Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.18 @ 19:19:15

Player: Delioz

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (35)      175
Value Destroyed (1210)     1210
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (624)                624
              TOTAL SCORE: 6329

 Bonus
-------
Follower Combat Kills      57
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -33

 Cogmind 
---------
Core Integrity             0/1000
Matter                     383/500
Energy                     750/750
System Corruption          5%
Temperature                Cool (28)
Movement                   Hovering (52)
Location                   -5/Upper Caves

 Parts 
-------
>               --- POWER (2) --------
          Light Angular Momentum Engine
>               --- PROPULSION (4) ---
                Antigrav System
                Antigrav System
                Antigrav System
>               --- UTILITY (8) ------
       Improved Energy Well
  High-capacity Matter Pod
                0b10 Decoder Chip [Generic]
                0b10 Decoder Chip [Scout]
       Advanced Shield Generator
>               --- WEAPON (3) -------
                Tesla Rifle
     Long-range Proton Cannon
                KE Penetrator
>               --- INVENTORY (4) ----
                Wheel
       Improved Hover Unit

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
          Light Fission Core
>               --- PROPULSION -------
       Improved Medium Treads
       Improved Medium Treads
       Improved Medium Treads
                Antigrav System
>               --- UTILITY ----------
       Advanced Cryofiber Web
                Energy Well
       Improved Energy Well
  High-capacity Matter Pod
                0b10 Decoder Chip [Generic]
                0b10 Decoder Chip [Scout]
       Advanced Reclamation Unit
                Z-Drone Bay
>               --- WEAPON -----------
                Proton Cannon
                Flak Gun
                KE Penetrator
>               --- INVENTORY --------
       Advanced Shield Generator
     Long-range Proton Cannon
[Rating: 88]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Fission Core
Propulsion                 Wheel
  Treads                   Improved Medium Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Antigrav System
Utility                    0b10 Decoder Chip [Scout]
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                0b10 Decoder Chip [Scout]
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Slug Cannon
  Launcher                 Heavy Rocket Launcher
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Upp 
Slots Evolved              10   | .   .   .   2   .   .   .   6   2   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   
  Utility                  6    | .   .   .   1   .   .   .   3   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   
Parts Attached             73   | 6   .   3   4   3   6   10  21  19  1   
  Power                    8    | 1   .   1   .   .   .   2   2   2   .   
    Engine                 7    | 1   .   1   .   .   .   2   2   1   .   
    Core                   1    | .   .   .   .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               17   | 2   .   .   2   .   1   3   5   4   .   
    Treads                 8    | .   .   .   .   .   .   3   4   1   .   
    Leg                    1    | .   .   .   .   .   .   .   1   .   .   
    Wheel                  5    | 2   .   .   2   .   1   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   3   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  23   | 1   .   1   2   .   3   1   8   7   .   
    Device                 9    | .   .   .   .   .   .   .   5   4   .   
    Storage                9    | 1   .   1   1   .   2   .   2   2   .   
    Processor              3    | .   .   .   .   .   1   1   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   1   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   25   | 2   .   1   .   3   2   4   6   6   1   
    Energy Gun             7    | 1   .   .   .   2   1   1   .   1   1   
    Energy Cannon          4    | .   .   .   .   .   .   .   2   2   .   
    Ballistic Gun          6    | 1   .   1   .   .   .   .   1   3   .   
    Ballistic Cannon       5    | .   .   .   .   .   1   2   2   .   .   
    Launcher               2    | .   .   .   .   1   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   1   .   
Parts Lost                 33   | .   .   .   3   .   .   10  5   15  .   
  Power                    5    | .   .   .   1   .   .   1   1   2   .   
  Propulsion               9    | .   .   .   1   .   .   4   .   4   .   
  Utility                  7    | .   .   .   .   .   .   1   2   4   .   
  Weapon                   12   | .   .   .   1   .   .   4   2   5   .   
  Highest Loss Streak      11   | .   .   .   3   .   .   3   2   11  .   
Average Slot Usage (%)     85   | .   85  99  90  83  87  83  69  91  70  
  Engine                   4    | .   14  14  7   .   .   9   3   4   5   
  Treads                   8    | .   .   .   .   .   .   13  15  20  .   
  Wheel                    16   | .   28  28  30  33  33  6   .   .   .   
  Device                   4    | .   .   .   .   .   .   .   11  15  5   
  Storage                  20   | .   14  28  22  22  26  21  6   15  11  
  Processor                7    | .   .   .   .   .   3   10  13  11  11  
  Protection               1    | .   .   .   11  11  2   .   .   .   .   
  Energy Gun               6    | .   14  14  7   6   11  7   .   .   5   
  Energy Cannon            1    | .   .   .   .   .   .   .   1   4   5   
  Ballistic Gun            5    | .   14  13  11  11  7   .   5   5   5   
  Ballistic Cannon         5    | .   .   .   .   .   3   13  4   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             55   | 11  11  16  23  22  36  50  33  55  41  
  Greatest Support         129  | 20  20  20  30  30  30  76  129 120 48  
  Greatest Overweight (x)  4    | .   .   .   .   .   1   4   .   2   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   .   .   
Largest Inventory Capacity 16   | 6   6   8   10  10  16  14  4   4   4   
  Average Capacity         10   | 5   6   7   9   10  14  13  4   4   4   
  Most Carried             14   | 4   6   8   7   10  14  14  4   4   2   
  Average Carried          8    | .   2   6   6   9   11  12  3   3   1   
  Final Capacity           14   | 6   6   8   10  10  14  4   4   4   4   
  Final Carried            13   | 1   6   8   7   10  13  4   4   2   2   

