Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.11 @ 17:57:28

Player: LightKnight

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (39)      195
Value Destroyed (1456)     1456
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (44)                 44
              TOTAL SCORE: 4915

 Bonus
-------
High Alert Combat Kills    11
Follower Combat Kills      33

 Cogmind 
---------
Core Integrity             619/700
Matter                     226/300
Energy                     99/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (6) ------
           System Shield
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Titanium Leg
  Advanced Terrain Scan Processor
  Enhanced Autogun
           Rocket Launcher

 Peak State 
------------
>              --- POWER ------------
               Deuterium Engine
>              --- PROPULSION -------
               Titanium Leg
      Improved Titanium Leg
      Improved Titanium Leg
>              --- UTILITY ----------
      Improved Cooling System
      Improved Cooling System
         Small Storage Unit
  Experimental Sensor Array
      Improved Signal Interpreter
               Target Analyzer
>              --- WEAPON -----------
      Improved EM Shotgun
               Field Laser
               EM Pulse Cannon
>              --- INVENTORY --------
               Carbon-fiber Leg
      Improved Titanium Leg
      Improved Titanium Leg
      Improved Titanium Leg
               EM Pulse Cannon
               Rocket Launcher
[Rating: 49]

 Favorites 
-----------
Power                      Makeshift Power Source
  Engine                   Makeshift Power Source
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Hardened Light Armor Plating
Weapon                     EM Shotgun
  Energy Gun               EM Shotgun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac 
Slots Evolved              6    | .   .   .   2   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   
  Utility                  4    | .   .   .   1   .   1   2   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   
Parts Attached             63   | 1   6   1   8   5   24  4   1   13  
  Power                    5    | 1   1   .   1   1   1   .   .   .   
    Engine                 4    | 1   1   .   .   1   1   .   .   .   
    Core                   1    | .   .   .   1   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               20   | .   2   .   3   3   6   1   1   4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    20   | .   2   .   3   3   6   1   1   4   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  17   | .   1   .   1   .   9   2   .   4   
    Device                 11   | .   1   .   1   .   6   2   .   1   
    Storage                .    | .   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   3   .   .   1   
    Hackware               1    | .   .   .   .   .   .   .   .   1   
    Protection             1    | .   .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   21   | .   2   1   3   1   8   1   .   5   
    Energy Gun             12   | .   2   .   3   .   5   1   .   1   
    Energy Cannon          4    | .   .   .   .   .   2   .   .   2   
    Ballistic Gun          1    | .   .   .   .   .   .   .   .   1   
    Ballistic Cannon       2    | .   .   .   .   1   1   .   .   .   
    Launcher               2    | .   .   1   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   .   .   1   
Parts Lost                 9    | .   .   .   .   .   5   .   4   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   
  Propulsion               4    | .   .   .   .   .   2   .   2   .   
  Utility                  1    | .   .   .   .   .   .   .   1   .   
  Weapon                   3    | .   .   .   .   .   2   .   1   .   
  Highest Loss Streak      4    | .   .   .   .   .   2   .   4   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   90  100 91  100 97  99  77  70  
  Engine                   9    | .   14  14  6   8   9   7   5   .   
  Leg                      27   | .   28  28  33  33  26  23  17  19  
  Device                   14   | .   5   14  13  22  15  22  18  5   
  Storage                  10   | .   14  14  11  11  9   7   7   6   
  Processor                6    | .   .   .   .   .   10  15  15  17  
  Energy Gun               15   | .   15  14  17  15  19  15  8   .   
  Energy Cannon            1    | .   .   .   .   .   2   7   3   6   
  Ballistic Gun            1    | .   11  .   .   .   .   .   .   5   
  Ballistic Cannon         2    | .   .   .   .   6   3   .   .   .   
  Launcher                 2    | .   .   13  4   .   .   .   .   4   
Peak Build Rating          49   | 6   8   8   15  26  42  49  49  38  
  Average Rating           24   | 6   7   7   10  22  35  47  38  28  
  On Entrance              17   | 6   6   8   8   15  26  34  49  9   
Naked Turns                14   | .   .   .   .   .   .   .   .   14  
Heaviest Build             31   | 12  16  16  18  23  29  31  31  29  
  Greatest Support         60   | 20  20  20  30  53  60  40  40  38  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   
  Average Capacity         7    | 8   8   8   8   8   8   8   8   7   
  Most Carried             8    | 6   8   8   8   8   8   7   7   6   
  Average Carried          7    | 6   7   7   7   8   7   5   6   2   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   5   
  Final Carried            8    | 6   8   8   8   8   8   7   6   4   

