Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.07 @ 01:27:03

Player: Inkie

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (16)       3200
Robots Destroyed (151)     755
Value Destroyed (6332)     6332
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (4665)               4665
              TOTAL SCORE: 18192

 Bonus
-------
High Alert Combat Kills    597
Follower Combat Kills      1251
Entered Garrisons          1000
Used RIF Installer         2000
Friendly Fire              -183

 Cogmind 
---------
Core Integrity             803/1150
Matter                     297/300
Energy                     325/325
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (105) Ox2
Location                   -4/Factory

 Parts 
-------
>               --- POWER (2) --------
       Improved Fusion Compressor
                Neutrino-Antimatter Core
>               --- PROPULSION (5) ---
                Flying Heavy-Carbon Exoskeleton
>               --- UTILITY (8) ------
        Armored Scrap Engine
       Advanced Cooling System
       Advanced Coolant Injector
     Long-range Sensor Array
   Experimental Signal Interpreter
                Relay Coupler [NC] (4)
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (5) ----
  High-capacity Storage Unit
                Energy Well (350)
                Relay Coupler [Brawler] (33)
                Relay Coupler [Hunter] (18)
       Improved Remote Datajack

 Peak State 
------------
>            --- POWER ------------
             Neutrino-Antimatter Core
>            --- PROPULSION -------
             Flying Heavy-Carbon Exoskeleton
>            --- UTILITY ----------
     Armored Scrap Engine
    Advanced Cooling System
    Improved Propulsion Shielding
    Hardened Light Armor Plating
    Advanced Powered Armor
    Advanced Hacking Suite
             Relay Coupler [NC]
>            --- WEAPON -----------
             Laser Plasma Construct/G
             Thermal Plasma Construct/G
             Spear
>            --- INVENTORY --------
    Advanced Cooling System
  Long-range Terrain Scanner
    Improved Propulsion Shielding
    Improved Plasma Cutter
[Rating: 100]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Constructs
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              Constructs
Utility                    Hardened Medium Armor Plating
  Device                   Armored Scrap Engine
  Storage                  Huge Storage Unit
  Processor                Experimental Signal Interpreter
  Hackware                 Relay Coupler [NC]
  Protection               Hardened Medium Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Constructs
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Constructs
  Launcher                 Mini Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Blade Saw
  Piercing Weapon          Spear
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -9  -9  -9  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Jun Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac 
Slots Evolved              12   | .   .   2   .   .   .   4   .   .   .   2   .   2   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   
  Utility                  6    | .   .   2   .   .   .   2   .   .   .   .   .   2   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
Parts Attached             119  | 7   4   27  17  10  1   4   4   .   3   4   8   11  6   4   3   6   
  Power                    10   | 2   1   3   1   .   .   .   .   .   .   .   .   .   .   .   1   2   
    Engine                 7    | 2   1   2   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Core                   3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               13   | 2   .   3   6   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 13   | 2   .   3   6   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  63   | 1   1   11  5   4   1   2   4   .   3   3   7   8   3   4   2   4   
    Device                 24   | .   .   4   3   1   1   1   1   .   2   .   1   3   1   3   1   2   
    Storage                5    | 1   .   2   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
    Processor              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Hackware               10   | .   .   .   .   .   .   .   2   .   .   3   1   4   .   .   .   .   
    Protection             22   | .   1   5   2   2   .   1   1   .   1   .   5   1   2   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 2   2   10  5   4   .   2   .   .   .   1   1   3   3   .   .   .   
    Energy Gun             10   | 2   2   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          6    | .   .   .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               8    | .   .   3   1   2   .   2   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         4    | .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Lost                 53   | .   .   5   .   4   .   1   3   .   4   .   8   8   1   1   8   10  
  Power                    10   | .   .   1   .   .   .   1   .   .   1   .   2   .   .   1   2   2   
  Propulsion               5    | .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   2   
  Utility                  22   | .   .   2   .   2   .   .   3   .   3   .   2   5   .   .   3   2   
  Weapon                   16   | .   .   1   .   1   .   .   .   .   .   .   4   2   1   .   3   4   
  Highest Loss Streak      8    | .   .   1   .   1   .   1   1   .   3   .   5   8   1   1   5   4   
  To Critical Strikes      2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     78   | .   88  92  99  96  70  55  67  69  67  63  55  45  66  69  58  49  
  Engine                   6    | .   14  8   6   11  11  7   3   .   4   6   2   .   1   2   4   1   
  Core                     1    | .   .   2   4   .   .   .   3   7   1   .   .   .   .   .   .   5   
  Treads                   13   | .   28  21  22  21  21  5   2   7   4   6   6   2   .   .   .   .   
  Flight                   1    | .   .   .   .   .   .   3   2   .   .   .   .   2   5   5   4   5   
  Device                   13   | .   .   10  14  18  13  7   14  15  16  14  6   8   13  13  17  19  
  Storage                  8    | .   14  11  11  13  11  7   7   7   7   6   6   3   .   .   2   .   
