Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.09 @ 22:02:19

Player: Phosphorus

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (19)       3800
Robots Destroyed (239)     1195
Value Destroyed (8423)     8423
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (4565)               4565
              TOTAL SCORE: 21023

 Bonus
-------
High Alert Combat Kills    1374
Follower Combat Kills      2521
Network Hubs Disabled      400
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -330

 Cogmind 
---------
Core Integrity             591/1000
Matter                     4/300
Energy                     106/290
System Corruption          14%
Temperature                Hot (273)
Movement                   Core (1850) Ox36
Location                   -5/Factory

 Parts 
-------
>              --- POWER (1) --------
      Improved Deuterium Engine
>              --- PROPULSION (6) ---
                   (None)
>              --- UTILITY (7) ------
               Huge Storage Unit
      Enhanced Optical Array
  Experimental Targeting Computer
               Centrium Medium Armor Plating
>              --- WEAPON (3) -------
      Advanced Variable Charge Gun
      Advanced Variable Charge Gun
               Flak Gun
>              --- INVENTORY (25) ---
      Improved Deuterium Engine
       Armored Treads
        Medium Treads
               Centrium Heavy Treads
      Improved Heat Sink
     Precision Energy Filter
      Improved Medium Armor Plating
      Improved Heavy Armor Plating
       Layered Medium Armor Plating
               Component Analysis Suite
               Z-Drone Bay (2/2)
               Gauss Rifle
               KE Penetrator
         Heavy Flak Cannon
               Antimatter Cannon

 Peak State 
------------
>              --- POWER ------------
      Improved Deuterium Engine
>              --- PROPULSION -------
        Medium Treads
      Improved Medium Treads
               Centrium Heavy Treads
               Centrium Heavy Treads
>              --- UTILITY ----------
  Experimental Heat Sink
               Huge Storage Unit
      Enhanced Optical Array
  Experimental Targeting Computer
     Precision Energy Filter
               Centrium Medium Armor Plating
               Centrium Medium Armor Plating
>              --- WEAPON -----------
      Advanced KE Penetrator
      Advanced KE Penetrator
               Antimatter Cannon
>              --- INVENTORY --------
      Improved Deuterium Engine
      Improved Deuterium Engine
       Armored Treads
        Medium Treads
               Centrium Heavy Treads
         Large Matter Pod
               Kinecellerator
      Improved Medium Armor Plating
      Improved Heavy Armor Plating
       Layered Medium Armor Plating
               Centrium Medium Armor Plating
               Component Analysis Suite
               Z-Drone Bay
      Advanced Variable Charge Gun
      Advanced Variable Charge Gun
               Gauss Rifle
               Flak Gun
      Advanced KE Penetrator
         Heavy Flak Cannon
               Missile Launcher
[Rating: 126]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Experimental Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Advanced Variable Charge Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac 
Slots Evolved              10   | .   .   .   2   .   .   .   2   .   2   .   .   .   .   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   
  Utility                  5    | .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Attached             246  | 6   7   .   25  3   .   1   12  36  49  1   19  2   4   19  14  6   .   12  30  
  Power                    18   | 1   .   .   3   .   .   .   1   3   3   .   1   .   .   1   2   2   .   .   1   
    Engine                 15   | 1   .   .   2   .   .   .   1   3   3   .   .   .   .   1   1   2   .   .   1   
    Core                   2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               54   | 2   .   .   7   2   .   1   6   5   6   .   5   .   1   7   2   2   .   2   6   
    Treads                 54   | 2   .   .   7   2   .   1   6   5   6   .   5   .   1   7   2   2   .   2   6   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  77   | 1   3   .   7   1   .   .   4   5   21  1   6   2   3   3   6   1   .   2   11  
    Device                 37   | .   .   .   1   1   .   .   .   2   15  .   4   1   1   1   3   .   .   1   7   
    Storage                3    | 1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   1   .   1   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             32   | .   .   .   5   .   .   .   4   3   5   1   2   .   2   1   3   1   .   1   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   97   | 2   4   .   8   .   .   .   1   23  19  .   7   .   .   8   4   1   .   8   12  
    Energy Gun             12   | 1   .   .   .   .   .   .   .   5   .   .   .   .   .   1   .   .   .   2   3   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          49   | 1   3   .   6   .   .   .   1   10  11  .   5   .   .   1   2   1   .   3   5   
    Ballistic Cannon       29   | .   .   .   .   .   .   .   .   7   7   .   1   .   .   6   2   .   .   3   3   
    Launcher               6    | .   1   .   2   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  19   | .   .   .   1   .   .   .   .   9   .   .   .   .   .   .   3   2   .   3   1   
  Corrupted Parts          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   
    System Corruption      56   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   56  .   
Parts Lost                 50   | .   .   .   6   .   .   .   .   1   7   .   11  .   1   .   3   2   1   .   18  
  Power                    3    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Propulsion               18   | .   .   .   3   .   .   .   .   .   1   .   4   .   .   .   1   2   1   .   6   
  Utility                  15   | .   .   .   1   .   .   .   .   1   3   .   3   .   1   .   1   .   .   .   5   
  Weapon                   14   | .   .   .   1   .   .   .   .   .   2   .   4   .   .   .   1   .   .   .   6   
  Highest Loss Streak      13   | .   .   .   2   .   .   .   .   1   1   .   5   .   1   .   2   2   1   .   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   97  100 99  100 100 100 99  99  99  100 98  100 99  99  99  92  88  86  80  
  Engine                   5    | .   14  14  6   .   .   .   8   9   6   7   5   .   .   1   5   5   6   6   4   
  Core                     2    | .   .   .   4   11  11  11  .   .   .   .   1   7   7   4   .   .   .   .   .   
