Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.26 @ 19:13:17 Player: Kenzurith Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (169) 845 Value Destroyed (8175) 8175 Prototype IDs (50) 1000 Alien Tech Used (4) 800 Bonus (9325) 9325 TOTAL SCORE: 30245 Bonus ------- High Alert Combat Kills 837 Follower Combat Kills 223 Destroyed Z-Imprinter 1000 Exposed GOLEM Chamber 500 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Win 3000 Friendly Fire -535 Cogmind --------- Core Integrity 1396/1600 Matter 132/300 Energy 2414/2430 System Corruption 0% Temperature Cool (16) Movement Flying (31) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Graviton Reactor Light Quantum Reactor > --- PROPULSION (8) --- Field Propulsion Array Field Propulsion Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY (13) ----- Medium Storage Unit Experimental Energy Well Assembled Biocell Array Advanced Signal Interpreter Assembled Combat Suite Experimental Target Analyzer Advanced Reaction Control System Advanced Cloaking Device Improved Hacking Suite Advanced System Shield Ghost Barrier > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Q-thruster Cooled Impulse Thruster Cooled Impulse Thruster Core Stripper Enhanced Force Lance Peak State ------------ > --- POWER ------------ Graviton Reactor Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Field Propulsion Array Impulse Thruster Array > --- UTILITY ---------- Assembled Nanovents Medium Storage Unit Experimental Energy Well Assembled Biocell Array Assembled Suspension Frame Advanced Signal Interpreter Assembled Combat Suite Experimental Target Analyzer Advanced Reaction Control System Advanced Reaction Control System Advanced Cloaking Device Advanced System Shield Ghost Barrier > --- WEAPON ----------- Core Stripper > --- INVENTORY -------- Q-thruster Cooled Impulse Thruster Cooled Impulse Thruster Impulse Thruster Array Sigix Terminator Enhanced Force Lance [Rating: 210] Favorites ----------- Power Assembled Flux Generator Engine Light Ion Engine Power Core Micro Fission Core Reactor Assembled Flux Generator Propulsion Medium Treads Treads Medium Treads Leg Assembled Alloy Leg Hover Unit Combat Linear Gravjet Flight Unit Field Propulsion Array Utility High-capacity Storage Unit Device Assembled Nanovents Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Advanced System Shield Protection Assembled Alloy Armor Weapon Mini Assault Cannon Energy Gun Arc Projector Energy Cannon Assembled Focal Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Core Stripper Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Slots Evolved 18 | . . . . . 4 2 . . . . . 2 2 . . . . 2 . . . . 2 . 2 . . 2 Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 6 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . 2 . . 2 Utility 11 | . . . . . 3 2 . . . . . 2 . . . . . 2 . . . . 2 . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 271 | . 2 12 . 3 13 9 7 13 5 25 10 19 6 2 6 12 10 26 1 1 16 . 10 24 12 10 1 16 Power 22 | . . . . 1 . . 2 3 . 3 . . . . . . . . . . 2 . 1 3 2 2 . 3 Engine 4 | . . . . 1 . . 2 1 . . . . . . . . . . . . . . . . . . . . Core 6 | . . . . . . . . 2 . . . . . . . . . . . . 1 . . 2 1 . . . Reactor 12 | . . . . . . . . . . 3 . . . . . . . . . . 1 . 1 1 1 2 . 3 Propulsion 63 | . . 7 . 2 4 . 1 1 . 6 . 1 1 . 2 7 1 6 1 . 5 . 4 5 4 2 . 3 Treads 21 | . . . . . 3 . 1 1 . 6 . 1 1 . 2 1 1 3 1 . . . . . . . . . Leg 20 | . . 7 . 2 1 . . . . . . . . . . 3 . 3 . . 4 . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . 1 Flight 18 | . . . . . . . . . . . . . . . . 2 . . . . 1 . 4 5 2 2 . 2 Utility 97 | . 1 2 . . 7 5 3 1 1 8 4 14 5 . 2 5 1 5 . . 6 . 3 7 5 2 1 9 Device 50 | . . . . . 2 2 1 1 1 4 2 7 3 . 2 4 . 3 . . 2 . . 