Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.02 @ 21:27:38

Player: ItsMitch

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (28)      140
Value Destroyed (709)      709
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (914)                914
              TOTAL SCORE: 3303

 Bonus
-------
High Alert Combat Kills    21
Follower Combat Kills      293
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     89/100
System Corruption          7%
Temperature                Warning (343)
Movement                   Walking (120)
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
  Improved Aluminum Leg
>          --- UTILITY (3) ------
     Small Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (8) ----
     Light Deuterium Engine
  Advanced Heat Sink
           Trap Scanner
  Improved Power Shielding
           Hacking Drone Bay (1/1)
           Proton Cannon
           Mining Laser

 Peak State 
------------
>           --- POWER ------------
            Neutrino Core
>           --- PROPULSION -------
      Light Treads
   Improved Aluminum Leg
   Improved Aluminum Leg
>           --- UTILITY ----------
      Small Storage Unit
  Makeshift System Shield
            Hacking Drone Bay
>           --- WEAPON -----------
            Autogun
            Barrage Gun
>           --- INVENTORY --------
      Light Deuterium Engine
   Improved Aluminum Leg
            Trap Scanner
   Improved Power Shielding
  Makeshift Light Armor Plating
            EM Pulse Gun
   Improved Light Cannon
            Mining Laser
[Rating: 31]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Neutrino Core
Propulsion                 Improved Aluminum Leg
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
Utility                    Small Storage Unit
  Device                   Hacking Drone Bay
  Storage                  Small Storage Unit
  Hackware                 Makeshift System Shield
  Protection               Makeshift Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Small Laser
  Energy Cannon            Proton Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Improved Light Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             35   | 7   2   10  2   9   5   
  Power                    5    | 1   1   1   1   1   .   
    Engine                 4    | 1   1   1   1   .   .   
    Core                   1    | .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               7    | 3   .   3   .   .   1   
    Treads                 2    | 1   .   1   .   .   .   
    Leg                    5    | 2   .   2   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  11   | 1   .   2   .   7   1   
    Device                 7    | .   .   1   .   6   .   
    Storage                1    | 1   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   1   .   
    Protection             2    | .   .   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   12   | 2   1   4   1   1   3   
    Energy Gun             3    | 1   1   1   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          4    | 1   .   1   1   1   .   
    Ballistic Cannon       3    | .   .   1   .   .   2   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         1    | .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   2   .   
Parts Lost                 9    | .   .   .   1   .   8   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   .   3   
  Utility                  3    | .   .   .   1   .   2   
  Weapon                   2    | .   .   .   .   .   2   
  Highest Loss Streak      8    | .   .   .   1   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   85  87  92  99  99  
  Engine                   5    | .   14  11  11  9   .   
  Core                     5    | .   .   .   .   1   10  
  Treads                   10   | .   .   11  11  11  10  
  Leg                      22   | .   28  22  22  22  21  
  Device                   7    | .   .   .   11  18  .   
  Storage                  11   | .   14  11  11  11  11  
  Hackware                 5    | .   .   .   .   3   10  
  Protection               5    | .   .   9   3   .   10  
  Energy Gun               2    | .   14  11  .   .   .   
  Ballistic Gun            12   | .   14  6   11  12  13  
  Ballistic Cannon         7    | .   .   4   11  9   8   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             30   | 13  13  22  24  26  30  
  Greatest Support         26   | 20  20  26  26  26  26  
  Greatest Overweight (x)  4    | 4   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   
  Most Carried             8    | 4   8   8   8   8   8   
  Average Carried          7    | 2   5   7   8   7   7   
  Final Capacity           8    | 8   8   8   8   8   8   
  Final Carried            8    | 4   8   8   8   8   7   