  Treads                   31   | .   28  28  32  33  33  33  35  36  29  30  29  30  30  40  39  33  28  26  19  
  Device                   10   | .   .   .   3   7   11  11  9   8   13  15  17  22  14  8   5   6   6   6   7   
  Storage                  8    | .   14  14  11  11  11  11  9   9   7   7   7   7   7   6   6   6   6   6   5   
  Processor                5    | .   12  14  11  3   .   .   .   .   .   .   .   .   7   10  13  13  13  13  11  
  Protection               10   | .   .   .   7   11  11  11  17  18  16  15  12  7   7   6   5   5   6   6   11  
  Ballistic Gun            18   | .   26  28  21  22  22  22  17  16  22  23  22  23  23  10  2   12  13  4   4   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   8   16  6   6   15  8   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             133  | 12  89  89  99  101 101 101 111 114 122 118 125 125 116 124 120 118 113 125 133 
  Greatest Support         218  | 40  40  40  63  63  63  66  86  85  84  82  88  80  80  130 130 160 160 200 218 
  Greatest Overweight (x)  2    | .   2   2   1   1   1   1   1   1   1   1   2   1   1   1   1   1   .   .   .   
  Average Overweight (x)   .    | .   1   2   1   1   1   1   1   1   1   1   1   1   1   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | 7   21  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | 4   16  17  25  25  25  25  25  25  25  23  23  24  24  25  25  25  25  25  24  
  Average Carried          21   | 2   11  16  21  24  24  23  23  24  24  23  17  20  21  22  24  24  25  24  21  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 4   16  17  25  24  25  24  24  25  24  23  14  21  23  25  23  25  25  24  17  

 Class Distribution 
--------------------
 38% | Mutant
 30% | Scavenger-Gunner
 13% | Tank
 10% | Scavenger-Tank
  6% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
           Mutant | -8/Storage
             Tank | -7/Factory
             Tank | -7/Lower Caves
   Scavenger-Tank | -7/Lower Caves
 Scavenger-Gunner | -7/Zion
 Scavenger-Gunner | -6/Proximity Caves
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -6/Extension
 Scavenger-Gunner | -6/Cetus
 Scavenger-Gunner | -6/Archives
 Scavenger-Gunner | -6/Hub_04(d)
   Scavenger-Tank | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  
Matter Collected           9296 | 268  288  58   600  60   .    16   330  1420 1873 128  634  114  156  362  1372 138  58   267  1154 
  Remotely                 1520 | .    .    .    .    .    .    .    .    114  874  .    413  .    .    .    .    .    .    .    119  
Salvage Created            9094 | 60   511  .    742  .    .    18   608  1902 1971 68   644  .    74   161  425  223  .    250  1437 
  Parts                    506  | 1    39   .    43   .    .    3    49   95   88   7    38   .    6    13   28   9    .    11   76   
Haulers Intercepted        18   | .    2    .    3    .    .    .    2    6    1    .    .    .    .    .    .    .    .    1    3    
Recyclers Shooed           8    | .    .    .    2    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      48   | .    .    .    .    .    .    .    .    .    .    6    29   .    13   .    .    .    .    .    .    
  Prevented                7    | .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac 
Combat Hostiles Destroyed  165  | .   11  .   16  .   .   1   13  27  29  1   15  .   3   4   9   3   .   4   29  
  Guns                     117  | .   8   .   10  .   .   1   13  27  26  1   11  .   3   2   .   2   .   .   13  
  Cannons                  31   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   9   1   .   4   15  
  AOE                      17   | .   3   .   6   .   .   .   .   .   3   .   4   .   .   .   .   .   .   .   1   
Classes Destroyed          18   | 1   6   .   2   .   .   .   .   .   3   1   2   .   1   .   1   .   .   1   .   
