Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.03 @ 17:05:40 Player: Epsilon 11 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (73) 365 Value Destroyed (2099) 2099 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5744 Bonus ------- None Cogmind --------- Core Integrity 389/700 Matter 262/300 Energy 46/100 System Corruption 4% Temperature Warm (166) Movement Immobile (Siege) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Treads Heavy Treads > --- UTILITY (6) ------ Huge Storage Unit Advanced Terrain Scan Processor > --- WEAPON (3) ------- Heavy Laser > --- INVENTORY (25) --- Antimatter Reactor Target Analyzer Gun Armor Advanced Trap Extractor (0/8) Dirty Datajack (20) Improved Datajack Maul Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Improved Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Sensor Array Signal Interpreter Terrain Scanner Advanced Terrain Scan Processor > --- WEAPON ----------- Beamcaster Beamcaster Heavy Gauss Cannon > --- INVENTORY -------- Deuterium Engine Heavy Treads Wheel Gun Armor Corruption Screen Advanced Trap Extractor Dirty Datajack Improved Datajack Maul SUBCON Basin [Rating: 72] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Wheel Treads Heavy Treads Leg Carbon-fiber Leg Wheel Wheel Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Processor Signal Interpreter Protection Weapon Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Maul Build | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Slots Evolved 6 | . . . . 4 2 . . Power . | . . . . . . . . Propulsion 1 | . . . . 1 . . . Utility 4 | . . . . 2 2 . . Weapon 1 | . . . . 1 . . . Parts Attached 105 | 6 14 2 23 26 5 15 14 Power 11 | 1 3 1 2 1 1 1 1 Engine 5 | 1 1 . 1 . 1 . 1 Core 5 | . 2 1 1 1 . . . Reactor 1 | . . . . . . 1 . Propulsion 19 | 2 2 . 4 4 . 3 4 Treads 5 | . . . . . . 2 3 Leg 1 | . . . . 1 . . . Wheel 13 | 2 2 . 4 3 . 1 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 30 | 1 4 1 3 10 4 5 2 Device 15 | . 1 . 1 5 2 5 1 Storage 5 | 1 1 1 . 2 . . . Processor 3 | . . . . 1 1 . 1 Hackware . | . . . . . . . . Protection 7 | . 2 . 2 2 1 . . Artifact . | . . . . . . . . Weapon 45 | 2 5 . 14 11 . 6 7 Energy Gun 22 | 2 5 . 3 6 . 5 1 Energy Cannon 2 | . . . . 2 . . . Ballistic Gun 1 | . . . . 1 . . . Ballistic Cannon 8 | . . . 4 . . 1 3 Launcher 7 | . . . 7 . . . . Special Weapon . | . . . . . . . . Impact Weapon 5 | . . . . 2 . . 3 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 . Parts Lost 23 | . 2 . 5 4 1 3 8 Power 3 | . . . 1 1 . . 1 Propulsion 9 | . 2 . 3 1 1 1 1 Utility 5 | . . . 1 . . 1 3 Weapon 6 | . . . . 2 . 1 3 Highest Loss Streak 4 | . 2 . 2 3 1 3 4 To Critical Strikes 1 | . . . 1 . . . . Average Slot Usage (%) 93 | . 97 100 89 97 98 89 89 Engine 2 | . 3 . 3 . 4 2 3 Core 4 | . 10 14 1 9 2 . . Reactor 1 | . . . . . . 4 3 Treads 2 | . . . . . . 3 14 Leg 1 | . . . . 6 5 . . Wheel 19 | . 27 28 27 18 15 9 . Device 9 | . 10 14 . 9 15 16 20 Storage 10 | . 14 14 14 9 7 7 7 Processor 6 | . . . . 8 15 15 15 Protection 7 | . 2 . 13 8 7 5 . Energy Gun 18 | . 27 28 18 12 15 15 14 Ballistic Cannon 3 | . . . 6 3 . . 4 Launcher 1 | . . . 2 . . . . Impact Weapon 1 | . . . . 1 7 5 2 Peak Build Rating 72 | 6 15 15 32 48 51 71 72 Average Rating 32 | 4 11 15 13 42 49 56 67 On Entrance 28 | . 6 15 15 32 46 47 70 Naked Turns . | . . . . . . . . Heaviest Build 122 | 14 54 93 95 104 110 122 122 Greatest Support 93 | 32 32 20 36 46 20 70 93 Greatest Overweight (x) 11 | . 