 Class Distribution 
--------------------
 50% | Mutant
 38% | Scavenger-Mutant
  9% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
           Mutant | -6/Proximity Caves
           Mutant | -6/Factory
           Mutant | -5/Factory
 Scavenger-Mutant | -5/Upper Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  
-----------                Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Upp 
Matter Collected           1613 | 244 .   57  .   162 87  315 181 545 22  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1513 | 24  .   78  .   123 .   429 144 668 47  
  Parts                    64   | 3   .   6   .   8   .   16  4   26  1   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      11   | .   .   .   .   .   .   11  .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Upp 
Combat Hostiles Destroyed  25   | .   .   .   .   4   .   13  3   5   .   
  Guns                     7    | .   .   .   .   .   .   3   2   2   .   
  Cannons                  9    | .   .   .   .   .   .   6   1   2   .   
  AOE                      8    | .   .   .   .   4   .   4   .   .   .   
Classes Destroyed          13   | 1   .   1   .   1   .   6   .   3   1   
  Builder                  2    | .   .   .   .   .   .   .   .   2   .   
  Tunneler                 2    | 1   .   1   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   1   .   .   .   .   .   2   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   1   .   
  Swarmer                  8    | .   .   .   .   4   .   4   .   .   .   
  Grunt                    7    | .   .   .   .   .   .   3   2   2   .   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   
  Sentry                   2    | .   .   .   .   .   .   1   1   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   1   .   
  Programmer               4    | .   .   .   .   .   .   2   .   2   .   
  Behemoth                 1    | .   .   .   .   .   .   1   .   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           7    | 1   .   2   .   4   .   5   2   7   .   
  Combat Bots Only         5    | .   .   .   .   4   .   5   2   1   .   
Max Kills in Single Turn   3    | 1   .   1   .   2   .   3   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   2   .   3   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Upp  
Damage Taken               5483 | .    .    153  222  68   .    1424 1271 2271 74   
  Core                     1479 | .    .    27   72   8    .    257  113  978  24   
  Absorbed by Shields      243  | .    .    .    .    .    .    .    .    243  .    
Core Remaining (%)         72   | 100  .    89   .    .    .    15   86   .    .    
Volleys Fired              109  | 1    .    6    4    12   .    28   20   31   7    
  Largest                  3    | 2    .    2    2    1    .    2    3    3    1    
  Hottest                  183  | 60   .    60   63   33   .    129  143  183  65   
Shots Fired                213  | 2    .    12   8    12   .    55   42   75   7    
  Gun                      102  | 2    .    12   8    10   .    12   15   36   7    
  Cannon                   106  | .    .    .    .    .    .    40   27   39   .    
  Launcher                 5    | .    .    .    .    2    .    3    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  144  | 1    .    6    4    10   .    40   35   48   .    
  Thermal                  27   | .    .    .    .    .    .    12   7    8    .    
  Explosive                5    | .    .    .    .    2    .    3    .    .    .    
  Electromagnetic          37   | 1    .    6    4    .    .    .    .    19   7    
  Robot Hit Streak         10   | 1    .    7    3    3    .    5    8    10   7    
  Robot Miss Streak        9    | .    .    1    1    1    .    5    5    9    1    
  Penetration Max          1    | .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           147  | 1    .    10   3    8    .    31   35   54   5    
  Core Hits                75   | 1    .    4    .    7    .    18   11   32   2    
  Critical Hits            14   | .    .    .    .    .    .    10   2    2    .    
  Critical Kills           5    | .    .    .    .    .    .    4    .    1    .    
  Critical Parts Destroyed 5    | .    .    .    .    .    .    3    1    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3966 | 12   .    119  116  328  .    1321 643  1279 148  
  Guns                     1530 | 12   .    119  30   120  .    228  316  557  148  
  Cannons                  1807 | .    .    .    .    .    .    758  327  722  .    
  Explosions               629  | .    .    .    86   208  .    335  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2323 | .    .    73   15   120  .    758  529  828  .    
  Thermal                  572  | .    .    .    86   .    .    228  114  144  .    
  Explosive                543  | .    .    .    .    208  .    335  .    .    .    
