Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.26 @ 19:13:17

Player: Kenzurith

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (28)       5600
Robots Destroyed (169)     845
Value Destroyed (8175)     8175
Prototype IDs (50)         1000
Alien Tech Used (4)        800
Bonus (9325)               9325
              TOTAL SCORE: 30245

 Bonus
-------
High Alert Combat Kills    837
Follower Combat Kills      223
Destroyed Z-Imprinter      1000
Exposed GOLEM Chamber      500
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Used Core Reset Matrix     3000
Win                        3000
Friendly Fire              -535

 Cogmind 
---------
Core Integrity             1396/1600
Matter                     132/300
Energy                     2414/2430
System Corruption          0%
Temperature                Cool (16)
Movement                   Flying (31)
Location                   To Fleet Rendezvous

 Parts 
-------
>              --- POWER (2) --------
               Graviton Reactor
         Light Quantum Reactor
>              --- PROPULSION (8) ---
               Field Propulsion Array
               Field Propulsion Array
               Impulse Thruster Array
               Impulse Thruster Array
>              --- UTILITY (13) -----
        Medium Storage Unit
  Experimental Energy Well
     Assembled Biocell Array
      Advanced Signal Interpreter
     Assembled Combat Suite
  Experimental Target Analyzer
      Advanced Reaction Control System
      Advanced Cloaking Device
      Improved Hacking Suite
      Advanced System Shield
               Ghost Barrier
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (8) ----
               Q-thruster
        Cooled Impulse Thruster
        Cooled Impulse Thruster
               Core Stripper
      Enhanced Force Lance

 Peak State 
------------
>              --- POWER ------------
               Graviton Reactor
               Quantum Reactor
>              --- PROPULSION -------
               Field Propulsion Array
               Field Propulsion Array
               Field Propulsion Array
               Impulse Thruster Array
>              --- UTILITY ----------
     Assembled Nanovents
        Medium Storage Unit
  Experimental Energy Well
     Assembled Biocell Array
     Assembled Suspension Frame
      Advanced Signal Interpreter
     Assembled Combat Suite
  Experimental Target Analyzer
      Advanced Reaction Control System
      Advanced Reaction Control System
      Advanced Cloaking Device
      Advanced System Shield
               Ghost Barrier
>              --- WEAPON -----------
               Core Stripper
>              --- INVENTORY --------
               Q-thruster
        Cooled Impulse Thruster
        Cooled Impulse Thruster
               Impulse Thruster Array
               Sigix Terminator
      Enhanced Force Lance
[Rating: 210]

 Favorites 
-----------
Power                      Assembled Flux Generator
  Engine                   Light Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Assembled Flux Generator
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Assembled Alloy Leg
  Hover Unit               Combat Linear Gravjet
  Flight Unit              Field Propulsion Array
Utility                    High-capacity Storage Unit
  Device                   Assembled Nanovents
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Advanced System Shield
  Protection               Assembled Alloy Armor
Weapon                     Mini Assault Cannon
  Energy Gun               Arc Projector
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Core Stripper
  Piercing Weapon          Lance

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   
  Utility                  11   | .   .   .   .   .   3   2   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             271  | .   2   12  .   3   13  9   7   13  5   25  10  19  6   2   6   12  10  26  1   1   16  .   10  24  12  10  1   16  
  Power                    22   | .   .   .   .   1   .   .   2   3   .   3   .   .   .   .   .   .   .   .   .   .   2   .   1   3   2   2   .   3   
    Engine                 4    | .   .   .   .   1   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   1   .   .   .   
    Reactor                12   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   1   1   1   2   .   3   
  Propulsion               63   | .   .   7   .   2   4   .   1   1   .   6   .   1   1   .   2   7   1   6   1   .   5   .   4   5   4   2   .   3   
    Treads                 21   | .   .   .   .   .   3   .   1   1   .   6   .   1   1   .   2   1   1   3   1   .   .   .   .   .   .   .   .   .   
    Leg                    20   | .   .   7   .   2   1   .   .   .   .   .   .   .   .   .   .   3   .   3   .   .   4   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   1   
    Flight                 18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   4   5   2   2   .   2   
  Utility                  97   | .   1   2   .   .   7   5   3   1   1   8   4   14  5   .   2   5   1   5   .   .   6   .   3   7   5   2   1   9   
    Device                 50   | .   .   .   .   .   2   2   1   1   1   4   2   7   3   .   2   4   .   3   .   .   2   .   .   4   2   1   1   8   
    Storage                13   | .   1   1   .   .   1   .   .   .   .   1   .   .   2   .   .   1   1   1   .   .   2   .   1   .   1   .   .   .   
    Processor              10   | .   .   1   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   2   2   1   .   .   .   
    Hackware               5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   1   
    Protection             19   | .   .   .   .   .   2   2   2   .   .   3   1   7   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   89   | .   1   3   .   .   2   4   1   8   4   8   6   4   .   2   2   .   8   15  .   1   3   .   2   9   1   4   .   1   
    Energy Gun             20   | .   1   .   .   .   2   2   .   3   .   3   .   1   .   .   .   .   .   3   .   .   .   .   .   5   .   .   .   .   
    Energy Cannon          11   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   4   .   .   .   .   .   3   1   1   .   .   
    Ballistic Gun          3    | .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       34   | .   .   .   .   .   .   2   1   4   4   3   3   2   .   1   1   .   4   6   .   .   3   .   .   .   .   .   .   .   
    Launcher               13   | .   .   .   .   .   .   .   .   1   .   1   3   .   .   1   .   .   4   1   .   .   .   .   .   .   .   1   .   1   
    Special Weapon         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   2   1   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  32   | .   .   .   .   .   .   2   .   1   .   2   .   1   .   .   .   6   .   2   .   .   6   .   .   9   .   2   1   .   
Parts Lost                 47   | .   .   .   .   .   .   1   5   3   .   11  1   2   1   2   1   2   1   6   .   1   .   .   1   5   .   .   .   4   
  Power                    4    | .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               14   | .   .   .   .   .   .   .   1   1   .   5   .   .   .   2   1   .   .   1   .   .   .   .   .   2   .   .   .   1   
  Utility                  23   | .   .   .   .   .   .   1   3   1   .   4   .   2   1   .   .   1   .   3   .   1   .   .   .   3   .   .   .   3   
  Weapon                   6    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   1   1   .   .   .   .   1   .   .   .   .   .   
  Highest Loss Streak      7    | .   .   .   .   .   .   1   4   1   .   7   1   1   1   2   1   2   1   3   .   1   .   .   1   2   .   .   .   2   
Average Slot Usage (%)     89   | .   88  100 100 100 99  98  98  99  98  90  92  89  84  84  86  87  86  80  78  75  76  89  85  84  84  85  82  77  
  Engine                   3    | .   14  14  14  14  9   7   6   1   7   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   5   7   6   5   5   5   5   5   5   5   5   1   .   .   2   .   5   8   8   
  Treads                   10   | .   .   .   .   .   14  23  22  22  23  19  7   6   9   7   9   4   4   7   10  10  3   .   .   .   .   .   .   .   
  Leg                      8    | .   28  28  28  28  12  .   .   .   .   3   15  13  11  11  11  17  17  5   .   .   6   15  8   .   .   .   .   .   
  Flight                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   6   10  13  13  13  15  
  Device                   17   | .   .   .   .   .   9   11  6   8   14  13  22  21  22  23  22  22  24  28  31  28  28  31  28  27  22  21  21  21  
  Storage                  14   | .   17  14  14  14  11  15  15  15  15  18  23  20  15  17  17  17  15  14  10  10  7   5   5   9   9   13  13  12  
  Processor                5    | .   .   13  14  14  14  13  12  7   7   .   .   .   .   .   .   .   .   2   5   5   5   5   11  7   8   8   8   8   
  Protection               6    | .   .   .   .   .   6   10  17  21  15  10  .   7   4   5   5   5   4   5   5   5   5   5   4   3   3   .   .   .   
  Energy Gun               1    | .   14  .   .   .   8   13  .   1   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   7   6   5   5   5   5   4   1   .   .   .   .   .   1   .   .   .   .   
  Ballistic Gun            3    | .   14  25  28  28  9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         6    | .   .   .   .   .   .   1   15  12  13  10  6   3   5   4   4   5   4   7   10  9   1   5   2   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             147  | 11  19  48  40  44  80  92  103 109 101 101 108 125 137 137 141 147 135 140 103 103 103 21  44  58  55  64  62  66  
  Greatest Support         150  | 20  20  25  25  25  68  68  68  68  68  84  60  60  70  70  70  110 95  150 150 150 150 21  52  80  78  83  83  106 
  Greatest Overweight (x)  4    | .   .   2   1   1   1   1   2   1   1   1   1   4   2   3   3   2   1   1   .   .   2   .   1   1   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   1   1   .   1   1   1   1   .   1   1   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | .   10  16  12  12  20  20  20  20  20  20  20  20  20  20  20  20  20  20  12  12  12  4   8   8   8   8   8   8   
  Average Capacity         16   | .   6   11  12  12  14  20  20  20  20  19  20  20  18  20  20  20  18  18  12  12  6   4   5   8   8   8   8   8   
  Most Carried             20   | .   7   12  12  12  20  20  20  20  20  20  20  20  20  20  20  20  20  20  12  12  12  4   8   8   8   8   8   8   
  Average Carried          15   | .   5   11  12  11  12  19  19  19  20  18  19  19  17  20  19  19  17  18  12  12  6   4   4   7   7   7   8   7   
  Final Capacity           20   | 6   10  12  12  12  20  20  20  20  20  20  20  20  20  20  20  20  20  12  12  12  4   4   8   8   8   8   8   8   
  Final Carried            20   | 6   7   12  12  12  20  20  19  20  20  20  20  19  20  20  20  20  19  12  12  12  4   4   6   8   8   8   8   6   

