Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.08 @ 15:08:16 Player: Afromullet Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (92) 460 Value Destroyed (3740) 3740 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (233) 233 TOTAL SCORE: 9713 Bonus ------- Follower Combat Kills 233 Cogmind --------- Core Integrity 0/1150 Matter 202/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (750) Ox14 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Large Storage Unit Large Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- High-powered Shotgun Coil Gun Heavy Pick > --- INVENTORY (16) --- Ion Engine Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Improved Shock Absorption System Point Defense Array Peak State ------------ > --- POWER ------------ Light Ion Engine Micro Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Advanced Targeting Computer ECM Suite Phase Shifter Improved Light Armor Plating Advanced Thermal Shield > --- WEAPON ----------- Phase Cannon Heavy Battle Rifle KE Penetrator Heavy Pick > --- INVENTORY -------- Ion Engine Improved Treads Enhanced Armored Medium Treads Power Amplifier Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Large Storage Unit Improved Shock Absorption System Point Defense Array Phase Cannon Coil Gun Axe [Rating: 77] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Hover Unit Antigrav System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Slashing Weapon Axe Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Slots Evolved 12 | . . . 2 . 2 2 2 2 . . 2 Power 2 | . . . . . 1 . . 1 . . . Propulsion 2 | . . . . . 1 . . 1 . . . Utility 6 | . . . 1 . . 1 2 . . . 2 Weapon 2 | . . . 1 . . 1 . . . . . Parts Attached 155 | 7 3 10 13 10 11 10 21 25 27 . 18 Power 22 | 1 . 2 1 2 2 2 2 6 4 . . Engine 17 | 1 . 2 1 2 2 2 1 3 3 . . Core 5 | . . . . . . . 1 3 1 . . Reactor . | . . . . . . . . . . . . Propulsion 34 | 2 . 2 2 2 5 1 3 6 8 . 3 Treads 19 | 2 . 2 . . 4 1 3 2 3 . 2 Leg 14 | . . . 2 2 1 . . 4 4 . 1 Wheel . | . . . . . . . . . . . . Hover 1 | . . . . . . . . . 1 . . Flight . | . . . . . . . . . . . . Utility 37 | 1 3 1 5 . . 5 4 4 7 . 7 Device 24 | . 2 . 2 . . 5 2 2 6 . 5 Storage 6 | 1 1 . 3 . . . . . . . 1 Processor 2 | . . . . . . . 1 . 1 . . Hackware . | . . . . . . . . . . . . Protection 5 | . . 1 . . . . 1 2 . . 1 Artifact . | . . . . . . . . . . . . Weapon 62 | 3 . 5 5 6 4 2 12 9 8 . 8 Energy Gun 25 | 2 . 5 1 3 3 1 4 2 4 . . Energy Cannon 7 | . . . . . . . 4 . . . 3 Ballistic Gun 23 | 1 . . 4 3 1 . 3 6 2 . 3 Ballistic Cannon 3 | . . . . . . 1 1 1 . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 1 . 1 Piercing Weapon 2 | . . . . . . . . . 1 . 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . 1 . 1 . 1 Parts Lost 86 | . . 5 1 5 3 . 13 19 15 . 25 Power 14 | . . 1 . . 1 . 2 4 3 . 3 Propulsion 14 | . . . . . . . 1 3 3 . 7 Utility 19 | . . . 1 . . . 2 5 3 . 8 Weapon 39 | . . 4 . 5 2 . 8 7 6 . 7 Highest Loss Streak 23 | . . 4 1 2 3 . 4 7 8 . 23 Average Slot Usage (%) 94 | . 99 97 94 98 98 99 96 95 84 100 78 Engine 10 | . 14 13 11 11 17 14 8 8 4 5 3 Core 2 | . . . . . . . 3 7 8 11 8 Treads 14 | . 28 28 3 . 25 23 19 12 5 . 1 Leg 8 | . . . 18 22 . . . 9 13 23 12 Device 12 | . 13 4 10 11 9 14 14 12 17 17 16 Storage 14 | . 14 14 15 22 18 15 13 11 11 11 9 Processor 1 | . . . . . . . 6 2 . 5 5 Protection 2 | . . 9 1 . . . 4 4 . . 2 Energy Gun 9 | . 14 25 15 9 9 7 7 5 4 . . Energy Cannon 1 | . . . . . . . 5 2 . . 3 Ballistic Gun 11 | . 14 . 17 22 17 15 6 10 3 11 7 Ballistic Cannon 1 | . . . . . . 7 3 1 . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 96 | 10 23 29 44 49 54 57 81 96 80 63 74 Greatest Support 90 | 40 40 40 40 26 62 70 70 90 60 60 70 Greatest Overweight (x) 17 | . . . 1 2 17 . 1 3 3 1 12 Average Overweight (x) . | . . . . 