Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.07.22 @ 06:12:15 // Winter2019/RPGLIKE

Player: Farfid

Result: Destroyed by G-67 Veteran with Electrolaser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (12)       2400
Robots Destroyed (300)     1500
Value Destroyed (7465)     7465
Prototype IDs (48)         960
Alien Tech Used (0)        0
Bonus (2110)               2110
              TOTAL SCORE: 15935

 Bonus
-------
High Alert Combat Kills    2259
Follower Combat Kills      140
Aligned with FarCom        300
Met Imprinter              300
Triggered Deep Caves Wall  500
Friendly Fire              -1389

 Cogmind 
---------
Core Integrity             0/1100
Matter                     400/400
Energy                     2156/2170
System Corruption          2%
Temperature                Cool (21)
Movement                   Hovering (56)
Location                   -6/Proximity Caves

 Parts 
-------
>              --- POWER (2) --------
         Micro Fission Core
       Zionite Light DM Reactor
>              --- PROPULSION (3) ---
       Zionite Glidesys I
       Zionite Glidesys I
>              --- UTILITY (7) ------
  Experimental Heat Sink
               Superbattery
      Improved Melee Analysis Suite
               Launcher Guidance Computer
               Energy Filter
               Force Booster
      Improved Maneuvering Thrusters
>              --- WEAPON (4) -------
         Heavy EM Shotgun
               Rocket Array
               CL-ANK's Mallet
>              --- INVENTORY (4) ----
               Matter Filter
      Advanced ECM Suite
               Cloak of Protection

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
       Zionite Light DM Reactor
>              --- PROPULSION -------
       Zionite Glidesys I
       Zionite Glidesys I
       Zionite Glidesys I
>              --- UTILITY ----------
  Experimental Heat Sink
               Superbattery
      Improved Melee Analysis Suite
               Launcher Guidance Computer
               Energy Filter
               Force Booster
      Improved Maneuvering Thrusters
>              --- WEAPON -----------
         Heavy EM Shotgun
               Rocket Array
               CL-ANK's Mallet
>              --- INVENTORY --------
               Matter Filter
      Advanced ECM Suite
               Cloak of Protection
[Rating: 100]

 Favorites 
-----------
Power                      Cooled Deuterium Engine
  Engine                   Cooled Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Aerolev Unit
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
Utility                    Energy Filter
  Device                   Energy Filter
  Storage                  Superbattery
  Processor                Launcher Guidance Computer
  Protection               Improved Medium Armor Plating
Weapon                     Heavy EM Shotgun
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Array
  Impact Weapon            CL-ANK's Mallet
  Slashing Weapon          Makeshift Axe
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro 
Slots Evolved              12   | 2   .   .   .   1   1   1   5   .   1   .   .   1   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | 1   .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   .   1   4   .   1   .   .   .   
  Weapon                   3    | 1   .   .   .   1   .   .   1   .   .   .   .   .   
Parts Attached             85   | 5   1   .   .   4   15  6   17  1   3   13  15  5   
  Power                    7    | 1   .   .   .   1   2   .   1   .   .   .   1   1   
    Engine                 5    | 1   .   .   .   1   2   .   1   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               9    | 2   .   .   .   .   3   .   .   .   .   1   3   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  7    | .   .   .   .   .   3   .   .   .   .   1   3   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  32   | .   .   .   .   .   3   2   10  1   1   4   7   4   
    Device                 17   | .   .   .   .   .   .   2   6   1   .   3   3   2   
    Storage                2    | .   .   .   .   .   .   .   .   .   .   .   1   1   
    Processor              2    | .   .   .   .   .   .   .   .   .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             11   | .   .   .   .   .   3   .   4   .   .   1   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   37   | 2   1   .   .   3   7   4   6   .   2   8   4   .   
    Energy Gun             15   | 1   .   .   .   .   .   1   5   .   1   3   4   .   
    Energy Cannon          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Ballistic Gun          10   | 1   1   .   .   1   5   1   .   .   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   .   2   2   1   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   .   3   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  20   | .   .   .   .   .   4   1   4   .   .   2   9   .   
Parts Lost                 6    | .   .   .   .   .   1   .   1   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  3    | .   .   .   .   .   .   .   .   .   .   2   .   1   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   1   .   1   .   .   1   .   1   
Average Slot Usage (%)     95   | .   83  83  83  83  90  100 99  100 98  96  88  87  
  Engine                   8    | .   16  16  16  15  13  11  7   7   6   6   2   .   
  Wheel                    6    | .   33  33  33  30  22  .   .   .   .   .   .   .   
