Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.04 @ 00:15:38 Player: Crackrock_Steady Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (85) 425 Value Destroyed (2303) 2303 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 7799 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/1150 Matter 177/300 Energy 56/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- Makeshift Axe > --- INVENTORY (5) ---- Fusion Compressor Advanced Force Field Advanced Force Field Advanced Force Field Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Hover Unit Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer Weapon Cycler Improved Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Autogun Autogun High-powered Shotgun Heavy Machine Gun > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Micro Nuclear Core Fission Core Hardened Medium Armor Plating High-powered Shotgun Magnetic Acceleration Cannon Proton Missile Launcher Axe [Rating: 58] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fusion Compressor Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Wheel Centrium Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon High-powered Shotgun Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Impact Weapon Heavy Hammer Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Slots Evolved 12 | . . 2 2 2 . . 2 2 2 . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 1 . . Utility 8 | . . . 2 2 . . 1 1 2 . Weapon 2 | . . 2 . . . . . . . . Parts Attached 88 | 7 4 15 15 6 3 . 11 17 6 4 Power 15 | 1 2 2 2 . . . 1 4 2 1 Engine 11 | 1 2 2 2 . . . 1 2 1 . Core 4 | . . . . . . . . 2 1 1 Reactor . | . . . . . . . . . . . Propulsion 25 | 2 1 5 2 . 1 . 3 8 3 . Treads 4 | . . 4 . . . . . . . . Leg 7 | 2 1 1 2 . 1 . . . . . Wheel 2 | . . . . . . . . 1 1 . Hover 5 | . . . . . . . . 4 1 . Flight 7 | . . . . . . . 3 3 1 . Utility 22 | 2 1 1 7 3 . . 4 2 . 2 Device 8 | 1 . . . 2 . . 3 . . 2 Storage 2 | 1 . . . . . . 1 . . . Processor 4 | . . . 3 1 . . . . . . Hackware . | . . . . . . . . . . . Protection 8 | . 1 1 4 . . . . 2 . . Artifact . | . . . . . . . . . . . Weapon 26 | 2 . 7 4 3 2 . 3 3 1 1 Energy Gun 3 | . . 2 1 . . . . . . . Energy Cannon 2 | . . 1 1 . . . . . . . Ballistic Gun 16 | 2 . 3 1 3 2 . 3 2 . . Ballistic Cannon 1 | . . 1 . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . Slashing Weapon 3 | . . . 1 . . . . 1 . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . . Parts Lost 36 | . 1 1 10 . . 2 2 13 2 5 Power 5 | . . . 2 . . . . 1 1 1 Propulsion 9 | . . . 2 . . 1 . 4 1 1 Utility 9 | . 1 . 3 . . 1 . 2 . 2 Weapon 13 | . . 1 3 . . . 2 6 . 1 Highest Loss Streak 5 | . 1 1 4 . . 2 2 4 1 5 To Critical Strikes 1 | . . . . . . . . 1 . . Average Slot Usage (%) 77 | . 97 99 89 87 96 89 92 32 14 23 Engine 6 | . 14 11 8 7 7 7 6 1 . . Treads 2 | . . 8 11 . . . . . . . Leg 7 | . 28 12 3 7 11 9 2 . . . Flight 1 | . . . . . . . 11 3 1 . Device 8 | . 7 . . 11 15 9 18 6 . 8 Storage 6 | . 14 11 9 7 7 7 6 1 . . Processor 10 | . . . 16 23 23 23 20 6 . . Protection 3 | . 3 11 8 . . . . 1 . . Energy Gun 2 | . . 11 7 . . . . . . . Energy Cannon 2 | . . 11 2 . . . . . . . Ballistic Gun 18 | . 28 17 18 27 30 30 25 6 . . Naked Turns 155 | . . . . . . . . 154 . 1 Heaviest Build 47 | 15 19 29 31 27 27 27 38 47 8 24 Greatest Support 46 | 20 20 46 46 15 30 30 15 33 16 16 Greatest Overweight (x) 10 | 4 . 1 6 1 1 1 4 10 2 7 Average Overweight (x) . | . . . . 1 . . 1 . