Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.05.23 @ 16:08:03 Player: MACIEK Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (186) 930 Value Destroyed (6406) 6406 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (120) 120 TOTAL SCORE: 12096 Bonus ------- High Alert Combat Kills 120 Cogmind --------- Core Integrity 995/1150 Matter 290/300 Energy 35/790 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (5) --- Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY (9) ------ Cooling System Improved Cooling System Large Storage Unit Large Storage Unit Large Storage Unit Energy Well > --- WEAPON (4) ------- Precision Beam Rifle Variable Charge Gun HERF Cannon Phase Cannon > --- INVENTORY (22) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Disposable Heat Sink Large Storage Unit High-capacity Matter Pod (200) Advanced Weight Redist. System Improved Cloaking Device Improved Light Armor Plating Improved Light Armor Plating Layered Light Armor Plating Precision Beam Rifle Improved Proton Missile Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Cooling System Improved Cooling System Large Storage Unit Large Storage Unit Large Storage Unit Energy Well > --- WEAPON ----------- Precision Beam Rifle Variable Charge Gun HERF Cannon HERF Cannon > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Disposable Heat Sink Large Storage Unit High-capacity Matter Pod Advanced Weight Redist. System Improved Cloaking Device Improved Light Armor Plating Improved Light Armor Plating Layered Light Armor Plating Precision Beam Rifle Improved Proton Missile Launcher Heavy Missile Launcher [Rating: 83] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Fission Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Light Cannon Energy Gun Lightning Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 13 | . 1 2 2 2 2 2 2 Power 1 | . . . . . . . 1 Propulsion 3 | . . 1 1 . . . 1 Utility 7 | . 1 1 1 2 . 2 . Weapon 2 | . . . . . 2 . . Parts Attached 220 | 7 11 53 54 19 51 6 19 Power 11 | 1 . 2 3 2 2 . 1 Engine 10 | 1 . 2 3 2 1 . 1 Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 66 | 2 1 10 23 6 14 . 10 Treads . | . . . . . . . . Leg 66 | 2 1 10 23 6 14 . 10 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 46 | 2 5 8 12 4 12 2 1 Device 9 | . 1 1 3 1 2 1 . Storage 16 | 1 3 1 6 . 5 . . Processor 2 | . . 1 1 . . . . Hackware 1 | . . 1 . . . . . Protection 18 | 1 1 4 2 3 5 1 1 Artifact . | . . . . . . . . Weapon 97 | 2 5 33 16 7 23 4 7 Energy Gun 22 | 1 1 9 3 . 3 2 3 Energy Cannon 13 | . 1 5 . . 4 . 3 Ballistic Gun 33 | 1 . 9 10 4 8 1 . Ballistic Cannon 16 | . 3 8 1 1 2 . 1 Launcher 13 | . . 2 2 2 6 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . . Parts Lost 23 | . . . 1 . 9 1 12 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . . . . 2 Utility 8 | . . . 1 . 3 . 4 Weapon 12 | . . . . . 6 1 5 Highest Loss Streak 8 | . . . 1 . 2 1 8 Average Slot Usage (%) 98 | . 99 98 99 99 98 90 93 Engine 7 | . 12 10 8 7 3 . 2 Leg 28 | . 24 29 32 28 25 22 24 Device 4 | . 1 . 2 6 5 12 14 Storage 24 | . 22 20 25 28 30 22 20 Processor 2 | . . 7 4 . . . . Protection 8 | . 12 8 7 13 5 6 7 Energy Gun 2 | . 5 1 . . 3 6 11 Energy Cannon 1 | . . 1 . . 3 . . Ballistic Gun 7 | . . 6 7 12 12 8 2 Ballistic Cannon 7 | . 17 9 8 1 3 5 4 Naked Turns . | . . . . . . . . Heaviest Build 112 | 20 48 54 76 85 108 94 112 Greatest Support 120 | 20 20 33 62 70 70 65 120 Greatest Overweight (x) 2 | . 2 2 2 1 2 1 1 Average Overweight (x) 1 | . 1 1 . 