Cogmind - Beta 12 *** ADVENTURER MODE // 2024.02.19 @ 15:24:34 Player: Baschiieep Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (48) 240 Value Destroyed (1232) 1232 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (710) 710 TOTAL SCORE: 3742 Bonus ------- Follower Combat Kills 110 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 245/300 Energy 191/340 System Corruption 22% Temperature Cool (27) Movement Core (800) Ox15 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit Compact Battery Transport Network Coupler > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Ion Engine Light Ion Engine Light Ion Engine Improved Ion Engine Medium Matter Pod (100) Improved EM Shotgun Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- (None) > --- UTILITY ---------- High-capacity Storage Unit Weight Redist. System Cloaking Device > --- WEAPON ----------- High-powered Shock Rifle Shotgun > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Improved Ion Engine Light Deuterium Engine Light Deuterium Engine Medium Matter Pod Transport Network Coupler Medium Armor Plating Shield Generator Shield Generator Improved EM Shotgun Improved EM Shotgun Light Assault Rifle Coil Gun [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Backup Propulsion I Utility High-capacity Storage Unit Device Weight Redist. System Storage High-capacity Storage Unit Processor Transport Network Coupler Protection Medium Armor Plating Weapon Improved Light Cannon Energy Gun Improved EM Shotgun Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 43 | 6 6 13 . . 18 Power 7 | 1 . 3 . . 3 Engine 6 | 1 . 2 . . 3 Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 11 | 2 2 4 . . 3 Treads 2 | . . . . . 2 Leg 9 | 2 2 4 . . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 1 3 4 . . 7 Device 5 | . . 1 . . 4 Storage 7 | 1 2 3 . . 1 Processor 2 | . 1 . . . 1 Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 10 | 2 1 2 . . 5 Energy Gun 2 | . . . . . 2 Energy Cannon . | . . . . . . Ballistic Gun 7 | 2 1 1 . . 3 Ballistic Cannon 1 | . . 1 . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 18 | . . 1 . . 17 Power 4 | . . 1 . . 3 Propulsion 1 | . . . . . 1 Utility 6 | . . . . . 6 Weapon 7 | . . . . . 7 Highest Loss Streak 12 | . . 1 . . 12 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 87 | . 96 92 100 100 68 Engine 9 | . 14 6 11 11 9 Treads 1 | . . . . . 3 Leg 21 | . 28 26 33 33 4 Device 7 | . . 9 11 11 3 Storage 13 | . 18 12 11 11 13 Processor 8 | . 5 11 11 11 3 Protection 2 | . . . . . 7 Energy Gun 2 | . . . . . 7 Ballistic Gun 13 | . 28 14 11 11 11 Ballistic Cannon 6 | . . 7 11 11 3 Naked Turns . | . . . . . . Heaviest Build 61 | 14 23 54 52 52 61 Greatest Support 36 | 20 20 36 36 36 36 Greatest Overweight (x) 20 | 1 1 3 1 1 20 Average Overweight (x) 2 | . . 1 1 1 8 Largest Inventory Capacity 20 | 8 10 20 20 20 20 Average Capacity 18 | 6 8 19 20 20 20 Most Carried 20 | 1 10 18 18 18 20 Average Carried 13 | . 7 12 18 18 11 Final Capacity 20 | 8 10 20 20 20 20 Final Carried 18 | 1 10 18 18 18 6 Class Distribution -------------------- 64% | Scavenger-Mutant 35% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Mat Min Zio Pro Matter Collected 1723 | 189 612 567 . 6 349 Remotely . | . . . . . . Salvage Created 1551 | . 678 653 . . 220 Parts 110 | . 46 51 . . 13 Haulers Intercepted 3 | . 1 2 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 17 | . . . . . 17 Prevented 1 | . . . . . 1 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Combat Hostiles Destroyed 38 | . 17 14 . . 7 Guns 31 | . 17 9 . . 5 Cannons 7 | . . 5 . . 2 Classes Destroyed 9 | . 6 2 . . 1 Worker 1 | . 1 . . . . Builder 2 | . 2 . . . . Tunneler 1 | . . 1 . . . Hauler 3 | . 1 2 . . . Watcher 3 | . 1 2 . . . Swarmer 14 | . 6 4 . . 4 Grunt 16 | . 11 3 . . 2 Brawler 1 | . . . . . 1 Sentry 7 | . . 7 . . . Best Kill Streak 7 | . 7 4 . . 4 Combat Bots Only 7 | . 7 4 . . 4 Max Kills in Single Turn 2 | . 2 2 . . 2 Gunslinging 1 | . 1 1 . . 1 Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Damage Taken 2554 | . 447 492 . . 1615 Core 530 | . 129 62 . . 339 Absorbed by Shields 37 | . . . . . 37 Regen/Repaired (Parts) 57 | . 57 . . . . Core Remaining (%) 74 | 100 48 . . . . Volleys Fired 128 | . 43 57 . . 28 Largest 2 | . 2 2 . . 2 Hottest 83 | . 43 62 . . 83 Shots Fired 254 | . 86 108 . . 60 Gun 212 | . 86 82 . . 44 Cannon 42 | . . 26 . . 16 Launcher . | . . . . . . Special . | . . . . . . Kinetic 246 | . 86 108 . . 52 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 8 | . . . . . 8 Robot Hit Streak 17 | . 12 17 . . 9 Robot Miss Streak 3 | . 2 3 . . 2 Penetration Max . | . . . . . . Secondary Targets 7 | . 