Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.05 @ 06:23:19 Player: Endlessblaze Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (66) 330 Value Destroyed (1400) 1400 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (12) 12 TOTAL SCORE: 3602 Bonus ------- High Alert Combat Kills 12 Cogmind --------- Core Integrity 0/550 Matter 167/300 Energy 125/125 System Corruption 11% Temperature Cool (0) Movement Walking (400) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Huge Storage Unit Visual Processing Unit Transport Network Coupler > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (25) --- Light Ion Engine Small Storage Unit Small Storage Unit Huge Storage Unit Medium Matter Pod (100) Terrain Scanner Terrain Scan Processor Melee Analysis Suite Particle Charger Tractor Beam High-powered Tractor Beam Beam Rifle Heavy Assault Rifle Shotgun Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Seismic Detector Transport Network Coupler Improved Targeting Computer Weapon Shielding > --- WEAPON ----------- Beam Rifle Beam Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Wheel Small Storage Unit Small Storage Unit Huge Storage Unit Medium Matter Pod Visual Processing Unit Terrain Scanner Terrain Scan Processor Melee Analysis Suite Particle Charger Tractor Beam High-powered Tractor Beam Beam Rifle Advanced Beam Cannon Heavy Assault Rifle Shotgun Improved Assault Rifle Improved Assault Rifle Light Cannon Datajack [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Transport Network Coupler Protection Weapon Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 47 | 7 2 1 31 6 Power 7 | 1 1 1 4 . Engine 7 | 1 1 1 4 . Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 . . 6 1 Treads . | . . . . . Leg 5 | 2 . . 3 . Wheel 4 | . . . 3 1 Hover . | . . . . . Flight . | . . . . . Utility 18 | 2 1 . 14 1 Device 8 | 1 1 . 6 . Storage 2 | 1 . . 1 . Processor 3 | . . . 2 1 Hackware . | . . . . . Protection 5 | . . . 5 . Artifact . | . . . . . Weapon 13 | 2 . . 7 4 Energy Gun 8 | 1 . . 7 . Energy Cannon 1 | . . . . 1 Ballistic Gun 3 | 1 . . . 2 Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 1 2 Parts Lost 31 | . 1 . 18 12 Power 3 | . . . 2 1 Propulsion 6 | . . . 2 4 Utility 13 | . 1 . 9 3 Weapon 9 | . . . 5 4 Highest Loss Streak 8 | . 1 . 4 8 To Critical Strikes . | . . . . . Average Backups 12 | 1 5 6 14 22 Power 1 | . . 1 1 1 Propulsion 1 | . . . 2 2 Utility 6 | 1 4 5 5 10 Weapon 2 | . . . 3 6 Tool/Special . | . . . . . Unused Backups 21 | . . . 9 12 Power . | . . . . . Propulsion 4 | . . . 4 . Utility 10 | . . . 1 9 Weapon 5 | . . . 3 2 Tool/Special 2 | . . . 1 1 Average Slot Usage (%) 95 | . 99 100 95 89 Engine 11 | . 14 14 10 9 Leg 13 | . 28 28 10 2 Wheel 9 | . . . 11 20 Device 12 | . 13 14 12 6 Storage 11 | . 14 14 11 9 Processor 6 | . . . 7 17 Protection 7 | . . . 11 6 Energy Gun 17 | . 14 14 19 14 Ballistic Gun 4 | . 14 14 . . Peak Build Rating 20 | 7 8 8 17 20 Average Rating 12 | 5 7 8 13 18 On Entrance 8 | . 7 8 8 17 Avg Prop Armor Cover (%) 7 | 38 . . 5 . Naked Turns . | . . . . . Heaviest Build 97 | 12 12 12 97 91 Greatest Support 34 | 20 20 20 24 34 Greatest Overweight (x) 29 | . . . 8 29 Average Overweight (x) 1 | . . . 2 2 Largest Inventory Capacity 25 | 8 8 8 25 25 Average Capacity 15 | 7 8 8 16 25 Most Carried 25 | 4 6 7 25 24 Average Carried 12 | 1 5 6 14 22 Final Capacity 25 | 8 8 8 25 25 Final Carried 24 | 3 6 6 24 15 Class Distribution -------------------- 54% | Scavenger-Mutant 45% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 824 | 275 79 40 421 9 Remotely . | . . . . . Salvage Created 2057 | 105 187 34 1684 47 Parts 148 | 12 14 6 115 1 Haulers Intercepted 2 | . . . 