1 1 1 . Largest Inventory Capacity 28 | 8 16 16 22 22 28 22 22 Average Capacity 19 | 6 13 16 20 22 22 22 22 Most Carried 22 | 7 16 16 22 22 22 21 22 Average Carried 18 | 2 12 15 18 21 20 19 20 Final Capacity 22 | 8 16 16 22 22 22 22 22 Final Carried 22 | 7 16 15 22 22 20 18 21 Class Distribution -------------------- 39% | Hacker-Mutant 38% | Hauler-Mutant 18% | Hauler-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Tank | -6/Factory Hauler-Tank | -5/Factory Hauler-Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 5918 | 211 163 1186 1476 555 1777 71 479 Remotely . | . . . . . . . . Salvage Created 7408 | . 237 1485 1492 978 1888 71 1257 Parts 406 | . 28 109 82 56 87 2 42 Haulers Intercepted 8 | . 1 5 1 . . . 1 Recyclers Shooed 10 | . 2 1 . 2 2 . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 124 | . 6 26 30 12 37 1 12 Guns 46 | . . 6 10 9 15 1 5 Cannons 65 | . 6 20 20 2 12 . 5 AOE 11 | . . . . 1 10 . . Classes Destroyed 14 | . 6 4 2 1 1 . . Worker 10 | . 1 1 1 3 2 . 2 Builder 7 | . 1 1 1 . 3 . 1 Tunneler 1 | . . . . . 1 . . Hauler 8 | . 1 5 1 . . . 1 Recycler 17 | . 1 3 5 3 1 . 4 Operator 4 | . . 3 . . 1 . . Watcher 15 | . 2 4 4 3 2 . . Swarmer 21 | . 6 5 3 . 4 . 3 Grunt 51 | . . 12 13 6 18 . 2 Brawler 3 | . . 1 1 1 . . . Duelist 3 | . . . 1 . 2 . . Sentry 27 | . . 8 11 1 3 1 3 Hunter 9 | . . . 1 1 3 . 4 Programmer 10 | . . . . 3 7 . . Best Kill Streak 8 | . 3 5 5 3 8 1 4 Combat Bots Only 7 | . 2 4 5 2 7 1 3 Max Kills in Single Turn 3 | . 2 2 2 2 2 1 3 Gunslinging . | . . . . . . . . Exploded 2 | . . . . 1 2 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 7096 | . 148 578 1095 540 2819 46 1870 Core 765 | . 29 31 156 9 385 . 155 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 86 | 100 88 92 71 98 54 100 . Volleys Fired 476 | 6 23 92 121 59 127 3 45 Largest 4 | 1 2 2 2 2 4 4 4 Hottest 312 | 40 79 118 89 73 225 187 312 Shots Fired 1051 | 6 42 169 225 92 345 9 163 Gun 655 | 6 11 91 105 78 241 6 117 Cannon 364 | . 31 76 117 12 80 2 46 Launcher 32 | . . 2 3 2 24 1 . Special . | . . . . . . . . Kinetic 737 | 4 31 119 211 90 232 5 45 Thermal 138 | . . 12 . . 26 2 98 Explosive 30 | . . . 3 2 24 1 . Electromagnetic 146 | 2 11 38 11 . 63 1 20 Robot Hit Streak 43 | 6 15 36 30 18 38 11 43 Robot Miss Streak 3 | . 2 2 2 2 3 . 2 Penetration Max 1 | . . . . 1 1 . 1 Secondary Targets 1 | . . . . 1 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 755 | 6 26 109 181 72 229 6 126 Core Hits 327 | 1 14 50 72 41 103 3 43 Critical Hits 14 | . . 5 2 3 2 . 2 Critical Kills 8 | . . 3 1 1 2 . 1 Critical Parts Destroyed 5 | . . 1 1 2 . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 16936 | 60 502 2226 3513 1627 5972 126 2910 Guns 8223 | 60 107 866 1511 1353 2704 67 1555 Cannons 6852 | . 395 1181 1946 111 1896 59 1264 Explosions 1861 | . . 179 56 163 1372 . 91 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 10914 | 35 395 1440 3200 1464 3140 95 1145 Thermal 2463 | . . 281 28 124 702 16 1312 Explosive 1318 | . . . 28 . 1290 . . Electromagnetic 2241 | 25 107 505 257 39 840 15 453 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . . 1 7 . . Average Corruption 4 | . . . . 1 5 . . Corruption Purged 2 | . . . . . 2 . . Effects 59 | . . . . 2 57 . . Message Errors 16 | . . . . . 16 . . Matter Fused 3 | . . . . . 3 . . Heat Flow Errors 5 | . . . . . 5 . . Energy Discharges 4 | . . . . 1 3 . . Parts Rejected 1 | . . . . . 1 . . Data Loss (minor) 4 | . . . . . 4 . . Data Loss (major) 3 | . . . . . 3 . . Misfires 3 | . . . . . 3 . . Targeting Errors 19 | . . . . 1 18 . . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 192 | . 10 13 37 . 132 . . Projectiles 128 | . 10 4 37 . 