Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.23 @ 20:36:26 Player: President Manblast Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (160) 800 Value Destroyed (5817) 5817 Prototype IDs (25) 500 Alien Tech Used (1) 200 Bonus (928) 928 TOTAL SCORE: 14145 Bonus ------- Follower Combat Kills 328 Met Data Miner 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/1000 Matter 271/300 Energy 64/100 System Corruption 3% Temperature Cool (18) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Advanced Heat Sink > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Coolant Injector Compact Battery (99) Particle Charger Heavy Proton Cannon Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Medium Treads Compact Wheel Armored Wheel > --- UTILITY ---------- Improved Cooling System Coolant Injector High-capacity Storage Unit Machine Analyzer Advanced Sensor Array Advanced Signal Interpreter Target Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Heavy Laser Heavy Proton Cannon Heavy Proton Cannon Coil Gun Improved Heavy Machine Gun Improved Heavy Machine Gun > --- INVENTORY -------- Hybrid Deuterium Engine Armored Treads Wheel Armored Wheel Advanced Heat Sink Improved Cooling System Improved Cooling System Compact Battery IFF Parser Advanced Targeting Computer Energy Filter Layered Medium Armor Plating Layered Medium Armor Plating Advanced Beam Rifle Cooled Particle Cannon Phase Cannon Heavy Plasma Cannon Proton Missile Launcher Long-range Missile Launcher Chainsword [Rating: 84] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Machine Analyzer Protection Improved Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Railgun Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Special Weapon Mining Laser Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . . . 4 2 . . . 2 . . . . . . 2 Power . | . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . . . . 1 Utility 5 | . . . . . 2 2 . . . 1 . . . . . . . Weapon 4 | . . . . . 2 . . . . 1 . . . . . . 1 Parts Attached 135 | 7 9 2 1 . 28 22 . 3 4 7 . 16 5 5 . 4 22 Power 12 | 1 2 . . . 1 1 . . . 1 . 3 1 . . . 2 Engine 9 | 1 2 . . . 1 1 . . . . . 2 1 . . . 1 Core 2 | . . . . . . . . . . 1 . 1 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 27 | 2 1 . . . 5 5 . . . 2 . . . 3 . . 9 Treads 10 | 2 . . . . 2 2 . . . . . . . 1 . . 3 Leg 2 | . . . . . . . . . . . . . . . . . 2 Wheel 15 | . 1 . . . 3 3 . . . 2 . . . 2 . . 4 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 45 | 2 4 . 1 . 5 10 . 1 3 . . 8 1 1 . 4 5 Device 24 | 1 1 . . . 2 5 . . 2 . . 6 1 1 . 2 3 Storage 6 | 1 1 . 1 . 2 1 . . . . . . . . . . . Processor 3 | . . . . . . 1 . 1 . . . . . . . 1 . Hackware . | . . . . . . . . . . . . . . . . . . Protection 12 | . 2 . . . 1 3 . . 1 . . 2 . . . 1 2 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 51 | 2 2 2 . . 17 6 . 2 1 4 . 5 3 1 . . 6 Energy Gun 17 | 1 1 . . . 7 3 . . . 1 . 3 . . . . 1 Energy Cannon 10 | . . . . . 1 1 . . 1 1 . 1 1 . . . 4 Ballistic Gun 10 | 1 1 . . . 2 1 . . . 2 . 1 . 1 . . 1 Ballistic Cannon 5 | . . . . . 5 . . . . . . . . . . . . Launcher 6 | . . 1 . . 1 . . 2 . . . . 2 . . . . Special Weapon 1 | . . 1 . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 1 . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 3 1 . 1 . 1 . 1 1 . . . 1 Parts Lost 27 | . . 1 . . 5 . . . 1 . . 2 . . . 2 16 Power 2 | . . . . . . . . . . . . . . . . . 2 Propulsion 11 | . . 1 . . 2 . . . . . . . . . . . 8 Utility 9 | . . . . . 1 . . . 1 . . 1 . . . 2 4 Weapon 5 | . . . . . 2 . . . . . . 1 . . . . 2 Highest Loss Streak 8 | . . 1 . . 3 . . . 1 . . 1 . . . 1 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 18 | 4 13 14 15 15 19 19 20 20 19 19 20 19 19 19 20 19 18 Power 1 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Propulsion 3 | 3 4 2 2 2 2 3 3 3 3 3 3 3 3 3 4 4 2 Utility 6 | . 1 3 3 3 2 6 8 8 7 7 9 8 8 8 8 7 8 Weapon 8 | 1 6 8 9 9 13 8 8 8 8 7 7 6 7 7 7 7 6 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 43 | . 5 . . . 10 14 . 1 . 1 . 6 . 1 . . 5 Power 5 | . 1 . . . 1 1 . 1 . . . 1 . . . . . Propulsion 3 | . 2 . . . . 1 . . . . . . . . . . . Utility 12 | . . . . . 2 3 . . . 1 . 2 . 1 . . 3 Weapon 23 | . 