Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.19 @ 19:58:15 Player: beans Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (183) 915 Value Destroyed (5391) 5391 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (792) 792 TOTAL SCORE: 10758 Bonus ------- High Alert Combat Kills 92 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 105/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (140) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Armored Exoskeleton > --- UTILITY (4) ------ Signal Interpreter Makeshift Targeting Computer Advanced Targeting Computer Weapon Cycler > --- WEAPON (4) ------- Rocket Array > --- INVENTORY (5) ---- Weapon Cycler Heavy Rocket Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Light Armored Exoskeleton > --- UTILITY ---------- Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Matter Filter > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Advanced Assault Cannon > --- INVENTORY -------- Weapon Cycler Weapon Cycler Heavy Rocket Launcher Rocket Array Plasma Cutter [Rating: 47] Favorites ----------- Power Enhanced Nuclear Core Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Propulsion VSS Leg Leg VSS Leg Hover Unit Airjet Utility Advanced Targeting Computer Device Cooling System Storage High-capacity Matter Pod Processor Advanced Targeting Computer Weapon Precision Assault Rifle Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Slashing Weapon Blade Saw Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 . . 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . . Utility 2 | . . 2 . . . . . . . . Weapon 2 | . . . 2 . . . . . . . Parts Attached 70 | 3 5 12 18 6 7 12 2 . 1 4 Power 7 | 1 1 . 3 . . 2 . . . . Engine 6 | 1 1 . 3 . . 1 . . . . Core 1 | . . . . . . 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 12 | . . 4 . 2 2 4 . . . . Treads . | . . . . . . . . . . . Leg 8 | . . 4 . 2 . 2 . . . . Wheel . | . . . . . . . . . . . Hover 4 | . . . . . 2 2 . . . . Flight . | . . . . . . . . . . . Utility 15 | . 2 2 6 1 1 1 . . 1 1 Device 6 | . 1 . 2 1 . 1 . . 1 . Storage 2 | . 1 1 . . . . . . . . Processor 7 | . . 1 4 . 1 . . . . 1 Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 36 | 2 2 6 9 3 4 5 2 . . 3 Energy Gun 8 | 2 2 2 1 . . . 1 . . . Energy Cannon 1 | . . . 1 . . . . . . . Ballistic Gun 15 | . . 2 5 2 . 3 1 . . 2 Ballistic Cannon 6 | . . . 1 . 4 . . . . 1 Launcher 5 | . . 2 1 . . 2 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . 1 1 2 . . 4 . . . . Parts Lost 43 | . 1 5 10 13 . 4 1 5 1 3 Power 6 | . 1 . 3 1 . . . 1 . . Propulsion 7 | . . . . 4 . 3 . . . . Utility 7 | . . 1 4 1 . . . 1 . . Weapon 23 | . . 4 3 7 . 1 1 3 1 3 Highest Loss Streak 6 | . 1 2 6 6 . 2 1 5 1 2 To Critical Strikes 1 | . . . . 1 . . . . . . Average Backups 4 | . 2 2 4 3 3 4 5 4 4 4 Power . | . . . . . . . . . . . Propulsion . | . . . 2 1 . . . . . . Utility . | . 1 . . 1 . . 2 2 1 1 Weapon 2 | . 1 2 1 . . 3 2 1 2 2 Tool/Special . | . . . . . . . . . . . Unused Backups 5 | 2 . . . . . 1 . . . 2 Power . | . . . . . . . . . . . Propulsion 2 | 2 . . . . . . . . . . Utility 2 | . . . . . . 1 . . . 1 Weapon . | . . . . . . . . . . . Tool/Special 1 | . . . . . . . . . . 1 Average Slot Usage (%) 73 | . 45 65 88 87 72 78 83 70 44 48 Engine 4 | . 10 11 8 8 . 1 . . . . Core 2 | . . . . . . 5 7 5 . . Leg 8 | . . 3 18 17 . 5 15 8 7 7 Hover 1 | . . . . . 5 5 . . . . Device 5 | . 4 11 8 6 . 1 7 5 7 7 Storage 5 | . 1 16 15 . . . . . . . Processor 18 | . . 3 4 28 31 28 23 23 23 23 Energy Gun 3 | . 27 13 . . . . 2 . . . Ballistic Gun 14 | . . 2 24 17 . 20 19 19 6 6 Ballistic Cannon 6 | . . . 6 . 34 8 7 5 . 2 Launcher 1 | . . 4 . 1 . . . 1 . 