Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.02 @ 21:27:38 Player: ItsMitch Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (28) 140 Value Destroyed (709) 709 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (914) 914 TOTAL SCORE: 3303 Bonus ------- High Alert Combat Kills 21 Follower Combat Kills 293 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 89/100 System Corruption 7% Temperature Warning (343) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Aluminum Leg > --- UTILITY (3) ------ Small Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Light Deuterium Engine Advanced Heat Sink Trap Scanner Improved Power Shielding Hacking Drone Bay (1/1) Proton Cannon Mining Laser Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Light Treads Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit Makeshift System Shield Hacking Drone Bay > --- WEAPON ----------- Autogun Barrage Gun > --- INVENTORY -------- Light Deuterium Engine Improved Aluminum Leg Trap Scanner Improved Power Shielding Makeshift Light Armor Plating EM Pulse Gun Improved Light Cannon Mining Laser [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Neutrino Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Small Storage Unit Device Hacking Drone Bay Storage Small Storage Unit Hackware Makeshift System Shield Protection Makeshift Light Armor Plating Weapon Improved Light Cannon Energy Gun Small Laser Energy Cannon Proton Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 35 | 7 2 10 2 9 5 Power 5 | 1 1 1 1 1 . Engine 4 | 1 1 1 1 . . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 7 | 3 . 3 . . 1 Treads 2 | 1 . 1 . . . Leg 5 | 2 . 2 . . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 . 2 . 7 1 Device 7 | . . 1 . 6 . Storage 1 | 1 . . . . . Processor . | . . . . . . Hackware 1 | . . . . 1 . Protection 2 | . . 1 . . 1 Artifact . | . . . . . . Weapon 12 | 2 1 4 1 1 3 Energy Gun 3 | 1 1 1 . . . Energy Cannon 1 | . . . . . 1 Ballistic Gun 4 | 1 . 1 1 1 . Ballistic Cannon 3 | . . 1 . . 2 Launcher . | . . . . . . Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 9 | . . . 1 . 8 Power 1 | . . . . . 1 Propulsion 3 | . . . . . 3 Utility 3 | . . . 1 . 2 Weapon 2 | . . . . . 2 Highest Loss Streak 8 | . . . 1 . 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 85 87 92 99 99 Engine 5 | . 14 11 11 9 . Core 5 | . . . . 1 10 Treads 10 | . . 11 11 11 10 Leg 22 | . 28 22 22 22 21 Device 7 | . . . 11 18 . Storage 11 | . 14 11 11 11 11 Hackware 5 | . . . . 3 10 Protection 5 | . . 9 3 . 10 Energy Gun 2 | . 14 11 . . . Ballistic Gun 12 | . 14 6 11 12 13 Ballistic Cannon 7 | . . 4 11 9 8 Naked Turns . | . . . . . . Heaviest Build 30 | 13 13 22 24 26 30 Greatest Support 26 | 20 20 26 26 26 26 Greatest Overweight (x) 4 | 4 . . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 4 8 8 8 8 8 Average Carried 7 | 2 5 7 8 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 4 8 8 8 8 7 Class Distribution -------------------- 50% | Hacker-Mutant 49% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 876 | 237 41 155 47 97 299 Remotely . | . . . . . . Salvage Created 803 | . 41 486 53 . 223 Parts 42 | . 4 24 5 . 9 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 15 | . . . . . 15 Prevented 12 | . . . . . 12 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 26 | . 3 13 5 . 5 Guns 15 | . 3 6 3 . 3 Cannons 11 | . . 7 2 . 2 Classes Destroyed 5 | . 1 3 . . 1 Watcher 2 | . . 2 . . . Swarmer 14 | . 3 3 5 . 3 Grunt 9 | . . 9 . . . Brawler 2 | . . . . . 2 Sentry 1 | . . 1 . . . Best Kill Streak 5 | . 3 4 5 . 2 Combat Bots Only 5 | . 3 4 5 . 2 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 206 | . 11 63 21 . 111 Missed 51 | . 3 20 5 . 23 Damage Taken 1951 | . 50 389 87 . 1425 Core 420 | . 16 68 16 . 320 Absorbed by Shields . | . . . . . . Ignored by Resistances 553 | . 17 115 32 . 389 Regen/Repaired (Parts) 163 | . . . . 163 . Core Remaining (%) 96 | 100 93 . . . . Volleys Fired 71 | . 4 39 7 . 21 Largest 2 | . 2 2 2 . 2 Hottest 103 | . 60 79 62 . 103 Shots Fired 138 | . 8 78 14 . 38 Gun 102 | . 8 58 7 . 29 Cannon 36 | . . 20 7 . 9 Launcher . | . . . . . . Special . | . . . . . . Kinetic 91 | . 4 39 14 . 