Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.22 @ 19:09:39 Player: Ecrucean Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (13) 65 Value Destroyed (262) 262 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3127 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 550/550 Matter 121/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Improved Light Armor Plating > --- WEAPON (2) ------- Medium Laser Light Assault Rifle > --- INVENTORY (20) --- Heavy Ion Engine Aluminum Leg Carbon-fiber Leg Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Medium Storage Unit Large Storage Unit High-capacity Matter Pod (200) Light Assault Rifle Light Assault Rifle Heavy Battle Rifle Grenade Launcher Grenade Launcher Deploy-a-Sentry Deploy-a-Sentry Deploy-a-Sentry Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Improved Light Armor Plating > --- WEAPON ----------- Medium Laser Light Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Aluminum Leg Carbon-fiber Leg Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Medium Storage Unit Large Storage Unit High-capacity Matter Pod Light Assault Rifle Light Assault Rifle Heavy Battle Rifle Grenade Launcher Grenade Launcher Deploy-a-Sentry Deploy-a-Sentry Deploy-a-Sentry [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Weapon Shielding Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 31 | 6 7 1 3 . 14 Power 3 | 1 . . . . 2 Engine 3 | 1 . . . . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | 2 3 1 2 . 4 Treads 3 | . 1 . 2 . . Leg 6 | 2 . . . . 4 Wheel 3 | . 2 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 2 . 1 . 4 Device 1 | . . . . . 1 Storage 4 | 1 1 . 1 . 1 Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 2 | . 1 . . . 1 Artifact . | . . . . . . Weapon 8 | 2 2 . . . 4 Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 5 | 1 1 . . . 3 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak . | . . . . . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 94 100 100 100 92 Engine 13 | . 14 14 14 14 9 Treads 13 | . 8 14 16 28 2 Leg 6 | . 11 . . . 30 Wheel 9 | . 8 14 11 . . Storage 15 | . 14 14 15 28 12 Processor 1 | . . . . . 6 Protection 10 | . 8 14 12 . 6 Energy Gun 13 | . 14 14 14 14 9 Ballistic Gun 13 | . 14 14 14 14 8 Naked Turns . | . . . . . . Heaviest Build 57 | 11 27 27 27 27 57 Greatest Support 45 | 20 20 16 40 40 45 Greatest Overweight (x) 2 | 2 2 2 1 . 2 Average Overweight (x) 1 | . 1 1 . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 Average Capacity 14 | 7 12 15 15 15 16 Most Carried 18 | 4 9 15 15 15 18 Average Carried 13 | 2 7 13 14 15 15 Final Capacity 20 | 8 15 15 15 15 20 Final Carried 18 | 4 9 15 15 15 18 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 417 | 260 51 32 . . 74 Remotely . | . . . . . . Salvage Created 295 | 84 14 133 . . 64 Parts 19 | 2 1 14 . . 2 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 10 | . . 7 . . 3 Guns 8 | . . 7 . . 1 AOE 2 | . . . . . 2 Classes Destroyed 6 | 1 1 3 . . 1 Tunneler 1 | . . 1 . . . Recycler 1 | 1 . . . . . Watcher 1 | . 1 . . . . Swarmer 6 | . . 6 . . . Grunt 3 | . . 1 . . 2 Sentry 1 | . . . . . 1 Best Kill Streak 4 | 1 1 4 . . 2 Combat Bots Only 3 | . . 3 . . 2 Max Kills in Single Turn 2 | 1 1 1 . . 2 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 42 | . . 27 . 1 14 Missed 9 | . . 3 . . 6 Damage Taken 341 | . . 202 . 12 127 Core 27 | . . 27 . . . Absorbed by Shields . | . . . . . . Redirected to Shielding 12 | . . 12 . . . Core Remaining (%) 94 | 100 . . . 89 . Volleys Fired 29 | 5 3 11 . . 10 Largest 2 | 1 2 2 . . 2 Hottest 100 | 50 100 70 . . 70 Shots Fired 45 | 5 5 22 . . 13 Gun 37 | 5 4 22 . . 6 Cannon . | . . . . . . Launcher 7 | . . . . . 7 Special 1 | . 1 . . . . Kinetic 16 | . 2 11 . . 3 Thermal 22 | 5 3 11 . . 3 Explosive 7 | . . . . . 7 Electromagnetic . | . . . . . . Robot Hit Streak 6 | 3 2 6 . . 2 Robot Miss Streak 4 | 1 1 4 . . 1 Penetration Max . | . . . . . . Secondary Targets 3 | . . 3 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 21 | 4 2 12 . . 3 Core Hits 22 | 2 1 10 . . 9 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | 1 1 1 . . . Burn 3 | 1 1 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 797 | 50 19 166 . . 562 Guns 267 | 50 19 166 . . 32 Cannons . | . . . . . . Explosions 530 | . . . . . 530 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 79 | . 7 53 . . 19 Thermal 188 | 50 12 113 . . 13 Explosive 530 | . . . . . 530 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 90 | 50 30 90 . . 11 Average Temperature 28 | 26 16 36 . . 4 Received Heat Transfer 66 | . . 6 . 6 54 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 2 1 . . . Heat Transferred 777 | 222 111 407 . . 37 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Peak Influence 196 | 5 43 196 . . 109 Initial 16 | . 3 16 . . . Average 47 | 1 20 72 . . 