1 Peak Build Rating 47 | 3 10 20 32 33 33 47 47 46 25 29 Average Rating 28 | 2 5 11 27 26 26 38 46 39 24 24 On Entrance 21 | . 3 10 20 31 7 33 47 46 21 20 Naked Turns . | . . . . . . . . . . . Heaviest Build 39 | 9 20 27 39 27 24 35 29 29 5 10 Greatest Support 45 | 3 3 26 24 24 16 45 45 45 30 30 Greatest Overweight (x) 8 | 2 6 8 1 1 7 3 . . . . Average Overweight (x) . | 1 2 4 . . 2 . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 4 5 5 5 4 5 Average Carried 4 | . 2 2 4 3 3 4 5 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 5 5 2 4 5 5 5 4 3 Class Distribution -------------------- 63% | Gunner 33% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -8/Garrison Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Matter Collected 4888 | 228 237 391 1200 253 630 1398 62 211 44 234 Remotely . | . . . . . . . . . . . Salvage Created 6224 | 28 354 811 1468 481 484 1873 55 268 . 402 Parts 358 | 3 16 47 97 31 36 105 1 12 . 10 Haulers Intercepted 14 | . 1 1 6 . 1 4 . . . 1 Recyclers Shooed 3 | . 1 1 . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . 7 12 . 6 Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 109 | . 2 18 21 12 9 25 1 6 . 15 Guns 45 | . 1 9 13 6 . 13 . 3 . . Cannons 35 | . . . 8 2 8 11 1 2 . 3 AOE 27 | . 1 8 . 4 . 1 . 1 . 12 Classes Destroyed 18 | 1 7 2 2 1 . 2 . 2 . 1 Worker 18 | . 3 4 4 . 3 4 . . . . Builder 11 | . 1 . 3 . 3 4 . . . . Tunneler 3 | 1 . . 1 . 1 . . . . . Hauler 14 | . 1 1 6 . 1 4 . . . 1 Recycler 12 | . 1 2 1 . 1 7 . . . . Mechanic 1 | . . . . . . 1 . . . . Operator 6 | . 1 . 4 . 1 . . . . . Watcher 9 | . 2 1 2 . 2 2 . . . . Swarmer 19 | . . 7 . . 2 7 . . . 3 Cutter 3 | . . . . 3 . . . . . . Grunt 56 | . 2 8 11 6 4 11 . 4 . 10 Brawler 1 | . . . . . . . . 1 . . Duelist 2 | . . . . . . . . 1 . 1 Protector 1 | . . . . . . . . . . 1 Sentry 19 | . . 3 7 3 3 2 1 . . . Hunter 2 | . . . 2 . . . . . . . Programmer 5 | . . . . . . 5 . . . . Heavy 1 | . . . 1 . . . . . . . Best Kill Streak 10 | 1 3 8 8 5 5 10 1 4 . 7 Combat Bots Only 7 | . 2 4 5 5 4 5 1 4 . 7 Max Kills in Single Turn 3 | 1 1 3 2 3 2 2 1 1 . 3 Gunslinging 1 | . . 1 . . . 1 . . . . Exploded 3 | . 1 2 . 2 . 1 . 1 . 3 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Hostile Shots Fired 640 | . 5 95 99 90 17 129 27 49 34 95 Missed 232 | . . 36 27 28 4 42 13 17 23 42 Hits 408 | . 5 59 72 62 13 87 14 32 11 53 Melee 4 | . . . . 2 . . . 1 . 1 Projectile 404 | . 5 59 72 60 13 87 14 31 11 52 AOE 2 | . . . . 2 . . . . . . Critical Strikes 20 | . . . 5 7 . 3 . 1 . 4 Damage Taken 6542 | 18 126 723 1420 1079 212 1119 121 554 158 1012 Core 1448 | 9 20 162 260 236 35 242 23 35 67 359 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 61 | 96 88 59 . . 3 . . . . . Volleys Fired 337 | 2 20 54 87 32 26 77 3 20 . 16 Largest 4 | 2 2 2 4 3 4 4 4 4 . 2 Hottest 167 | 80 112 112 167 130 160 160 124 129 . 48 Shots Fired 945 | 4 40 99 279 71 101 258 11 65 . 17 Gun 622 | 4 40 86 210 56 . 171 8 45 . 2 Cannon 289 | . . . 67 11 101 84 3 18 . 5 Launcher 34 | . . 13 2 4 . 3 . 2 . 10 Special . | . . . . . . . . . . . Kinetic 760 | . . 6 261 56 101 255 11 63 . 7 Thermal 129 | . 22 80 16 11 . . . . . . Explosive 34 | . . 13 2 4 . 3 . 2 . 10 Electromagnetic 22 | 4 18 . . . . . . . . . Robot Hit Streak 28 | 2 5 12 13 11 15 28 12 14 . 15 Robot Miss Streak 6 | . 3 3 6 3 3 3 . 6 . 1 Penetration Max 1 | . . . 1 . . . . . . . Secondary Targets 3 | . . 2 . . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . . . Shots Hit Robots 554 | 2 19 61 160 42 45 167 10 36 . 12 Core Hits 342 | 1 12 32 92 27 21 69 3 14 . 71 Critical Kills 2 | . . . . . . . . . . 2 Critical Parts Destroyed 2 | . . . . 1 . . . . . 1 Critical Strikes 19 | . 