Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.26 @ 15:27:04 Player: Demise Result: Destroyed self via exploding Nuclear Reactor Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (182) 910 Value Destroyed (5733) 5733 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (1499) 1499 TOTAL SCORE: 11942 Bonus ------- High Alert Combat Kills 1333 Follower Combat Kills 188 Friendly Fire -22 Cogmind --------- Core Integrity 0/700 Matter 237/300 Energy 100/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved VTOL Module Improved Medium Armor Plating Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Experimental Sensor Array Improved Signal Interpreter Hacking Suite System Shield > --- WEAPON ----------- Guided Missile Launcher > --- INVENTORY -------- Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Medium Storage Unit High-capacity Matter Pod Improved Signal Interpreter Advanced Targeting Computer Armor Integrity Analyzer Core Shielding Hardened Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Hacking Suite System Shield System Shield Long-range Tractor Beam Recalibrator Drone Bay Drone Bay Enhanced Autogun Advanced EMP Blaster Advanced EMP Blaster Heavy Rocket Launcher Remote Datajack Spear [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Improved VTOL Module Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Launcher Advanced EMP Blaster Special Weapon Plasma Cutter Impact Weapon Makeshift Hammer Slashing Weapon Katana Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Slots Evolved 6 | . . . . . 4 . 2 . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 6 | . . . . . 4 . 2 . . Weapon . | . . . . . . . . . . Parts Attached 212 | 6 24 . 2 7 59 74 28 9 3 Power 12 | . 3 . . 1 4 1 3 . . Engine 9 | . 3 . . 1 3 1 1 . . Core 3 | . . . . . 1 . 2 . . Reactor . | . . . . . . . . . . Propulsion 34 | 2 6 . . 1 10 10 3 2 . Treads 31 | 2 6 . . 1 10 9 3 . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 3 | . . . . . . 1 . 2 . Utility 72 | 2 3 . 1 . 25 27 10 4 . Device 26 | . . . . . 11 10 3 2 . Storage 11 | 2 3 . 1 . 3 2 . . . Processor 3 | . . . . . 2 1 . . . Hackware 4 | . . . . . . 1 2 1 . Protection 28 | . . . . . 9 13 5 1 . Artifact . | . . . . . . . . . . Weapon 94 | 2 12 . 1 5 20 36 12 3 3 Energy Gun 9 | . . . . . 3 6 . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 45 | 2 9 . . 3 11 14 6 . . Ballistic Cannon . | . . . . . . . . . . Launcher 24 | . 2 . . 2 4 9 2 3 2 Special Weapon 3 | . 1 . . . . . 1 . 1 Impact Weapon 2 | . . . . . 2 . . . . Slashing Weapon 7 | . . . . . . 7 . . . Piercing Weapon 3 | . . . . . . . 3 . . Special Melee Weapon 1 | . . . 1 . . . . . . Unidentified Prototypes 5 | . . . . . 1 3 . 1 . Parts Lost 19 | . . . . . 5 5 4 2 3 Power 2 | . . . . . . . 2 . . Propulsion 6 | . . . . . 2 2 1 1 . Utility 3 | . . . . . 2 . . 1 . Weapon 8 | . . . . . 1 3 1 . 3 Highest Loss Streak 2 | . . . . . 2 2 2 2 2 Average Slot Usage (%) 97 | . 98 100 100 100 98 99 97 74 7 Engine 8 | . 13 14 14 14 4 9 3 . . Core 1 | . . . . . 4 . 3 4 . Treads 21 | . 27 28 28 28 17 17 15 9 . Device 3 | . . . . . 5 4 5 7 . Storage 28 | . 28 28 28 28 26 33 30 19 . Processor 4 | . . . . . 8 9 7 7 . Hackware 2 | . . . . . . . 13 16 . Protection 4 | . . . . . 11 7 1 1 . Energy Gun 1 | . . . . . 