Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.07 @ 13:28:48 Player: Michael Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (36) 180 Value Destroyed (813) 813 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7573 Bonus ------- None Cogmind --------- Core Integrity 70/1600 Matter 300/300 Energy 99/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- Advanced Hacking Suite Improved System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Micro Fission Core Medium Storage Unit Advanced Sensor Array Hardcell Cannon Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Cooled VTOL Module Field Propulsion Drive Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Advanced Coolant Injector Large Storage Unit Advanced Signal Interpreter Improved Melee Analysis Suite Maneuvering Thrusters Improved Propulsion Shielding Advanced Hacking Suite Improved System Shield Advanced System Shield Improved System Restoration Module > --- WEAPON ----------- Great Axe Greatsword > --- INVENTORY -------- Micro Fission Core Cooled VTOL Module Field Propulsion Array Q-thruster Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Hardcell Cannon Long-range Missile Launcher [Rating: 109] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Propulsion Cooled VTOL Module Leg Aluminum Leg Wheel Wheel Flight Unit Cooled VTOL Module Utility Advanced System Shield Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Advanced System Shield Protection Improved Propulsion Shielding Weapon Great Axe Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Rocket Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 1 | . . . . 1 . . . . . . Propulsion 4 | . . . 2 1 1 . . . . . Utility 12 | . . 2 . . 1 2 1 2 2 2 Weapon 1 | . . . . . . . 1 . . . Parts Attached 101 | 6 10 18 5 12 9 14 7 3 3 14 Power 11 | 1 1 2 . 2 2 2 . . . 1 Engine 2 | 1 . 1 . . . . . . . . Core 9 | . 1 1 . 2 2 2 . . . 1 Reactor . | . . . . . . . . . . . Propulsion 30 | 2 3 7 2 6 2 2 . 1 . 5 Treads . | . . . . . . . . . . . Leg 3 | 2 1 . . . . . . . . . Wheel 2 | . 2 . . . . . . . . . Hover . | . . . . . . . . . . . Flight 25 | . . 7 2 6 2 2 . 1 . 5 Utility 42 | 1 3 6 2 3 5 9 2 2 3 6 Device 19 | . 2 1 1 2 1 4 . 2 2 4 Storage 7 | 1 1 1 1 . 1 1 . . . 1 Processor 4 | . . 1 . 1 1 . . . 1 . Hackware 9 | . . 3 . . 1 3 1 . . 1 Protection 3 | . . . . . 1 1 1 . . . Artifact . | . . . . . . . . . . . Weapon 18 | 2 3 3 1 1 . 1 5 . . 2 Energy Gun 2 | 1 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 3 | 1 2 . . . . . . . . . Ballistic Cannon 2 | . . . . . . . 2 . . . Launcher 4 | . . 3 1 . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 7 | . . . . 1 . 1 3 . . 2 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . . . Parts Lost 38 | . 6 8 . . 1 1 . 1 2 19 Power 2 | . . 1 . . . . . . . 1 Propulsion 15 | . 2 3 . . . 1 . . . 9 Utility 14 | . . 3 . . 1 . . 1 2 7 Weapon 7 | . 4 1 . . . . . . . 2 Highest Loss Streak 19 | . 5 8 . . 1 1 . 1 2 19 Average Slot Usage (%) 79 | . 91 58 66 74 89 83 84 77 75 53 Core 9 | . 10 1 . 10 13 11 10 9 8 5 Wheel 1 | . 16 . . . . . . . . . Flight 22 | . . 17 27 31 38 28 21 19 17 11 Device 9 | . 13 5 . 4 5 13 10 10 13 8 Storage 5 | . 12 . 9 7 6 5 5 4 4 2 Processor 5 | . . 10 9 7 6 5 5 4 6 6 Hackware 10 | . . 17 12 7 11 10 14 14 12 11 Protection 1 | . . . . . . . 5 4 4 2 Energy Gun 1 | . 9 . . . . . . . . . Ballistic Gun 1 | . 16 . . . . . . . . . Slashing Weapon 5 | . . . . 3 6 5 9 9 8 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 52 | 13 42 11 15 26 31 44 50 50 52 52 Greatest Support 55 | 20 20 12 15 37 37 50 50 54 54 55 Greatest Overweight (x) 3 | . 