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 10 10 5 5 Average Capacity 7 | 7 8 8 8 8 8 8 9 6 5 5 Most Carried 10 | 4 8 8 8 8 8 8 10 10 4 5 Average Carried 6 | 1 6 6 6 5 7 8 8 4 2 4 Final Capacity 10 | 8 8 8 8 8 8 8 10 5 5 5 Final Carried 10 | 2 7 8 4 8 8 8 10 4 3 4 Class Distribution -------------------- 34% | Mutant 31% | Scavenger-Gunner 17% | Tank 14% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Matter Collected 2434 | 318 128 571 667 . 232 30 120 153 . 215 Remotely . | . . . . . . . . . . . Salvage Created 2882 | 112 219 898 936 . 246 47 98 234 73 19 Parts 175 | 9 15 66 40 . 15 2 7 19 2 . Haulers Intercepted 2 | . . 2 . . . . . . . . Recyclers Shooed 2 | 2 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . 18 2 . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Combat Hostiles Destroyed 65 | . 9 23 13 . 10 1 4 4 1 . Melee 4 | . . . 3 . . . . 1 . . Guns 50 | . 9 13 10 . 10 1 4 3 . . Cannons 10 | . . 10 . . . . . . . . Classes Destroyed 12 | 2 3 5 2 . . . . . . . Worker 3 | . . . 1 . . . . 2 . . Builder 3 | . . 2 1 . . . . . . . Tunneler 2 | 2 . . . . . . . . . . Hauler 2 | . . 2 . . . . . . . . Recycler 3 | 1 . . 2 . . . . . . . Operator 2 | . . 1 . . . . . 1 . . Watcher 5 | . 1 2 2 . . . . . . . Swarmer 27 | . 6 9 . . 7 . 3 2 . . Grunt 28 | . 3 9 10 . 2 1 . 2 1 . Brawler 1 | . . . 1 . . . . . . . Duelist 3 | . . 1 1 . 1 . . . . . Sentry 6 | . . 4 1 . . . 1 . . . Decomposer 1 | . . . . . . . . . . 1 Best Kill Streak 6 | 2 3 6 5 . 4 1 3 2 1 . Combat Bots Only 5 | . 3 4 5 . 4 1 3 2 1 . Max Kills in Single Turn 3 | 1 1 2 1 . 3 1 1 1 1 1 Gunslinging 1 | . . . . . 1 . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . 1 . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Hostile Shots Fired 739 | . 61 87 121 . 27 5 126 173 51 88 Missed 220 | . 16 22 27 . 5 1 51 56 20 22 Damage Taken 7747 | . 420 802 1629 . 332 53 641 1964 764 1142 Core 2708 | . 89 192 310 . 76 14 55 819 443 710 Absorbed by Shields 413 | . . . . . . . 236 148 . 29 Core Remaining (%) 65 | 100 64 52 43 . . 87 93 18 . . Volleys Fired 161 | 8 33 42 38 . 10 2 11 17 . . Largest 4 | 2 2 4 4 . 4 4 4 4 . . Hottest 178 | 40 40 178 162 . 98 98 105 101 . . Shots Fired 505 | 16 66 160 133 . 40 8 37 45 . . Gun 439 | 16 66 102 125 . 40 8 37 45 . . Cannon 66 | . . 58 8 . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 378 | 16 66 76 90 . 40 8 37 45 . . Thermal 127 | . . 84 43 . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 16 | 4 10 16 16 . 7 3 5 15 . . Robot Miss Streak 10 | 2 6 3 3 . 3 2 10 5 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 8 | . 4 . 1 . 2 . . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . 1 . . Shots Hit Robots 333 | 9 39 84 105 . 29 5 23 32 1 6 Core Hits 150 | 4 15 37 42 . 22 3 9 16 . 2 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 3 | . . 1 1 . . . . . 1 . Critical Strikes 11 | . . 4 5 . . . . 1 1 . Burn 4 | . . 2 2 . . . . . . . Destroy 2 | . . 1 1 . . . . . . . Blast 1 | . . 1 . . . . . . . . Smash 1 | . . . . . . . . . 1 . Sever 3 | . . . 2 . . . . 1 . . Melee Attacks 41 | . . . 25 . . . . 3 2 11 Impact 9 | . . . . . . . . . 2 7 Slashing 32 | . . . 25 . . . . 3 . 4 Piercing . | . . . . . . . . . . . Sneak Attacks 4 | . . . 3 . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6249 | 113 504 1498 2080 . 563 91 453 659 39 249 Guns 4394 | 113 500 887 1197 . 563 91 453 590 . . Cannons 722 | . . 604 118 . . . . . . . Explosions . | . . . . . . . . . . . Melee 1094 | . . . 765 . . . . 41 39 249 Ramming 39 | . 4 7 . . . . . 28 . . Kinetic 3784 | 113 500 697 777 . 563 91 453 590 . . Thermal 1332 | . . 794 538 . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact 224 | . . . . . . . . . 39 185 Slashing 870 | . . . 765 . . . . 41 . 64 Piercing . | . . . . . . . . . . . Highest Corruption 8 | . . . . . . . 1 8 1 1 Average Corruption 2 | . . . . . . . 