  Hackware                 3    | .   .   .   .   .   .   .   4   7   4   3   11  13  16  11  5   5   
  Protection               11   | .   3   18  18  11  11  10  9   7   7   6   5   4   9   14  9   1   
  Energy Gun               3    | .   28  12  2   .   .   .   .   .   4   3   .   1   4   2   1   8   
  Energy Cannon            8    | .   .   .   17  19  2   4   7   7   7   6   3   .   .   4   3   .   
  Ballistic Gun            1    | .   .   3   .   .   .   .   1   7   2   2   3   .   .   .   .   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             126  | 13  23  99  109 126 104 124 123 118 119 120 117 96  56  77  79  39  
  Greatest Support         77   | 40  40  40  40  40  40  64  44  29  77  77  77  77  25  37  37  37  
  Greatest Overweight (x)  4    | .   .   2   2   3   4   2   4   4   4   1   1   2   2   3   2   2   
  Average Overweight (x)   1    | .   .   .   2   2   2   1   2   4   2   1   1   .   .   1   .   .   
Largest Inventory Capacity 25   | 8   8   25  25  25  25  25  25  25  25  25  25  25  5   5   20  5   
  Average Capacity         19   | 6   8   13  25  25  25  25  25  25  25  25  25  18  5   5   11  5   
  Most Carried             25   | 1   8   12  25  25  25  25  25  19  25  25  25  25  5   5   13  5   
  Average Carried          17   | .   6   7   22  24  21  21  21  19  22  24  24  17  4   4   7   5   
  Final Capacity           25   | 8   8   25  25  25  25  25  25  25  25  25  25  5   5   5   5   5   
  Final Carried            25   | 1   8   11  25  24  20  25  19  19  25  24  24  5   5   5   5   5   
Scrap Engine Consumption   161  | .   .   .   .   .   10  18  14  3   19  3   8   17  30  16  4   19  
  Constructs Created       14   | .   .   .   .   .   1   3   .   .   1   .   1   2   2   .   .   4   
  Constructs Modified      48   | .   .   .   .   .   .   5   8   .   7   1   3   2   9   8   3   2   

 Class Distribution 
--------------------
 56% | Mutant
 18% | Construct
 12% | Scavenger-Mutant
  6% | Botlord-Construct

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -9/Materials
            Mutant | -9/Storage
            Mutant | -9/Garrison
            Mutant | -9/Recycling
         Construct | -7/Factory
         Construct | -7/Garrison
         Construct | -7/Factory
 Botlord-Construct | -7/Garrison
 Botlord-Construct | -6/Factory
 Botlord-Construct | -6/Garrison
            Mutant | -5/Factory
            Mutant | -5/Waste
         Construct | -5/Factory
            Mutant | -5/Garrison
            Mutant | -4/Factory

 Resources                      | -11  -10  -9   -9   -9   -9   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   
-----------                Run  | Jun  Mat  Mat  Sto  Gar  Rec  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  
Matter Collected           2257 | 270  20   414  227  135  20   155  75   .    175  .    404  .    230  55   50   27   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6153 | .    44   764  1519 669  161  264  669  .    975  .    300  .    .    287  331  170  
  Parts                    313  | .    4    49   72   47   10   12   29   .    37   .    19   .    .    8    17   9    
Haulers Intercepted        6    | .    .    2    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           9    | .    .    1    3    .    1    4    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -9  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Jun Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac 
Combat Hostiles Destroyed  128  | .   3   20  27  23  .   2   12  .   16  .   10  .   .   3   7   5   
  Melee                    8    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   6   .   
  Guns                     31   | .   3   12  9   .   .   .   .   .   2   .   .   .   .   .   .   5   
  Cannons                  64   | .   .   .   14  15  .   2   11  .   14  .   6   .   .   1   1   .   
  AOE                      20   | .   .   8   1   7   .   .   1   .   .   .   1   .   .   2   .   .   
Classes Destroyed          16   | .   1   6   3   .   .   1   1   .   3   .   1   .   .   .   .   .   
  Worker                   3    | .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Builder                  2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   .   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 8    | .   .   .   3   .   2   2   .   .   .   .   .   .   .   1   .   .   
  Operator                 3    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  29   | .   3   .   2   10  .   1   .   .   3   .   3   .   .   .   3   4   
  Cutter                   4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Grunt                    57   | .   .   13  9   7   .   .   11  .   9   .   2   .   .   2   4   .   
  Brawler                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   29   | .   .   7   14  6   .   .   .   .   1   .   .   .   .   .   .   1   
  Specialist               2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Programmer               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   3   5   4   7   3   2   4   .   3   .   5   .   .   3   3   4   
  Combat Bots Only         7    | .   3   4   4   7   .   1   4   .   3   .   5   .   .   3   3   4   
Max Kills in Single Turn   3    | .   1   2   2   3   1   1   1   .   2   .   1   .   .   2   1   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 3    | .   .   2   1   3   .   .   1   .   .   .   1   .   .   2   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -9   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   
--------                   Run   | Jun  Mat  Mat  Sto  Gar  Rec  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  
Damage Taken               13164 | .    85   892  924  790  .    936  711  199  973  56   2072 1611 46   462  1689 1718 
  Core                     1693  | .    .    51   66   43   .    136  52   13   76   .    250  428  .    81   150  347  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    12    | .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    
  Redirected to Shielding  241   | .    .    .    .    .    .    .    .    .    .    .    .    188  .    53   .    .    