  Hover                    18   | .   .   .   .   .   6   33  23  21  20  20  20  18  
  Device                   20   | .   .   .   .   .   .   10  28  35  34  30  25  23  
  Processor                1    | .   .   .   .   .   .   .   .   .   .   6   6   9   
  Protection               6    | .   .   .   .   .   6   11  7   7   6   6   8   2   
  Energy Gun               11   | .   .   .   .   .   .   .   22  21  18  14  6   6   
  Ballistic Gun            10   | .   32  33  33  30  30  25  .   .   1   .   .   .   
  Launcher                 5    | .   .   .   .   6   9   1   7   7   6   6   6   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             52   | 9   9   9   9   19  27  36  46  47  47  52  52  50  
  Greatest Support         86   | 25  25  25  25  25  38  38  53  53  53  59  86  86  
  Greatest Overweight (x)  1    | .   .   .   .   .   1   .   1   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 1   1   1   1   1   2   3   4   4   4   4   4   4   
  Average Capacity         3    | 1   1   1   1   1   1   2   3   4   4   4   4   4   
  Most Carried             4    | .   .   .   1   1   2   3   4   4   4   4   4   4   
  Average Carried          2    | .   .   .   .   1   1   2   3   4   4   2   3   3   
  Final Capacity           4    | 1   1   1   1   1   2   3   4   4   4   4   4   4   
  Final Carried            4    | .   .   .   1   1   1   2   4   4   4   2   4   3   

 Class Distribution 
--------------------
 43% | Tank
 42% | Mutant
  5% | Scavenger-Mutant
  4% | Scavenger-Gladiator

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
              Mutant | -10/Exiles
              Mutant | -9/Mines
              Mutant | -8/Materials
                Tank | -8/Storage
                Tank | -7/Factory
                Tank | -7/Lower Caves
              Mutant | -7/Lower Caves
                Tank | -7/Zion
    Scavenger-Mutant | -7/Deep Caves
 Scavenger-Gladiator | -6/Proximity Caves

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -6   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  Pro  
Matter Collected           3241  | 250  80   98   .    92   912  819  415  10   198  130  164  73   
  Remotely                 531   | .    .    .    .    .    .    .    223  10   198  100  .    .    
Salvage Created            10002 | .    80   85   .    232  955  1784 2750 393  375  1965 718  665  
  Parts                    529   | .    11   10   .    9    55   81   163  9    21   129  26   15   
Haulers Intercepted        18    | .    1    .    .    .    4    5    8    .    .    .    .    .    
Recyclers Shooed           4     | .    .    .    .    .    2    .    2    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      21    | .    .    .    .    .    .    .    .    4    4    .    .    13   
  Prevented                9     | .    .    .    .    .    .    .    .    4    5    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro 
Combat Hostiles Destroyed  195  | .   4   6   .   4   18  37  43  6   11  11  47  8   
  Melee                    15   | .   .   .   .   .   .   .   .   .   .   2   5   8   
  Guns                     80   | .   4   6   .   .   15  21  20  3   1   7   3   .   
  Cannons                  11   | .   .   .   .   .   .   11  .   .   .   .   .   .   
  AOE                      82   | .   .   .   .   4   3   5   19  2   9   1   39  .   
Classes Destroyed          21   | .   3   .   .   1   3   4   5   .   1   2   2   .   
  Worker                   10   | .   .   .   .   .   1   .   9   .   .   .   .   .   
  Builder                  10   | .   .   .   .   .   .   .   10  .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   18   | .   1   .   .   .   4   5   8   .   .   .   .   .   
  Recycler                 8    | .   .   .   .   1   2   .   5   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   1   1   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Swarmer                  26   | .   3   6   .   4   3   3   4   .   2   .   .   1   
  Grunt                    70   | .   1   .   .   .   10  19  27  5   7   .   .   1   
  Brawler                  5    | .   .   .   .   .   .   2   2   .   .   .   .   1   
  Duelist                  9    | .   .   .   .   .   .   3   1   1   .   .   .   4   
  Protector                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   19   | .   .   .   .   .   4   7   6   .   1   .   .   1   
  Hunter                   5    | .   .   .   .   .   1   2   2   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zionite                  48   | .   .   .   .   .   .   .   .   .   .   48  .   .   
  Z-Light                  9    | .   .   .   .   .   .   .   .   .   .   .   9   .   
  Tinkerer                 2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Assembled                38   | .   .   .   .   .   .   .   .   .   .   .   38  .   
  Thug                     2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Butcher                  3    | .   .   .   .   .   .   .   .   .   .   3   .   .   
  Guerrilla                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Mutant                   6    | .   .   .   .   .   .   .   .   .   1   5   .   .   