2 . Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 45 | . 6 2 36 1 Guns 43 | . 6 2 34 1 AOE 2 | . . . 2 . Classes Destroyed 11 | 2 2 . 7 . Worker 5 | . . . 5 . Builder 2 | . . . 2 . Tunneler 4 | 3 . . 1 . Hauler 2 | . . . 2 . Recycler 3 | 1 . . 2 . Operator 2 | . . . 2 . Watcher 3 | . . . 3 . Swarmer 18 | . 3 2 13 . Grunt 21 | . 3 . 17 1 Duelist 1 | . . . 1 . Sentry 5 | . . . 5 . Best Kill Streak 6 | 1 2 2 6 1 Combat Bots Only 4 | . 2 2 4 1 Max Kills in Single Turn 2 | 1 1 2 2 1 Gunslinging 1 | . . 1 . . Exploded 2 | . . . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 270 | . 34 12 193 31 Missed 72 | . 4 5 59 4 Hits 198 | . 30 7 134 27 Melee 5 | . . . 5 . Projectile 193 | . 30 7 129 27 Critical Strikes 4 | . . . 2 2 Actively Blocked 1 | . . . 1 . Part Disruptions 1 | . . . 1 . Damage Taken 3566 | . 308 53 1701 1504 Core 1034 | . 82 20 306 626 Absorbed by Shields . | . . . . . Redirected to Shielding 110 | . . . 92 18 Regen/Repaired (Parts) 45 | . 23 . 22 . Core Remaining (%) 60 | 100 . 59 23 . Volleys Fired 196 | 7 21 5 137 26 Largest 2 | 2 2 2 2 2 Hottest 124 | 60 60 60 112 124 Shots Fired 359 | 14 42 10 242 51 Gun 338 | 14 42 10 242 30 Cannon 21 | . . . . 21 Launcher . | . . . . . Special . | . . . . . Kinetic 72 | 7 21 5 17 22 Thermal 287 | 7 21 5 225 29 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 15 | 5 7 2 15 6 Robot Miss Streak 9 | 1 3 2 9 3 Penetration Max . | . . . . . Secondary Targets 8 | . 1 1 5 1 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 188 | 9 23 4 140 12 Core Hits 98 | 5 10 2 77 4 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 14 | . . . 12 2 Burn 14 | . . . 12 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2847 | 110 268 43 2277 149 Guns 2652 | 110 268 43 2102 129 Cannons 20 | . . . . 20 Explosions 175 | . . . 175 . Melee . | . . . . . Ramming . | . . . . . Kinetic 372 | 77 140 11 144 . Thermal 2300 | 33 128 32 1958 149 Explosive 77 | . . . 77 . Electromagnetic 98 | . . . 98 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 11 | . . . 1 11 Average Corruption 1 | . . . 1 7 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 11 | . . . 9 2 Message Errors 5 | . . . 4 1 Matter Fused 2 | . . . 2 . Energy Discharges 2 | . . . 1 1 Data Loss (minor) 1 | . . . 1 . Misfires 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 12 | . . . 12 . Projectiles . | . . . . . Explosions 12 | . . . 12 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 159 | . . . 159 . Shots 4 | . . . 4 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 523 | . 81 . 523 316 Average Temperature 112 | . 40 . 116 121 Received Heat Transfer 828 | . 117 . 567 144 Effects 6 | . . . 5 1 Shutdowns 2 | . . . 2 . Energy Bleed 2 | . . . 1 1 Matter Decay 1 | . . . 1 . Short Circuit 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 13 | 1 . . 12 . Heat Transferred 6782 | 75 300 75 5814 518 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 2 | . . . 2 . Low Security (%) 63 | 100 100 100 38 100 Level 1 31 | . . . 52 . Level 2 5 | . . . 8 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 429 | 5 70 40 429 174 Initial 174 | . . 11 . 174 Average 131 | 2 19 7 201 79 Influence Increases 1447 | 20 159 48 1155 65 Destroy 0b10 Robot/C 900 | . 120 40 720 20 Destroy 0b10 Robot/NC 105 | 20 . . 85 . Destroy Leader 190 | . 30 . 160 . Successful Hack 35 | . 8 8 19 . Disable Machine 75 | . . . 75 . Destroy Structure 37 | . 1 . 36 . Lose Combat Pursuer 105 | . . . 60 45 Influence Decreases 1447 | 20 129 78 740 480 Entered New Map 260 | . . 19 . 241 Time Decay 925 | 20 120 59 562 164 Lost Part 262 | . 