Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.10 @ 01:00:36 Player: jes Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (28) 140 Value Destroyed (1547) 1547 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1529) 1529 TOTAL SCORE: 7036 Bonus ------- Pacifist 491 High Alert Combat Kills 72 Follower Combat Kills 466 Entered Garrisons 200 Registered with UFD 300 Cogmind --------- Core Integrity 0/1000 Matter 178/300 Energy 38/100 System Corruption 18% Temperature Critical (814) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Advanced Sensor Array Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Improved Melee Analysis Suite Improved Medium Armor Plating > --- WEAPON ----------- Tesla Rifle Heavy Laser Wave Gun Improved Remote Datajack > --- INVENTORY -------- Light Nuclear Core Neutrino Core Neutrino Core Small Storage Unit Sensor Array Targeting Computer Particle Charger Tesla Rifle Matter Neutralizer Heavy Mace DRS Beacon [Rating: 67] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Neutrino Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Wave Gun Energy Gun Wave Gun Energy Cannon Matter Neutralizer Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Special Weapon Improved Remote Datajack Impact Weapon Heavy Mace Build | -11 -10 -10 -7 -5 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Gar Fac Slots Evolved 10 | . . . . 10 . . Power 1 | . . . . 1 . . Propulsion 2 | . . . . 2 . . Utility 3 | . . . . 3 . . Weapon 4 | . . . . 4 . . Parts Attached 57 | 8 1 1 2 5 27 13 Power 13 | 2 . 1 . . 7 3 Engine 6 | 2 . 1 . . 3 . Core 7 | . . . . . 4 3 Reactor . | . . . . . . . Propulsion 11 | 2 . . 1 1 5 2 Treads 7 | . . . . . 5 2 Leg 4 | 2 . . 1 1 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 1 1 . . 3 7 4 Device 8 | . 1 . . 1 4 2 Storage 2 | 1 . . . . . 1 Processor 4 | . . . . 1 2 1 Hackware 1 | . . . . 1 . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 17 | 3 . . 1 1 8 4 Energy Gun 7 | 2 . . . . 4 1 Energy Cannon 1 | . . . . . 1 . Ballistic Gun 5 | 1 . . . . 2 2 Ballistic Cannon 1 | . . . 1 . . . Launcher . | . . . . . . . Special Weapon 2 | . . . . 1 . 1 Impact Weapon 1 | . . . . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 42 | . . . . . 19 23 Power 7 | . . . . . 3 4 Propulsion 10 | . . . . . 5 5 Utility 11 | . . . . . 5 6 Weapon 14 | . . . . . 6 8 Highest Loss Streak 20 | . . . . . 10 20 To Critical Strikes . | . . . . . . . Average Backups 5 | 1 2 4 6 1 2 6 Power 1 | . 1 1 1 . . 2 Propulsion . | . . . . . . . Utility 1 | . . . . 1 1 2 Weapon 2 | . 1 2 3 . . 1 Tool/Special . | . . . . . . . Unused Backups 8 | . . . 3 . . 5 Power 1 | . . . . . . 1 Propulsion . | . . . . . . . Utility 4 | . . . 1 . . 3 Weapon 3 | . . . 2 . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 81 | . 96 100 81 61 77 81 Engine 9 | . 14 14 14 11 3 2 Core 2 | . . . . . 6 7 Treads 6 | . . . . . 14 14 Leg 16 | . 28 28 28 12 2 . Device 12 | . 10 14 14 6 10 13 Storage 9 | . 14 14 14 5 5 4 Processor 1 | . . . . 4 2 4 Energy Gun 5 | . 14 14 . . 6 13 Ballistic Gun 6 | . 14 14 3 5 10 4 Ballistic Cannon 4 | . . . 6 5 3 . Peak Build Rating 67 | 6 7 8 19 36 66 67 Average Rating 29 | 3 6 7 10 30 54 58 On Entrance 18 | . 6 7 8 14 36 57 Avg Prop Armor Cover (%) 8 | . . . 8 . . . Naked Turns 3 | . . . . . . 3 Heaviest Build 74 | 11 12 14 17 27 73 74 Greatest Support 99 | 20 20 20 33 43 92 99 Greatest Overweight (x) 2 | . . . 1 1 2 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 15 Average Capacity 8 | 6 8 8 8 8 8 9 Most Carried 14 | 2 3 6 8 7 6 14 Average Carried 6 | 1 2 5 7 3 3 6 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 2 3 6 8 4 5 1 Scrap Suit Usage (%) 14 | . . . . 