4 3 . . . Ballistic Gun 17 | . 26 28 16 28 13 11 11 . . Naked Turns 18 | . . . . . . . . . 18 Heaviest Build 87 | 11 42 41 41 41 75 87 85 80 5 Greatest Support 48 | 40 40 40 40 40 42 43 48 40 3 Greatest Overweight (x) 4 | . 2 1 1 1 1 4 1 3 1 Average Overweight (x) . | . . 1 . 1 1 1 1 . . Largest Inventory Capacity 28 | 8 16 16 16 16 22 28 28 28 4 Average Capacity 20 | 5 15 16 16 16 21 26 28 19 4 Most Carried 28 | 4 16 16 16 16 22 28 28 28 4 Average Carried 19 | 2 10 15 16 16 20 25 27 19 3 Final Capacity 28 | 8 16 16 16 16 22 28 28 4 4 Final Carried 28 | 3 16 16 16 16 22 27 28 4 3 Class Distribution -------------------- 45% | Hauler-Mutant 41% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Matter Collected 5527 | 280 820 72 20 151 1439 1452 539 724 30 Remotely . | . . . . . . . . . . Salvage Created 7974 | 146 755 128 . 173 2078 2542 906 1216 30 Parts 384 | 8 52 7 . 10 105 133 66 2 1 Haulers Intercepted 9 | . 1 . . . 3 4 1 . . Recyclers Shooed 4 | 1 3 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Combat Hostiles Destroyed 124 | . 14 3 . 4 41 43 14 5 . Melee 4 | . . . . . . 2 2 . . Guns 67 | . 10 3 . . 25 20 9 . . AOE 48 | . 4 . . 4 16 16 3 5 . Classes Destroyed 17 | 2 6 . . 1 2 3 2 1 . Worker 9 | . 3 1 . 1 . 1 2 . 1 Builder 13 | . . . . 1 4 3 5 . . Tunneler 7 | 2 1 1 . 2 . 1 . . . Hauler 9 | . 1 . . . 3 4 1 . . Recycler 7 | 1 2 . . . 3 1 . . . Mechanic 3 | . . . . . 1 2 . . . Operator 4 | . 2 . . . 2 . . . . Watcher 6 | . 2 . . . 1 2 1 . . Swarmer 16 | . 3 2 . . 4 4 3 . . Grunt 78 | . 11 1 . 4 31 24 7 . . Brawler 2 | . . . . . . 2 . . . Duelist 4 | . . . . . . 4 . . . Protector 3 | . . . . . . 3 . . . Sentry 14 | . . . . . 6 6 2 . . Hunter 1 | . . . . . . . 1 . . Programmer 1 | . . . . . . . 1 . . Compactor 5 | . . . . . . . . 5 . Best Kill Streak 9 | 2 5 1 . 4 9 9 9 3 1 Combat Bots Only 6 | . 3 1 . 3 6 5 4 3 . Max Kills in Single Turn 4 | 1 3 1 . 3 3 4 2 1 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . 2 . . 2 2 3 1 1 . Melee 1 | . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Damage Taken 7700 | . 417 204 . 37 2189 2443 1446 341 623 Core 1348 | . 21 58 . . 305 235 152 105 472 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 56 | 100 . . . 68 . 1 . . . Volleys Fired 467 | 5 62 12 . 10 138 126 58 41 15 Largest 2 | 2 2 2 . 2 2 2 2 1 2 Hottest 100 | 40 100 40 . 50 90 90 59 39 53 Shots Fired 815 | 10 113 24 . 20 269 232 91 41 15 Gun 703 | 10 104 24 . 17 255 210 83 . . Cannon . | . . . . . . . . . . Launcher 98 | . 7 . . 3 14 22 7 41 4 Special 14 | . 2 . . . . . 1 . 11 Kinetic 649 | 10 104 24 . 17 233 178 83 . . Thermal 13 | . 2 . . . . . . . 11 Explosive 72 | . 7 . . 3 14 4 . 41 3 Electromagnetic 80 | . . . . . 22 50 7 . 1 Robot Hit Streak 29 | 3 14 6 . 4 14 21 16 29 1 Robot Miss Streak 5 | 3 3 3 . 2 3 5 2 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 9 | . 2 . . . 6 1 . . . Max Gunslinging Chain 1 | . 1 . . . 1 1 . . . Shots Hit Robots 562 | 4 72 12 3 7 195 174 70 24 1 Core Hits 321 | 4 41 7 . 9 113 91 42 13 1 Critical Hits 7 | . 3 . . 1 . 2 1 . . Critical Kills 3 | . 3 . . . . . . . . Critical Parts Destroyed 3 | . . . . 1 . 2 . . . Melee Attacks 43 | . . . 3 . 10 15 15 . . Impact 10 | . . . . . 10 . . . . Slashing 15 | . . . . . . 