1 7 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 9 | . . . . . . . . 5 2 2 Message Errors 4 | . . . . . . . . 1 1 2 Matter Fused 3 | . . . . . . . . 2 1 . Heat Flow Errors 1 | . . . . . . . . 1 . . Data Loss (major) 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 144 | . . 8 25 . . . . . 39 72 Projectiles 8 | . . 8 . . . . . . . . Explosions . | . . . . . . . . . . . Melee 136 | . . . 25 . . . . . 39 72 Knockbacks 2 | . . . . . . . . . 1 1 Impact 2 | . . . . . . . . . 1 1 Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 11 | . . . . . . . . 11 . . Shots . | . . . . . . . . . . . Rammed 22 | . . 1 . . . . . 21 . . Targets Rammed 25 | . 1 3 . . . . . 21 . . Kicked 3 | . 1 2 . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 647 | . . 568 647 . . . 40 91 . . Average Temperature 196 | . . 184 228 . . . 17 51 . . Received Heat Transfer 1923 | . 120 198 774 . 72 36 56 489 178 . Effects 41 | . . 18 23 . . . . . . . Shutdowns 6 | . . 3 3 . . . . . . . Energy Bleed 5 | . . 2 3 . . . . . . . Interference 12 | . . 5 7 . . . . . . . Matter Decay 8 | . . 2 6 . . . . . . . Short Circuit 3 | . . 1 2 . . . . . . . Damage (minor) 4 | . . 3 1 . . . . . . . Damage (core) 3 | . . 2 1 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 Impact Corruptions 5 | . . . . . . . . . 1 4 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . 3 2 . . . . . . . Heat Transferred 3441 | . . 2035 1406 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Peak Influence 440 | 15 302 396 440 119 . . 105 120 134 . Initial 167 | . 9 52 167 119 . . 49 . 29 . Average 143 | 6 155 211 273 119 . . 42 54 73 . Maximum Alert Level 2 | . 1 1 2 . . . . . . . Low Security (%) 69 | 100 62 44 22 100 . . 100 100 100 . Level 1 29 | . 37 55 66 . . . . . . . Level 2 1 | . . . 11 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . 3 3 1 1 . . 1 3 . . Investigation 3 | . 1 2 . . . . . . . . Extermination 2 | . . . . 1 . . 1 . . . Reinforcement 7 | . 2 1 1 . . . . 3 . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Distress Signals 5 | . . 2 3 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 118 | . 16 29 25 . 10 3 6 19 8 2 Peak Tracking Total 7 | . 6 6 5 1 3 3 4 7 4 2 Tactical Retreats 12 | . 1 2 1 . . 1 . 4 3 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Traps Triggered 4 | . 1 . . . . . . 2 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Machines Accessed 12 | . 2 2 4 . 1 . 2 . . 1 Terminals 6 | . 2 1 2 . . . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . 1 1 . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Total Hacks 29 | . 7 8 7 . 3 . 3 . . 1 Successful 12 | . 2 5 1 . 3 . . . . 1 Failed 16 | . 4 3 6 . . . 3 . . . Catastrophic 6 | . 1 2 1 . . . 2 . . . Database Lockouts 1 | . 1 . . . . . . . . . Manual 17 | . 7 5 5 . . . . . . . Terminals 17 | . 7 5 4 . . . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 5 | . . 3 2 . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . Terminal Hacks 9 | . 2 2 1 . 3 . . . . 1 Record 3 | . . . . . 3 . . . . . Robot Analysis 4 | . 2 1 1 . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . Open Door 1 | . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 2 | . . 2 . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . 2 . . . . . . . . Reject 1 | . . 1 . . . . . . . . Mask 1 | . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . 2 2 3 . . . 2 . . . Full Trace Events 3 | . 1 2 . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Total Allies 2 | . . . . . 2 . . . . . Largest Group 2 | . . . . . 2 . . . . . Highest-Rated Group 50 | . . . . . 50 . . . . . Highest-Rated Ally 25 | . . . . . 