  Electromagnetic          528  | 12   .    46   15   .    .    .    .    307  148  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    .    .    10   .    5    5    
  Average Corruption       3    | .    .    .    .    .    .    4    .    1    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  17   | .    .    .    .    .    .    16   .    1    .    
    Message Errors         1    | .    .    .    .    .    .    1    .    .    .    
    Matter Fused           4    | .    .    .    .    .    .    4    .    .    .    
    Heat Flow Errors       2    | .    .    .    .    .    .    2    .    .    .    
    Energy Discharges      4    | .    .    .    .    .    .    4    .    .    .    
    Data Loss (minor)      3    | .    .    .    .    .    .    2    .    1    .    
    Misdirections          2    | .    .    .    .    .    .    2    .    .    .    
    Targeting Errors       1    | .    .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            134  | .    .    .    .    27   .    87   .    20   .    
  Projectiles              78   | .    .    .    .    .    .    58   .    20   .    
  Explosions               56   | .    .    .    .    27   .    29   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 15   | .    .    .    .    .    .    6    6    3    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  15   | .    .    .    .    .    .    6    6    3    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      120  | .    .    .    54   30   .    36   .    .    .    
  Shots                    3    | .    .    .    1    1    .    1    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        550  | .    .    27   27   .    .    363  78   550  40   
  Average Temperature      133  | .    .    15   7    .    .    112  21   257  19   
  Received Heat Transfer   876  | .    .    66   54   .    .    186  384  168  18   
  Effects                  15   | .    .    .    .    .    .    .    .    15   .    
    Shutdowns              5    | .    .    .    .    .    .    .    .    5    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    1    .    
    Short Circuit          1    | .    .    .    .    .    .    .    .    1    .    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    1    .    
    Damage (major)         2    | .    .    .    .    .    .    .    .    2    .    
    Damage (core)          5    | .    .    .    .    .    .    .    .    5    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    1    .    
  Parts Fried              3    | .    .    .    .    .    .    1    .    2    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    2    .    .    .    
  Heat Transferred         929  | .    .    .    100  .    .    385  185  259  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Upp 
Peak Influence             160  | 5   18  31  41  109 .   .   45  160 .   
  Initial                  21   | .   3   6   11  4   .   .   12  21  .   
  Average                  31   | .   6   20  25  46  .   .   24  39  .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 .   .   100 100 .   
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   .   .   .   .   1   .   5   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   .   
  Reinforcement            1    | .   .   .   .   .   .   .   .   1   .   
  Assault                  1    | .   .   .   .   .   .   1   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Upp 
Distress Signals           .    | .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              57   | .   1   3   4   4   .   24  9   11  1   
  Peak Tracking Total      9    | .   1   2   4   4   .   9   4   4   1   
  Tactical Retreats        3    | .   .   .   1   .   .   1   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Upp 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  
----------                 Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Upp 
Machines Disabled          3    | .   .   .   1   .   .   .   .   2   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Upp 
Machines Accessed          2    | .   .   .   .   .   .   .   1   1   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
Total Hacks                2    | .   .   .   .   .   .   .   1   1   .   
  Successful               2    | .   .   .   .   .   .   .   1   1   .   
  Failed                   .    | .   .   .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   15   | .   .   .   .   .   .   .   11  4   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   1   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   .   .   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   3   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  
------------               Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   1   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  