15 . . . Piercing 15 | . . . . . . . 15 . . Sneak Attacks 5 | . . . 3 . 1 . 1 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 18683 | 53 1356 169 . 482 4845 5392 1822 4554 10 Guns 8118 | 53 869 161 . 160 2883 2942 1050 . . Cannons . | . . . . . . . . . . Explosions 10161 | . 484 . . 322 1853 2331 617 4554 . Melee 383 | . . . . . 109 119 155 . . Ramming 11 | . 3 8 . . . . . . . Kinetic 7268 | 53 869 161 . 160 2571 2404 1050 . . Thermal 843 | . . . . 158 202 400 73 . 10 Explosive 7290 | . 484 . . 164 1651 437 . 4554 . Electromagnetic 2888 | . . . . . 312 2032 544 . . Impact 109 | . . . . . 109 . . . . Slashing 119 | . . . . . . 119 . . . Piercing 155 | . . . . . . . 155 . . Highest Corruption 22 | . . . . . . 5 . 22 22 Average Corruption 7 | . . . . . . 4 . 14 22 Corruption Purged . | . . . . . . . . . . Effects 69 | . . . . . . 43 . 17 9 Message Errors 15 | . . . . . . 12 . 1 2 Matter Fused 8 | . . . . . . 7 . 1 . Heat Flow Errors 3 | . . . . . . 1 . 2 . Energy Discharges 8 | . . . . . . 5 . 3 . Parts Rejected 1 | . . . . . . 1 . . . Data Loss (minor) 4 | . . . . . . 3 . . 1 Data Loss (major) 2 | . . . . . . 1 . . 1 Misfires 4 | . . . . . . 3 . 1 . Misdirections 5 | . . . . . . . . 3 2 Targeting Errors 17 | . . . . . . 8 . 6 3 Weapon Failures 2 | . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 387 | . 52 . . 8 122 42 . 12 151 Projectiles . | . . . . . . . . . . Explosions 318 | . 52 . . 8 53 42 . 12 151 Melee 69 | . . . . . 69 . . . . Knockbacks 1 | . . . . . 1 . . . . Impact 1 | . . . . . 1 . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 1108 | . . . . . 84 132 . 195 697 Shots 27 | . . . . . 4 8 . 5 10 Rammed 3 | . 1 1 . . 1 . . . . Targets Rammed 3 | . 1 1 . . 1 . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 333 | . 22 2 . 5 33 333 18 154 32 Average Temperature 36 | . 6 2 . 3 7 63 8 64 24 Received Heat Transfer 2871 | . 180 75 . 21 1089 1143 363 . . Effects 1 | . . . . . . 1 . . . Energy Bleed 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 5 | . . . . . . 5 . . . Combat Hostiles 5 | . . . . . . 5 . . . Parts Fried 17 | . . . . 1 1 14 1 . . Impact Corruptions 3 | . . . . . 3 . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 924 | . . . . 200 100 487 100 . 37 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 12 | . . . . . 4 6 2 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Peak Influence 1268 | 15 244 253 . 154 949 1268 614 270 278 Initial 576 | . 9 25 . . 59 400 576 214 175 Average 385 | 6 110 77 . 41 429 838 502 244 245 Maximum Alert Level 4 | . 1 1 . . 3 4 2 1 1 Low Security (%) 42 | 100 99 86 . 100 25 . . . 8 Level 1 13 | . . 13 . . 35 . 5 100 91 Level 2 22 | . . . . . 13 25 94 . . Level 3 18 | . . . . . 25 62 . . . Level 4 2 | . . . . . . 11 . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 34 | . 4 . . 1 11 9 8 . 1 Investigation 16 | . 2 . . 1 6 3 4 . . Extermination 1 | . . . . . . . 1 . . Reinforcement 12 | . 2 . . . 4 2 3 . 1 Assault 4 | . . . . . . 4 . . . Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Construction Impeded 5 | . . . . . 2 1 2 . . Haulers Reinforced 1 | . . . . . . . 1 . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Distress Signals 12 | . 2 . . 1 6 1 2 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 196 | . 