 Class Distribution 
--------------------
 50% | Hacker-Mutant
 49% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
        Mutant | -9/Mines
        Mutant | -7/Zion
 Hacker-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           876  | 237 41  155 47  97  299 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            803  | .   41  486 53  .   223 
  Parts                    42   | .   4   24  5   .   9   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      15   | .   .   .   .   .   15  
  Prevented                12   | .   .   .   .   .   12  

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  26   | .   3   13  5   .   5   
  Guns                     15   | .   3   6   3   .   3   
  Cannons                  11   | .   .   7   2   .   2   
Classes Destroyed          5    | .   1   3   .   .   1   
  Watcher                  2    | .   .   2   .   .   .   
  Swarmer                  14   | .   3   3   5   .   3   
  Grunt                    9    | .   .   9   .   .   .   
  Brawler                  2    | .   .   .   .   .   2   
  Sentry                   1    | .   .   1   .   .   .   
Best Kill Streak           5    | .   3   4   5   .   2   
  Combat Bots Only         5    | .   3   4   5   .   2   
Max Kills in Single Turn   1    | .   1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Hostile Shots Fired        206  | .    11   63   21   .    111  
  Missed                   51   | .    3    20   5    .    23   
Damage Taken               1951 | .    50   389  87   .    1425 
  Core                     420  | .    16   68   16   .    320  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Ignored by Resistances   553  | .    17   115  32   .    389  
  Regen/Repaired (Parts)   163  | .    .    .    .    163  .    
Core Remaining (%)         96   | 100  93   .    .    .    .    
Volleys Fired              71   | .    4    39   7    .    21   
  Largest                  2    | .    2    2    2    .    2    
  Hottest                  103  | .    60   79   62   .    103  
Shots Fired                138  | .    8    78   14   .    38   
  Gun                      102  | .    8    58   7    .    29   
  Cannon                   36   | .    .    20   7    .    9    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  91   | .    4    39   14   .    34   
  Thermal                  23   | .    .    23   .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          24   | .    4    16   .    .    4    
  Robot Hit Streak         22   | .    1    22   5    .    14   
  Robot Miss Streak        5    | .    5    2    2    .    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    1    2    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    
Shots Hit Robots           99   | .    2    61   7    .    29   
  Core Hits                44   | .    3    25   5    .    11   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    
  Critical Strikes         3    | .    1    1    1    .    .    
    Destroy                1    | .    .    1    .    .    .    
    Blast                  1    | .    .    .    1    .    .    
    Corrupt                1    | .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1595 | .    30   868  118  .    579  
  Guns                     985  | .    30   498  78   .    379  
  Cannons                  569  | .    .    333  40   .    196  
  Explosions               37   | .    .    37   .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  4    | .    .    .    .    .    4    
  Kinetic                  1038 | .    8    450  118  .    462  
  Thermal                  211  | .    .    211  .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          342  | .    22   207  .    .    113  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    7    
  Average Corruption       6    | .    .    .    .    .    6    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    1    
    Message Errors         1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            17   | .    .    17   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               17   | .    .    17   .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 4    | .    .    4    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  4    | .    .    4    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    1    
  Kicked                   1    | .    .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        475  | .    20   182  24   .    475  
  Average Temperature      95   | .    15   58   12   .    194  
  Received Heat Transfer   855  | .    6    273  6    .    570  
  Effects                  9    | .    .    .    .    .    9    
    Energy Bleed           1    | .    .    .    .    .    1    
    Matter Decay           2    | .    .    .    .    .    2    
    Damage (major)         6    | .    .    .    .    .    6    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              2    | .    .    2    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         450  | .    .    450  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             500  | .   85  500 258 .   .   
  Initial                  117  | .   .   30  117 .   .   
  Average                  174  | .   49  222 214 .   .   
Maximum Alert Level        2    | .   .   2   1   .   .   
  Low Security (%)         61   | 100 100 52  32  .   .   
  Level 1                  31   | .   .   38  67  .   .   
  Level 2                  6    | .   .   9   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   .   2   .   .   1   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   2   .   .   .   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           2    | .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              64   | .   6   22  10  .   26  
