Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.16 @ 19:09:33

Player: TheGreatBorealis

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (40)      200
Value Destroyed (1344)     1344
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3144

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     284/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (4) ---
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY (3) ------
  Advanced Heat Sink
    Medium Storage Unit
  Advanced Signal Interpreter
>          --- WEAPON (3) -------
           Pulse Rifle
     Heavy Assault Rifle
>          --- INVENTORY (8) ----
     Light Nuclear Core
     Light Treads
           Airjet
  Improved Heat Sink
  Improved Heat Sink
  Improved Heat Sink
  Improved Signal Interpreter
  Improved Signal Interpreter

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
  Improved Hover Unit
           Airjet
           Airjet
           Airjet
>          --- UTILITY ----------
  Advanced Heat Sink
    Medium Storage Unit
  Advanced Signal Interpreter
>          --- WEAPON -----------
           Particle Gun
           Particle Gun
     Heavy Assault Rifle
>          --- INVENTORY --------
     Light Treads
           Airjet
  Improved Heat Sink
  Improved Heat Sink
  Improved Heat Sink
  Improved Signal Interpreter
  Improved Signal Interpreter
[Rating: 30]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Airjet
Utility                    Small Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
Parts Attached             56   | 8   8   10  30  
  Power                    7    | 1   2   .   4   
    Engine                 3    | 1   2   .   .   
    Core                   4    | .   .   .   4   
    Reactor                .    | .   .   .   .   
  Propulsion               25   | 2   5   7   11  
    Treads                 1    | .   .   .   1   
    Leg                    18   | 2   5   7   4   
    Wheel                  .    | .   .   .   .   
    Hover                  6    | .   .   .   6   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 1   1   1   5   
    Device                 2    | .   1   .   1   
    Storage                2    | 1   .   .   1   
    Processor              3    | .   .   1   2   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   16   | 4   .   2   10  
    Energy Gun             8    | 1   .   .   7   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          7    | 3   .   2   2   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 21   | .   .   1   20  
  Power                    2    | .   .   .   2   
  Propulsion               7    | .   .   .   7   
  Utility                  2    | .   .   .   2   
  Weapon                   10   | .   .   1   9   
  Highest Loss Streak      9    | .   .   1   9   
Average Slot Usage (%)     86   | .   85  95  83  
  Engine                   6    | .   14  11  1   
  Core                     4    | .   .   .   7   
  Leg                      22   | .   28  39  13  
  Hover                    9    | .   .   .   17  
  Device                   1    | .   .   1   2   
  Storage                  10   | .   14  11  7   
  Processor                7    | .   .   9   10  
  Protection               1    | .   .   .   3   
  Energy Gun               5    | .   .   .   9   
  Ballistic Gun            16   | .   28  22  9   
Naked Turns                .    | .   .   .   .   
Heaviest Build             25   | 10  13  13  25  
  Greatest Support         40   | 20  20  40  40  
  Greatest Overweight (x)  4    | .   .   1   4   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 6   6   6   8   
  Average Capacity         6    | 5   6   6   6   
  Most Carried             8    | 5   6   6   8   
  Average Carried          5    | 2   5   5   6   
  Final Capacity           8    | 6   6   6   8   
  Final Carried            8    | 4   6   6   8   

