Cogmind - Beta 11 X11 *** ADVENTURER MODE // 2022.03.03 @ 20:54:46 Player: IzRey Result: Destroyed self with Heavy Rocket Launcher Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (114) 570 Value Destroyed (4187) 4187 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1099) 1099 TOTAL SCORE: 9276 Bonus ------- High Alert Combat Kills 41 Follower Combat Kills 458 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 243/300 Energy 47/100 System Corruption 16% Temperature Cool (41) Movement Core (450) Ox8 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (3) ------- Heavy Rocket Launcher > --- INVENTORY (15) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Large Storage Unit Advanced Visual Processing Unit Improved Sensor Array Hacking Drone Bay (0/1) Mini Grenade Launcher Heavy Missile Launcher Greatsword Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Targeting Computer Target Analyzer System Restoration Module > --- WEAPON ----------- Molecular Deconstructor Powered Hammer > --- INVENTORY -------- Micro Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Cooling System Large Storage Unit Improved Sensor Array Improved Sensor Array Plasma Cannon Heavy Ion Cannon Makeshift Shrapnel Gun Advanced Assault Cannon Heavy Rocket Launcher Greatsword [Rating: 61] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Advanced Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility Improved Targeting Computer Device Improved Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Powered Hammer Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Weapon Molecular Deconstructor Impact Weapon Powered Hammer Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . Utility 3 | . . . 2 . 1 . . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 103 | 7 2 5 11 16 35 5 7 3 12 Power 13 | 1 1 1 1 1 4 . 2 . 2 Engine 7 | 1 . . 1 1 1 . 1 . 2 Core 6 | . 1 1 . . 3 . 1 . . Reactor . | . . . . . . . . . . Propulsion 30 | 2 1 2 3 6 8 2 3 1 2 Treads 4 | . . . 2 2 . . . . . Leg 20 | . . . . 4 8 2 3 1 2 Wheel 6 | 2 1 2 1 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 20 | 2 . 1 3 1 9 1 1 1 1 Device 13 | 1 . 1 . 1 6 1 1 1 1 Storage 3 | 1 . . 1 . 1 . . . . Processor 3 | . . . 1 . 2 . . . . Hackware . | . . . . . . . . . . Protection 1 | . . . 1 . . . . . . Artifact . | . . . . . . . . . . Weapon 40 | 2 . 1 4 8 14 2 1 1 7 Energy Gun 1 | . . . . . 1 . . . . Energy Cannon 9 | . . . . 3 3 . . 1 2 Ballistic Gun 19 | 2 . 1 4 5 4 1 . . 2 Ballistic Cannon 3 | . . . . . 1 . 1 . 1 Launcher 2 | . . . . . 1 . . . 1 Special Weapon 1 | . . . . . . 1 . . . Impact Weapon 4 | . . . . . 4 . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . . 3 1 . 1 . Parts Lost 34 | . . 2 1 5 2 2 6 . 16 Power 5 | . . . 1 1 . . 1 . 2 Propulsion 11 | . . 2 . . . 2 3 . 4 Utility 8 | . . . . 1 2 . 1 . 4 Weapon 10 | . . . . 3 . . 1 . 6 Highest Loss Streak 14 | . . 2 1 5 1 1 3 . 14 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 95 | . 100 99 98 76 99 94 89 100 97 Engine 3 | . 8 . 3 4 . 7 5 7 6 Core 3 | . 5 14 7 . 6 . 1 . . Leg 23 | . . . . 22 29 29 28 30 28 Wheel 4 | . 28 27 21 . . . . . . Device 13 | . 14 13 11 6 14 15 14 15 15 Storage 8 | . 14 14 11 9 7 7 7 7 7 Processor 12 | . . . 11 9 15 15 15 15 14 Protection 1 | . . . 9 1 . . . . . Energy Cannon 3 | . . . . 1 7 2 . 7 4 Ballistic Gun 8 | . 28 28 21 16 5 2 . . 2 Ballistic Cannon 2 | . . . . . 1 . 3 7 6 Impact Weapon 4 | . . . . . 6 7 7 7 6 Naked Turns . | . . . . . . . . . . Heaviest Build 108 | 15 15 22 104 108 103 49 43 50 49 Greatest Support 88 | 26 26 26 44 88 72 69 66 66 71 Greatest Overweight (x) 32 | . . 