  Peak Tracking Total      8    | .   4   6   4   .   8   
  Tactical Retreats        6    | .   .   4   2   .   .   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          2    | .   .   2   .   .   .   
  Terminals                2    | .   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                4    | .   .   4   .   .   .   
  Successful               4    | .   .   4   .   .   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   6    | .   .   .   .   6   .   
  Terminals                4    | .   .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             4    | .   .   4   .   .   .   
  Emergency Access Points  2    | .   .   2   .   .   .   
  Maintenance Status       1    | .   .   1   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Total Allies               4    | .    .    .    .    4    .    
  Largest Group            4    | .    .    .    .    4    4    
  Highest-Rated Group      161  | .    .    .    .    161  161  
  Highest-Rated Ally       41   | .    .    .    .    41   41   
Total Orders               .    | .    .    .    .    .    .    
Ally Attacks               62   | .    .    .    .    .    62   
  Total Damage             1402 | .    .    .    .    .    1402 
  Kills                    11   | .    .    .    .    .    11   
Allies Corrupted           .    | .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   1   1   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               3643 | 63   134  499  91   1392 1464 
Spaces Moved               2312 | 41   89   294  56   1092 740  
  Core                     13   | 13   .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     2299 | 28   89   294  56   1092 740  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  
  Average Speed            141  | 113  120  120  120  120  186  
  Slowest Speed            250  | 250  120  120  120  120  190  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       38   | 3    19   26   21   88   74   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    .    2    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             5    | .    .    .    1    3    1    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          6    | .    .    5    1    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               1    | .    .    .    1    .    .    
  AOE                      5    | .    .    5    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Total                      2564 | 58   108  366  67   1173 792  
  Wait                     104  | .    10   10   1    62   21   
  Move                     2307 | 40   88   293  55   1091 740  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  25   | 10   4    5    .    4    2    
  Fast Attach              12   | .    .    7    1    4    .    
  Attach                   11   | 7    .    1    .    1    2    
  Detach                   1    | 1    .    .    .    .    .    
  Swap                     12   | .    2    2    1    4    3    
  Drop                     20   | .    .    9    2    7    2    
  Fire                     71   | .    4    39   7    .    21   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    1    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   27 | -11/Scrapyard      | Discovered new exit (range 15)
   64 | -11/Scrapyard      | Entered Materials
  175 | -10/Materials      | Discovered new exit (range 3)
  198 | -10/Materials      | Entered another Materials area
  198 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  307 | -9/Materials       | Build established: Mutant
  673 | -9/Materials       | Discovered new exit (range 11)
  697 | -9/Materials       | Entered Mines
  766 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  788 | -9/Mines           | Entered Zion
  808 | -7/Zion            | Given the Hacking Drone Bay
  815 | -7/Zion            | Found Prototype Device
  815 | -7/Zion            | Identified Hacking Drone Bay
  846 | -7/Zion            | Received a hallucinogenic algorithm
  962 | -7/Zion            | Discovered new exit (range 14)
 1197 | -7/Zion            | Visited the Megawrench Repair Shop
 1197 | -7/Zion            | Megawrench repaired 7 parts
 1232 | -7/Zion            | Learned Factory emergency access door positions
 1501 | -7/Zion            | Imprinted
 1503 | -7/Zion            | Declared Zion's savior
 1610 | -7/Zion            | Found Prototype Device
 1610 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
 1816 | -7/Zion            | Learned Factory trap positions
 1955 | -7/Zion            | Learned location of Warlord (-4)
 2054 | -7/Zion            | Build established: Hacker-Mutant
 2180 | -7/Zion            | Entered Proximity Caves
 2180 | -6/Proximity Caves | Accompanied by 4 allies
 3595 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 3625 | -6/Proximity Caves | Core integrity fell below 50%
 3633 | -6/Proximity Caves | Lost 4 allies
 3641 | -6/Proximity Caves | Core integrity fell below 20%
 3644 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
  (-26).
03636_ Overheating: Imp. Aluminum Leg damaged
  (-32).
03636_ Overheating: Mak. Light Armor Plating
  damaged (-55).
03636_ Lgt. Treads fries itself beyond repair.
03637_ Overheating: Matter decay (-33).
03638_ Penetrated by Slug.
03640_ Acquired 28 matter.
03640_ Imp. Light Cannon destroyed.
03641_ Overheating: Energy bleed (-20).
03641_ C-30 ARC bursts open, deploying its
  payload.
03641_ G-67 Veteran unfolds itself.
03641_ L-41 Fighter unfolds itself.
03641_ G-50 Soldier unfolds itself.
03641_ L-41 Fighter unfolds itself.
03641_ M-28 Smith unfolds itself.
03643_ Machine disabled.
03643_ Mak. Light Armor Plating destroyed.