 Class Distribution 
--------------------
 23% | Hauler-Mutant
 22% | Hauler-Golem
 17% | Mutant
 15% | Scavenger-Mutant
  9% | Golem
  4% | Scavenger-Golem
  3% | Hacker-Mutant
  3% | Hacker-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
    Hauler-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Zion
    Hauler-Mutant | -7/Deep Caves
     Hauler-Golem | -6/Proximity Caves
    Hauler-Mutant | -6/Factory
     Hauler-Golem | -5/Factory
     Hauler-Golem | -5/Upper Caves
     Hauler-Golem | -5/Upper Caves
    Hauler-Mutant | -5/Warlord
     Hauler-Golem | -4/Proximity Caves
     Hauler-Golem | -4/Factory
            Golem | -4/Upper Caves
            Golem | -4/Upper Caves
            Golem | -4/Zhirov
           Mutant | -3/Proximity Caves
           Mutant | -3/Research
    Hacker-Mutant | -3/Testing
  Hacker-Sprinter | -2/Research
    Hacker-Mutant | -2/Quarantine
    Hacker-Mutant | -2/Section 7
  Hacker-Sprinter | -1/Access

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  
Matter Collected           6294 | 200  59   236  .    82   221  102  386  371  48   363  475  519  206  136  212  85   354  977  201  329  166  16   .    292  85   151  .    22   
  Remotely                 181  | .    .    .    .    .    .    .    .    .    .    .    .    181  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7828 | .    186  263  .    105  341  714  280  478  .    371  376  518  419  182  274  .    630  1371 117  497  261  .    .    445  .    .    .    .    
  Parts                    283  | .    11   13   .    6    14   29   6    17   .    6    18   24   10   8    4    .    20   51   4    9    .    .    .    33   .    .    .    .    
Haulers Intercepted        5    | .    .    .    .    .    .    1    .    .    .    .    .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
Recyclers Shooed           8    | .    .    .    .    .    5    .    .    .    .    .    .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      110  | .    .    .    .    .    .    .    9    9    .    .    20   .    .    8    3    42   15   .    4    .    .    .    .    .    .    .    .    .    
  Prevented                19   | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Combat Hostiles Destroyed  155  | .   4   7   .   2   2   6   12  8   .   8   17  11  4   7   3   .   19  24  4   6   .   .   .   6   .   .   .   5   
  Melee                    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   6   .   .   .   .   
  Guns                     23   | .   4   7   .   2   2   4   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Cannons                  74   | .   .   .   .   .   .   .   12  3   .   3   6   9   4   5   3   .   6   13  4   6   .   .   .   .   .   .   .   .   
  AOE                      44   | .   .   .   .   .   .   .   .   5   .   3   11  .   .   2   .   .   13  5   .   .   .   .   .   .   .   .   .   5   
Classes Destroyed          20   | .   3   1   .   1   2   2   2   .   .   2   1   1   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   1   
  Worker                   7    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   4   
  Builder                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Hauler                   5    | .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Recycler                 12   | .   1   .   .   .   3   4   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Swarmer                  26   | .   3   .   .   .   .   .   .   3   .   .   4   2   .   4   .   .   8   .   2   .   .   .   .   .   .   .   .   .   
  Grunt                    56   | .   1   6   .   1   1   4   .   4   .   .   5   3   1   .   2   .   11  15  1   .   .   .   .   .   .   .   .   1   
  Brawler                  3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   11   | .   .   .   .   .   1   1   .   .   .   .   .   3   .   1   .   .   .   3   1   1   .   .   .   .   .   .   .   .   
  Hunter                   6    | .   .   .   .   .   .   1   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Programmer               15   | .   .   .   .   .   .   .   .   .   .   .   1   1   2   .   .   .   .   3   .   1   .   .   .   5   .   .   .   2   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Protovariant P           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Z-Light                  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                16   | .   .   1   .   .   .   .   5   .   .   3   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Golem                    3    | .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     3    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Savage                   4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fireman                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           15   | .   3   4   .   1   3   4   6   4   .   3   6   2   3   3   3   .   7   5   3   4   .   .   .   4   .   .   .   15  
  Combat Bots Only         7    | .   3   4   .   1   1   4   6   4   .   3   6   2   2   3   3   .   7   5   3   4   .   .   .   4   .   .   .   5   
Max Kills in Single Turn   15   | .   2   1   .   1   1   2   1   3   .   2   4   1   1   1   1   .   3   3   1   1   .   .   .   1   .   .   .   15  
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   .   .   .   .   3   .   2   4   .   .   1   .   .   3   2   .   .   .   .   .   .   .   .   .   5   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -7    -6    -6    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Dee   Pro   Fac   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Tes   Res   Qua   Sec   Acc   
Damage Taken               15016 | .     108   234   .     107   62    475   674   492   .     1831  812   1326  182   661   254   608   1076  2495  106   284   .     257   866   1005  21    218   69    793   
  Core                     1781  | .     33    49    .     13    .     29    36    31    .     128   121   77    .     104   15    34    117   252   7     4     .     42    205   204   .     58    18    204   
  Absorbed by Shields      911   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     490   113   304   .     .     .     .     .     .     .     .     
  Reduced by Siege Mode    14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    .     .     .     .     .     .     .     .     
Core Remaining (%)         79    | 100   .     .     .     62    100   .     .     .     .     .     50    90    .     .     .     .     73    .     .     .     .     73    .     68    .     .     94    87    
Volleys Fired              548   | .     13    44    .     6     19    28    33    32    .     56    35    59    26    18    15    1     25    86    11    22    .     .     .     10    .     8     .     1     
  Largest                  2     | .     2     2     .     2     2     2     2     2     .     2     2     2     2     2     2     1     2     2     2     2     .     .     .     1     .     1     .     1     
  Hottest                  153   | .     70    100   .     45    110   110   96    110   .     110   73    73    73    73    100   25    73    153   96    96    .     .     .     94    .     150   .     .     
Shots Fired                950   | .     25    62    .     12    38    50    59    45    .     84    61    118   45    33    28    1     40    164   22    43    1     .     .     10    .     8     .     1     
  Gun                      255   | .     25    36    .     12    38    48    .     23    .     26    .     19    .     .     .     .     .     28    .     .     .     .     .     .     .     .     .     .     