97 54 . Parts Cannibalized 9 | . . . . . 9 . Class Distribution -------------------- 58% | Mutant 19% | Scavenger-Executioner 10% | Scavenger-Tank 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Scraptown Mutant | -5/Factory Scavenger-Executioner | -5/Garrison Scavenger-Executioner | -5/Factory Resources | -11 -10 -10 -7 -5 -5 -5 ----------- Run | Yrd Mat Sub Scr Fac Gar Fac Matter Collected 1447 | 238 . 62 41 . 895 211 Remotely . | . . . . . . . Salvage Created 1568 | . . . . . 1115 453 Parts 66 | . . . . . 38 28 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . 5 . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -7 -5 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Gar Fac Combat Hostiles Destroyed 28 | . . . . . 19 9 Guns 19 | . . . . . 11 8 Cannons 6 | . . . . . 5 1 Classes Destroyed 7 | . . . . . 4 3 Swarmer 3 | . . . . . . 3 Grunt 11 | . . . . . 11 . Brawler 3 | . . . . . 3 . Duelist 1 | . . . . . 1 . Sentry 5 | . . . . . 4 1 Hunter 1 | . . . . . . 1 Programmer 4 | . . . . . . 4 Best Kill Streak 6 | . . . . . 6 3 Combat Bots Only 6 | . . . . . 6 3 Max Kills in Single Turn 2 | . . . . . 2 2 Gunslinging 1 | . . . . . . 1 Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -7 -5 -5 -5 -------- Run | Yrd Mat Sub Scr Fac Gar Fac Hostile Shots Fired 350 | . . 2 . . 155 193 Missed 71 | . . 2 . . 36 33 Hits 279 | . . . . . 119 160 Melee 18 | . . . . . 13 5 Projectile 261 | . . . . . 106 155 Critical Strikes 12 | . . . . . 9 3 Damage Taken 5649 | . . . . . 2877 2772 Core 1025 | . . . . . 270 755 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 83 | . . . . . 83 . Core Remaining (%) 100 | 100 . . 100 . . . Volleys Fired 96 | . . 1 . . 67 28 Largest 5 | . . 2 . . 5 5 Hottest 266 | . . 70 . . 235 266 Shots Fired 252 | . . 2 . . 162 88 Gun 189 | . . 2 . . 107 80 Cannon 61 | . . . . . 53 8 Launcher . | . . . . . . . Special 2 | . . . . . 2 . Kinetic 144 | . . 1 . . 119 24 Thermal 94 | . . 1 . . 41 52 Explosive . | . . . . . . . Electromagnetic 12 | . . . . . . 12 Robot Hit Streak 18 | . . . . . 18 7 Robot Miss Streak 6 | . . 2 . . 6 5 Penetration Max 1 | . . . . . 1 . Secondary Targets 3 | . . . . . . 3 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 170 | . . . . . 114 56 Core Hits 66 | . . . . . 43 23 Critical Kills 5 | . . . . . 5 . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 15 | . . . . . 13 2 Burn 4 | . . . . . 2 2 Meltdown 3 | . . . . . 3 . Destroy 3 | . . . . . 3 . Blast 5 | . . . . . 5 . Melee Attacks 4 | . . . . . 1 3 Impact 4 | . . . . . 1 3 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4304 | . . . . . 2871 1433 Guns 2785 | . . . . . 1634 1151 Cannons 1386 | . . . . . 1189 197 Explosions . | . . . . . . . Melee 128 | . . . . . 48 80 Ramming 5 | . . . . . . 5 Kinetic 2212 | . . . . . 1989 223 Thermal 1806 | . . . . . 834 972 Explosive . | . . . . . . . Electromagnetic 153 | . . . . . . 153 Impact 128 | . . . . . 48 80 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 18 | . . . . . 6 18 Average Corruption 6 | . . . . . 6 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 56 | . . . . . 26 30 Message Errors 14 | . . . . . 6 8 Matter Fused 17 | . . . . . 11 6 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 5 | . . . . . 2 3 Parts Fused 2 | . . . . . 1 1 Data Loss (minor) 7 | . . . . . 4 3 Data Loss (major) 1 | . . . . . . 1 Misfires 3 | . . . . . . 3 Alerts 2 | . . . . . 1 1 Misdirections 1 | . . . . . . 1 Weapon Failures 2 | . . . . . 