Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.07 @ 13:28:48

Player: Michael

Result: Self-destructed

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (10)       2000
Robots Destroyed (36)      180
Value Destroyed (813)      813
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 7573

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             70/1600
Matter                     300/300
Energy                     99/100
System Corruption          14%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (14) -----
  Advanced Hacking Suite
  Improved System Shield
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
     Micro Fission Core
    Medium Storage Unit
  Advanced Sensor Array
           Hardcell Cannon

 Peak State 
------------
>            --- POWER ------------
             Neutrino Core
       Micro Fission Core
>            --- PROPULSION -------
      Cooled VTOL Module
             Field Propulsion Drive
             Nuclear Pulse Array
             Nuclear Pulse Array
>            --- UTILITY ----------
    Advanced Coolant Injector
       Large Storage Unit
    Advanced Signal Interpreter
    Improved Melee Analysis Suite
             Maneuvering Thrusters
    Improved Propulsion Shielding
    Advanced Hacking Suite
    Improved System Shield
    Advanced System Shield
    Improved System Restoration Module
>            --- WEAPON -----------
             Great Axe
             Greatsword
>            --- INVENTORY --------
       Micro Fission Core
      Cooled VTOL Module
             Field Propulsion Array
             Q-thruster
      Medium Storage Unit
    Advanced Sensor Array
    Advanced Signal Interpreter
             Hardcell Cannon
  Long-range Missile Launcher
[Rating: 109]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Improved Ion Engine
  Power Core               Micro Fission Core
Propulsion                 Cooled VTOL Module
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Cooled VTOL Module
Utility                    Advanced System Shield
  Device                   Advanced Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Advanced System Shield
  Protection               Improved Propulsion Shielding
Weapon                     Great Axe
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   2   2   2   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   2   1   1   .   .   .   .   .   
  Utility                  12   | .   .   2   .   .   1   2   1   2   2   2   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             101  | 6   10  18  5   12  9   14  7   3   3   14  
  Power                    11   | 1   1   2   .   2   2   2   .   .   .   1   
    Engine                 2    | 1   .   1   .   .   .   .   .   .   .   .   
    Core                   9    | .   1   1   .   2   2   2   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               30   | 2   3   7   2   6   2   2   .   1   .   5   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    3    | 2   1   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   2   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 25   | .   .   7   2   6   2   2   .   1   .   5   
  Utility                  42   | 1   3   6   2   3   5   9   2   2   3   6   
    Device                 19   | .   2   1   1   2   1   4   .   2   2   4   
    Storage                7    | 1   1   1   1   .   1   1   .   .   .   1   
    Processor              4    | .   .   1   .   1   1   .   .   .   1   .   
    Hackware               9    | .   .   3   .   .   1   3   1   .   .   1   
    Protection             3    | .   .   .   .   .   1   1   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   18   | 2   3   3   1   1   .   1   5   .   .   2   
    Energy Gun             2    | 1   1   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          3    | 1   2   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   2   .   .   .   
    Launcher               4    | .   .   3   1   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   1   .   1   3   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   1   .   .   .   .   .   .   
Parts Lost                 38   | .   6   8   .   .   1   1   .   1   2   19  
  Power                    2    | .   .   1   .   .   .   .   .   .   .   1   
  Propulsion               15   | .   2   3   .   .   .   1   .   .   .   9   
  Utility                  14   | .   .   3   .   .   1   .   .   1   2   7   
  Weapon                   7    | .   4   1   .   .   .   .   .   .   .   2   
  Highest Loss Streak      19   | .   5   8   .   .   1   1   .   1   2   19  
Average Slot Usage (%)     79   | .   91  58  66  74  89  83  84  77  75  53  
  Core                     9    | .   10  1   .   10  13  11  10  9   8   5   
  Wheel                    1    | .   16  .   .   .   .   .   .   .   .   .   
  Flight                   22   | .   .   17  27  31  38  28  21  19  17  11  
  Device                   9    | .   13  5   .   4   5   13  10  10  13  8   
  Storage                  5    | .   12  .   9   7   6   5   5   4   4   2   
  Processor                5    | .   .   10  9   7   6   5   5   4   6   6   
  Hackware                 10   | .   .   17  12  7   11  10  14  14  12  11  
  Protection               1    | .   .   .   .   .   .   .   5   4   4   2   
  Energy Gun               1    | .   9   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            1    | .   16  .   .   .   .   .   .   .   .   .   
  Slashing Weapon          5    | .   .   .   .   3   6   5   9   9   8   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             52   | 13  42  11  15  26  31  44  50  50  52  52  
  Greatest Support         55   | 20  20  12  15  37  37  50  50  54  54  55  
  Greatest Overweight (x)  3    | .   3   .   .   .   1   1   .   .   .   1   
  Average Overweight (x)   .    | .   1   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 12   | 6   12  8   8   8   8   10  10  10  10  10  
  Average Capacity         8    | 4   9   4   7   8   8   8   10  10  10  8   
  Most Carried             11   | 4   11  4   8   8   8   10  10  10  10  10  
  Average Carried          8    | 2   7   3   6   7   7   8   9   9   9   7   
  Final Capacity           10   | 6   4   4   8   8   8   10  10  10  10  4   
  Final Carried            10   | 4   4   4   8   8   8   10  10  10  10  4   

