Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.18 @ 19:19:15 Player: Delioz Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (35) 175 Value Destroyed (1210) 1210 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (624) 624 TOTAL SCORE: 6329 Bonus ------- Follower Combat Kills 57 Met Imprinter 300 Was Imprinted 300 Friendly Fire -33 Cogmind --------- Core Integrity 0/1000 Matter 383/500 Energy 750/750 System Corruption 5% Temperature Cool (28) Movement Hovering (52) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Antigrav System Antigrav System Antigrav System > --- UTILITY (8) ------ Improved Energy Well High-capacity Matter Pod 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] Advanced Shield Generator > --- WEAPON (3) ------- Tesla Rifle Long-range Proton Cannon KE Penetrator > --- INVENTORY (4) ---- Wheel Improved Hover Unit Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Antigrav System > --- UTILITY ---------- Advanced Cryofiber Web Energy Well Improved Energy Well High-capacity Matter Pod 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] Advanced Reclamation Unit Z-Drone Bay > --- WEAPON ----------- Proton Cannon Flak Gun KE Penetrator > --- INVENTORY -------- Advanced Shield Generator Long-range Proton Cannon [Rating: 88] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Fission Core Propulsion Wheel Treads Improved Medium Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Antigrav System Utility 0b10 Decoder Chip [Scout] Device Advanced Heat Sink Storage Medium Storage Unit Processor 0b10 Decoder Chip [Scout] Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Launcher Heavy Rocket Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Slots Evolved 10 | . . . 2 . . . 6 2 . Power 1 | . . . . . . . 1 . . Propulsion 2 | . . . 1 . . . 1 . . Utility 6 | . . . 1 . . . 3 2 . Weapon 1 | . . . . . . . 1 . . Parts Attached 73 | 6 . 3 4 3 6 10 21 19 1 Power 8 | 1 . 1 . . . 2 2 2 . Engine 7 | 1 . 1 . . . 2 2 1 . Core 1 | . . . . . . . . 1 . Reactor . | . . . . . . . . . . Propulsion 17 | 2 . . 2 . 1 3 5 4 . Treads 8 | . . . . . . 3 4 1 . Leg 1 | . . . . . . . 1 . . Wheel 5 | 2 . . 2 . 1 . . . . Hover 3 | . . . . . . . . 3 . Flight . | . . . . . . . . . . Utility 23 | 1 . 1 2 . 3 1 8 7 . Device 9 | . . . . . . . 5 4 . Storage 9 | 1 . 1 1 . 2 . 2 2 . Processor 3 | . . . . . 1 1 1 . . Hackware . | . . . . . . . . . . Protection 2 | . . . 1 . . . . 1 . Artifact . | . . . . . . . . . . Weapon 25 | 2 . 1 . 3 2 4 6 6 1 Energy Gun 7 | 1 . . . 2 1 1 . 1 1 Energy Cannon 4 | . . . . . . . 2 2 . Ballistic Gun 6 | 1 . 1 . . . . 1 3 . Ballistic Cannon 5 | . . . . . 1 2 2 . . Launcher 2 | . . . . 1 . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . Parts Lost 33 | . . . 3 . . 10 5 15 . Power 5 | . . . 1 . . 1 1 2 . Propulsion 9 | . . . 1 . . 4 . 4 . Utility 7 | . . . . . . 1 2 4 . Weapon 12 | . . . 1 . . 4 2 5 . Highest Loss Streak 11 | . . . 3 . . 3 2 11 . Average Slot Usage (%) 85 | . 85 99 90 83 87 83 69 91 70 Engine 4 | . 14 14 7 . . 9 3 4 5 Treads 8 | . . . . . . 13 15 20 . Wheel 16 | . 28 28 30 33 33 6 . . . Device 4 | . . . . . . . 11 15 5 Storage 20 | . 14 28 22 22 26 21 6 15 11 Processor 7 | . . . . . 3 10 13 11 11 Protection 1 | . . . 11 11 2 . . . . Energy Gun 6 | . 14 14 7 6 11 7 . . 5 Energy Cannon 1 | . . . . . . . 1 4 5 Ballistic Gun 5 | . 14 13 11 11 7 . 5 5 5 Ballistic Cannon 5 | . . . . . 