1 8 . 1 3 1 . 2 . 3 Burn 9 | . 1 8 . . . . . . . . Destroy 5 | . . . . 1 . . . 1 . 3 Blast 5 | . . . . . 3 1 . 1 . . Melee Attacks 10 | . . . . 10 . . . . . . Impact . | . . . . . . . . . . . Slashing 10 | . . . . 10 . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 15458 | 58 374 1526 3416 1069 1479 3931 210 894 . 2501 Guns 7326 | 38 292 835 2125 599 . 2754 132 551 . . Cannons 4270 | . . . 1085 147 1479 1112 78 237 . 132 Explosions 3842 | 20 82 691 206 303 . 65 . 106 . 2369 Melee . | . . . . . . . . . . . Ramming 20 | . . . . 20 . . . . . . Kinetic 10183 | . . 78 3031 599 1479 3866 210 788 . 132 Thermal 1333 | 20 230 757 179 147 . . . . . . Explosive 3740 | . . 691 206 303 . 65 . 106 . 2369 Electromagnetic 182 | 38 144 . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . 2 . . . . 2 2 2 2 . Average Corruption 1 | . 2 . . . . 1 2 2 2 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 37 | . 6 . . . . 9 6 13 3 . Message Errors 10 | . 4 . . . . 3 1 1 1 . Matter Fused 9 | . . . . . . 1 1 6 1 . Heat Flow Errors 3 | . . . . . . 2 . 1 . . Energy Discharges 5 | . 1 . . . . 1 1 2 . . Data Loss (minor) 3 | . 1 . . . . . 1 . 1 . Data Loss (major) 2 | . . . . . . . 1 1 . . Misfires 4 | . . . . . . 2 1 1 . . Weapon Failures 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 152 | . . 31 6 . 49 30 . 33 . 3 Projectiles 85 | . . . 6 . 49 30 . . . . Explosions 67 | . . 31 . . . . . 33 . 3 Melee . | . . . . . . . . . . . Knockbacks 36 | . . . 13 . 15 4 . 3 . 1 Impact . | . . . . . . . . . . . Kinetic 34 | . . . 12 . 14 4 . 3 . 1 Secondary 2 | . . . 1 . 1 . . . . . Self-Inflicted Damage 311 | 18 . 39 . 43 22 3 . 40 . 146 Shots 14 | 1 . 2 . 1 1 1 . 1 . 7 Rammed . | . . . . . . . . . . . Targets Rammed 7 | . . . . 7 . . . . . . Kicked 7 | . . . . 7 . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 404 | 18 91 . 272 389 379 404 121 366 . 44 Average Temperature 99 | 13 31 . 76 118 94 89 77 206 . 18 Received Heat Transfer 2091 | . 39 207 423 567 63 180 48 297 . 267 Effects 15 | . . . . 2 2 2 . 9 . . Shutdowns 1 | . . . . . . . . 1 . . Energy Bleed 2 | . . . . . . 1 . 1 . . Interference 9 | . . . . 2 2 . . 5 . . Short Circuit 1 | . . . . . . 1 . . . . Damage (minor) 2 | . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Fried 2 | . 1 . . . 1 . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . Robots Melted 1 | . . 1 . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . Parts Melted 9 | . 2 7 . . . . . . . . Heat Transferred 3710 | 50 494 2516 350 300 . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | 1 1 . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Maximum Alert Level 2 | . . 1 1 2 1 2 . . . . Low Security (%) 41 | 100 100 70 43 6 50 14 . . . . Level 1 49 | . . 29 56 28 49 74 . . . . Level 2 8 | . . . . 65 . 11 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 457 | 5 48 314 263 457 294 452 . . . . Initial 191 | . 3 . 109 139 191 126 . . . . Average 216 | . 7 130 197 380 206 300 . . . . Influence Increases 3635 | 5 104 641 727 383 372 828 20 170 . 385 Destroy 0b10 Robot/C 2160 | . 40 360 420 240 180 500 20 120 . 280 Destroy 0b10 Robot/NC 375 | 5 45 40 105 . 60 110 . . . 10 Destroy Leader 484 | . 16 84 146 10 66 122 . 20 . 20 Disable Machine 150 | . . 30 30 30 30 30 . . . . Anti-Garrison Action 50 | . . . . 50 . . . . . . Destroy Structure 236 | . 3 97 26 38 36 36 . . . . Lose Combat Pursuer 180 | . . 30 . 15 . 30 . 30 . 75 Influence Decreases 3470 | . 109 381 773 205 487 807 318 170 . 220 Entered New Map 691 | . 2 . 151 75 201 151 111 . . . Time Decay 2379 | . 107 331 522 . 286 616 197 130 . 190 Lost Part 400 | . . 50 100 130 . 40 10 40 . 30 Squads Dispatched 15 | . . 