Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.22 @ 02:04:38

Player: slowdive

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (2)       10
Value Destroyed (81)       81
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-24)                -24
              TOTAL SCORE: 467

 Bonus
-------
Friendly Fire              -24

 Cogmind 
---------
Core Integrity             0/250
Matter                     139/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (15)
Movement                   Treading (160)
Location                   -10/Mines

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
   Light Treads
   Light Treads
>        --- UTILITY (2) ------
   Small Storage Unit
   Large Storage Unit
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (15) ---
   Light Ion Engine
         Aluminum Leg
         Wheel
  Medium Storage Unit
   Large Storage Unit
         Seismic Detector
         Mining Laser

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
   Small Storage Unit
   Large Storage Unit
>        --- WEAPON -----------
         Assault Rifle
         Assault Rifle
>        --- INVENTORY --------
   Light Ion Engine
   Light Treads
   Light Treads
         Wheel
  Medium Storage Unit
   Large Storage Unit
         Seismic Detector
   Small Laser
         Grenade Launcher
         Mining Laser
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             11   | .   6   5   
  Power                    1    | .   1   .   
    Engine                 1    | .   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | .   .   2   
    Treads                 2    | .   .   2   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | .   3   .   
    Device                 .    | .   .   .   
    Storage                3    | .   3   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | .   2   3   
    Energy Gun             1    | .   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | .   1   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   1   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   .   6   
  Power                    1    | .   .   1   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   4    | .   .   4   
  Highest Loss Streak      6    | .   .   6   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     88   | .   86  98  
  Engine                   6    | .   4   14  
  Leg                      27   | .   28  24  
  Storage                  24   | .   23  28  
  Energy Gun               4    | .   4   3   
  Ballistic Gun            23   | .   23  21  
Naked Turns                .    | .   .   .   
Heaviest Build             35   | 11  34  35  
  Greatest Support         40   | 20  20  40  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         14   | 8   14  15  
  Most Carried             10   | 6   10  10  
  Average Carried          8    | 6   8   9   
  Final Capacity           15   | 8   15  15  
  Final Carried            9    | 6   9   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           241  | 200 41  .   
  Remotely                 .    | .   .   .   
Salvage Created            95   | .   64  31  
  Parts                    1    | .   1   .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  16   | .   2   14  
  Guns                     2    | .   .   2   
  AOE                      14   | .   2   12  
Classes Destroyed          2    | .   1   1   
  Grunt                    2    | .   2   .   
  Assembled                14   | .   .   14  
Best Kill Streak           14   | .   2   14  
  Combat Bots Only         14   | .   2   14  
Max Kills in Single Turn   6    | .   1   6   
  Gunslinging              .    | .   .   .   
  Exploded                 6    | .   1   6   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               1161 | .    81   1080 
  Core                     259  | .    21   238  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              17   | .    7    10   
  Largest                  2    | .    2    2    
  Hottest                  60   | .    40   60   
Shots Fired                26   | .    11   15   
  Gun                      18   | .    8    10   
  Cannon                   .    | .    .    .    
  Launcher                 8    | .    3    5    
  Special                  .    | .    .    .    
  Kinetic                  14   | .    8    6    
  Thermal                  4    | .    .    4    
  Explosive                8    | .    3    5    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         8    | .    7    8    
  Robot Miss Streak        3    | .    1    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    .    2    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           19   | .    8    11   
  Core Hits                39   | .    4    35   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1256 | .    227  1029 
  Guns                     163  | .    82   81   
  Cannons                  .    | .    .    .    
  Explosions               1093 | .    145  948  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  131  | .    82   49   
  Thermal                  32   | .    .    32   
  Explosive                1093 | .    145  948  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         10   | .    .    10   
  Average Corruption       10   | .    .    10   
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            3    | .    .    3    
  Projectiles              .    | .    .    .    
  Explosions               3    | .    .    3    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        15   | .    .    15   
  Average Temperature      12   | .    .    12   
  Received Heat Transfer   112  | .    45   67   
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         75   | .    .    75   
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             101  | .   101 30  
  Initial                  .    | .   .   .   
  Average                  51   | .   62  2   
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              29   | .   3   26  
  Peak Tracking Total      20   | .   2   20  
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          1    | .   1   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                2    | .   2   .   
  Successful               .    | .   .   .   
  Failed                   2    | .   2   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   2    | .   2   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               1    | .   .   1   
  Largest Group            1    | .   .   1   
  Highest-Rated Group      31   | .   .   31  
  Highest-Rated Ally       31   | .   .   31  
Total Orders               .    | .   .   .   
Ally Attacks               6    | .   .   6   
  Total Damage             61   | .   .   61  
  Kills                    2    | .   .   2   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               527  | 5   431 91  
Spaces Moved               259  | 5   224 30  
  Core                     .    | .   .   .   
  Treads                   4    | .   .   4   
  Legs                     255  | 5   224 26  
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            120  | 120 120 160 
  Average Speed            179  | 120 179 194 
  Slowest Speed            240  | 120 190 240 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       1    | .   .   1   
Exploration Rate (%)       14   | 2   30  12  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          39   | .   23  16  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      39   | .   23  16  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      294  | 4   243 47  
  Wait                     .    | .   .   .   
  Move                     257  | 4   223 30  
  Hop                      .    | .   .   .   
  Pick Up                  4    | .   3   1   
  Fast Attach              3    | .   2   1   
  Attach                   4    | .   2   2   
  Detach                   3    | .   3   .   
  Swap                     4    | .   2   2   
  Drop                     2    | .   1   1   
  Fire                     17   | .   7   10  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
    6 | -11/Scrapyard | Entered Materials
  258 | -10/Materials | Discovered new exit (range 16)
  310 | -10/Materials | Build established: Mutant
  399 | -10/Materials | Discovered new exit (range 16)
  437 | -10/Materials | Entered Mines
  440 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  476 | -10/Mines     | Assembled infested the area
  524 | -10/Mines     | Core integrity fell below 50%
  527 | -10/Mines     | Crushed by falling debris
  527 | -10/Mines     | Core integrity fell below 20%
  527 | -10/Mines     | System corruption reached 10%
  528 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
00512_ as-25131 destroyed.
00512_ Switching to secondary target: as-41446.
00514_ U-05 Engineer lays Concrete. <x2>
00515_ D-53 Grenadier unfolds itself.
00516_ U-05 Engineer lays Concrete.
00517_ U-05 Engineer destroyed.
00517_ as-55480 destroyed.
00519_ as-41446 destroyed.
00521_ U-05 Engineer builds a Wall.
00525_ The unstable cave ceiling collapses.
00525_ U-05 Engineer lays Concrete.
00526_ Ion Engine destroyed.
00526_ U-05 Engineer builds a Wall.
00527_ The unstable cave ceiling collapses. <x2>
00527_ Crushed by falling debris.
00527_ Assault Rifle destroyed.
00527_ System corrupted by crushing effect (+5).
00527_ Sml. Laser destroyed.
00527_ System corrupted by crushing effect (+5).
00528_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hunted
Quick And Dirty

 Challenges 
------------
None

 Game 
------
Seed              HelicalImprovedThrower
  Manual?         0
Play Time         00:24:54
  Cumulative      44.7 hours
  Start           2022.03.20 @ 12:42:45
  End             2022.03.22 @ 02:04:38
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          59
  Rogue           59
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          26
Achievement%      22
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 947c2c39-2b7d-49cb-a7c0-f7d14581e484