 Class Distribution 
--------------------
 33% | Scavenger-Mutant
 12% | Gunner
 11% | Mutant
 11% | Derelict-Mutant
  8% | Scavenger-Gunner
  8% | Scavenger-Skirmisher
  7% | Derelict-Gunner
  5% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
  Derelict-Mutant | -9/Mines
 Scavenger-Gunner | -8/Materials
       Skirmisher | -7/Factory
           Mutant | -7/Waste
           Gunner | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  
Matter Collected           970  | 200  57   82   78   78   305  22   .    148  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            1578 | .    257  97   32   41   1129 22   .    .    
  Parts                    86   | .    12   7    4    .    59   4    .    .    
Haulers Intercepted        1    | .    .    .    .    .    1    .    .    .    
Recyclers Shooed           3    | .    .    1    .    1    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac 
Combat Hostiles Destroyed  37   | .   6   5   2   3   21  .   .   .   
  Guns                     24   | .   6   1   2   2   13  .   .   .   
  Cannons                  8    | .   .   .   .   1   7   .   .   .   
  AOE                      4    | .   .   4   .   .   .   .   .   .   
Classes Destroyed          11   | .   1   2   .   1   6   1   .   .   
  Worker                   1    | .   .   .   .   .   1   .   .   .   
  Builder                  1    | .   .   1   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   
  Watcher                  1    | .   .   .   .   .   1   .   .   .   
  Swarmer                  5    | .   .   3   2   .   .   .   .   .   
  Grunt                    17   | .   6   2   .   .   9   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   
  Sentry                   9    | .   .   .   .   .   9   .   .   .   
  Hunter                   2    | .   .   .   .   .   2   .   .   .   
  Assembled                3    | .   .   .   .   3   .   .   .   .   
Best Kill Streak           5    | .   2   4   2   2   5   1   .   .   
  Combat Bots Only         4    | .   2   3   2   2   4   .   .   .   
Max Kills in Single Turn   3    | .   1   3   1   1   1   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  
Hostile Shots Fired        162  | .    29   9    4    15   91   .    4    10   
  Missed                   52   | .    6    1    1    5    34   .    .    5    
Damage Taken               1719 | .    316  85   26   169  868  .    172  83   
  Core                     319  | .    66   6    19   14   133  .    46   35   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         84   | 100  .    71   .    91   75   .    .    .    
Volleys Fired              116  | .    23   5    7    8    72   1    .    .    
  Largest                  3    | .    2    2    2    2    3    2    .    .    
  Hottest                  184  | .    85   70   80   110  184  126  .    .    
Shots Fired                277  | .    46   10   11   16   190  2    .    2    
  Gun                      239  | .    46   5    11   12   163  1    .    1    
  Cannon                   32   | .    .    .    .    4    27   1    .    .    
  Launcher                 6    | .    .    5    .    .    .    .    .    1    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  43   | .    23   .    .    4    15   .    .    1    
  Thermal                  179  | .    23   .    4    4    147  1    .    .    
  Explosive                6    | .    .    5    .    .    .    .    .    1    
  Electromagnetic          49   | .    .    5    7    8    28   1    .    .    
  Robot Hit Streak         20   | .    20   4    4    2    15   1    .    2    
  Robot Miss Streak        8    | .    2    .    3    4    8    2    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    1    .    1    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    1    .    .    .    
Shots Hit Robots           178  | .    35   3    7    10   121  1    .    1    
  Core Hits                112  | .    15   9    2    9    76   1    .    .    
  Critical Kills           4    | .    .    .    .    .    4    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    1    1    .    .    .    
  Critical Strikes         15   | .    1    .    1    1    12   .    .    .    
    Burn                   7    | .    1    .    .    .    6    .    .    .    
    Destroy                7    | .    .    .    .    1    6    .    .    .    
    Corrupt                1    | .    .    .    1    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           3311 | .    366  590  65   139  2104 31   .    16   
  Guns                     2218 | .    361  52   65   82   1642 .    .    16   
  Cannons                  518  | .    .    .    .    45   442  31   .    .    
  Explosions               523  | .    .    523  .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  52   | .    5    15   .    12   20   .    .    .    
  Kinetic                  471  | .    144  .    .    45   266  .    .    16   
  Thermal                  1940 | .    217  164  33   32   1494 .    .    .    
  Explosive                359  | .    .    359  .    .    .    .    .    .    
  Electromagnetic          489  | .    .    52   32   50   324  31   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         12   | .    .    .    .    .    .    .    12   12   