1 1 Overload Shots . | . . . . . . . Overflow Damage 10 | . . . . . 3 7 Projectiles 3 | . . . . . 3 . Explosions . | . . . . . . . Melee 7 | . . . . . . 7 Knockbacks 5 | . . . . . 5 . Impact . | . . . . . . . Kinetic 5 | . . . . . 5 . Secondary . | . . . . . . . Self-Inflicted Damage 2 | . . . . . . 2 Shots . | . . . . . . . Rammed 4 | . . . . . . 4 Targets Rammed 4 | . . . . . . 4 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 987 | . . . . . 337 987 Average Temperature 180 | . . . . . 134 245 Received Heat Transfer 1482 | . . . . . 828 654 Effects 21 | . . . . . 4 17 Shutdowns 4 | . . . . . 1 3 Energy Bleed 5 | . . . . . 1 4 Interference 2 | . . . . . 2 . Matter Decay 3 | . . . . . . 3 Short Circuit 2 | . . . . . . 2 Damage (minor) 1 | . . . . . . 1 Damage (major) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . . . 1 Robots Melted 3 | . . . . . 3 . Combat Hostiles 3 | . . . . . 3 . Parts Melted 12 | . . . . . 8 4 Heat Transferred 2462 | . . . . . 945 1517 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -7 -5 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Gar Fac Maximum Alert Level 2 | . . . . . 2 1 Low Security (%) 67 | 100 100 . . 100 60 69 Level 1 12 | . . . . . 2 30 Level 2 19 | . . . . . 37 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 617 | . . . . 4 617 323 Initial 323 | . . . . . 2 323 Average 203 | . . . . . 250 182 Influence Increases 1231 | . . . . 4 977 250 Destroy 0b10 Robot/C 820 | . . . . . 640 180 Destroy Leader 80 | . . . . . 40 40 Allied During Kill 145 | . . . . . 145 . Successful Hack 9 | . . . . 4 . 5 Disable Machine 30 | . . . . . 15 15 Anti-Garrison Action 100 | . . . . . 100 . Destroy Structure 32 | . . . . . 22 10 Lose Combat Pursuer 15 | . . . . . 15 . Influence Decreases 1231 | . . . . . 364 867 Entered New Map 296 | . . . . . 2 294 Time Decay 398 | . . . . . . 398 Lost Part 357 | . . . . . 182 175 Lost Ally 180 | . . . . . 180 . Squads Dispatched 3 | . 1 . . . . 2 Investigation . | . . . . . . . Extermination 1 | . . . . . . 1 Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -7 -5 -5 -5 --------- Run | Yrd Mat Sub Scr Fac Gar Fac Distress Signals 1 | . . . . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 66 | . 1 13 . . 30 22 Peak Tracking Total 10 | . 1 10 . . 7 9 Tactical Retreats 3 | . . . . . 1 2 ECM-based Alert Blocks 4 | . . . . . . 4 Traps | -11 -10 -10 -7 -5 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Gar Fac Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -7 -5 -5 -5 ---------- Run | Yrd Mat Sub Scr Fac Gar Fac Machines Disabled 2 | . . . . . 1 1 Max in Single Turn 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -7 -5 -5 -5 --------- Run | Yrd Mat Sub Scr Fac Gar Fac Machines Accessed 12 | . . . 6 1 . 5 Terminals 2 | . . . . . . 2 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 2 | . . . . . . 2 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 36 | . . . 29 1 . 6 Successful 33 | . . . 29 1 . 3 Failed 3 | . . . . . . 3 Catastrophic 2 | . . . . . . 2 Database Lockouts . | . . . . . . . Manual 1 | . . . . . . 1 Terminals 2 | . . . . . . 2 Fabricators 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units 2 | . . . . . . 2 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 30 | . . . 29 . . 1 Record 28 | . . . 28 . . . Open DSF 1 | . . . . . . 1 Proto ID Catalog 1 | . . . 1 . . . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 Report Inventory 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . . . . 1 . 