Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 20:39:03

Player: Kana

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (24)      120
Value Destroyed (639)      639
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1659

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     205/300
Energy                     157/160
System Corruption          0%
Temperature                Cool (35)
Movement                   Treading (240) Ox1
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (4) ------
  High-capacity Storage Unit
                Weight Redist. System
                Hacking Suite
>               --- WEAPON (2) -------
                Beam Rifle
>               --- INVENTORY (20) ---
                    (None)

 Peak State 
------------
>       --- POWER ------------
  Light Nuclear Core
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
        Weapon Shielding
        Shield Generator
        Hacking Suite
        Hacking Suite
>       --- WEAPON -----------
        Field Laser
        Field Laser
>       --- INVENTORY --------
  Light Nuclear Core
  Small Laser
  Light Assault Rifle
        Mining Laser
[Rating: 20]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Hacking Suite
  Device                   Shield Generator
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
  Protection               Weapon Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Field Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             38   | 6   13  19  
  Power                    6    | 1   2   3   
    Engine                 3    | 1   2   .   
    Core                   3    | .   .   3   
    Reactor                .    | .   .   .   
  Propulsion               12   | 2   7   3   
    Treads                 3    | .   .   3   
    Leg                    7    | .   7   .   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  8    | 1   2   5   
    Device                 2    | .   .   2   
    Storage                3    | 1   1   1   
    Processor              .    | .   .   .   
    Hackware               2    | .   .   2   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   12   | 2   2   8   
    Energy Gun             5    | .   .   5   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          6    | 2   1   3   
    Ballistic Cannon       1    | .   1   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 15   | .   1   14  
  Power                    2    | .   .   2   
  Propulsion               4    | .   1   3   
  Utility                  3    | .   .   3   
  Weapon                   6    | .   .   6   
  Highest Loss Streak      7    | .   1   7   
  To Critical Strikes      1    | .   .   1   
Average Slot Usage (%)     82   | .   97  66  
  Engine                   7    | .   13  .   
  Core                     4    | .   .   9   
  Treads                   5    | .   .   11  
  Leg                      11   | .   18  4   
  Wheel                    4    | .   8   .   
  Device                   2    | .   .   4   
  Storage                  10   | .   18  2   
  Hackware                 7    | .   .   16  
  Protection               5    | .   8   2   
  Energy Gun               4    | .   .   10  
  Ballistic Gun            15   | .   24  4   
  Ballistic Cannon         2    | .   3   .   
Naked Turns                .    | .   .   .   
Heaviest Build             48   | 11  15  48  
  Greatest Support         46   | 32  32  46  
  Greatest Overweight (x)  4    | .   3   4   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 20   | 8   8   20  
  Average Capacity         8    | 7   8   8   
  Most Carried             5    | 5   5   5   
  Average Carried          2    | 1   2   1   
  Final Capacity           20   | 8   8   20  
  Final Carried            2    | 2   2   .   

