Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.30 @ 16:00:02 Player: Skysub Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (35) 175 Value Destroyed (950) 950 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (214) 214 TOTAL SCORE: 3359 Bonus ------- High Alert Combat Kills 14 Entered Garrisons 200 Cogmind --------- Core Integrity 460/550 Matter 297/300 Energy 90/100 System Corruption 4% Temperature Cool (0) Movement Treading (160) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (5) ------ Medium Storage Unit Advanced Targeting Computer Hacking Suite > --- WEAPON (3) ------- Rocket Launcher Axe > --- INVENTORY (10) --- Light Nuclear Core Improved Heat Sink Trap Scanner Advanced Targeting Computer Target Analyzer Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer Reactive Plating Hacking Suite > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle Axe > --- INVENTORY -------- Light Nuclear Core Light Treads Improved Heat Sink Advanced Targeting Computer Advanced Targeting Computer Target Analyzer Improved Shield Generator Light Assault Rifle Rocket Launcher [Rating: 28] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Armored Treads Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Reactive Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . . 2 1 . Weapon 1 | . . . . 1 . Parts Attached 37 | 6 1 5 17 4 4 Power 4 | 1 . 2 1 . . Engine 3 | 1 . 1 1 . . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 7 | 2 . . 3 1 1 Treads 4 | . . . 2 1 1 Leg . | . . . . . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight 1 | . . . 1 . . Utility 12 | 1 1 . 7 2 1 Device 2 | . 1 . . . 1 Storage 2 | 1 . . 1 . . Processor 5 | . . . 3 2 . Hackware 1 | . . . 1 . . Protection 2 | . . . 2 . . Artifact . | . . . . . . Weapon 14 | 2 . 3 6 1 2 Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 8 | 1 . 2 4 . 1 Ballistic Cannon . | . . . . . . Launcher 4 | . . 1 2 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 17 | . . 2 4 6 5 Power 2 | . . . 1 . 1 Propulsion 4 | . . 1 . 2 1 Utility 6 | . . . 2 2 2 Weapon 5 | . . 1 1 2 1 Highest Loss Streak 5 | . . 2 2 3 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 94 88 92 87 100 Engine 5 | . 14 2 9 9 9 Core 5 | . . 11 . . . Treads 7 | . . . 15 16 18 Wheel 10 | . 28 17 3 . . Device 8 | . 8 14 3 . 9 Storage 12 | . 14 14 11 9 9 Processor 4 | . . . 9 12 9 Hackware 4 | . . . 9 9 9 Protection 3 | . . . 6 9 9 Ballistic Gun 21 | . 14 24 21 17 9 Launcher 2 | . . 3 . . 9 Naked Turns . | . . . . . . Heaviest Build 37 | 12 13 17 29 32 37 Greatest Support 40 | 26 26 26 40 40 40 Greatest Overweight (x) 1 | . . 1 1 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 Average Capacity 8 | 6 8 8 9 10 10 Most Carried 10 | . 2 8 10 10 8 Average Carried 7 | . . 6 8 9 5 Final Capacity 10 | 8 8 8 10 10 10 Final Carried 10 | . 1 8 10 9 5 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Gar Matter Collected 776 | 165 105 151 259 48 48 Remotely . | . . . . . . Salvage Created 1087 | . . 297 450 292 48 Parts 85 | . . 25 42 17 1 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Combat Hostiles Destroyed 33 | . . 14 14 4 1 Melee 3 | . . . . 3 . Guns 14 | . . 5 8 1 . AOE 16 | . . 9 6 . 1 Classes Destroyed 6 | . . 2 2 2 . Hauler 1 | . . . 1 . . Recycler 1 | . . . . 1 . Swarmer 13 | . . 6 7 . . Grunt 14 | . . 8 4 2 . Brawler 1 | . . . . 1 . Sentry 5 | . . . 3 1 1 Best Kill Streak 6 | . . 5 6 4 1 Combat Bots Only 5 | . . 5 5 3 1 Max Kills in Single Turn 4 | . . 2 4 1 1 Gunslinging . | . . . . . . Exploded 4 | . . 2 4 . 1 Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Hostile Shots Fired 183 | . . 29 92 46 16 Missed 45 | . . 12 22 9 2 Damage Taken 2011 | . 20 204 811 551 425 Core 323 | . . 47 186 18 72 Absorbed by Shields 29 | . . . . . 29 Ignored by Resistances 57 | . . . 14 40 3 Core Remaining (%) 78 | 100 . 81 53 . . Volleys Fired 76 | . . 22 47 4 3 Largest 2 | . . 2 2 2 2 Hottest 53 | . . 50 53 43 53 Shots Fired 142 | . . 34 94 8 6 Gun 128 | . . 25 92 8 3 Cannon . | . . . . . . Launcher 14 | . . 9 2 . 3 Special . | . . . . . . Kinetic 128 | . . 25 92 8 3 Thermal . | . . . . . . Explosive 14 | . . 9 2 . 3 Electromagnetic . | . . . . . . Robot Hit Streak 14 | . . 5 12 14 5 Robot Miss Streak 5 | . . 4 5 1 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 104 | . . 17 67 15 5 Core Hits 65 | . . 25 33 6 1 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . 1 . Sever 1 | . . . . 1 . Melee Attacks 11 | . . . . 10 1 Impact . | . . . . . . Slashing 11 | . . . . 10 1 Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2189 | . . 608 865 380 336 Guns 758 | . . 113 563 65 17 Cannons . | . . . . . . Explosions 1115 | . . 495 301 . 319 Melee 315 | . . . . 315 . Ramming 1 | . . . 1 . . Kinetic 758 | . . 113 563 65 17 Thermal . | . . . . . . Explosive 1115 | . . 495 301 . 319 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 315 | . . . . 315 . Piercing . | . . . . . . Highest Corruption 4 | . . . . 4 4 Average Corruption 3 | . . . . 3 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 15 | . . 6 . . 9 Projectiles . | . . . . . . Explosions 15 | . . 6 . . 9 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 114 | . . 31 . . 83 Shots 3 | . . 1 . . 2 Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 29 | . . 28 14 29 12 Average Temperature 8 | . . 8 6 15 9 Received Heat Transfer 546 | . . 54 258 216 18 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Peak Influence 486 | . 60 486 363 100 112 Initial 81 | . . 23 52 81 45 Average 210 | . 