2 . . . 7 9 . . . . . 3 . . . . 2 Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 99 | . 100 99 100 100 99 99 100 99 99 99 100 99 100 100 74 99 92 Engine 6 | . 14 14 14 14 9 7 7 7 7 . . 4 6 6 6 6 4 Treads 4 | . 27 14 14 14 8 . . . . 2 . . . . . . 5 Wheel 11 | . . 13 14 14 9 14 15 15 15 10 13 12 12 11 12 11 9 Device 18 | . 11 12 14 . 16 20 23 22 14 19 20 19 21 25 25 18 14 Storage 8 | . 14 14 14 14 17 8 7 7 7 6 6 6 6 6 6 6 4 Processor 9 | . . . . . . 6 7 7 15 13 13 13 12 12 12 16 14 Protection 5 | . 2 1 . 14 1 7 7 7 7 6 6 6 6 6 6 7 4 Energy Gun 12 | . 14 12 14 14 11 17 15 15 15 12 13 10 12 12 2 12 7 Energy Cannon 5 | . . . . . 2 5 7 6 8 6 6 8 5 5 1 5 9 Ballistic Gun 9 | . 14 10 . . 6 3 7 6 5 12 13 13 12 11 1 11 11 Ballistic Cannon 1 | . . . . . 12 . . . . . . . . . . . . Peak Build Rating 84 | 7 8 8 8 8 34 54 51 51 52 64 60 71 72 74 73 74 84 Average Rating 50 | 5 7 7 8 8 22 45 51 50 49 60 60 63 69 72 50 72 75 On Entrance 41 | . 7 8 8 8 8 30 51 51 50 49 60 60 68 71 73 72 73 Avg Prop Armor Cover (%) 8 | . 13 12 13 9 9 9 . . . 8 . 7 . 3 . 7 5 Naked Turns 35 | . . . . . . . . . . . . . . . . . 35 Heaviest Build 104 | 13 30 31 50 51 72 82 82 82 87 84 80 92 96 99 97 102 104 Greatest Support 47 | 40 40 16 16 16 26 32 28 28 28 40 22 22 22 24 24 24 47 Greatest Overweight (x) 9 | . 1 1 3 3 7 7 2 2 3 6 3 7 4 9 4 7 9 Average Overweight (x) 2 | . . 1 1 3 4 2 2 2 2 2 3 3 3 4 2 3 3 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 14 15 16 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 5 13 14 15 15 19 19 20 20 19 19 20 19 19 19 20 19 18 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 5 Class Distribution -------------------- 37% | Gunner 24% | Tank 17% | Skirmisher 13% | Mutant 5% | Scavenger-Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Gunner | -6/Waste Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Mutant | -6/Data Miner Skirmisher | -5/Proximity Caves Scavenger-Executioner | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Matter Collected 5811 | 270 324 56 . 46 1106 380 . 154 93 265 . 940 382 549 . 572 674 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 6323 | 39 378 26 . 64 1302 787 . . 49 193 . 997 205 470 . 666 1147 Parts 292 | 8 34 4 . 4 46 34 . . 5 6 . 52 10 34 . 18 37 Haulers Intercepted 3 | . 1 . . . 1 . . . . . . . . . . . 1 Recyclers Shooed 7 | 1 . . . . 3 . . . . . . 1 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . . . . 6 . . . 4 16 . 13 . Prevented 1 | . . . . . . . . . . . . . 1 . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 132 | . 12 6 . 3 22 16 . . 4 3 . 20 6 13 . 15 12 Guns 65 | . 12 . . . 9 6 . . 1 3 . 13 2 7 . 3 9 Cannons 25 | . . . . . 8 4 . . . . . 7 . 2 . 2 2 AOE 40 | . . 6 . 3 5 5 . . 3 . . . 4 4 . 10 . Classes Destroyed 16 | 1 5 . . 2 4 1 . . 1 . . . . 1 . . 1 Worker 4 | . . . . . 2 . . . . . . 2 . . . . . Builder 1 | . . . . 1 . . . . . . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . . . . Hauler 3 | . 1 . . . 1 . . . . . . . . . . . 1 Recycler 8 | . . . . . 4 2 . . . . . . . . . . 2 Operator 3 | . 1 . . . . . . . . 1 . . 1 . . . . Drone 1 | . . . . . . . . . 1 . . . . . . . . Watcher 7 | . 3 . . . 1 1 . . . . . 2 . . . . . Swarmer 48 | . 9 6 . . . 6 . . 3 . . 6 4 7 . 7 . Grunt 42 | . 3 . . 2 17 4 . . . 3 . 2 2 . . 4 5 Brawler 3 | . . . . 1 . . . . . . . . . . . 2 . Sentry 14 | . . . . . 4 3 . . . . . 4 . 1 . 1 1 Hunter 7 | . . . . . 1 . . . . . . 3 . 1 . 1 1 Programmer 11 | . . . . . . 3 . . . . . 5 . . . . 3 Heavy 2 | . . . . . . . . . . . . . . . . . 2 Decomposer 2 | . . . . . . . . . . . . . 2 . . . . Thug 1 | . . . . . . . . . . . . . . 1 . . . Fireman 3 | . . . . . . . . . . . . . . 3 . . . Best Kill Streak 6 | 1 6 4 . 4 3 4 . . 4 3 . 4 4 4 . 5 5 Combat Bots Only 6 | . 6 4 . 3 3 4 . . 4 3 . 3 4 4 . 5 4 Max Kills in Single Turn 4 | 1 1 2 . 2 2 3 . . 4 1 . 2 3 2 . 4 2 Gunslinging 1 | . . . . . . . . . . . . 1 . 1 . . . Exploded 4 | . . 2 . 2 2 3 . . 3 . . . 3 2 . 4 . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Hostile Shots Fired 773 | . 53 19 . 2 93 98 . . 14 6 . 137 8 36 . 31 276 Missed 225 | . 7 5 . 1 19 37 . . 8 4 . 39 3 9 . 6 87 Hits 548 | . 46 14 . 1 74 61 . . 6 2 . 98 5 27 . 