  Regen/Repaired (Parts)   3395  | .    .    564  239  .    .    40   380  100  356  .    207  379  551  335  114  130  
Core Remaining (%)         70    | 100  100  .    .    .    60   .    .    .    60   .    70   .    .    .    34   .    
Volleys Fired              448   | .    5    60   91   52   5    24   49   .    74   .    30   10   11   15   6    16   
  Largest                  3     | .    2    2    2    2    1    2    2    .    2    .    2    1    1    1    1    3    
  Hottest                  186   | .    112  130  136  136  68   120  120  .    103  .    103  51   20   94   94   186  
Shots Fired                659   | .    10   73   140  94   5    43   57   .    100  .    57   10   11   15   6    38   
  Gun                      216   | .    10   63   38   .    .    2    .    .    32   .    27   5    .    .    1    38   
  Cannon                   407   | .    .    .    99   89   5    39   57   .    68   .    30   .    .    15   5    .    
  Launcher                 20    | .    .    10   3    5    .    2    .    .    .    .    .    .    .    .    .    .    
  Special                  16    | .    .    .    .    .    .    .    .    .    .    .    .    5    11   .    .    .    
  Kinetic                  185   | .    .    14   .    .    .    25   48   .    68   .    30   .    .    .    .    .    
  Thermal                  441   | .    10   49   137  89   5    16   9    .    32   .    27   .    8    15   6    38   
  Explosive                20    | .    .    10   3    5    .    2    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          5     | .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    
  Robot Hit Streak         14    | .    2    10   13   7    1    4    6    .    10   .    11   3    4    3    2    14   
  Robot Miss Streak        7     | .    3    5    7    3    3    5    4    .    3    .    2    2    1    5    3    5    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Max Gunslinging Chain  2     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Shots Hit Robots           438   | .    5    53   92   40   1    18   31   .    62   5    40   6    33   9    20   23   
  Core Hits                266   | .    3    76   72   24   3    8    15   .    23   .    13   1    1    7    10   10   
  Critical Kills           3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         9     | .    .    .    3    .    .    1    .    .    .    .    .    .    2    .    3    .    
    Meltdown               3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Impale                 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    3    .    
Melee Attacks              84    | .    .    .    .    .    .    .    .    .    .    6    19   .    24   3    32   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 17    | .    .    .    .    .    .    .    .    .    .    .    17   .    .    .    .    .    
  Piercing                 59    | .    .    .    .    .    .    .    .    .    .    .    .    .    24   3    32   .    
  Sneak Attacks            26    | .    .    .    .    .    .    .    .    .    .    .    .    .    23   2    1    .    
    Combat Hostiles        24    | .    .    .    .    .    .    .    .    .    .    .    .    .    23   .    1    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13996 | .    100  1649 1924 1225 61   607  1861 .    2609 .    1276 90   793  677  645  479  
  Guns                     2543  | .    100  736  572  .    .    .    .    .    353  .    228  90   .    .    .    464  
  Cannons                  7811  | .    .    .    1193 801  61   547  1742 .    2256 .    702  .    .    392  117  .    
  Explosions               1882  | .    .    889  150  424  .    60   119  .    .    .    120  .    .    120  .    .    
  Melee                    1434  | .    .    .    .    .    .    .    .    .    .    .    61   .    680  165  528  .    
  Ramming                  213   | .    .    24   9    .    .    .    .    .    .    .    165  .    .    .    .    15   
  Kinetic                  5121  | .    .    148  .    .    .    335  1680 .    2256 .    702  .    .    .    .    .    
  Thermal                  5644  | .    100  737  1765 801  61   212  181  .    353  .    348  .    113  392  117  464  
  Explosive                1494  | .    .    740  150  424  .    60   .    .    .    .    .    .    .    120  .    .    
  Electromagnetic          90    | .    .    .    .    .    .    .    .    .    .    .    .    90   .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 61    | .    .    .    .    .    .    .    .    .    .    .    61   .    .    .    .    .    
  Piercing                 1373  | .    .    .    .    .    .    .    .    .    .    .    .    .    680  165  528  .    
Highest Corruption         2     | .    2    .    .    .    .    .    .    .    .    .    .    2    2    2    .    .    
  Average Corruption       1     | .    1    .    .    .    .    .    .    .    .    .    .    1    2    1    .    .    
  Corruption Purged        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  14    | .    2    .    .    .    .    .    .    .    .    .    .    .    8    4    .    .    
    Message Errors         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Matter Fused           5     | .    1    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    
    Heat Flow Errors       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Energy Discharges      4     | .    1    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Overflow Damage            333   | .    .    6    4    33   .    42   95   .    92   .    31   .    .    26   4    .    