 Class Distribution 
--------------------
 61% | Hacker-Sprinter
 17% | Mutant
 12% | Sprinter
  8% | Hacker-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
   Hacker-Mutant | -9/Materials
          Mutant | -8/Materials
        Sprinter | -7/Factory
 Hacker-Sprinter | -6/Factory
 Hacker-Sprinter | -5/Factory
 Hacker-Sprinter | -4/Factory
 Hacker-Sprinter | -3/Research
 Hacker-Sprinter | -2/Research
   Hacker-Mutant | -1/Access

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-----------                Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Matter Collected           1237 | 189 230 85  67  123 182 150 30  46  65  70  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1350 | .   366 45  .   .   193 344 132 46  159 65  
  Parts                    75   | .   20  16  .   .   8   16  6   2   4   3   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   1   .   .   .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  18   | .   7   10  .   .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Guns                     6    | .   6   .   .   .   .   .   .   .   .   .   
  AOE                      11   | .   1   10  .   .   .   .   .   .   .   .   
Classes Destroyed          7    | .   4   1   .   .   1   .   .   .   .   1   
  Worker                   3    | .   2   1   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   1   .   .   .   .   .   .   .   .   
  Recycler                 5    | .   1   .   .   .   1   2   .   .   1   .   
  Watcher                  9    | .   .   .   .   .   2   2   3   1   1   .   
  Swarmer                  13   | .   3   10  .   .   .   .   .   .   .   .   
  Grunt                    4    | .   4   .   .   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           6    | .   3   6   .   .   1   2   1   1   1   1   
  Combat Bots Only         6    | .   3   6   .   .   .   .   .   .   .   1   
Max Kills in Single Turn   2    | .   1   2   .   .   1   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   2   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Damage Taken               5073 | .    889  542  .    71   225  81   49   25   138  3053 
  Core                     2126 | .    205  241  .    7    82   39   22   .    .    1530 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         84   | 100  18   39   100  99   90   96   98   100  100  .    
Volleys Fired              46   | .    26   10   1    .    .    .    9    .    .    .    
  Largest                  2    | .    2    1    1    .    .    .    1    .    .    .    
  Hottest                  65   | .    60   33   33   .    .    .    65   .    .    .    
Shots Fired                71   | .    51   10   1    .    .    .    9    .    .    .    
  Gun                      51   | .    51   .    .    .    .    .    .    .    .    .    
  Cannon                   9    | .    .    .    .    .    .    .    9    .    .    .    
  Launcher                 11   | .    .    10   1    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  41   | .    32   .    .    .    .    .    9    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosive                11   | .    .    10   1    .    .    .    .    .    .    .    
  Electromagnetic          19   | .    19   .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         11   | .    11   7    .    .    .    .    .    .    .    .    
  Robot Miss Streak        3    | .    3    2    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           66   | .    29   4    .    2    7    6    9    1    6    2    
  Core Hits                41   | .    14   13   .    .    3    4    3    1    2    1    
  Critical Hits            .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              182  | .    .    .    .    12   14   48   47   33   20   8    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 182  | .    .    .    .    12   14   48   47   33   20   8    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7    | .    .    .    .    2    1    3    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        6    | .    .    .    .    .    .    .    2    .    4    .    
Damage Inflicted           3838 | .    548  744  .    216  402  680  599  70   479  100  
  Guns                     362  | .    362  .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               930  | .    186  744  .    .    .    .    .    .    .    .    
  Melee                    2536 | .    .    .    .    216  402  680  599  70   472  97   
  Ramming                  10   | .    .    .    .    .    .    .    .    .    7    3    
  Kinetic                  185  | .    185  .    .    .    .    .    .    .    .    .    
  Thermal                  186  | .    186  .    .    .    .    .    .    .    .    .    
  Explosive                744  | .    .    744  .    .    .    .    .    .    .    .    
  Electromagnetic          177  | .    177  .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2536 | .    .    .    .    216  402  680  599  70   472  97   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         14   | .    .    .    .    .    1    2    .    .    .    14   
  Average Corruption       4    | .    .    .    .    .    1    1    .    .    .    7    
  Corruption Purged        3    | .    .    .    .    .    .    2    .    .    .    1    
  Effects                  7    | .    .    .    .    .    .    2    .    .    .    5    
    Message Errors         2    | .    .    .    .    .    .    1    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    1    .    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            447  | .    14   50   .    74   51   149  63   .    46   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               64   | .    14   50   .    .    .    .    .    .    .    .    