20 280 200 46 86 Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 50 | 100 100 26 59 100 100 Level 1 41 | . . 56 40 . . Level 2 8 | . . 16 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 2 2 2 1 . Investigation 5 | . 2 2 1 . . Extermination . | . . . . . . Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Distress Signals 1 | . . . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 53 | . . 13 26 8 6 Peak Tracking Total 9 | . . 4 9 5 7 Tactical Retreats 2 | . . 1 1 . . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Traps Triggered 3 | . 1 1 . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Gar Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Machines Accessed 11 | . 3 3 3 2 . Terminals 6 | . 1 1 3 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 22 | . 8 6 6 2 . Successful 12 | . 4 4 2 2 . Failed 10 | . 4 2 4 . . Catastrophic 6 | . 2 1 3 . . Database Lockouts . | . . . . . . Manual 13 | . 6 3 4 . . Terminals 14 | . 3 4 6 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 5 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 7 | . . 4 2 1 . Open Door 2 | . . 2 . . . Branch Access Points 2 | . . 1 1 . . Unreport Threat 2 | . . . 1 1 . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 2 | . 2 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 2 | . 2 . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Tunnel 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 1 2 2 . Full Trace Events 3 | . 1 1 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Gar Turns Passed 1958 | 36 52 953 649 224 44 Spaces Moved 1363 | 31 54 831 325 104 18 Core 1 | 1 . . . . . Treads 343 | . . . 221 104 18 Legs . | . . . . . . Wheels 1019 | 30 54 831 104 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 115 165 160 Average Speed 116 | 88 90 98 149 171 160 Slowest Speed 250 | 90 90 115 170 250 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 4 16 96 36 11 6 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 3 | . 2 1 . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 102 | . . 66 11 . 25 Melee . | . . . . . . Projectile . | . . . . . . AOE 102 | . . 66 11 . 25 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Total 1595 | 36 57 934 416 126 26 Wait 61 | . . 57 3 1 . Move 1358 | 30 53 830 324 103 18 Hop . | . . . . . . Pick Up 30 | . 2 13 12 3 . Fast Attach 14 | 6 1 1 5 1 . Attach 13 | . . 1 5 3 4 Detach 3 | . . . 3 . . Swap 10 | . . 3 7 . . Drop 18 | . 1 7 9 1 . Fire 76 | . . 22 47 4 3 Melee 11 | . . . . 10 1 Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -8/Garrison History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 37 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Discovered new exit (range 9) 89 | -10/Materials | Entered Mines 102 | -10/Mines | Met a Derelict bent on vengeance 272 | -10/Mines | Discovered new exit (range 15) 303 | -10/Mines | Build established: Mutant 345 | -10/Mines | Met a Derelict shopkeep closing up shop 355 | -10/Mines | Discovered new exit (range 15) 405 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 510 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 535 | -10/Mines | Learned Materials garrison access intel 591 | -10/Mines | Learned location of Storage (-8) 891 | -10/Mines | Learned Materials stockpile data 1042 | -10/Mines | Entered Materials 1042 | -9/Materials | Evolved 2 slots: Utility x2 1499 | -9/Materials | Discovered new exit (range 15) 1639 | -9/Materials | Identified exit to Mines 1691 | -9/Materials | Entered another Materials area 1691 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1692 | -8/Materials | Loaded intel: 1 garrison access location 1817 | -8/Materials | Garrison activated, responded to threat 1852 | -8/Materials | Lost 3 parts (1n2u) 1912 | -8/Materials | Identified exit to Garrison 1915 | -8/Materials | Entered Garrison 1938 | -8/Garrison | Lost 3 parts (1n2w) 1959 | -8/Garrison | Self-destructed Last Messages --------------- Lgt. Assault Rifle destroyed. Slug penetrates Wall. Connecting with Garrison Access... >>Unlock Access door unlocked. EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE Y-45 Defender destroyed. Acquired 48 matter. System corrupted: IFF burst signal emitted. Triggered Alarm Trap. An alarm sounds. Lgt. Treads destroyed. Imp. Shield Generator destroyed. Destroyed Imp. Shield Generator. Lgt. Deuterium Engine destroyed. Reactive Plating destroyed. Lgt. Assault Rifle destroyed. P-60 Hacker resets L-31 Rogue, system corruption cleaned. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????! ????????????????????? | | ???????????????????????! ????????????????????? | | ???????????????????????!p ????????????????????? | | ???????????????????????! ????????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ?????????????????????### ##??????#####???????? | | ?????????????????????? ###????# #???????? | | ???????????############ ###### ##??????? | | ?????????? #??????? | | ?????????? lll #??????? | | ?????????? @l ! #??????? | | ?????????????????## ### ###### ##??????? | | ??????????????????????# ##???# #??????? | | ??????????????????????#######????### ###??????? | | ???????????????????????????????????###????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Evasion (%) 42 Targeting Accuracy 16 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChromaticMappingNullifier Manual? 0 Play Time 00:23:11 Cumulative 55.4 hours Start 2024.04.30 @ 15:37:50 End 2024.04.30 @ 16:00:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 49 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9179cc1e-933d-4d4a-a26a-b325b244068d