  Cannon                   632   | .     .     .     .     .     .     2     59    18    .     54    54    99    45    30    28    1     28    130   22    43    1     .     .     10    .     8     .     .     
  Launcher                 37    | .     .     .     .     .     .     .     .     4     .     4     7     .     .     3     .     .     12    6     .     .     .     .     .     .     .     .     .     1     
  Special                  26    | .     .     26    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  516   | .     13    36    .     12    26    2     59    18    .     56    28    40    19    15    12    .     13    101   22    43    1     .     .     .     .     .     .     .     
  Thermal                  288   | .     12    26    .     .     .     22    .     .     .     .     26    78    26    15    13    1     15    45    .     .     .     .     .     .     .     8     .     1     
  Explosive                36    | .     .     .     .     .     .     .     .     4     .     4     7     .     .     3     .     .     12    6     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          110   | .     .     .     .     .     12    26    .     23    .     24    .     .     .     .     3     .     .     12    .     .     .     .     .     10    .     .     .     .     
  Robot Hit Streak         40    | .     5     12    .     4     7     17    11    10    .     18    7     32    11    40    11    .     14    16    14    18    .     .     .     1     .     .     .     .     
  Robot Miss Streak        5     | .     5     3     .     1     3     1     3     4     .     4     4     3     1     1     2     .     1     4     2     1     .     .     .     2     .     .     .     .     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        5     | .     2     2     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           692   | .     14    29    .     8     21    45    41    30    .     50    34    87    38    29    21    .     25    139   14    42    7     .     1     16    1     .     .     .     
  Core Hits                366   | .     7     14    .     3     11    21    19    21    .     24    25    24    15    12    7     .     39    71    7     20    2     .     .     11    .     1     .     12    
  Critical Hits            16    | .     .     3     .     1     1     .     2     .     .     .     .     1     .     .     .     .     1     3     1     1     1     .     .     1     .     .     .     .     
  Critical Kills           8     | .     .     1     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     3     1     .     .     .     .     1     .     .     .     .     
  Critical Parts Destroyed 8     | .     .     2     .     1     1     .     1     .     .     .     .     .     .     .     .     .     1     .     .     1     1     .     .     .     .     .     .     .     
Melee Attacks              83    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    .     6     7     .     15    33    3     3     2     3     
  Kinetic                  5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     3     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 78    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    .     6     7     .     15    33    3     3     .     .     
  Sneak Attacks            4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     1     1     .     .     .     
    Combat Hostiles        1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           39238 | .     193   450   .     129   305   720   1174  1081  .     1271  1928  2977  1447  1148  680   .     2663  6090  328   1696  759   .     40    910   136   6     .     13107 
  Guns                     3047  | .     193   449   .     129   305   693   .     245   .     212   .     325   .     .     .     .     .     496   .     .     .     .     .     .     .     .     .     .     
  Cannons                  14816 | .     .     .     .     .     .     27    1174  243   .     892   1098  2619  1333  899   680   .     779   3418  328   1150  .     .     .     176   .     .     .     .     
  Explosions               18575 | .     .     .     .     .     .     .     .     593   .     167   830   .     114   249   .     .     1884  1631  .     .     .     .     .     .     .     .     .     13107 
  Melee                    2737  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     522   .     546   759   .     40    734   136   .     .     .     
  Ramming                  63    | .     .     1     .     .     .     .     .     .     .     .     .     33    .     .     .     .     .     23    .     .     .     .     .     .     .     6     .     .     
  Kinetic                  9998  | .     94    449   .     129   253   27    1174  243   .     892   512   918   391   402   257   .     322   2457  328   1150  .     .     .     .     .     .     .     .     
  Thermal                  20596 | .     99    .     .     .     .     376   .     101   .     .     586   2026  1056  497   364   .     457   1927  .     .     .     .     .     .     .     .     .     13107 
  Explosive                4587  | .     .     .     .     .     .     .     .     492   .     167   830   .     .     249   .     .     1884  965   .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          1257  | .     .     .     .     .     52    317   .     245   .     212   .     .     .     .     59    .     .     196   .     .     .     .     .     176   .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 2737  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     522   .     546   759   .     40    734   136   .     .     .     
Highest Corruption         13    | .     .     .     .     .     .     .     13    13    13    .     .     .     3     3     3     3     .     6     6     6     6     6     .     5     .     .     .     .     
  Average Corruption       6     | .     .     .     .     .     .     .     12    13    13    .     .     .     2     3     3     3     .     4     6     6     6     6     .     4     .     .     .     .     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  193   | .     .     .     .     .     .     .     19    50    4     .     .     .     4     14    15    .     .     30    18    19    17    3     .     .     .     .     .     .     
    Message Errors         48    | .     .     .     .     .     .     .     5     14    1     .     .     .     .     2     8     .     .     6     6     2     3     1     .     .     .     .     .     .     
    Matter Fused           52    | .     .     .     .     .     .     .     .     12    1     .     .     .     2     6     4     .     .     12    2     8     5     .     .     .     .     .     .     .     
    Heat Flow Errors       19    | .     .     .     .     .     .     .     1     4     .     .     .     .     .     3     1     .     .     1     3     3     3     .     .     .     .     .     .     .     
    Energy Discharges      10    | .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     3     1     1     2     1     .     .     .     .     .     .     
    Data Loss (minor)      20    | .     .     .     .     .     .     .     1     5     1     .     .     .     1     1     1     .     .     2     3     3     2     .     .     .     .     .     .     .     
    Data Loss (major)      10    | .     .     .     .     .     .     .     2     4     .     .     .     .     .     .     .     .     .     1     2     .     .     1     .     .     .     .     .     .     
    Misfires               2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     