25 189 Melee 1 | . . . . . . . . . . . . . . . . 1 . Projectile 547 | . 46 14 . 1 74 61 . . 6 2 . 98 5 27 . 24 189 AOE 1 | . . . . . . . . . . . . . . . . . 1 Critical Strikes 17 | . . . . . 5 2 . . . . . 5 . . . 1 4 Part Disruptions 4 | . . . . . . 1 . . . . . . . 3 . . . Damage Taken 9090 | . 416 207 . 12 1126 701 . . 134 39 . 1461 142 329 . 631 3892 Core 1499 | . 64 12 . . 125 30 . . 21 . . 126 . 38 . 71 1012 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 8 | . 8 . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 93 | . . . . . . . . . . . . 93 . . . . . Core Remaining (%) 82 | 100 . . . 69 77 . . . 92 . . . . . . 72 . Volleys Fired 540 | 3 49 19 . 4 101 38 . . 2 9 . 118 40 23 . 84 50 Largest 6 | 1 2 1 . 2 4 4 . . 4 5 . 5 5 5 . 5 6 Hottest 350 | 50 70 100 . 80 220 225 . . 226 260 . 221 290 281 . 281 350 Shots Fired 1200 | 3 98 19 . 5 251 95 . . 8 33 . 269 52 70 . 132 165 Gun 698 | 3 98 . . 1 135 56 . . 5 24 . 161 12 51 . 47 105 Cannon 419 | . . . . . 82 36 . . 2 9 . 108 35 12 . 75 60 Launcher 39 | . . 6 . 4 3 3 . . 1 . . . 5 7 . 10 . Special 44 | . . 13 . . 31 . . . . . . . . . . . . Kinetic 412 | . 49 . . . 130 11 . . 1 12 . 85 5 28 . 21 70 Thermal 736 | 3 49 13 . 1 116 81 . . 6 21 . 184 42 35 . 101 84 Explosive 37 | . . 6 . 4 3 3 . . 1 . . . 4 7 . 9 . Electromagnetic 15 | . . . . . 2 . . . . . . . 1 . . 1 11 Robot Hit Streak 26 | 3 13 17 . 20 21 19 . . 3 9 . 13 7 9 . 11 26 Robot Miss Streak 7 | . 4 . . . 7 5 . . 1 2 . 6 2 7 . 1 3 Penetration Max 1 | . . . . . . . . . . . . . . 1 . . . Secondary Targets 4 | . . . . . . . . . . . . 3 . 1 . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . 1 . 1 . . . Shots Hit Robots 573 | 3 56 4 . 3 134 56 . . 6 24 . 106 15 31 . 37 98 Core Hits 321 | 2 24 7 . 13 74 34 . . 7 16 . 44 10 25 . 27 38 Critical Kills 3 | . . . . . . . . . . . . . . 2 . . 1 Critical Parts Destroyed 9 | . . . . . . . . . . . . 2 1 . . . 6 Critical Strikes 37 | 2 5 . . . 2 2 . . . 1 . 10 2 2 . 1 10 Burn 22 | 2 5 . . . 1 2 . . . 1 . 8 1 . . 1 1 Destroy 12 | . . . . . . . . . . . . 2 1 2 . . 7 Blast 1 | . . . . . 1 . . . . . . . . . . . . Corrupt 2 | . . . . . . . . . . . . . . . . . 2 Melee Attacks 17 | . . . . . 7 6 . . . 1 . . 3 . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 17 | . . . . . 7 6 . . . 1 . . 3 . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . 5 2 . . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 15943 | 38 721 398 . 326 2569 2031 . . 374 576 . 2604 807 1029 . 1817 2653 Guns 7919 | 38 719 . . 12 823 956 . . 146 441 . 1845 174 569 . 581 1615 Cannons 3766 | . . . . . 1065 420 . . 28 135 . 759 64 80 . 190 1025 Explosions 3545 | . . 398 . 314 284 502 . . 200 . . . 421 380 . 1046 . Melee 697 | . . . . . 396 153 . . . . . . 148 . . . . Ramming 16 | . 2 . . . 1 . . . . . . . . . . . 13 Kinetic 4620 | . 328 . . . 1252 186 . . 27 203 . 825 83 390 . 229 1097 Thermal 6776 | 38 391 . . 12 624 1190 . . 147 373 . 1779 155 259 . 542 1266 Explosive 3417 | . . 398 . 314 284 502 . . 200 . . . 317 380 . 1022 . Electromagnetic 417 | . . . . . 12 . . . . . . . 104 . . 24 277 Impact . | . . . . . . . . . . . . . . . . . . Slashing 697 | . . . . . 396 153 . . . . . . 148 . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . 3 3 3 . . . 2 2 2 2 3 3 Average Corruption 2 | . . . . . . 1 3 3 . . . 1 2 2 2 2 2 Corruption Purged 2 | . . . . . . 2 . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 106 | . . . . . . 12 . . . . . 10 15 16 1 41 11 Message Errors 20 | . . . . . . 4 . . . . . 1 1 4 . 9 1 Matter Fused 23 | . . . . . . 2 . . . . . 2 3 2 . 11 3 Heat Flow Errors 15 | . . . . . . 1 . . . . . 2 4 3 . 4 1 Energy Discharges 18 | . . . . . . 2 . . . . . 1 3 1 1 7 3 Parts Fused 1 | . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 14 | . . . . . . 2 . . . . . . 1 3 . 5 3 Data Loss (major) 2 | . . . . . . . . . . . . 1 . 1 . . . Misfires 6 | . . . . . . 1 . . . . . 2 1 . . 2 . Alerts 4 | . . . . . . . . . . . . 1 1 1 . 1 . Weapon Failures 3 | . . . . . . . . . . . . . 1 1 . 1 . Overload Shots 1 | . . . . . . 1 . . . . . . . . . . . Overflow Damage 321 | . . 34 . . 43 56 . . . . . 4 18 55 . 85 26 Projectiles 41 | . . . . . 11 . . . . . . 4 . . . . 