3 . . . 1 1 . . . 1 Average Overweight (x) . | . 1 . . . . . . . . . Largest Inventory Capacity 12 | 6 12 8 8 8 8 10 10 10 10 10 Average Capacity 8 | 4 9 4 7 8 8 8 10 10 10 8 Most Carried 11 | 4 11 4 8 8 8 10 10 10 10 10 Average Carried 8 | 2 7 3 6 7 7 8 9 9 9 7 Final Capacity 10 | 6 4 4 8 8 8 10 10 10 10 4 Final Carried 10 | 4 4 4 8 8 8 10 10 10 10 4 Class Distribution -------------------- 61% | Hacker-Sprinter 17% | Mutant 12% | Sprinter 8% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 1237 | 189 230 85 67 123 182 150 30 46 65 70 Remotely . | . . . . . . . . . . . Salvage Created 1350 | . 366 45 . . 193 344 132 46 159 65 Parts 75 | . 20 16 . . 8 16 6 2 4 3 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 18 | . 7 10 . . . . . . . 1 Melee 1 | . . . . . . . . . . 1 Guns 6 | . 6 . . . . . . . . . AOE 11 | . 1 10 . . . . . . . . Classes Destroyed 7 | . 4 1 . . 1 . . . . 1 Worker 3 | . 2 1 . . . . . . . . Builder 1 | . . 1 . . . . . . . . Recycler 5 | . 1 . . . 1 2 . . 1 . Watcher 9 | . . . . . 2 2 3 1 1 . Swarmer 13 | . 3 10 . . . . . . . . Grunt 4 | . 4 . . . . . . . . . Programmer 1 | . . . . . . . . . . 1 Best Kill Streak 6 | . 3 6 . . 1 2 1 1 1 1 Combat Bots Only 6 | . 3 6 . . . . . . . 1 Max Kills in Single Turn 2 | . 1 2 . . 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . 1 2 . . . . . . . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 5073 | . 889 542 . 71 225 81 49 25 138 3053 Core 2126 | . 205 241 . 7 82 39 22 . . 1530 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 84 | 100 18 39 100 99 90 96 98 100 100 . Volleys Fired 46 | . 26 10 1 . . . 9 . . . Largest 2 | . 2 1 1 . . . 1 . . . Hottest 65 | . 60 33 33 . . . 65 . . . Shots Fired 71 | . 51 10 1 . . . 9 . . . Gun 51 | . 51 . . . . . . . . . Cannon 9 | . . . . . . . 9 . . . Launcher 11 | . . 10 1 . . . . . . . Special . | . . . . . . . . . . . Kinetic 41 | . 32 . . . . . 9 . . . Thermal . | . . . . . . . . . . . Explosive 11 | . . 10 1 . . . . . . . Electromagnetic 19 | . 19 . . . . . . . . . Robot Hit Streak 11 | . 11 7 . . . . . . . . Robot Miss Streak 3 | . 3 2 . . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 66 | . 29 4 . 2 7 6 9 1 6 2 Core Hits 41 | . 14 13 . . 3 4 3 1 2 1 Critical Hits . | . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks 182 | . . . . 12 14 48 47 33 20 8 Impact . | . . . . . . . . . . . Slashing 182 | . . . . 12 14 48 47 33 20 8 Piercing . | . . . . . . . . . . . Sneak Attacks 7 | . . . . 2 1 3 . . 1 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . 2 . 4 . Damage Inflicted 3838 | . 548 744 . 216 402 680 599 70 479 100 Guns 362 | . 362 . . . . . . . . . Cannons . | . . . . . . . . . . . Explosions 930 | . 186 744 . . . . . . . . Melee 2536 | . . . . 216 402 680 599 70 472 97 Ramming 10 | . . . . . . . . . 7 3 Kinetic 185 | . 185 . . . . . . . . . Thermal 186 | . 186 . . . . . . . . . Explosive 744 | . . 744 . . . . . . . . Electromagnetic 177 | . 177 . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 2536 | . . . . 216 402 680 599 70 472 97 Piercing . | . . . . . . . . . . . Highest Corruption 14 | . . . . . 1 2 . . . 14 Average Corruption 4 | . . . . . 1 1 . . . 7 Corruption Purged 3 | . . . . . . 2 . . . 1 Effects 7 | . . . . . . 2 . . . 5 Message Errors 2 | . . . . . . 1 . . . 1 Matter Fused 1 | . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . 1 . . . . Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 447 | . 14 50 . 74 51 149 63 . 46 . Projectiles . | . . . . . . . . . . . Explosions 64 | . 14 50 . . . . . . . . Melee 383 | . . . . 74 51 149 63 . 46 . Knockbacks 1 | . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 182 | . 142 36 . . . . . . 3 1 Shots 4 | . 3 1 . . . . . . . . Rammed 4 | . . . . . . . . . 1 3 Targets Rammed 4 | . . . . . . . . . 1 3 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 224 | . 78 . 224 197 130 52 126 . . 156 Average Temperature 41 | . 23 . 113 85 48 14 51 . . 54 Received Heat Transfer 645 | . 303 108 . 18 54 9 . . 9 144 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 250 | . 250 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . 3 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 385 | . 202 323 217 340 290 304 226 205 120 385 Initial 135 | . . 52 135 98 81 75 95 23 23 72 Average 149 | . 116 169 156 201 168 185 117 102 67 210 Maximum Alert Level 1 | . 1 1 1 1 1 1 1 1 . 1 Low Security (%) 78 | 100 98 67 95 53 71 66 92 95 100 56 Level 1 21 | . 1 32 4 46 28 33 7 4 . 43 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 14 | . 3 . . . 2 2 1 2 . 4 Investigation 2 | . 1 . . . . . . . . 1 Extermination 4 | . . . . . 1 1 . 1 . 1 Reinforcement 7 | . 2 . . . . 1 1 1 . 2 Assault 1 | . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 14 | . 1 . . 1 3 2 2 1 . 4 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 165 | . 22 12 1 10 21 12 18 7 6 56 Peak Tracking Total 28 | . 9 5 1 4 5 4 6 3 4 28 Tactical Retreats 26 | . 3 1 . 3 4 5 4 1 . 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 5 | . 1 . . . 1 2 . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 8 | . 4 2 . . . . . 1 . 1 Max in Single Turn 2 | . 2 1 . . . . . 1 . 1 Garrison Access 4 | . . . . . 1 1 2 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 78 | . 5 3 2 13 13 16 13 7 2 4 Terminals 52 | . 4 2 2 9 8 10 6 6 1 4 Fabricators 4 | . . . . . 3 1 . . . . Repair Stations 1 | . . . . . . . 1 . . . Recycling Units 8 | . 1 . . 3 1 1 1 1 . . Scanalyzers 9 | . . 1 . 1 1 2 3 . 1 . Garrison Access 4 | . . . . . . 2 2 . . . Total Hacks 230 | . 10 13 7 35 36 50 38 27 5 9 Successful 129 | . 5 10 5 21 17 26 29 12 1 3 Failed 101 | . 5 3 2 14 19 24 9 15 4 6 Catastrophic 21 | . . . 1 2 3 7 1 4 . 3 Database Lockouts . | . . . . . . . . . . . Manual 65 | . 6 4 2 10 10 10 9 11 . 3 Terminals 154 | . 9 8 7 24 25 26 20 23 3 9 Fabricators 11 | . . . . . 8 3 . . . . Repair Stations 2 | . . . . . . . 2 . . . Recycling Units 14 | . 1 . . 5 1 1 2 4 . . Scanalyzers 43 | . . 5 . 6 2 16 12 . 2 . Garrison Access 6 | . . . . . . 4 2 . . . Terminal Hacks 54 | . 3 4 4 7 6 8 11 7 1 3 Record 1 | . . . . . . . . 1 . . Part Schematic 2 | . . . . . . 1 1 . . . Level Access Points 3 | . . 1 . . 1 . 1 . . . Branch Access Points 3 | . 1 1 . . . . . 1 . . Emergency Access Points 1 | . . 1 . . . . . . . . Machine Index 1 | . . . . . . . . . . 1 Terminal Index 10 | . 1 . 1 2 1 1 1 2 1 . Unreport Threat 1 | . . . . . . . 1 . . . Locate Traps 6 | . . . . 1 1 2 1 . . 1 Patrol Status 3 | . . . 1 . 1 . 1 . . . Recall Extermination 1 | . . . . . . . . 1 . . Hauler Manifests 1 | . . . . . . . 1 . . . Registered Components 5 | . 1 . 1 1 1 1 . . . . Zone Layout 16 | . . 1 1 3 1 3 4 2 . 1 Fabricator Hacks 6 | . . . . . 5 1 . . . . Load Schematic 3 | . . . . . 2 1 . . . . Build 3 | . . . . . 3 . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . Scan Component 1 | . . . . . . . 1 . . . Repair 1 | . . . . . . . 1 . . . Recycling Unit Hacks 13 | . 1 . . 5 1 1 2 3 . . Process 5 | . . . . 2 . . 1 2 . . Retrieve Matter 4 | . . . . 2 . . 1 1 . . Retrieve Components 4 | . 1 . . 1 1 1 . . . . Scanalyzer 37 | . . 5 . 6 2 13 11 . . . Insert Component 18 | . . 2 . 3 1 7 5 . . . Analyze 19 | . . 3 . 3 1 6 6 . . . Garrison Access Hacks 3 | . . . . . . 