3 13 4 4 . Naked Turns . | . . . . . . . . . . Heaviest Build 55 | 11 11 16 23 22 36 50 33 55 41 Greatest Support 129 | 20 20 20 30 30 30 76 129 120 48 Greatest Overweight (x) 4 | . . . . . 1 4 . 2 1 Average Overweight (x) . | . . . . . . 1 . . . Largest Inventory Capacity 16 | 6 6 8 10 10 16 14 4 4 4 Average Capacity 10 | 5 6 7 9 10 14 13 4 4 4 Most Carried 14 | 4 6 8 7 10 14 14 4 4 2 Average Carried 8 | . 2 6 6 9 11 12 3 3 1 Final Capacity 14 | 6 6 8 10 10 14 4 4 4 4 Final Carried 13 | 1 6 8 7 10 13 4 4 2 2 Class Distribution -------------------- 50% | Mutant 38% | Scavenger-Mutant 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Matter Collected 1613 | 244 . 57 . 162 87 315 181 545 22 Remotely . | . . . . . . . . . . Salvage Created 1513 | 24 . 78 . 123 . 429 144 668 47 Parts 64 | 3 . 6 . 8 . 16 4 26 1 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . 11 . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Combat Hostiles Destroyed 25 | . . . . 4 . 13 3 5 . Guns 7 | . . . . . . 3 2 2 . Cannons 9 | . . . . . . 6 1 2 . AOE 8 | . . . . 4 . 4 . . . Classes Destroyed 13 | 1 . 1 . 1 . 6 . 3 1 Builder 2 | . . . . . . . . 2 . Tunneler 2 | 1 . 1 . . . . . . . Recycler 3 | . . 1 . . . . . 2 . Watcher 1 | . . . . . . . . 1 . Swarmer 8 | . . . . 4 . 4 . . . Grunt 7 | . . . . . . 3 2 2 . Brawler 1 | . . . . . . 1 . . . Duelist 1 | . . . . . . 1 . . . Sentry 2 | . . . . . . 1 1 . . Hunter 1 | . . . . . . . . 1 . Programmer 4 | . . . . . . 2 . 2 . Behemoth 1 | . . . . . . 1 . . . Decomposer 2 | . . . . . . . . . 2 Best Kill Streak 7 | 1 . 2 . 4 . 5 2 7 . Combat Bots Only 5 | . . . . 4 . 5 2 1 . Max Kills in Single Turn 3 | 1 . 1 . 2 . 3 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . 2 . 3 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Damage Taken 5483 | . . 153 222 68 . 1424 1271 2271 74 Core 1479 | . . 27 72 8 . 257 113 978 24 Absorbed by Shields 243 | . . . . . . . . 243 . Core Remaining (%) 72 | 100 . 89 . . . 15 86 . . Volleys Fired 109 | 1 . 6 4 12 . 28 20 31 7 Largest 3 | 2 . 2 2 1 . 2 3 3 1 Hottest 183 | 60 . 60 63 33 . 129 143 183 65 Shots Fired 213 | 2 . 12 8 12 . 55 42 75 7 Gun 102 | 2 . 12 8 10 . 12 15 36 7 Cannon 106 | . . . . . . 40 27 39 . Launcher 5 | . . . . 2 . 3 . . . Special . | . . . . . . . . . . Kinetic 144 | 1 . 6 4 10 . 40 35 48 . Thermal 27 | . . . . . . 12 7 8 . Explosive 5 | . . . . 2 . 3 . . . Electromagnetic 37 | 1 . 6 4 . . . . 19 7 Robot Hit Streak 10 | 1 . 7 3 3 . 5 8 10 7 Robot Miss Streak 9 | . . 1 1 1 . 5 5 9 1 Penetration Max 1 | . . . . . . 1 . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 147 | 1 . 10 3 8 . 31 35 54 5 Core Hits 75 | 1 . 4 . 7 . 18 11 32 2 Critical Hits 14 | . . . . . . 10 2 2 . Critical Kills 5 | . . . . . . 4 . 1 . Critical Parts Destroyed 5 | . . . . . . 3 1 1 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3966 | 12 . 119 116 328 . 1321 643 1279 148 Guns 1530 | 12 . 119 30 120 . 228 316 557 148 Cannons 1807 | . . . . . . 758 327 722 . Explosions 629 | . . . 86 208 . 335 . . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 2323 | . . 73 15 120 . 758 529 828 . Thermal 572 | . . . 86 . . 228 114 144 . Explosive 543 | . . . . 208 . 335 . . . Electromagnetic 528 | 12 . 46 15 . . . . 307 148 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . . . . . . 10 . 5 5 Average Corruption 3 | . . . . . . 4 . 1 5 Corruption Purged . | . . . . . . . . . . Effects 17 | . . . . . . 16 . 1 . Message Errors 1 | . . . . . . 1 . . . Matter Fused 4 | . . . . . . 