25 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 2 | . . . . . 2 . . . . . Total Damage 30 | . . . . . 30 . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Robot Analysis Total 4 | . 2 1 1 . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 . . . . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Turns Passed 6056 | 158 439 1040 676 319 1133 33 807 498 157 796 Spaces Moved 3592 | 90 265 365 248 159 749 18 365 441 184 708 Core 354 | 19 . . 1 . . . . 325 5 4 Treads 366 | . . 195 171 . . . . . . . Legs 1643 | 71 265 170 76 159 749 18 135 . . . Wheels 842 | . . . . . . . . 19 119 704 Hover 72 | . . . . . . . . 13 59 . Flight 315 | . . . . . . . 230 84 1 . Fastest Speed 32 | 50 120 160 120 190 120 120 189 32 40 50 Average Speed 137 | 131 120 176 167 190 144 155 206 86 75 107 Slowest Speed 835 | 250 120 240 350 190 190 190 352 835 150 400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 24 | 5 41 23 24 5 87 3 10 11 7 56 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 2 | . . . . . 1 . . . . 1 Known Exits Taken 4 | . . . . 1 1 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . . . 1 1 . Scrap Searched 3 | . . . . . 2 . . . . 1 Spaces Dug 2 | . . . . . . . . . . 2 Terrain Destroyed 5 | . . 1 2 . . . . . . 2 Melee 2 | . . . . . . . . . . 2 Projectile 3 | . . 1 2 . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Total 4303 | 113 321 660 391 177 775 19 400 521 198 728 Wait 273 | . 3 214 48 . 3 . . 5 . . Move 3580 | 89 264 364 247 158 748 17 364 438 183 708 Hop 1 | . . . . . . . . 1 . . Pick Up 87 | 9 11 8 11 11 4 . 9 14 5 5 Fast Attach 7 | . . 4 . . 1 . 2 . . . Attach 58 | 7 1 3 12 5 . . 6 15 5 4 Detach . | . . . . . . . . . . . Swap 23 | . 3 8 3 1 2 . 3 2 1 . Drop 46 | . 5 14 7 2 6 . 5 5 2 . Fire 161 | 8 33 42 38 . 10 2 11 17 . . Melee 41 | . . . 25 . . . . 3 2 11 Ram 21 | . . . . . . . . 21 . . Kick 3 | . 1 2 . . . . . . . . Crush 1 | . . 1 . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . 1 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 2 exits: [*Fac] / Upp) -4/Factory -4/Upper Caves History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 14) 159 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Central database locked down 306 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 16) 598 | -10/Materials | Entered another Materials area 598 | -9/Materials | Evolved 2 slots: Weapon x2 896 | -9/Materials | Build established: Tank 1606 | -9/Materials | Discovered new exit (range 9) 1638 | -9/Materials | Entered another Materials area 1638 | -8/Materials | Evolved 2 slots: Utility x2 1968 | -8/Materials | Build established: Scavenger-Gunner 2194 | -8/Materials | Lost 4 parts (1n1u2w) 2296 | -8/Materials | Core integrity fell below 50% 2296 | -8/Materials | Discovered new exit (range 10) 2314 | -8/Materials | Entered Factory 2314 | -7/Factory | Evolved 2 slots: Utility x2 2588 | -7/Factory | Discovered new exit (range 15) 2620 | -7/Factory | Identified exit to Lower Caves 2633 | -7/Factory | Entered Lower Caves 2649 | -7/Lower Caves | Build established: Gunner 3042 | -7/Lower Caves | A Commander dispatched an escort 3050 | -7/Lower Caves | Learned location of Extension (-6) 3050 | -7/Lower Caves | Learned Extension emergency access door positions 3448 | -7/Lower Caves | Build established: Scavenger-Gunner 3578 | -7/Lower Caves | Learned Factory trap positions 3758 | -7/Lower Caves | Discovered new exit (range 7) 3764 | -7/Lower Caves | Identified exit to Lower Caves 3766 | -7/Lower Caves | Entered another Lower Caves area 3766 | -7/Lower Caves | Discovered new exit (range 9) 3797 | -7/Lower