26 Explosions 207 | . . 34 . . . 15 . . . . . . 18 55 . 85 . Melee 73 | . . . . . 32 41 . . . . . . . . . . . Knockbacks 34 | . . . . . 34 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 33 | . . . . . 33 . . . . . . . . . . . . Secondary 1 | . . . . . 1 . . . . . . . . . . . . Self-Inflicted Damage 278 | . . 103 . . . . . . . . . . 59 11 . 105 . Shots 9 | . . 5 . . . . . . . . . . 1 1 . 2 . Rammed 3 | . 2 . . . 1 . . . . . . . . . . . . Targets Rammed 8 | . 2 . . . 1 . . . . . . . . . . . 5 Kicked 5 | . . . . . . . . . . . . . . . . . 5 Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 507 | 10 108 140 . 27 411 197 . . 75 72 . 273 179 373 . 507 188 Average Temperature 95 | 7 32 64 . 11 157 73 . . 26 34 . 73 62 116 . 124 64 Received Heat Transfer 1719 | . 102 . . 6 468 177 . . . 18 . 93 . 249 . 144 462 Effects 17 | . . . . . 13 . . . . . . . . 1 . 3 . Shutdowns 2 | . . . . . 1 . . . . . . . . . . 1 . Energy Bleed 4 | . . . . . 3 . . . . . . . . 1 . . . Interference 7 | . . . . . 6 . . . . . . . . . . 1 . Matter Decay 2 | . . . . . 1 . . . . . . . . . . 1 . Short Circuit 1 | . . . . . 1 . . . . . . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 Parts Fried 2 | . . . . . . . . . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . 2 . . . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . Parts Melted 21 | . 2 . . . 1 3 . . . 4 . 7 . 2 . . 2 Heat Transferred 13944 | 259 1517 . . 37 1634 2233 . . 287 757 . 3323 322 644 . 966 1965 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Maximum Alert Level 1 | . . . . . 1 1 . . . 1 . 1 . . . . . Low Security (%) 88 | 100 100 100 . 100 84 91 . . . 34 100 88 . . . . 100 Level 1 11 | . . . . . 15 8 . . . 65 . 11 . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 314 | 5 149 148 . 90 311 289 . . . 314 55 252 . . . . 96 Initial 300 | . . . . . 31 141 . . . 300 55 3 . . . . . Average 81 | . 40 66 . 65 95 71 . . . 234 30 91 . . . . 38 Influence Increases 4980 | 10 340 211 . 90 781 565 . . 219 700 . 784 130 210 . 345 595 Destroy 0b10 Robot/C 2700 | . 240 120 . 60 440 320 . . 100 180 . 400 120 180 . 300 240 Destroy 0b10 Robot/NC 150 | 10 25 . . 5 40 15 . . 10 5 . 20 . . . 5 15 Destroy Leader 590 | . 48 20 . 10 84 92 . . 20 40 . 134 10 30 . 40 62 Allied During Kill 189 | . . . . . . . . . 89 100 . . . . . . . Successful Hack 200 | . 10 . . . 22 35 . . . 38 . 95 . . . . . Disable Machine 165 | . . . . . 30 45 . . . 15 . 45 . . . . 30 Destroy Structure 236 | . 2 41 . 15 45 43 . . . 7 . 45 . . . . 38 Advance Influence 300 | . . . . . . . . . . 300 . . . . . . . Partial Spotted 15 | . . . . . . . . . . . . 15 . . . . . Lose Combat Pursuer 435 | . 15 30 . . 120 15 . . . 15 . 30 . . . . 210 Influence Decreases 4927 | 10 340 211 . 10 550 601 103 172 219 542 153 541 338 250 . 345 542 Entered New Map 700 | . . . . . 49 170 103 172 . . 103 2 93 8 . . . Time Decay 3717 | 10 340 201 . 10 451 431 . . 199 302 50 529 245 242 . 325 382 Search Patrol Dispatched 100 | . . . . . . . . . . 100 . . . . . . . Lost Part 250 | . . 10 . . 50 . . . . . . 10 . . . 20 160 Lost Ally 160 | . . . . . . . . . 20 140 . . . . . . . Squads Dispatched 22 | . 1 . . 1 1 5 . . . 1 . 6 . . . . 7 Investigation 2 | . 1 . . . 1 . . . . . . . . . . . . Extermination 12 | . . . . . . 3 . . . 1 . 6 . . . . 2 Reinforcement 6 | . . . . 1 . . . . . . . . . . . . 5 Assault . | . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . 2 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Distress Signals 7 | . 2 . . . 4 1 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 203 | . 22 8 . 3 33 20 . . 7 12 3 31 5 13 . 11 35 Peak Tracking Total 10 | . 8 6 . 3 6 7 . . 6 4 3 5 4 4 . 3 10 Tactical Retreats 20 | . 1 1 . . 3 1 . . . 1 . 2 . . . . 11 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Traps Triggered 5 | . . . . . 1 1 . . . 2 . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Machines Disabled 11 | . . . . . 2 3 . . . 1 . 3 . . . . 2 Max in Single Turn 2 | . . . . . 1 2 . . . 1 . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Machines Accessed 58 | . 5 . 1 . 6 16 . . . 6 . 16 . 1 3 . 4 Terminals 29 | . 5 . . . 4 7 . . . 4 . 8 . . . . 1 Fabricators 9 | . . . . . . 