4 . . . Heat Flow Errors 2 | . . . . . . 2 . . . Energy Discharges 4 | . . . . . . 4 . . . Data Loss (minor) 3 | . . . . . . 2 . 1 . Misdirections 2 | . . . . . . 2 . . . Targeting Errors 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 134 | . . . . 27 . 87 . 20 . Projectiles 78 | . . . . . . 58 . 20 . Explosions 56 | . . . . 27 . 29 . . . Melee . | . . . . . . . . . . Knockbacks 15 | . . . . . . 6 6 3 . Impact . | . . . . . . . . . . Kinetic 15 | . . . . . . 6 6 3 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 120 | . . . 54 30 . 36 . . . Shots 3 | . . . 1 1 . 1 . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 550 | . . 27 27 . . 363 78 550 40 Average Temperature 133 | . . 15 7 . . 112 21 257 19 Received Heat Transfer 876 | . . 66 54 . . 186 384 168 18 Effects 15 | . . . . . . . . 15 . Shutdowns 5 | . . . . . . . . 5 . Energy Bleed 1 | . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . 1 . Damage (major) 2 | . . . . . . . . 2 . Damage (core) 5 | . . . . . . . . 5 . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Fried 3 | . . . . . . 1 . 2 . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . . 2 . . . Heat Transferred 929 | . . . 100 . . 385 185 259 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Peak Influence 160 | 5 18 31 41 109 . . 45 160 . Initial 21 | . 3 6 11 4 . . 12 21 . Average 31 | . 6 20 25 46 . . 24 39 . Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 100 . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . . . . . . 1 . 5 . Investigation . | . . . . . . . . . . Extermination 1 | . . . . . . . . 1 . Reinforcement 1 | . . . . . . . . 1 . Assault 1 | . . . . . . 1 . . . Garrison 3 | . . . . . . . . 3 . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Distress Signals . | . . . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 57 | . 1 3 4 4 . 24 9 11 1 Peak Tracking Total 9 | . 1 2 4 4 . 9 4 4 1 Tactical Retreats 3 | . . . 1 . . 1 1 . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Traps Triggered . | . . . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Machines Disabled 3 | . . . 1 . . . . 2 . Max in Single Turn 1 | . . . 1 . . . . 1 . Garrison Access 1 | . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Machines Accessed 2 | . . . . . . . 1 1 . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 2 | . . . . . . . 1 1 . Successful 2 | . . . . . . . 1 1 . Failed . | . . . . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 15 | . . . . . . . 11 4 . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Terminal Hacks . | . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . Report Inventory 1 | . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Seal Access 1 | . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 1 | . . . . . . . 1 . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Total Allies 5 | . . . . . 4 . 1 . . Largest Group 4 | . . . . . 4 4 1 . . Highest-Rated Group 149 | . . . . . 149 149 30 . . Highest-Rated Ally 38 | . . . . . 38 38 30 . . Zionite Dispatches 2 | . . . . . . . 1 1 . Recon 1 | . . . . . . . . 1 . Offense Resupply 1 | . . . . . . . 1 . . Total Orders 8 | . . . . . . . 1 7 . ROAM 2 | . . . . . . . . 2 . FOLLOW 1 | . . . . . . . . 1 . PICKUP 1 | . . . . . . . 1 . . EXPLORE 2 | . . . . . . . . 2 . RETURN 2 | . . . . . . . . 2 . Ally Attacks 25 | . . . . . . 25 . . . Total Damage 790 | . . . . . . 790 . . . Kills 2 | . . . . . . 2 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . . . . Drone Launches 5 | . . . . . . . . 