38 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 . . . 2 Investigation 2 | . 1 . . . 1 Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 15 | . 2 6 . 3 4 Peak Tracking Total 3 | . 2 3 . 3 3 Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 13 | . 5 1 5 . 2 Terminals 6 | . 5 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 78 | . 19 1 50 . 8 Successful 65 | . 9 1 50 . 5 Failed 13 | . 10 . . . 3 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 18 | . 12 . 1 . 5 Terminals 22 | . 19 . . . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . . . . . 5 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 57 | . 5 1 50 . 1 Record 49 | . . . 49 . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Open Door 1 | . . 1 . . . Level Access Points 1 | . . . . . 1 Locate Traps 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Derelict Proto ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . 4 . . . 4 Terminals 4 | . 4 . . . . Track 1 | . 1 . . . . Botnet 2 | . 2 . . . . Operators 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . . . . . 4 Monitor 1 | . . . . . 1 Reject 1 | . . . . . 1 Recyclers 1 | . . . . . 1 Mask 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 4 . . . 2 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 2 . . Highest-Rated Group 43 | . . 43 32 . . Highest-Rated Ally 31 | . . 31 20 . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 3 | . . 3 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 3008 | 98 190 888 1148 160 524 Spaces Moved 2268 | 68 142 741 948 47 322 Core 19 | 19 . . . . . Treads 196 | . . . 110 47 39 Legs 386 | 49 54 . . . 283 Wheels 1667 | . 88 741 838 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 110 110 115 160 120 Average Speed 120 | 108 113 110 120 160 142 Slowest Speed 260 | 150 120 115 160 160 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 4 29 98 92 10 28 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . 2 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug 1 | . 1 . . . . Terrain Destroyed 19 | . 1 . . . 18 Melee . | . . . . . . Projectile 1 | . 1 . . . . AOE 18 | . . . . . 18 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 2493 | 84 160 788 956 132 373 Wait 125 | 2 3 26 . 86 8 Move 2263 | 67 141 740 947 46 322 Hop . | . . . . . . Pick Up 29 | 4 5 8 3 . 9 Fast Attach 12 | 6 1 . . . 5 Attach 1 | . . . . . 1 Detach 1 | . . . . . 1 Swap 18 | . 6 1 3 . 8 Drop 15 | . 1 2 3 . 9 Fire 29 | 5 3 11 . . 10 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 9) 289 | -10/Materials | Entered Mines 304 | -10/Mines | Met a Derelict bent on vengeance 317 | -10/Mines | Discovered new exit (range 5) 318 | -10/Mines | Build established: Mutant 431 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 549 | -10/Mines | Learned Materials stockpile data 557 | -10/Mines | Discovered new exit (range 9) 814 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 814 | -10/Mines | Discovered new exit (range 5) 847 | -10/Mines | Learned location of Storage (-7) 1011 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1177 | -10/Mines | Entered Exiles 1177 | -10/Exiles | Accompanied by 2 allies 1195 | -10/Exiles | Discovered new exit (range 14) 1207 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1213 | -10/Exiles | Met 8R-AWN 1232 | -10/Exiles | Met EX-HEX 1274 | -10/Exiles | Met EX-DEC 1299 | -10/Exiles | Met EX-BIN 1359 | -10/Exiles | Learned location of Zion (-7) 1760 | -10/Exiles | Visited The Gauntlet 2108 | -10/Exiles | Aligned with FarCom system 2109 | -10/Exiles | Given EX-Vault access code 2135 | -10/Exiles | Opened EX-Vault 2161 | -10/Exiles | Found Deploy-a-Sentry 2167 | -10/Exiles | Found Deploy-a-Sentry 2170 | -10/Exiles | Found Deploy-a-Sentry 2201 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2307 | -10/Exiles | Discovered new exit (range 14) 2325 | -10/Exiles | Left Exiles lab with Deploy-a-Sentry 2325 | -10/Exiles | Entered Mines 2325 | -9/Mines | Discovered new exit (range 11) 2485 | -9/Mines | Entered Materials 2485 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2761 | -8/Materials | Discovered new exit (range 3) 2985 | -8/Materials | Identified exit to Factory 3009 | -8/Materials | Self-destructed Last Messages --------------- Found 3 level access points to Factory: (15,86) (20,8) (82,88) Map updated. 02985_ ALERT: Suspicious activity at Terminal M001. Dispatching Investigation squad. [Achievement: One Hack Too Far] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. You are entering the active sensor range of a Heavy class robot, which gives away their position but also has a chance to call more squads to reinforce the local area while you are within range. 02998_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 03001_ K-01 Serf collects debris. 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