Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.07 @ 22:02:03 Player: Platnium Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (45) 225 Value Destroyed (1057) 1057 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (738) 738 TOTAL SCORE: 3740 Bonus ------- Follower Combat Kills 184 Met Imprinter 300 Was Imprinted 300 Friendly Fire -46 Cogmind --------- Core Integrity 95/400 Matter 300/300 Energy 19/100 System Corruption 0% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Tactical Coordination Suite Makeshift Transmission Jammer Makeshift Hacking Suite Makeshift System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Armored Treads 0b10 Decoder Chip [Skirmisher] Self-destruct Interrupter (18) Self-destruct Interrupter (12) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Tactical Coordination Suite Makeshift Transmission Jammer Makeshift Hacking Suite Makeshift System Shield > --- WEAPON ----------- Electrolaser Grenade Launcher > --- INVENTORY -------- 0b10 Decoder Chip [Skirmisher] Heavy Particle Cannon Self-destruct Interrupter Self-destruct Interrupter [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Makeshift Hacking Suite Device Makeshift Transmission Jammer Storage Compact Battery Processor Improved Targeting Computer Hackware Makeshift Hacking Suite Protection Weapon Shielding Weapon Grenade Launcher Energy Gun Electrolaser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Mace Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 90 | 10 21 10 21 11 16 1 Power 9 | 2 2 2 1 1 1 . Engine 6 | 2 1 . 1 1 1 . Core 3 | . 1 2 . . . . Reactor . | . . . . . . . Propulsion 23 | 4 5 6 4 3 1 . Treads 4 | . . . 4 . . . Leg 13 | 2 3 4 . 3 1 . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight 4 | . 2 2 . . . . Utility 26 | 1 8 . 8 2 7 . Device 9 | 1 4 . 2 . 2 . Storage 3 | . . . 1 1 1 . Processor 5 | . 3 . 2 . . . Hackware 4 | . 1 . . . 3 . Protection 5 | . . . 3 1 1 . Artifact . | . . . . . . . Weapon 32 | 3 6 2 8 5 7 1 Energy Gun 15 | 2 4 1 4 2 2 . Energy Cannon 8 | . . . 3 2 2 1 Ballistic Gun 2 | 1 . . 1 . . . Ballistic Cannon . | . . . . . . . Launcher 5 | . 1 . . 1 3 . Special Weapon . | . . . . . . . Impact Weapon 1 | . 1 . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . 1 . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 11 | . 3 . 1 1 . 6 Power 3 | . 1 . . 1 . 1 Propulsion 4 | . 1 . 1 . . 2 Utility . | . . . . . . . Weapon 4 | . 1 . . . . 3 Highest Loss Streak 6 | . 3 . 1 1 . 6 Average Slot Usage (%) 98 | . 97 99 95 93 99 95 Engine 8 | . 5 . 4 9 11 8 Core 3 | . 8 14 6 . . . Treads 2 | . . . 17 4 . . Leg 18 | . 16 27 3 13 22 22 Device 12 | . 15 14 16 . 12 22 Processor 6 | . 11 . 6 11 5 . Hackware 14 | . . 14 11 2 21 22 Protection 5 | . . . 6 29 3 . Energy Gun 13 | . 23 17 9 19 10 8 Energy Cannon 1 | . . . 9 . . 2 Launcher 6 | . 1 . . 1 10 10 Piercing Weapon 1 | . . 10 . . . . Naked Turns . | . . . . . . . Heaviest Build 28 | 8 12 12 21 23 25 28 Greatest Support 40 | 20 26 20 40 20 25 25 Greatest Overweight (x) 3 | . 3 3 1 1 . 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 Most Carried 4 | 3 4 4 4 4 4 4 Average Carried 3 | . 2 3 2 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 Final Carried 4 | 1 3 4 3 2 4 4 Class Distribution -------------------- 45% | Hacker-Mutant 35% | Scavenger-Mutant 17% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 1340 | 302 357 158 181 151 90 101 Remotely . | . . . . . . . Salvage Created 1423 | 65 511 273 302 122 59 91 Parts 100 | 5 51 16 22 3 . 3 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 4 | . . . . . . 4 Prevented 9 | . . . . . . 9 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 32 | 1 11 7 7 4 . 