  Worker                   9    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   1   .   .   .   3   2   
  Builder                  15   | .   1   .   1   .   .   .   .   .   2   .   .   .   .   .   5   .   .   .   6   
  Tunneler                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Hauler                   18   | .   2   .   3   .   .   .   2   6   1   .   .   .   .   .   .   .   .   1   3   
  Recycler                 10   | 1   1   .   .   .   .   .   .   1   5   .   .   .   .   .   .   .   .   .   2   
  Operator                 7    | .   1   .   .   .   .   .   1   3   .   .   .   .   .   .   1   .   .   1   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Watcher                  12   | .   3   .   .   .   .   .   1   1   2   .   .   .   .   1   .   1   .   2   1   
  Swarmer                  33   | .   6   .   4   .   .   1   6   .   3   .   2   .   .   3   .   .   .   .   8   
  Grunt                    68   | .   5   .   5   .   .   .   2   17  15  .   9   .   1   .   4   1   .   1   8   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Protector                3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   
  Sentry                   33   | .   .   .   7   .   .   .   5   10  4   .   2   .   .   .   2   .   .   2   1   
  Hunter                   7    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   3   
  Programmer               13   | .   .   .   .   .   .   .   .   .   4   1   .   .   .   1   1   .   .   .   6   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Cetus Guard              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Samaritan                4    | .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           10   | 1   6   .   4   .   .   1   3   7   5   1   6   .   2   3   5   2   .   6   10  
  Combat Bots Only         9    | .   3   .   4   .   .   1   3   6   5   1   6   .   2   3   3   2   .   2   9   
Max Kills in Single Turn   5    | 1   2   .   2   .   .   1   1   1   2   1   1   .   1   2   1   1   .   5   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 2    | .   2   .   2   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  NK-0LA (-6/Hub_04(d))

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  
Hostile Shots Fired        1394  | .    46   3    95   .    .    8    61   140  274  2    170  .    25   14   90   5    6    48   407  
  Missed                   359   | .    12   1    21   .    .    3    13   27   81   1    47   .    12   6    27   1    2    16   89   
Damage Taken               14889 | .    374  16   996  .    .    29   361  1316 2258 12   1442 .    194  124  1381 115  97   513  5661 
  Core                     1232  | .    92   .    117  .    .    .    22   111  219  .    41   .    .    31   190  .    .    .    409  
  Absorbed by Shields      1326  | .    .    .    .    .    .    12   149  472  324  4    365  .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    342   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   326  
  Regen/Repaired (Parts)   203   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    203  .    .    .    .    .    
Core Remaining (%)         74    | 100  .    63   .    .    .    70   .    75   .    .    .    .    62   .    .    .    .    74   .    
Volleys Fired              694   | 8    53   1    67   .    .    1    35   139  112  5    52   .    7    39   60   8    3    20   84   
  Largest                  3     | 2    2    2    2    .    .    2    2    2    3    3    3    .    3    3    3    3    3    3    3    
  Hottest                  188   | 60   60   40   46   .    .    46   46   50   75   73   76   .    76   101  154  106  106  120  188  
Shots Fired                1512  | 16   103  2    121  .    .    2    70   255  303  18   128  .    21   52   132  22   6    59   202  
  Gun                      1127  | 16   101  2    114  .    .    2    70   232  287  18   117  .    21   13   16   14   4    6    94   
  Cannon                   362   | .    .    .    .    .    .    .    .    23   13   .    6    .    .    39   116  8    2    53   102  
  Launcher                 23    | .    2    .    7    .    .    .    .    .    3    .    5    .    .    .    .    .    .    .    6    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1446  | 8    93   2    114  .    .    2    70   255  300  18   123  .    21   52   132  22   6    59   169  
  Thermal                  43    | 8    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   
  Explosive                23    | .    2    .    7    .    .    .    .    .    3    .    5    .    .    .    .    .    .    .    6    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         36    | 5    7    1    23   .    .    9    24   20   15   6    29   .    36   4    11   7    2    11   24   
  Robot Miss Streak        5     | 3    4    1    3    .    .    .    4    5    4    2    2    .    1    4    5    2    1    4    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
  Secondary Targets        21    | .    1    .    1    .    .    .    2    5    5    .    5    .    .    .    .    .    .    .    2    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    1    1    1    .    1    .    .    .    .    .    .    .    1    
Shots Hit Robots           998   | 11   52   1    97   .    .    2    51   169  195  9    98   .    16   11   80   13   4    33   156  
  Core Hits                469   | 2    28   .    37   .    .    1    28   71   75   5    51   .    5    10   39   7    2    16   92   
  Critical Kills           10    | .    1    .    1    .    .    .    .    1    1    .    1    .    .    .    .    .    .    .    5    
  Critical Parts Destroyed 10    | .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    7    
  Critical Strikes         38    | .    1    .    2    .    .    .    .    3    2    .    1    .    .    .    6    1    .    1    21   
    Destroy                21    | .    1    .    2    .    .    .    .    3    2    .    1    .    .    .    .    .    .    .    12   
    Blast                  17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    1    .    1    9    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           25270 | 107  820  29   1952 .    .    29   814  2840 3918 208  2324 .    290  283  2445 338  116  1616 7141 
  Guns                     14820 | 107  669  12   1343 .    .    29   774  2840 3570 175  1680 .    290  156  295  255  59   80   2486 
  Cannons                  6530  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    92   2086 83   57   1020 3192 
  Explosions               3517  | .    143  .    587  .    .    .    .    .    334  .    644  .    .    .    .    .    .    516  1293 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  403   | .    8    17   22   .    .    .    40   .    14   33   .    .    .    35   64   .    .    .    170  
  Kinetic                  20668 | 52   646  12   1343 .    .    29   774  2840 3570 175  1680 .    290  248  2381 338  116  1100 5074 
  Thermal                  808   | 55   23   .    .    .    .    .    .    .    126  .    .    .    .    .    .    .    .    .    604  
  Explosive                2680  | .    143  .    587  .    .    .    .    .    208  .    644  .    .    .    .    .    .    .    1098 
  Electromagnetic          711   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    516  195  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         70    | .    .    .    .    .    .    .    .    .    11   11   11   11   .    2    10   10   10   70   14   
  Average Corruption       8     | .    .    .    .    .    .    .    .    .    6    11   11   11   .    2    8    10   10   11   7    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  258   | .    .    .    .    .    .    .    .    .    66   25   36   15   .    8    43   13   4    18   30   
    Message Errors         62    | .    .    .    .    .    .    .    .    .    19   5    11   1    .    .    7    5    .    9    5    
    Matter Fused           48    | .    .    .    .    .    .    .    .    .    13   6    7    4    .    2    7    3    .    .    6    
    Heat Flow Errors       39    | .    .    .    .    .    .    .    .    .    6    6    5    4    .    2    7    2    1    3    3    
    Energy Discharges      25    | .    .    .    .    .    .    .    .    .    8    2    2    2    .    .    3    1    1    3    3    
    Parts Rejected         5     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    3    
    Parts Fused            3     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    1    .    .    .    .    