--------                   Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Upp 
Total Allies               5    | .   .   .   .   .   4   .   1   .   .   
  Largest Group            4    | .   .   .   .   .   4   4   1   .   .   
  Highest-Rated Group      149  | .   .   .   .   .   149 149 30  .   .   
  Highest-Rated Ally       38   | .   .   .   .   .   38  38  30  .   .   
Zionite Dispatches         2    | .   .   .   .   .   .   .   1   1   .   
  Recon                    1    | .   .   .   .   .   .   .   .   1   .   
  Offense Resupply         1    | .   .   .   .   .   .   .   1   .   .   
Total Orders               8    | .   .   .   .   .   .   .   1   7   .   
  ROAM                     2    | .   .   .   .   .   .   .   .   2   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   1   .   
  PICKUP                   1    | .   .   .   .   .   .   .   1   .   .   
  EXPLORE                  2    | .   .   .   .   .   .   .   .   2   .   
  RETURN                   2    | .   .   .   .   .   .   .   .   2   .   
Ally Attacks               25   | .   .   .   .   .   .   25  .   .   .   
  Total Damage             790  | .   .   .   .   .   .   790 .   .   .   
  Kills                    2    | .   .   .   .   .   .   2   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   1   1   .   .   .   .   
Drone Launches             5    | .   .   .   .   .   .   .   .   5   .   
  Drone Recoveries         3    | .   .   .   .   .   .   .   .   3   .   
Decoded 0b10 Intel         42   | .   .   .   .   .   .   .   17  25  .   
  Traps                    20   | .   .   .   .   .   .   .   9   11  .   
  Emergency Access         2    | .   .   .   .   .   .   .   .   2   .   
  Items                    14   | .   .   .   .   .   .   .   5   9   .   
  Machines                 4    | .   .   .   .   .   .   .   2   2   .   
  Garrisons                2    | .   .   .   .   .   .   .   1   1   .   
Zionite Intel Received     1    | .   .   .   .   .   .   .   1   .   .   
  Unaware Schematics       1    | .   .   .   .   .   .   .   1   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   
-------------              Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Upp  
Turns Passed               4128 | 59   63   174  95   212  1335 893  506  750  41   
Spaces Moved               3184 | 56   73   173  80   219  1405 541  254  358  25   
  Core                     69   | 11   .    .    .    .    .    58   .    .    .    
  Treads                   780  | .    .    .    .    .    .    291  186  303  .    
  Legs                     68   | .    .    .    .    .    .    .    68   .    .    
  Wheels                   2187 | 45   73   173  80   219  1405 192  .    .    .    
  Hover                    80   | .    .    .    .    .    .    .    .    55   25   
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   80   80   80   50   120  52   52   
  Average Speed            107  | 74   80   80   80   80   87   141  149  150  100  
  Slowest Speed            210  | 80   80   80   80   80   90   210  160  180  116  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 3    19   41   14   52   90   77   7    15   5    
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     3    | .    .    .    .    1    2    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    1    1    1    .    
Scrap Searched             5    | .    .    .    .    1    3    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          75   | .    .    .    9    18   .    44   .    4    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               13   | .    .    .    .    .    .    9    .    4    .    
  AOE                      62   | .    .    .    9    18   .    35   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   
---------                  Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Upp  
Total                      3713 | 71   77   198  102  242  1516 616  345  512  34   
  Wait                     230  | 2    .    6    13   3    85   25   21   75   .    
  Move                     3175 | 55   72   172  79   218  1404 540  253  357  25   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  91   | 7    5    7    2    4    12   9    23   21   1    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    
  Attach                   65   | 6    .    3    3    1    3    9    20   19   1    
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    
  Swap                     8    | .    .    .    1    2    3    1    1    .    .    
  Drop                     33   | .    .    4    .    .    9    4    7    9    .    
  Fire                     109  | 1    .    6    4    12   .    28   20   31   7    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   2    | .    .    .    .    2    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory
-5/Factory
-5/Upper Caves