2 Guns 20 | 1 8 6 2 3 . . Cannons 7 | . . . 5 1 . 1 AOE 4 | . 3 . . . . 1 Classes Destroyed 9 | 2 5 . 1 1 . . Worker 4 | 1 3 . . . . . Builder 3 | . 3 . . . . . Tunneler 1 | . 1 . . . . . Operator 1 | . 1 . . . . . Watcher 4 | . 2 . 2 . . . Swarmer 11 | . 3 3 3 2 . . Grunt 16 | 1 8 4 . 1 . 2 Brawler 1 | . . . . 1 . . Sentry 4 | . . . 4 . . . Best Kill Streak 7 | 2 7 3 4 1 . 1 Combat Bots Only 6 | 1 6 3 4 1 . 1 Max Kills in Single Turn 2 | 1 2 2 1 1 . 1 Gunslinging 1 | . . 1 . . . . Exploded 1 | . 1 . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2239 | 11 612 257 437 304 . 618 Core 554 | 11 203 35 52 46 . 207 Absorbed by Shields . | . . . . . . . Core Remaining (%) 47 | 95 . . . . . . Volleys Fired 156 | 4 67 23 28 21 1 12 Largest 2 | 2 2 2 2 2 1 1 Hottest 138 | 60 90 90 138 112 50 75 Shots Fired 236 | 8 99 28 51 37 1 12 Gun 194 | 8 87 28 33 33 1 4 Cannon 28 | . . . 18 4 . 6 Launcher 14 | . 12 . . . . 2 Special . | . . . . . . . Kinetic 6 | 4 . . 2 . . . Thermal 153 | 4 56 . 45 37 1 10 Explosive 14 | . 12 . . . . 2 Electromagnetic 63 | . 31 28 4 . . . Robot Hit Streak 14 | 3 6 14 14 5 3 5 Robot Miss Streak 5 | 1 4 2 4 5 . 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 154 | 5 61 26 34 20 1 7 Core Hits 78 | 3 37 13 11 5 1 8 Critical Hits 2 | . . . 1 1 . . Critical Kills 2 | . . . 1 1 . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2602 | 55 940 333 557 308 12 397 Guns 1594 | 55 613 333 315 232 12 34 Cannons 417 | . . . 242 75 . 100 Explosions 590 | . 327 . . . . 263 Melee . | . . . . . . . Ramming 1 | . . . . 1 . . Kinetic 17 | 10 . . 7 . . . Thermal 1336 | 45 330 . 508 307 12 134 Explosive 590 | . 327 . . . . 263 Electromagnetic 658 | . 283 333 42 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 2 | . 2 . . . . . Projectiles . | . . . . . . . Explosions 2 | . 2 . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 134 | . 134 . . . . . Shots 4 | . 4 . . . . . Rammed 3 | . 1 . . 2 . . Targets Rammed 3 | . 1 . . 2 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 470 | 6 203 234 452 470 4 165 Average Temperature 117 | 6 68 66 163 173 3 96 Received Heat Transfer 723 | 6 240 99 108 . . 270 Effects 8 | . . . 3 5 . . Shutdowns 1 | . . . . 1 . . Energy Bleed 1 | . . . 1 . . . Interference 3 | . . . . 3 . . Matter Decay 1 | . . . 1 . . . Short Circuit 1 | . . . 1 . . . Damage (minor) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . 2 2 . 1 Heat Transferred 2885 | 100 750 . 1073 703 37 222 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 355 | 25 355 191 265 141 . . Initial 91 | . 16 91 33 61 . . Average 134 | 8 201 120 132 93 . . Maximum Alert Level 1 | . 1 . 1 . . . Low Security (%) 78 | 100 32 100 84 100 . . Level 1 21 | . 67 . 15 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 4 . 2 . . . Investigation 3 | . 1 . 2 . . . Extermination . | . . . . . . . Reinforcement 3 | . 3 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 5 | . 3 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 73 | 1 36 8 13 6 . 9 Peak Tracking Total 7 | 1 7 3 4 4 . 3 Tactical Retreats 3 | . 2 . . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 2 | . 1 . . . . 1 Max in Single Turn 1 | . 1 . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 6 | . 2 . 4 . . . Terminals 3 | . 1 . 2 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 29 | . 7 . 22 . . . Successful 22 | . 5 . 17 . . . Failed 7 | . 2 . 5 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 7 | . . . . . 7 . Terminals 11 | . 3 . 8 . . . Fabricators . | . . . . . . . Repair Stations 9 | . . . 9 . . . Recycling Units 4 | . 4 . . . . . Scanalyzers 5 | . . . 5 . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 2 . 4 . . . Record 1 | . . . 1 . . . Robot Analysis 1 | . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . Repair Station Index 1 | . . . 1 . . . Alert Level 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . . . 8 . . . Scan Component 4 | . . . 4 . . . Repair 3 | . . . 3 . . . Refit 1 | . . . 1 . . . Recycling Unit Hacks 3 | . 3 . . . . . Recycle Component 1 | . 1 . . . . . Process 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer 5 | . . . 5 . . . Insert Component 2 | . . . 2 . . . Analyze 3 | . . . 3 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 2 . 4 . . . Full Trace Events 6 | . 2 . 4 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . 3 . . . Time 103 | . . . 103 . . . Parts Recycled 1 | . 1 . . . . . Recycled Matter 139 | . 139 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 151 | . . . . . 151 151 Highest-Rated Ally 39 | . . . . . 39 39 Total Orders . | . . . . . . . Ally Attacks 31 | . . . . . . 31 Total Damage 795 | . . . . . . 795 Kills 6 | . . . . . . 6 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 5244 | 123 634 528 628 469 2699 163 Spaces Moved 3172 | 116 412 344 308 276 1630 86 Core 31 | 22 6 2 . . . 1 Treads 333 | . . . 252 81 . . Legs 2536 | 3 226 341 56 195 1630 85 Wheels 179 | 91 88 . . . . . Hover . | . . . . . . . Flight 93 | . 92 1 . . . . Fastest Speed 37 | 50 37 120 120 120 120 120 Average Speed 119 | 75 93 121 153 133 120 121 Slowest Speed 200 | 120 200 200 160 160 120 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 48 | 10 46 82 29 67 91 15 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 6 | . . 1 . 1 4 . Spaces Dug . | . . . . . . . Terrain Destroyed 71 | . 53 . 5 1 . 12 Melee . | . . . . . . . Projectile 6 | . . . 5 1 . . AOE 65 | . 53 . . . . 12 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 4396 | 142 565 428 417 338 2374 132 Wait 819 | . 18 37 20 13 699 32 Move 3166 | 115 411 343 307 275 1629 86 Hop . | . . . . . . . Pick Up 82 | 10 27 5 22 8 9 1 Fast Attach 18 | . . 4 . 1 13 . Attach 26 | 6 9 . 7 3 . 1 Detach 1 | . 1 . . . . . Swap 46 | 4 12 6 14 7 3 . Drop 79 | 3 19 10 19 8 20 . Fire 156 | 4 67 23 28 21 1 12 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . 1 . . . . . Crush 2 | . . . . 2 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 73 | -11/Scrapyard | Discovered new exit (range 8) 124 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Core integrity fell below 50% 271 | -10/Materials | Lost 3 parts (1p1n1w) 390 | -10/Materials | Discovered new exit (range 13) 551 | -10/Materials | Core integrity fell below 20% 589 | -10/Materials | Build established: Scavenger-Mutant 758 | -10/Materials | Entered Mines 883 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1204 | -10/Mines | Learned location of 1 exit from Materials 1275 | -10/Mines | Discovered new exit (range 9) 1284 | -10/Mines | Learned location of Storage (-8) 1286 | -10/Mines | Entered Materials 1286 | -9/Materials | Evolved 2 slots: Utility x2 1287 | -9/Materials | Identified exit to Materials 1777 | -9/Materials | Discovered new exit (range 7) 1867 | -9/Materials | Repaired Hvy. Ion Engine 1868 | -9/Materials | Repaired Structural Scanner 1894 | -9/Materials | Repaired Lgt. Treads? 