    Alerts                 1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Misdirections          7     | .     .     .     .     .     .     .     2     4     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Targeting Errors       19    | .     .     .     .     .     .     .     4     5     .     .     .     .     1     2     1     .     .     3     1     1     1     .     .     .     .     .     .     .     
    Weapon Failures        5     | .     .     .     .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     
Overload Shots             5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     1     .     .     
Overflow Damage            2976  | .     .     .     .     .     .     .     .     .     .     65    179   223   182   26    16    .     88    214   .     153   364   .     .     13    96    .     .     1357  
  Projectiles              642   | .     .     .     .     .     .     .     .     .     .     53    133   210   98    26    16    .     60    33    .     .     .     .     .     13    .     .     .     .     
  Explosions               1601  | .     .     .     .     .     .     .     .     .     .     12    46    .     84    .     .     .     28    74    .     .     .     .     .     .     .     .     .     1357  
  Melee                    733   | .     .     .     .     .     .     .     .     .     .     .     .     13    .     .     .     .     .     107   .     153   364   .     .     .     96    .     .     .     
Knockbacks                 69    | .     .     .     .     .     .     .     3     4     .     12    6     7     5     1     2     .     2     19    2     6     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  65    | .     .     .     .     .     .     .     3     4     .     12    5     6     5     1     2     .     2     18    2     5     .     .     .     .     .     .     .     .     
  Secondary                4     | .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      376   | .     .     .     .     .     .     .     .     .     .     .     41    16    .     11    .     .     92    213   .     .     .     .     .     .     .     3     .     .     
  Shots                    13    | .     .     .     .     .     .     .     .     .     .     .     3     .     .     1     .     .     5     4     .     .     .     .     .     .     .     .     .     .     
  Rammed                   7     | .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     4     .     .     .     .     .     .     .     1     .     .     
Targets Rammed             7     | .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     4     .     .     .     .     .     .     .     1     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        282   | .     48    50    .     19    .     12    282   217   .     232   99    199   1     226   255   .     3     228   229   149   143   .     .     126   .     .     90    150   
  Average Temperature      59    | .     16    17    .     9     .     6     119   50    .     74    42    81    1     66    41    .     1     92    107   52    70    .     .     59    .     .     51    66    
  Received Heat Transfer   3135  | .     12    133   .     39    18    204   80    81    .     402   174   273   9     117   144   81    306   570   35    220   .     30    105   12    .     36    .     54    
  Effects                  4     | .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           4     | .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     .     .     .     .     .     .     .     .     
  Total Turns              32    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     30    .     .     .     .     .     .     .     .     
  Longest Duration         17    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     17    .     .     .     .     .     .     .     .     
Robots Corrupted           4     | .     .     .     .     .     .     1     .     .     .     2     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          4     | .     .     .     .     .     .     1     .     .     .     2     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              5     | .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     2     .     .     .     .     
  Impact Corruptions       2     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
Robots Melted              2     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          2     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             5     | .     .     .     .     .     .     3     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Heat Transferred         5985  | .     296   .     .     .     .     740   .     .     .     .     300   1554  575   275   225   .     250   1770  .     .     .     .     .     .     .     .     .     .     
Parts Sabotaged            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      3     | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  
Peak Influence             2421 | .    120  111  .    154  203  163  .    .    .    .    .    267  185  .    .    .    .    832  .    .    .    .    475  578  375  399  272  2421 
  Initial                  324  | .    .    46   .    .    59   13   .    .    .    .    .    .    130  .    .    .    .    207  .    .    .    .    40   267  324  210  224  163  
  Average                  247  | .    58   32   .    91   112  69   .    .    .    .    .    79   113  .    .    .    .    594  .    .    .    .    151  385  343  285  252  749  
Maximum Alert Level        5    | .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    3    .    .    .    .    2    2    1    1    1    5    
  Low Security (%)         59   | .    100  100  .    100  75   100  .    .    .    .    .    95   100  .    .    .    .    .    .    .    .    .    73   .    .    .    .    9    
  Level 1                  17   | .    .    .    .    .    24   .    .    .    .    .    .    4    .    .    .    .    .    16   .    .    .    .    18   55   100  100  100  21   
  Level 2                  13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    44   .    .    .    .    8    44   .    .    .    21   
  Level 3                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    39   .    .    .    .    .    .    .    .    .    15   
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          29   | .    1    .    .    .    1    2    .    .    .    .    .    4    .    .    .    .    .    5    .    .    .    .    2    5    1    1    1    6    
  Investigation            3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    
  Extermination            5    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    1    2    .    .    .    .    
  Reinforcement            16   | .    1    .    .    .    1    2    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    2    1    1    1    4    
  Assault                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    1    .    .    .    .    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Distress Signals           14   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   1   3   .   1   .   6   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              410  | .   7   10  .   5   8   6   12  8   .   8   21  21  5   12  6   12  19  45  4   6   .   5   31  39  2   18  4   96  
  Peak Tracking Total      21   | .   3   4   .   3   3   4   4   4   .   3   8   5   3   4   4   11  6   6   3   4   .   4   16  15  1   11  3   21  
  Tactical Retreats        47   | .   .   1   .   .   .   .   .   .   .   1   4   5   .   2   2   .   .   3   .   .   .   3   4   2   .   5   .   15  

