Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.02 @ 12:29:16

Player: Hans Gruber

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (92)      460
Value Destroyed (2806)     2806
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (181)                181
              TOTAL SCORE: 5227

 Bonus
-------
High Alert Combat Kills    181

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     77/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (400) Ox7
Location                   -8/Materials

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (3) ---
                (None)
>           --- UTILITY (4) ------
      Large Storage Unit
   Improved Signal Interpreter
>           --- WEAPON (2) -------
  Precision Beam Rifle
>           --- INVENTORY (15) ---
   Improved Deuterium Engine
   Improved Heat Sink
      Large Matter Pod (150)
   Advanced Visual Processing Unit
   Improved Signal Interpreter
            Terrain Scanner
            Recoil Stabilizer
            Particle Charger
   Improved EM Pulse Cannon
   Improved EM Pulse Cannon
      Heavy Assault Rifle
            Flak Cannon
   Improved Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
  Improved Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
  Improved Aluminum Leg
           Titanium Leg
>          --- UTILITY ----------
     Large Storage Unit
           Structural Scanner
  Improved Sensor Array
  Improved Signal Interpreter
>          --- WEAPON -----------
     Heavy Assault Rifle
           Assault Cannon
>          --- INVENTORY --------
  Improved Deuterium Engine
           Aluminum Leg
  Improved Heat Sink
  Improved Heat Sink
     Large Matter Pod
           Terrain Scanner
           Recoil Stabilizer
           Particle Charger
           Field Laser
  Improved EM Pulse Cannon
  Improved EM Pulse Cannon
           Flak Cannon
  Improved Grenade Launcher
           Mining Laser
[Rating: 30]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     Assault Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   1   .   
  Utility                  2    | .   .   1   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             94   | 7   16  27  44  
  Power                    14   | 2   3   3   6   
    Engine                 12   | 2   3   3   4   
    Core                   2    | .   .   .   2   
    Reactor                .    | .   .   .   .   
  Propulsion               26   | 2   2   11  11  
    Treads                 .    | .   .   .   .   
    Leg                    14   | .   2   2   10  
    Wheel                  12   | 2   .   9   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  26   | 1   7   6   12  
    Device                 19   | .   5   5   9   
    Storage                4    | 1   1   1   1   
    Processor              3    | .   1   .   2   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   28   | 2   4   7   15  
    Energy Gun             11   | 1   2   3   5   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          7    | 1   1   3   2   
    Ballistic Cannon       7    | .   1   1   5   
    Launcher               2    | .   .   .   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 28   | .   4   5   19  
  Power                    4    | .   1   1   2   
  Propulsion               12   | .   2   1   9   
  Utility                  8    | .   .   2   6   
  Weapon                   4    | .   1   1   2   
  Highest Loss Streak      7    | .   4   1   7   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     91   | .   97  97  86  
  Engine                   10   | .   13  10  8   
  Leg                      15   | .   19  3   20  
  Wheel                    11   | .   8   28  5   
  Device                   14   | .   11  9   18  
  Storage                  10   | .   14  11  9   
  Processor                6    | .   1   11  6   
  Energy Gun               8    | .   23  4   4   
  Ballistic Gun            5    | .   3   10  3   
  Ballistic Cannon         6    | .   .   7   8   
Peak Build Rating          30   | 6   10  19  30  
  Average Rating           17   | 5   8   15  23  
  On Entrance              8    | .   6   8   18  
Naked Turns                .    | .   .   .   .   
Heaviest Build             45   | 13  18  37  45  
  Greatest Support         40   | 20  20  36  40  
  Greatest Overweight (x)  8    | .   .   1   8   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   10  15  15  
  Average Capacity         12   | 7   9   12  15  
  Most Carried             15   | 6   10  13  15  
  Average Carried          11   | 3   8   10  14  
  Final Capacity           15   | 8   10  15  15  
  Final Carried            13   | 6   10  13  13  