4 . . . 1 . 3 . . . . 1 Repair Stations 6 | . . . . . . 1 . . . 1 . 3 . . . . 1 Recycling Units 4 | . . . . . 1 1 . . . . . 1 . . . . 1 Scanalyzers 4 | . . . . . 1 2 . . . . . 1 . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . Total Hacks 143 | . 13 . 2 . 19 35 . . . 10 . 38 . 1 16 . 9 Successful 68 | . 4 . 2 . 9 9 . . . 3 . 20 . 1 16 . 4 Failed 75 | . 9 . . . 10 26 . . . 7 . 18 . . . . 5 Catastrophic 15 | . 1 . . . 1 3 . . . 2 . 7 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 46 | . 2 . . . 8 5 . 1 . 7 . 19 . . . . 4 Terminals 74 | . 13 . . . 13 14 . . . 8 . 24 . . . . 2 Fabricators 17 | . . . . . . 9 . . . 1 . 5 . . . . 2 Repair Stations 10 | . . . . . . 2 . . . 1 . 5 . . . . 2 Recycling Units 8 | . . . . . 2 2 . . . . . 1 . . . . 3 Scanalyzers 13 | . . . . . 4 6 . . . . . 3 . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . . . . . . Terminal Hacks 36 | . 3 . 2 . 4 3 . . . 1 . 6 . 1 16 . . Record 6 | . . . 2 . . . . . . . . . . 1 3 . . Part Schematic 10 | . . . . . . 1 . . . . . . . . 9 . . Robot Schematic 1 | . . . . . . . . . . . . . . . 1 . . Robot Analysis 1 | . . . . . 1 . . . . . . . . . . . . Prototype ID Bank 6 | . 1 . . . . . . . . 1 . 1 . . 3 . . Open DSF 1 | . . . . . . 1 . . . . . . . . . . . Branch Access Points 2 | . . . . . 1 . . . . . . 1 . . . . . Terminal Index 1 | . . . . . . . . . . . . 1 . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . Locate Traps 6 | . 2 . . . . 1 . . . . . 3 . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . 3 . . . . . . . . . . . Network Status 2 | . . . . . . 2 . . . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 5 | . . . . . . . . . . . . 4 . . . . 1 Scan Component 3 | . . . . . . . . . . . . 2 . . . . 1 Repair 2 | . . . . . . . . . . . . 2 . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . . . . . . . 1 Scanalyzer 6 | . . . . . 2 1 . . . . . 3 . . . . . Insert Component 2 | . . . . . . 1 . . . . . 1 . . . . . Analyze 1 | . . . . . . . . . . . . 1 . . . . . Retrieve Study 3 | . . . . . 2 . . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 17 | . 1 . . . 3 2 . . . 2 . 7 . . . . 2 Terminals 10 | . 1 . . . 2 . . . . 1 . 6 . . . . . Assimilate 3 | . . . . . . . . . . . . 3 . . . . . Botnet 3 | . . . . . 1 . . . . . . 2 . . . . . Operators 4 | . 1 . . . 1 . . . . 1 . 1 . . . . . Fabricators 3 | . . . . . . 1 . . . . . 1 . . . . 1 Haulers 3 | . . . . . . 1 . . . . . 1 . . . . 1 Repair Stations 1 | . . . . . . . . . . 1 . . . . . . . Mechanics 1 | . . . . . . . . . . 1 . . . . . . . Recycling Units 3 | . . . . . 1 1 . . . . . . . . . . 1 Recyclers 3 | . . . . . 1 1 . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 48 | . 4 . . . 5 15 . . . 6 . 14 . . . . 4 Full Trace Events 1 | . 1 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 3 . . . . . . 1 . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . . . 1 . 15 . . . 1 . . 9 . . Parts Built 2 | . . . . . . 2 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 58 | . . . . . . 58 . . . . . . . . . . . Total Part Build Rating 14 | . . . . . . 14 . . . . . . . . . . . Part Studies Acquired 3 | . . . . . 2 . . . . . . 1 . . . . . Parts Repaired 2 | . . . . . . . . . . . . 2 . . . . . Time 66 | . . . . . . . . . . . . 66 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 6 | . . . . . . . . . . . . . . . . . 6 Parts Scanalyzed 2 | . . . . . . 1 . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . . . . . Parts Damaged 1 | . . . . . . 1 . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Total Allies 10 | . . . . . . . . 9 . . . 1 . . . . . Largest Group 9 | . . . . . . . . 9 9 7 . 1 1 . . . . Highest-Rated Group 243 | . . . . . . . . 243 243 197 . 10 10 . . . . Highest-Rated Ally 39 | . . . . . . . . 39 39 39 . 10 10 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 62 | . . . . . . . . . 14 48 . . . . . . . Total Damage 1252 | . . . . . . . . . 308 944 . . . . . . . Kills 10 | . . . . . . . . . 4 6 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Active Infowar (turns) 18414 | 31 1325 460 184 . 2207 1934 4 1888 808 672 115 3128 855 1424 128 1919 1332 Sensors 2523 | . . . . . . . . . . . . . . . . 1554 969 IFF 2895 | . . . . . . . . . . . . 