Cogmind - Beta 15 *** ADVENTURER MODE // 2025.08.28 @ 14:54:34 Player: Gentle Jesus Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (31) 155 Value Destroyed (1075) 1075 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 4425 Bonus ------- Follower Combat Kills 35 Cogmind --------- Core Integrity 700/700 Matter 5/300 Energy 280/280 System Corruption 0% Temperature Cool (-100) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- Heavy Ion Engine > --- PROPULSION (5) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Cryofiber Web Medium Storage Unit Improved Signal Interpreter Hardened Light Armor Plating > --- WEAPON (2) ------- Improved Light Cannon Mini Grenade Launcher > --- INVENTORY (10) --- Light Ion Engine Aluminum Leg Improved Heat Sink Compact Matter Pod (0) Improved Sensor Array Experimental Sensor Array Light Armor Plating High-powered Tractor Beam Particle Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Cryofiber Web Medium Storage Unit Improved Sensor Array Hardened Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Enhanced Autogun > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Compact Matter Pod Experimental Sensor Array Light Armor Plating Particle Cannon [Rating: 27] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power 1 | . . . . . . . . 1 Propulsion 3 | . . . 1 . . . 1 1 Utility 2 | . . . 1 . . . 1 . Weapon . | . . . . . . . . . Parts Attached 28 | 7 1 2 6 . . 5 7 . Power 4 | 1 . 1 . . . . 2 . Engine 4 | 1 . 1 . . . . 2 . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 7 | 2 . . 2 . . 3 . . Treads . | . . . . . . . . . Leg 7 | 2 . . 2 . . 3 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 8 | 2 . 1 3 . . 1 1 . Device 3 | 1 . 1 . . . 1 . . Storage 2 | 1 . . 1 . . . . . Processor 1 | . . . . . . . 1 . Hackware . | . . . . . . . . . Protection 2 | . . . 2 . . . . . Artifact . | . . . . . . . . . Weapon 9 | 2 1 . 1 . . 1 4 . Energy Gun 1 | 1 . . . . . . . . Energy Cannon 2 | . . . 1 . . . 1 . Ballistic Gun 2 | 1 . . . . . . 1 . Ballistic Cannon 1 | . . . . . . . 1 . Launcher 3 | . 1 . . . . 1 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 3 . Corrupted Parts 1 | . . . . . . 1 . . System Corruption 3 | . . . . . . 3 . . Parts Lost 3 | . . . . . . 2 1 . Power 1 | . . . . . . 1 . . Propulsion 1 | . . . . . . . 1 . Utility . | . . . . . . . . . Weapon 1 | . . . . . . 1 . . Highest Loss Streak 2 | . . . . . . 2 1 . To Critical Strikes . | . . . . . . . . . Average Backups 7 | 1 4 8 6 8 8 8 8 9 Power 1 | . 1 1 2 2 2 1 1 1 Propulsion 1 | . . 1 . 1 1 1 1 1 Utility 3 | . 1 4 3 4 4 4 4 6 Weapon 1 | . 1 1 1 1 1 . . 1 Tool/Special . | . . . . . . . . . Unused Backups 10 | . 1 4 . . . . . 5 Power 1 | . . . . . . . . 1 Propulsion . | . . . . . . . . . Utility 8 | . 1 3 . . . . . 4 Weapon 1 | . . 1 . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 98 | . 98 100 98 100 100 100 98 76 Engine 11 | . 14 14 11 11 11 11 9 7 Leg 31 | . 27 28 33 33 33 33 35 23 Device 12 | . 14 14 11 11 11 11 17 7 Storage 11 | . 14 14 11 11 11 11 9 7 Protection 6 | . . . 8 11 11 10 7 7 Energy Gun 1 | . 11 . . . . . . . Energy Cannon 3 | . . . . 11 11 3 . . Ballistic Gun 10 | . 14 14 11 11 11 9 3 . Launcher 7 | . 1 14 10 . . 9 8 7 Peak Build Rating 27 | 7 8 13 17 17 17 18 27 23 Average Rating 15 | 5 7 8 14 17 17 16 25 23 On Entrance 13 | . 7 8 13 17 17 17 17 23 Naked Turns . | . . . . . . . . . Heaviest Build 30 | 13 14 16 27 27 27 27 30 29 Greatest Support 50 | 20 20 20 30 30 30 35 50 35 Greatest Overweight (x) 1 | . 