Best Kill Streak           35   | .   3   3   .   4   5   9   16  3   4   26  35  4   
  Combat Bots Only         35   | .   3   3   .   4   5   8   6   3   4   4   35  4   
Max Kills in Single Turn   32   | .   1   2   .   2   3   3   4   1   4   2   32  1   
  Gunslinging              1    | .   .   1   .   .   .   1   1   .   .   .   .   .   
  Exploded                 32   | .   .   .   .   2   3   3   3   1   4   1   32  .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   1   1   
Uniques/NPCs Destroyed     3    | .   .   .   .   1   .   .   .   .   .   2   .   .   
  YI-UF0 (-9/Mines)
  Imprinter (-7/Zion)
  CL-ANK (-7/Zion)

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -6   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  Pro  
Damage Taken               7271  | .    105  167  .    85   1355 1104 1037 140  234  1381 811  852  
  Core                     5131  | .    81   143  .    63   1027 793  689  101  170  1063 378  623  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Core       4251  | .    72   78   .    57   889  656  581  91   147  817  283  580  
Core Remaining (%)         97    | 100  .    .    .    91   .    100  .    .    .    .    .    .    
Volleys Fired              463   | .    12   16   .    14   82   98   117  10   23   77   14   .    
  Largest                  3     | .    2    2    .    2    3    3    3    3    3    3    1    .    
  Hottest                  150   | .    40   40   .    40   69   114  150  150  150  150  50   .    
Shots Fired                1127  | .    24   32   .    23   179  272  295  29   39   221  13   .    
  Gun                      1025  | .    24   32   .    18   177  209  277  29   28   221  10   .    
  Cannon                   60    | .    .    .    .    .    .    60   .    .    .    .    .    .    
  Launcher                 42    | .    .    .    .    5    2    3    18   .    11   .    3    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  467   | .    24   32   .    18   177  209  .    .    7    .    .    .    
  Thermal                  96    | .    .    .    .    .    .    60   36   .    .    .    .    .    
  Explosive                42    | .    .    .    .    5    2    3    18   .    11   .    3    .    
  Electromagnetic          522   | .    .    .    .    .    .    .    241  29   21   221  10   .    
  Robot Hit Streak         44    | .    4    5    .    13   17   44   19   12   10   22   3    .    
  Robot Miss Streak        4     | .    1    2    .    1    3    3    4    3    2    4    3    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        21    | .    .    2    .    .    1    1    3    1    .    13   .    .    
    Max Gunslinging Chain  2     | .    .    1    .    .    1    1    1    1    .    2    .    .    
Shots Hit Robots           883   | .    16   20   .    14   133  186  225  22   25   189  22   31   
  Core Hits                595   | .    6    11   .    10   50   84   164  12   35   89   124  10   
  Critical Hits            39    | .    .    .    .    1    1    3    5    .    1    4    8    16   
  Critical Kills           11    | .    .    .    .    .    .    2    3    .    .    1    3    2    
  Critical Parts Destroyed 25    | .    .    .    .    1    1    .    1    .    1    3    4    14   
Melee Attacks              95    | .    .    .    .    .    .    .    .    .    .    50   14   31   
  Kinetic                  49    | .    .    .    .    .    .    .    .    .    .    4    14   31   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 28    | .    .    .    .    .    .    .    .    .    .    28   .    .    
  Piercing                 18    | .    .    .    .    .    .    .    .    .    .    18   .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        7     | .    .    .    .    .    .    .    .    .    .    7    .    .    
Damage Inflicted           26204 | .    186  241  .    525  2089 3556 6828 765  1215 3984 4729 2086 
  Guns                     10814 | .    186  241  .    182  1900 1913 3686 391  318  1877 120  .    
  Cannons                  941   | .    .    .    .    .    .    941  .    .    .    .    .    .    
  Explosions               9173  | .    .    .    .    343  189  702  3142 374  897  830  2696 .    
  Melee                    5276  | .    .    .    .    .    .    .    .    .    .    1277 1913 2086 
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  8623  | .    186  241  .    182  1900 1913 .    .    58   144  1913 2086 
  Thermal                  3471  | .    .    .    .    .    .    941  1326 374  .    830  .    .    
  Explosive                7317  | .    .    .    .    343  189  702  2490 .    897  .    2696 .    
  Electromagnetic          5660  | .    .    .    .    .    .    .    3012 391  260  1877 120  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 872   | .    .    .    .    .    .    .    .    .    .    872  .    .    
  Piercing                 261   | .    .    .    .    .    .    .    .    .    .    261  .    .    
