Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.15 @ 15:05:52 Player: Michael Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (73) 365 Value Destroyed (2349) 2349 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (108) 108 TOTAL SCORE: 6782 Bonus ------- High Alert Combat Kills 80 Follower Combat Kills 28 Cogmind --------- Core Integrity 53/1000 Matter 279/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Advanced Targeting Computer Advanced System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Fission Core Medium Storage Unit Advanced Sensor Array Heavy Pick Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Nuclear Core > --- PROPULSION ------- Wheel Armored Huge Wheel > --- UTILITY ---------- Cryofiber Web High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Weapon Shielding Reactive Plating > --- WEAPON ----------- Plasma Cannon Heavy Assault Rifle Advanced EMP Blaster > --- INVENTORY -------- Cooled Ion Engine Wheel Medium Storage Unit High-capacity Storage Unit High-capacity Matter Pod Advanced Sensor Array Advanced Sensor Array Advanced Targeting Computer Hardened Light Armor Plating Hardened Medium Armor Plating Improved Medium Armor Plating Pulse Rifle Wave Gun Light Assault Rifle Heavy Assault Rifle Enhanced Coil Gun Improved Grenade Launcher Katana [Rating: 51] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Advanced Targeting Computer Device Cryofiber Web Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Advanced System Shield Protection Improved Weapon Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Advanced EMP Blaster Slashing Weapon Katana Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 1 | . . . . . . . 1 Propulsion 1 | . . . . 1 . . . Utility 7 | . . 1 . 1 2 2 1 Weapon 1 | . . 1 . . . . . Parts Attached 134 | 6 12 24 12 20 20 5 35 Power 15 | 1 1 4 1 1 1 . 6 Engine 7 | 1 . 2 1 . 1 . 2 Core 8 | . 1 2 . 1 . . 4 Reactor . | . . . . . . . . Propulsion 28 | 2 4 10 5 3 1 . 3 Treads . | . . . . . . . . Leg 12 | 2 4 6 . . . . . Wheel 16 | . . 4 5 3 1 . 3 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 40 | 1 1 4 1 7 10 2 14 Device 11 | . 1 2 . . 4 . 4 Storage 7 | 1 . 1 . 1 2 1 1 Processor 8 | . . 1 1 4 . 1 1 Hackware 1 | . . . . . . . 1 Protection 13 | . . . . 2 4 . 7 Artifact . | . . . . . . . . Weapon 51 | 2 6 6 5 9 8 3 12 Energy Gun 7 | . 4 1 . . 1 . 1 Energy Cannon 2 | . . . . . 1 . 1 Ballistic Gun 24 | 2 2 3 3 6 3 . 5 Ballistic Cannon . | . . . . . . . . Launcher 6 | . . . . . 2 1 3 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 11 | . . 2 2 3 1 2 1 Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . 1 Parts Lost 30 | . 1 7 3 1 . . 18 Power 4 | . . . 1 . . . 3 Propulsion 8 | . . 2 2 . . . 4 Utility 6 | . . . . . . . 6 Weapon 12 | . 1 5 . 1 . . 5 Highest Loss Streak 13 | . 1 3 2 1 . . 13 Average Slot Usage (%) 88 | . 86 91 96 89 92 93 75 Engine 5 | . 7 8 8 1 4 6 4 Core 3 | . 7 2 2 7 2 . 3 Leg 6 | . 28 17 . . . . . Wheel 11 | . . 3 21 18 15 13 8 Device 9 | . 1 17 11 3 12 13 8 Storage 13 | . 14 11 11 15 15 20 12 Processor 10 | . . 3 10 15 15 20 15 Protection 1 | . . . . 3 1 . 4 Energy Gun 5 | . 9 16 . . 7 1 . Energy Cannon 1 | . . . . . 2 . 2 Ballistic Gun 13 | . 18 6 17 24 10 13 5 Slashing Weapon 3 | . . 3 12 1 . 4 2 Naked Turns . | . . . . . . . . Heaviest Build 135 | 11 14 26 29 36 87 116 135 Greatest Support 38 | 20 20 23 20 38 38 38 38 Greatest Overweight (x) 12 | . . 