 Class Distribution 
--------------------
 67% | Mutant
 29% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           2476 | 270  212  616  1378 
  Remotely                 173  | .    .    125  48   
Salvage Created            2597 | .    409  744  1444 
  Parts                    173  | .    34   58   81   
Haulers Intercepted        .    | .    .    .    .    
Recyclers Shooed           2    | .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  75   | .   13  23  39  
  Guns                     34   | .   11  12  11  
  Cannons                  34   | .   1   11  22  
  AOE                      5    | .   1   .   4   
Classes Destroyed          10   | .   4   1   5   
  Worker                   4    | .   1   2   1   
  Builder                  2    | .   .   .   2   
  Operator                 1    | .   .   .   1   
  Watcher                  10   | .   3   3   4   
  Swarmer                  24   | .   9   9   6   
  Grunt                    31   | .   4   6   21  
  Duelist                  1    | .   .   .   1   
  Sentry                   16   | .   .   8   8   
  Specialist               1    | .   .   .   1   
  Hunter                   2    | .   .   .   2   
Best Kill Streak           8    | .   6   6   8   
  Combat Bots Only         7    | .   5   4   7   
Max Kills in Single Turn   2    | .   2   2   2   
  Gunslinging              1    | .   1   .   .   
  Exploded                 1    | .   1   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        521  | .    121  104  296  
  Missed                   145  | .    37   22   86   
Damage Taken               4534 | .    733  855  2946 
  Core                     867  | .    182  131  554  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   276  | .    88   135  53   
Core Remaining (%)         64   | 100  27   67   .    
Volleys Fired              254  | .    44   64   146  
  Largest                  2    | .    2    2    2    
  Hottest                  126  | .    100  115  126  
Shots Fired                483  | .    85   124  274  
  Gun                      298  | .    77   84   137  
  Cannon                   181  | .    8    40   133  
  Launcher                 4    | .    .    .    4    
  Special                  .    | .    .    .    .    
  Kinetic                  290  | .    30   92   168  
  Thermal                  167  | .    43   32   92   
  Explosive                4    | .    .    .    4    
  Electromagnetic          22   | .    12   .    10   
  Robot Hit Streak         14   | .    6    14   10   
  Robot Miss Streak        7    | .    4    6    7    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        6    | .    4    2    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           297  | .    45   78   174  
  Core Hits                164  | .    24   45   95   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         9    | .    .    2    7    
    Burn                   7    | .    .    1    6    
    Blast                  2    | .    .    1    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           6094 | .    636  1373 4085 
  Guns                     2707 | .    479  743  1485 
  Cannons                  2657 | .    81   630  1946 
  Explosions               725  | .    76   .    649  
  Melee                    .    | .    .    .    .    
  Ramming                  5    | .    .    .    5    
  Kinetic                  3590 | .    197  1129 2264 
  Thermal                  1551 | .    347  244  960  
  Explosive                649  | .    .    .    649  
  Electromagnetic          299  | .    92   .    207  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         3    | .    3    2    1    
  Average Corruption       1    | .    1    2    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  25   | .    2    8    15   
    Message Errors         7    | .    .    4    3    
    Matter Fused           4    | .    .    1    3    
    Heat Flow Errors       1    | .    .    .    1    
    Energy Discharges      4    | .    .    2    2    
    Parts Rejected         1    | .    .    .    1    
    Data Loss (minor)      2    | .    .    .    2    
    Data Loss (major)      1    | .    .    .    1    
    Misfires               3    | .    .    1    2    
    Alerts                 1    | .    1    .    .    
    Weapon Failures        1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            61   | .    .    39   22   
  Projectiles              61   | .    .    39   22   
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 35   | .    .    7    28   
  Impact                   .    | .    .    .    .    
  Kinetic                  33   | .    .    6    27   
  Secondary                2    | .    .    1    1    
Self-Inflicted Damage      34   | .    26   .    8    
  Shots                    2    | .    1    .    1    
  Rammed                   .    | .    .    .    .    
Targets Rammed             1    | .    .    .    1    
  Kicked                   1    | .    .    .    1    
  Crushed                  .    | .    .    .    .    
Highest Temperature        342  | .    238  252  342  
  Average Temperature      57   | .    62   65   50   
  Received Heat Transfer   1353 | .    60   186  1107 
  Effects                  2    | .    1    .    1    
    Energy Bleed           1    | .    1    .    .    
    Short Circuit          1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              2    | .    .    .    2    
  Combat Hostiles          2    | .    .    .    2    
  Parts Melted             6    | .    1    1    4    