Highest Corruption         2     | .    .    .    .    .    .    .    2    2    2    2    2    2    
  Average Corruption       1     | .    .    .    .    .    .    .    1    2    2    1    2    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  46    | .    .    .    .    .    .    .    12   7    6    12   8    1    
    Message Errors         13    | .    .    .    .    .    .    .    4    4    1    2    2    .    
    Heat Flow Errors       8     | .    .    .    .    .    .    .    2    2    1    2    .    1    
    Energy Discharges      9     | .    .    .    .    .    .    .    4    .    3    .    2    .    
    Data Loss (minor)      5     | .    .    .    .    .    .    .    .    .    1    3    1    .    
    Targeting Errors       9     | .    .    .    .    .    .    .    2    .    .    5    2    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    1    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            892   | .    .    .    .    25   10   25   98   28   40   151  444  71   
  Projectiles              14    | .    .    .    .    .    .    14   .    .    .    .    .    .    
  Explosions               299   | .    .    .    .    25   10   11   98   28   40   52   35   .    
  Melee                    579   | .    .    .    .    .    .    .    .    .    .    99   409  71   
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      191   | .    .    .    .    20   .    8    52   .    30   81   .    .    
  Shots                    9     | .    .    .    .    1    .    1    3    .    2    2    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        262   | .    .    .    .    .    92   262  171  165  .    57   .    215  
  Average Temperature      43    | .    .    .    .    .    34   50   24   76   .    10   .    142  
  Received Heat Transfer   2258  | .    .    .    .    .    612  558  408  45   66   182  264  123  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           8     | .    .    .    .    .    .    .    5    1    1    1    .    .    
  Combat Hostiles          7     | .    .    .    .    .    .    .    4    1    1    1    .    .    
  Parts Fried              39    | .    .    .    .    .    .    .    25   2    2    10   .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    .    .    .    .    .    2    2    .    .    1    .    .    
  Heat Transferred         4563  | .    .    .    .    .    .    1702 1749 400  .    712  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      27    | .    .    .    .    .    .    .    10   5    .    12   .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -6   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  Pro  
Peak Influence             1855 | .    197  216  .    95   413  1052 1855 .    .    .    .    .    
  Initial                  478  | .    .    76   .    .    37   119  478  .    .    .    .    .    
  Average                  645  | .    108  170  .    15   220  426  1125 .    .    .    .    .    
Maximum Alert Level        5    | .    .    1    .    .    2    3    5    .    .    .    .    .    
  Low Security (%)         29   | 100  100  64   .    100  49   23   .    .    .    .    .    .    
  Level 1                  14   | .    .    35   .    .    47   27   .    .    .    .    .    .    
  Level 2                  13   | .    .    .    .    .    2    34   14   .    .    .    .    .    
  Level 3                  20   | .    .    .    .    .    .    15   38   .    .    .    .    .    
  Level 4                  11   | .    .    .    .    .    .    .    24   .    .    .    .    .    
  Level 5                  9    | .    .    .    .    .    .    .    21   .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          31   | .    2    .    .    .    2    8    18   .    .    .    .    1    
  Investigation            16   | .    2    .    .    .    .    4    10   .    .    .    .    .    
  Extermination            1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Reinforcement            9    | .    .    .    .    .    1    2    6    .    .    .    .    .    
  Assault                  4    | .    .    .    .    .    .    2    1    .    .    .    .    1    
  Garrison                 1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    2    .    .    .    .    .    
Haulers Reinforced         4    | .    .    .    .    .    .    .    4    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro 
Distress Signals           6    | .   .   .   .   .   2   4   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              300  | .   5   9   .   4   24  55  53  6   11  72  48  13  
  Peak Tracking Total      37   | .   3   3   .   4   5   11  6   3   4   13  37  7   
  Tactical Retreats        19   | .   .   1   .   .   3   4   4   .   .   7   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro 
Traps Triggered            3    | .   .   .   .   .   .   1   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   1   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro 
Machines Disabled          9    | .   .   .   .   .   1   2   4   .   1   1   .   .   
  Max in Single Turn       3    | .   .   .   .   .   1   1   3   .   1   1   .   .   
  Garrison Access          5    | .   .   .   .   .   1   1   3   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro 
Machines Accessed          44   | .   3   .   2   .   3   14  18  1   2   1   .   .   
  Terminals                24   | .   2   .   .   .   2   11  9   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   4   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   1   .   .   .   .   2   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   1   1   3   .   .   .   .   .   
Total Hacks                95   | .   8   .   2   .   6   29  40  1   6   3   .   .   
  Successful               53   | .   4   .   2   .   3   17  17  1   6   3   .   .   