  Projectiles              263   | .    .    .    4    2    .    42   95   .    92   .    7    .    .    21   .    .    
  Explosions               50    | .    .    2    .    31   .    .    .    .    .    .    17   .    .    .    .    .    
  Melee                    20    | .    .    4    .    .    .    .    .    .    .    .    7    .    .    5    4    .    
Knockbacks                 36    | .    .    .    .    .    .    2    11   .    13   .    10   .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Kinetic                  35    | .    .    .    .    .    .    2    11   .    13   .    9    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      147   | .    .    .    .    65   .    6    36   .    .    .    33   .    .    .    .    7    
  Shots                    5     | .    .    .    .    2    .    1    1    .    .    .    1    .    .    .    .    .    
  Rammed                   23    | .    .    2    3    .    .    1    .    .    .    .    15   .    .    .    .    2    
Targets Rammed             26    | .    .    2    4    .    .    1    .    .    .    .    17   .    .    .    .    2    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  3     | .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    .    
Highest Temperature        613   | .    255  613  270  222  .    203  315  .    253  .    81   20   .    180  .    .    
  Average Temperature      114   | .    130  198  66   64   .    65   76   .    92   .    31   15   .    63   .    .    
  Received Heat Transfer   3975  | .    .    417  366  201  .    210  378  117  429  27   549  459  .    18   567  237  
  Effects                  23    | .    1    20   .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Shutdowns              3     | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           5     | .    1    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           4     | .    .    2    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (major)         6     | .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          6     | .    .    .    .    .    .    .    2    .    4    .    .    .    .    .    .    .    
  Total Turns              52    | .    .    .    .    .    .    .    30   .    22   .    .    .    .    .    .    .    
  Longest Duration         22    | .    .    .    .    .    .    .    22   .    12   .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Impact Corruptions       3     | .    .    1    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Robots Melted              4     | .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          4     | .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             17    | .    .    .    7    8    .    .    .    .    1    .    .    .    .    .    .    1    
  Heat Transferred         8548  | .    259  875  2836 1443 111  148  261  .    642  .    750  .    259  296  111  557  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -9  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Jun Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac 
Peak Influence             901  | .   71  259 415 901 594 545 705 414 815 442 467 274 148 724 676 539 
  Initial                  492  | .   .   29  83  99  405 391 286 369 289 427 309 239 94  .   492 349 
  Average                  326  | .   40  127 209 495 436 408 485 387 547 427 367 241 63  249 592 392 
Maximum Alert Level        3    | .   .   1   2   3   2   2   3   2   3   2   2   1   .   3   2   2   
  Low Security (%)         31   | 100 100 87  41  22  .   .   .   .   .   .   .   .   100 45  .   .   
  Level 1                  32   | .   .   12  55  14  35  26  35  59  30  .   60  100 .   34  .   67  
  Level 2                  28   | .   .   .   2   30  64  73  50  40  44  100 39  .   .   10  100 32  
  Level 3                  7    | .   .   .   .   32  .   .   14  .   25  .   .   .   .   10  .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   .   3   7   .   .   3   .   1   .   2   .   1   .   5   .   2   
  Investigation            9    | .   .   1   2   .   .   .   .   .   .   1   .   .   .   3   .   2   
  Extermination            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            8    | .   .   2   1   .   .   1   .   1   .   .   .   1   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   4   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Alert ID Control Effect    4    | .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -9  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  
---------                  Run  | Jun Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac 
Distress Signals           6    | .   .   1   3   .   .   .   .   .   .   .   .   .   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              248  | .   3   28  37  25  2   19  14  3   16  6   20  12  6   20  16  21  
  Peak Tracking Total      10   | .   3   5   3   5   .   8   6   3   5   4   6   6   4   5   9   10  
  Tactical Retreats        17   | .   .   .   .   4   .   .   3   .   1   .   .   4   1   .   1   3   

 Traps                          | -11 -10 -9  -9  -9  -9  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Jun Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac 
Traps Triggered            20   | .   2   .   1   .   .   1   3   .   2   1   3   1   .   1   3   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -9  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  
----------                 Run  | Jun Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac 
Machines Disabled          21   | .   .   4   2   2   .   .   1   .   2   .   1   .   .   8   1   .   
  Max in Single Turn       2    | .   .   2   1   1   .   .   1   .   1   .   1   .   .   1   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Relay           6    | .   .   .   .   1   .   .   1   .   2   .   1   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -9  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  
---------                  Run  | Jun Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac 
Machines Accessed          55   | .   2   7   12  3   9   3   2   3   1   2   .   1   .   5   2   3   
  Terminals                36   | .   2   6   10  3   3   1   2   1   1   .   .   .   .   2   2   3   
  Fabricators              3    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   
  Repair Stations          4    | .   .   1   1   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Recycling Units          6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   1   .   .   1   .   1   .   1   .   1   .   1   .   .   