5 . Drone Recoveries 3 | . . . . . . . . 3 . Decoded 0b10 Intel 42 | . . . . . . . 17 25 . Traps 20 | . . . . . . . 9 11 . Emergency Access 2 | . . . . . . . . 2 . Items 14 | . . . . . . . 5 9 . Machines 4 | . . . . . . . 2 2 . Garrisons 2 | . . . . . . . 1 1 . Zionite Intel Received 1 | . . . . . . . 1 . . Unaware Schematics 1 | . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Turns Passed 4128 | 59 63 174 95 212 1335 893 506 750 41 Spaces Moved 3184 | 56 73 173 80 219 1405 541 254 358 25 Core 69 | 11 . . . . . 58 . . . Treads 780 | . . . . . . 291 186 303 . Legs 68 | . . . . . . . 68 . . Wheels 2187 | 45 73 173 80 219 1405 192 . . . Hover 80 | . . . . . . . . 55 25 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 80 80 50 120 52 52 Average Speed 107 | 74 80 80 80 80 87 141 149 150 100 Slowest Speed 210 | 80 80 80 80 80 90 210 160 180 116 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 32 | 3 19 41 14 52 90 77 7 15 5 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 3 | . . . . 1 2 . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . 1 3 1 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 75 | . . . 9 18 . 44 . 4 . Melee . | . . . . . . . . . . Projectile 13 | . . . . . . 9 . 4 . AOE 62 | . . . 9 18 . 35 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Total 3713 | 71 77 198 102 242 1516 616 345 512 34 Wait 230 | 2 . 6 13 3 85 25 21 75 . Move 3175 | 55 72 172 79 218 1404 540 253 357 25 Hop . | . . . . . . . . . . Pick Up 91 | 7 5 7 2 4 12 9 23 21 1 Fast Attach . | . . . . . . . . . . Attach 65 | 6 . 3 3 1 3 9 20 19 1 Detach . | . . . . . . . . . . Swap 8 | . . . 1 2 3 1 1 . . Drop 33 | . . 4 . . 9 4 7 9 . Fire 109 | 1 . 6 4 12 . 28 20 31 7 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . . 2 . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Discovered new exit (range 12) 123 | -10/Materials | Entered Mines 208 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 282 | -10/Mines | Discovered new exit (range 11) 297 | -10/Mines | Entered Materials 297 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 382 | -9/Materials | Discovered new exit (range 9) 392 | -9/Materials | Entered Mines 400 | -9/Mines | Lost 3 parts (1p1n1w) 478 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 480 | -9/Mines | Found Prototype Device 531 | -9/Mines | Learned location of Zion (-7) 601 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 604 | -9/Mines | Entered Zion 692 | -7/Zion | Build established: Scavenger-Mutant 865 | -7/Zion | Given the Hacking Drone Bay 868 | -7/Zion | Found Prototype Device 924 | -7/Zion | Learned Factory emergency access door positions 984 | -7/Zion | Learned location of Data Miner (-6) 1021 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1369 | -7/Zion | Found CR-A16's Pointy Stick 1645 | -7/Zion | Imprinted 1647 | -7/Zion | Declared Zion's savior 1809 | -7/Zion | Build established: Mutant 1902 | -7/Zion | Discovered new exit (range 15) 1939 | -7/Zion | Entered Proximity Caves 1939 | -6/Proximity Caves | Accompanied by 4 allies 2072 | -6/Proximity Caves | Spotted B-75 Beast 2096 | -6/Proximity Caves | Destroyed B-75 Beast 2206 | -6/Proximity Caves | Lost 3 parts (1n2w) 2495 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2500 | -6/Proximity Caves | Core integrity fell below 50% 2739 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2803 | -6/Proximity Caves | System