  Failed                   41   | .   3   .   .   .   3   12  23  .   .   .   .   .   
    Catastrophic           7    | .   2   .   .   .   .   1   4   .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   30   | .   4   .   1   .   2   11  12  .   .   .   .   .   
  Terminals                61   | .   7   .   .   .   4   26  24  .   .   .   .   .   
  Fabricators              10   | .   .   .   .   .   .   .   10  .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   1   .   .   .   .   2   3   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   2   1   3   .   .   .   .   .   
Terminal Hacks             34   | .   3   .   2   .   2   9   8   1   6   3   .   .   
  Record                   6    | .   .   .   1   .   .   .   .   .   5   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   1   .   .   3   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Prototype ID Bank        3    | .   2   .   .   .   .   1   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   2   .   1   1   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   .   1   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   1   .   .   .   .   .   .   
  Recall Investigation     2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   .   1   1   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   1   1   3   .   .   .   .   .   
  Seal Access              5    | .   .   .   .   .   1   1   3   .   .   .   .   .   
Unauthorized Hacks         13   | .   1   .   .   .   .   7   5   .   .   .   .   .   
  Terminals                8    | .   .   .   .   .   .   5   3   .   .   .   .   .   
    Botnet                 5    | .   .   .   .   .   .   2   3   .   .   .   .   .   
    Disrupt                3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   1   .   .   .   .   2   2   .   .   .   .   .   
    Tunnel                 5    | .   1   .   .   .   .   2   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Hacking Detections         26   | .   2   .   .   .   2   9   13  .   .   .   .   .   
  Full Trace Events        10   | .   1   .   .   .   .   1   8   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   1   .   .   3   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Matter                 190  | .   .   .   .   .   .   .   190 .   .   .   .   .   
    Time                   47   | .   .   .   .   .   .   .   47  .   .   .   .   .   
  Total Part Build Rating  5    | .   .   .   .   .   .   .   5   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  
------------               Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro 
Total Allies               5    | .   .   .   .   .   .   2   .   .   2   .   .   1   
  Largest Group            2    | .   .   .   .   .   .   2   2   .   2   .   .   1   
  Highest-Rated Group      62   | .   .   .   .   .   .   62  62  .   56  .   .   20  
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  31  .   31  .   .   20  
Total Orders               6    | .   .   .   .   .   .   6   .   .   .   .   .   .   
  EXPLORE                  6    | .   .   .   .   .   .   6   .   .   .   .   .   .   
Ally Attacks               57   | .   .   .   .   .   .   23  33  .   .   .   .   1   
  Total Damage             959  | .   .   .   .   .   .   337 598 .   .   .   .   24  
  Kills                    5    | .   .   .   .   .   .   2   3   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro 
Robot Analysis Total       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   2   .   .   .   1   1   1   .   .   
Drone Launches             22   | .   .   .   .   .   .   22  .   .   .   .   .   .   
  Drone Recoveries         6    | .   .   .   .   .   .   6   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -6   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  Pro  
Turns Passed               6863 | 39   177  217  201  353  634  786  1849 380  576  1028 407  216  
Spaces Moved               8816 | 41   154  179  248  379  367  611  2751 786  1156 1438 545  161  
  Core                     2    | 2    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1248 | 39   154  179  248  379  249  .    .    .    .    .    .    .    
  Hover                    7566 | .    .    .    .    .    118  611  2751 786  1156 1438 545  161  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            42   | 50   80   80   80   80   42   42   42   42   42   42   45   52   
  Average Speed            48   | 78   80   80   80   80   68   42   42   42   42   42   50   52   
  Slowest Speed            115  | 80   80   80   80   80   115  42   102  42   42   45   52   56   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       59   | 3    42   42   60   76   28   95   70   83   93   88   74   14   
  Regions Visited          12
    Branch Regions         9
  Pre-discovered Areas     8    | .    1    .    1    1    .    2    2    .    .    1    .    .    
  Known Exits Taken        2    | .    .    .    .    .    1    .    1    .    .    .    .    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    .    1    .    1    1    1    1    .    
Scrap Searched             12   | .    .    1    .    2    .    .    .    .    6    3    .    .    
Spaces Dug                 83   | .    .    .    .    .    .    16   .    .    65   2    .    .    
Terrain Destroyed          499  | .    .    .    .    26   18   40   183  22   197  3    10   .    
