Cogmind - Beta 10.2 *** ADVENTURER MODE // 2022.01.13 @ 00:51:30 Player: WildValentine Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (13) 65 Value Destroyed (280) 280 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1285 Bonus ------- None Cogmind --------- Core Integrity 365/400 Matter 229/300 Energy 102/125 System Corruption 0% Temperature Cool (494) Movement Hovering (66) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Aluminum Leg Hover Unit Hover Unit > --- UTILITY (3) ------ Small Storage Unit Targeting Computer > --- WEAPON (2) ------- Medium Laser Spread Laser > --- INVENTORY (6) ---- Ion Engine Heat Sink High-capacity Battery (400) Large Matter Pod (62) Propulsion Shielding Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Hover Unit Hover Unit > --- UTILITY ---------- Small Storage Unit Targeting Computer > --- WEAPON ----------- Improved EM Shotgun Spread Laser > --- INVENTORY -------- Ion Engine Heat Sink High-capacity Battery Large Matter Pod Propulsion Shielding Medium Laser [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Hover Unit Leg Aluminum Leg Hover Unit Hover Unit Utility Small Storage Unit Storage Small Storage Unit Processor Targeting Computer Weapon Assault Rifle Energy Gun Spread Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 17 | 6 4 7 Power 4 | 1 1 2 Engine 4 | 1 1 2 Core . | . . . Reactor . | . . . Propulsion 6 | 2 2 2 Treads . | . . . Leg 4 | 2 . 2 Wheel . | . . . Hover 2 | . 2 . Flight . | . . . Utility 2 | 1 1 . Device . | . . . Storage 1 | 1 . . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 5 | 2 . 3 Energy Gun 3 | . . 3 Energy Cannon . | . . . Ballistic Gun 2 | 2 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 2 | . . 2 Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . Average Slot Usage (%) 86 | . 89 83 Engine 12 | . 14 10 Leg 9 | . 11 7 Hover 19 | . 16 22 Storage 12 | . 14 11 Processor 7 | . 4 11 Energy Gun 5 | . . 11 Ballistic Gun 19 | . 28 11 Naked Turns . | . . . Heaviest Build 13 | 13 13 13 Greatest Support 20 | 20 20 12 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 6 | 6 6 6 Average Capacity 5 | 4 6 6 Most Carried 6 | 3 6 6 Average Carried 4 | 1 3 5 Final Capacity 6 | 6 6 6 Final Carried 6 | 2 6 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 511 | 252 184 75 Remotely . | . . . Salvage Created 425 | . 184 241 Parts 32 | . 21 11 Haulers Intercepted 3 | . 1 2 Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 9 | . 5 4 Guns 9 | . 5 4 Classes Destroyed 5 | . 4 1 Hauler 3 | . 1 2 Watcher 1 | . 1 . Swarmer 3 | . 3 . Grunt 5 | . 2 3 Sentry 1 | . . 1 Best Kill Streak 4 | . 4 3 Combat Bots Only 4 | . 4 2 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 214 | . 36 178 Core 44 | . 9 35 Absorbed by Shields . | . . . Core Remaining (%) 98 | 100 96 . Volleys Fired 34 | . 14 20 Largest 2 | . 2 2 Hottest 115 | . 40 115 Shots Fired 68 | . 28 40 Gun 68 | . 28 40 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 50 | . 28 22 Thermal 18 | . . 18 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 32 | . 9 32 Robot Miss Streak 4 | . 2 4 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 54 | . 18 36 Core Hits 27 | . 8 19 Critical Hits 1 | . 1 . Critical Kills 1 | . 1 . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 679 | . 204 475 Guns 679 | . 204 475 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 457 | . 204 253 Thermal 222 | . . 222 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . 1 . Average Corruption 1 | . 1 . Corruption Purged . | . . . Effects 1 | . 1 . Message Errors 1 | . 1 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 494 | . . 494 Average Temperature 200 | . . 200 Received Heat Transfer 111 | . . 111 Effects 1 | . . 1 Shutdowns 1 | . . 1 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 446 | . . 446 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 205 | . 158 205 Initial 56 | . . 56 Average 83 | . 60 128 Maximum Alert Level 1 | . . 1 Low Security (%) 99 | 100 100 98 Level 1 . | . . 1 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 2 | . . 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 14 | . 8 6 Peak Tracking Total 4 | . 4 4 Tactical Retreats 2 | . 1 1 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 3 | . 2 1 Terminals 3 | . 2 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 7 | . 3 4 Successful 6 | . 3 3 Failed 1 | . . 1 Catastrophic . | . . . Database Lockouts . | . . . Manual 7 | . 3 4 Terminals 7 | . 3 4 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . . 1 Terminal Index 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 5 | . 3 2 Terminals 5 | . 3 2 Botnet 3 | . 2 1 Operators 2 | . 1 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 1 1 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 464 | 63 188 213 Spaces Moved 327 | 48 156 123 Core 14 | 14 . . Treads . | . . . Legs 89 | 34 55 . Wheels . | . . . Hover 224 | . 101 123 Flight . | . . . Fastest Speed 50 | 50 56 56 Average Speed 80 | 99 78 75 Slowest Speed 126 | 120 120 126 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 16 | 5 29 14 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 458 | 63 192 203 Wait 55 | . 8 47 Move 325 | 47 155 123 Hop . | . . . Pick Up 17 | 9 8 . Fast Attach 6 | . . 6 Attach 8 | 6 1 1 Detach . | . . . Swap 3 | . 3 . Drop 10 | 1 3 6 Fire 34 | . 14 20 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Discovered new exit (range 13) 152 | -10/Materials | Discovered new exit (range 13) 252 | -10/Materials | Entered another Materials area 252 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 263 | -9/Materials | Discovered new exit (range 15) 304 | -9/Materials | Build established: Mutant 465 | -9/Materials | Self-destructed Last Messages --------------- 00359_ Acquired Prototype Energy Gun. 00359_ Identified Imp. EM Shotgun. 00360_ Dropped Assault Rifle. 00362_ Acquired Spread Laser. 00384_ Dropped Aluminum Leg. 00384_ Acquired Aluminum Leg. 00397_ Dropped Lgt. Ion Engine. 00398_ Acquired Prototype Engine. 00398_ Identified Cld. Ion Engine. 00398_ Imp. EM Shotgun permanently disabled. 00398_ Malfunction: Power surge. 00399_ Dropped Faulty Cld. Ion Engine. 00400_ Dropped Broken Imp. EM Shotgun. 00401_ Acquired Lgt. Ion Engine. 00438_ A-02 Transporter distress signal alerts nearby ally. 00443_ W-16 Scout distress signal alerts nearby ally. 00444_ A-02 Transporter destroyed. 00450_ G-34 Mercenary destroyed. 00462_ G-47 Trooper destroyed. 00464_ Power failure, Lgt. Ion Engine shutdown. 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