 History 
---------
 Turn | Location           | Event
   10 | -11/Scrapyard      | Discovered new exit (range 15)
   60 | -11/Scrapyard      | Entered Materials
   87 | -10/Materials      | Discovered new exit (range 12)
  123 | -10/Materials      | Entered Mines
  208 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  282 | -10/Mines          | Discovered new exit (range 11)
  297 | -10/Mines          | Entered Materials
  297 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  382 | -9/Materials       | Discovered new exit (range 9)
  392 | -9/Materials       | Entered Mines
  400 | -9/Mines           | Lost 3 parts (1p1n1w)
  478 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  480 | -9/Mines           | Found Prototype Device
  531 | -9/Mines           | Learned location of Zion (-7)
  601 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  604 | -9/Mines           | Entered Zion
  692 | -7/Zion            | Build established: Scavenger-Mutant
  865 | -7/Zion            | Given the Hacking Drone Bay
  868 | -7/Zion            | Found Prototype Device
  924 | -7/Zion            | Learned Factory emergency access door positions
  984 | -7/Zion            | Learned location of Data Miner (-6)
 1021 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 1369 | -7/Zion            | Found CR-A16's Pointy Stick
 1645 | -7/Zion            | Imprinted
 1647 | -7/Zion            | Declared Zion's savior
 1809 | -7/Zion            | Build established: Mutant
 1902 | -7/Zion            | Discovered new exit (range 15)
 1939 | -7/Zion            | Entered Proximity Caves
 1939 | -6/Proximity Caves | Accompanied by 4 allies
 2072 | -6/Proximity Caves | Spotted B-75 Beast
 2096 | -6/Proximity Caves | Destroyed B-75 Beast
 2206 | -6/Proximity Caves | Lost 3 parts (1n2w)
 2495 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 2500 | -6/Proximity Caves | Core integrity fell below 50%
 2739 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 2803 | -6/Proximity Caves | System corruption reached 10%
 2826 | -6/Proximity Caves | Discovered new exit (range 14)
 2832 | -6/Proximity Caves | Entered Factory
 2832 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1
 2833 | -6/Factory         | Lost 3 parts (1n1u1w)
 3131 | -6/Factory         | Retrieved Zion intel report: Unaware Schematics
 3132 | -6/Factory         | Zion Offense Resupply teleported in
 3305 | -6/Factory         | Discovered new exit (range 5)
 3338 | -6/Factory         | Entered another Factory area
 3338 | -5/Factory         | Evolved 2 slots: Utility x2
 3393 | -5/Factory         | Zion Recon squad teleported in
 3892 | -5/Factory         | Garrison activated, responded to threat
 3916 | -5/Factory         | Garrison activated, responded to threat
 3932 | -5/Factory         | Core integrity fell below 50%
 3936 | -5/Factory         | Core integrity fell below 20%
 4018 | -5/Factory         | Lost 11 parts (2p2n3u4w)
 4055 | -5/Factory         | Discovered new exit (range 8)
 4088 | -5/Factory         | Entered Upper Caves
 4109 | -5/Upper Caves     | Lost 4 parts (2n1u1w)
 4124 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 4129 | -5/Upper Caves     | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
04058_ Imp. Medium Treads destroyed.
04067_ >> DECODED: Chute Trap location.
04071_ The unstable cave ceiling collapses. <x2>
04074_ Gauss Rifle destroyed.
04078_ The unstable cave ceiling collapses.
04078_ Adv. Cryofiber Web destroyed.
04080_ >> DECODED: Imp. Maneuvering Thrusters location.
LOCATION=UNKNOWN
GOAL=ESCAPE
04089_ VN-YX5(k) breaks down the debris.
04089_ Destroyed Wheel.
04091_ VN-YX5(k) destroyed.
04092_ T1-O8Q(k) breaks down the debris.
04093_ Destroyed Sml. Matter Pod.
04095_ T1-O8Q(k) destroyed.
04099_ Acquired 22 matter.
04101_ Acquired Wheel.
04123_ Slug penetrates Wall.
04124_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT."
04124_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ??????????????????   ????????????????????????????? |
| ???????????????????#  ????###????????????????????? |
| ???????????????????#   #### #????????????????????? |
| ????????????     ###    S@  #????????????????????? |
| ???????????                 ##?###???????????????? |
| ??????????                   ### #???????????????? |
| ???????????                      #???????????????? |
| ???????????          ########    #???????????????? |
| ???????????? Y      ?########    #####???????????? |
| ????????????      #?##               #???????????? |
| ????????????     ???#                #???????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          29
Energy Capacity            1450
Matter Stores              391
Matter Capacity            500
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    9
Base Temperature (-)       200
Armor Coverage             150
Propulsion Shielding       66
Reclamation Efficiency     20
Evasion (%)                50
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
   R-06 Scavenger | -6/Factory | Z-intel
 A-02 Transporter | -6/Factory | Z-intel
   R-10 Processor | -6/Factory | Z-intel

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I'm Back, Baby!
System Compromised

 Challenges 
------------
None

 Game 
------
Seed              TacticalShrapnelTreads
  Manual?         0
Play Time         01:38:37
  Cumulative      22.8 hours
  Start           2020.09.18 @ 16:31:28
  End             2020.09.18 @ 19:19:15
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          21
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a1e7bad5-aca6-4a5d-a818-e80d65945232