1 . . . . . 1 1 Largest Inventory Capacity 16 | 6 10 10 16 16 16 16 16 16 16 16 16 Average Capacity 14 | 5 7 10 12 16 16 16 16 16 16 16 15 Most Carried 16 | 5 10 10 16 16 16 16 16 16 14 8 15 Average Carried 12 | 3 6 8 11 15 15 15 14 13 6 8 11 Final Capacity 16 | 6 10 10 16 16 16 16 16 16 16 16 16 Final Carried 16 | 4 10 10 16 15 16 16 16 14 8 8 6 Class Distribution -------------------- 20% | Scavenger-Gunner 19% | Scavenger-Tank 14% | Scavenger-Mutant 13% | Gunner 13% | Mutant 6% | Tank 5% | Scavenger-Skirmisher 4% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Storage Commander-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Tank | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Matter Collected 2664 | 223 50 103 146 322 155 260 457 560 318 . 70 Remotely . | . . . . . . . . . . . . Salvage Created 3797 | . 50 205 106 714 471 170 836 659 401 . 185 Parts 222 | . 3 9 4 42 26 10 43 59 21 . 5 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 5 | . . . . 1 . . 2 2 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . 6 . . Prevented 10 | . . . . . . . . . 10 . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Combat Hostiles Destroyed 79 | . 1 8 2 14 10 6 18 11 6 . 3 Melee 4 | . . . . . . . . . 2 . 2 Guns 56 | . 1 8 2 14 8 4 6 9 4 . . Cannons 13 | . . . . . . 2 8 2 . . 1 AOE 5 | . . . . . 2 . 3 . . . . Classes Destroyed 12 | . 1 2 . 2 1 2 4 . . . . Worker 1 | . . . . 1 . . . . . . . Builder 8 | . . . . . . . 1 7 . . . Watcher 4 | . . . . 2 2 . . . . . . Swarmer 11 | . . . . . . 4 3 4 . . . Grunt 28 | . 1 . 1 8 8 1 4 1 3 . 1 Brawler 1 | . . . . . . . 1 . . . . Duelist 2 | . . . . . . . 1 . 1 . . Sentry 15 | . . 2 1 6 1 . 4 . 1 . . Demolisher 1 | . . . . . 1 . . . . . . Hunter 9 | . . . . . . . 3 4 . . 2 Programmer 6 | . . . . . . 1 2 2 1 . . Assembled 6 | . . 6 . . . . . . . . . Best Kill Streak 5 | . 1 3 1 4 5 4 3 5 2 . 1 Combat Bots Only 4 | . 1 3 1 4 4 4 3 4 2 . 1 Max Kills in Single Turn 4 | . 1 1 1 2 4 1 3 2 1 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . . 2 . 3 . . . . Melee 1 | . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Damage Taken 13031 | . 11 836 124 818 687 273 1946 2942 1405 . 3989 Core 2015 | . . 134 . 113 31 13 145 220 196 . 1163 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 78 | 100 . 46 . 71 94 98 82 . . 58 . Volleys Fired 238 | . 1 35 7 44 17 11 42 42 22 . 17 Largest 4 | . 2 2 3 3 3 4 4 4 3 . 3 Hottest 202 | . 70 96 129 102 131 141 202 188 169 . 156 Shots Fired 645 | . 2 56 21 112 51 44 148 131 36 . 44 Gun 538 | . 2 56 21 112 51 33 89 107 36 . 31 Cannon 107 | . . . . . . 11 59 24 . . 13 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 362 | . 1 . 7 87 33 33 65 94 11 . 31 Thermal 202 | . 1 31 14 25 17 11 75 13 5 . 10 Explosive . | . . . . . . . . . . . . Electromagnetic 81 | . . 25 . . 1 . 8 24 20 . 3 Robot Hit Streak 23 | . 2 10 16 13 18 19 23 7 9 . 6 Robot Miss Streak 10 | . . 10 1 2 2 3 4 8 2 . 2 Penetration Max 1 | . . . . . . . . 1 . . . Secondary Targets 6 | . . 1 . 1 2 . . 1 1 . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . 1 1 . . Shots Hit Robots 415 | . 2 25 16 75 40 23 93 69 33 . 39 Core Hits 200 | . 2 17 3 29 23 11 40 44 15 . 16 Critical Hits 6 | . . . . 1 . . . 2 2 . 1 Critical Kills 2 | . . . . . . . . 1 . . 1 Critical Parts Destroyed 4 | . . . . 1 . . . 1 2 . . Melee Attacks 18 | . . . . . . . . . 10 . 8 Impact . | . . . . . . . . . . . . Slashing 1 | . . . . . . . . . 1 . . Piercing 17 | . . . . . . . . . 9 . 8 Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . 1 . . Damage Inflicted 8980 | . 22 280 189 983 1196 384 2550 1596 795 . 985 Guns 5653 | . 22 280 189 983 639 276 1117 1214 566 . 367 Cannons 1725 | . . . . . . 108 1109 313 . . 195 Explosions 1070 | . . . . . 557 . 316 . . . 197 Melee 455 | . . . . . . . . . 