1 5 32 1 . 1 . . Average Overweight (x) . | . . . 3 1 . . . . . Largest Inventory Capacity 25 | 8 8 8 25 25 25 15 15 15 15 Average Capacity 15 | 7 8 8 17 25 15 15 15 15 15 Most Carried 16 | 4 8 8 12 13 16 15 15 14 15 Average Carried 12 | 2 6 7 8 10 14 14 12 11 14 Final Capacity 25 | 8 8 8 25 25 15 15 15 15 15 Final Carried 15 | 4 8 7 12 11 15 15 11 14 11 Class Distribution -------------------- 81% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Matter Collected 2880 | 294 86 179 413 468 723 235 206 30 246 Remotely 768 | 54 86 82 . 52 494 . . . . Salvage Created 4309 | 95 362 278 769 585 1040 150 398 . 632 Parts 235 | 5 21 24 50 30 71 9 6 . 19 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | 1 . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 43 | . . . . . . 22 3 . 18 Prevented 7 | . . . . . . . . . 7 Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 97 | . 6 12 15 14 22 6 9 . 13 Melee 4 | . . . . . 1 1 1 . 1 Guns 54 | . 6 12 15 14 6 . . . 1 Cannons 22 | . . . . . 14 . 3 . 5 AOE 2 | . . . . . . . . . 2 Classes Destroyed 17 | 2 1 1 5 2 2 2 2 . . Worker 3 | . . . . 1 2 . . . . Builder 2 | . . . 1 . 1 . . . . Tunneler 2 | 1 . . . . 1 . . . . Recycler 2 | 1 1 . . . . . . . . Operator 2 | . . . 1 . 1 . . . . Watcher 6 | . . . 3 . 3 . . . . Swarmer 21 | . . 9 1 4 3 2 . . 2 Grunt 39 | . 6 3 7 6 10 . 4 . 3 Brawler 3 | . . . 1 1 . . . . 1 Duelist 6 | . . . . . 2 . . . 4 Sentry 11 | . . . 6 2 1 . . . 2 Specialist 2 | . . . . . . 2 . . . Hunter 3 | . . . . 1 1 1 . . . Programmer 7 | . . . . . 5 1 . . 1 Behemoth 1 | . . . . . . . 1 . . Samaritan 1 | . . . . . . 1 . . . Thug 1 | . . . . . . . 1 . . Fireman 3 | . . . . . . . 3 . . Best Kill Streak 7 | 2 4 5 4 5 7 2 4 . 4 Combat Bots Only 5 | . 3 5 4 5 5 2 4 . 4 Max Kills in Single Turn 2 | 1 1 1 1 1 2 1 1 . 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . . . . 2 Melee 1 | . . . . . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Damage Taken 6093 | . 105 280 531 1361 1002 484 811 . 1519 Core 1216 | . 19 45 72 379 102 98 180 . 321 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 71 | 100 . 74 82 31 . . . . . Volleys Fired 297 | 4 12 22 52 52 80 24 28 . 23 Largest 3 | 2 2 2 2 2 3 2 1 . 3 Hottest 193 | 40 40 44 46 103 193 93 48 . 152 Shots Fired 532 | 8 24 44 105 100 147 29 28 . 47 Gun 323 | 8 24 44 105 96 33 5 . . 8 Cannon 177 | . . . . 4 113 5 21 . 34 Launcher 6 | . . . . . 1 . . . 5 Special 26 | . . . . . . 19 7 . . Kinetic 401 | 8 24 44 105 96 72 5 21 . 26 Thermal 99 | . . . . 4 74 5 . . 16 Explosive 6 | . . . . . 1 . . . 5 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 32 | 4 12 12 32 17 22 9 25 . 14 Robot Miss Streak 4 | 1 2 4 2 1 2 1 1 . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . . 2 2 3 . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . Shots Hit Robots 418 | 6 18 30 86 80 88 22 37 . 51 Core Hits 163 | 2 10 16 36 26 45 4 6 . 18 Critical Kills 6 | . 1 . . . 3 . 1 . 1 Critical Parts Destroyed 11 | . 1 . . 3 3 2 2 . . Critical Strikes 24 | . 2 . . 3 9 2 6 . 2 Meltdown 2 | . . . . . 2 . . . . Destroy 7 | . 2 . . 3 1 1 . . . Blast 7 | . . . . . 3 . 3 . 1 Smash 8 | . . . . . 3 1 3 . 1 Melee Attacks 77 | . . . . . 42 5 12 . 18 Impact 76 | . . . . . 42 5 12 . 17 Slashing . | . . . . . . . . . . Piercing 1 | . . . . . . . . . 1 Sneak Attacks 3 | . . . . . 2 1 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9361 | 78 236 377 1199 1157 2618 488 1200 . 2008 Guns 3626 | 78 236 377 1199 1150 397 75 . . 