1 1 . . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 10 10 Most Carried 10 | 3 8 8 8 8 8 10 10 9 Average Carried 7 | 1 4 7 6 8 8 8 8 9 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 Final Carried 10 | 2 8 8 8 8 8 10 9 9 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 1154 | 279 122 99 58 . . 444 152 . Remotely . | . . . . . . . . . Salvage Created 858 | 128 178 . 94 . . 303 155 . Parts 63 | 8 14 . 6 . . 18 17 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 24 | . 2 . 5 . . 13 4 . Guns 5 | . 2 . . . . 1 2 . Cannons 1 | . . . . . . 1 . . AOE 18 | . . . 5 . . 11 2 . Classes Destroyed 10 | 2 2 . 2 . . 3 1 . Worker 1 | . . . . . . 1 . . Builder 1 | . . . . . . . 1 . Tunneler 2 | 2 . . . . . . . . Recycler 2 | 1 1 . . . . . . . Watcher 1 | . 1 . . . . . . . Swarmer 4 | . . . 1 . . 3 . . Grunt 14 | . 2 . 3 . . 7 2 . Duelist 1 | . . . . . . 1 . . Sentry 3 | . . . 1 . . . 2 . Hunter 2 | . . . . . . 2 . . Best Kill Streak 6 | 2 3 . 3 . . 6 4 . Combat Bots Only 6 | . 2 . 3 . . 6 3 . Max Kills in Single Turn 3 | 1 1 . 1 . . 3 1 . Gunslinging . | . . . . . . . . . Exploded 3 | . . . 1 . . 3 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 99 | . 9 . 14 . . 39 29 8 Missed 31 | . 1 . 3 . . 12 13 2 Hits 68 | . 8 . 11 . . 27 16 6 Melee 2 | . . . . . . . 2 . Projectile 66 | . 8 . 11 . . 27 14 6 Critical Strikes 2 | . . . . . . . 2 . Part Disruptions 1 | . . 1 . . . . . . Damage Taken 1137 | . 82 20 109 . . 578 262 86 Core 147 | . 14 . 32 . . 80 21 . Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 265 | . 26 5 36 . . 101 74 23 Core Remaining (%) 90 | 100 . 94 . . . 72 96 . Volleys Fired 67 | 3 10 . 10 . . 26 18 . Largest 2 | 2 2 . 2 . . 2 2 . Hottest 98 | 60 60 . 50 . . 98 63 . Shots Fired 118 | 6 20 . 16 . . 47 29 . Gun 60 | 6 20 . 6 . . 16 12 . Cannon 12 | . . . . . . 6 6 . Launcher 46 | . . . 10 . . 25 11 . Special . | . . . . . . . . . Kinetic 53 | 3 10 . 6 . . 16 18 . Thermal 6 | . . . . . . 6 . . Explosive 46 | . . . 10 . . 25 11 . Electromagnetic 13 | 3 10 . . . . . . . Robot Hit Streak 23 | 2 16 . 17 . . 23 20 . Robot Miss Streak 1 | 1 1 . . . . 1 1 . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 90 | 3 17 . 14 . . 32 24 . Core Hits 70 | 3 8 . 8 . . 38 13 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3191 | 54 240 . 539 . . 1553 805 . Guns 663 | 54 240 . 73 . . 116 180 . Cannons 168 | . . . . . . 103 65 . Explosions 2360 | . . . 466 . . 1334 560 . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 560 | 24 102 . 73 . . 116 245 . Thermal 103 | . . . . . . 103 . . Explosive 2360 | . . . 466 . . 1334 560 . Electromagnetic 168 | 30 138 . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . 1 . . . 6 . . Average Corruption 4 | . . 1 . . . 5 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 3 | . . . . . . 3 . . Energy Discharges 2 | . . . . . . 2 . . Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 34 | . . . 19 . . . 15 . Projectiles . | . . . . . . . . . Explosions 34 | . . . 19 . . . 15 . Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . . 1 . Impact . | . . . . . . . . . Kinetic 1 | . . . . . . . 1 . Secondary . | . . . . . . . . . Self-Inflicted Damage 83 | . . . 9 . . 15 59 . Shots 6 | . . . 1 . . 2 3 . Rammed . | . . . . . . . . . Targets Rammed 1 | . . . . . . 1 . . Kicked 1 | . . . . . . 1 . . Crushed . | . . . . . . . . . Highest Temperature 123 | . 57 . 12 . . 123 63 . Average Temperature 30 | . 35 . 6 . . 36 28 . Received Heat Transfer 441 | . 