27 11 . 8 61 59 25 4 1 Peak Tracking Total 7 | . 4 3 . 3 6 7 7 3 1 Tactical Retreats 8 | . . 1 . . 3 3 . 1 . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Traps Triggered 12 | . 4 . . . 2 3 3 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Machines Disabled 25 | . 2 . . 4 4 9 . . 6 Max in Single Turn 4 | . 1 . . 3 1 1 . . 4 Garrison Access 3 | . . . . . 1 1 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Machines Accessed 42 | . 9 . 1 1 9 13 9 . . Terminals 24 | . 6 . . 1 5 10 2 . . Fabricators 2 | . . . . . . . 2 . . Repair Stations 4 | . 1 . . . 1 1 1 . . Recycling Units 7 | . 2 . . . 2 1 2 . . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access 3 | . . . . . 1 1 1 . . Total Hacks 146 | . 39 . 1 3 32 40 31 . . Successful 80 | . 26 . 1 1 17 20 15 . . Failed 65 | . 12 . . 2 15 20 16 . . Catastrophic 4 | . . . . . 1 1 2 . . Database Lockouts 1 | . 1 . . . . . . . . Manual 73 | . 21 . . 3 20 22 7 . . Terminals 80 | . 24 . . 3 17 31 5 . . Fabricators 8 | . . . . . . . 8 . . Repair Stations 22 | . 6 . . . 7 2 7 . . Recycling Units 28 | . 9 . . . 6 5 8 . . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access 6 | . . . . . 2 2 2 . . Terminal Hacks 25 | . 9 . 1 1 3 10 1 . . Record 1 | . . . 1 . . . . . . Part Schematic 2 | . . . . . 1 1 . . . Robot Schematic 1 | . . . . . . 1 . . . Robot Analysis 4 | . 1 . . 1 . 1 1 . . Prototype ID Bank 5 | . 4 . . . . 1 . . . Open Door 4 | . . . . . . 4 . . . Level Access Points 1 | . . . . . . 1 . . . Branch Access Points 2 | . 1 . . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . . Terminal Index 2 | . 1 . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . Fabricator Hacks 2 | . . . . . . . 2 . . Load Schematic 1 | . . . . . . . 1 . . Build 1 | . . . . . . . 1 . . Repair Station Hacks 16 | . 6 . . . 5 2 3 . . Scan Component 9 | . 3 . . . 3 1 2 . . Repair 7 | . 3 . . . 2 1 1 . . Recycling Unit Hacks 5 | . 2 . . . . 1 2 . . Retrieve Components 5 | . 2 . . . . 1 2 . . Scanalyzer 1 | . . . . . . . 1 . . Insert Component 1 | . . . . . . . 1 . . Garrison Access Hacks 3 | . . . . . 1 1 1 . . Seal Access 3 | . . . . . 1 1 1 . . Unauthorized Hacks 28 | . 9 . . . 8 6 5 . . Terminals 16 | . 6 . . . 6 3 1 . . Track 1 | . . . . . 1 . . . . Assimilate 1 | . . . . . . . 1 . . Botnet 12 | . 5 . . . 4 3 . . . Operators 2 | . 1 . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 12 | . 3 . . . 2 3 4 . . Reject 2 | . . . . . . 1 1 . . Recyclers 4 | . 1 . . . . 1 2 . . Mask 3 | . 1 . . . . 1 1 . . Tunnel 3 | . 1 . . . 2 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 33 | . 9 . . 1 8 8 7 . . Full Trace Events 13 | . 3 . . 1 3 3 3 . . Feedback Events 1 | . . . . . . 1 . . . Corruption 1 | . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 1 . . . Parts Built 1 | . . . . . . . 1 . . Matter 168 | . . . . . . . 168 . . Time 42 | . . . . . . . 42 . . Total Part Build Rating 4 | . . . . . . . 4 . . Parts Repaired 7 | . 3 . . . 2 1 1 . . Time 297 | . 78 . . . 138 51 30 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 31 | . 12 . . . . 10 9 . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 4 | . . . 3 . . . 1 . . Non-combat 3 | . . . 2 . . . 1 . . Combat 1 | . . . 1 . . . . . . Robot Hacks Applied 4 | . . . 