    Data Loss (minor)      25    | .    .    .    .    .    .    .    .    .    7    2    3    2    .    .    6    1    .    1    3    
    Data Loss (major)      12    | .    .    .    .    .    .    .    .    .    1    .    1    2    .    .    7    1    .    .    .    
    Misfires               15    | .    .    .    .    .    .    .    .    .    7    3    .    .    .    .    3    .    .    .    2    
    Alerts                 8     | .    .    .    .    .    .    .    .    .    3    .    2    .    .    2    .    .    1    .    .    
    Weapon Failures        16    | .    .    .    .    .    .    .    .    .    2    .    4    .    .    1    2    .    1    1    5    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            504   | .    30   .    24   .    .    .    .    .    93   20   1    .    .    .    74   .    .    54   208  
  Projectiles              295   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    74   .    .    16   205  
  Explosions               189   | .    30   .    24   .    .    .    .    .    93   .    1    .    .    .    .    .    .    38   3    
  Melee                    20    | .    .    .    .    .    .    .    .    .    .    20   .    .    .    .    .    .    .    .    .    
Knockbacks                 36    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    2    1    3    23   
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  31    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    1    1    3    19   
  Secondary                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    
Self-Inflicted Damage      359   | .    .    .    .    .    .    .    .    .    87   .    61   .    .    .    .    .    .    101  110  
  Shots                    8     | .    .    .    .    .    .    .    .    .    1    .    3    .    .    .    .    .    .    1    3    
  Rammed                   42    | .    2    1    4    .    .    .    2    .    1    4    .    .    .    2    6    .    .    .    20   
Targets Rammed             48    | .    3    1    5    .    .    .    3    1    1    4    .    .    .    2    8    .    .    .    20   
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  6     | .    1    .    1    .    .    .    1    1    .    .    .    .    .    .    2    .    .    .    .    
Highest Temperature        465   | 60   40   .    15   .    .    .    56   306  384  222  359  213  27   133  465  274  77   244  273  
  Average Temperature      82    | 32   14   .    6    .    .    .    24   81   73   87   97   95   10   34   154  128  50   70   83   
  Received Heat Transfer   3480  | .    111  .    363  .    .    .    99   639  627  .    507  .    72   .    114  36   18   93   801  
  Effects                  11    | .    .    .    .    .    .    .    .    2    .    .    2    .    .    .    6    .    .    .    1    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    
    Interference           6     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    3    .    .    .    1    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    6    
  Total Turns              154   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    23   127  
  Longest Duration         75    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    16   75   
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    5    .    
  Impact Corruptions       5     | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    1    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Heat Transferred         965   | 125  50   .    .    .    .    .    .    .    50   .    .    .    .    .    .    .    .    .    740  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  
Peak Influence             1413 | 5    115  85   322  105  .    96   267  565  715  .    .    .    .    211  975  739  389  1413 1272 
  Initial                  692  | .    3    34   .    105  .    .    28   95   256  .    .    .    .    150  22   483  295  135  692  
  Average                  289  | 1    48   50   159  67   .    45   141  234  463  .    .    .    .    143  458  577  369  632  921  
Maximum Alert Level        4    | .    .    .    1    .    .    .    1    2    3    .    .    .    .    1    3    3    1    4    4    
  Low Security (%)         50   | 100  100  100  48   100  .    100  69   55   2    .    .    .    .    92   26   .    .    25   .    
  Level 1                  21   | .    .    .    51   .    .    .    30   29   38   .    .    .    .    7    18   .    100  9    .    
  Level 2                  17   | .    .    .    .    .    .    .    .    14   54   .    .    .    .    .    34   86   .    12   7    
  Level 3                  8    | .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    20   13   .    45   72   
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    20   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          40   | .    3    .    2    .    .    .    2    4    11   .    1    .    .    1    5    .    .    8    3    
  Investigation            6    | .    1    .    .    .    .    .    .    2    2    .    .    .    .    .    1    .    .    .    .    