1914 | -9/Materials | Entered Mines 1944 | -9/Mines | Met a Derelict bent on vengeance 2081 | -9/Mines | Learned 8 Materials zone layouts 2213 | -9/Mines | Discovered exit to Materials (range 5) 2301 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2352 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2364 | -9/Mines | Discovered exit to Materials (range 10) 2383 | -9/Mines | Entered Zion 2450 | -7/Zion | Discovered new exit (range 14) 2574 | -7/Zion | Received a visual enhancement algorithm 2637 | -7/Zion | Build established: Mutant 3074 | -7/Zion | Build established: Hacker-Mutant 3434 | -7/Zion | Found Prototype Energy Gun 3586 | -7/Zion | Visited the Megawrench Repair Shop 3586 | -7/Zion | Megawrench repaired 5 parts 3939 | -7/Zion | Imprinted 3941 | -7/Zion | Declared Zion's savior 5082 | -7/Zion | Entered Proximity Caves 5082 | -6/Proximity Caves | Accompanied by 4 allies 5193 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5239 | -6/Proximity Caves | Core integrity fell below 50% 5245 | -6/Proximity Caves | Self-destructed Last Messages --------------- 05204_ G-50 Soldier destroyed. 05207_ XC-TR5(M) destroyed. 05207_ Adv. Heat Sink melted. 05207_ G-50 Soldier destroyed. 05213_ VU-UY0(M) suffers critical hit. 05213_ VU-UY0(M) destroyed. 05213_ L-41 Fighter destroyed. 05215_ Carbon-fiber Leg self-destruct mechanism malfunctions. 05216_ Chain reaction triggered in Lgt. Angular Momentum Engine. 05216_ G-50 Soldier destroyed. 05216_ H2-JEM(M) destroyed. 05219_ Acquired 5 matter. 05221_ Acquired Arm. Treads. 05223_ Adv. Heat Sink self-destruct mechanism malfunctions. 05232_ Carbon-fiber Leg self-destruct mechanism malfunctions. 05233_ Hvy. Particle Cannon destroyed. 05235_ Grenade Launcher destroyed. 05237_ S-27 Virus springs to life. 05241_ Aluminum Leg destroyed. 05243_ Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????###??####???????????????????????????? | | ????????????## ### ##?????????????###??????????? | | ???????????## ##???????????# ##?????????? | | ???????????# #??????????? ##????????? | | ????????????# #?????###### ##???????? | | ??????????????# ##??### ###?????? | | ????????####### #?## ??????? | | ?????#### ## ### #?????????? | | ???### #### #?????????????? | | ??## ## ### #####?????????? | | ?## #### ## =% ## ????? | | ## ###?## !@% [! g #???????? | | # ##??## #;![%! g% #???????? | | ## ### #??## #;!%;####+##### #???????? | | ?????# ##??# #;%=;s"" "?????#???????? | | ?????# ##?# ;[%;" """???????????? | | ?????## ##??## ;%!;"T """#??????????? | | ####### ##????#### ###*[#" """#??????????? | | # #?###????######? =#" #??????????? | | #### ### ##?????????? #" "#??????????? | | ????## ## #????????? #" s"#??????????? | | ????# ##???????? # #" s"???????????? | | ????# #??????? # #" "???????????? | | ????# #??????? # #####+####???????????? | | ???# ##?????? ?# ????????????????????? | | ??## #?????????"% ????????????????????? | | ?## # ##?????????###????????????????????? | | ## =%/####?????????????????????????????????? | | = #????????????????????????????????????? | | #????????????????????????????????????? | | # #???????????????????????????????????? | | # ## #???????????????????????????????????? | | # ###???????????????????????????????????? | | ## ### ##?????????????????????????????????????? | | ?####?## #?????????????????????????????????????? | | ???????## #?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 18 Energy Capacity 425 Matter Stores 370 Matter Capacity 450 Sight Range 18 Robot Scan Range 10 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 6 Armor Coverage 375 Weapon Shielding 33 Evasion (%) 62 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 22 Defensive Hacking 11 Item Schematics ----------------- Particle Gun | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call One Hack Too Far Part-time Mechanic Power Corrupts Risk Taker Robot Respite Storm Trooper The One Tourist Challenges ------------ None Game ------ Seed SlugMasterEdition Manual? 0 Play Time 02:06:34 Cumulative 4.1 hours Start 2022.03.07 @ 19:42:47 End 2022.03.07 @ 22:02:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 5 Achievement% 4 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5bc89d08-1039-40ce-8bed-4539a5603f64