229 . 226 Ramming 77 | . . . . . . . 8 69 . . . Kinetic 3942 | . 10 . 52 732 385 232 769 1222 173 . 367 Thermal 3403 | . 12 190 137 251 355 152 1723 182 83 . 318 Explosive 438 | . . . . . 438 . . . . . . Electromagnetic 665 | . . 90 . . 18 . 50 123 310 . 74 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 455 | . . . . . . . . . 229 . 226 Highest Corruption 12 | . . . . . . . 5 7 12 12 . Average Corruption 6 | . . . . . . . 4 6 10 12 . Corruption Purged . | . . . . . . . . . . . . Effects 56 | . . . . . . . 24 5 27 . . Message Errors 11 | . . . . . . . 5 2 4 . . Matter Fused 14 | . . . . . . . 7 2 5 . . Heat Flow Errors 3 | . . . . . . . 2 . 1 . . Energy Discharges 9 | . . . . . . . 4 1 4 . . Parts Rejected 1 | . . . . . . . . . 1 . . Data Loss (minor) 5 | . . . . . . . 3 . 2 . . Data Loss (major) 2 | . . . . . . . . . 2 . . Misfires 1 | . . . . . . . . . 1 . . Misdirections 1 | . . . . . . . . . 1 . . Targeting Errors 7 | . . . . . . . 3 . 4 . . Weapon Failures 2 | . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 217 | . . . . . 62 . 25 51 . . 79 Projectiles 51 | . . . . . . . . 51 . . . Explosions 166 | . . . . . 62 . 25 . . . 79 Melee . | . . . . . . . . . . . . Knockbacks 8 | . . . . . . 3 1 4 . . . Impact 1 | . . . . . . . . 1 . . . Kinetic 6 | . . . . . . 3 1 2 . . . Secondary 1 | . . . . . . . . 1 . . . Self-Inflicted Damage 390 | . . . . . 235 . . 5 . . 150 Shots 5 | . . . . . 3 . . . . . 2 Rammed 6 | . . . . 1 . . 2 3 . . . Targets Rammed 10 | . . . . 1 . . 2 7 . . . Kicked 4 | . . . . . . . . 4 . . . Crushed . | . . . . . . . . . . . . Highest Temperature 535 | . 30 521 256 187 224 265 240 535 136 . 196 Average Temperature 129 | . 18 263 109 49 92 108 76 203 32 . 78 Received Heat Transfer 1383 | . 6 36 54 348 180 27 243 18 261 . 210 Effects 23 | . . 9 . . . . . 14 . . . Shutdowns 12 | . . 2 . . . . . 10 . . . Energy Bleed 2 | . . 1 . . . . . 1 . . . Interference 2 | . . 2 . . . . . . . . . Matter Decay 1 | . . 1 . . . . . . . . . Short Circuit 3 | . . . . . . . . 3 . . . Damage (minor) 2 | . . 2 . . . . . . . . . Damage (major) 1 | . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . . Impact Corruptions 1 | . . . . . . . . 1 . . . Robots Melted 1 | . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Parts Melted 9 | . . . 1 . . . 8 . . . . Heat Transferred 6025 | . 37 519 370 668 668 370 2647 300 148 . 298 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Peak Influence 346 | . 45 45 65 222 278 184 346 259 . . 205 Average Influence 89 | . 17 22 36 81 120 78 158 104 . . 95 Maximum Alert Level 1 | . . . . 1 1 . 1 1 . . 1 Low Security (%) 86 | 100 100 100 100 98 71 100 53 93 . . 87 Level 1 13 | . . . . 1 28 . 46 6 . . 12 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 15 | . 1 . 1 1 3 1 3 3 . . 2 Investigation 1 | . . . . 1 . . . . . . . Extermination 4 | . . . . . . 1 2 1 . . . Reinforcement 7 | . 1 . 1 . . . 1 2 . . 2 Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Distress Signals 12 | . . 1 1 5 5 . . . . . . Communications Jammed 6 | . . . . . . 2 1 3 . . . Distress Signals 2 | . . . . . . . . 2 . . . Times Spotted 148 | . 2 18 2 36 30 9 18 15 6 . 12 Peak Tracking Total 12 | . 1 12 1 4 5 4 3 4 4 . 5 Tactical Retreats 21 | . . 2 . 13 4 1 . . . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Traps Triggered 2 | . . . . 1 . . . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Machines Disabled 15 | . . . . 1 3 . 5 1 . . 5 Max in Single Turn 5 | . . . . 1 2 . 4 1 . . 5 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Machines Accessed . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks . | . . . . . . . . . . . . Successful . | . . . . . . . . . . . . Failed . | . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Total Allies 10 | . . . . 