114 Cannons 3171 | . . . . . 1827 105 556 . 683 Explosions 502 | . . . . . . . . . 502 Melee 2055 | . . . . . 394 308 644 . 709 Ramming 7 | . . . . 7 . . . . . Kinetic 5017 | 78 236 377 1199 1150 883 75 556 . 463 Thermal 1780 | . . . . . 1341 105 . . 334 Explosive 502 | . . . . . . . . . 502 Electromagnetic . | . . . . . . . . . . Impact 2024 | . . . . . 394 308 644 . 678 Slashing . | . . . . . . . . . . Piercing 31 | . . . . . . . . . 31 Highest Corruption 16 | . . . 1 . 3 1 . . 16 Average Corruption 1 | . . . 1 . 1 1 . . 10 Corruption Purged 5 | . . . . . 3 2 . . . Corruption Blocked . | . . . . . . . . . . Effects 21 | . . . 4 . 14 1 . . 2 Message Errors 9 | . . . 2 . 5 1 . . 1 Matter Fused 4 | . . . . . 4 . . . . Heat Flow Errors 1 | . . . . . 1 . . . . Energy Discharges 2 | . . . . . 2 . . . . Data Loss (minor) 2 | . . . 1 . 1 . . . . Misfires 2 | . . . 1 . . . . . 1 Alerts 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 1027 | . . . . . 353 236 305 . 133 Projectiles 70 | . . . . . 53 . 14 . 3 Explosions 41 | . . . . . . . . . 41 Melee 916 | . . . . . 300 236 291 . 89 Knockbacks 24 | . . . . . 10 . 9 . 5 Impact 3 | . . . . . 1 . 2 . . Kinetic 18 | . . . . . 8 . 5 . 5 Secondary 3 | . . . . . 1 . 2 . . Self-Inflicted Damage 83 | . . . . . . . . . 83 Shots 2 | . . . . . . . . . 2 Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . Kicked 1 | . . . . 1 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 201 | . . 22 21 72 201 . 30 . 54 Average Temperature 25 | . . 11 6 17 61 . 30 . 28 Received Heat Transfer 2522 | . 78 93 213 756 273 24 757 . 328 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 10 | . . . . . . 1 4 . 5 Impact Corruptions 40 | . . . . . 7 13 14 . 6 Robots Melted 2 | . . . . . 2 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 4 | . . . . . 3 . . . 1 Heat Transferred 2860 | . . . . . 2138 148 . . 574 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Peak Influence 522 | 10 211 280 522 307 182 . . . . Initial 129 | . 5 69 71 129 35 . . . . Average 136 | 3 104 207 353 148 55 . . . . Maximum Alert Level 2 | . 1 1 2 1 . . . . . Low Security (%) 77 | 100 99 49 16 79 100 . . . . Level 1 17 | . . 50 48 20 . . . . . Level 2 5 | . . . 34 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 17 | . 2 1 4 1 8 . . . 1 Investigation 7 | . 2 . 2 . 3 . . . . Extermination 4 | . . . . . 4 . . . . Reinforcement 4 | . . . 2 1 1 . . . . Assault 2 | . . 1 . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Distress Signals 5 | . 1 . 1 3 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 156 | . 12 16 37 18 30 10 11 . 22 Peak Tracking Total 10 | . 6 4 10 7 5 4 4 . 7 Tactical Retreats 7 | . . 1 1 . 1 . 3 . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Traps Triggered 11 | . 2 . 2 2 5 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Machines Disabled 1 | . . . . . . 1 . . . Max in Single Turn 1 | . . . . . . 1 . . . Garrison Access 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Machines Accessed 24 | . . 3 2 5 11 2 . 1 . Terminals 16 | . . 2 2 4 8 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access 2 | . . . . . 2 . . . . Total Hacks 56 | . . 8 5 14 20 5 . 4 . Successful 42 | . . 7 3 12 11 5 . 4 . Failed 14 | . . 1 2 2 9 . . . . Catastrophic 3 | . . . 1 1 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 29 | . . 4 6 8 8 1 . 2 . Terminals 37 | . . 7 5 10 15 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers 4 | . . . . 4 . . . . . Garrison Access 4 | . . . . . 4 . . . . Terminal Hacks 24 | . . 