34 Thermal 23 | . . 23 . . . Explosive . | . . . . . . Electromagnetic 24 | . 4 16 . . 4 Robot Hit Streak 22 | . 1 22 5 . 14 Robot Miss Streak 5 | . 5 2 2 . 2 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 2 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 99 | . 2 61 7 . 29 Core Hits 44 | . 3 25 5 . 11 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 3 | . 1 1 1 . . Destroy 1 | . . 1 . . . Blast 1 | . . . 1 . . Corrupt 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1595 | . 30 868 118 . 579 Guns 985 | . 30 498 78 . 379 Cannons 569 | . . 333 40 . 196 Explosions 37 | . . 37 . . . Melee . | . . . . . . Ramming 4 | . . . . . 4 Kinetic 1038 | . 8 450 118 . 462 Thermal 211 | . . 211 . . . Explosive . | . . . . . . Electromagnetic 342 | . 22 207 . . 113 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . . . 7 Average Corruption 6 | . . . . . 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Message Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 17 | . . 17 . . . Projectiles . | . . . . . . Explosions 17 | . . 17 . . . Melee . | . . . . . . Knockbacks 4 | . . 4 . . . Impact . | . . . . . . Kinetic 4 | . . 4 . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 1 | . . . . . 1 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 475 | . 20 182 24 . 475 Average Temperature 95 | . 15 58 12 . 194 Received Heat Transfer 855 | . 6 273 6 . 570 Effects 9 | . . . . . 9 Energy Bleed 1 | . . . . . 1 Matter Decay 2 | . . . . . 2 Damage (major) 6 | . . . . . 6 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . 2 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 450 | . . 450 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 500 | . 85 500 258 . . Initial 117 | . . 30 117 . . Average 174 | . 49 222 214 . . Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 61 | 100 100 52 32 . . Level 1 31 | . . 38 67 . . Level 2 6 | . . 9 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . 2 . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 64 | . 6 22 10 . 26 Peak Tracking Total 8 | . 4 6 4 . 8 Tactical Retreats 6 | . . 4 2 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 2 | . . 2 . . . Terminals 2 | . . 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 4 | . . 4 . . . Successful 4 | . . 4 . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 6 | . . . . 6 . Terminals 4 | . . 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . . 4 . . . Emergency Access Points 2 | . . 2 . . . Maintenance Status 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 161 | . . . . 161 161 Highest-Rated Ally 41 | . . . . 41 41 Total Orders . | . . . . . . Ally Attacks 62 | . . . . . 62 Total Damage 1402 | . . . . . 1402 Kills 11 | . . . . . 11 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3643 | 63 134 499 91 1392 1464 Spaces Moved 2312 | 41 89 294 56 1092 740 Core 13 | 13 . . . . . Treads . | . . . . . . Legs 2299 | 28 89 294 56 1092 740 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 141 | 113 120 120 120 120 186 Slowest Speed 250 | 250 120 120 120 120 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 3 19 26 21 88 74 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . 1 3 1 Spaces Dug . | . . . . . . Terrain Destroyed 6 | . . 5 1 . . Melee . | . . . . . . Projectile 1 | . . . 1 . . AOE 5 | . . 5 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2564 | 58 108 366 67 1173 792 Wait 104 | . 10 10 1 62 21 Move 2307 | 40 88 293 55 1091 740 Hop . | . . . . . . Pick Up 25 | 10 4 5 . 4 2 Fast Attach 12 | . . 7 1 4 . Attach 11 | 7 . 1 . 1 2 Detach 1 | 1 . . . . . Swap 12 | . 2 2 1 4 3 Drop 20 | . . 9 2 7 2 Fire 71 | . 4 39 7 . 21 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . . . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 3) 198 | -10/Materials | Entered another Materials area 198 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 307 | -9/Materials | Build established: Mutant 673 | -9/Materials | Discovered new exit (range 11) 697 | -9/Materials | Entered Mines 766 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 788 | -9/Mines | Entered Zion 808 | -7/Zion | Given the Hacking Drone Bay 815 | -7/Zion | Found Prototype Device 815 | -7/Zion | Identified Hacking Drone Bay 846 | -7/Zion | Received a hallucinogenic algorithm 962 | -7/Zion | Discovered new exit (range 14) 1197 | -7/Zion | Visited the Megawrench Repair Shop 1197 | -7/Zion | Megawrench repaired 7 parts 1232 | -7/Zion | Learned Factory emergency access door positions 1501 | -7/Zion | Imprinted 1503 | -7/Zion | Declared Zion's savior 1610 | -7/Zion | Found Prototype Device 1610 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1816 | -7/Zion | Learned Factory trap positions 1955 | -7/Zion | Learned location of Warlord (-4) 2054 | -7/Zion | Build established: Hacker-Mutant 2180 | -7/Zion | Entered Proximity Caves 2180 | -6/Proximity Caves | Accompanied by 4 allies 3595 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3625 | -6/Proximity Caves | Core integrity fell below 50% 3633 | -6/Proximity Caves | Lost 4 allies 3641 | -6/Proximity Caves | Core integrity fell below 20% 3644 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- (-26). 03636_ Overheating: Imp. Aluminum Leg damaged (-32). 03636_ Overheating: Mak. Light Armor Plating damaged (-55). 03636_ Lgt. Treads fries itself beyond repair. 03637_ Overheating: Matter decay (-33). 03638_ Penetrated by Slug. 03640_ Acquired 28 matter. 03640_ Imp. Light Cannon destroyed. 03641_ Overheating: Energy bleed (-20). 03641_ C-30 ARC bursts open, deploying its payload. 03641_ G-67 Veteran unfolds itself. 03641_ L-41 Fighter unfolds itself. 03641_ G-50 Soldier unfolds itself. 03641_ L-41 Fighter unfolds itself. 03641_ M-28 Smith unfolds itself. 03643_ Machine disabled. 03643_ Mak. Light Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ""# ##????????????????????????????????????? | | #?## #????????????????????????????????????? | | ##??## #????????????????????????????????????? | | #?????# #????????????????????????????????????? | | #??????# #????????????????????????????????????? | | ??????## ##???????????????????????????????????? | | ??????#" #???????????????????????????????????? | | ########[[= ##???????????????????????????????????? | | # ##"% !"#????????????????????????????????????? | | # ! " #????????????????????????????????????? | | # #? ??????????????????????????????????? | | ###### ?????????????????????????????????? | | # #??## ?????????????????????????????????? | | ## ####?# ??# ?????????????????????????????? | | ?####???# #?? ?????????????????????????????? | | ?????### #??? ?????????????????????????????? | | ??### ##?? ?????????????????????????????? | | ?## ##?? ?????????????????????????????? | | ## #?? ?????????????????????????????? | | ??? ?????????????????????????????? | | #????????? ##???????????????????????????? | | #####?????????#$ ???????????????????????????? | | # ##????????##??# ########????????????????????? | | ### ##?????###"#?# # # "#????????????????????? | | ### #????## ### # #????????????????????? | | #????# ggg ;@ "#????????????????????? | | ##?#### /**%gg + "#????????????????????? | | # ##?## %!%m= # "#????????????????????? | | ## #??# !=!Y=%# %# "#????????????????????? | | ######??# ### !%*=[!########????????????????????? | | #???????#????# [[ ## ????????????????????? | | #??????###?### ### #???????????????????? | | ##????## ### ##??### #??????????????????? | | #????# ##??????? ##???????????????????? | | #???## ##????????? #????????????????????? | | #???# #??????????? ????????????????????? | | ##??## ##???????????? ???????????????????? | | ##### #?????????????? ???????????????????? | | #??????????????????????????????????? | | ## #####??????????????????????????????????? | | ###########??????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- Lgt. Angular Momentum Engine | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Beamcaster | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Hvy. Riot Gun | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Phasing Sabre | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive H-55 Commando | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransportTargetBay Manual? 0 Play Time 00:47:30 Cumulative 5.7 hours Start 2024.04.01 @ 21:21:37 End 2024.04.02 @ 21:27:38 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 88018b20-edb2-471d-809a-8ca38e05cc92