  Melee                    383  | .    .    .    .    74   51   149  63   .    46   .    
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      182  | .    142  36   .    .    .    .    .    .    3    1    
  Shots                    4    | .    3    1    .    .    .    .    .    .    .    .    
  Rammed                   4    | .    .    .    .    .    .    .    .    .    1    3    
Targets Rammed             4    | .    .    .    .    .    .    .    .    .    1    3    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        224  | .    78   .    224  197  130  52   126  .    .    156  
  Average Temperature      41   | .    23   .    113  85   48   14   51   .    .    54   
  Received Heat Transfer   645  | .    303  108  .    18   54   9    .    .    9    144  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         250  | .    250  .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    3    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Peak Influence             385  | .   202 323 217 340 290 304 226 205 120 385 
  Initial                  135  | .   .   52  135 98  81  75  95  23  23  72  
  Average                  149  | .   116 169 156 201 168 185 117 102 67  210 
Maximum Alert Level        1    | .   1   1   1   1   1   1   1   1   .   1   
  Low Security (%)         78   | 100 98  67  95  53  71  66  92  95  100 56  
  Level 1                  21   | .   1   32  4   46  28  33  7   4   .   43  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   3   .   .   .   2   2   1   2   .   4   
  Investigation            2    | .   1   .   .   .   .   .   .   .   .   1   
  Extermination            4    | .   .   .   .   .   1   1   .   1   .   1   
  Reinforcement            7    | .   2   .   .   .   .   1   1   1   .   2   
  Assault                  1    | .   .   .   .   .   1   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Distress Signals           14   | .   1   .   .   1   3   2   2   1   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              165  | .   22  12  1   10  21  12  18  7   6   56  
  Peak Tracking Total      28   | .   9   5   1   4   5   4   6   3   4   28  
  Tactical Retreats        26   | .   3   1   .   3   4   5   4   1   .   5   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Traps Triggered            5    | .   1   .   .   .   1   2   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Machines Disabled          8    | .   4   2   .   .   .   .   .   1   .   1   
  Max in Single Turn       2    | .   2   1   .   .   .   .   .   1   .   1   
  Garrison Access          4    | .   .   .   .   .   1   1   2   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Machines Accessed          78   | .   5   3   2   13  13  16  13  7   2   4   
  Terminals                52   | .   4   2   2   9   8   10  6   6   1   4   
  Fabricators              4    | .   .   .   .   .   3   1   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          8    | .   1   .   .   3   1   1   1   1   .   .   
  Scanalyzers              9    | .   .   1   .   1   1   2   3   .   1   .   
  Garrison Access          4    | .   .   .   .   .   .   2   2   .   .   .   
Total Hacks                230  | .   10  13  7   35  36  50  38  27  5   9   
  Successful               129  | .   5   10  5   21  17  26  29  12  1   3   
  Failed                   101  | .   5   3   2   14  19  24  9   15  4   6   
    Catastrophic           21   | .   .   .   1   2   3   7   1   4   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   65   | .   6   4   2   10  10  10  9   11  .   3   
  Terminals                154  | .   9   8   7   24  25  26  20  23  3   9   
  Fabricators              11   | .   .   .   .   .   8   3   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   2   .   .   .   
  Recycling Units          14   | .   1   .   .   5   1   1   2   4   .   .   
  Scanalyzers              43   | .   .   5   .   6   2   16  12  .   2   .   
  Garrison Access          6    | .   .   .   .   .   .   4   2   .   .   .   
Terminal Hacks             54   | .   3   4   4   7   6   8   11  7   1   3   
  Record                   1    | .   .   .   .   .   .   .   .   1   .   .   
  Part Schematic           2    | .   .   .   .   .   .   1   1   .   .   .   
  Level Access Points      3    | .   .   1   .   .   1   .   1   .   .   .   
  Branch Access Points     3    | .   1   1   .   .   .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   1   
  Terminal Index           10   | .   1   .   1   2   1   1   1   2   1   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   1   .   .   .   
  Locate Traps             6    | .   .   .   .   1   1   2   1   .   .   1   
  Patrol Status            3    | .   .   .   1   .   1   .   1   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   .   .   
  Registered Components    5    | .   1   .   1   1   1   1   .   .   .   .   
  Zone Layout              16   | .   .   1   1   3   1   3   4   2   .   1   
Fabricator Hacks           6    | .   .   .   .   .   5   1   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   2   1   .   .   .   .   
  Build                    3    | .   .   .   .   .   3   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       13   | .   1   .   .   5   1   1   2   3   .   .   
  Process                  5    | .   .   .   .   2   .   .   1   2   .   .   
  Retrieve Matter          4    | .   .   .   .   2   .   .   1   1   .   .   
  Retrieve Components      4    | .   1   .   .   1   1   1   .   .   .   .   
Scanalyzer                 37   | .   .   5   .   6   2   13  11  .   .   .   
  Insert Component         18   | .   .   2   .   3   1   7   5   .   .   .   