 Class Distribution 
--------------------
 76% | Mutant
 23% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
 Hacker-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           636  | 115 293 228 
  Remotely                 .    | .   .   .   
Salvage Created            734  | .   322 412 
  Parts                    42   | .   25  17  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           3    | .   3   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  22   | .   11  11  
  Guns                     21   | .   10  11  
  Cannons                  1    | .   1   .   
Classes Destroyed          5    | .   3   2   
  Worker                   1    | .   .   1   
  Watcher                  1    | .   1   .   
  Swarmer                  8    | .   5   3   
  Grunt                    11   | .   6   5   
  Sentry                   3    | .   .   3   
Best Kill Streak           3    | .   3   2   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        285  | .    103  182  
  Missed                   75   | .    33   42   
Damage Taken               2142 | .    693  1449 
  Core                     558  | .    154  404  
  Absorbed by Shields      119  | .    .    119  
  Redirected to Shielding  52   | .    40   12   
Core Remaining (%)         69   | 100  38   .    
Volleys Fired              131  | .    53   78   
  Largest                  2    | .    2    2    
  Hottest                  126  | .    55   126  
Shots Fired                200  | .    106  94   
  Gun                      184  | .    90   94   
  Cannon                   16   | .    16   .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  150  | .    106  44   
  Thermal                  50   | .    .    50   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         13   | .    7    13   
  Robot Miss Streak        7    | .    7    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           111  | .    47   64   
  Core Hits                47   | .    25   22   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         7    | .    1    6    
    Burn                   6    | .    .    6    
    Blast                  1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1374 | .    565  809  
  Guns                     1177 | .    370  807  
  Cannons                  140  | .    140  .    
  Explosions               55   | .    55   .    
  Melee                    .    | .    .    .    
  Ramming                  2    | .    .    2    
  Kinetic                  729  | .    510  219  
  Thermal                  588  | .    .    588  
  Explosive                .    | .    .    .    
  Electromagnetic          55   | .    55   .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 2    | .    2    .    
  Impact                   .    | .    .    .    
  Kinetic                  2    | .    2    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   2    | .    .    2    
Targets Rammed             2    | .    .    2    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        332  | .    61   332  
  Average Temperature      80   | .    18   105  
  Received Heat Transfer   609  | .    177  432  
  Effects                  1    | .    .    1    
    Interference           1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             7    | .    .    7    
  Heat Transferred         1803 | .    .    1803 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             183  | .   183 171 
  Initial                  76   | .   .   76  
  Average                  73   | .   59  94  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   1   1   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           4    | .   1   3   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              38   | .   19  19  
  Peak Tracking Total      4    | .   4   3   
  Tactical Retreats        3    | .   1   2   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            2    | .   2   .   
  Indirectly               1    | .   1   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             4    | .   4   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          2    | .   2   .   
  Max in Single Turn       2    | .   2   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          4    | .   4   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                5    | .   5   .   
  Successful               3    | .   3   .   
  Failed                   2    | .   2   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   3   .   
  Record                   1    | .   1   .   
  Reprogram Traps          1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1423 | 60  709 654 
Spaces Moved               800  | 52  469 279 
  Core                     69   | 11  2   56  
  Treads                   160  | .   .   160 
  Legs                     353  | .   290 63  
  Wheels                   218  | 41  177 .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  100 50  
  Average Speed            125  | 89  112 154 
  Slowest Speed            250  | 100 200 250 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       29   | 4   67  18  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      1038 | 65  557 416 
  Wait                     18   | .   2   16  
  Move                     798  | 51  468 279 
  Hop                      .    | .   .   .   
  Pick Up                  38   | 8   13  17  
  Fast Attach              .    | .   .   .   
  Attach                   27   | 6   6   15  
  Detach                   .    | .   .   .   
  Swap                     11   | .   7   4   
  Drop                     13   | .   8   5   
  Fire                     131  | .   53  78  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    2    | .   .   2   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-9/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   19 | -11/Scrapyard | Discovered new exit (range 16)
   61 | -11/Scrapyard | Entered Materials
  164 | -10/Materials | Discovered new exit (range 15)
  321 | -10/Materials | Discovered new exit (range 11)
  328 | -10/Materials | Build established: Mutant
  579 | -10/Materials | Discovered new exit (range 5)
  674 | -10/Materials | Core integrity fell below 50%
  770 | -10/Materials | Entered another Materials area
  770 | -9/Materials  | Evolved 2 slots: Utility x2
  978 | -9/Materials  | Lost 7 parts (1p2n2u2w)
 1054 | -9/Materials  | Core integrity fell below 50%
 1093 | -9/Materials  | Build established: Hacker-Mutant
 1134 | -9/Materials  | Core integrity fell below 20%
 1170 | -9/Materials  | Lost 5 parts (1p1n1u2w)
 1420 | -9/Materials  | Build established: Mutant
 1424 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01294_ Acquired Hcp. Storage Unit.
01301_ W-16 Scout sends out distress signal.
01303_ Acquired Weight Redist. System.
01321_ Slammed into K-01 Serf.
01338_ Critical hit (Burn: +37).
01352_ Y-45 Defender suffers critical hit
  (Burn). <x2>
01359_ Critical hit (Burn: +37).
01361_ Y-45 Defender heat damages Lgt. Treads.
01362_ Y-45 Defender suffers critical hit
  (Burn).
01364_ Y-45 Defender heat spikes uncontrollably.
01364_ Lgt. Treads melted.
01364_ Heat Sink melted.
01364_ Y-45 Defender destroyed.
01376_ Acquired 51 matter.
01379_ K-01 Serf collects debris. <x4>
01415_ C-30 ARC bursts open, deploying its
  payload.
01415_ S-10 Pest unfolds itself. <x3>

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            400
Matter Stores              205
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Weapon Shielding           33
Evasion (%)                55
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StorageHypercooledJammer
  Manual?         0
Play Time         00:13:03
  Cumulative      4.2 hours
  Start           2024.04.04 @ 20:26:50
  End             2024.04.04 @ 20:39:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          13
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 42f8e7f3-ac23-4dd5-a229-9ffc5bf04853