  Melee                    2    | .    .    .    .    .    .    .    .    .    .    2    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      497  | .    .    .    .    26   18   40   183  22   197  1    10   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -6   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  Pro  
Total                      10365 | 45   183  220  250  405  605  939  3212 812  1201 1632 632  229  
  Wait                     562   | .    10   19   .    6    80   151  229  9    15   17   9    17   
  Move                     8803  | 40   153  178  247  378  366  610  2750 784  1155 1437 544  161  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  24    | .    .    .    2    .    1    4    12   .    .    2    2    1    
  Fast Attach              69    | 5    1    .    .    4    12   4    11   1    3    13   13   2    
  Attach                   7     | .    .    .    .    .    .    2    3    .    .    .    .    2    
  Detach                   2     | .    .    .    .    .    .    .    1    .    .    .    1    .    
  Swap                     10    | .    .    .    .    .    3    .    4    .    .    .    2    1    
  Drop                     75    | .    1    .    1    3    13   6    18   1    2    16   14   .    
  Fire                     463   | .    12   16   .    14   82   98   117  10   23   77   14   .    
  Melee                    82    | .    .    .    .    .    .    .    .    .    .    37   14   31   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            12    | .    .    .    .    .    .    .    11   1    .    .    .    .    
  Rewire                   14    | .    .    .    .    .    .    .    .    .    .    .    .    14   
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            242   | .    6    7    .    .    48   64   56   6    3    33   19   .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-8/Storage
-7/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-7/Deep Caves
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard      | Upgraded with Weapon slot (x1)
    6 | -11/Scrapyard      | Discovered new exit (range 15)
   40 | -11/Scrapyard      | Entered Materials
  176 | -10/Materials      | Discovered new exit (range 11)
  204 | -10/Materials      | Central database locked down
  217 | -10/Materials      | Entered Mines
  235 | -10/Mines          | Reached level 2
  255 | -10/Mines          | Assembled infested the area
  306 | -10/Mines          | Build established: Mutant
  334 | -10/Mines          | Discovered new exit (range 2)
  431 | -10/Mines          | Discovered new exit (range 5)
  434 | -10/Mines          | Entered Exiles
  453 | -10/Exiles         | Met 8R-AWN
  467 | -10/Exiles         | Met EX-HEX
  490 | -10/Exiles         | Met EX-BIN
  501 | -10/Exiles         | Aligned with FarCom system
  502 | -10/Exiles         | Given EX-Vault access code
  522 | -10/Exiles         | Opened EX-Vault
  528 | -10/Exiles         | Found Superbattery
  557 | -10/Exiles         | Found Cloak of Protection
  575 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  600 | -10/Exiles         | Met EX-DEC
  603 | -10/Exiles         | Learned location of Zion (-7)
  628 | -10/Exiles         | Discovered new exit (range 10)
  635 | -10/Exiles         | Left Exiles lab with Cloak of Protection
  635 | -10/Exiles         | Entered Mines
  676 | -9/Mines           | Discovered new exit (range 12)
  713 | -9/Mines           | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  719 | -9/Mines           | Destroyed YI-UF0
  812 | -9/Mines           | Upgraded with Weapon slot (x1)
  853 | -9/Mines           | Learned Materials emergency access door positions
  940 | -9/Mines           | Reached level 3
  988 | -9/Mines           | Entered Materials
  990 | -8/Materials       | Reached level 4
 1025 | -8/Materials       | Identified exit to Storage
 1332 | -8/Materials       | Garrison activated, responded to threat
 1371 | -8/Materials       | Core integrity fell below 50%
 1373 | -8/Materials       | Reached level 5
 1509 | -8/Materials       | Upgraded with Propulsion slot (x1)
 1622 | -8/Materials       | Entered Storage
 1624 | -8/Storage         | Reached level 6
 1681 | -8/Storage         | Upgraded with Utility slot (x1)
 1740 | -8/Storage         | Build established: Tank
 1788 | -8/Storage         | Reached level 7
 2018 | -8/Storage         | Reached level 8
 2254 | -8/Storage         | Reached level 9
 2335 | -8/Storage         | Met a pair of Derelict thieves
 2351 | -8/Storage         | Discovered new exit (range 25)
 2366 | -8/Storage         | Reached level 10