312 807 1314 126 336 . Traps 1928 | . . . . . 1928 . . . . . . . . . . . . Seismic 11674 | 31 1325 460 184 . 2098 1795 4 1888 713 627 115 2434 . . . . . Machine Analysis 14184 | . . . . . . 1929 4 1888 808 672 115 3128 855 1424 128 1901 1332 Robot Analysis Total 1 | . . . . . 1 . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . 1 1 . . . 2 . . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Turns Passed 18970 | 126 1594 490 187 37 2246 1934 4 1888 808 672 115 3128 855 1424 128 1919 1415 Spaces Moved 10811 | 63 840 303 155 17 900 1297 3 1246 608 393 86 1534 538 815 92 1150 771 Core 97 | 2 . . . . . . . . . . . . . . . . 95 Treads 889 | 61 778 . . . . . . . . 46 . . . . . . 4 Legs 14 | . . . . . . . . . . . . . . . . . 14 Wheels 9811 | . 62 303 155 17 900 1297 3 1246 608 347 86 1534 538 815 92 1150 658 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 115 115 115 145 120 110 120 120 120 120 125 125 125 140 120 135 50 Average Speed 133 | 156 156 115 118 145 151 116 120 120 120 136 125 131 137 154 122 138 131 Slowest Speed 250 | 160 160 115 145 145 175 175 120 120 135 250 125 195 140 205 150 195 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 4 97 63 51 11 52 33 1 85 71 12 75 41 68 64 68 94 16 Regions Visited 17 Branch Regions 10 Pre-discovered Areas 4 | . . . 1 . . . . 2 . . . . . . 1 . . Known Exits Taken 4 | . . 1 . . . . . . . . . 1 1 . . 1 . Unknown Exits Taken 11 | 1 1 . 1 1 1 1 1 1 1 . . . . 1 1 . . Scrap Searched 12 | . . 1 . . . . . 5 3 . . . 2 1 . . . Spaces Dug 95 | . . 6 . . 15 9 . . . 1 . 20 9 1 . 25 9 Terrain Destroyed 608 | . . 51 . 20 44 37 . . 2 3 . 54 86 99 . 188 24 Melee 5 | . . . . . 1 3 . . . . . . 1 . . . . Projectile 265 | . . 11 . . 28 11 . . . 3 . 54 35 28 . 71 24 AOE 338 | . . 40 . 20 15 23 . . 2 . . . 50 71 . 117 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Total 14343 | 84 1020 395 158 23 1539 1642 3 1640 675 505 93 2478 612 937 106 1361 1072 Wait 2362 | 4 91 64 . . 417 199 1 384 55 56 8 721 13 64 2 103 180 Move 10795 | 62 839 302 154 16 899 1296 2 1245 607 393 85 1533 537 814 91 1149 771 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 123 | 8 14 1 . . 37 24 . 1 2 8 . 13 2 3 . 2 8 Fast Attach 50 | 7 . . . . 6 4 . 4 1 1 . 8 2 . 5 . 12 Attach 31 | . . 1 . . 8 2 . . 1 3 . 2 1 . . 2 11 Detach 4 | . . . . . . . . . . . . . . . . . 4 Swap 262 | . 13 8 3 3 31 38 . 1 5 17 . 61 11 28 3 20 20 Drop 142 | . 12 . 1 . 32 35 . 5 2 9 . 22 3 5 5 . 11 Fire 540 | 3 49 19 . 4 101 38 . . 2 9 . 118 40 23 . 84 50 Melee 17 | . . . . . 7 6 . . . 1 . . 3 . . . . Ram . | . . . . . . . . . . . . . . . . . . Kick 5 | . . . . . . . . . . . . . . . . . 5 Crush 3 | . 2 . . . 1 . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . 8 . . . . . . . Rewire 1 | . . . . . . . . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 127 | -11/Scrapyard | Entered Materials 203 | -10/Materials | Discovered new exit (range 9) 313 | -10/Materials | Build established: Mutant 522 | -10/Materials | Discovered new exit (range 16) 972 | -10/Materials | Discovered new exit (range 3) 1107 | -10/Materials | Discovered new exit (range 12) 1424 | -10/Materials | Discovered new exit (range 8) 1721 | -10/Materials | Entered Mines 2096 | -10/Mines | Identified exit to Exiles 2206 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2211 | -10/Mines | Entered Exiles 2239 | -10/Exiles | Met 8R-AWN 2259 | -10/Exiles | Met EX-HEX 2293 | -10/Exiles | Met EX-BIN 2309 | -10/Exiles | Met EX-DEC 2316 | -10/Exiles | Learned location of Zion (-7) 2383 | -10/Exiles | Discovered new exit (range 11) 2398 | -10/Exiles | Entered Mines 2400 | -9/Mines | Discovered new exit (range 14) 2435 | -9/Mines | Entered Materials 2435 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 2708 | -8/Materials | Lost 3 parts (1n1u1w) 2976 | -8/Materials | Build established: Skirmisher 3163 | -8/Materials | Discovered new exit (range 8) 4640 | -8/Materials | Discovered new exit (range 10) 4681 | -8/Materials | Entered Factory 4681 | -7/Factory | Evolved 2 slots: Utility x2 4906 | -7/Factory | Build established: Tank 4963 | -7/Factory | Identified exit to DSF 5303 | -7/Factory | Fabricated Railgun (x2) 6149 | -7/Factory | Discovered new exit (range 11) 6416 | -7/Factory | Garrison activated, responded to threat 6517 | -7/Factory | Garrison activated, responded to threat 6615 | -7/Factory | Entered Lower Caves 6616 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6619 | -7/Lower Caves | Entered Zion 6634 | -7/Zion | Given A8's code to call for help 6656 | -7/Zion | System corruption cleaned by Quarantine Array 6732 | -7/Zion | Discovered new exit (range 8) 6854 | -7/Zion | Gained Derelict followers 6980 | -7/Zion | Gained Derelict followers 7257 | -7/Zion | Learned location of Armory (-4) 7326 | -7/Zion | Learned 8 Factory zone layouts 7369 | -7/Zion | Found Prototype Launcher 7369 | -7/Zion | Identified Gui. Missile Launcher 7731 | -7/Zion | Met Imprinter 8507 | -7/Zion | Entered Proximity Caves 8507 | -6/Proximity Caves | Accompanied by 9 allies 8599 | -6/Proximity Caves | Spotted B-75 Beast 8601 | -6/Proximity Caves | Spotter reported a threat 8616 | -6/Proximity Caves | Allies destroyed B-75 Beast 8632 | -6/Proximity Caves | Spotter reported a threat 8954 | -6/Proximity Caves | Build established: Gunner 9181 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 9290 | -6/Proximity Caves | Discovered new exit (range 4) 9315 | -6/Proximity Caves | Entered Factory 9315 | -6/Factory | Accompanied by 7 allies 9315 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9665 | -6/Factory | Search patrols dispatched 9869 | -6/Factory | Discovered new exit (range 14) 9961 | -6/Factory | Spotted B-75 Beast 9987 | -6/Factory | Sucked down chute 9987 | -6/Factory | Entered Waste 9997 | -6/Waste | Spotted C-40 Crusher 10030 | -6/Waste | Spotted C-40 Crusher 10049 | -6/Waste | Spotted C-40 Crusher 10050 | -6/Waste | Spotted C-40 Crusher 10089 | -6/Waste | Discovered new exit (range 11) 10102 | -6/Waste | Entered Factory 10223 | -6/Factory | Repaired Imp. Cooling System 12255 | -6/Factory | Repaired Imp. Cooling System 12468 | -6/Factory | Discovered new exit (range 12) 13152 | -6/Factory | Identified exit to Lower Caves 13230 | -6/Factory | Entered Lower Caves 13230 | -6/Lower Caves | Accompanied by 1 ally 13231 | -6/Lower Caves | Identified exit to Lower Caves 13711 | -6/Lower Caves | Learned Factory terminal intel 13754 | -6/Lower Caves | Found Alien Artifact 13754 | -6/Lower Caves | Identified Core Expander 13754 | -6/Lower Caves | Installed Core Expander, added new Utility slot 13920 | -6/Lower Caves | Learned Factory terminal intel 14085 | -6/Lower Caves | Entered another Lower Caves area 14534 | -6/Lower Caves | Ambushed by wild Derelicts 15106 | -6/Lower Caves | Entered a destroyed Warlord outpost 15357 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 15452 | -6/Lower Caves | Discovered new exit (range 9) 15509 | -6/Lower Caves | Entered Data Miner 15512 | -6/Data Miner | Discovered new exit (range 6) 15535 | -6/Data Miner | Met Data Miner 15558 | -6/Data Miner | Learned location of Section 7 (-2) 15566 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15577 | -6/Data Miner | Received God Mode back door access code from Data Miner 15637 | -6/Data Miner | Entered Proximity Caves 15639 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15782 | -5/Proximity Caves | Learned Factory security intel 15914 | -5/Proximity Caves | Build established: Tank 16304 | -5/Proximity Caves | Build established: Skirmisher 17325 | -5/Proximity Caves | Discovered new exit (range 12) 17340 | -5/Proximity Caves | Identified exit to Factory 17556 | -5/Proximity Caves | Entered Factory 17556 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 17558 | -5/Factory | Loaded intel: 27 terminal locations 17888 | -5/Factory | Build established: Scavenger-Executioner 18373 | -5/Factory | Discovered new exit (range 11) 18398 | -5/Factory | Identified exit to Factory 18472 | -5/Factory | Cargo convoy interrupted 18767 | -5/Factory | Lost 8 parts (1p4n1u2w) 18888 | -5/Factory | Released all parts (12) 18922 | -5/Factory | Lost 5 parts (2n3u) 18953 | -5/Factory | Core integrity fell below 50% 18966 | -5/Factory | Core integrity fell below 20% 18971 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 18944_ Slug penetrates Wall. 18950_ Kicked X-77 Beamer out of the way. 18952_ Kicked X-77 Beamer. 