  Heat Transferred         3930 | .    864  550  2516 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             772  | .   166 435 772 
  Initial                  150  | .   .   14  150 
  Average                  255  | .   60  234 361 
Maximum Alert Level        3    | .   .   2   3   
  Low Security (%)         39   | 100 100 42  9   
  Level 1                  44   | .   .   45  65  
  Level 2                  11   | .   .   11  17  
  Level 3                  3    | .   .   .   7   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          10   | .   1   2   7   
  Investigation            4    | .   .   1   3   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   1   1   3   
  Assault                  .    | .   .   .   .   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           9    | .   2   3   4   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              109  | .   20  33  56  
  Peak Tracking Total      7    | .   7   4   7   
  Tactical Retreats        5    | .   1   2   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            4    | .   2   1   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          5    | .   .   .   5   
  Max in Single Turn       3    | .   .   .   3   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          36   | .   10  14  12  
  Terminals                27   | .   7   11  9   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   1   1   1   
  Recycling Units          3    | .   2   1   .   
  Scanalyzers              2    | .   .   1   1   
  Garrison Access          1    | .   .   .   1   
Total Hacks                128  | .   34  54  40  
  Successful               82   | .   18  33  31  
  Failed                   46   | .   16  21  9   
    Catastrophic           6    | .   1   4   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   9    | .   .   4   5   
  Terminals                90   | .   25  38  27  
  Fabricators              .    | .   .   .   .   
  Repair Stations          14   | .   4   7   3   
  Recycling Units          6    | .   5   1   .   
  Scanalyzers              17   | .   .   8   9   
  Garrison Access          1    | .   .   .   1   
Terminal Hacks             47   | .   11  18  18  
  Record                   18   | .   7   4   7   
  Prototype ID Bank        5    | .   .   3   2   
  Emergency Access Points  3    | .   .   1   2   
  Alert Level              7    | .   .   4   3   
  Locate Traps             7    | .   2   3   2   
  Dispatch Records         3    | .   1   .   2   
  Transport Status         1    | .   1   .   .   
  Reinforcement Status     1    | .   .   1   .   
  Zone Layout              2    | .   .   2   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       12   | .   4   5   3   
  Scan Component           6    | .   2   3   1   
  Repair                   5    | .   2   2   1   
  Refit                    1    | .   .   .   1   
Recycling Unit Hacks       4    | .   3   1   .   
  Report Inventory         3    | .   2   1   .   
  Retrieve Matter          1    | .   1   .   .   
Scanalyzer                 16   | .   .   8   8   
  Insert Component         8    | .   .   4   4   
  Analyze                  8    | .   .   4   4   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         3    | .   .   1   2   
  Terminals                3    | .   .   1   2   
    Botnet                 3    | .   .   1   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         27   | .   6   13  8   
  Full Trace Events        7    | .   1   2   4   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   7    | .   .   4   3   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             5    | .   2   2   1   
  Time                     154  | .   52  64  38  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           8    | .   .   4   4   
  Part Schematics Acquired 7    | .   .   4   3   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               5447 | 57   1257 1389 2744 
Spaces Moved               3415 | 45   959  1097 1314 
  Core                     2    | 1    .    .    1    
  Treads                   .    | .    .    .    .    
  Legs                     1721 | .    647  93   981  
  Wheels                   1692 | 44   312  1004 332  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   80   80   90   
  Average Speed            120  | 79   106  90   156  
  Slowest Speed            450  | 80   120  120  450  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       65   | 3    99   77   84   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          112  | .    3    6    103  
  Melee                    .    | .    .    .    .    
  Projectile               23   | .    .    6    17   
  AOE                      89   | .    3    .    86   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  
Total                      4263 | 62   1108 1364 1729 
  Wait                     386  | 5    63   145  173  
  Move                     3412 | 44   958  1096 1314 
  Hop                      .    | .    .    .    .    
  Pick Up                  68   | 6    18   18   26   
  Fast Attach              20   | 6    1    3    10   
  Attach                   23   | .    5    6    12   
  Detach                   2    | .    .    .    2    
  Swap                     51   | 1    10   18   22   
  Drop                     46   | .    9    14   23   
  Fire                     254  | .    44   64   146  
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     1    | .    .    .    1    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 4 exits: *Mat / *Min / *Sto x2)
-8/Materials (discovered 3 exits: *Fac x3)