2 1 . 2 3 12 Average Overweight (x) 1 | . . . 1 . 1 2 1 Largest Inventory Capacity 28 | 6 6 10 10 14 20 28 28 Average Capacity 13 | 5 6 6 10 12 19 27 21 Most Carried 20 | 3 6 10 10 14 20 19 19 Average Carried 11 | 1 4 5 9 12 19 18 14 Final Capacity 28 | 6 6 10 10 14 20 28 4 Final Carried 20 | 3 5 10 10 14 20 18 4 Class Distribution -------------------- 27% | Mutant 19% | Hauler-Gunner 15% | Scavenger-Mutant 14% | Scavenger-Gunner 11% | Hauler-Mutant 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Hauler-Gunner | -7/Factory Hauler-Mutant | -6/Factory Hauler-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Matter Collected 2112 | 241 183 268 150 383 401 . 486 Remotely . | . . . . . . . . Salvage Created 3292 | . 391 659 427 553 487 . 775 Parts 173 | . 21 43 31 30 26 . 22 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 48 | . 9 12 3 10 7 . 7 Melee 8 | . . 4 3 1 . . . Guns 29 | . 7 8 . 9 4 . 1 Cannons 3 | . . . . . . . 3 AOE 8 | . 2 . . . 3 . 3 Classes Destroyed 11 | . 1 6 1 1 1 . 1 Worker 7 | . . 1 3 . . . 3 Builder 5 | . . 1 2 1 1 . . Tunneler 5 | . . 1 2 . 2 . . Recycler 4 | . . . 2 . 1 . 1 Mechanic 1 | . . 1 . . . . . Watcher 3 | . . . . . 1 . 2 Swarmer 1 | . . . . 1 . . . Grunt 34 | . 9 7 2 5 6 . 5 Duelist 3 | . . 2 1 . . . . Sentry 8 | . . 3 . 4 1 . . Hunter 2 | . . . . . . . 2 Best Kill Streak 7 | . 3 5 3 7 7 . 3 Combat Bots Only 6 | . 3 5 3 6 4 . 2 Max Kills in Single Turn 3 | . 1 1 1 2 3 . 2 Gunslinging . | . . . . . . . . Exploded 2 | . 1 . . . 1 . 2 Melee 1 | . . 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Damage Taken 5253 | . 488 857 342 475 339 15 2737 Core 1407 | . 68 148 104 100 40 . 947 Absorbed by Shields 21 | . . 21 . . . . . Core Remaining (%) 80 | 100 72 . 37 81 94 100 . Volleys Fired 143 | . 39 26 6 28 20 4 20 Largest 3 | . 2 3 3 3 3 1 3 Hottest 179 | . 80 125 63 66 179 36 140 Shots Fired 351 | . 78 53 18 79 60 4 59 Gun 308 | . 78 53 18 79 49 . 31 Cannon 27 | . . . . . 8 . 19 Launcher 16 | . . . . . 3 4 9 Special . | . . . . . . . . Kinetic 228 | . 49 23 18 79 29 . 30 Thermal 48 | . . . . . 28 . 20 Explosive 5 | . . . . . 1 4 . Electromagnetic 70 | . 29 30 . . 2 . 9 Robot Hit Streak 20 | . 11 13 9 19 14 . 20 Robot Miss Streak 3 | . 3 2 3 3 3 . 2 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 1 . 1 . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . Shots Hit Robots 288 | . 51 55 29 63 43 . 47 Core Hits 140 | . 23 24 15 30 22 . 26 Critical Hits 1 | . . . . . 1 . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . Melee Attacks 69 | . . 18 25 6 2 3 15 Impact . | . . . . . . . . Slashing 67 | . . 18 25 6 2 3 13 Piercing 2 | . . . . . . . 2 Sneak Attacks 13 | . . 4 5 . . . 4 Combat Hostiles . | . . . . . . . . Follow-up Attacks 2 | . . . 2 . . . . Damage Inflicted 6518 | . 648 1473 1042 618 953 43 1741 Guns 2457 | . 531 539 101 546 418 . 322 Cannons 511 | . . . . . 105 . 406 Explosions 1283 | . 117 163 . . 392 43 568 Melee 2267 | . . 771 941 72 38 . 445 Ramming . | . . . . . . . . Kinetic 1523 | . 186 249 101 546 144 . 297 Thermal 1222 | . 117 163 . . 384 . 558 Explosive 159 | . . . . . 116 43 . Electromagnetic 1347 | . 345 290 . . 271 . 441 Impact . | . . . . . . . . Slashing 2267 | . . 771 941 72 38 . 445 Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . . 1 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Effects 1 | . . . . . . . 1 Message Errors 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 604 | . . 131 360 . 18 3 92 Projectiles . | . . . . . . . . Explosions 17 | . . . . . . 3 14 Melee 587 | . . 131 360 . 18 . 78 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 116 | . 6 29 . . 13 15 53 Shots 5 | . 1 1 . . 1 1 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 311 | . 204 91 . 33 244 . 311 Average Temperature 80 | . 62 37 . 18 96 . 126 Received Heat Transfer 1387 | . 279 211 27 207 159 . 504 Effects 2 | . . . . . . . 2 Interference 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 6 | . 1 1 . . . . 4 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . . . . 3 Heat Transferred 2179 | . 150 250 . . 842 . 937 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 7 | . 2 3 . . 1 . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Peak Influence 608 | . 200 162 223 175 608 291 398 Initial 249 | . . 48 54 16 54 249 142 Average 157 | . 72 82 83 97 338 275 247 Maximum Alert Level 2 | . 1 . 1 . 2 1 1 Low Security (%) 68 | 100 99 100 83 100 33 . 17 Level 1 20 | . . . 16 . . 100 82 Level 2 10 | . . . . . 66 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 1 2 . . 1 2 5 Investigation . | . . . . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 10 | . 1 2 . . 1 2 4 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 2 | . . 1 . . . 1 . Haulers Reinforced 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Distress Signals 9 | . 3 3 . 2 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 101 | . 17 21 7 10 12 2 32 Peak Tracking Total 11 | . 4 7 4 5 4 1 11 Tactical Retreats 13 | . 2 3 . . 1 . 7 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Traps Triggered 2 | . . 1 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Machines Disabled 9 | . 1 . . . . . 8 Max in Single Turn 6 | . 1 . . . . . 6 Garrison Access 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Machines Accessed 22 | . 5 2 1 4 4 . 6 Terminals 12 | . 5 2 . 1 2 . 2 Fabricators 2 | . . . . . 1 . 1 Repair Stations 3 | . . . . 1 1 . 1 Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . . 2 . . 1 Garrison Access 1 | . . . . . . . 1 Total Hacks 77 | . 16 9 1 22 13 . 16 Successful 50 | . 7 4 1 19 7 . 12 Failed 27 | . 9 5 . 3 6 . 4 Catastrophic 4 | . 1 1 . . 1 . 1 Database Lockouts . | . . . . . . . . Manual 14 | . 4 5 . 1 1 . 3 Terminals 40 | . 16 9 . 3 6 . 6 Fabricators 5 | . . . . . 4 . 1 Repair Stations 10 | . . . . 3 3 . 4 Recycling Units . | . . . . . . . . Scanalyzers 20 | . . . . 16 . . 4 Garrison Access 1 | . . . . . . . 1 Terminal Hacks 17 | . 6 3 1 2 2 . 3 Part Schematic 1 | . 1 . . . . . . Open Door 1 | . . . 1 . . . . Level Access Points 1 | . . . . . . . 1 Branch Access Points 2 | . 1 . . . 1 . . Emergency Access Points 2 | . . 1 . 1 . . . Terminal Index 1 | . . 1 . . . . . Unreport Threat 3 | . . 1 . 1 . . 1 Locate Traps 4 | . 2 . . . 1 . 1 Registered Components 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks 4 | . . . . . 4 . . Load Schematic 2 | . . . . . 2 . . Build 2 | . . . . . 2 . . Repair Station Hacks 6 | . . . . 2 1 . 3 Scan Component 4 | . . . . 1 1 . 2 Repair 2 | . . . . 1 . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 18 | . . . . 14 . . 4 Insert Component 8 | . . . . 7 . . 