corruption reached 10% 2826 | -6/Proximity Caves | Discovered new exit (range 14) 2832 | -6/Proximity Caves | Entered Factory 2832 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 2833 | -6/Factory | Lost 3 parts (1n1u1w) 3131 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 3132 | -6/Factory | Zion Offense Resupply teleported in 3305 | -6/Factory | Discovered new exit (range 5) 3338 | -6/Factory | Entered another Factory area 3338 | -5/Factory | Evolved 2 slots: Utility x2 3393 | -5/Factory | Zion Recon squad teleported in 3892 | -5/Factory | Garrison activated, responded to threat 3916 | -5/Factory | Garrison activated, responded to threat 3932 | -5/Factory | Core integrity fell below 50% 3936 | -5/Factory | Core integrity fell below 20% 4018 | -5/Factory | Lost 11 parts (2p2n3u4w) 4055 | -5/Factory | Discovered new exit (range 8) 4088 | -5/Factory | Entered Upper Caves 4109 | -5/Upper Caves | Lost 4 parts (2n1u1w) 4124 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4129 | -5/Upper Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 04058_ Imp. Medium Treads destroyed. 04067_ >> DECODED: Chute Trap location. 04071_ The unstable cave ceiling collapses. 04074_ Gauss Rifle destroyed. 04078_ The unstable cave ceiling collapses. 04078_ Adv. Cryofiber Web destroyed. 04080_ >> DECODED: Imp. Maneuvering Thrusters location. LOCATION=UNKNOWN GOAL=ESCAPE 04089_ VN-YX5(k) breaks down the debris. 04089_ Destroyed Wheel. 04091_ VN-YX5(k) destroyed. 04092_ T1-O8Q(k) breaks down the debris. 04093_ Destroyed Sml. Matter Pod. 04095_ T1-O8Q(k) destroyed. 04099_ Acquired 22 matter. 04101_ Acquired Wheel. 04123_ Slug penetrates Wall. 04124_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 04124_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????? ???????????????????????????????? | | ???????????????? ??????????????????????????????? | | ?????????????????? ????????????????????????????? | | ???????????????????# ????###????????????????????? | | ???????????????????# #### #????????????????????? | | ???????????? ### S@ #????????????????????? | | ??????????? ##?###???????????????? | | ?????????? ### #???????????????? | | ??????????? #???????????????? | | ??????????? ######## #???????????????? | | ???????????? Y ?######## #####???????????? | | ???????????? #?## #???????????? | | ???????????? ???# #???????????? | | ????????????? ????# ##### #### #???????????? | | ?????????????#??????## ########### #???????????? | | ?????????????????????# # #???????????? | | ??????????????????????# #???????????? | | ??????????????????????## ##########???????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????## ##???????????????????? | | ????????????????????????#####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 29 Energy Capacity 1450 Matter Stores 391 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 150 Propulsion Shielding 66 Reclamation Efficiency 20 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ R-06 Scavenger | -6/Factory | Z-intel A-02 Transporter | -6/Factory | Z-intel R-10 Processor | -6/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! System Compromised Challenges ------------ None Game ------ Seed TacticalShrapnelTreads Manual? 0 Play Time 01:38:37 Cumulative 22.8 hours Start 2020.09.18 @ 16:31:28 End 2020.09.18 @ 19:19:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 21 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a1e7bad5-aca6-4a5d-a818-e80d65945232