  Average Corruption       10   | .    .    .    .    .    .    .    6    12   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  21   | .    .    .    .    .    .    .    4    17   
    Message Errors         6    | .    .    .    .    .    .    .    1    5    
    Matter Fused           6    | .    .    .    .    .    .    .    2    4    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    .    2    
    Energy Discharges      3    | .    .    .    .    .    .    .    1    2    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    2    
    Misfires               2    | .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            40   | .    .    31   .    .    9    .    .    .    
  Projectiles              9    | .    .    .    .    .    9    .    .    .    
  Explosions               31   | .    .    31   .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    1    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    1    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             15   | .    3    3    .    4    5    .    .    .    
  Kicked                   15   | .    3    3    .    4    5    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        220  | .    220  2    .    116  199  .    .    203  
  Average Temperature      72   | .    80   1    .    48   71   .    .    91   
  Received Heat Transfer   616  | .    186  39   .    40   306  .    .    45   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    
  Parts Melted             8    | .    .    .    .    .    8    .    .    .    
  Heat Transferred         4488 | .    583  200  75   74   3556 .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac 
Peak Influence             434  | .   179 249 72  19  434 151 52  133 
  Initial                  146  | .   .   69  18  19  .   146 52  8   
  Average                  113  | .   100 161 40  2   193 150 41  20  
Maximum Alert Level        2    | .   .   1   .   .   2   .   .   .   
  Low Security (%)         77   | 100 100 45  100 100 61  100 100 100 
  Level 1                  20   | .   .   54  .   .   31  .   .   .   
  Level 2                  2    | .   .   .   .   .   6   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   1   .   .   .   4   .   .   1   
  Investigation            2    | .   1   .   .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   4   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Was Fac 
Distress Signals           5    | .   .   .   .   1   3   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              87   | .   7   4   3   15  41  1   7   9   
  Peak Tracking Total      10   | .   2   3   2   10  5   1   6   6   
  Tactical Retreats        8    | .   .   .   .   3   3   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac 
Traps Triggered            3    | .   2   .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Was Fac 
Machines Disabled          6    | .   .   1   .   .   5   .   .   .   
  Max in Single Turn       2    | .   .   1   .   .   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Was Fac 
Machines Accessed          15   | .   2   .   3   .   7   2   .   1   
  Terminals                13   | .   2   .   3   .   6   2   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                35   | .   8   .   6   .   16  3   .   2   
  Successful               18   | .   6   .   4   .   7   .   .   1   
  Failed                   17   | .   2   .   2   .   9   3   .   1   
    Catastrophic           4    | .   .   .   1   .   1   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   19   | .   7   .   3   .   8   1   .   .   
  Terminals                31   | .   8   .   6   .   14  3   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             9    | .   4   .   2   .   3   .   .   .   
  Prototype ID Bank        3    | .   2   .   .   .   1   .   .   .   
  Branch Access Points     3    | .   1   .   1   .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   1   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   2   .   2   .   3   .   .   .   
  Terminals                7    | .   2   .   2   .   3   .   .   .   
    Track                  1    | .   .   .   .   .   1   .   .   .   
    Botnet                 5    | .   2   .   2   .   1   .   .   .   
    Operators              1    | .   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   
  Used                     1    | .   .   .   .   .   .   1   .   .   
Hacking Detections         14   | .   2   .   2   .   7   2   .   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Was Fac 
Total Allies               5    | .   .   5   .   .   .   .   .   .   
  Largest Group            5    | .   .   5   5   1   .   .   .   .   
  Highest-Rated Group      89   | .   .   89  89  18  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  18  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               16   | .   .   .   16  .   .   .   .   .   
  Total Damage             208  | .   .   .   208 .   .   .   .   .   
  Kills                    1    | .   .   .   1   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  
Turns Passed               3648 | 2    312  635  151  688  1234 139  133  354  
Spaces Moved               2418 | 1    182  512  97   429  689  101  101  306  