Total Hacks                121  | .   5   27  30  6   11  6   4   4   3   3   .   1   .   12  4   5   
  Successful               55   | .   1   11  15  2   8   4   2   3   1   1   .   1   .   5   1   .   
  Failed                   66   | .   4   16  15  4   3   2   2   1   2   2   .   .   .   7   3   5   
    Catastrophic           28   | .   .   7   6   2   2   .   1   1   1   2   .   .   .   2   1   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   66   | .   3   15  17  .   10  2   2   2   2   2   .   .   .   4   2   5   
  Terminals                89   | .   5   21  27  6   5   2   4   2   3   .   .   .   .   5   4   5   
  Fabricators              5    | .   .   .   .   .   .   2   .   1   .   .   .   .   .   2   .   .   
  Repair Stations          12   | .   .   6   2   .   .   .   .   .   .   1   .   .   .   3   .   .   
  Recycling Units          6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   1   .   .   2   .   1   .   2   .   1   .   2   .   .   
Terminal Hacks             20   | .   1   3   9   2   2   .   2   .   .   .   .   .   .   .   1   .   
  Prototype ID Bank        3    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   .   1   2   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Network Status           2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       9    | .   .   6   2   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scan Component           5    | .   .   3   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair                   4    | .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      7    | .   .   .   1   .   .   2   .   1   .   1   .   1   .   1   .   .   
  Unlock Access            5    | .   .   .   1   .   .   1   .   1   .   1   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Coupler Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         17   | .   .   2   3   .   6   1   .   2   1   .   .   .   .   2   .   .   
  Terminals                10   | .   .   2   3   .   .   1   .   2   1   .   .   .   .   1   .   .   
    Assimilate             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 8    | .   .   1   3   .   .   1   .   1   1   .   .   .   .   1   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         44   | .   2   7   9   2   3   3   2   3   1   2   .   .   .   5   2   3   
  Full Trace Events        6    | .   .   2   1   1   .   .   .   .   .   .   .   .   .   2   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     109  | .   .   90  19  .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -9  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  
------------               Run  | Jun Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac 
Used RIF Installer         4    | .   .   .   .   2   .   .   1   .   1   .   .   .   .   .   .   .   
  Command Fork             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Robots Hacked              12   | .   .   .   .   .   .   .   .   .   .   4   2   3   3   .   .   .   
  Non-combat               3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Combat                   9    | .   .   .   .   .   .   .   .   .   .   4   2   .   3   .   .   .   
Robot Hacks Applied        12   | .   .   .   .   .   .   .   .   .   .   4   2   3   3   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  drop_inventory           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  ignore_targets           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  overwrite_iff            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  formatsys_low            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  formatsys_high           5    | .   .   .   .   .   .   .   .   .   .   4   1   .   .   .   .   .   
Relay Couplers Released    28   | .   .   .   .   3   .   4   4   .   9   .   5   .   .   .   3   .   
  Machine Destruction      24   | .   .   .   .   3   .   .   4   .   9   .   5   .   .   .   3   .   
  Programmers              4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Attached                 7    | .   .   .   .   .   .   .   .   .   .   3   1   3   .   .   .   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Robots Rewired             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -9   -9   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   
--------                   Run  | Jun  Mat  Mat  Sto  Gar  Rec  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  
Total Allies               32   | .    .    .    .    2    1    .    .    .    .    5    3    1    20   .    .    .    
  Largest Group            19   | .    .    .    .    2    3    3    .    .    .    4    2    1    19   9    1    .    
  Highest-Rated Group      702  | .    .    .    .    166  184  184  .    .    .    119  61   26   702  321  25   .    
  Highest-Rated Ally       146  | .    .    .    .    146  146  146  .    .    .    32   32   26   50   50   25   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               263  | .    .    .    .    2    14   30   .    .    .    9    25   .    140  43   .    .    
  Total Damage             9363 | .    .    .    .    115  854  1514 .    .    .    111  458  .    3697 2614 .    .    
  Kills                    57   | .    .    .    .    1    11   13   .    .    .    2    2    .    9    19   .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -9  -9  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Jun Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -9   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   
-------------              Run   | Jun  Mat  Mat  Sto  Gar  Rec  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  
Turns Passed               12995 | 98   305  1572 2445 1776 801  987  752  243  783  116  608  315  581  708  419  486  
Spaces Moved               6070  | 59   171  570  654  475  264  380  341  132  396  99   412  286  483  411  340  597  
  Core                     5     | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   3500  | 54   171  570  654  475  264  186  110  132  233  99   412  140  .    .    .    .    
  Legs                     15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    
  Wheels                   264   | .    .    .    .    .    .    .    149  .    115  .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   2286  | .    .    .    .    .    .    194  82   .    48   .    .    146  483  411  325  597  
  Fastest Speed            50    | 50   160  160  320  320  276  190  162  184  100  100  100  78   78   122  61   61   
  Average Speed            179   | 150  160  222  320  333  294  231  170  184  137  100  100  92   98   152  84   70   
  Slowest Speed            480   | 160  160  320  320  400  480  276  190  184  184  100  100  122  122  191  146  105  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            13    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    10   2    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37    | 5    34   60   88   48   61   10   52   7    46   3    44   12   96   13   35   19   
  Regions Visited          16
    Branch Regions         2
  Pre-discovered Areas     6     | .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    .    1    1    .    .    1    .    1    .    1    .    .    .    1    .    .    