 2387 | -8/Storage         | Destroyed 8 combat bots
 2408 | -8/Storage         | Entered Factory
 2408 | -7/Factory         | Accompanied by 2 allies
 2410 | -7/Factory         | Reached level 11
 2440 | -7/Factory         | Discovered new exit (range 10)
 2578 | -7/Factory         | Upgraded with Utility slot (x1)
 2608 | -7/Factory         | Upgraded with Utility slot (x1)
 2629 | -7/Factory         | Build established: Mutant
 2663 | -7/Factory         | Upgraded with Weapon slot (x1)
 2674 | -7/Factory         | Reached level 12
 2925 | -7/Factory         | Discovered new exit (range 4)
 2948 | -7/Factory         | Build established: Tank
 2952 | -7/Factory         | Reached level 13
 3074 | -7/Factory         | Upgraded with Utility slot (x1)
 3133 | -7/Factory         | Fabricated Adv. ECM Suite (x1)
 3429 | -7/Factory         | Discovered new exit (range 14)
 3442 | -7/Factory         | Identified exit to Factory
 3459 | -7/Factory         | Reached level 14
 3589 | -7/Factory         | Upgraded with Utility slot (x1)
 3751 | -7/Factory         | Identified exit to Lower Caves
 3865 | -7/Factory         | Reached level 15
 4008 | -7/Factory         | First assault squad dispatched
 4054 | -7/Factory         | Found Prototype Launcher
 4054 | -7/Factory         | Identified Rocket Array
 4257 | -7/Factory         | Entered Lower Caves
 4263 | -7/Lower Caves     | Encountered a Warlord checkpoint
 4367 | -7/Lower Caves     | Learned Factory stockpile data
 4616 | -7/Lower Caves     | Discovered new exit (range 8)
 4637 | -7/Lower Caves     | Entered another Lower Caves area
 4639 | -7/Lower Caves     | Reached level 16
 4640 | -7/Lower Caves     | Learned Factory terminal intel
 4653 | -7/Lower Caves     | Discovered exit to Factory (range 16)
 4809 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 4938 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
 5104 | -7/Lower Caves     | Discovered new exit (range 3)
 5164 | -7/Lower Caves     | Upgraded with Utility slot (x1)
 5168 | -7/Lower Caves     | A Commander dispatched an escort
 5172 | -7/Lower Caves     | Learned Armory terminal intel
 5172 | -7/Lower Caves     | Learned Research garrison access intel
 5213 | -7/Lower Caves     | Entered Zion
 5213 | -7/Zion            | Accompanied by 2 allies
 5214 | -7/Zion            | Commander's escort returned to base
 5214 | -7/Zion            | Commander's escort returned to base
 5249 | -7/Zion            | Given A8's code to call for help
 5253 | -7/Zion            | System corruption cleaned by Quarantine Array
 5261 | -7/Zion            | Build established: Mutant
 5279 | -7/Zion            | Learned Factory emergency access door positions
 5417 | -7/Zion            | Learned Factory garrison access intel
 5512 | -7/Zion            | Rebuked by Imprinter
 5524 | -7/Zion            | Attempted to imprint without authorization
 5524 | -7/Zion            | Attacked by Zionites
 5788 | -7/Zion            | Destroyed Imprinter
 5790 | -7/Zion            | Extracted access codes from Imprinter's data core
 5932 | -7/Zion            | Core integrity fell below 50%
 6070 | -7/Zion            | CL-ANK came to Zion's defense
 6131 | -7/Zion            | Destroyed CL-ANK
 6144 | -7/Zion            | Found Prototype Impact Weapon
 6144 | -7/Zion            | Identified CL-ANK's Mallet
 6238 | -7/Zion            | Discovered new exit (range 5)
 6238 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
 6241 | -7/Zion            | Entered Deep Caves
 6329 | -7/Deep Caves      | Found Prototype Protection
 6329 | -7/Deep Caves      | Identified Zio. Weapon Casing
 6406 | -7/Deep Caves      | Found Prototype Protection
 6406 | -7/Deep Caves      | Identified Zio. Heavy Carapace
 6536 | -7/Deep Caves      | Discovered new exit (range 15)
 6601 | -7/Deep Caves      | Triggered Deep Caves wall
 6601 | -7/Deep Caves      | Spotted AS-96891
 6601 | -7/Deep Caves      | Spotted AS-26765
 6607 | -7/Deep Caves      | Spotted as-53544
 6611 | -7/Deep Caves      | Found Superbattery
 6616 | -7/Deep Caves      | Spotted as-07531
 6625 | -7/Deep Caves      | Destroyed 35 combat bots
 6648 | -7/Deep Caves      | Entered Proximity Caves
 6650 | -6/Proximity Caves | Reached level 17
 6699 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 6799 | -6/Proximity Caves | Upgraded with Power slot (x1)
 6828 | -6/Proximity Caves | Core integrity fell below 20%
 6864 | -6/Proximity Caves | Destroyed by G-67 Veteran with Electrolaser

 Last Messages 
---------------
06827_ L-41 Fighter unfolds itself.
06827_ I-36 Angel unfolds itself.
06827_ Zio. Glidesys I destroyed.