4 2 1 1 8 Storage 13 | . 1 1 . . 1 . . . . 1 . . 2 . . 1 1 1 . . 2 . 1 . 1 . . . Processor 10 | . . 1 . . 1 1 . . . . 1 . . . . . . 1 . . . . 2 2 1 . . . Hackware 5 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . 1 . 1 . 1 Protection 19 | . . . . . 2 2 2 . . 3 1 7 . . . . . . . . 1 . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 89 | . 1 3 . . 2 4 1 8 4 8 6 4 . 2 2 . 8 15 . 1 3 . 2 9 1 4 . 1 Energy Gun 20 | . 1 . . . 2 2 . 3 . 3 . 1 . . . . . 3 . . . . . 5 . . . . Energy Cannon 11 | . . . . . . . . . . . . 1 . . 1 . . 4 . . . . . 3 1 1 . . Ballistic Gun 3 | . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . Ballistic Cannon 34 | . . . . . . 2 1 4 4 3 3 2 . 1 1 . 4 6 . . 3 . . . . . . . Launcher 13 | . . . . . . . . 1 . 1 3 . . 1 . . 4 1 . . . . . . . 1 . 1 Special Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 6 | . . . . . . . . . . . . . . . . . . 1 . 1 . . 2 1 . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 32 | . . . . . . 2 . 1 . 2 . 1 . . . 6 . 2 . . 6 . . 9 . 2 1 . Parts Lost 47 | . . . . . . 1 5 3 . 11 1 2 1 2 1 2 1 6 . 1 . . 1 5 . . . 4 Power 4 | . . . . . . . 1 1 . 1 . . . . . . . 1 . . . . . . . . . . Propulsion 14 | . . . . . . . 1 1 . 5 . . . 2 1 . . 1 . . . . . 2 . . . 1 Utility 23 | . . . . . . 1 3 1 . 4 . 2 1 . . 1 . 3 . 1 . . . 3 . . . 3 Weapon 6 | . . . . . . . . . . 1 1 . . . . 1 1 1 . . . . 1 . . . . . Highest Loss Streak 7 | . . . . . . 1 4 1 . 7 1 1 1 2 1 2 1 3 . 1 . . 1 2 . . . 2 Average Slot Usage (%) 89 | . 88 100 100 100 99 98 98 99 98 90 92 89 84 84 86 87 86 80 78 75 76 89 85 84 84 85 82 77 Engine 3 | . 14 14 14 14 9 7 6 1 7 1 . . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . 5 7 6 5 5 5 5 5 5 5 5 1 . . 2 . 5 8 8 Treads 10 | . . . . . 14 23 22 22 23 19 7 6 9 7 9 4 4 7 10 10 3 . . . . . . . Leg 8 | . 28 28 28 28 12 . . . . 3 15 13 11 11 11 17 17 5 . . 6 15 8 . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . . 3 5 6 10 13 13 13 15 Device 17 | . . . . . 9 11 6 8 14 13 22 21 22 23 22 22 24 28 31 28 28 31 28 27 22 21 21 21 Storage 14 | . 17 14 14 14 11 15 15 15 15 18 23 20 15 17 17 17 15 14 10 10 7 5 5 9 9 13 13 12 Processor 5 | . . 13 14 14 14 13 12 7 7 . . . . . . . . 2 5 5 5 5 11 7 8 8 8 8 Protection 6 | . . . . . 6 10 17 21 15 10 . 7 4 5 5 5 4 5 5 5 5 5 4 3 3 . . . Energy Gun 1 | . 14 . . . 8 13 . 1 . 1 . 2 . . . . . . . . . . . 1 . . . . Energy Cannon 1 | . . . . . . . . . . . 7 6 5 5 5 5 4 1 . . . . . 1 . . . . Ballistic Gun 3 | . 14 25 28 28 9 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 6 | . . . . . . 1 15 12 13 10 6 3 5 4 4 5 4 7 10 9 1 5 2 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 147 | 11 19 48 40 44 80 92 103 109 101 101 108 125 137 137 141 147 135 140 103 103 103 21 44 58 55 64 62 66 Greatest Support 150 | 20 20 25 25 25 68 68 68 68 68 84 60 60 70 70 70 110 95 150 150 150 150 21 52 80 78 83 83 106 Greatest Overweight (x) 4 | . . 2 1 1 1 1 2 1 1 1 1 4 2 3 3 2 1 1 . . 2 . 1 1 1 . . . Average Overweight (x) . | . . . 1 1 . 1 1 1 1 . 1 1 1 1 1 1 1 . . . . . . . . . . . Largest Inventory Capacity 20 | . 10 16 12 12 20 20 20 20 20 20 20 20 20 20 20 20 20 20 12 12 12 4 8 8 8 8 8 8 Average Capacity 16 | . 6 11 12 12 14 20 20 20 20 19 20 20 18 20 20 20 18 18 12 12 6 4 5 8 8 8 8 8 Most Carried 20 | . 7 12 12 12 20 20 20 20 20 20 20 20 20 20 20 20 20 20 12 12 12 4 8 8 8 8 8 8 Average Carried 15 | . 