9 . 178 75 Squads Dispatched 7 | . 1 . 4 2 Investigation 3 | . 1 . 2 . Extermination . | . . . . . Reinforcement 4 | . . . 2 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 6 | . 3 . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 70 | . 10 3 53 4 Peak Tracking Total 4 | . 4 2 4 4 Tactical Retreats 4 | . . . 2 2 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 5 | . . . 5 . Max in Single Turn 3 | . . . 3 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 13 | . 3 1 9 . Terminals 8 | . 1 1 6 . Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 2 | . 1 . 1 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 47 | . 10 3 34 . Successful 30 | . 6 3 21 . Failed 17 | . 4 . 13 . Catastrophic 4 | . 2 . 2 . Database Lockouts . | . . . . . Manual 27 | . 7 2 18 . Terminals 29 | . 5 3 21 . Fabricators . | . . . . . Repair Stations 5 | . 2 . 3 . Recycling Units 8 | . 3 . 5 . Scanalyzers 5 | . . . 5 . Garrison Access . | . . . . . Terminal Hacks 4 | . 1 1 2 . Branch Access Points 1 | . 1 . . . Alert Level 1 | . . 1 . . Registered Components 1 | . . . 1 . Registered Prototypes 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 4 | . 2 . 2 . Report Inventory 2 | . 1 . 1 . Retrieve Components 2 | . 1 . 1 . Scanalyzer 5 | . . . 5 . Insert Component 2 | . . . 2 . Analyze 3 | . . . 3 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 15 | . 3 2 10 . Terminals 12 | . 2 2 8 . Track 4 | . 1 1 2 . Assimilate 2 | . . . 2 . Botnet 6 | . 1 1 4 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Patch 1 | . 1 . . . Recycling Units 2 | . . . 2 . Monitor 1 | . . . 1 . Mask 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 13 | . 3 1 9 . Full Trace Events 3 | . . . 3 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . . . 1 . Time 44 | . . . 44 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 12 | . 3 . 9 . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 2998 | 22 448 299 1831 398 Optics 17 | . . . . 17 Terrain 187 | . . . 187 . Seismic 1929 | 22 448 299 862 298 T.N.C. 1377 | . . . 979 398 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 3127 | 142 458 299 1831 397 Spaces Moved 1443 | 97 127 221 919 79 Core 22 | 12 . . 8 2 Treads . | . . . . . Legs 903 | 85 127 221 470 . Wheels 518 | . . . 441 77 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 116 Average Speed 132 | 111 120 120 138 151 Slowest Speed 1500 | 120 120 120 210 1500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 2 | . . . . 2 Cave-ins Triggered 4 | . . . . 4 Exploration Rate (%) 25 | 4 24 32 58 7 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug 2 | . . . . 2 Terrain Destroyed 48 | . . . 46 2 Melee . | . . . . . Projectile 2 | . . . . 2 AOE 46 | . . . 46 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2294 | 114 390 245 1238 307 Wait 542 | . 238 18 97 189 Move 1439 | 96 126 220 918 79 Hop . | . . . . . Pick Up 46 | 4 3 . 37 2 Fast Attach 17 | 6 . . 11 . Attach 26 | 1 1 . 13 11 Detach 2 | . . . 2 . Swap 12 | . 1 1 10 . Drop 14 | . . 1 13 . Fire 196 | 7 21 5 137 26 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 143 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 10) 202 | -10/Materials | Discovered new exit (range 16) 209 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 601 | -10/Materials | Entered Mines 641 | -10/Mines | Learned Materials emergency access door positions 693 | -10/Mines | Met a Derelict bent on vengeance 756 | -10/Mines | Discovered new exit (range 9) 809 | -10/Mines | Assembled infested the area 900 | -10/Mines | Entered Materials 900 | -9/Materials | Evolved 2 slots: Utility x2 1057 | -9/Materials | Lost 4 parts (2n1u1w) 1311 | -9/Materials | Discovered new exit (range 15) 1322 | -9/Materials | Build established: Scavenger-Mutant 1839 | -9/Materials | Discovered new exit (range 10) 1960 | -9/Materials | Core integrity fell below 50% 2443 | -9/Materials | Repaired Broken Arm. Wheel 2731 | -9/Materials | Entered another Materials area 2731 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3040 | -8/Materials | Core integrity fell below 50% 3064 | -8/Materials | Crushed by falling debris 3073 | -8/Materials | Lost 8 parts (1p3n2u2w) 3079 | -8/Materials | Crushed by falling debris 3108 | -8/Materials | Crushed by falling debris 3108 | -8/Materials | Core integrity fell below 20% 3108 | -8/Materials | System corruption reached 10% 3129 | -8/Materials | Crushed by falling debris 3129 | -8/Materials | Smashed by cave-in Last Messages --------------- 03043_ U-05 Engineer builds a Wall. 03064_ The unstable cave ceiling collapses. 03064_ Crushed by falling debris. 03079_ The unstable cave ceiling collapses. 03079_ Crushed by falling debris. 03079_ Wheel destroyed. 03079_ System corrupted by crushing effect (+4). 03079_ Imp. Targeting Computer destroyed. 03079_ System corrupted by crushing effect (+1). 03094_ System corrupted: Energy discharge (-30). 03108_ The unstable cave ceiling collapses. 03108_ Crushed by falling debris. 03108_ Lgt. Cannon destroyed. 03108_ System corrupted by crushing effect (+2). 03108_ Adv. Beam Cannon destroyed. 03108_ System corrupted by crushing effect (+4). 03109_ Identified Imp. Assault Rifle. 03110_ IW:RF5>14=UE,T34XQP7N QVG%WSIU DGUET 03129_ The unstable cave ceiling collapses. 03129_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????#??????????? | | ???????????????????????????????????? #??????????? | | ??????????????????????????????????? a##?????????? | | ??????????????????????????######## #?????????? | | ??????????????????????????#% %* H #?????????? | | ???????????????????????#### +?????????? | | ???????????????????????##@#% [ #?????????? | | ???????????????????????##### ##### #?????????? | | ???????????????????????#####+#####???????????????? | | ???????????????????????# % #???????????????? | | ???????????????????????# #???????????????? | | ?????????????????####### #???????????????? | | ?????????????????# ## #???????????????? | | ?????????????????# ## #???????????????? | | ?????????????????# ## #????#??????????? | | ?????????????????# ## #??? #??????????? | | ?????????????????# ## #?? #??????????? | | ?????????????????# #######+##### ####???????? | | ???a?????????????# + #???????? | | ?????????????????# # +???????? | | ?????????????????# # #???????? | | ?????????????????######+#+## #######+#+#???????? | | ??????????????????#!!! # #?????????????????? | | ??????????????????#! """ # #?????????????????? | | ??????????????????#!! """ # #?????????????????? | | ??????????????????# """ # #?????????????????? | | ??????????????????# # #?????????????????? | | ??????????????????# """ # #?????????????????? | | ??????????????????# """ # #?????????????????? | | ??????????????????# """ # #?????????????????? | | ??????????????????# # #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Weapon Shielding | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Arm. Wheel | 78% | -9/Materials | Broken Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutrinoThermoelectricSuit Manual? 0 Play Time 00:31:41 Cumulative 46.7 hours Start 2026.03.05 @ 05:52:00 End 2026.03.05 @ 06:23:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 31 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a2bc53e-07f0-4033-8477-dd2d6a172490