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Traps Triggered            5    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                16   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   13  1   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Machines Disabled          30   | .   .   .   .   .   .   1   .   .   .   2   .   2   1   .   .   1   .   10  .   .   .   .   .   6   .   2   1   4   
  Max in Single Turn       5    | .   .   .   .   .   .   1   .   .   .   1   .   1   1   .   .   1   .   5   .   .   .   .   .   1   .   1   1   4   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Machines Accessed          39   | .   1   1   1   .   3   2   1   .   .   .   .   1   1   .   1   1   .   4   .   .   5   .   1   9   1   4   .   2   
  Terminals                21   | .   1   .   .   .   3   2   1   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   5   .   4   .   2   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Total Hacks                104  | .   3   1   1   .   10  5   1   .   .   .   .   2   2   .   1   1   .   7   .   .   18  .   2   32  1   11  .   6   
  Successful               55   | .   .   1   1   .   4   .   1   .   .   .   .   2   1   .   1   1   .   3   .   .   18  .   2   12  1   4   .   3   
  Failed                   49   | .   3   .   .   .   6   5   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   20  .   7   .   3   
    Catastrophic           16   | .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   7   .   2   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   44   | .   3   .   .   .   9   5   .   .   4   .   .   2   2   .   .   1   .   2   .   .   .   .   .   7   .   7   .   2   
  Terminals                64   | .   3   .   .   .   10  5   1   .   .   .   .   2   2   .   .   .   .   2   .   .   .   .   .   22  .   11  .   6   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
  Repair Stations          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   4   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             37   | .   .   1   1   .   3   .   1   .   .   .   .   1   .   .   1   1   .   .   .   .   18  .   .   3   .   4   .   3   
  Record                   12   | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   1   .   1   .   2   
  Part Schematic           5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Open Door                3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Branch Access Points     2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Insert Component         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   
  Terminals                6    | .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Botnet                 3    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   1   .   .   .   3   2   1   .   .   .   .   1   1   .   .   .   .   3   .   .   .   .   1   7   .   4   .   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Matter                 146  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   146 .   .   .   .   .   
    Time                   24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   24  .   .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Time                     54   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   54  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Total Allies               8    | .   .   4   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Largest Group            4    | .   .   4   3   3   3   .   .   .   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Highest-Rated Group      84   | .   .   71  40  40  40  .   .   .   84  84  .   .   .   .   .   .   .   .   .   .   .   .   .   26  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  16  16  16  .   .   .   31  31  .   .   .   .   .   .   .   .   .   .   .   .   .   26  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               99   | .   .   1   .   16  37  .   .   .   .   45  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             1526 | .   .   20  .   186 511 .   .   .   .   809 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    13   | .   .   1   .   3   4   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Robot Analysis Total       5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Derelict Logs Recovered    15   | .   .   1   .   .   .   .   1   1   2   .   1   .   .   1   2   .   1   .   3   2   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  
Turns Passed               19536 | .    182  1382 507  155  542  591  1108 1003 1436 1781 1025 964  754  652  602  584  1010 1428 643  516  649  204  292  633  130  292  35   436  
Spaces Moved               12388 | 1    115  703  339  89   274  259  549  500  793  657  519  361  246  337  300  326  323  622  379  263  200  314  467  1145 282  694  74   1257 
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   4112  | .    .    .    .    .    141  259  549  500  793  605  .    4    .    .    .    .    .    502  379  263  117  .    .    .    .    .    .    .    
  Legs                     3969  | 1    115  703  339  89   133  .    .    .    .    52   519  357  246  337  300  326  323  120  .    .    9    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   4307  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    74   314  467  1145 282  694  74   1257 
  Fastest Speed            27    | 120  120  120  150  150  150  180  180  180  180  150  170  170  150  170  170  150  150  154  160  160  35   65   30   27   28   34   34   31   
  Average Speed            122   | 120  120  147  150  150  160  180  180  180  180  178  170  171  170  177  177  159  155  159  160  160  123  65   48   35   30   34   34   31   
  Slowest Speed            240   | 120  120  180  150  150  180  180  200  180  180  180  170  240  190  210  210  190  156  180  160  160  180  65   135  117  103  34   34   34   
  Overloaded Moves         12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    1    .    .    .    8    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       45    | 2    24   73   84   17   23   8    74   63   80   71   71   9    7    54   38   63   56   16   72   48   62   61   22   90   8    71   9    37   
  Regions Visited          28
    Branch Regions         19
  Pre-discovered Areas     12    | .    .    1    1    .    .    .    .    .    3    .    1    .    .    1    .    .    .    .    1    1    3    .    .    .    .    .    .    .    
  Known Exits Taken        10    | .    .    .    .    .    1    1    1    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    1    .    
  Unknown Exits Taken      18    | 1    1    1    1    1    .    .    .    .    .    1    .    1    1    1    1    1    1    1    1    1    1    1    .    1    .    .    .    .    
Scrap Searched             22    | .    .    3    .    .    .    .    2    3    4    .    3    .    .    1    2    .    1    .    2    1    .    .    .    .    .    .    .    .    
Spaces Dug                 31    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    10   2    7    1    3    
Terrain Destroyed          1129  | .    .    1    .    .    .    .    8    45   .    18   103  16   13   41   6    .    72   107  3    4    1    .    8    10   2    8    1    662  
  Melee                    25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    10   2    1    1    3    
  Projectile               100   | .    .    1    .    .    .    .    8    2    .    6    21   16   5    3    6    .    4    13   3    4    1    .    .    .    .    7    .    .    
  AOE                      1004  | .    .    .    .    .    .    .    .    43   .    12   82   .    8    38   .    .    68   94   .    .    .    .    .    .    .    .    .    659  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  