06830_ L-41 Fighter destroyed.
06831_ Gladiator 5a destroyed.
06834_ L-41 Fighter suffers critical hit.
06834_ Destroyed Imp. Deuterium Engine.
06835_ Axe fries itself beyond repair.
06836_ Imp. Deuterium Engine fries itself beyond repair.
06837_ Carbon-fiber Leg fries itself beyond repair.
06838_ Imp. Melee Analysis Suite fries itself beyond repair.
06842_ L-41 Fighter suffers critical hit.
06842_ Destroyed Carbon-fiber Leg.
06850_ B-48 Gladiator suffers critical hit.
06850_ Destroyed Lgt. Treads.
06856_ B-48 Gladiator suffers critical hit.
06856_ Destroyed Rnf. Deuterium Engine.
06859_ Destroyed Mace.
06862_ G-67 Veteran suffers critical hit.
06862_ Destroyed Lgt. Antimatter Reactor.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           104
Coolant Potential          65
Energy Generation          50
Energy Capacity            2170
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
ECM Strength               3
Armor Coverage             1200
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Weapon Shielding           100
Evasion (%)                65
Melee Accuracy             6
Launcher Accuracy          20
Matter Filtering           30
Energy Filtering           30
Force Boost                3

 Item Schematics 
-----------------
        Wave Gun | -7/Factory | Hacked
     Enh. Flamer | -7/Zion    | Free
 Hvy. Beamcaster | -7/Zion    | Free
   Hvy. Riot Gun | -7/Zion    | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. ECM Suite | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11   -10   -10   -10   -9    -8    -8    -7    -7    -7    -7    -7    -6    
---------                  Run   | Scr   Mat   Min   Exi   Min   Mat   Sto   Fac   Low   Low   Zio   Dee   Pro   
Levels Raised              16    | .     .     1     .     1     2     5     5     .     1     .     .     1     
  XP Earned                28113 | 3000  715   1200  350   950   3961  6768  7726  599   642   220   426   1556  
  XP Spent                 26435 | 2430  .     900   .     800   2125  5690  10540 .     2000  930   .     1020  
Upgrades                   58    | 10    .     4     .     1     7     16    11    .     1     4     .     4     
  Power Slot               1     | .     .     .     .     .     .     .     .     .     .     .     .     1     
  Propulsion Slot          2     | 1     .     .     .     .     1     .     .     .     .     .     .     .     
  Utility Slot             6     | .     .     .     .     .     .     1     4     .     1     .     .     .     
  Weapon Slot              3     | 1     .     .     .     1     .     .     1     .     .     .     .     .     
  Core Integrity           10    | 2     .     .     .     .     2     .     2     .     .     2     .     2     
  Heat Dissipation         8     | 2     .     .     .     .     .     6     .     .     .     .     .     .     
  Energy Generation        2     | .     .     .     .     .     1     .     .     .     .     1     .     .     
  Matter Storage           2     | .     .     .     .     .     2     .     .     .     .     .     .     .     
  Mass Support             4     | 1     .     .     .     .     .     .     3     .     .     .     .     .     
  Inventory Capacity       4     | 1     .     .     .     .     1     1     1     .     .     .     .     .     
  Ranged Accuracy          2     | 2     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee Accuracy           2     | .     .     .     .     .     .     .     .     .     .     1     .     1     
  KI Resistance %          4     | .     .     .     .     .     .     4     .     .     .     .     .     .     
  TH Resistance %          4     | .     .     .     .     .     .     4     .     .     .     .     .     .     
  EX Resistance %          4     | .     .     4     .     .     .     .     .     .     .     .     .     .     
Protomatter Created        2083  | .     46    53    .     .     350   460   695   51    54    185   189   .     
  Integrity Restored       4793  | .     105   143   .     .     1050  1184  992   100   60    745   414   .     
    Core                   4027  | .     81    143   .     .     1050  833   689   30    60    727   414   .     
    Parts                  766   | .     24    .     .     .     .     351   303   70    .     18    .     .     
Protomatter Decayed        268   | .     10    5     .     11    .     .     113   17    .     61    .     51    

 Game 
------
Seed              OmegaDisposableStabilizer
  Manual?         0
Play Time         01:29:35
  Cumulative      628.8 hours
  Start           2021.07.22 @ 02:04:23
  End             2021.07.22 @ 06:12:15
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          221
  Rogue           221
  Adventurer      0
  Explorer        0
Win Type          -
  Total           47
  Types           27/3/7/4/3/0/2/0/1
Lore%             94
Gallery%          95
Achievement%      86
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: cde5d96c-1ed5-48dc-bf55-899765a8db9b