  Analyze                  19   | .   .   3   .   3   1   6   6   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   1   2   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   1   2   .   .   .   
Unauthorized Hacks         14   | .   1   1   1   3   3   2   1   2   .   .   
  Terminals                14   | .   1   1   1   3   3   2   1   2   .   .   
    Assimilate             6    | .   .   .   .   2   2   1   .   1   .   .   
    Botnet                 8    | .   1   1   1   1   1   1   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         59   | .   3   2   2   11  10  12  7   6   2   4   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   19   | .   .   2   .   3   1   7   6   .   .   .   
  Parts Built              2    | .   .   .   .   .   2   .   .   .   .   .   
    Matter                 504  | .   .   .   .   .   504 .   .   .   .   .   
    Time                   134  | .   .   .   .   .   134 .   .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   8   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   .   
  Time                     35   | .   .   .   .   .   .   .   35  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          71   | .   .   .   .   34  .   .   33  4   .   .   
  Retrieved Matter         71   | .   .   .   .   34  .   .   33  4   .   .   
  Retrieved Components     7    | .   .   .   .   3   1   3   .   .   .   .   
Parts Scanalyzed           18   | .   .   2   .   3   1   7   5   .   .   .   
  Part Schematics Acquired 17   | .   .   2   .   3   1   6   5   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   2   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   2   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   1   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Total Allies               6    | .   .   .   .   2   2   1   .   1   .   .   
  Largest Group            3    | .   .   .   .   2   3   1   1   1   1   .   
  Highest-Rated Group      62   | .   .   .   .   52  62  26  26  26  26  .   
  Highest-Rated Ally       26   | .   .   .   .   26  26  26  26  26  26  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   1   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Turns Passed               4827  | 56   506  161  83   564  467  987  869  565  225  344  
Spaces Moved               10872 | 41   373  253  193  1526 1234 2447 1891 1478 555  881  
  Core                     206   | 8    48   60   .    .    .    .    .    .    .    90   
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     131   | 33   98   .    .    .    .    .    .    .    .    .    
  Wheels                   227   | .    227  .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   10308 | .    .    193  193  1526 1234 2447 1891 1478 555  791  
  Fastest Speed            22    | 50   50   37   34   27   22   25   28   28   29   25   
  Average Speed            31    | 106  98   41   34   30   27   25   28   28   29   33   
  Slowest Speed            120   | 120  120  50   34   34   100  100  28   29   29   100  
  Overloaded Moves         50    | .    .    .    .    .    .    .    .    .    .    50   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            92    | .    .    9    2    23   4    14   6    4    .    30   
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32    | 4    52   33   19   36   32   56   51   36   7    33   
  Regions Visited          10
    Branch Regions         .
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    .    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      2     | 1    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 125   | .    .    .    14   8    6    36   34   20   4    3    
Terrain Destroyed          251   | .    45   81   14   8    6    36   34   20   4    3    
  Melee                    102   | .    .    .    .    8    6    36   25   20   4    3    
  Projectile               9     | .    .    .    .    .    .    .    9    .    .    .    
  AOE                      140   | .    45   81   14   .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Total                      11799 | 50   463  288  208  1573 1331 2703 2134 1574 589  886  
  Wait                     578   | .    31   2    .    30   66   182  179  69   17   2    
  Move                     10685 | 40   372  234  188  1482 1225 2418 1878 1469 555  824  
  Hop                      85    | .    .    9    2    20   4    14   6    4    .    26   
  Pick Up                  63    | 4    9    8    7    7    4    10   9    3    1    1    
  Fast Attach              45    | 6    5    9    1    8    3    8    .    1    1    3    
  Attach                   30    | .    3    7    4    2    2    2    2    1    1    6    
  Detach                   19    | .    2    3    3    1    2    4    .    .    .    4    
  Swap                     26    | .    2    2    .    2    4    4    5    1    1    5    
  Drop                     60    | .    13   4    2    9    7    13   6    2    .    4    
  Fire                     46    | .    26   10   1    .    .    .    9    .    .    .    
  Melee                    158   | .    .    .    .    12   14   48   40   24   13   7    
  Ram                      3     | .    .    .    .    .    .    .    .    .    .    3    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1     | .    .    .    .    .    .    .    .    .    .    1    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials (discovered 5 exits: *Mat x3 / Min / *Sto)
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Factory (discovered 5 exits: *Fac x4 / *Low)
-5/Factory (discovered 3 exits: *Fac x3)
-4/Factory (discovered 4 exits: *Res x4)
-3/Research (discovered 5 exits: *Res x2 / Arm / Qua x2)
-2/Research
-1/Access