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 15)
   58 | -11/Scrapyard | Entered Materials
  253 | -10/Materials | Repaired Lgt. Cannon
  280 | -10/Materials | Repaired Lgt. Assault Rifle
  302 | -10/Materials | Build established: Mutant
  334 | -10/Materials | Discovered new exit (range 9)
  436 | -10/Materials | Core integrity fell below 50%
  464 | -10/Materials | Lost 4 parts (1p2n1w)
  498 | -10/Materials | Discovered new exit (range 11)
  768 | -10/Materials | Discovered new exit (range 9)
  903 | -10/Materials | Discovered new exit (range 13)
 1010 | -10/Materials | Discovered new exit (range 7)
 1203 | -10/Materials | Identified exit to Materials
 1267 | -10/Materials | Identified exit to Mines
 1315 | -10/Materials | Entered another Materials area
 1315 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1732 | -9/Materials  | Discovered new exit (range 11)
 1812 | -9/Materials  | Discovered new exit (range 10)
 1813 | -9/Materials  | Identified exit to Storage
 1842 | -9/Materials  | Identified exit to Mines
 1943 | -9/Materials  | Discovered exit to Storage (range 15)
 2489 | -9/Materials  | Repaired Arm. Wheel
 2523 | -9/Materials  | Repaired Arm. Wheel
 2538 | -9/Materials  | Discovered new exit (range 16)
 2550 | -9/Materials  | Identified exit to Materials
 2704 | -9/Materials  | Entered another Materials area
 2704 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 2863 | -8/Materials  | Repaired Assault Cannon
 3121 | -8/Materials  | Discovered new exit (range 3)
 3123 | -8/Materials  | Identified exit to Factory
 3257 | -8/Materials  | Lost 3 parts (1p2n)
 3763 | -8/Materials  | Build established: Scavenger-Mutant
 4594 | -8/Materials  | Discovered exit to Factory (range 16)
 4707 | -8/Materials  | Core integrity fell below 50%
 4822 | -8/Materials  | Destroyed 7 combat bots
 5119 | -8/Materials  | Discovered exit to Factory (range 4)
 5416 | -8/Materials  | Core integrity fell below 20%
 5446 | -8/Materials  | Garrison activated, responded to threat
 5448 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
05408_ Processing Tank disabled.
05411_ Aluminum Leg destroyed. <x2>
05417_ T-07 Excavator destroyed.
05418_ System corrupted: Matter fused (-10).
05429_ X-57 Shotgunner suffers critical hit
  (Burn). <x2>
05431_ X-57 Shotgunner heat damages Nuclear
  Core.
05432_ X-57 Shotgunner critical meltdown.
05432_ Imp. Heat Sink melted.
05435_ Acquired 10 matter.
05435_ Imp. Deuterium Engine destroyed.
05438_ Aluminum Leg destroyed.
05441_ Field Laser destroyed.
05444_ Structural Scanner destroyed.
05444_ Imp. Heat Sink destroyed.
05446_ X-57 Shotgunner calls for garrison
  reinforcements.
05446_ ALERT: Activating Garrison Access M001.
05447_ S-10 Pest emerges from the garrison. <x3>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????### ????????????????? |
|       ???????????????????????### ????????????????? |
|       ???????????????????????  + ????????????????? |
|       ???????????????????????  # ????????????????  |
|       ?????????????????    #?  # ????????????????  |
|       ??????????????#####+###  #    ?????????????  |
|       ?????????????? #### ###  ##+##?????????????  |
|       ?????????????H                ?????????????  |
|       ????????????????           ????????????????  |
|       ??????? ????????##       ##??????###         |
|       ??????? ##??????##       # ?????? ########## |
|       ??????? + ??????##       + ?????? # T !      |
|       ??????? # ??????##       # ??????"#          |
|       ??????? # ??????##  %    # ??????"#    " "   |
|       ??????? # ??????##x@"""  # ??????"#   """""  |
|       ?????## # "?????##  """  # ?????? #   """""  |
|       ?????## #   ????##  """  # ?????? #!  """""  |
|       ?????## ##+#######   ""  ##??????##    """   |
|       ?????## ## #######    "  ##??????##          |
|       ?????## ##               # ??????########+## |
|       ?????## ##               # ??????###         |
|       ?????## ##         /%    # ???????##         |
|       ?????## #### ####   !    # ???????##  """    |
|       ?????##/####+####   ss   # ???????## """""   |
|       ?????##         #   "s"  #      #### """""   |
|       ?????##         #   "G"  ##+######## """""   |
|       ?????## """ """ #    "            ##  """    |
|       ?????## """ """ +                 ##         |
|       ?????## """ """ #                 ##         |
|       ?????##         ### ###########   ########## |
|       ?????##         ### ###########   ########## |
|       ?????##         ### ###########   ###??????? |
|       ?????##############+###########   ########## |
|       ?????###########             #     ######### |
|       ??????????????## "S  %*      # "             |
|       ??????????????## """         + "T            |
|       ?????????????###  ""         #               |
|       ?????????????###!            # =  !######### |
|       ?????????????##%=!           ############### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         8

 Item Schematics 
-----------------
            Spread Laser | -9/Materials | Scanalyzed
      Structural Scanner | -9/Materials | Scanalyzed
         Terrain Scanner | -9/Materials | Scanalyzed
       Imp. Aluminum Leg | -9/Materials | Scanalyzed
 Imp. Signal Interpreter | -8/Materials | Scanalyzed
             Flak Cannon | -8/Materials | Scanalyzed
   Imp. Deuterium Engine | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It's Just You

 Challenges 
------------
None

 Game 
------
Seed              AlloyMappingChainsword
  Manual?         0
Play Time         01:38:20
  Cumulative      16.9 hours
  Start           2025.01.31 @ 19:53:42
  End             2025.02.02 @ 12:29:16
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          15
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x35
Zoom Use          1%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 926630e1-0e5b-41e5-a3bb-7926f10f5f26