 Map 
-----
+----------------------------------------------------+
|    ""#     ##????????????????????????????????????? |
|    #?##     #????????????????????????????????????? |
|   ##??##    #????????????????????????????????????? |
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| #    ##"% !"#????????????????????????????????????? |
| #       ! " #????????????????????????????????????? |
|           # #? ??????????????????????????????????? |
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| ##  ####?#      ??# ?????????????????????????????? |
| ?####???#      #??  ?????????????????????????????? |
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| ?##            ##?? ?????????????????????????????? |
| ##              #?? ?????????????????????????????? |
|                 ??? ?????????????????????????????? |
|          #????????? ##???????????????????????????? |
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|   #  ##????????##??# ########????????????????????? |
| ###   ##?????###"#?# #  #  "#????????????????????? |
| ###    #????##   ###    #   #????????????????????? |
|        #????#      ggg  ;@ "#????????????????????? |
|       ##?####   /**%gg  +  "#????????????????????? |
| #    ##?##      %!%m=   #  "#????????????????????? |
| ##   #??#      !=!Y=%# %#  "#????????????????????? |
| ######??#  ### !%*=[!########????????????????????? |
| #???????#????# [[ ##         ????????????????????? |
| #??????###?###    ###        #???????????????????? |
| ##????## ###     ##??###      #??????????????????? |
|  #????#         ##???????   ##???????????????????? |
|  #???##        ##?????????  #????????????????????? |
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|       ##  #####??????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          19
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Offensive Hacking          10
Defensive Hacking          11

 Item Schematics 
-----------------
 Lgt. Angular Momentum Engine | -7/Zion | Archive
                  Gauss Rifle | -7/Zion | Archive
            Mak. Shrapnel Gun | -7/Zion | Archive
                   Beamcaster | -7/Zion | Archive
             Recoil Nullifier | -7/Zion | Archive
    Dynamic Insulation System | -7/Zion | Archive
            Lgt. Fission Core | -7/Zion | Archive
                   Hvy. Laser | -7/Zion | Archive
      Angular Momentum Engine | -7/Zion | Archive
            Mak. Power Source | -7/Zion | Archive
            Matter Compressor | -7/Zion | Archive
                Hvy. Riot Gun | -7/Zion | Archive
 Magnetic Acceleration Cannon | -7/Zion | Archive
               Kinecellerator | -7/Zion | Archive
                Phasing Sabre | -7/Zion | Archive

 Robot Schematics 
------------------
 T-07 Excavator | -7/Zion | Archive
     S-27 Virus | -7/Zion | Archive
  H-55 Commando | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TransportTargetBay
  Manual?         0
Play Time         00:47:30
  Cumulative      5.7 hours
  Start           2024.04.01 @ 21:21:37
  End             2024.04.02 @ 21:27:38
Sessions          2
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          4
  Rogue           0
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          10
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 88018b20-edb2-471d-809a-8ca38e05cc92