  Unknown Exits Taken      3     | 1    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 18    | .    .    9    .    .    .    7    1    .    1    .    .    .    .    .    .    .    
Terrain Destroyed          251   | .    .    81   24   8    .    23   24   .    54   .    7    .    .    30   .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               91    | .    .    .    .    .    .    10   19   .    54   .    2    .    .    6    .    .    
  AOE                      160   | .    .    81   24   8    .    13   5    .    .    .    5    .    .    24   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  -9  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  
---------                  Run  | Jun Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac 
Total                      7353 | 65  195 796 855 577 289 445 459 132 538 117 515 331 532 476 406 625 
  Wait                     415  | .   .   119 71  29  6   22  34  .   50  2   19  17  5   31  5   5   
  Move                     6038 | 58  170 569 654 474 263 380 340 132 395 99  411 284 482 410 323 594 
  Hop                      8    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   6   1   
  Pick Up                  81   | .   10  7   10  6   1   9   3   .   12  1   3   2   2   4   11  .   
  Fast Attach              46   | 6   1   10  5   .   .   1   .   .   1   .   5   5   3   2   1   6   
  Attach                   32   | .   .   5   .   4   1   3   3   .   2   2   2   5   3   .   2   .   
  Detach                   9    | .   .   .   1   .   .   2   .   .   .   .   .   4   1   1   .   .   
  Swap                     41   | 1   3   12  12  6   .   .   1   .   .   2   1   1   .   2   .   .   
  Drop                     69   | .   6   12  7   6   8   4   7   .   4   .   1   2   1   8   2   1   
  Fire                     448  | .   5   60  91  52  5   24  49  .   74  .   30  10  11  15  6   16  
  Melee                    84   | .   .   .   .   .   .   .   .   .   .   6   19  .   24  3   32  .   
  Ram                      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    23   | .   .   2   4   .   .   .   .   .   .   .   17  .   .   .   .   .   
  Escape Stasis            46   | .   .   .   .   .   .   .   22  .   .   .   6   .   .   .   18  .   
  Rewire                   11   | .   .   .   .   .   5   .   .   .   .   5   1   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat / Min x2)
-9/Materials (discovered 5 exits: [*Mat] / *Min x2 / *Sto x2)
-9/Storage (discovered 2 exits: [*Mat] / Gar)
-9/Garrison (discovered 2 exits: *Rec x2)
-9/Recycling
-7/Factory (discovered 3 exits: *Fac / [*Low] / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x2 / [*Fac])
-5/Factory
-5/Waste
-5/Factory
-5/Garrison
-4/Factory

 History 
---------
  Turn | Location      | Event
     3 | -11/Junkyard  | Discovered new exit (range 15)
    99 | -11/Junkyard  | Entered Materials
   302 | -10/Materials | Build established: Mutant
   378 | -10/Materials | Identified exit to Mines
   380 | -10/Materials | Discovered new exit (range 16)
   404 | -10/Materials | Entered another Materials area
   404 | -9/Materials  | Evolved 2 slots: Utility x2
   636 | -9/Materials  | Discovered new exit (range 16)
   755 | -9/Materials  | Discovered new exit (range 5)
   791 | -9/Materials  | Discovered new exit (range 15)
   981 | -9/Materials  | Discovered new exit (range 9)
  1360 | -9/Materials  | Build established: Scavenger-Mutant
  1531 | -9/Materials  | Identified exit to Mines
  1531 | -9/Materials  | Identified exit to Storage
  1618 | -9/Materials  | Repaired Huge Storage Unit
  1658 | -9/Materials  | Repaired Hrd. Medium Armor Plating
  1685 | -9/Materials  | Repaired Lgt. Treads
  1976 | -9/Materials  | Entered Storage
  2034 | -9/Storage    | Build established: Mutant
  2100 | -9/Storage    | Garrison activated, responded to threat
  2341 | -9/Storage    | Build established: Scavenger-Mutant
  2536 | -9/Storage    | Repaired Hrd. Medium Armor Plating
  3002 | -9/Storage    | Discovered new exit (range 15)
  3355 | -9/Storage    | Build established: Mutant
  4365 | -9/Storage    | Garrison activated, responded to threat
  4421 | -9/Storage    | Identified exit to Garrison
  4421 | -9/Storage    | Entered Garrison
  4606 | -9/Garrison   | Triggered checkpoint
  4661 | -9/Garrison   | Installed Relay Interface Framework
  4822 | -9/Garrison   | Garrison Relay disabled
  5016 | -9/Garrison   | Triggered checkpoint
  5076 | -9/Garrison   | Triggered checkpoint
  5109 | -9/Garrison   | Destroyed 7 combat bots
  5187 | -9/Garrison   | Discovered new exit (range 10)
  5484 | -9/Garrison   | Discovered new exit (range 14)
  5608 | -9/Garrison   | Triggered checkpoint
  5676 | -9/Garrison   | Expanded RIF knowledge: Patrol Navigation