77 . . Explosions 64 | . . 9 . . 55 . . Melee . | . . . . . . . . Knockbacks 87 | . 6 18 28 . 20 . 15 Impact . | . . . . . . . . Kinetic 80 | . 6 15 27 . 18 . 14 Secondary 7 | . . 3 1 . 2 . 1 Self-Inflicted Damage 201 | . . 16 26 22 137 . . Shots 11 | . . 1 1 2 7 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 441 | . 162 267 172 104 441 24 135 Average Temperature 68 | . 46 49 43 23 120 16 50 Received Heat Transfer 2346 | . . 306 630 198 1059 18 135 Effects 13 | . . 1 . . 12 . . Shutdowns 3 | . . . . . 3 . . Energy Bleed 2 | . . . . . 2 . . Interference 3 | . . 1 . . 2 . . Matter Decay 2 | . . . . . 2 . . Short Circuit 2 | . . . . . 2 . . Damage (minor) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted 3 | . . 1 . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Fried 4 | . . . 1 . 3 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . . 1 . 2 Heat Transferred 3788 | . . 285 50 150 922 37 2344 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . . 2 1 1 1 . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 568 | . 145 256 251 211 568 69 255 Initial 75 | . . . 19 . 75 1 24 Average 88 | . 37 81 66 87 173 28 94 Maximum Alert Level 2 | . . 1 1 1 2 . 1 Low Security (%) 88 | 100 100 92 95 93 61 100 90 Level 1 9 | . . 7 4 6 26 . 9 Level 2 2 | . . . . . 12 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 30 | . . 4 3 4 14 . 5 Investigation 2 | . . 1 . . 1 . . Extermination 9 | . . . . 3 5 . 1 Reinforcement 11 | . . 3 2 1 4 . 1 Assault 2 | . . . . . 2 . . Garrison 6 | . . . 1 . 2 . 3 Intercept . | . . . . . . . . Construction Impeded 3 | . . . . . 3 . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 8 | . . 1 3 1 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 204 | . 13 39 47 21 63 2 19 Peak Tracking Total 5 | . 2 4 4 4 5 1 4 Tactical Retreats 10 | . 1 2 2 1 3 . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 12 | . 1 2 4 1 3 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 27 | . 1 1 3 12 10 . . Max in Single Turn 4 | . 1 1 1 4 4 . . Garrison Access 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 50 | . 8 13 12 9 7 1 . Terminals 27 | . 5 8 8 2 4 . . Fabricators 4 | . . . . 2 2 . . Repair Stations 6 | . 1 2 1 2 . . . Recycling Units 7 | . 2 1 2 1 . 1 . Scanalyzers 6 | . . 2 1 2 1 . . Garrison Access . | . . . . . . . . Total Hacks 151 | . 30 42 36 20 21 2 . Successful 117 | . 24 37 24 15 16 1 . Failed 34 | . 6 5 12 5 5 1 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 28 | . 5 5 13 3 2 . . Terminals 91 | . 20 21 29 5 16 . . Fabricators 8 | . . . . 4 4 . . Repair Stations 16 | . 4 6 2 4 . . . Recycling Units 13 | . 6 1 3 1 . 2 . Scanalyzers 23 | . . 14 2 6 1 . . Garrison Access . | . . . . . . . . Terminal Hacks 67 | . 16 16 17 4 14 . . Record 6 | . . . . . 6 . . Robot Analysis 2 | . 1 . . 1 . . . Prototype ID Bank 6 | . 3 2 1 . . . . Level Access Points 2 | . 1 . . . 1 . . Emergency Access Points 2 | . . . 2 . . . . Repair Station Index 1 | . . . 1 . . . . Recycling Unit Index 1 | . . . 1 . . . . Alert Level 17 | . 3 6 4 1 3 . . Unreport Threat 6 | . 1 2 1 . 2 . . Locate Traps 4 | . 1 2 1 . . . . Dispatch Records 1 | . . . . . 1 . . Maintenance Status 1 | . 1 . . . . . . Security Status 2 | . . . 2 . . . . Surveillance Status 1 | . 1 . . . . . . Patrol Status 2 | . . . 1 1 . . . Reinforcement Status 1 | . . . 1 . . . . Assault Status 1 | . . 1 . . . . . Hauler Manifests 6 | . 2 2 1 1 . . . Registered Components 1 | . 1 . . . . . . Zone Layout 4 | . 1 1 1 . 1 . . Fabricator Hacks 6 | . . . . 4 2 . . Network Status 1 | . . . . 1 . . . Load Schematic 3 | . . . . 