5 1 3 6 5 . 4 . Record 8 | . . 1 . 2 1 4 . . . Part Schematic 4 | . . . . . . . . 4 . Open Door 2 | . . 1 . . . 1 . . . Level Access Points 1 | . . . . . 1 . . . . Branch Access Points 4 | . . 1 1 1 1 . . . . Unreport Threat 1 | . . . . . 1 . . . . Dispatch Records 1 | . . . . . 1 . . . . Patrol Status 1 | . . 1 . . . . . . . Zone Layout 2 | . . 1 . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . Retrieve Components 1 | . . . . . 1 . . . . Scanalyzer 4 | . . . . 4 . . . . . Insert Component 2 | . . . . 2 . . . . . Analyze 2 | . . . . 2 . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 12 | . . 2 2 5 3 . . . . Terminals 12 | . . 2 2 5 3 . . . . Track 1 | . . 1 . . . . . . . Botnet 10 | . . 1 2 4 3 . . . . Disrupt 1 | . . . . 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used 1 | . . . . . 1 . . . . Hacking Detections 13 | . . 1 2 3 7 . . . . Full Trace Events 5 | . . 1 . 1 3 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . . . . 2 . . . 4 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Total Allies 11 | . . 1 3 . 3 . . 4 . Largest Group 4 | . . 1 1 . 3 2 . 4 4 Highest-Rated Group 152 | . . 31 5 . 93 57 . 152 152 Highest-Rated Ally 41 | . . 31 5 . 31 31 . 41 41 Total Orders 3 | . . . 3 . . . . . . EXPLORE 3 | . . . 3 . . . . . . Ally Attacks 106 | . . 10 28 . 15 18 . . 35 Total Damage 1310 | . . 166 101 . 246 186 . . 611 Kills 19 | . . 3 6 . 1 4 . . 5 Allies Corrupted 1 | . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . . . 1 2 1 1 Drone Launches 21 | . . . 16 . . . . . 5 Drone Recoveries 19 | . . . 15 . . . . . 4 Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Turns Passed 10797 | 63 217 756 978 1095 3256 1164 1055 1385 828 Spaces Moved 7412 | 42 171 725 566 343 2251 867 751 1128 568 Core 4 | 1 . . . 3 . . . . . Treads 70 | . . . 13 57 . . . . . Legs 5848 | . . . . 283 2251 867 751 1128 568 Wheels 1490 | 41 171 725 553 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 90 95 192 120 120 120 120 120 Average Speed 124 | 88 90 91 129 242 123 120 120 120 120 Slowest Speed 1650 | 90 90 95 465 1650 192 120 190 120 125 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 65 | 3 47 99 68 29 57 88 90 90 84 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 4 | . . 1 . . . 1 . 2 . Known Exits Taken 2 | . . . 1 . 1 . . . . Unknown Exits Taken 7 | 1 1 1 . 1 . 1 1 1 . Scrap Searched 17 | . . 1 . . . 9 2 3 2 Spaces Dug 52 | . . . . 4 48 . . . . Terrain Destroyed 114 | . . . . 4 54 . . . 56 Melee 30 | . . . . . 30 . . . . Projectile 26 | . . . . 4 17 . . . 5 AOE 58 | . . . . . 7 . . . 51 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Total 8333 | 56 209 772 711 509 2500 935 847 1159 635 Wait 344 | . 19 18 65 89 45 25 49 26 8 Move 7403 | 41 170 724 565 342 2250 866 750 1127 568 Hop . | . . . . . . . . . . Pick Up 47 | 4 4 1 7 6 15 6 . 2 2 Fast Attach 44 | 7 1 1 6 7 18 . 2 1 1 Attach 26 | . . 2 1 6 2 4 5 1 5 Detach 14 | . . . 4 1 6 . 1 1 1 Swap 33 | . 1 2 4 3 15 1 . 1 6 Drop 47 | . 2 2 7 2 27 4 . . 3 Fire 297 | 4 12 22 52 52 80 24 28 . 23 Melee 77 | . . . . . 42 5 12 . 18 Ram . | . . . . . . . . . . Kick 1 | . . . . 1 . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 3 exits: *Fac / Sto x2) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 9) 272 | -10/Materials | Discovered new exit (range 6) 281 | -10/Materials | Entered Mines 306 | -10/Mines | Build established: Mutant 321 | -10/Mines | Met a Derelict testing a Signal Generator 352 | -10/Mines | Met a Derelict bent on vengeance 416 | -10/Mines | Found the Drone Emporium 420 | -10/Mines | Found Prototype Device 420 | -10/Mines | Identified Splice Drone Bay 487 | -10/Mines | Learned location of 1 exit from Materials 516 | -10/Mines | Learned location of Zion (-7) 699 | -10/Mines | Discovered new exit (range 11) 749 | -10/Mines | Discovered new exit (range 11) 861 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1037 | -10/Mines | Entered Materials 1037 | -9/Materials | Evolved 2 slots: Utility x2 1038 | -9/Materials | Identified exit to Materials 1401 | -9/Materials | Discovered new exit (range 8) 1452 | -9/Materials | Build established: Scavenger-Mutant 1458 | -9/Materials | Identified exit to Mines 2015 | -9/Materials | Entered another Materials area 2015 | -8/Materials | Evolved 2 slots: Propulsion x2 2255 | -8/Materials | Lost 5 parts (1p1u3w) 2301 | -8/Materials | Build established: Mutant 2350 | -8/Materials | Core integrity fell below 50% 2546 | -8/Materials | Discovered new exit (range 11) 2676 | -8/Materials | Identified exit to Storage 3110 | -8/Materials | Entered Factory 3110 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4736 | -7/Factory | Identified exit to Factory 4813 | -7/Factory | Identified exit to Lower Caves 5499 | -7/Factory | Allied Derelicts emerged from ambush trap array 6366 | -7/Factory | Entered Lower Caves 6366 | -7/Lower Caves | Accompanied by 2 allies 6370 | -7/Lower Caves | Encountered a Warlord checkpoint 6396 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6692 | -7/Lower Caves | Learned location of Extension (-6) 6747 | -7/Lower Caves | Discovered new exit (range 14) 6770 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 6783 | -7/Lower Caves | Found Prototype Special Weapon 6793 | -7/Lower Caves | Identified Molecular Deconstructor 6961 | -7/Lower Caves | Learned 8 Research zone layouts 7041 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 7304 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 7530 | -7/Lower Caves | Entered another Lower Caves area 7553 | -7/Lower Caves | Learned location of 1 exit from Factory 7574 | -7/Lower Caves | Discovered exit to Factory (range 6) 7737 | -7/Lower Caves | Learned Factory terminal intel 7764 | -7/Lower Caves | Spotted B-75 Beast 7824 | -7/Lower Caves | Destroyed B-75 Beast 7853 | -7/Lower Caves | Lost 3 parts (1p2n) 8027 | -7/Lower Caves | Ambushed by wild Derelicts 8107 | -7/Lower Caves | Encountered a Warlord checkpoint 8338 | -7/Lower Caves | Discovered new exit (range 7) 8340 | -7/Lower Caves | Core integrity fell below 50% 8585 | -7/Lower Caves | Entered Zion 8856 | -7/Zion | Given the Hacking Drone Bay 8859 | -7/Zion | Found Prototype Device 8859 | -7/Zion | Identified Hacking Drone Bay 9072 | -7/Zion | Imprinted 9074 | -7/Zion | Declared Zion's savior 9164 | -7/Zion | Given A8's code to call for help 9310 | -7/Zion | Found CR-A16's Pointy Stick 9411 | -7/Zion | Received a visual enhancement algorithm 9803 | -7/Zion | Discovered new exit (range 16) 9970 | -7/Zion | Entered Proximity Caves 9970 | -6/Proximity Caves | Accompanied by 4 allies 10118 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10443 | -6/Proximity Caves | Build established: Scavenger-Mutant 10709 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 10777 | -6/Proximity Caves | Core integrity fell below 20% 10781 | -6/Proximity Caves | System corruption reached 10% 10796 | -6/Proximity Caves | Crushed by falling debris 10798 | -6/Proximity Caves | Destroyed self with Heavy Rocket Launcher Last Messages --------------- 10790_ Lgt. Angular Momentum Engine destroyed. 