5 1 . . 1 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 186 | . 66 80 . . 40 Core Hits 82 | . 31 33 1 . 17 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 2 | . 1 . . . 1 Critical Strikes 5 | . 2 2 . . 1 Destroy 3 | . 2 . . . 1 Blast 2 | . . 2 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2782 | . 836 1234 2 . 710 Guns 2149 | . 835 819 . . 495 Cannons 620 | . . 405 . . 215 Explosions . | . . . . . . Melee . | . . . . . . Ramming 13 | . 1 10 2 . . Kinetic 2687 | . 835 1224 . . 628 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 82 | . . . . . 82 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 22 | . . . . . 22 Average Corruption 17 | . . . . . 17 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 66 | . . . . . 66 Message Errors 21 | . . . . . 21 Matter Fused 16 | . . . . . 16 Heat Flow Errors 5 | . . . . . 5 Energy Discharges 10 | . . . . . 10 Data Loss (minor) 7 | . . . . . 7 Data Loss (major) 2 | . . . . . 2 Misfires 4 | . . . . . 4 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 2 | . . . . . 2 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 4 | . 1 2 1 . . Kicked 4 | . 1 2 1 . . Crushed . | . . . . . . Highest Temperature 260 | . 9 38 . . 260 Average Temperature 44 | . 4 15 . . 56 Received Heat Transfer 1010 | . 225 228 . . 557 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Peak Influence 395 | . 395 290 41 . . Initial 113 | . . 113 41 . . Average 149 | . 225 127 41 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 70 | 100 48 77 100 . . Level 1 29 | . 51 22 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 2 2 . . 1 Investigation 3 | . 2 1 . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Distress Signals 4 | . 1 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 73 | . 22 30 . . 21 Peak Tracking Total 10 | . 6 4 . . 10 Tactical Retreats 10 | . 2 1 . . 7 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Machines Accessed 7 | . 4 3 . . . Terminals 5 | . 3 2 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 19 | . 14 5 . . . Successful 12 | . 10 2 . . . Failed 7 | . 4 3 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 12 | . 9 3 . . . Fabricators . | . . . . . . Repair Stations 5 | . 5 . . . . Recycling Units 2 | . . 2 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 6 2 . . . Record 4 | . 3 1 . . . Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 4 . . . . Scan Component 2 | . 2 . . . . Repair 1 | . 1 . . . . Refit 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 4 2 . . . Full Trace Events 3 | . 2 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 3 Highest-Rated Group 152 | . . . . 152 116 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 15 | . . . . . 15 Total Damage 347 | . . . . . 347 Kills 3 | . . . . . 3 Allies Corrupted 1 | . . . . . 1 Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 1 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Mat Min Zio Pro Turns Passed 6852 | 78 639 1448 48 2347 2292 Spaces Moved 2703 | 59 395 571 25 1236 417 Core 211 | 4 . . . . 207 Treads . | . . . . . . Legs 2492 | 55 395 571 25 1236 210 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 190 190 190 Average Speed 233 | 116 120 211 190 190 518 Slowest Speed 1050 | 120 190 330 190 190 1050 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 5 56 40 6 86 56 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 2 1 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Total 3011 | 65 477 710 25 1235 499 Wait 67 | . 4 41 . . 22 Move 2698 | 58 394 570 24 1235 417 Hop . | . . . . . . Pick Up 39 | 1 19 15 . . 4 Fast Attach 9 | 6 . 3 . . . Attach 31 | . 4 9 . . 18 Detach 15 | . 1 8 . . 6 Swap 3 | . 2 1 . . . Drop 17 | . 9 4 . . 4 Fire 128 | . 43 57 . . 28 Melee . | . . . . . . Ram . | . . . . . . Kick 4 | . 1 2 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 15) 79 | -11/Junkyard | Entered Materials 305 | -10/Materials | Build established: Mutant 341 | -10/Materials | Destroyed 7 combat bots 346 | -10/Materials | Discovered new exit (range 3) 537 | -10/Materials | Discovered new exit (range 13) 669 | -10/Materials | Repaired Aluminum Leg 679 | -10/Materials | Core integrity fell below 50% 718 | -10/Materials | Entered another Materials area 718 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 943 | -9/Materials | Build established: Scavenger-Mutant 2124 | -9/Materials | Discovered new exit (range 16) 2166 | -9/Materials | Entered Mines 2173 | -9/Mines | Met a Derelict bent on vengeance 2182 | -9/Mines | Learned 2 Materials zone layouts 2207 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2214 | -9/Mines | Entered Zion 2695 | -7/Zion | Given A8's code to call for help 2910 | -7/Zion | Imprinted 2912 | -7/Zion | Declared Zion's savior 3235 | -7/Zion | Given the Hacking Drone Bay 4246 | -7/Zion | Discovered new exit (range 14) 4420 | -7/Zion | Learned Factory terminal intel 4561 | -7/Zion | Entered Proximity Caves 4561 | -6/Proximity Caves | Accompanied by 3 allies 4932 | -6/Proximity Caves | Learned Factory emergency access door positions 5347 | -6/Proximity Caves | Core integrity fell below 50% 5365 | -6/Proximity Caves | System corruption reached 10% 5398 | -6/Proximity Caves | Build established: Mutant 5409 | -6/Proximity Caves | Lost 12 parts (2p5u5w) 6832 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6839 | -6/Proximity Caves | Core integrity fell below 20% 6853 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06803_ System corrupted: FCS attempts to trigger Coil Gun. 06803_ System corrupted: Coil Gun misfires. 06820_ IF#=DRXIHV,SXB1&JVT:GCMX,S=L&LR6:C7W 06831_ G-50 Soldier springs to life. 06832_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 06836_ System corrupted: Energy discharge (-74). 06836_ Y-64 Sentinel: "REQUESTING BACKUP." 06836_ Slug penetrates Wall. 06838_ Penetrated by Slug. 06840_ Med. Armor Plating destroyed. 06843_ Penetrated by Slug. 06848_ B-48 Gladiator suffers critical hit (Burn). 06849_ Penetrated by Slug. 06850_ Slug penetrates B-48 Gladiator. 06850_ Imp. EM Shotgun destroyed. 06852_ Coil Gun destroyed. 06852_ System corrupted by crushing effect (+4). 06852_ Slug penetrates S-27 Virus. 06853_ System corrupted: Energy discharge (-129). 06853_ L-41 Fighter destroyed. Map ----- +----------------------------------------------------+ | ?????##### #???##?# ?????????????####?## ## | | ?###?????# ### ### ??????????####?????###? | | ?# #????# = ??????????# ##???????? | | ?# ##### ! * #??????????# ##??##### | | ?# ## #### #??????????# #### | | ?# ##???? #???####???# ## | | ?# ##??????# ##??# ##?# | | ?## ##???????# ##??# ### ## | | ??## ##?????????# ##??# #### | | ???# #####??????????# ##?# ! ##??# | | ???## ###????????????# #### ! #???# | | ????# ##???????????# ### #####??# | | ????# ############## ###????? | | ????# ## ###????? | | ????# ## ##?????? | | ##### #### ############ #####??????# ### | | = =### #####??????# ###??????????# ??## | | ######## ###????## ##????????????# ????? | | #??????# ##########?????????????#?????? | | #??????# ## ##?????????????????????? | | #??????# ##???#????????????????? | | #??????## ### ### #????????????????? | | #???????# ##?#### #????????????????? | | #???????### ###?????## #????????????????? | | #?????????###????????## #????????????????? | | #####?????????????????##@! ##????????????????? | | #????###???????????#b% ##?????????????????? | | #### #???#" #??????????# /s ##??????????????????? | | ???# ##?# ""#????????? gs #???????????????????? | | ??## ##" "##???????? ??????????????????? | | ??# # "##?????? Y ????????????????? | | ??# #?????# # ???????????????? | | ### #?????# #?# ?????????????? | | ## #?##### #??? ????????????? | | #???? #????# #?????"???????????? | | ### #???? #?????????????????? | | ??# ## #???? ## #?????????????????? | | ??# ##? ##???? #####? #?????????????????? | | ??## #??? ####?????#??????? ?????????????????? | | ???# #????#????????????????#?????????????????? | | ???### #???????????????????????????????????????? | | ?????## ??????????????????????????????????????? | | ??????? ?????????????????????????????????????? | | ??????? ????????????????????????????????????? | | ??????? #???????????????????????????????????? | | ??????? ####???????????????????????????????????? | | ??????? ##??????????????????????????????????????? | | ???????###???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 340 Matter Stores 494 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Cloak Strength 2 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Lgt. Fission Core | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Hvy. Shock Bomb Launcher | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Fission Core | -7/Zion | Archive Ripper | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Robot Schematics ------------------ O-24 Administrator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite System Compromised The One Tourist Challenges ------------ None Game ------ Seed GhostRecyclingAutohacker Manual? 0 Play Time 01:16:30 Cumulative 10.2 hours Start 2024.02.14 @ 14:43:47 End 2024.02.19 @ 15:24:34 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 14/SmallcapsGlow Map View 91x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c8b7dc8-a5f5-410e-a4c3-41221cc62514