5 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -7 -5 -5 -5 ------------ Run | Yrd Mat Sub Scr Fac Gar Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 9 | . . . . . 9 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -7 -5 -5 -5 -------- Run | Yrd Mat Sub Scr Fac Gar Fac Total Allies 10 | . . . . . 10 . Largest Group 8 | . . . . . 8 . Highest-Rated Group 261 | . . . . . 261 . Highest-Rated Ally 49 | . . . . . 49 . Total Orders 2 | . . . . . 2 . ROAM 1 | . . . . . 1 . FOLLOW 1 | . . . . . 1 . Ally Attacks 57 | . . . . . 57 . Total Damage 1945 | . . . . . 1945 . Kills 13 | . . . . . 13 . Allies Corrupted . | . . . . . . . Allies Melted 1 | . . 1 . . . . Intel | -11 -10 -10 -7 -5 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Gar Fac Active Infowar (turns) 3217 | . 94 265 2362 18 . 478 Optics 365 | . . . . . . 365 Sensors 2739 | . 94 265 2362 18 . . ECM 468 | . . . . . . 468 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -7 -5 -5 -5 ------------- Run | Yrd Mat Sub Scr Fac Gar Fac Turns Passed 5416 | 51 113 265 2640 48 1347 952 Spaces Moved 3444 | 32 93 215 1999 26 584 495 Core 3 | 1 . . . . . 2 Treads 994 | . . . . . 501 493 Legs 2447 | 31 93 215 1999 26 83 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 105 120 120 50 Average Speed 140 | 117 120 120 130 157 165 164 Slowest Speed 320 | 120 120 120 190 190 320 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 3 13 14 93 1 37 10 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . . 1 1 . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 4 | . . . 4 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 9 | . . . . . 6 3 Melee . | . . . . . . . Projectile 9 | . . . . . 6 3 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -7 -5 -5 -5 --------- Run | Yrd Mat Sub Scr Fac Gar Fac Total 3823 | 41 94 219 2029 32 839 569 Wait 48 | . . 1 1 . 40 6 Move 3438 | 31 92 214 1998 25 583 495 Hop . | . . . . . . . Pick Up 25 | . 1 2 10 . 5 7 Fast Attach 42 | 7 1 . . 2 23 9 Attach 15 | . . . 3 4 2 6 Detach 14 | 1 . . 3 1 5 4 Swap 15 | 2 . 1 3 . 5 4 Drop 22 | . . . 10 . 9 3 Fire 96 | . . 1 . . 67 28 Melee 4 | . . . . . 1 3 Ram 4 | . . . . . . 4 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 100 | . . . 1 . 99 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory -5/Garrison -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 7) 165 | -10/Materials | Entered Subcaves 166 | -10/Subcaves | Approached by a straggling Scientist 167 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 306 | -10/Subcaves | Build established: Mutant 316 | -10/Subcaves | Learned location of Zion (-7) 316 | -10/Subcaves | Met a Zionite searching for "candidates" 334 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 402 | -10/Subcaves | Ambushed by swarm of Subdwellers 430 | -10/Subcaves | Entered Scraptown 457 | -7/Scraptown | Lost 4 allies 1105 | -7/Scraptown | Scanned Subdweller tech in exchange for log data 1110 | -7/Scraptown | Learned location of Armory (-4) 1129 | -7/Scraptown | Discovered new exit (range 7) 1256 | -7/Scraptown | Visited Symbiants 1300 | -7/Scraptown | Visited SPCMW 1389 | -7/Scraptown | Visited UFD Registry 1389 | -7/Scraptown | Registered with UFD as "Shortgunner" 1465 | -7/Scraptown | Visited The Evicted 1491 | -7/Scraptown | Visited Awakened 1750 | -7/Scraptown | Visited Cave Peace 1795 | -7/Scraptown | Visited Fellowship of the Rings 1876 | -7/Scraptown | Visited Botcube Research 1891 | -7/Scraptown | Found Lrg. Botcube 1935 | -7/Scraptown | Visited Derelict Rescue Squad 1947 | -7/Scraptown | Found DRS Beacon 1985 | -7/Scraptown | Visited Curators