Total                      15696 | .    134  945  338  101  346  339  611  554  802  1189 599  586  548  358  342  392  791  889  394  305  598  313  503  1303 319  738  78   1281 
  Wait                     1941  | .    .    155  .    .    6    20   12   1    .    400  28   135  224  2    13   35   413  74   2    14   346  .    1    51   7    2    .    .    
  Move                     12331 | .    114  702  338  88   273  258  548  499  792  656  518  360  245  336  299  325  322  621  378  262  199  313  456  1142 281  693  73   1240 
  Hop                      14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    1    .    .    .    8    
  Pick Up                  177   | .    3    14   .    1    22   12   7    5    .    21   2    5    20   .    4    5    8    18   .    .    2    .    5    15   5    3    .    .    
  Fast Attach              116   | .    2    1    .    .    4    3    1    3    5    5    2    2    3    .    2    5    1    11   1    .    12   .    6    15   8    8    2    14   
  Attach                   64    | .    .    .    .    1    8    3    5    2    .    10   .    4    2    .    2    1    1    3    .    .    5    .    3    6    4    2    .    2    
  Detach                   73    | .    .    .    .    .    .    1    .    .    .    7    3    1    5    .    1    4    5    14   1    .    10   .    5    9    3    2    .    2    
  Swap                     93    | .    .    11   .    2    1    3    1    8    .    10   8    13   1    2    2    6    8    12   .    1    .    .    1    3    .    .    .    .    
  Drop                     246   | .    2    17   .    3    13   11   4    4    5    24   3    6    22   .    4    10   8    35   1    .    17   .    6    18   8    13   1    11   
  Fire                     548   | .    13   44   .    6    19   28   33   32   .    56   35   59   26   18   15   1    25   86   11   22   .    .    .    10   .    8    .    1    
  Melee                    83    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    6    7    .    15   33   3    3    2    3    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Kick                     3     | .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Crush                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-7/Deep Caves
-6/Proximity Caves
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 2 exits: [*Upp] / Arm)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research
-3/Testing
-2/Research
-2/Quarantine (discovered 2 exits: Acc / *Sec)
-2/Section 7
-1/Access
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
    87 | -10/Materials      | Discovered new exit (range 9)
   130 | -10/Materials      | Discovered new exit (range 16)
   183 | -10/Materials      | Entered Mines
   193 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
   314 | -10/Mines          | Build established: Mutant
   359 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
   496 | -10/Mines          | Excavation squad dispatched
   496 | -10/Mines          | A large section of the Mines collapsed
   746 | -10/Mines          | Excavation squad dispatched
   853 | -10/Mines          | Received a Mining Laser from a helpful Derelict
   856 | -10/Mines          | Learned location of Storage (-9)
   940 | -10/Mines          | Discovered new exit (range 8)
  1070 | -10/Mines          | Discovered new exit (range 4)
  1085 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1554 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1554 | -10/Mines          | Discovered new exit (range 5)
  1565 | -10/Mines          | Entered Exiles
  1565 | -10/Exiles         | Accompanied by 3 allies
  1585 | -10/Exiles         | Discovered new exit (range 15)
  1601 | -10/Exiles         | Met 8R-AWN
  1627 | -10/Exiles         | Met EX-HEX
  1670 | -10/Exiles         | Met EX-BIN
  1778 | -10/Exiles         | Met EX-DEC
  1792 | -10/Exiles         | Learned location of Zion (-7)
  1866 | -10/Exiles         | Visited The Gauntlet
  2059 | -10/Exiles         | Discovered new exit (range 10)
  2072 | -10/Exiles         | Entered Mines
  2072 | -9/Mines           | Accompanied by 3 allies
  2134 | -9/Mines           | Assembled infested the area
  2139 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  2196 | -9/Mines           | Discovered new exit (range 12)
  2227 | -9/Mines           | Entered Materials
  2227 | -8/Materials       | Accompanied by 3 allies
  2227 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  2435 | -8/Materials       | Identified exit to Factory
  2530 | -8/Materials       | Build established: Scavenger-Mutant
  2769 | -8/Materials       | Entered Factory
  2769 | -7/Factory         | Evolved 2 slots: Utility x2
  3204 | -7/Factory         | Discovered new exit (range 12)
  3259 | -7/Factory         | Identified exit to Lower Caves
  3360 | -7/Factory         | Entered Lower Caves
  3570 | -7/Lower Caves     | Encountered a Warlord checkpoint
  4108 | -7/Lower Caves     | System corruption reached 10%
  4151 | -7/Lower Caves     | Lost 4 parts (1p3u)
  4170 | -7/Lower Caves     | Learned location of 1 exit from Proximity Caves
  4221 | -7/Lower Caves     | Attacked by a faux Warlord
  4404 | -7/Lower Caves     | Build established: Hauler-Mutant
  4447 | -7/Lower Caves     | Discovered new exit (range 10)
  4466 | -7/Lower Caves     | Identified exit to Lower Caves
  4468 | -7/Lower Caves     | Entered another Lower Caves area
  4573 | -7/Lower Caves     | Learned Factory trap positions
  4659 | -7/Lower Caves     | Discovered new exit (range 5)
  4668 | -7/Lower Caves     | Identified exit to Factory
  5336 | -7/Lower Caves     | Discovered new exit (range 8)
  5346 | -7/Lower Caves     | Identified exit to Zion
  5471 | -7/Lower Caves     | Entered Zion
  5557 | -7/Zion            | Build established: Scavenger-Mutant
  5571 | -7/Zion            | System corruption cleaned by Quarantine Array
  5778 | -7/Zion            | Learned Factory emergency access door positions
  6114 | -7/Zion            | Received a visual enhancement algorithm
  6152 | -7/Zion            | Gained Derelict followers
  6365 | -7/Zion            | Learned Factory garrison access intel
  6390 | -7/Zion            | Learned location of Data Miner (-6)
  6442 | -7/Zion            | Learned location of Quarantine (-2)
  6629 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
  6820 | -7/Zion            | Build established: Hauler-Mutant
  6871 | -7/Zion            | Opened final containment barrier to the Deep Caves
  6900 | -7/Zion            | Discovered new exit (range 3)
  6900 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
  6902 | -7/Zion            | Identified exit to Deep Caves
  6907 | -7/Zion            | Entered Deep Caves
  6907 | -7/Deep Caves      | Accompanied by 3 allies
  7042 | -7/Deep Caves      | Z-Facility disabled
  7105 | -7/Deep Caves      | Attacked by Z-Imprinter
  7141 | -7/Deep Caves      | Destroyed Z-Imprinter
  7177 | -7/Deep Caves      | Lost 7 parts (4n3u)
  7180 | -7/Deep Caves      | Found Prototype Protection
  7180 | -7/Deep Caves      | Identified Zio. Weapon Casing
  7185 | -7/Deep Caves      | Found Zio. Weapon Casing
  7713 | -7/Deep Caves      | Spotted as-05214
  7757 | -7/Deep Caves      | Destroyed as-05214
  7765 | -7/Deep Caves      | Found GOLEM Unit
  7782 | -7/Deep Caves      | Lost 3 parts (1p1u1w)
  7813 | -7/Deep Caves      | Exposed GOLEM chamber
  7817 | -7/Deep Caves      | Found GOLEM Unit
  7844 | -7/Deep Caves      | Found GOLEM Unit
  7855 | -7/Deep Caves      | Found GOLEM Unit