10 . . . . . . . Largest Group 10 | . . . . 10 7 . . . . . . Highest-Rated Group 88 | . . . . 88 64 . . . . . . Highest-Rated Ally 16 | . . . . 16 16 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 65 | . . . . 3 62 . . . . . . Total Damage 639 | . . . . 34 605 . . . . . . Kills 8 | . . . . 1 7 . . . . . . Allies Corrupted 1 | . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Turns Passed 7131 | 125 372 584 510 960 581 628 1165 1088 641 26 451 Spaces Moved 3518 | 75 222 291 294 440 269 341 547 511 334 18 176 Core 13 | 8 . . . . 2 . . . . . 3 Treads 2154 | 67 222 291 25 . 257 341 547 300 74 . 30 Legs 1342 | . . . 269 440 10 . . 211 251 18 143 Wheels . | . . . . . . . . . . . . Hover 9 | . . . . . . . . . 9 . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 150 150 150 158 158 150 120 150 150 Average Speed 161 | 148 160 160 150 159 172 160 174 165 140 150 163 Slowest Speed 900 | 160 160 160 160 180 900 161 186 210 260 150 650 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 21 | 4 23 30 29 61 25 9 14 11 50 3 4 Regions Visited 11 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 2 | . . . . . . . . . 2 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 145 | . . . . . 32 . 33 15 . . 65 Melee . | . . . . . . . . . . . . Projectile 30 | . . . . . . . 8 15 . . 7 AOE 115 | . . . . . 32 . 25 . . . 58 Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Total 4462 | 86 236 355 351 605 353 398 668 660 449 17 284 Wait 357 | . 6 10 9 105 34 25 32 47 38 . 51 Move 3507 | 74 221 290 293 439 268 340 546 510 333 17 176 Hop . | . . . . . . . . . . . . Pick Up 108 | 5 5 5 17 1 10 4 17 19 16 . 9 Fast Attach 34 | 5 1 2 3 3 3 3 3 4 4 . 3 Attach 90 | 1 . 4 6 3 6 3 14 20 22 . 11 Detach 4 | . . . . . 4 . . . . . . Swap 31 | 1 2 4 4 4 2 4 4 1 1 . 4 Drop 60 | . . 5 12 4 9 8 8 10 4 . . Fire 238 | . 1 35 7 44 17 11 42 42 22 . 17 Melee 17 | . . . . . . . . . 9 . 8 Ram . | . . . . . . . . . . . . Kick 7 | . . . . 1 . . . 6 . . . Crush 3 | . . . . . . . 2 1 . . . Escape Stasis 5 | . . . . . . . . . . . 5 Rewire 1 | . . . . 1 . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 126 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 13) 312 | -10/Materials | Build established: Mutant 498 | -10/Materials | Entered Mines 509 | -10/Mines | Assembled infested the area 514 | -10/Mines | Assisted by a Guerilla fighting off Assembled 599 | -10/Mines | Lost 4 parts (1p3w) 972 | -10/Mines | Build established: Scavenger-Mutant 1023 | -10/Mines | Core integrity fell below 50% 1061 | -10/Mines | Discovered new exit (range 12) 1082 | -10/Mines | Entered Materials 1082 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1562 | -9/Materials | Discovered new exit (range 13) 1592 | -9/Materials | Entered Storage 1670 | -9/Storage | Build established: Gunner 2489 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2526 | -9/Storage | Discovered new exit (range 8) 2552 | -9/Storage | Entered Materials 2552 | -8/Materials | Accompanied by 7 allies 2552 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2799 | -8/Materials | Build established: Commander-Gunner 2820 | -8/Materials | Garrison activated, responded to threat 3060 | -8/Materials | Lost 3 parts (1p2w) 3065 | -8/Materials | Discovered new exit (range 16) 3133 | -8/Materials | Entered Factory 3133 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3439 | -7/Factory | Build established: Scavenger-Skirmisher 3733 | -7/Factory | Discovered new exit (range 16) 3761 | -7/Factory | Entered another Factory area 3761 | -6/Factory | Evolved 2 slots: Utility x2 4059 | -6/Factory | Build established: Scavenger-Tank 4251 | -6/Factory | Lost 3 parts (1p2w) 4524 | -6/Factory | Build established: Tank 4869 | -6/Factory | Discovered new exit (range 9) 4910 | -6/Factory | Lost 4 parts (1p3w) 4922 | -6/Factory | Identified exit to Factory 4926 | -6/Factory | Entered another Factory area 4926 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5139 | -5/Factory | Build established: Scavenger-Gunner 5331 | -5/Factory | Lost 6 parts (2p1u3w) 5540 | -5/Factory | Lost 5 parts (2p1n1u1w) 5758 | -5/Factory | Build established: Scavenger-Tank 6002 | -5/Factory | Discovered new exit (range 6) 6014 | -5/Factory | Entered Upper Caves 6042 | -5/Upper Caves | Lost 7 parts (2n2u3w) 6167 | -5/Upper Caves | Lost 5 parts (1p1n3w) 6253 | -5/Upper Caves | System corruption reached 10% 6296 | -5/Upper Caves | Lost 8 parts (1p2n3u2w) 6373 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6579 | -5/Upper Caves | Build established: Scavenger-Mutant 6625 | -5/Upper Caves | Discovered new exit (range 5) 6655 | -5/Upper Caves | Entered another Upper Caves area 6667 | -5/Upper Caves | Discovered new exit (range 8) 6681 | -5/Upper Caves | Entered Factory 6681 | -4/Factory | Evolved 2 slots: Utility x2 7096 | -4/Factory | Core integrity fell below 50% 7112 | -4/Factory | Core integrity fell below 20% 7123 | -4/Factory | Lost 23 parts (3p6n7u7w) 7132 | -4/Factory | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- Penetrated by Slug. K-01 Serf collects debris. Slug penetrates Wall. Penetrated by Slug. K-01 Serf collects debris. Slug penetrates Wall. Penetrated by Slug. Acquired Hpw. Shotgun. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Acquired Coil Gun. Slug penetrates Wall. Slug penetrates H-77 Assassin. Penetrated by Slug. Slug penetrates Wall. Slug penetrates H-77 Assassin. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????#????????????????? | | ??????????????????????????????? +????????????????? | | ??????????????????????????????? #????????????????? | | ??????????????????############# #????????????????? | | ??????????????????? #????????????????? | | ?????????????????????# h h= #????????????????? | | ?????????????????????# =!= #????????????????? | | ?????????????????????# !@[% #????????????????? | | ?????????????????????# #####/##+##???????????????? | | ?????????????????????# # #???????????????? | | ?????????????????# # """ " #???????????????? | | ?????????????????# # """ """ #???????????????? | | /????????????????# # """ """ #???????????????? | | #????????????????# # "" "" #???????????????? | | #????????????????# # "" "" #???????????????? | | #????????????????# # #???????????????? | | #????????????????# # ?????????????????? | | #????????????????# #?#####+#?????????????????? | | ################## ####### #?????????????????? | | # ! + ! #?????????????????? | | # # #?????????????????? | | # # !]! #?????????????????? | | # "= ! ! "T"" #?????????????????? | | # !%[!! """" #?????????????????? | | # [# #????????????????? | | + %/! ! ?????????????? | | # #####+###### ??????????????? | | # ### ?????? ??????????????? | | # + + ""????????? ??????????????? | | #% ### """????????????????????????? | | # # # """ ???????????????????????? | | ^^ ^##########"### # ????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 44 Energy Capacity 545 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 8 Power Amplification 20 Armor Coverage 450 Resistance: TH 30 Resistance: EX 50 Point Defense Rating 160 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Leap Before You Look Storm Trooper The More The Merrier Challenges ------------ None Game ------ Seed PoweredAdvancedBroadsword Manual? 0 Play Time 00:59:50 Cumulative 30.3 hours Start 2019.12.07 @ 17:33:20 End 2019.12.08 @ 15:08:16 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 89 Rogue 82 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 26 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cff618af-9683-48a6-a6b7-c6136536e785