Caves | Identified exit to Factory 3799 | -7/Lower Caves | Entered Factory 3799 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3800 | -6/Factory | Identified exit to Factory 3801 | -6/Factory | Loaded intel: 81 trap records 4606 | -6/Factory | Entered another Factory area 4606 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4607 | -5/Factory | Identified exit to Upper Caves 4695 | -5/Factory | Lost 4 parts (3n1w) 4783 | -5/Factory | Released all parts (13) 4814 | -5/Factory | Lost 4 parts (1u3w) 4912 | -5/Factory | Core integrity fell below 50% 4952 | -5/Factory | Lost 3 parts (1p1u1w) 5041 | -5/Factory | Build established: Mutant 5098 | -5/Factory | Discovered new exit (range 9) 5104 | -5/Factory | Entered another Factory area 5104 | -4/Factory | Evolved 2 slots: Utility x2 5251 | -4/Factory | Discovered new exit (range 11) 5261 | -4/Factory | Entered Upper Caves 5438 | -4/Upper Caves | Spotted B-86 Titan 5478 | -4/Upper Caves | Learned location of Armory (-3) 6037 | -4/Upper Caves | Core integrity fell below 50% 6052 | -4/Upper Caves | Core integrity fell below 20% 6057 | -4/Upper Caves | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 06043_ H-77 Assassin knocked back. 06043_ Penetrated by Slug. 06043_ Slug penetrates Wall. 06044_ Penetrated by Slug. 06044_ Slug penetrates Wall. 06045_ Destroyed Imp. Phase Shifter. 06045_ H-77 Assassin system corrupted by crushing effect. 06047_ Penetrated by Slug. 06047_ Hvy. Hammer destroyed. 06050_ Penetrated by Slug. 06050_ Slug penetrates Wall. 06050_ Penetrated by Slug. 06051_ Slug penetrates Wall. 06051_ Penetrated by Slug. 06054_ Slug penetrates Wall. 06056_ Slug penetrates H-77 Assassin. 06057_ H-77 Assassin misfires. 06057_ Penetrated by Slug. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????# ##??## | | ????????????????????????????????# #### | | ??????????????????????????##??????# ## | | ?????????????????????????## #????## | | ?????????????????????????# ##### ## | | ?????????????????????????# ##? | | ??????????????????????#### ### #?? | | ??????????????????? ##?# #? | | ??????????????????? ## ## #??# | | ???????????????????? ????## ### ##??# | | ???????????????????? ?????# #####???## | | ??????????????????? ??## ##??????## | | ?????????????????? ## ###?????? # | | ??????????????????????# #?????? # | | ???????????????####???### ######?????? | | ???????????????? ?????## ## ##?????????? | | ????????????????? #?????###?### ##????????? | | ????????????????? #####???##### #????????? ### | | ?????????????????? #??## ## ##???????? ??? | | ??????????????????? #??# ## #???????????? | | ???????????????????# ##?# #???????????? | | ???????????????##### ### ##???????????? | | ???????????????# #?# #????????????? | | ???????????????# #?## ##????????????? | | ??????????????## ### #?????????????? | | ??????????????# @ h #?????????????? | | ??????????????# h #???????????? | | ?????????????# ##### #???????????? | | ?????????????### ## ##???### #???????????? | | ???????????????########??????# #???????????? | | ?????????????????????????????## #??????????? | | ??????????????????????????????### ##??????????? | | ????????????????????????????????######???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 25 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Fist Fight Streaker Universal Adapter Challenges ------------ None Game ------ Seed DynamicThrusterCharge Manual? 0 Play Time 00:46:05 Cumulative 22.2 hours Start 2024.06.03 @ 23:33:26 End 2024.06.04 @ 00:15:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 24 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bc5851ef-007a-4595-b169-a07042287c65