  8216 | -7/Deep Caves      | Discovered new exit (range 6)
  8325 | -7/Deep Caves      | Build established: Hauler-Golem
  8688 | -7/Deep Caves      | Entered Proximity Caves
  9636 | -6/Proximity Caves | Build established: Hauler-Mutant
  9713 | -6/Proximity Caves | Entered Factory
  9713 | -6/Factory         | Evolved 2 slots: Utility x2
  9714 | -6/Factory         | Loaded intel: 118 trap records
  9716 | -6/Factory         | Loaded intel: 4 garrison access locations
  9781 | -6/Factory         | Found Hvy. Insulated Plating
 10189 | -6/Factory         | Garrison activated, responded to threat
 10657 | -6/Factory         | Discovered new exit (range 7)
 10677 | -6/Factory         | Entered another Factory area
 10677 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 11285 | -5/Factory         | Discovered new exit (range 15)
 11431 | -5/Factory         | Entered Upper Caves
 11458 | -5/Upper Caves     | Build established: Hauler-Golem
 11605 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 11946 | -5/Upper Caves     | Spotted B-75 Beast
 12046 | -5/Upper Caves     | Discovered new exit (range 7)
 12061 | -5/Upper Caves     | Learned location of Armory (-4)
 12083 | -5/Upper Caves     | Entered another Upper Caves area
 12084 | -5/Upper Caves     | Encountered a Warlord checkpoint
 12569 | -5/Upper Caves     | Learned Factory trap positions
 12663 | -5/Upper Caves     | Discovered new exit (range 7)
 12685 | -5/Upper Caves     | Entered Warlord
 12752 | -5/Warlord         | System corruption cleaned by Quarantine Array
 12894 | -5/Warlord         | Met Warlord
 12919 | -5/Warlord         | Warlord's base attacked by MAIN.C
 12921 | -5/Warlord         | Found Prototype Reactor
 12928 | -5/Warlord         | Found Prototype Device
 12929 | -5/Warlord         | Identified Exp. Cloaking Device
 13113 | -5/Warlord         | Opened side exit
 13213 | -5/Warlord         | Build established: Hauler-Mutant
 13224 | -5/Warlord         | Spotted Executioner
 13233 | -5/Warlord         | Spotted Executioner
 13252 | -5/Warlord         | Discovered new exit (range 13)
 13269 | -5/Warlord         | Warlord forces counterattacked
 13269 | -5/Warlord         | Entered Proximity Caves
 14007 | -4/Proximity Caves | Build established: Hauler-Golem
 14065 | -4/Proximity Caves | Learned Research emergency access door positions
 14256 | -4/Proximity Caves | Destroyed 7 combat bots
 14262 | -4/Proximity Caves | Discovered new exit (range 15)
 14279 | -4/Proximity Caves | Entered Factory
 14279 | -4/Factory         | Evolved 2 slots: Utility x2
 14280 | -4/Factory         | Identified exit to Armory
 14281 | -4/Factory         | Loaded intel: 114 trap records
 14506 | -4/Factory         | Lost 3 parts (3u)
 14529 | -4/Factory         | First assault squad dispatched
 14620 | -4/Factory         | Spotted B-86 Titan
 14641 | -4/Factory         | Destroyed B-86 Titan
 15030 | -4/Factory         | Build established: Scavenger-Golem
 15683 | -4/Factory         | Discovered new exit (range 15)
 15707 | -4/Factory         | Entered Upper Caves
 15779 | -4/Upper Caves     | Learned Research emergency access door positions
 15848 | -4/Upper Caves     | Learned location of 1 exit from Research
 15867 | -4/Upper Caves     | Learned location of Testing (-3)
 15910 | -4/Upper Caves     | Build established: Golem
 15966 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 16335 | -4/Upper Caves     | Discovered new exit (range 9)
 16350 | -4/Upper Caves     | Entered another Upper Caves area
 16487 | -4/Upper Caves     | Ambushed by wild Derelicts
 16636 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 16794 | -4/Upper Caves     | Discovered new exit (range 8)
 16795 | -4/Upper Caves     | Learned Research stockpile data
 16866 | -4/Upper Caves     | Entered Zhirov
 16866 | -4/Zhirov          | Discovered new exit (range 3)
 16896 | -4/Zhirov          | Met Zhirov
 16926 | -4/Zhirov          | Learned location of Command (-1)
 16940 | -4/Zhirov          | Build established: Mutant
 16955 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 16984 | -4/Zhirov          | Found Alien Artifact
 16984 | -4/Zhirov          | Identified Integrated Reactor
 16984 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 17515 | -4/Zhirov          | Entered Proximity Caves
 17638 | -3/Proximity Caves | Spotted B-86 Titan
 17708 | -3/Proximity Caves | Discovered new exit (range 14)
 17719 | -3/Proximity Caves | Entered Research
 17719 | -3/Research        | Evolved 2 slots: Utility x2
 17720 | -3/Research        | Identified exit to Testing
 17856 | -3/Research        | Fabricated Adv. Signal Interpreter?
 17874 | -3/Research        | Found Enh. Force Lance
 17877 | -3/Research        | Found Enh. Force Lance
 18011 | -3/Research        | Entered Testing
 18131 | -3/Testing         | Repaired Cld. Impulse Thruster
 18190 | -3/Testing         | Found Prototype Energy Cannon
 18190 | -3/Testing         | Identified Disintegrator
 18259 | -3/Testing         | Found Prototype Hackware
 18259 | -3/Testing         | Identified Ghost Barrier
 18274 | -3/Testing         | Spotted PP-BLNEO5BFE5
 18294 | -3/Testing         | Destroyed PP-BLNEO5BFE5
 18299 | -3/Testing         | Found Prototype Processor
 18299 | -3/Testing         | Identified Exp. Target Analyzer
 18303 | -3/Testing         | P-80 Master assimilated allied Administrator 8a
 18446 | -3/Testing         | Found Prototype Energy Gun
 18446 | -3/Testing         | Identified Hyp. EM Gauss Rifle
 18498 | -3/Testing         | Crushed by falling debris
 18517 | -3/Testing         | Spotted Striker
 18549 | -3/Testing         | First assault squad dispatched
 18566 | -3/Testing         | Found Prototype Energy Cannon
 18566 | -3/Testing         | Identified Cld. Nova Cannon
 18587 | -3/Testing         | Spotted PH-4FHEKQ5B91
 18642 | -3/Testing         | Discovered new exit (range 5)
 18644 | -3/Testing         | Entered Research
 18644 | -2/Research        | Warlord forces began assault on 0b10
 18644 | -2/Research        | Evolved 2 slots: Propulsion x2
 18734 | -2/Research        | Discovered new exit (range 15)
 18754 | -2/Research        | Research machine network offline
 18771 | -2/Research        | Identified exit to Quarantine
 18774 | -2/Research        | Entered Quarantine
 18777 | -2/Quarantine      | Spotted Alpha 7
 18806 | -2/Quarantine      | Found Alien Launcher
 18806 | -2/Quarantine      | Identified Sigix Terminator
 18855 | -2/Quarantine      | Found Alien Impact Weapon
 18855 | -2/Quarantine      | Identified Core Stripper
 18931 | -2/Quarantine      | Identified exit to Access
 19041 | -2/Quarantine      | Spotted Fortress
 19049 | -2/Quarantine      | Build established: Hacker-Mutant
 19064 | -2/Quarantine      | Discovered new exit (range 6)
 19065 | -2/Quarantine      | Identified exit to Section 7
 19066 | -2/Quarantine      | Entered Section 7
 19081 | -2/Section 7       | Found Alien Artifact
 19081 | -2/Section 7       | Identified Core Reset Matrix
 19081 | -2/Section 7       | Used Core Reset Matrix
 19085 | -2/Section 7       | Sensed 19 artifacts in vicinity
 19093 | -2/Section 7       | Spotted S7 Guard
 19095 | -2/Section 7       | Discovered exit to Access (range 16)
 19101 | -2/Section 7       | Entered Access
 19101 | -1/Access          | Evolved 2 slots: Propulsion x2
 19155 | -1/Access          | Spotted B-99 Colossus
 19323 | -1/Access          | Spotted B-99 Colossus
 19471 | -1/Access          | Identified exit to Surface
 19482 | -1/Access          | Build established: Hacker-Sprinter
 19529 | -1/Access          | Fired Sigix Terminator
 19537 | ***                | Heading to fleet!