1 2 . . . Seal Access 3 | . . . . . . 1 2 . . . Unauthorized Hacks 14 | . 1 1 1 3 3 2 1 2 . . Terminals 14 | . 1 1 1 3 3 2 1 2 . . Assimilate 6 | . . . . 2 2 1 . 1 . . Botnet 8 | . 1 1 1 1 1 1 1 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 59 | . 3 2 2 11 10 12 7 6 2 4 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 19 | . . 2 . 3 1 7 6 . . . Parts Built 2 | . . . . . 2 . . . . . Matter 504 | . . . . . 504 . . . . . Time 134 | . . . . . 134 . . . . . Total Part Build Rating 8 | . . . . . 8 . . . . . Parts Repaired 1 | . . . . . . . 1 . . . Time 35 | . . . . . . . 35 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 71 | . . . . 34 . . 33 4 . . Retrieved Matter 71 | . . . . 34 . . 33 4 . . Retrieved Components 7 | . . . . 3 1 3 . . . . Parts Scanalyzed 18 | . . 2 . 3 1 7 5 . . . Part Schematics Acquired 17 | . . 2 . 3 1 6 5 . . . Parts Damaged 1 | . . . . . . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . . . . Machine Destruction 2 | . . . . . 2 . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 6 | . . . . 2 2 1 . 1 . . Largest Group 3 | . . . . 2 3 1 1 1 1 . Highest-Rated Group 62 | . . . . 52 62 26 26 26 26 . Highest-Rated Ally 26 | . . . . 26 26 26 26 26 26 . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted 1 | . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 4827 | 56 506 161 83 564 467 987 869 565 225 344 Spaces Moved 10872 | 41 373 253 193 1526 1234 2447 1891 1478 555 881 Core 206 | 8 48 60 . . . . . . . 90 Treads . | . . . . . . . . . . . Legs 131 | 33 98 . . . . . . . . . Wheels 227 | . 227 . . . . . . . . . Hover . | . . . . . . . . . . . Flight 10308 | . . 193 193 1526 1234 2447 1891 1478 555 791 Fastest Speed 22 | 50 50 37 34 27 22 25 28 28 29 25 Average Speed 31 | 106 98 41 34 30 27 25 28 28 29 33 Slowest Speed 120 | 120 120 50 34 34 100 100 28 29 29 100 Overloaded Moves 50 | . . . . . . . . . . 50 Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 92 | . . 9 2 23 4 14 6 4 . 30 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 32 | 4 52 33 19 36 32 56 51 36 7 33 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 8 | . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 125 | . . . 14 8 6 36 34 20 4 3 Terrain Destroyed 251 | . 45 81 14 8 6 36 34 20 4 3 Melee 102 | . . . . 8 6 36 25 20 4 3 Projectile 9 | . . . . . . . 9 . . . AOE 140 | . 45 81 14 . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 11799 | 50 463 288 208 1573 1331 2703 2134 1574 589 886 Wait 578 | . 31 2 . 30 66 182 179 69 17 2 Move 10685 | 40 372 234 188 1482 1225 2418 1878 1469 555 824 Hop 85 | . . 9 2 20 4 14 6 4 . 26 Pick Up 63 | 4 9 8 7 7 4 10 9 3 1 1 Fast Attach 45 | 6 5 9 1 8 3 8 . 1 1 3 Attach 30 | . 3 7 4 2 2 2 2 1 1 6 Detach 19 | . 2 3 3 1 2 4 . . . 4 Swap 26 | . 2 2 . 2 4 4 5 1 1 5 Drop 60 | . 13 4 2 9 7 13 6 2 . 4 Fire 46 | . 26 10 1 . . . 9 . . . Melee 158 | . . . . 12 14 48 40 24 13 7 Ram 3 | . . . . . . . . . . 3 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 5 exits: *Mat x3 / Min / *Sto) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory (discovered 3 exits: *Fac x3) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 5 exits: *Res x2 / Arm / Qua x2) -2/Research -1/Access History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 3) 510 | -10/Materials | Core integrity fell below 50% 539 | -10/Materials | Lost 5 parts (2n3w) 539 | -10/Materials | Identified exit to Mines 542 | -10/Materials | Core integrity fell below 20% 563 | -10/Materials | Entered another Materials area 563 | -9/Materials | Evolved 2 slots: Utility x2 583 | -9/Materials | Discovered new exit (range 14) 620 | -9/Materials | Identified exit to Storage 655 | -9/Materials | Core integrity fell below 50% 661 | -9/Materials | Lost 8 parts (1p3n3u1w) 692 | -9/Materials | Identified exit to Mines 710 | -9/Materials | Identified exit to Materials 724 | -9/Materials | Entered another Materials area 724 | -8/Materials | Evolved 2 slots: Propulsion x2 803 | -8/Materials | Discovered new exit (range 9) 806 | -8/Materials | Identified exit to Factory 807 | -8/Materials | Entered Factory 807 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1019 | -7/Factory | Discovered new exit (range 15) 1139 | -7/Factory | Discovered new exit (range 15) 1146 | -7/Factory | Identified exit to Lower Caves 1225 | -7/Factory | Discovered new exit (range 12) 1228 | -7/Factory | Identified exit to Factory 1338 | -7/Factory | Build established: Sprinter 1371 | -7/Factory | Entered another Factory area 1371 | -6/Factory | Accompanied by 2 allies 1371 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1384 | -6/Factory | Identified exit to Factory 1686 | -6/Factory | Fabricated Cld. VTOL Module (x1) 1735 | -6/Factory | Discovered new exit (range 5) 1738 | -6/Factory | Identified exit to Lower Caves 1755 | -6/Factory | Fabricated Cld. VTOL Module? 1838 | -6/Factory | Entered another Factory area 1838 | -5/Factory | Evolved 2 slots: Utility x2 1988 | -5/Factory | Discovered new exit (range 16) 2026 | -5/Factory | Identified exit to Factory 2200 | -5/Factory | Discovered exit to Factory (range 7) 2261 | -5/Factory | Build established: Hacker-Sprinter 2793 | -5/Factory | Discovered exit to Factory (range 10) 2825 | -5/Factory | Entered another Factory area 2825 | -4/Factory | Accompanied by 1 ally 2825 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 2985 | -4/Factory | Repaired Broken Lgt. Fission Core 3426 | -4/Factory | Identified exit to Research 3694 | -4/Factory | Entered Research 3694 | -3/Research | Evolved 2 slots: Utility x2 3740 | -3/Research | Spotted B-86 Titan 3811 | -3/Research | Identified exit to Armory 3811 | -3/Research | Identified exit to Quarantine 3863 | -3/Research | Discovered new exit (range 16) 3976 | -3/Research | Spotted B-86 Titan 4191 | -3/Research | Discovered new exit (range 15) 4195 | -3/Research | Identified exit to Research 4259 | -3/Research | Entered another Research area 4259 | -2/Research | Accompanied by 1 ally 4259 | -2/Research | Evolved 2 slots: Utility x2 4346 | -2/Research | Discovered new exit (range 15) 4481 | -2/Research | Identified exit to Access 4484 | -2/Research | Entered Access 4484 | -1/Access | Evolved 2 slots: Utility x2 4744 | -1/Access | Core integrity fell below 50% 4758 | -1/Access | System corruption reached 10% 4806 | -1/Access | Core integrity fell below 20% 4821 | -1/Access | Spotted B-99 Colossus 4828 | -1/Access | Self-destructed Last Messages --------------- 04817_ U-05 Engineer lays Concrete. 04819_ K-01 Serf cleans the Wave Collapse Detector. 04819_ U-05 Engineer lays Concrete. 04820_ P-80 Master resets K-01 Serf, system corruption cleaned. 04820_ K-01 Serf collects debris. 04821_ P-80 Master resets W-44 Eye, system corruption cleaned. 04821_ U-05 Engineer lays Concrete. 04822_ P-80 Master resets R-10 Processor, system corruption cleaned. 04822_ U-05 Engineer lays Concrete. 04823_ R-10 Processor collects Wheel. 04824_ U-05 Engineer lays Concrete. 04825_ K-01 Serf collects debris. 04825_ Slug penetrates K-01 Serf. 04826_ R-10 Processor collects Wheel. 04827_ Penetrated by Slug. 04827_ P-80 Master destroyed. 04827_ U-05 Engineer lays Concrete. 