 Class Distribution 
--------------------
 38% | Mutant
 37% | Scavenger-Mutant
 13% | Scavenger-Gunner
 10% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           1111 | 212 252 183 464 
  Remotely                 .    | .   .   .   .   
Salvage Created            1578 | .   444 196 938 
  Parts                    84   | .   16  14  54  
Haulers Intercepted        2    | .   .   1   1   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  37   | .   10  5   22  
  Guns                     34   | .   10  5   19  
  Cannons                  3    | .   .   .   3   
Classes Destroyed          5    | .   1   2   2   
  Builder                  1    | .   .   .   1   
  Hauler                   2    | .   .   1   1   
  Swarmer                  8    | .   .   3   5   
  Grunt                    27   | .   10  2   15  
  Sentry                   2    | .   .   .   2   
Best Kill Streak           4    | .   3   2   4   
  Combat Bots Only         4    | .   3   2   4   
Max Kills in Single Turn   2    | .   1   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               2710 | .    488  184  2038 
  Core                     688  | .    99   28   561  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         84   | 100  60   93   .    
Volleys Fired              149  | .    36   21   92   
  Largest                  3    | .    2    2    3    
  Hottest                  153  | .    40   40   153  
Shots Fired                292  | .    72   42   178  
  Gun                      283  | .    72   42   169  
  Cannon                   9    | .    .    .    9    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  214  | .    72   42   100  
  Thermal                  78   | .    .    .    78   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         20   | .    20   12   17   
  Robot Miss Streak        4    | .    3    4    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    .    1    1    
    Max Gunslinging Chain  1    | .    .    1    1    
Shots Hit Robots           204  | .    53   28   123  
  Core Hits                83   | .    22   10   51   
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2608 | .    515  270  1823 
  Guns                     2442 | .    515  270  1657 
  Cannons                  162  | .    .    .    162  
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  4    | .    .    .    4    
  Kinetic                  1696 | .    515  270  911  
  Thermal                  908  | .    .    .    908  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      1    | .    .    .    1    
  Shots                    .    | .    .    .    .    
  Rammed                   4    | .    .    .    4    
Targets Rammed             4    | .    .    .    4    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        391  | .    18   3    391  
  Average Temperature      108  | .    8    3    124  
  Received Heat Transfer   1095 | .    264  48   783  
  Effects                  4    | .    .    .    4    
    Energy Bleed           1    | .    .    .    1    
    Interference           3    | .    .    .    3    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    .    .    2    
  Heat Transferred         2183 | .    .    .    2183 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             315  | .   315 180 268 
  Initial                  76   | .   .   48  76  
  Average                  137  | .   131 82  171 
Maximum Alert Level        1    | .   1   .   1   
  Low Security (%)         73   | 100 65  100 65  
  Level 1                  26   | .   34  .   34  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   1   2   4   
  Investigation            3    | .   1   .   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   .   2   1   
  Assault                  .    | .   .   .   .   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           4    | .   2   1   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              63   | .   19  9   35  
  Peak Tracking Total      6    | .   4   4   6   
  Tactical Retreats        5    | .   1   1   3   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            5    | .   1   2   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          4    | .   .   .   4   
  Terminals                4    | .   .   .   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                8    | .   .   .   8   
  Successful               5    | .   .   .   5   
  Failed                   3    | .   .   .   3   
    Catastrophic           1    | .   .   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   6    | .   .   .   6   
  Terminals                8    | .   .   .   8   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   .   .   5   
  Record                   3    | .   .   .   3   
  Alert Level              1    | .   .   .   1   
  Recall Investigation     1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   .   .   4   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               1608 | 68  405 295 840 
Spaces Moved               799  | 47  189 169 394 
  Core                     45   | 4   .   .   41  
  Treads                   .    | .   .   .   .   
  Legs                     564  | 43  189 169 163 
  Wheels                   .    | .   .   .   .   
  Hover                    190  | .   .   .   190 
  Flight                   .    | .   .   .   .   
  Fastest Speed            48   | 50  120 120 48  
  Average Speed            100  | 114 120 120 81  
  Slowest Speed            250  | 120 120 150 250 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       21   | 3   27  22  32  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1346 | 58  309 224 755 
  Wait                     280  | .   60  19  201 
  Move                     796  | 46  188 168 394 
  Hop                      .    | .   .   .   .   
  Pick Up                  30   | 3   6   3   18  
  Fast Attach              29   | 6   1   5   17  
  Attach                   16   | 1   .   3   12  
  Detach                   5    | 1   .   .   4   
  Swap                     11   | 1   7   2   1   
  Drop                     26   | .   11  3   12  
  Fire                     149  | .   36  21  92  
  Melee                    .    | .   .   .   .   
  Ram                      4    | .   .   .   4   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   69 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  424 | -10/Materials | Discovered new exit (range 15)
  474 | -10/Materials | Entered another Materials area
  474 | -9/Materials  | Evolved 2 slots: Propulsion x2
  761 | -9/Materials  | Discovered new exit (range 3)
  766 | -9/Materials  | Build established: Scavenger-Mutant
  769 | -9/Materials  | Entered another Materials area
  769 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  924 | -8/Materials  | Garrison activated, responded to threat
  965 | -8/Materials  | Core integrity fell below 50%
  996 | -8/Materials  | Lost 9 parts (1p5n1u2w)
 1385 | -8/Materials  | Core integrity fell below 20%
 1609 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01524_ Acquired 28 matter.
01526_ K-01 Serf collects debris. <x2>
01531_ R-06 Scavenger collects Wheel.
01534_ K-01 Serf collects debris.
01540_ Acquired Pulse Rifle.
01544_ Triggered Alarm Trap.
01544_ An alarm sounds.
01544_ ALERT: Alarm triggered, dispatching investigation squad.
01552_ Connecting with Terminal...
>>Recall(Investigation)
Establishing remote squad link...
  Recalled investigation squad J9GS9UJ2C4.
01561_ U-05 Engineer destroyed.
01569_ G-47 Trooper destroyed. <x2>
01584_ K-01 Serf collects debris.
01588_ K-01 Serf cleans the Processing Tank.
01588_ Particle Gun destroyed.
01598_ G-47 Trooper destroyed.
01599_ Acquired 38 matter.
01601_ K-01 Serf collects debris. <x2>

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Salvage Targeting          1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PointPointFlail
  Manual?         0
Play Time         00:22:20
  Cumulative      36.7 hours
  Start           2020.09.16 @ 18:50:14
  End             2020.09.16 @ 19:09:33
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          79
  Rogue           79
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          38
Achievement%      29
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 85aa9ef9-215a-4ebf-8f66-46a32286d83f