 Last Messages 
---------------
19520_ W-44 Eye sends out distress signal.
19527_ O-32 Director sends out distress signal.
19527_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
19529_ Sigix Terminator expended.
19529_ Destroyed Unknown Wheel.
19529_ Destroyed Unknown Device.
19529_ Destroyed Unknown Wheel. <x3>
19529_ Destroyed Unknown Device.
19529_ R-10 Processor destroyed.
19529_ Destroyed Unknown Wheel.
19529_ Destroyed Unknown Engine.
19529_ Destroyed Unknown Special Weapon.
19529_ Destroyed Unknown Wheel.
19529_ Destroyed Unknown Device.
19529_ U-05 Engineer destroyed.
19529_ K-01 Serf destroyed.
19533_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  A010.
19536_ The Access Shell folds into the floor.
[Achievement: Home At Last?]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????   #? |
| ?????????????????????????????????????????????   #? |
| ?????????????????????????????????????????????*  #? |
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| ??????????#   ???????????????????????????????   #? |
| ??????????#   ???????????????????????????????   #? |
| ??????????#  #???????????????????????????????   #? |
| ??????????/  #???????????????????????????????   #? |
| ??????????#  ####################+############/##? |
| ??????????#                                     #? |
| ??????????#                                     #? |
| ??????????#                                     #? |
| ??????????#                                     #? |
| ??????????#  """;;;;;;;;;;;;;"##############    #? |
| ??????????#  "                 ????????????#    #? |
| ????#####""  "                 ????????????#    ## |
|              ;                ?????????????#       |
| ????###""""  ;               ??????????????#       |
| ??????    "!!;     ;;;      ???????????????#       |
| ?????     "  ;;;;;;; ;;;;;;#######?????????#    "" |
| ?????     "                      "?????????#    "" |
| ????      "                     "??????????#    "" |
| ????      "                     "??????????#    "" |
| ???       ;                     "?????????      "" |
| ???       ;              ""    "?????????          |
| ??        ;              @"    "????????           |
| ?         ;                    "???????            |
|           ;                   ""??????   ####+#### |
|           "                   "???????   #         |
|           "                   "???????? ?#         |
|           "  ;;;;;;; ;;;;;;;;##??????????#   "     |
|           "  ;     ;;;       #???????????#  """    |
|  """"""""""  ;              ##???????????#   """   |
|  "        "  ;              #????????????#    "    |
|  "        "  ;             ###???????????#         |
|  "        "  "         ;;###"######????????     ?? |
| ?#        "  "        ##     ]    ###########+#### |
| ?#  =     "  "      ####          #                |
| ?+  =!    "  "   ####??#  =    !  #                |
| ?#        #  "####?????#          #                |
| ?#        #  ##???????##          #                |
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| ###########  #????????##  """"""  #                |
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|              #?????????#  """"""  #       #######  |
|              #?????????#  """"""  #       #?????#  |
|              #?????????#  """"""  #       #?????#  |
|              #?????????#          +       #?????#  |
|              #?????????#          #       #?????#  |
| """"""       +?????????#          #       #?????#  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           92
Coolant Potential          65
Energy Generation          59
Energy Capacity            2590
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           22
Terrain Scan Density       210
ECM Strength               3
Cloak Strength             4
Additional Mass Support    30
Corruption Prevention      20
Armor Coverage             750
Resistance: KI             20
Resistance: TH             30
Resistance: EX             15
Resistance: EM             30
Resistance: I              15
Resistance: S              15
Resistance: P              15
Power Shielding            90
Utility Shielding          66
Weapon Shielding           100
Phase Shifting             8
Evasion (%)                86
Targeting Accuracy         8
Target Analysis            12
Core Analysis              10
Recoil Reduction           4
Particle Charging          30
Salvage Targeting          2
Stasis Canceling           1
Offensive Hacking          12
Defensive Hacking          34

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Signal Interpreter | x2 | -3/Research 

 Alien Tech Used 
-----------------
Integrated Reactor
Sigix Terminator
Core Stripper
Core Reset Matrix

 Achievements 
--------------
Home At Last?

 Challenges 
------------
None

 Game 
------
Seed              FactoryGreatThrusters
  Manual?         0
Play Time         03:55:47
  Cumulative      226.9 hours
  Start           2021.06.25 @ 18:56:08
  End             2021.06.26 @ 19:13:17
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          122
  Rogue           120
  Adventurer      1
  Explorer        1
Win Type          2
  Total           3
  Types           2/0/1/0/0/0/0/0/0
Lore%             65
Gallery%          79
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e183c7e7-7d20-4938-871c-a05ba46e952f