57 . 60 . . 153 126 45 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 185 | . . . . . . 185 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Maximum Alert Level 1 | . . . . . . 1 . . Low Security (%) 98 | 100 100 100 100 100 . 92 100 100 Level 1 1 | . . . . . . 7 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 230 | 10 55 . 100 29 . 230 145 30 Initial 69 | . . . . 29 . . 69 25 Average 33 | 1 7 . 23 8 . 62 72 13 Influence Increases 1014 | 15 69 . 160 . . 484 256 30 Destroy 0b10 Robot/C 500 | . 40 . 100 . . 280 80 . Destroy 0b10 Robot/NC 35 | 15 10 . . . . 5 5 . Destroy Leader 122 | . 12 . 20 . . 60 30 . Allied During Kill 2 | . . . . . . 2 . . Successful Hack 10 | . 7 . 3 . . . . . Disable Machine 63 | . . . . . . 27 36 . Destroy Structure 207 | . . . 37 . . 110 60 . Lose Combat Pursuer 75 | . . . . . . . 45 30 Influence Decreases 984 | 15 69 . 70 90 . 274 401 65 Entered New Map 242 | . . . . 61 . . 141 40 Time Decay 692 | 15 69 . 70 29 . 234 250 25 Lost Part 30 | . . . . . . 20 10 . Lost Ally 20 | . . . . . . 20 . . Squads Dispatched 1 | . . . . . . . 1 . Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 1 | . . . . . . . 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 3 | . . . 1 . . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 41 | . 6 1 6 . . 11 10 7 Peak Tracking Total 7 | . 3 2 4 . . 3 5 7 Tactical Retreats 3 | . . . . . . . 2 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 4 | . 1 1 . . . . 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 7 | . . . . . . 3 4 . Max in Single Turn 1 | . . . . . . 1 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 7 | . 2 1 3 . . 1 . . Terminals 4 | . 1 . 2 . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 18 | . 5 1 10 . . 2 . . Successful 9 | . 3 1 5 . . . . . Failed 9 | . 2 . 5 . . 2 . . Catastrophic 1 | . . . 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 8 | . 3 . 3 . . 2 . . Terminals 11 | . 3 . 6 . . 2 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers 4 | . . . 4 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . 1 1 1 . . . . . Open Door 1 | . . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . . Locate Traps 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 4 | . . . 4 . . . . . Insert Component 2 | . . . 2 . . . . . Analyze 2 | . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . 1 . 3 . . 1 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies 2 | . . . . . 2 . . . Largest Group 2 | . . . . . 2 2 . . Highest-Rated Group 29 | . . . . . 29 29 . . Highest-Rated Ally 21 | . . . . . 21 21 . . Total Orders . | . . . . . . . . . Ally Attacks 4 | . . . . . . 4 . . Total Damage 80 | . . . . . . 80 . . Kills 2 | . . . . . . 2 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Active Infowar (turns) 3020 | 14 418 457 406 129 512 625 459 . Sensors 2168 | . . 37 406 129 512 625 459 . Seismic 852 | 14 418 420 . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 3277 | 111 418 458 406 129 512 665 503 75 Spaces Moved 2010 | 77 221 277 150 108 408 396 311 62 Core 4 | 4 . . . . . . . . Treads . | . . . . . . . . . Legs 2006 | 73 221 277 150 108 408 396 311 62 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 Average Speed 120 | 116 120 121 120 120 120 120 120 120 Slowest Speed 190 | 120 190 190 120 120 120 120 120 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . Exploration Rate (%) 31 | 5 29 35 16 16 86 76 19 3 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . 1 1 . . . . 1 . Unknown Exits Taken 5 | 1 . . 1 1 1 1 . . Scrap Searched 2 | . . 1 . . . 1 . . Spaces Dug 25 | . . . 6 . . 19 . . Terrain Destroyed 283 | . . . 42 . . 184 57 . Melee . | . . . . . . . . . Projectile 2 | . . . . . . 1 1 . AOE 281 | . . . 42 . . 183 56 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 2753 | 89 353 402 359 107 430 535 416 62 Wait 579 | . 113 114 192 . . 102 58 . Move 2002 | 76 220 276 149 107 407 395 310 62 Hop . | . . . . . . . . . Pick Up 20 | 3 7 4 . . . 2 4 . Fast Attach 19 | 6 2 1 2 . . . 8 . Attach 8 | 1 . . 2 . . 2 3 . Detach 1 | . . . . . . . 1 . Swap 13 | . . 1 2 . . 6 4 . Drop 20 | . 1 6 2 . . 1 10 . Fire 67 | 3 10 . 10 . . 26 18 . Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . . . . . 1 . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 23 | . . . . . 23 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 530 | -10/Materials | Entered Mines 533 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 544 | -10/Mines | Met a Derelict bent on vengeance 547 | -10/Mines | Identified exit to Materials 882 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 890 | -10/Mines | Found Prototype Device 931 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 988 | -10/Mines | Entered Materials 988 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1354 | -9/Materials | Discovered new exit (range 9) 1394 | -9/Materials | Entered Mines 1514 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1516 | -9/Mines | Discovered new exit (range 5) 1523 | -9/Mines | Entered Exiles 1523 | -9/Exiles | Found Exiles lab destroyed 2016 | -9/Exiles | Discovered new exit (range 11) 2035 | -9/Exiles | Entered Mines 2035 | -8/Mines | Accompanied by 2 allies 2606 | -8/Mines | Crushed by falling debris 2689 | -8/Mines | Discovered new exit (range 10) 2700 | -8/Mines | Entered Materials 2700 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3188 | -8/Materials | Discovered new exit (range 9) 3202 | -8/Materials | Identified exit to Factory 3203 | -8/Materials | Entered Factory 3203 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3278 | -7/Factory | Self-destructed Last Messages --------------- K-01 Serf collects debris. Triggered Blade Trap. Massive razor-sharp blades shoot up from within the floor. Aluminum Leg severed. Hvy. Ion Engine severed. Acquired Aluminum Leg. K-01 Serf collects debris. Acquired Hvy. Ion Engine. M-13 Machinist repairs G-47 Trooper. K-01 Serf collects debris. EXIT=IDENTIFIED: FACTORY PARAMETERS=POWER+1,PROPULSION+1 LOCATION=FACTORY GOAL=ESCAPE ALERT: All DSF locations entering lockdown mode. Triggered Ambush Trap. S-27 Virus emerges from a hatch in the floor. G-47 Trooper emerges from a hatch in the floor. 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"" "" #???????????????? | | ???????????####?????# ?????""S"" #???????????????? | | ????????????????????# ????????" ?????????????????? | | ????????????????????# ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Cryofiber Web | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimissileTimingCharge Manual? 0 Play Time 00:22:13 Cumulative 147.4 hours Start 2025.08.27 @ 13:16:39 End 2025.08.28 @ 14:54:34 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 117 Rogue 0 Adventurer 117 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0/0 Lore% 63 Gallery% 61 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 3% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 855893fd-fce7-4b0f-9708-06cd715fc7d6