1 Analyze 10 | . . . . 7 . . 3 Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 4 | . 1 1 . 1 . . 1 Terminals 4 | . 1 1 . 1 . . 1 Botnet 4 | . 1 1 . 1 . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 18 | . 5 2 . 4 3 . 4 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 7 | . 1 . . 5 . . 1 Parts Built 2 | . . . . . 2 . . Matter 332 | . . . . . 332 . . Time 172 | . . . . . 172 . . Total Part Build Rating 5 | . . . . . 5 . . Parts Repaired 2 | . . . . 1 . . 1 Time 45 | . . . . 26 . . 19 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 7 | . . . . 6 . . 1 Part Schematics Acquired 6 | . . . . 5 . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Total Allies 3 | . . . 3 . . . . Largest Group 3 | . . . 3 . . . . Highest-Rated Group 40 | . . . 40 . . . . Highest-Rated Ally 16 | . . . 16 . . . . Total Orders . | . . . . . . . . Ally Attacks 16 | . . . 16 . . . . Total Damage 134 | . . . 134 . . . . Kills 4 | . . . 4 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Turns Passed 3969 | 63 519 688 679 575 605 116 724 Spaces Moved 2750 | 48 212 347 638 417 418 86 584 Core 287 | 9 . . . . . . 278 Treads . | . . . . . . . . Legs 537 | 39 212 286 . . . . . Wheels 1926 | . . 61 638 417 418 86 306 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 80 90 90 100 110 50 Average Speed 100 | 106 120 129 90 90 109 110 87 Slowest Speed 200 | 120 120 150 90 90 110 120 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 3 54 25 98 30 9 3 21 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . Scrap Searched 2 | . . . 2 . . . . Spaces Dug 24 | . . 1 . 3 . 15 5 Terrain Destroyed 83 | . 6 16 . 3 8 32 18 Melee 11 | . . 1 . 3 . 2 5 Projectile . | . . . . . . . . AOE 72 | . 6 15 . . 8 30 13 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Total 3581 | 56 410 508 707 563 512 97 728 Wait 365 | . 132 73 12 62 44 . 42 Move 2743 | 47 211 346 637 416 417 85 584 Hop . | . . . . . . . . Pick Up 50 | 3 6 8 7 14 5 . 7 Fast Attach 35 | 6 3 11 4 6 2 . 3 Attach 26 | . 1 3 2 2 2 2 14 Detach 22 | . 2 4 1 4 2 . 9 Swap 73 | . 8 10 6 12 16 3 18 Drop 57 | . 8 9 9 13 2 . 16 Fire 143 | . 39 26 6 28 20 4 20 Melee 67 | . . 18 23 6 2 3 15 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: [*Fac] / Low x2) -6/Factory -5/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 3 | -11/Scrapyard | Discovered new exit (range 14) 64 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Build established: Mutant 558 | -10/Materials | Discovered new exit (range 9) 583 | -10/Materials | Entered another Materials area 583 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 605 | -9/Materials | Discovered new exit (range 14) 946 | -9/Materials | Build established: Tank 1045 | -9/Materials | Lost 3 parts (2n1w) 1271 | -9/Materials | Entered Mines 1284 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1429 | -9/Mines | Core integrity fell below 50% 1463 | -9/Mines | Discovered new exit (range 10) 1473 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1536 | -9/Mines | Learned location of 1 exit from Materials 1536 | -9/Mines | Discovered new exit (range 5) 1659 | -9/Mines | Found a hidden stash of uninstalled traps 1807 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1950 | -9/Mines | Entered Materials 1950 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1951 | -8/Materials | Identified exit to Factory 2356 | -8/Materials | Discovered exit to Factory (range 16) 2408 | -8/Materials | Repaired Wheel 2525 | -8/Materials | Entered Factory 2525 | -7/Factory | Evolved 2 slots: Utility x2 2565 | -7/Factory | Identified exit to Lower Caves 2707 | -7/Factory | Fabricated Cld. Ion Engine (x1) 2726 | -7/Factory | Local fabrication network quarantined 2782 | -7/Factory | Fabricated Imp. Grenade Launcher? 