  5861 | -9/Garrison   | Rescued HV-R5K
  6065 | -9/Garrison   | Rescued a captive Derelict
  6197 | -9/Garrison   | Entered Recycling
  6197 | -9/Recycling  | Accompanied by 2 allies (HV-R5K)
  6224 | -9/Recycling  | Found Scrap Engine
  6830 | -9/Recycling  | Discovered new exit (range 16)
  6998 | -9/Recycling  | Entered Factory
  6998 | -7/Factory    | Accompanied by 3 allies (HV-R5K)
  6998 | -7/Factory    | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  7715 | -7/Factory    | Build established: Construct
  7747 | -7/Factory    | Discovered new exit (range 15)
  7939 | -7/Factory    | Discovered new exit (range 3)
  7963 | -7/Factory    | Identified exit to Garrison
  7973 | -7/Factory    | Garrison activated, responded to threat
  7985 | -7/Factory    | Entered Garrison
  8115 | -7/Garrison   | Garrison Relay disabled
  8174 | -7/Garrison   | Triggered checkpoint
  8273 | -7/Garrison   | Discovered new exit (range 49)
  8273 | -7/Garrison   | Discovered new exit (range 34)
  8273 | -7/Garrison   | Discovered new exit (range 24)
  8376 | -7/Garrison   | Found Quantum Capacitor
  8564 | -7/Garrison   | Triggered checkpoint
  8612 | -7/Garrison   | Triggered checkpoint
  8680 | -7/Garrison   | Expanded RIF knowledge: Alert ID Control
  8737 | -7/Garrison   | Entered Factory
  8980 | -7/Factory    | Identified exit to Garrison
  8980 | -7/Factory    | Entered Garrison
  9262 | -7/Garrison   | Triggered checkpoint
  9285 | -7/Garrison   | Garrison Relay disabled
  9345 | -7/Garrison   | Expanded RIF knowledge: Command Fork
  9483 | -7/Garrison   | Triggered checkpoint
  9493 | -7/Garrison   | Triggered checkpoint
  9541 | -7/Garrison   | Lost 3 parts (3u)
  9554 | -7/Garrison   | Spotted B-75 Beast
  9565 | -7/Garrison   | Destroyed B-75 Beast
  9565 | -7/Garrison   | Garrison Relay disabled
  9634 | -7/Garrison   | Build established: Botlord-Construct
  9735 | -7/Garrison   | Discovered new exit (range 12)
  9763 | -7/Garrison   | Entered Factory
  9763 | -6/Factory    | Evolved 2 slots: Power x1, Weapon x1
  9879 | -6/Factory    | Identified exit to Garrison
  9879 | -6/Factory    | Entered Garrison
  9879 | -6/Garrison   | Accompanied by 2 allies
  9948 | -6/Garrison   | Triggered checkpoint
  9978 | -6/Garrison   | Discovered new exit (range 3)
 10074 | -6/Garrison   | Triggered checkpoint
 10097 | -6/Garrison   | Triggered checkpoint
 10255 | -6/Garrison   | Lost 5 parts (1p1u3w)
 10275 | -6/Garrison   | Discovered new exit (range 10)
 10343 | -6/Garrison   | Garrison Relay disabled
 10478 | -6/Garrison   | Discovered new exit (range 10)
 10487 | -6/Garrison   | Entered Factory
 10487 | -5/Factory    | Evolved 2 slots: Utility x2
 10513 | -5/Factory    | Build established: Mutant
 10763 | -5/Factory    | Lost 8 parts (1n5u2w)
 10775 | -5/Factory    | Discovered new exit (range 2)
 10802 | -5/Factory    | Sucked down chute
 10802 | -5/Factory    | Entered Waste
 10803 | -5/Waste      | Met a frightened Derelict
 10830 | -5/Waste      | Found Adv. Powered Armor
 10834 | -5/Waste      | Spotted C-40 Crusher
 10853 | -5/Waste      | Spotted C-40 Crusher
 10864 | -5/Waste      | Spotted C-40 Crusher
 10865 | -5/Waste      | Spotted C-40 Crusher
 10992 | -5/Waste      | Spotted C-40 Crusher
 10995 | -5/Waste      | Spotted C-40 Crusher
 11011 | -5/Waste      | Allies destroyed C-40 Crusher
 11033 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 11033 | -5/Waste      | Allies destroyed C-40 Crusher
 11121 | -5/Waste      | Warlord forces began an assault
 11133 | -5/Waste      | Allies destroyed C-40 Crusher
 11199 | -5/Waste      | Discovered new exit (range 16)
 11383 | -5/Waste      | Entered Factory
 11383 | -5/Factory    | Accompanied by 9 allies
 11637 | -5/Factory    | Build established: Construct
 11939 | -5/Factory    | Core integrity fell below 50%
 12068 | -5/Factory    | Identified exit to Garrison
 12091 | -5/Factory    | Entered Garrison
 12091 | -5/Garrison   | Accompanied by 1 ally
 12110 | -5/Garrison   | Triggered checkpoint
 12314 | -5/Garrison   | Garrison Relay disabled
 12316 | -5/Garrison   | Triggered checkpoint
 12392 | -5/Garrison   | Triggered checkpoint
 12450 | -5/Garrison   | Discovered new exit (range 12)
 12471 | -5/Garrison   | Lost 5 parts (1p2u2w)
 12510 | -5/Garrison   | Entered Factory
 12510 | -4/Factory    | Evolved 2 slots: Propulsion x2
 12686 | -4/Factory    | Lost 4 parts (1p1n1u1w)
 12718 | -4/Factory    | Build established: Mutant
 12821 | -4/Factory    | Spotted B-86 Titan
 12844 | -4/Factory    | Found Prototype Processor
 12844 | -4/Factory    | Identified Exp. Signal Interpreter
 12847 | -4/Factory    | Found Exp. Signal Interpreter
 12996 | -4/Factory    | Self-destructed

 Last Messages 
---------------
12982_ Slug penetrates Wall.