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   57 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  431 | -10/Materials | Discovered new exit (range 3)
  510 | -10/Materials | Core integrity fell below 50%
  539 | -10/Materials | Lost 5 parts (2n3w)
  539 | -10/Materials | Identified exit to Mines
  542 | -10/Materials | Core integrity fell below 20%
  563 | -10/Materials | Entered another Materials area
  563 | -9/Materials  | Evolved 2 slots: Utility x2
  583 | -9/Materials  | Discovered new exit (range 14)
  620 | -9/Materials  | Identified exit to Storage
  655 | -9/Materials  | Core integrity fell below 50%
  661 | -9/Materials  | Lost 8 parts (1p3n3u1w)
  692 | -9/Materials  | Identified exit to Mines
  710 | -9/Materials  | Identified exit to Materials
  724 | -9/Materials  | Entered another Materials area
  724 | -8/Materials  | Evolved 2 slots: Propulsion x2
  803 | -8/Materials  | Discovered new exit (range 9)
  806 | -8/Materials  | Identified exit to Factory
  807 | -8/Materials  | Entered Factory
  807 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 1019 | -7/Factory    | Discovered new exit (range 15)
 1139 | -7/Factory    | Discovered new exit (range 15)
 1146 | -7/Factory    | Identified exit to Lower Caves
 1225 | -7/Factory    | Discovered new exit (range 12)
 1228 | -7/Factory    | Identified exit to Factory
 1338 | -7/Factory    | Build established: Sprinter
 1371 | -7/Factory    | Entered another Factory area
 1371 | -6/Factory    | Accompanied by 2 allies
 1371 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1384 | -6/Factory    | Identified exit to Factory
 1686 | -6/Factory    | Fabricated Cld. VTOL Module (x1)
 1735 | -6/Factory    | Discovered new exit (range 5)
 1738 | -6/Factory    | Identified exit to Lower Caves
 1755 | -6/Factory    | Fabricated Cld. VTOL Module?
 1838 | -6/Factory    | Entered another Factory area
 1838 | -5/Factory    | Evolved 2 slots: Utility x2
 1988 | -5/Factory    | Discovered new exit (range 16)
 2026 | -5/Factory    | Identified exit to Factory
 2200 | -5/Factory    | Discovered exit to Factory (range 7)
 2261 | -5/Factory    | Build established: Hacker-Sprinter
 2793 | -5/Factory    | Discovered exit to Factory (range 10)
 2825 | -5/Factory    | Entered another Factory area
 2825 | -4/Factory    | Accompanied by 1 ally
 2825 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2985 | -4/Factory    | Repaired Broken Lgt. Fission Core
 3426 | -4/Factory    | Identified exit to Research
 3694 | -4/Factory    | Entered Research
 3694 | -3/Research   | Evolved 2 slots: Utility x2
 3740 | -3/Research   | Spotted B-86 Titan
 3811 | -3/Research   | Identified exit to Armory
 3811 | -3/Research   | Identified exit to Quarantine
 3863 | -3/Research   | Discovered new exit (range 16)
 3976 | -3/Research   | Spotted B-86 Titan
 4191 | -3/Research   | Discovered new exit (range 15)
 4195 | -3/Research   | Identified exit to Research
 4259 | -3/Research   | Entered another Research area
 4259 | -2/Research   | Accompanied by 1 ally
 4259 | -2/Research   | Evolved 2 slots: Utility x2
 4346 | -2/Research   | Discovered new exit (range 15)
 4481 | -2/Research   | Identified exit to Access
 4484 | -2/Research   | Entered Access
 4484 | -1/Access     | Evolved 2 slots: Utility x2
 4744 | -1/Access     | Core integrity fell below 50%
 4758 | -1/Access     | System corruption reached 10%
 4806 | -1/Access     | Core integrity fell below 20%
 4821 | -1/Access     | Spotted B-99 Colossus
 4828 | -1/Access     | Self-destructed