2823 | -7/Factory | Build established: Hauler-Gunner 3122 | -7/Factory | Discovered new exit (range 6) 3130 | -7/Factory | Entered another Factory area 3130 | -6/Factory | Evolved 2 slots: Utility x2 3232 | -6/Factory | Discovered new exit (range 12) 3246 | -6/Factory | Entered another Factory area 3246 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3453 | -5/Factory | Build established: Hauler-Mutant 3470 | -5/Factory | Repaired Pulse Rifle? 3819 | -5/Factory | Lost 13 parts (3p3n3u4w) 3845 | -5/Factory | Identified exit to Factory 3879 | -5/Factory | Core integrity fell below 50% 3952 | -5/Factory | Core integrity fell below 20% 3970 | -5/Factory | Self-destructed Last Messages --------------- Purged threat record, alert level lowered. >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 03925_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F017. 03938_ Acquired Adv. System Shield. 03950_ Connecting with Fabricator... 03951_ Adv. Targeting Computer destroyed. 03954_ Nuclear Reactor explodes. 03954_ Fabricator disabled. 03955_ The unstable cave ceiling collapses. 03956_ K-01 Serf collects debris. 03960_ Cryofiber Web destroyed. 03969_ Penetrated by Slug. 03969_ Terminal disabled. 03969_ Slug penetrates Wall. 03970_ LN=O>MFZSKPUI QEFJNWZY#C Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????###+###?????????????????????? | | ?????????????????????# ########"?????????????? | | ?????????????????????# "?????????????? | | ?????????????????????# @ "?????????????? | | ????!????????????????# T" "?????????????? | | ?? |! ???????????????# ##T"?????????????? | | ??? ???????????????# #????????????????? | | ??? ] ?####?##??????# #????????????????? | | ??? ## # ###????# #????????????????? | | ??? # ##???# #????????????????? | | ? 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"""????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 27 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 375 Resistance: KI 20 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 24 Melee Accuracy 5 Target Analysis 5 Salvage Targeting 2 Defensive Hacking 14 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Cld. Ion Engine | -8/Materials | Scanalyzed Imp. Grenade Launcher | -8/Materials | Scanalyzed Imp. Weapon Shielding | -8/Materials | Scanalyzed Reactive Plating | -8/Materials | Scanalyzed Adv. Sensor Array | -8/Materials | Scanalyzed Med. Storage Unit | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cld. Ion Engine | x1 | -7/Factory Imp. Grenade Launcher | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PowerParticleDetonator Manual? 0 Play Time 01:08:06 Cumulative 210.0 hours Start 2020.09.15 @ 13:41:32 End 2020.09.15 @ 15:05:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 45 Adventurer 36 Explorer 0 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 53 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 0e426ce7-dae1-4e04-a2d5-c9a356e1fa08