12985_ W-44 Eye sends out distress signal.
12985_ Slug penetrates Wall. <x2>
12986_ Penetrated by Slug.
12986_ Slug penetrates Wall.
12988_ Slammed into H-77 Assassin.
12988_ Slug penetrates Wall. <x2>
12988_ Penetrated by Slug.
12988_ Adv. Cooling System destroyed.
12989_ Slammed into H-77 Assassin.
12989_ Lrn. Sensor Array broken.
12989_ Destabilizing: Short circuit.
12992_ Penetrated by Slug. <x2>
12995_ Flying Heavy-Carbon Exoskeleton destroyed.
12995_ Flying Heavy-Carbon Exoskeleton core remains intact and functional.
12996_ Thermal Plasma Construct/G destroyed.
12996_ Arm. Scrap Engine damaged due to network destabilization (-10).
12996_ Penetrated by Slug.
12996_ Laser Wave Construct/G destroyed.
12996_ Arm. Scrap Engine damaged due to network destabilization (-10).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????###########???????????????????? |
| ???????????????????#         #???????????????????? |
| ???????????????????# """     ?#??????????????????? |
| ???????????????????# """ ""   ???????????????????? |
| ???????????????????# """ """ #???????????????????? |
| ???????????????????#      S" #???????????????????? |
| ???????????????????#!!   """ #????#??????????????? |
| ???????????????????#!!   """ #??? #??????????????? |
| ???????????????????#!!       #??  #??????????????? |
| ????????????????########Y######   #??????????????? |
| ???????????????       ?# @        #??????#???????? |
| ???????????????    """ #g         #????? #???????? |
| ??????????????#    """ #w         #?#### #???????? |
| ??????????????#    """ hhh        #      #???????? |
| ??????????????#        #          #      +???????? |
| ??????????????#    """ #Y##########     #????????? |
| ??????????????#!   """?#h#?????????     #????????? |
| ??????????????#    """?# #?????????     #????????? |
| ??????????????#      ??# ##########     #????????? |
| ???????????????#??###??#                #????????? |
| ???????????????????????####+##+##       #????????? |
| ?????????????????????????#      #       #????????? |
| ?????????????????????????#      /  """  #????????? |
| ?????????????????????????#  """ #  """  #????????? |
| ?????????????????????????#  """ #  """  #????????? |
| ?????????????????????????#  """ #       +????????? |
| ?????????????????????????#      #       #????????? |
| ?????????????????????????########       #????????? |
| ????????????????????????????????#       #?######## |
| ????????????????????????????????# ##### #?#        |
| ????????????????????????????????# #???# #?#  " " " |
| ????????????????????????????????# #???# #?#  " " " |
| ????????????????????????????????# #???# #?#  " " " |
| ???????????????????????????????##+##### ###  " " " |
| ???????????????????????????????#      #   #  " " " |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           74
Coolant Potential          100
Energy Generation          36
Energy Capacity            760
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           18
Terrain Scan Range         24
Terrain Scan Density       10
Armor Coverage             675
Resistance: KI             25
Propulsion Shielding       66
Evasion (%)                57
Recoil Reduction           3
Offensive Hacking          20
Relay Coupler Types        3
Relay Coupler Value        95

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DamperCoolingVibroblade
  Manual?         0
Play Time         01:32:19
  Cumulative      441.0 hours
  Start           2023.04.06 @ 21:57:36
  End             2023.04.07 @ 01:27:03
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          480
  Rogue           471
  Adventurer      8
  Explorer        1
Win Type          -
  Total           7
  Types           4/1/2/0/0/0/0/0/0
Lore%             79
Gallery%          90
Achievement%      71
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c7e0d5f9-cdf9-4493-a43c-78dbfd48a128