3 . . . 1 . . parse_system 3 | . . . 3 . . . . . . find_chute 1 | . . . . . . . 1 . . Relay Couplers Released 1 | . . . . . 1 . . . . Machine Destruction 1 | . . . . . 1 . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Total Allies 5 | . . 3 . 1 . . 1 . . Largest Group 3 | . . 3 2 2 1 . 1 . . Highest-Rated Group 47 | . . 40 24 47 16 . 26 . . Highest-Rated Ally 31 | . . 16 16 31 16 . 26 . . Total Orders 1 | . . . . . 1 . . . . STAY 1 | . . . . . 1 . . . . Ally Attacks 46 | . . 29 . 13 4 . . . . Total Damage 485 | . . 287 . 183 15 . . . . Kills 11 | . . 7 . 4 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Robot Analysis Total 4 | . 1 . . 1 . 1 1 . . Derelict Logs Recovered 5 | . . 2 . 3 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Turns Passed 10757 | 66 1635 1103 326 1183 2347 2182 1551 257 107 Spaces Moved 4857 | 36 749 585 195 633 871 811 657 205 115 Core 215 | 16 . . . . . . . 84 115 Treads 4562 | 20 749 585 195 633 871 811 657 41 . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 80 | . . . . . . . . 80 . Fastest Speed 35 | 50 160 180 160 180 172 180 185 35 50 Average Speed 173 | 111 176 180 162 180 178 191 185 72 52 Slowest Speed 240 | 160 200 180 180 180 180 240 190 200 100 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 58 | 3 98 96 53 100 50 77 20 87 4 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 5 | . 1 1 1 . 2 . . . . Known Exits Taken 4 | . 1 . 1 . 1 1 . . . Unknown Exits Taken 3 | 1 . 1 . 1 . . . . . Scrap Searched 4 | . . 2 . 2 . . . . . Spaces Dug 25 | . . . . . 16 4 5 . . Terrain Destroyed 428 | . 14 . . 43 142 70 6 125 28 Melee 17 | . . . . . 8 4 5 . . Projectile 1 | . 1 . . . . . . . . AOE 410 | . 13 . . 43 134 66 1 125 28 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Total 6383 | 52 938 612 202 655 1391 1239 890 271 133 Wait 627 | . 84 11 . 4 249 157 116 6 . Move 4849 | 35 748 584 194 632 870 810 657 204 115 Hop . | . . . . . . . . . . Pick Up 84 | 6 14 2 1 . 27 21 9 4 . Fast Attach 46 | 3 10 . . . 10 14 3 4 2 Attach 25 | 3 1 . . . 7 5 4 4 1 Detach 9 | . . . . . 3 6 . . . Swap 141 | . 13 . 2 7 42 55 21 1 . Drop 89 | . 5 2 2 2 34 30 7 7 . Fire 467 | 5 62 12 . 10 138 126 58 41 15 Melee 43 | . . . 3 . 10 15 15 . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 3 | . 1 1 . . 1 . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / *Rec) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 16 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 7) 279 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 391 | -10/Materials | Identified exit to Mines 391 | -10/Materials | Central database locked down 612 | -10/Materials | Discovered new exit (range 16) 880 | -10/Materials | Discovered new exit (range 16) 1002 | -10/Materials | Repaired Ion Engine 1030 | -10/Materials | Repaired Assault Rifle 1057 | -10/Materials | Repaired Assault Rifle 1702 | -10/Materials | Entered Mines 1722 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1764 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1807 | -10/Mines | Met a Derelict bent on vengeance 1992 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2154 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2158 | -10/Mines | Found Prototype Device 2333 | -10/Mines | Discovered