  Extermination            4    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    
  Reinforcement            22   | .    2    .    2    .    .    .    2    1    3    .    .    .    .    .    4    .    .    5    3    
  Assault                  2    | .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    
  Garrison                 6    | .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    3    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    1    1    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac 
Distress Signals           18   | .   .   .   2   .   .   .   3   3   1   .   .   .   .   .   2   .   .   3   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              312  | .   25  3   32  1   .   6   25  36  41  1   15  .   11  8   34  10  2   12  50  
  Peak Tracking Total      14   | .   5   2   7   1   .   3   9   6   5   1   6   .   4   3   7   6   1   4   14  
  Tactical Retreats        12   | .   .   1   1   .   .   .   2   .   2   .   .   .   .   .   4   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac 
Traps Triggered            19   | .   2   .   2   .   .   .   2   2   4   .   .   .   .   1   3   .   .   3   .   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac 
Machines Disabled          58   | .   .   .   .   .   .   .   .   6   6   .   .   .   .   2   3   .   .   39  2   
  Max in Single Turn       25   | .   .   .   .   .   .   .   .   1   4   .   .   .   .   1   1   .   .   25  1   
  Garrison Access          3    | .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   
  Network Hub              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac 
Machines Accessed          35   | .   3   .   6   .   1   .   3   8   7   .   .   .   .   4   1   2   .   .   .   
  Terminals                23   | .   3   .   4   .   .   .   1   6   4   .   .   .   .   2   1   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   1   1   3   .   .   .   .   .   .   .   .   .   .   
Total Hacks                88   | .   9   .   13  .   23  .   6   17  10  .   .   .   .   5   3   2   .   .   .   
  Successful               49   | .   2   .   6   .   23  .   3   5   4   .   .   .   .   5   .   1   .   .   .   
  Failed                   39   | .   7   .   7   .   .   .   3   12  6   .   .   .   .   .   3   1   .   .   .   
    Catastrophic           12   | .   3   .   2   .   .   .   1   2   3   .   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   66   | .   9   .   9   .   .   .   2   13  4   .   .   .   .   8   9   .   .   9   3   
  Terminals                47   | .   9   .   10  .   .   .   2   13  6   .   .   .   .   2   3   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   .   2   2   .   .   .   .   .   2   .   .   .   .   .   
  Recycling Units          3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   2   2   4   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             36   | .   2   .   4   .   23  .   1   2   1   .   .   .   .   2   .   1   .   .   .   
  Record                   24   | .   .   .   .   .   23  .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Part Schematic           3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   .   .   1   .   .   .   .   2   2   .   .   .   .   1   .   .   .   .   .   
  Terminals                5    | .   .   .   1   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   .   .   1   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   3   .   5   .   .   .   3   8   6   .   .   .   .   3   1   2   .   .   .   
  Full Trace Events        3    | .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Time                     38   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   38  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  
Total Allies               23    | .    .    1    .    3    .    .    .    .    .    .    .    4    .    3    9    .    .    3    .    
  Largest Group            6     | .    .    1    .    3    3    3    2    .    .    .    .    4    4    3    6    3    1    4    .    
  Highest-Rated Group      420   | .    .    31   .    40   40   40   32   .    .    .    .    155  155  210  420  197  143  353  .    
  Highest-Rated Ally       146   | .    .    31   .    16   16   16   16   .    .    .    .    40   40   70   146  146  143  143  .    
Zionite Dispatches         5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    2    .    
  Light                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    1    .    
  Recon                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Hero                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Total Orders               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  EXPLORE                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Ally Attacks               262   | .    .    1    .    .    .    19   3    .    .    .    .    .    45   3    131  22   7    31   .    
  Total Damage             11081 | .    .    20   .    .    .    183  32   .    .    .    .    .    1357 83   4906 1418 443  2639 .    
  Kills                    83    | .    .    1    .    .    .    5    .    .    .    .    .    .    11   1    31   7    4    23   .    
Allies Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Zionite Intel Received     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  
Turns Passed               19709 | 135  1710 425  1539 625  345  788  1140 1978 2796 639  846  2084 884  803  1308 291  95   459  819  
Spaces Moved               7488  | 65   550  131  512  258  144  319  401  624  986  261  287  862  352  409  671  143  49   202  262  
  Core                     3     | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   7485  | 62   550  131  512  258  144  319  401  624  986  261  287  862  352  409  671  143  49   202  262  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  320  240  240  240  240  238  238  232  236  236  240  240  159  159  159  162  160  160  
  Average Speed            223   | 154  271  320  240  240  240  240  240  238  236  236  239  240  240  161  159  170  162  161  160  
  Slowest Speed            320   | 160  320  320  240  240  240  240  242  238  238  236  320  240  242  239  239  242  162  162  162  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       54    | 5    87   46   51   61   50   89   45   91   33   47   49   89   59   10   89   66   84   40   7    
  Regions Visited          19
    Branch Regions         13
  Pre-discovered Areas     2     | .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    1    .    1    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Unknown Exits Taken      15    | 1    .    1    .    1    .    1    1    1    1    1    1    1    .    1    1    1    1    1    .    
Scrap Searched             10    | .    .    2    .    2    .    1    .    .    .    .    .    4    1    .    .    .    .    .    .    