2 1 . . Build 2 | . . . . 1 1 . . Repair Station Hacks 16 | . 4 6 2 4 . . . Scan Component 8 | . 2 3 1 2 . . . Repair 8 | . 2 3 1 2 . . . Recycling Unit Hacks 9 | . 4 1 3 . . 1 . Report Inventory 2 | . 2 . . . . . . Retrieve Matter 1 | . . . 1 . . . . Retrieve Components 6 | . 2 1 2 . . 1 . Scanalyzer 19 | . . 14 2 3 . . . Insert Component 10 | . . 7 1 2 . . . Analyze 9 | . . 7 1 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 44 | . 5 11 11 9 7 1 . Full Trace Events 2 | . 1 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 8 | . . 6 1 1 . . . Parts Built 2 | . . . . 1 1 . . Matter 292 | . . . . 146 146 . . Time 109 | . . . . 73 36 . . Total Part Build Rating 6 | . . . . 3 3 . . Parts Repaired 8 | . 2 3 1 2 . . . Time 218 | . 58 90 32 38 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 33 | . 12 9 10 . . 2 . Parts Scanalyzed 10 | . . 7 1 2 . . . Part Schematics Acquired 8 | . . 6 1 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . Machine Destruction 2 | . . . . . 2 . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 2 | . 1 . . 1 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 11403 | 90 1183 2339 3258 1524 2052 305 652 Spaces Moved 5409 | 52 572 1031 1475 818 984 189 288 Core 8 | 8 . . . . . . . Treads . | . . . . . . . . Legs 5401 | 44 572 1031 1475 818 984 189 288 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 150 150 122 150 150 150 120 Average Speed 151 | 109 167 150 150 150 151 150 143 Slowest Speed 183 | 120 180 180 180 155 183 150 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . Exploration Rate (%) 42 | 5 98 78 97 26 21 6 10 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 231 | . . 5 61 31 126 8 . Terrain Destroyed 427 | . 2 15 65 75 244 8 18 Melee . | . . . . . . . . Projectile 26 | . 2 6 2 3 9 . 4 AOE 401 | . . 9 63 72 235 8 14 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 7792 | 75 758 1646 2316 1037 1342 204 414 Wait 1473 | 4 132 417 590 119 149 5 57 Move 5402 | 51 571 1030 1474 817 983 188 288 Hop . | . . . . . . . . Pick Up 96 | 7 13 23 33 7 8 2 3 Fast Attach 27 | 7 4 4 3 2 2 . 5 Attach 41 | . 2 3 7 2 17 4 6 Detach 11 | . 1 . 3 . 7 . . Swap 152 | . 5 46 44 15 32 2 8 Drop 109 | . 7 31 41 16 12 . 2 Fire 476 | 6 23 92 121 59 127 3 45 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 5 | . . . . . 5 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory -4/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 91 | -11/Scrapyard | Entered Materials 91 | -10/Materials | Evolved 1 slot: Utility x1 310 | -10/Materials | Build established: Hacker-Mutant 395 | -10/Materials | Identified exit to Mines 395 | -10/Materials | Discovered exit to Mines (range 8) 429 | -10/Materials | Identified exit to Materials 437 | -10/Materials | Discovered exit to Mines (range 16) 1175 | -10/Materials | Repaired Imp. Light Cannon 1202 | -10/Materials | Repaired Aluminum Leg 1274 | -10/Materials | Entered another Materials area 1274 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1657 | -9/Materials | Identified exit to Mines 1657 | -9/Materials | Discovered exit to Mines (range 16) 1951 | -9/Materials | Repaired Lgt. Armor Plating 2572 | -9/Materials | Identified exit to Materials 2572 | -9/Materials | Discovered exit to Materials (range 16) 3207 | -9/Materials | Discovered exit to Materials (range 16) 3385 | -9/Materials | Repaired Imp. Light Cannon 3564 | -9/Materials | Repaired Imp. Aluminum Leg 3613 | -9/Materials | Entered another Materials area 3613 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3935 | -8/Materials | Garrison activated, responded to