Association 2216 | -7/Scraptown | Visited Junk Repository 2286 | -7/Scraptown | Visited Scrapoid Pod Storage 2314 | -7/Scraptown | Visited Modified Component R&D 2465 | -7/Scraptown | Discovered new exit (range 5) 2532 | -7/Scraptown | Found Scrap Suit 2660 | -7/Scraptown | Visited Observation Area 2754 | -7/Scraptown | Visited Scrapoid Research Area 2823 | -7/Scraptown | Visited Science Guys 2926 | -7/Scraptown | Visited Abandonware Association 2965 | -7/Scraptown | Learned abandonware demo "SHUTEYE.EXE" 3070 | -7/Scraptown | Entered Factory 3070 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x2, Utility x3, Weapon x4 3111 | -5/Factory | Identified exit to Garrison 3118 | -5/Factory | Entered Garrison 3154 | -5/Garrison | Triggered checkpoint 3154 | -5/Garrison | Attached CPS modules to Y-64 Sentinel. 3156 | -5/Garrison | Attached CPS modules to Y-64 Sentinel. 3223 | -5/Garrison | Lost 3 parts (1p1n1u) 3263 | -5/Garrison | Lrg. Botcube activated 3275 | -5/Garrison | Lrg. Botcube completed mutation into treaded form (unarmed). 3385 | -5/Garrison | Lost 5 parts (1p2n1u1w) 3522 | -5/Garrison | Triggered checkpoint 3828 | -5/Garrison | Build established: Scavenger-Executioner 3908 | -5/Garrison | Triggered checkpoint 3914 | -5/Garrison | Triggered checkpoint 3934 | -5/Garrison | Triggered checkpoint 3962 | -5/Garrison | Triggered checkpoint 3965 | -5/Garrison | Lost 4 allies 3996 | -5/Garrison | Triggered checkpoint 4044 | -5/Garrison | Triggered checkpoint 4137 | -5/Garrison | Discovered new exit (range 13) 4273 | -5/Garrison | Lost 10 parts (1p1n3u5w) 4298 | -5/Garrison | Triggered checkpoint 4465 | -5/Garrison | Entered Factory 4583 | -5/Factory | Build established: Scavenger-Tank 4602 | -5/Factory | Discovered new exit (range 12) 4734 | -5/Factory | Identified exit to DSF 5268 | -5/Factory | Build established: Scavenger-Executioner 5357 | -5/Factory | Cargo convoy interrupted 5399 | -5/Factory | System corruption reached 10% 5399 | -5/Factory | Garrison activated, responded to threat 5405 | -5/Factory | Core integrity fell below 50% 5414 | -5/Factory | Core integrity fell below 20% 5417 | -5/Factory | Destroyed by X-67 Chaingunner with Heavy Machine Gun Last Messages --------------- 05406_ R-10 Processor collects Imp. Target Analyzer. 05407_ Fission Core destroyed. 05408_ Overheating: Matter decay (-48). 05409_ Overheating: Energy bleed (-3). 05409_ R-10 Processor collects Antigrav System. 05409_ Hvy. Mace destroyed. 05409_ R-10 Processor collects Imp. Remote Datajack. 05410_ Overheating: Energy bleed (-6). 05411_ Overheating: Enh. Optical Array damaged (-8). 05411_ Knocked back. 05413_ Imp. Medium Armor Plating destroyed. 05413_ Slammed into B-60 Warrior. 05414_ Overheating: Matter decay (-26). 05414_ Enh. Optical Array destroyed. 05414_ System corrupted by crushing effect (+2). 05414_ Knocked back. 05415_ Slammed into G-50 Soldier. 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"""????????????# S"#???????? | | ???????????????? ????????????# #???????? | | ?????????????????""????????????##%########???????? | | ?????????????????"??????????????###??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 4 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Civilization 2243 Frankenstein Nice Directions, Buddy The More The Merrier Challenges ------------ None Game ------ Seed BladeLaserPower Manual? 0 Play Time 01:30:31 Cumulative 34.5 hours Start 2025.11.09 @ 23:22:09 End 2025.11.10 @ 01:00:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 41dff099-02c6-446f-8607-54603b80dda3