Spaces Dug                 88    | .    .    .    4    .    .    .    .    11   21   .    5    .    .    28   12   .    .    6    1    
Terrain Destroyed          549   | .    13   .    29   .    .    .    .    11   66   .    14   .    .    30   26   3    1    306  50   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               149   | .    .    .    .    .    .    .    .    11   17   .    5    .    .    30   26   3    1    13   43   
  AOE                      400   | .    13   .    29   .    .    .    .    .    49   .    9    .    .    .    .    .    .    293  7    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  
Total                      9295 | 82   666  134  698  267  144  342  506  935  1322 272  363  879  377  506  801  180  59   289  473  
  Wait                     530  | .    33   1    49   .    .    16   35   91   135  2    4    3    10   19   8    2    8    43   71   
  Move                     7467 | 64   549  130  511  257  143  318  400  623  984  260  286  861  351  408  669  142  48   201  262  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  136  | 4    14   1    25   3    1    1    9    14   18   .    2    10   2    7    8    9    .    4    4    
  Fast Attach              58   | 6    2    .    5    .    .    1    6    12   3    .    .    .    1    5    5    4    .    4    4    
  Attach                   63   | .    .    .    9    1    .    .    3    4    8    1    12   .    2    3    4    1    .    2    13   
  Detach                   16   | .    1    .    2    .    .    1    1    2    .    .    .    .    2    2    .    2    .    2    1    
  Swap                     125  | .    5    .    11   2    .    .    3    20   38   .    7    2    1    11   5    1    .    6    13   
  Drop                     131  | .    6    .    14   4    .    3    11   29   20   .    .    3    1    10   11   11   .    7    1    
  Fire                     694  | 8    53   1    67   .    .    1    35   139  112  5    52   .    7    39   60   8    3    20   84   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    48   | .    3    1    5    .    .    .    3    1    1    4    .    .    .    2    8    .    .    .    20   
  Escape Stasis            4    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    1    .    .    .    .    
  Rewire                   23   | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    22   .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials (discovered 3 exits: *Fac / *Sto x2)
-8/Storage (discovered 2 exits: *Fac / [*Rec])
-7/Factory (discovered 2 exits: *Fac / [*Low])
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: Dee / [*Pro])
-6/Proximity Caves
-6/Factory
-6/Extension (discovered 3 exits: *Fac x2 / *Cet)
-6/Cetus
-6/Archives (discovered 2 exits: *Hub x2)
-6/Hub_04(d) (discovered 2 exits: *Fac x2)
-5/Factory

 History 
---------
  Turn | Location           | Event
    33 | -11/Scrapyard      | Discovered new exit (range 15)
   136 | -11/Scrapyard      | Entered Materials
   319 | -10/Materials      | Build established: Mutant
   377 | -10/Materials      | Discovered new exit (range 16)
  1099 | -10/Materials      | Discovered new exit (range 15)
  1635 | -10/Materials      | Discovered new exit (range 10)
  1772 | -10/Materials      | Discovered new exit (range 16)
  1795 | -10/Materials      | Identified exit to Mines
  1846 | -10/Materials      | Entered Mines
  1849 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  1971 | -10/Mines          | Met a Derelict bent on vengeance
  2242 | -10/Mines          | Discovered new exit (range 8)
  2271 | -10/Mines          | Entered Materials
  2271 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2272 | -9/Materials       | Identified exit to Mines
  3525 | -9/Materials       | Build established: Scavenger-Mutant
  3561 | -9/Materials       | Discovered new exit (range 8)
  3810 | -9/Materials       | Entered Mines
  3927 | -9/Mines           | Discovered new exit (range 6)
  3963 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
  4058 | -9/Mines           | Build established: Mutant
  4392 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  4425 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  4425 | -9/Mines           | Discovered new exit (range 5)
  4435 | -9/Mines           | Entered Exiles
  4435 | -9/Exiles          | Accompanied by 3 allies
  4436 | -9/Exiles          | Identified exit to Mines
  4495 | -9/Exiles          | Met 8R-AWN
  4534 | -9/Exiles          | Met EX-HEX
  4630 | -9/Exiles          | Met EX-DEC
  4639 | -9/Exiles          | Learned location of Zion (-7)
  4756 | -9/Exiles          | Discovered exit to Mines (range 12)
  4780 | -9/Exiles          | Entered Mines
  4780 | -8/Mines           | Accompanied by 3 allies
  5521 | -8/Mines           | Discovered new exit (range 10)
  5568 | -8/Mines           | Entered Materials
  5568 | -8/Materials       | Accompanied by 2 allies
  5568 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  5592 | -8/Materials       | Discovered new exit (range 14)
  5782 | -8/Materials       | Discovered new exit (range 15)
  6157 | -8/Materials       | Discovered new exit (range 5)
  6233 | -8/Materials       | Build established: Scavenger-Mutant
  6540 | -8/Materials       | Build established: Mutant
  6708 | -8/Materials       | Entered Storage
  7462 | -8/Storage         | Used back door to open Recycling access
  7462 | -8/Storage         | Discovered new exit (range 4)
  7745 | -8/Storage         | Learned location of Armory (-3)
  8526 | -8/Storage         | Garrison activated, responded to threat
  8576 | -8/Storage         | Discovered new exit (range 12)
  8686 | -8/Storage         | Entered Factory
  8686 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  8905 | -7/Factory         | Garrison activated, responded to threat
  9003 | -7/Factory         | Build established: Tank
 10212 | -7/Factory         | Garrison activated, responded to threat
 10286 | -7/Factory         | First assault squad dispatched
 10506 | -7/Factory         | Discovered new exit (range 5)