  Core                     123  | .    .    .    .    .    .    .    18   105  
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     2295 | 1    182  512  97   429  689  101  83   201  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  120  120  120  126  130  100  50   
  Average Speed            123  | 120  120  120  120  131  131  130  124  101  
  Slowest Speed            190  | 120  120  120  120  133  133  130  130  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 2    36   96   15   64   55   3    80   15   
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    2    .    .    .    .    .    .    
  Known Exits Taken        3    | .    1    .    1    .    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    1    .    1    .    .    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    .    
Spaces Dug                 7    | .    .    7    .    .    .    .    .    .    
Terrain Destroyed          93   | .    .    44   .    4    39   .    .    6    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               10   | .    .    .    .    4    6    .    .    .    
  AOE                      83   | .    .    44   .    .    33   .    .    6    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Was Fac 
Total                      2851 | 1   235 522 124 541 866 107 108 347 
  Wait                     177  | .   12  .   .   89  44  .   7   25  
  Move                     2411 | .   181 511 96  428 688 101 100 306 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  22   | .   3   1   4   1   11  1   .   1   
  Fast Attach              23   | .   3   .   2   1   11  .   .   6   
  Attach                   15   | .   .   .   1   .   4   3   1   6   
  Detach                   6    | .   1   .   1   .   2   .   .   2   
  Swap                     25   | 1   3   1   5   4   9   1   .   1   
  Drop                     41   | .   6   1   8   6   20  .   .   .   
  Fire                     116  | .   23  5   7   8   72  1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     15   | .   3   3   .   4   5   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 0)
    3 | -11/Scrapyard | Entered Materials
   44 | -10/Materials | Identified exit to Mines
  238 | -10/Materials | Discovered new exit (range 4)
  315 | -10/Materials | Entered Mines
  331 | -10/Mines     | Learned location of Storage (-7)
  498 | -10/Mines     | Build established: Scavenger-Mutant
  543 | -10/Mines     | Learned Materials stockpile data
  568 | -10/Mines     | Discovered new exit (range 16)
  613 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  616 | -10/Mines     | Found Prototype Device
  624 | -10/Mines     | Learned location of Zion (-7)
  705 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  777 | -10/Mines     | Found a hidden stash of uninstalled traps
  931 | -10/Mines     | Discovered new exit (range 5)
  950 | -10/Mines     | Entered Materials
  950 | -9/Materials  | Accompanied by 5 allies
  950 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  955 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
  984 | -9/Materials  | Identified exit to Mines
 1054 | -9/Materials  | Lost 3 allies
 1101 | -9/Materials  | Entered Mines
 1101 | -9/Mines      | Accompanied by 1 ally
 1102 | -9/Mines      | Assembled infested the area
 1107 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1353 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1460 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1608 | -9/Mines      | Learned Materials terminal intel
 1639 | -9/Mines      | Discovered new exit (range 5)
 1697 | -9/Mines      | Build established: Derelict-Mutant
 1789 | -9/Mines      | Entered Materials
 1789 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1790 | -8/Materials  | Loaded intel: 11 terminal locations
 2089 | -8/Materials  | Garrison activated, responded to threat
 2406 | -8/Materials  | Identified Exp. Sensor Array
 2587 | -8/Materials  | Garrison activated, responded to threat
 2690 | -8/Materials  | Build established: Scavenger-Skirmisher
 2969 | -8/Materials  | Discovered new exit (range 16)
 3022 | -8/Materials  | Identified exit to Factory
 3023 | -8/Materials  | Entered Factory
 3023 | -7/Factory    | Evolved 2 slots: Utility x2
 3162 | -7/Factory    | Sucked down chute
 3162 | -7/Factory    | Entered Waste
 3177 | -7/Waste      | EMP discharged
 3187 | -7/Waste      | Spotted C-40 Crusher
 3219 | -7/Waste      | Spotted C-40 Crusher
 3221 | -7/Waste      | Spotted C-40 Crusher
 3223 | -7/Waste      | Spotted C-40 Crusher
 3234 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3242 | -7/Waste      | Spotted C-40 Crusher
 3250 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3262 | -7/Waste      | Spotted C-40 Crusher
 3273 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3277 | -7/Waste      | EMP discharged
 3277 | -7/Waste      | System corruption reached 10%
 3278 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3280 | -7/Waste      | Discovered new exit (range 16)
 3294 | -7/Waste      | Identified exit to Factory
 3295 | -7/Waste      | Entered Factory
 3309 | -7/Factory    | Lost 4 parts (2n1u1w)
 3596 | -7/Factory    | Released all parts (12)
 3649 | -7/Factory    | Self-destructed