10790_ System corrupted by crushing effect (+4). 10791_ Corrupted Lgt. Treads self-destruct mechanism malfunctions. 10791_ The unstable cave ceiling collapses. 10792_ Imp. Cooling System destroyed. 10795_ System corrupted: FCS attempts to trigger Plasma Cannon. 10795_ System corrupted: Plasma Cannon misfires. 10795_ B-48 Gladiator heat spikes uncontrollably. 10795_ Plasma Cannon destroyed. 10796_ B-48 Gladiator heat damages Mace. 10796_ Corrupted Lgt. Treads self-destruct mechanism malfunctions. 10796_ The unstable cave ceiling collapses. 10796_ Crushed by falling debris. 10797_ The unstable cave ceiling collapses. 10798_ G-67 Veteran destroyed. 10798_ B-48 Gladiator destroyed. 10798_ Imp. Cooling System destroyed. 10798_ Destroyed Imp. Cooling System. Map ----- +----------------------------------------------------+ | ##### ## ###### ##??#####?????????????? | | ### #????# #### #??????####???? | | =% ### #??### ## #?????# ????? | | !#### ## #??# #????? ????? | | #?## ## #??## ##???? ????? | | ### ## #### ##???# #???? #????? | | ####??# ##????## ## ##??? ##?### | | #?????## ##??????# ### #??? ## | | ####??????###???????#####?# #??? | | #????????????????????????# #### | | #????????????????###????# # | | ## #???????????????## #??## ######## # | | #?# ##???????????????# ### #"""" # # #?? | | ???###????????????????# # # #???? | | ?????????????????????## # / #???? | | ?????????????????????# ##+# # ####? | | ?????????????????????# #### # ??# #? | | ?????????????????????# #### #???# #? | | ????????????????????## ## ###### # ##? | | ????????????????????# % #######?? | | ????????????????????# ####???????? | | ?##### ?????????????# #??????????? | | # ????????????# #??????????? | | ????????????# ## # #??????????? | | ??????????? ?## g #??????????? | | #?????????????? ???# #@ % % #?????????? | | #???????????????????# #%b*%[= #??????????? | | #????????????????????## %= ## #??????????? | | ?????????####??????????# #?????????????? | | ???????# ???????????###### #????????????? | | ##???## #?????????????????? ??????????? | | #### #???????????????????# ?????????? | | ## #????????????????????# ????????? | | #??????????????????????###### ##????????? | | ##?????????????????????????????##?????????? | | ###????????????????????????????????????????? | | ### ##??????????????????????????????????????? | | #?# ##?????????????????????????????????????? | | #### ###???????????????????????????????????? | | ### ## ##??????????????????????????????????? | | #??## # ##?????????????????????????????????? | | ##### # # ##????????????????????????????????? | | ###??????????????????????????????? | | # ##?????????????????????????????? | | ###### # # #?????????????????????????????? | | ???## # ##?????????????????????????????? | | ???# ## #?????????????????????????????? | | ???# # #?????????????????????????????? | | ???#### ##????????????????????????????? | | ?????### # ## #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Proton Missile Launcher | -8/Materials | Scanalyzed Plasma Cannon | -8/Materials | Scanalyzed Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Slippery One Challenges ------------ None Game ------ Seed ThunderMiningRouter Manual? 0 Play Time 02:17:04 Cumulative 428.0 hours Start 2022.02.28 @ 21:42:49 End 2022.03.03 @ 20:54:46 Sessions 12 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 0 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 49 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b4f5b25f-0f14-4372-bb91-7661ea26c742