2 7 . 1 4 . . . 1 Investigation . | . . . . . . . . . . . Extermination 3 | . . . . . . 3 . . . . Reinforcement 7 | . . 2 3 . 1 1 . . . . Assault 1 | . . . . . . . . . . 1 Garrison 4 | . . . 4 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Distress Signals 3 | . . 1 1 . 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 146 | . 5 26 24 16 12 32 1 8 4 18 Peak Tracking Total 10 | . 3 5 4 5 3 4 1 4 4 10 Tactical Retreats 11 | . . 2 . 1 . 2 . 2 1 3 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Traps Triggered 3 | . 3 . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Machines Disabled 11 | . . 2 2 3 2 2 . . . . Max in Single Turn 2 | . . 1 1 1 2 1 . . . . Garrison Access 2 | . . . . . . 2 . . . . Garrison Relay 1 | . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Machines Accessed 5 | . . . 1 1 . 3 . . . . Terminals 1 | . . . . 1 . . . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . 1 . . 2 . . . . Total Hacks 5 | . . . 1 1 . 3 . . . . Successful 4 | . . . 1 . . 3 . . . . Failed 1 | . . . . 1 . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 1 | . . . . 1 . . . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . 1 . . 2 . . . . Terminal Hacks . | . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Network Status 1 | . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . 2 . . . . Unlock Access 1 | . . . 1 . . . . . . . Seal Access 2 | . . . . . . 2 . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 2 | . . . . 1 . 1 . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Used RIF Installer 1 | . . . . 1 . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . . . Machine Destruction 3 | . . . . 3 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Active Infowar (turns) . | . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Turns Passed 8538 | 56 482 1241 1451 507 631 2054 513 835 271 497 Spaces Moved 4531 | 35 235 391 768 371 251 1064 378 536 193 309 Core 622 | 35 235 237 . 13 102 . . . . . Treads . | . . . . . . . . . . . Legs 3443 | . . 154 768 358 . 747 378 536 193 309 Wheels . | . . . . . . . . . . . Hover 466 | . . . . . 149 317 . . . . Flight . | . . . . . . . . . . . Fastest Speed 48 | 50 100 90 90 50 50 48 130 130 140 140 Average Speed 159 | 120 173 271 147 99 207 163 130 137 140 140 Slowest Speed 450 | 150 350 450 180 180 400 240 130 140 140 140 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 39 | 3 35 44 43 50 32 32 57 73 13 49 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 5 | . . . 1 . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . . . Scrap Searched 8 | . . . . . . . 3 3 1 1 Spaces Dug 32 | . . . 2 . . 8 . . . 22 Terrain Destroyed 516 | . 3 112 29 38 36 34 . 10 . 254 Melee . | . . . . . . . . . . . Projectile 61 | . . . 3 . 36 17 . 4 . 1 AOE 455 | . 3 112 26 38 . 17 . 6 . 253 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Total 5180 | 46 273 470 926 435 298 1204 392 588 194 354 Wait 128 | . . . 37 6 6 23 9 30 1 16 Move 4521 | 34 234 390 768 369 250 1063 377 535 192 309 Hop . | . . . . . . . . . . . Pick Up 57 | 5 11 11 7 2 9 8 . . . 4 Fast Attach 27 | . . . 12 3 . 10 2 . . . Attach 47 | 3 4 10 5 5 7 5 . 1 1 6 Detach 6 | . . . . . . 3 . 1 . 2 Swap 10 | . 1 2 3 . . 3 . . . 1 Drop 30 | 2 3 3 7 1 . 12 1 1 . . Fire 337 | 2 20 54 87 32 26 77 3 20 . 16 Melee 10 | . . . . 10 . . . . . . Ram . | . . . . . . . . . . . Kick 7 | . . . . 7 . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 496 | -10/Materials | Discovered new exit (range 3) 539 | -10/Materials | Entered another Materials area 539 | -9/Materials | Evolved 2 slots: Utility x2 1755 | -9/Materials | Discovered new exit (range 12) 1780 | -9/Materials | Entered another Materials area 1780 | -8/Materials | Evolved 2 slots: Weapon x2 1946 | -8/Materials | Garrison activated, responded to threat 2174 | -8/Materials | Build established: Gunner 2544 | -8/Materials | Garrison activated, responded to threat 2773 | -8/Materials | Discovered new exit (range 15) 3039 | -8/Materials | Lost 6 parts (1p3u2w) 3205 | -8/Materials | Discovered new exit (range 9) 3231 | -8/Materials | Identified exit to Garrison 3231 | -8/Materials | Entered Garrison 3253 | -8/Garrison | Triggered checkpoint 3303 | -8/Garrison | Garrison Relay disabled 3449 | -8/Garrison | Triggered checkpoint 3462 | -8/Garrison | Triggered checkpoint 3488 | -8/Garrison | Triggered checkpoint 3508 | -8/Garrison | Core integrity fell below 50% 3535 | -8/Garrison | Triggered checkpoint 3536 | -8/Garrison | Lost 3 parts (1n2w) 3565 | -8/Garrison | Installed Relay Interface Framework 3575 | -8/Garrison | Triggered checkpoint 3663 | -8/Garrison | Triggered checkpoint 3707 | -8/Garrison | Core integrity fell below 20% 3724 | -8/Garrison | Discovered new exit (range 10) 3725 | -8/Garrison | Lost 6 parts (1p1n1u3w) 3737 | -8/Garrison | Identified exit to Materials 3738 | -8/Garrison | Entered Materials 4352 | -8/Materials | Discovered new exit (range 15) 4369 | -8/Materials | Entered Factory 4369 | -7/Factory | Evolved 2 slots: Propulsion x2 4716 | -7/Factory | Discovered new exit (range 16) 4790 | -7/Factory | Identified exit to Factory 4866 | -7/Factory | Found Prototype Launcher 4866 | -7/Factory | Identified Rocket Array 6410 | -7/Factory | Discovered new exit (range 10) 6422 | -7/Factory | Identified exit to Lower Caves 6423 | -7/Factory | Entered Lower Caves 6671 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6824 | -7/Lower Caves | Encountered a Warlord checkpoint 6926 | -7/Lower Caves | Discovered new exit (range 7) 6935 | -7/Lower Caves | Identified exit to Lower Caves 6936 | -7/Lower Caves | Entered another Lower Caves area 6991 | -7/Lower Caves | Discovered exit to Factory (range 8) 7145 | -7/Lower Caves | Encountered a Warlord checkpoint 7647 | -7/Lower Caves | Lost 5 parts (1p1u3w) 7758 | -7/Lower Caves | Discovered new exit (range 7) 7768 | -7/Lower Caves | Identified exit to Zion 7771 | -7/Lower Caves | Entered Zion 7906 | -7/Zion | Build established: Mutant 7913 | -7/Zion | Discovered new exit (range 10) 7988 | -7/Zion | System corruption cleaned by Quarantine Array 7993 | -7/Zion | RIF detected upon attempting to enter Zion 7993 | -7/Zion | Attacked by Zionites 7993 | -7/Zion | Spotted GY-1YZ(B) 7993 | -7/Zion | Spotted 4P-B0H(B) 8013 | -7/Zion | Core integrity fell below 50% 8041 | -7/Zion | Identified exit to Proximity Caves 8042 | -7/Zion | Entered Proximity Caves 8224 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8307 | -6/Proximity Caves | Core integrity fell below 20% 8339 | -6/Proximity Caves | Destroyed 7 combat bots 8472 | -6/Proximity Caves | Spotted B-75 Beast 8539 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- Acquired 24 matter. Acquired 54 matter. Acquired 10 matter. The unstable cave ceiling collapses. Acquired Mak. Targeting Computer. Discarded Adv. Targeting Computer. G-67 Veteran: "INCOMING HOSTILES. DEFEND SHIPMENT RENDEZVOUS PERIMETER." Bore Cannon destroyed. G-50 Soldier destroyed. The unstable cave ceiling collapses. Critical hit (Burn: +37). G-50 Soldier destroyed. G-67 Veteran destroyed. G-50 Soldier destroyed. The unstable cave ceiling collapses. Destroyed Lgt. Angular Momentum Engine. G-50 Soldier destroyed. A-15 Conveyor destroyed. The unstable cave ceiling collapses. 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