new exit (range 14) 2335 | -10/Mines | Discovered new exit (range 9) 2516 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2794 | -10/Mines | Discovered new exit (range 5) 2805 | -10/Mines | Entered Exiles 2805 | -10/Exiles | Accompanied by 2 allies 2806 | -10/Exiles | Identified exit to Mines 2850 | -10/Exiles | Met 8R-AWN 2881 | -10/Exiles | Met EX-HEX 2980 | -10/Exiles | Met EX-DEC 3025 | -10/Exiles | Learned location of Zion (-7) 3131 | -10/Exiles | Entered Mines 3131 | -9/Mines | Accompanied by 2 allies 3135 | -9/Mines | Learned location of 1 exit from Lower Caves 3238 | -9/Mines | Assembled infested the area 3243 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3329 | -9/Mines | Learned 2 Materials zone layouts 3344 | -9/Mines | Discovered new exit (range 9) 3371 | -9/Mines | Learned Materials emergency access door positions 3546 | -9/Mines | Discovered new exit (range 4) 3578 | -9/Mines | Received a Mining Laser from a helpful Derelict 4314 | -9/Mines | Entered Materials 4314 | -8/Materials | Accompanied by 1 ally 4314 | -8/Materials | Evolved 4 slots: Utility x4 4315 | -8/Materials | Identified exit to Factory 4347 | -8/Materials | Discovered new exit (range 12) 4362 | -8/Materials | Identified Exp. Sensor Array 4707 | -8/Materials | Build established: Scavenger-Mutant 5754 | -8/Materials | Garrison activated, responded to threat 5899 | -8/Materials | Repaired Missile Launcher? 5997 | -8/Materials | Identified exit to Storage 6119 | -8/Materials | Build established: Hauler-Mutant 6130 | -8/Materials | Core integrity fell below 50% 6138 | -8/Materials | Discovered exit to Factory (range 6) 6464 | -8/Materials | Repaired Broken Exp. Sensor Array 6661 | -8/Materials | Entered Storage 6881 | -8/Storage | Repaired Imp. EM Shotgun? 7061 | -8/Storage | First assault squad dispatched 7494 | -8/Storage | Used back door to open Recycling access 7494 | -8/Storage | Discovered new exit (range 5) 7512 | -8/Storage | Identified exit to Recycling 7796 | -8/Storage | Found Prototype Launcher 8458 | -8/Storage | Core integrity fell below 20% 8843 | -8/Storage | Entered Factory 8843 | -7/Factory | Evolved 2 slots: Utility x2 9073 | -7/Factory | Identified Gui. Missile Launcher 9818 | -7/Factory | Repaired Enh. Autogun 9979 | -7/Factory | Fabricated Hvy. Rocket Launcher (x1) 10230 | -7/Factory | Discovered new exit (range 3) 10254 | -7/Factory | Identified exit to Factory 10394 | -7/Factory | Sucked down chute 10394 | -7/Factory | Entered Waste 10409 | -7/Waste | EMP discharged 10409 | -7/Waste | System corruption reached 10% 10452 | -7/Waste | Destroyed C-40 Crusher 10456 | -7/Waste | Spotted C-40 Crusher 10458 | -7/Waste | Destroyed C-40 Crusher 10462 | -7/Waste | Destroyed C-40 Crusher 10478 | -7/Waste | Spotted C-40 Crusher 10484 | -7/Waste | Destroyed C-40 Crusher 10500 | -7/Waste | Spotted C-40 Crusher 10509 | -7/Waste | EMP discharged 10515 | -7/Waste | Destroyed C-40 Crusher 10537 | -7/Waste | Spotted C-40 Crusher 10559 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 10562 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10565 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 10609 | -7/Waste | EMP discharged 10628 | -7/Waste | Discovered new exit (range 11) 10642 | -7/Waste | Found Prototype Device 10642 | -7/Waste | Identified Exp. ECM Suite 10650 | -7/Waste | Identified exit to Factory 10651 | -7/Waste | Entered Factory 10651 | -7/Factory | Released all parts (8) 10661 | -7/Factory | Core integrity fell below 50% 10661 | -7/Factory | Core integrity fell below 20% 10758 | -7/Factory | Destroyed self via exploding Nuclear Reactor Last Messages --------------- 10670_ Acquired Plasma Cutter. 