 Last Messages 
---------------
03590_ K-01 Serf cleans the Fabricator.
03595_ K-01 Serf collects debris.
03596_ Released Lightning Gun.
03596_ Released Hvy. Ion Cannon.
03596_ Released Disposable Heat Sink.
03596_ Released Imp. Carbon-fiber Leg.
03596_ Released EM Pulse Cannon.
03596_ Released Imp. Titanium Leg. <x2>
03596_ Released Imp. Signal Interpreter.
03596_ Released Sml. Storage Unit.
03596_ Released Target Analyzer.
03596_ Released Adv. Targeting Computer.
03596_ Released Hrd. Light Armor Plating.
03599_ K-01 Serf collects debris.
03610_ Acquired System Shield.
03613_ System corrupted: Matter fused (-7).
03624_ W-25 Informer sends out distress signal.
03628_ System corrupted: Matter fused (-6).
03643_ Connecting with Terminal...
03647_ System corrupted: Component data lost.

 Map 
-----
+----------------------------------------------------+
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|         #???????????????#  " " " " " " ??????????? |
| ##+#################+####  " " " " " " ??????????? |
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|                                                 ?? |
|                                                 ?? |
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|   #????????????????#            #        /#??????? |
|   #????????????????#     @      ###########??????? |
|  ??????????????????+                    ?????????? |
| ???????????????????#          kr######???????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           88
Coolant Potential          50
Energy Generation          15
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            5
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MicroScrapoidNeutralizer
  Manual?         0
Play Time         00:40:23
  Cumulative      229.6 hours
  Start           2025.04.10 @ 21:31:41
  End             2025.04.11 @ 17:57:28
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          166
  Rogue           166
  Adventurer      0
  Explorer        0
Win Type          -
  Total           17
  Types           14/0/1/2/0/0/0/0/0
Lore%             82
Gallery%          73
Achievement%      59
Wizard Run        0

 Options 
---------
Layout            2
ASCII             1
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f2f3b903-1903-41f3-9c19-8d795c3a78e2