18952_ Lgt. Antimatter Reactor destroyed. 18953_ Slug penetrates Wall. 18953_ Kicked X-77 Beamer. 18954_ Kicked X-77 Beamer out of the way. 18957_ Penetrated by Slug. 18960_ Carbon-fiber Leg destroyed. 18960_ Slug penetrates G-50 Soldier. 18961_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 4T. 18961_ Flexi-carbon Leg destroyed. 18961_ Knocked back. 18962_ Penetrated by Slug. 18962_ Slug penetrates Wall. 18968_ System corrupted: Energy discharge (-32). 18971_ R-10 Processor collects Phase Cannon. 18971_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | "" + #####+#####?????# #????????????????? | | # #?????????# #????????????????? | | # ########### #????????????????? | | # ## # #????????????????? | | # """ """ ## # #????????????????? | | # """ """ ## # #????????????????? | | # """ """ # ! " #?????????????T??? | | # %%# " !#????????????????? | | #### """ """ + " #????????????????? | | ???# """ """ " "##+####????????????????? | | ???# """ """ " " # #???????????????????? | | ???# [ " # #???????????????????? | | ???# ""#+!="""""# #???????????????????" | | ???# !|/ #???????????????????" | | ???# ""Y"" %! """"#+#####?????????###???" | | ???# """"" R R [ # ]#??????? ???? | | ???# k% % # = #????""" #??? | | ???# # #????""" ] #??? | | ?###########+##### # ! #????""" #??? | | ?# """ #??# ###########?????? #??? | | ?# ""F"" #??# k #???????""" #??? | | ?# "" "" #??# #??????#""" #??? | | ?# #??# #??????#""" #??? | | ?# " "" #??# #??????# #??? | | ?# "" #??# #??????#""" #??? | | ?# =" """ ###########@ #??????#""" ] #??? | | ?# " """ # # ########""" #??? | | ?# """ # # # #??? | | ?# # """ """ + #""" #??? | | ?# # """ """ # #""" #??? | | ?# ! # """ """ # #""" #??? | | ?############## # g # #??? | | ??????????????# ######## # [ #??? | | ??????????????# #??????# gh ###+######??? | | ??????????????###########??????# H #????? | | ???????????????????????????????# h #????? | | ???????????????????????????????# x ###### | | ???????????????????????????????# # | | ???????????????????????????????# R # """" | | ???????????????????????????????######## # """" | | ??????????????????????????????????????# # """ | | ??????????????????????????????????????# # """" | | ??????????????????????????????????????#% # """" | | ??????????????????????????????????????# + """" | | ??????????????????????????????????????# # R | | ???????????????????????????????????##?# # | | ???????????????????????????????????# ## # | | ????????????????????????????????????# # # | | ?????????????????????????????????????## # | | ?????????????????????????????????????## ###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Coolant Potential 65 Energy Generation 21 Energy Capacity 800 Matter Stores 400 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Weapon Cycling 15 Evasion (%) 50 Target Analysis 5 Recoil Reduction 6 Energy Filtering 30 Particle Charging 15 Kinecelleration 30 Item Schematics ----------------- Phase Cannon | -7/Factory | Hacked Hvy. Laser | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Weapon Cycler | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Adv. EM Disruption Field | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Imp. Point Defense System | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Robot Schematics ------------------ W-25 Informer | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Y-64 Sentinel | -6/Data Miner | Free Fabricated ------------ Railgun | x2 | -7/Factory | Preloaded Repaired ---------- Imp. Cooling System | 50% | -6/Factory Imp. Cooling System | 17% | -6/Factory Studied --------- Com. Wheel | -8/Materials | Hacked Wheel | -8/Materials | Hacked Angular Momentum Engine | -6/Factory | Hacked Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed TimingRemoteReplica Manual? 0 Play Time 03:22:49 Cumulative 157.2 hours Start 2026.07.23 @ 11:32:09 End 2026.07.23 @ 20:36:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 69 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 48 Achievement% 40 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4f5e8c23-6401-4a7b-a25b-17139508c141