10672_ System corrupted: Substantial component data lost. 10693_ System corrupted: Plasma Cutter targeting data glitched. 10708_ System corrupted: Component data lost. 10719_ K-01 Serf cleans the Subcomponent Replicator. 10724_ 54TFP611XLIT&BDA6NR> W=CZNSPLGJWQVE 10724_ K-01 Serf destroyed. 10727_ Acquired 30 matter. 10738_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 10741_ O-24 Administrator uses terminal to summon reinforcements. 10741_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F012. 10741_ O-24 Administrator locks terminal. 10742_ TTTTSVXWNFPHRX VR1N#X>/ 10744_ Acquired Rocket Launcher. 10751_ System corrupted: Rocket Launcher targeting data glitched. 10751_ Plasma Cutter destroyed. 10751_ Destroyed Plasma Cutter. 10758_ Nuclear Reactor explodes. 10758_ Rocket Launcher destroyed. 10758_ Destroyed Rocket Launcher. Map ----- +----------------------------------------------------+ | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #??????????????????????? ???????????????????????? | | #?????????????????????? ???????????????????????? | | ####################### ???????????????????????? | | ???????????????????????? | | ???????????????????????? | | ??????????????????????? | | """"""??????????????????????? | | ?????????????????????? | | ###+######+##### """""""""???????????????????? | | ## T *# k ??????????????????? | | ## # """"""""" ??????????????????? | | ## """"" # ??????????????????? | | ## """"" + """"""""" ????????????? | | ## """ # ????????????? | | ## # ????????????? | | ## """""=##### #####????????????????? | | ## """"" #???# #????????????????? | | ####### """ #???# #????????????????? | | ??????# #???# #????????????????? | | ??????# """"" #???# +????????????????? | | ??????# """"" #???# @ #????????????????? | | ??????# """ #???# """ """ #????????????????? | | ??????# #???# """ """ #????????????????? | | ???????? 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""" #???# ""T"" #????????????????? | | ??????????? #???# """"" #????????????????? | | ???????????#####???# #????????????????? | | ???????????????????##############????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 375 Core Shielding 20 Evasion (%) 63 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked Nuclear Pulse Thruster | -8/Storage | Hacked Robot Schematics ------------------ A-02 Transporter | -8/Storage | Hacked Fabricated ------------ Hvy. Rocket Launcher | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmallControlDisintegrator Manual? 0 Play Time 01:30:59 Cumulative 333.3 hours Start 2021.06.26 @ 07:35:42 End 2021.06.26 @ 15:27:04 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 288 Rogue 288 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 68 Gallery% 77 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 14ba8883-c698-474f-9574-40e54f4dd2cd