2 4 8 6 5 11 4 Average Overweight (x) 3 | . 1 3 3 3 5 6 1 Largest Inventory Capacity 25 | 8 20 25 25 25 25 25 25 Average Capacity 23 | 5 19 24 25 24 25 25 25 Most Carried 25 | 8 20 25 25 25 25 25 25 Average Carried 21 | 4 14 24 22 23 24 24 24 Final Capacity 25 | 8 20 25 25 25 25 25 25 Final Carried 25 | 8 20 25 25 24 25 25 7 Class Distribution -------------------- 52% | Mutant 22% | Scavenger-Skirmisher 15% | Scavenger-Assassin 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Skirmisher | -8/Materials Scavenger-Assassin | -7/Factory Scavenger-Assassin | -7/Waste Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -10 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Was Fac Matter Collected 1824 | 260 130 20 301 746 . 195 172 Remotely . | . . . . . . . . Salvage Created 2596 | 189 294 85 385 903 10 350 380 Parts 132 | 8 21 6 26 40 3 3 25 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 9 | . . . 9 . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Combat Hostiles Destroyed 55 | . 9 2 15 17 . 1 11 Melee 1 | . . . . 1 . . . Guns 37 | . 9 2 6 11 . 1 8 Cannons 9 | . . . 2 4 . . 3 AOE 8 | . . . 7 1 . . . Classes Destroyed 13 | 2 4 . 1 3 . 1 2 Worker 1 | . . . . 1 . . . Builder 2 | . . . . 1 . . 1 Tunneler 6 | 5 . . . 1 . . . Recycler 2 | 1 . . . 1 . . . Operator 3 | . 1 . . 1 1 . . Watcher 4 | . 3 . . 1 . . . Swarmer 22 | . 6 . 7 3 . . 6 Grunt 14 | . 3 2 . 9 . . . Sentry 6 | . . . . 5 . . 1 Hunter 2 | . . . . . . . 2 Programmer 2 | . . . . . . . 2 Compactor 1 | . . . . . . 1 . Subdweller 8 | . . . 8 . . . . Best Kill Streak 5 | 5 5 2 3 3 1 1 5 Combat Bots Only 5 | . 5 2 3 3 . 1 4 Max Kills in Single Turn 2 | 1 1 1 2 1 1 1 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . 2 1 . . . Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Was Fac Hostile Shots Fired 355 | . 47 4 64 109 . 3 128 Missed 96 | . 9 2 17 38 . . 30 Damage Taken 3896 | . 336 29 775 992 84 133 1547 Core 685 | . 23 . 166 185 . 47 264 Absorbed by Shields . | . . . . . . . . Reduced by Siege Mode 38 | . . . . . . . 38 Redirected to Shielding 15 | . . . 15 . . . . Ignored by Resistances 15 | . . . . 15 . . . Regen/Repaired (Parts) 764 | . 182 . . 582 . . . Core Remaining (%) 63 | 100 . . 24 66 . . . Volleys Fired 210 | 12 27 4 73 58 2 6 28 Largest 3 | 2 2 2 2 3 2 3 3 Hottest 225 | 100 112 112 112 173 110 225 211 Shots Fired 413 | 24 54 8 103 137 4 15 68 Gun 304 | 24 54 8 49 97 4 15 53 Cannon 81 | . . . 27 39 . . 15 Launcher 28 | . . . 27 1 . . . Special . | . . . . . . . . Kinetic 104 | . . . 27 62 . . 15 Thermal 239 | 24 54 8 49 36 . 15 53 Explosive 28 | . . . 27 1 . . . Electromagnetic 42 | . . . . 38 4 . . Robot Hit Streak 19 | 4 8 12 19 14 1 6 4 Robot Miss Streak 7 | 4 5 1 4 7 3 1 5 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 227 | 13 29 6 51 81 1 13 33 Core Hits 118 | 7 14 3 27 43 2 3 19 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 18 | 2 4 1 4 3 . 3 1 Burn 15 | 2 4 1 4 1 . 3 . Blast 2 | . . . . 1 . . 1 Smash 1 | . . . . 1 . . . Melee Attacks 11 | . . . . 5 . . 6 Impact 11 | . . . . 5 . . 6 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4919 | 213 424 92 1458 1474 80 295 883 Guns 3097 | 213 424 92 539 859 13 295 662 Cannons 861 | . . . 122 518 . . 221 Explosions 916 | . . . 797 52 67 . . Melee 45 | . . . . 45 . . . Ramming . | . . . . . . . . Kinetic 1040 | . . . 122 697 . . 221 Thermal 2583 | 213 424 92 539 358 . 295 662 Explosive 864 | . . . 797 . 67 . . Electromagnetic 387 | . . . . 374 13 . . Impact 45 | . . . . 