threat 4159 | -8/Materials | Identified exit to Factory 4159 | -8/Materials | Discovered exit to Factory (range 8) 4776 | -8/Materials | Build established: Hauler-Mutant 5003 | -8/Materials | Repaired Imp. Aluminum Leg 5991 | -8/Materials | Discovered exit to Factory (range 10) 6712 | -8/Materials | Discovered exit to Factory (range 16) 6871 | -8/Materials | Entered Factory 6871 | -7/Factory | Evolved 2 slots: Utility x2 7231 | -7/Factory | Repaired Hrd. Medium Armor Plating 7854 | -7/Factory | Fabricated Hrd. Medium Armor Plating (x1) 7987 | -7/Factory | Repaired Titanium Leg 8291 | -7/Factory | Identified exit to Factory 8291 | -7/Factory | Discovered exit to Factory (range 5) 8395 | -7/Factory | Entered another Factory area 8395 | -6/Factory | Evolved 2 slots: Weapon x2 8974 | -6/Factory | Destroyed 7 combat bots 9095 | -6/Factory | First assault squad dispatched 9806 | -6/Factory | Garrison activated, responded to threat 9919 | -6/Factory | Identified exit to Lower Caves 9919 | -6/Factory | Discovered exit to Lower Caves (range 12) 9982 | -6/Factory | Build established: Hauler-Tank 10111 | -6/Factory | Identified exit to Factory 10163 | -6/Factory | Crushed by falling debris 10338 | -6/Factory | Fabricated Hrd. Medium Armor Plating (x1) 10356 | -6/Factory | Garrison activated, responded to threat 10447 | -6/Factory | Entered another Factory area 10447 | -5/Factory | Evolved 2 slots: Utility x2 10746 | -5/Factory | Identified exit to Factory 10746 | -5/Factory | Discovered exit to Factory (range 5) 10752 | -5/Factory | Entered another Factory area 10752 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 11062 | -4/Factory | Garrison activated, responded to threat 11383 | -4/Factory | Lost 8 parts (1p1n3u3w) 11404 | -4/Factory | Self-destructed Last Messages --------------- 11380_ Dropped Flexi-carbon Leg. 11382_ Acquired 20 matter. 11382_ U-05 Engineer builds a Wall. 11384_ Penetrated by Slug. 11384_ Slug penetrates Wall. 11391_ Penetrated by Slug. 11391_ Slug penetrates Wall. 11391_ Penetrated by Slug. 11391_ Slug penetrates Wall. 11394_ Penetrated by Slug. 11400_ Slug penetrates Wall. 11400_ Flexi-carbon Leg destroyed. 11400_ Slug penetrates Wall. 11401_ HERF Cannon destroyed. 11401_ Slug penetrates Wall. 11403_ Acquired Phase Cannon. 11403_ Penetrated by Slug. 11403_ Slug penetrates Wall. 11404_ Penetrated by Slug. 11404_ Slug penetrates Wall. 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" # @] #? | | ############ ]] #? | | ## #??????????###########? | | ##?????????????????????? | | # ??????????????????????? | | #########??????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 29 Energy Capacity 1000 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Offensive Hacking 30 Item Schematics ----------------- Cooling System | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Weight Redist. System | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Shock Rifle | -9/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Carbon-fiber Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hrd. Medium Armor Plating | x1 | -7/Factory Hrd. Medium Armor Plating | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Significant Disruption Unlikely Earthworm root@ Challenges ------------ None Game ------ Seed AssembledReactiveRailgun Manual? 0 Play Time 04:15:30 Cumulative 20.3 hours Start 2021.05.23 @ 09:54:41 End 2021.05.23 @ 16:08:03 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 11 Rogue 4 Adventurer 0 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3761a87b-4eaf-4f16-81d0-6a3763eae569