 10516 | -7/Factory         | Identified exit to Factory
 10666 | -7/Factory         | Crushed by falling debris
 10667 | -7/Factory         | System corruption reached 10%
 10872 | -7/Factory         | Build established: Scavenger-Tank
 11448 | -7/Factory         | Discovered new exit (range 14)
 11482 | -7/Factory         | Entered Lower Caves
 11788 | -7/Lower Caves     | Build established: Tank
 12090 | -7/Lower Caves     | Discovered new exit (range 15)
 12121 | -7/Lower Caves     | Entered another Lower Caves area
 12249 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 12300 | -7/Lower Caves     | Lost 5 parts (2n1u2w)
 12361 | -7/Lower Caves     | Lost 3 parts (1n1u1w)
 12589 | -7/Lower Caves     | Build established: Scavenger-Tank
 12807 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 12872 | -7/Lower Caves     | Lost 3 parts (1n1u1w)
 12931 | -7/Lower Caves     | Discovered new exit (range 12)
 12967 | -7/Lower Caves     | Entered Zion
 13097 | -7/Zion            | Found Prototype Processor
 13100 | -7/Zion            | Found Prototype Processor
 13106 | -7/Zion            | Found Prototype Processor
 13110 | -7/Zion            | Found Prototype Processor
 13126 | -7/Zion            | Found Prototype Processor
 13179 | -7/Zion            | Discovered new exit (range 15)
 13216 | -7/Zion            | Identified Exp. Target Analyzer
 13233 | -7/Zion            | Identified Exp. Armor Integrity Analyzer (x2)
 13258 | -7/Zion            | Identified Exp. Signal Interpreter
 13274 | -7/Zion            | Identified Exp. Targeting Computer
 13419 | -7/Zion            | System corruption cleaned by Quarantine Array
 13433 | -7/Zion            | Build established: Scavenger-Gunner
 13479 | -7/Zion            | Identified exit to Deep Caves
 13753 | -7/Zion            | Found Prototype Device
 13779 | -7/Zion            | Identified Phasing AFG
 14054 | -7/Zion            | Received a visual enhancement algorithm
 14208 | -7/Zion            | Imprinted
 14210 | -7/Zion            | Declared Zion's savior
 15051 | -7/Zion            | Entered Proximity Caves
 15051 | -6/Proximity Caves | Accompanied by 4 allies
 15054 | -6/Proximity Caves | Spotter reported a threat
 15112 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 15300 | -6/Proximity Caves | Learned Factory stockpile data
 15676 | -6/Proximity Caves | Learned Factory security intel
 15894 | -6/Proximity Caves | Discovered exit to Factory (range 15)
 15935 | -6/Proximity Caves | Entered Factory
 15935 | -6/Factory         | Accompanied by 1 ally
 15935 | -6/Factory         | Evolved 2 slots: Propulsion x2
 15954 | -6/Factory         | Identified exit to DSF
 16365 | -6/Factory         | Repaired Hrd. Medium Armor Plating
 16677 | -6/Factory         | Retrieved Zion intel report: Unaware Analyses
 16678 | -6/Factory         | Zion Light squad teleported in
 16727 | -6/Factory         | Discovered new exit (range 9)
 16738 | -6/Factory         | Entered Extension
 16738 | -6/Extension       | Accompanied by 3 allies
 16797 | -6/Extension       | Zion Light squad teleported in
 16844 | -6/Extension       | Found Prototype Protection
 16845 | -6/Extension       | Identified Zio. Weapon Casing
 16864 | -6/Extension       | Lost 3 allies
 17033 | -6/Extension       | System corruption reached 10%
 17213 | -6/Extension       | Disrupted transfer network
 17220 | -6/Extension       | Crushed by falling debris
 17243 | -6/Extension       | Zion hero teleported in (NK-0LA)
 17315 | -6/Extension       | Energy Cycler disabled
 17316 | -6/Extension       | Rescued a captive Derelict
 17319 | -6/Extension       | Rescued a captive Derelict
 17588 | -6/Extension       | Discovered new exit (range 10)
 17590 | -6/Extension       | Discovered new exit (range 6)
 17792 | -6/Extension       | Spotted B-75 Beast
 17817 | -6/Extension       | Allies destroyed B-75 Beast
 17821 | -6/Extension       | Discovered new exit (range 16)
 17840 | -6/Extension       | Extracted ID and sensor layout for unrecognized location from A7's data core
 18046 | -6/Extension       | Entered Cetus
 18046 | -6/Cetus           | Accompanied by 3 allies (NK-0LA)
 18067 | -6/Cetus           | Spotted Cetus Guard
 18067 | -6/Cetus           | Spotted Cetus Guard
 18067 | -6/Cetus           | Spotted Cetus Guard
 18067 | -6/Cetus           | Spotted Cetus Guard
 18078 | -6/Cetus           | Allies destroyed Cetus Guard
 18081 | -6/Cetus           | Allies destroyed Cetus Guard
 18082 | -6/Cetus           | Destroyed Cetus Guard
 18084 | -6/Cetus           | Allies destroyed Cetus Guard
 18277 | -6/Cetus           | Discovered new exit (range 21)
 18337 | -6/Cetus           | Entered Archives
 18337 | -6/Archives        | Accompanied by 1 ally (NK-0LA)
 18380 | -6/Archives        | Discovered new exit (range 22)
 18394 | -6/Archives        | Discovered new exit (range 22)
 18432 | -6/Archives        | Entered Hub_04(d)
 18432 | -6/Hub_04(d)       | Accompanied by 1 ally (NK-0LA)
 18469 | -6/Hub_04(d)       | Zion Light squad teleported in
 18599 | -6/Hub_04(d)       | Garrison activated, responded to threat
 18667 | -6/Hub_04(d)       | Allies destroyed NK-0LA
 18686 | -6/Hub_04(d)       | Spotted B-75 Beast
 18689 | -6/Hub_04(d)       | Zion Recon squad teleported in
 18704 | -6/Hub_04(d)       | Destroyed B-75 Beast
 18756 | -6/Hub_04(d)       | Discovered new exit (range 17)
 18859 | -6/Hub_04(d)       | Network Hub disabled
 18859 | -6/Hub_04(d)       | Network Hub disabled
 18861 | -6/Hub_04(d)       | Spotted Lightning
 18861 | -6/Hub_04(d)       | Spotted Lightning
 18862 | -6/Hub_04(d)       | Spotted Lightning
 18862 | -6/Hub_04(d)       | Discovered new exit (range 20)
 18881 | -6/Hub_04(d)       | System corruption reached 30%
 18891 | -6/Hub_04(d)       | Entered Factory
 18891 | -5/Factory         | Evolved 2 slots: Utility x2
 19635 | -5/Factory         | Cargo convoy interrupted
 19640 | -5/Factory         | System corruption reached 10%
 19710 | -5/Factory         | Self-destructed

 Last Messages 
---------------
19697_ Slug penetrates Wall.