45 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . . . 4 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked 8 | . . . . . . . 8 Effects 2 | . . . . . . . 2 Parts Fused 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 59 | . . . 3 56 . . . Projectiles 11 | . . . . 11 . . . Explosions 3 | . . . 3 . . . . Melee 45 | . . . . 45 . . . Knockbacks 6 | . . . 2 2 . . 2 Impact . | . . . . . . . . Kinetic 5 | . . . 2 2 . . 1 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 183 | . . . 73 25 85 . . Shots 6 | . . . 3 1 2 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 428 | 156 342 3 36 308 78 265 428 Average Temperature 111 | 63 150 3 15 95 41 149 165 Received Heat Transfer 660 | . 48 15 90 432 . . 75 Effects 1 | . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 Siege Activations 1 | . . . . . . . 1 Total Turns 5 | . . . . . . . 5 Longest Duration 5 | . . . . . . . 5 Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . 2 . . . Impact Corruptions 1 | . . . . 1 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 11 | 5 3 . 2 . . . 1 Heat Transferred 6919 | 777 1406 296 1665 925 . 740 1110 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Peak Influence 254 | 30 251 64 . 254 187 65 184 Initial 77 | . 19 14 . . 77 65 . Average 74 | 13 60 59 . 120 99 23 79 Maximum Alert Level 1 | . 1 . . 1 . . . Low Security (%) 96 | 100 96 100 . 91 100 100 100 Level 1 3 | . 3 . . 8 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 1 . . 2 1 . 4 Investigation 1 | . 1 . . . . . . Extermination 2 | . . . . . . . 2 Reinforcement 5 | . . . . 2 1 . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Distress Signals 4 | . . . . 3 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 96 | . 14 2 22 36 1 1 20 Peak Tracking Total 7 | . 3 2 7 7 1 1 4 Tactical Retreats 8 | . . . 3 3 . . 2 Traps | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Traps Triggered 7 | . 1 . 2 . 1 . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -10 -10 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Was Fac Machines Disabled 13 | . 1 . 3 3 5 . 1 Max in Single Turn 5 | . 1 . 1 1 5 . 1 Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Machines Accessed 27 | . 10 . 4 11 . . 2 Terminals 14 | . 8 . . 6 . . . Fabricators . | . . . . . . . . Repair Stations 3 | . 1 . . 1 . . 1 Recycling Units 3 | . 1 . . 2 . . . Scanalyzers 2 | . . . . 1 . . 1 Garrison Access 1 | . . . . 1 . . . Total Hacks 82 | . 42 . 6 29 . . 5 Successful 49 | . 28 . 6 13 . . 2 Failed 33 | . 14 . . 16 . . 3 Catastrophic 3 | . 1 . . 2 . . . Database Lockouts . | . . . . . . . . Manual 41 | . 21 . . 20 . . . Terminals 45 | . 30 . . 15 . . . Fabricators . | . . . . . . . . Repair Stations 15 | . 9 . . 3 . . 3 Recycling Units 8 | . 3 . . 5 . . . Scanalyzers 5 | . . . . 3 . . 2 Garrison Access 3 | . . . . 3 . . . Terminal Hacks 18 | . 11 . 6 1 . . . Record 3 | . . . 3 . . . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 2 | . 2 . . . . . . Open Door 1 | . . . 1 . . . . Level Access Points 1 | . 1 . . . . . . Branch Access Points 1 | . . . . 1 . . . Scanalyzer Index 1 | . 1 . . . . . . Alert Level 1 | . 1 . . . . . . Locate Traps 2 | . 2 . . . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 2 | . 2 . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . Release Object 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 11 | . 8 . . 2 . . 1 Scan Component 6 | . 4 . . 1 . . 1 Repair 5 | . 4 . . 1 . . . Recycling Unit Hacks 2 | . 