04828_ K-01 Serf collects debris. 04828_ P-80 Master resets H-88 Terminator, system corruption cleaned. 04828_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ??????????? """"" #?????????# ###+# | | ???????????? ""T"" #?????????# " | | ?????????????# ########### " | | ?????????????# % %%!%=* ##### | | ?????????????# ################???? | | ?????????????# #??????????????????? | | ?????????????# #??????????????????? | | ?????????????# ####??????????????????? | | ?????????????# |##????????????????????? | | ?????????????# = #?????????????###????? | | ?????????????# p ##????????????? " ???? | | ?????????????# w =hu######?????????""" ??? | | ?????????????# hkY ???? """ ? | | ?????????????# u h!#######????# " | | ?????????????# gw%h#??????????# % | | ?????????????# R=%#??????????# = | | ?????????????# %p[!#??????????# | | ? ######## k p=#????####### | | # #??? # | | # ###? # !! | | # k + # !? | | ? g # # ??? | | ? s #?########## | | ?? g # #?# | | ?? gk # #?# | | ?? " g @ #? #?# | | ??? """ #? #?# | | ??? """ ##########??###/###?# | | ???? ? " #???????????????#???# | | ????? #???????????????????# | | ?????? """ #????????????????????######### | | ?????? """ #????????????????????????????? | | ?????? " """ #????????????????????????????? | | ????????"" F" #????????????????????????????? | | ????????" ??""" #????????????????????????????? | | ???????? ????" ?????????????????????????????? | | ???????????????? ?????????????????????????????? | | ??????????????? ?????????????????????????????? | | ???????????????? ?????????????????????????????? | | ??????????????? ###????????????????????????###### | | ???????????????????????????????????????????? # | | ???????????????????????????????????????????? # | | ???????????????????????????????????????????? # | | ???????????????????????????????????????????? # | | ???????????????????????????????????????????? # | | ???????????????????????????????????????????? # | | ???????????????????????????????????????????? # | | ???????????????????????????????????????????? # | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 100 Energy Generation 32 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 75 Melee Accuracy 6 Offensive Hacking 14 Defensive Hacking 28 Item Schematics ----------------- VTOL Module | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Hvy. Deuterium Engine | -7/Factory | Scanalyzed Adv. Sensor Array | -7/Factory | Scanalyzed Imp. Light Armor Plating | -7/Factory | Scanalyzed Cld. VTOL Module | -6/Factory | Scanalyzed Adv. System Shield | -5/Factory | Scanalyzed Great Axe | -5/Factory | Scanalyzed Lrn. Missile Launcher | -5/Factory | Scanalyzed Adv. Weight Redist. System | -5/Factory | Scanalyzed Greatsword | -5/Factory | Scanalyzed Nuclear Pulse Array | -5/Factory | Scanalyzed System Restoration Module | -5/Factory | Hacked Adv. Hacking Suite | -4/Factory | Scanalyzed Lgt. Fission Core | -4/Factory | Scanalyzed Field Propulsion Array | -4/Factory | Hacked Impulse Thruster | -4/Factory | Scanalyzed Hardcell Cannon | -4/Factory | Scanalyzed Mic. Fission Core | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cld. VTOL Module | x1 | -6/Factory Cld. VTOL Module | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprinterTachyonAxe Manual? 0 Play Time 03:51:50 Cumulative 317.0 hours Start 2020.12.04 @ 17:57:14 End 2020.12.07 @ 13:28:48 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 129 Rogue 93 Adventurer 36 Explorer 0 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 57 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 7192939e-7541-44f0-a570-8dde8883a778