 Last Messages 
---------------
04817_ U-05 Engineer lays Concrete. <x2>
04819_ K-01 Serf cleans the Wave Collapse Detector.
04819_ U-05 Engineer lays Concrete.
04820_ P-80 Master resets K-01 Serf, system corruption cleaned.
04820_ K-01 Serf collects debris. <x2>
04821_ P-80 Master resets W-44 Eye, system corruption cleaned.
04821_ U-05 Engineer lays Concrete.
04822_ P-80 Master resets R-10 Processor, system corruption cleaned.
04822_ U-05 Engineer lays Concrete. <x2>
04823_ R-10 Processor collects Wheel.
04824_ U-05 Engineer lays Concrete.
04825_ K-01 Serf collects debris. <x2>
04825_ Slug penetrates K-01 Serf.
04826_ R-10 Processor collects Wheel.
04827_ Penetrated by Slug.
04827_ P-80 Master destroyed.
04827_ U-05 Engineer lays Concrete.
04828_ K-01 Serf collects debris. <x2>
04828_ P-80 Master resets H-88 Terminator, system corruption cleaned.
04828_ U-05 Engineer lays Concrete.

 Map 
-----
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| ????????????????????????????????????????????     # |
| ????????????????????????????????????????????     # |
| ????????????????????????????????????????????     # |
| ????????????????????????????????????????????     # |
| ????????????????????????????????????????????     # |
| ?????????????????????????????????????????????????# |
| ?????????????????????????????????????????????????# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Coolant Potential          100
Energy Generation          32
Energy Capacity            385
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         14
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             150
Propulsion Shielding       66
Evasion (%)                75
Melee Accuracy             6
Offensive Hacking          14
Defensive Hacking          28

 Item Schematics 
-----------------
                VTOL Module | -9/Materials | Scanalyzed
            Rocket Launcher | -9/Materials | Scanalyzed
      Hvy. Deuterium Engine | -7/Factory   | Scanalyzed
          Adv. Sensor Array | -7/Factory   | Scanalyzed
   Imp. Light Armor Plating | -7/Factory   | Scanalyzed
           Cld. VTOL Module | -6/Factory   | Scanalyzed
         Adv. System Shield | -5/Factory   | Scanalyzed
                  Great Axe | -5/Factory   | Scanalyzed
      Lrn. Missile Launcher | -5/Factory   | Scanalyzed
 Adv. Weight Redist. System | -5/Factory   | Scanalyzed
                 Greatsword | -5/Factory   | Scanalyzed
        Nuclear Pulse Array | -5/Factory   | Scanalyzed
  System Restoration Module | -5/Factory   | Hacked
         Adv. Hacking Suite | -4/Factory   | Scanalyzed
          Lgt. Fission Core | -4/Factory   | Scanalyzed
     Field Propulsion Array | -4/Factory   | Hacked
           Impulse Thruster | -4/Factory   | Scanalyzed
            Hardcell Cannon | -4/Factory   | Scanalyzed
          Mic. Fission Core | -4/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Cld. VTOL Module | x1 | -6/Factory 
 Cld. VTOL Module | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImprinterTachyonAxe
  Manual?         0
Play Time         03:51:50
  Cumulative      317.0 hours
  Start           2020.12.04 @ 17:57:14
  End             2020.12.07 @ 13:28:48
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          129
  Rogue           93
  Adventurer      36
  Explorer        0
Win Type          -
  Total           11
  Types           11/0/0/0/0/0/0/0/0
Lore%             49
Gallery%          57
Achievement%      42
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 7192939e-7541-44f0-a570-8dde8883a778