1 . . 1 . . . Report Inventory 2 | . 1 . . 1 . . . Scanalyzer 3 | . . . . 2 . . 1 Insert Component 3 | . . . . 2 . . 1 Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 14 | . 8 . . 6 . . . Terminals 9 | . 6 . . 3 . . . Assimilate 1 | . 1 . . . . . . Botnet 7 | . 4 . . 3 . . . Operators 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 2 . . 2 . . . Monitor 2 | . 1 . . 1 . . . Reject 2 | . 1 . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Watchers 1 | . . . . 1 . . . Data Cores Recovered 2 | . 1 . . 1 . . . Used 1 | . 1 . . . . . . Hacking Detections 20 | . 9 . . 9 . . 2 Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . 4 . . 1 . . . Time 154 | . 128 . . 26 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Was Fac Turns Passed 8751 | 132 1391 384 2660 1673 329 1105 1077 Spaces Moved 5082 | 80 1021 131 1790 926 203 553 378 Core 2 | 2 . . . . . . . Treads 443 | . . . . . . 65 378 Legs . | . . . . . . . . Wheels 4637 | 78 1021 131 1790 926 203 488 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 110 129 105 155 155 240 Average Speed 146 | 98 110 139 135 145 155 189 240 Slowest Speed 480 | 100 115 140 200 190 155 245 480 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 48 | 4 99 14 96 56 7 95 13 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 72 | . . . 62 4 . . 6 Terrain Destroyed 250 | . . . 201 9 24 . 16 Melee 9 | . . . . 4 . . 5 Projectile 11 | . . . . . . . 11 AOE 230 | . . . 201 5 24 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Total 5985 | 106 1231 324 1915 1124 213 600 472 Wait 442 | . 143 183 4 71 . . 41 Move 5076 | 79 1020 130 1789 925 203 552 378 Hop . | . . . . . . . . Pick Up 72 | 9 20 4 8 22 2 6 1 Fast Attach 37 | 5 8 . . 8 1 12 3 Attach 26 | 1 4 . 8 7 2 1 3 Detach 2 | . . . 1 . . 1 . Swap 42 | . 2 2 15 11 2 2 8 Drop 61 | . 7 1 17 17 1 15 3 Fire 210 | 12 27 4 73 58 2 6 28 Melee 11 | . . . . 5 . . 6 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 5 | . . . . . . 5 . Trap . | . . . . . . . . Miscellaneous 1 | . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / [*Rec]) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 133 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 3) 304 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 11) 630 | -10/Materials | Repaired Lgt. Armor Plating? 698 | -10/Materials | Discovered new exit (range 10) 783 | -10/Materials | Repaired Beam Rifle 816 | -10/Materials | Repaired Beam Rifle 856 | -10/Materials | Repaired Lgt. Nuclear Core 935 | -10/Materials | Identified exit to Materials 1279 | -10/Materials | Discovered new exit (range 14) 1524 | -10/Materials | Entered Mines 1598 | -10/Mines | Discovered exit to Materials (range 8) 1905 | -10/Mines | Discovered new exit (range 3) 1908 | -10/Mines | Entered Subcaves 1938 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1944 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 2005 | -10/Subcaves | Learned location of Zion (-7) 2005 | -10/Subcaves | Met a Zionite searching for "candidates" 2029 | -10/Subcaves | Learned Materials emergency access door positions 2205 | -10/Subcaves | Visited 4L-MR0's lab 2218 | -10/Subcaves | Found Gun Armor 2503 | -10/Subcaves | Disturbed a concealed Subdweller 2658 | -10/Subcaves | Visited Clippyterm 2662 | -10/Subcaves | Learned Factory emergency access door positions 2689 | -10/Subcaves | Discovered new exit (range 10) 2774 | -10/Subcaves | Discovered new exit (range 6) 2952 | -10/Subcaves | Ambushed by Subdweller