19700_ System corrupted: Heat flow error (+181).
19700_ Penetrated by Slug. <x2>
19700_ P-70 Sage resets P-70 Sage, system corruption cleaned.
19701_ Slug penetrates Wall.
19701_ System corrupted: Adv. Variable Charge Gun failed to cycle.
19701_ P-70 Sage destroyed.
19703_ Penetrated by Slug.
19703_ P-70 Sage resets H-66 Slayer, system corruption cleaned.
19704_ Slug penetrates Wall. <x2>
19704_ System corrupted: Adv. Variable Charge Gun failed to cycle.
19705_ R-10 Processor collects Gauss Rifle.
19707_ Slug penetrates Wall.
19708_ P-70 Sage heat damages Mic. Fission Core, Imp. Heat Sink, Unknown
  Energy Gun.
19708_ K-01 Serf collects debris.
19710_ Penetrated by Slug.
19710_ Slug penetrates Wall.
19710_ R-10 Processor collects Unknown Leg.
19710_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ##???????????????????????????????????????????????? |
| ###############??????????????????????????????????? |
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| ?#    !       #??????????????????????????????????? |
| ?#   ! =      #??????????????????????????????????? |
| ##=[! | """   #??????????????????????????????????? |
| %#% !   """   #??????????????????????????????????? |
|  #[*= = """   #??????????????????????????????????? |
| ##[           #????????????????????????+?????????? |
| ##  """       #??????????????????????? #?????????? |
| ?#  """       #??????????????????????  ??????????? |
| ?+  """ ""Y"" #?????????????????????  ???????????? |
| ##      """"" #???????????????????##;#????? ?????? |
| ?#            #?????????###??####"";#????    ????? |
| ########/################;###;;;#  #####     ????? |
|                     %  % %%%       %         ????? |
|                                              ????? |
|                      k  %                     ???? |
|                           |    |              ???? |
|                          *!!% *%               ??? |
|                           %=  hx               ??? |
|         %%              R%!%! p                ??? |
| ####/##+############## # !%*   ############??????? |
| ##            #????#;  %!@%      ;#            ??? |
| ##            #????##     =      ##          = ??? |
| ##            #?????#            #???????????????? |
| ?#            #?????#      !!    #???????????????? |
| ##            #?????#      !!    #???????????????? |
| ##            #?????#      !     #???????????????? |
| ?#            #?????#            #???????????????? |
| ?#            #?????#            #???????????????? |
| ?#            #?????#       !    #???????????????? |
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| ?#            #?????#            #???????????????? |
| ?#            #?????#            #???????????????? |
| ?##############?????##############???????????????? |
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| #############????????????????????????????????????? |
|       ^     #????????????????????????????????????? |
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|       #???? #????????????????????????????????????? |
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|       #??????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           66
Energy Generation          27
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Armor Coverage             1350
Weapon Shielding           100
Weapon Cycling             15
Evasion (%)                40
Targeting Accuracy         12
Recoil Reduction           6
Kinecelleration            30

 Item Schematics 
-----------------
 Lrg. Storage Unit | -10/Materials | Hacked
 Huge Storage Unit | -9/Materials  | Hacked
 Lrn. Tractor Beam | -8/Materials  | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Generalissimo
Heroic Deeds
It Was An Accident, I Swear

 Challenges 
------------
None

 Game 
------
Seed              SwarmDisruptorFirepult
  Manual?         0
Play Time         02:08:06
  Cumulative      85.8 hours
  Start           2024.03.07 @ 16:53:59
  End             2024.03.09 @ 22:02:19
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          54
  Rogue           54
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             66
Gallery%          61
Achievement%      55
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 74193874-ca21-43ae-9b2e-8c31ba05fff3