buried in earth 2952 | -10/Subcaves | Discovered new exit (range 9) 3334 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3799 | -10/Subcaves | Core integrity fell below 50% 4521 | -10/Subcaves | Found SUBCON Basin 4552 | -10/Subcaves | Ambushed by Subdweller buried in earth 4568 | -10/Subcaves | Entered Materials 4568 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4774 | -8/Materials | Lost 3 parts (1n2w) 5021 | -8/Materials | Repaired Huge Storage Unit 5403 | -8/Materials | Build established: Scavenger-Skirmisher 5778 | -8/Materials | Discovered new exit (range 14) 5800 | -8/Materials | Identified exit to Factory 6241 | -8/Materials | Entered Factory 6241 | -7/Factory | Evolved 2 slots: Utility x2 6570 | -7/Factory | Sucked down chute 6570 | -7/Factory | Entered Waste 6570 | -7/Waste | The area was eerily silent 6629 | -7/Waste | Build established: Scavenger-Assassin 6953 | -7/Waste | Discovered new exit (range 15) 7490 | -7/Waste | A Compactor rumbled back to life 7503 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7506 | -7/Waste | Crushed by Compactor (1 part destroyed) 7509 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7511 | -7/Waste | Destroyed C-40 Crusher 7540 | -7/Waste | Lost 3 parts (1n1u1w) 7673 | -7/Waste | Identified exit to Factory 7675 | -7/Waste | Entered Factory 7795 | -7/Factory | Build established: Scavenger-Skirmisher 7796 | -7/Factory | Discovered new exit (range 11) 7834 | -7/Factory | Identified exit to Factory 8557 | -7/Factory | Cargo convoy interrupted 8629 | -7/Factory | Crushed by falling debris 8660 | -7/Factory | Lost 3 parts (1n1u1w) 8747 | -7/Factory | Released subatomizers from SUBCON Basin 8752 | -7/Factory | Self-destructed Last Messages --------------- 08739_ Deuterium Engine destroyed. 08739_ Corruption Screen intercepted 1% system corruption. 08739_ Corruption Screen expended. 08739_ Slug penetrates Wall. 08739_ Hvy. Gauss Cannon destroyed. 08741_ K-01 Serf collects debris. 08742_ U-05 Engineer destroyed. 08742_ Sensor Array destroyed. 08742_ Slug penetrates P-60 Hacker. 08742_ Slug penetrates Wall. 08745_ Penetrated by Slug. 08745_ Beamcaster destroyed. 08745_ K-01 Serf collects debris. 08746_ Dropped SUBCON Basin. 08747_ Released subatomizers from SUBCON Basin. 08748_ Activated siege mode. 08748_ M-28 Smith repairs P-60 Hacker. 08748_ K-01 Serf collects debris. 08750_ Slug penetrates Wall. 08751_ Penetrated by Slug. 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""" ????????????????? | | #### """" # # ?????????????????? | | #### """" # """" # """ ?????????????????? | | % ### """" # """" # / """ ? ????????????????? | | + """" # """" # """ #???????????????? | | %### """" # """" # ????????????????? | | ### !# """" # """ """ ???????????????? | | ############ "" " +% """ ""? ????????????????? | | ############ # """ """? ?????????????????? | | # ] = # ! # ????????????????? | | # # # ?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 210 Corruption Block 8 Armor Coverage 225 Resistance: TH 10 Weapon Shielding 33 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecoilGravitonMantle Manual? 0 Play Time 01:36:28 Cumulative 182.5 hours Start 2025.05.03 @ 15:27:57 End 2025.05.03 @ 17:05:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 40 Adventurer 43 Explorer 0 Win Type - Total 5 Types 3/0/1/0/0/0/0/1/0 Lore% 62 Gallery% 68 Achievement% 60 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 978fdb15-e557-4793-b7c5-1c02cb5d1043