5 11 12 11 12 19 19 19 20 18 19 19 17 20 19 19 17 18 12 12 6 4 4 7 7 7 8 7 Final Capacity 20 | 6 10 12 12 12 20 20 20 20 20 20 20 20 20 20 20 20 20 12 12 12 4 4 8 8 8 8 8 8 Final Carried 20 | 6 7 12 12 12 20 20 19 20 20 20 20 19 20 20 20 20 19 12 12 12 4 4 6 8 8 8 8 6 Class Distribution -------------------- 23% | Hauler-Mutant 22% | Hauler-Golem 17% | Mutant 15% | Scavenger-Mutant 9% | Golem 4% | Scavenger-Golem 3% | Hacker-Mutant 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Hauler-Mutant | -7/Deep Caves Hauler-Golem | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Golem | -5/Factory Hauler-Golem | -5/Upper Caves Hauler-Golem | -5/Upper Caves Hauler-Mutant | -5/Warlord Hauler-Golem | -4/Proximity Caves Hauler-Golem | -4/Factory Golem | -4/Upper Caves Golem | -4/Upper Caves Golem | -4/Zhirov Mutant | -3/Proximity Caves Mutant | -3/Research Hacker-Mutant | -3/Testing Hacker-Sprinter | -2/Research Hacker-Mutant | -2/Quarantine Hacker-Mutant | -2/Section 7 Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Matter Collected 6294 | 200 59 236 . 82 221 102 386 371 48 363 475 519 206 136 212 85 354 977 201 329 166 16 . 292 85 151 . 22 Remotely 181 | . . . . . . . . . . . . 181 . . . . . . . . . . . . . . . . Salvage Created 7828 | . 186 263 . 105 341 714 280 478 . 371 376 518 419 182 274 . 630 1371 117 497 261 . . 445 . . . . Parts 283 | . 11 13 . 6 14 29 6 17 . 6 18 24 10 8 4 . 20 51 4 9 . . . 33 . . . . Haulers Intercepted 5 | . . . . . . 1 . . . . . 1 1 . . . . 1 . . . . . . . . . 1 Recyclers Shooed 8 | . . . . . 5 . . . . . . 1 1 . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 110 | . . . . . . . 9 9 . . 20 . . 8 3 42 15 . 4 . . . . . . . . . Prevented 19 | . . . . . . . . 4 . . . . . . . 15 . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 155 | . 4 7 . 2 2 6 12 8 . 8 17 11 4 7 3 . 19 24 4 6 . . . 6 . . . 5 Melee 8 | . . . . . . . . . . . . . . . . . . 2 . . . . . 6 . . . . Guns 23 | . 4 7 . 2 2 4 . . . . . 2 . . . . . 2 . . . . . . . . . . Cannons 74 | . . . . . . . 12 3 . 3 6 9 4 5 3 . 6 13 4 6 . . . . . . . . AOE 44 | . . . . . . . . 5 . 3 11 . . 2 . . 13 5 . . . . . . . . . 5 Classes Destroyed 20 | . 3 1 . 1 2 2 2 . . 2 1 1 . . . . . 3 . 1 . . . . . . . 1 Worker 7 | . . . . . 1 . . . . . . . . . . . . 2 . . . . . . . . . 4 Builder 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hauler 5 | . . . . . . 1 . . . . . 1 1 . . . . 1 . . . . . . . . . 1 Recycler 12 | . 1 . . . 3 4 . . . . . . 1 . . . . 1 . . . . . . . . . 2 Mechanic 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Watcher 4 | . . . . . . . . . . . . 1 1 . . . . . . . . . . 1 . . . 1 Swarmer 26 | . 3 . . . . . . 3 . . 4 2 . 4 . . 8 . 2 . . . . . . . . . Grunt 56 | . 1 6 . 1 1 4 . 4 . . 5 3 1 . 2 . 11 15 1 . . . . . . . . 1 Brawler 3 | . . . . 1 . . . . . . . . . 1 . . . 1 . . . . . . . . . . Duelist 2 | . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Sentry 11 | . . . . . 1 1 . . . . . 3 . 1 . . . 3 1 1 . . . . . . . . Hunter 6 | . . . . . . 1 . 1 . . . 2 . . . . . . . . . . . . . . . 2 Programmer 15 | . . . . . . . . . . . 1 1 2 . . . . 3 . 1 . . . 5 . . . 2 Behemoth 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Protovariant P 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Z-Light 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Assembled 16 | . . 1 . . . . 5 . . 3 7 . . . . . . . . . . . . . . . . . Golem 3 | . . . . . . . . . . 2 . . 1 . . . . . . . . . . . . . . . Thug 3 | . . . . . . . 1 . . 1 . . . . . . . . . 1 . . . . . . . . Savage 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fireman 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Mutant 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 15 | . 3 4 . 1 3 4 6 4 . 3 6 2 3 3 3 . 7 5 3 4 . . . 4 . . . 15 Combat Bots Only 7 | . 3 4 . 1 1 4 6 4 . 3 6 2 2 3 3 . 7 5 3 4 . . . 4 . . . 5 Max Kills in Single Turn 15 | . 2 1 . 1 1 2 1 3 . 2 4 1 1 1 1 . 3 3 1 1 . . . 1 . . . 15 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . . 3 . 2 4 . . 1 . . 3 2 . . . . . . . . . 5 Melee 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Damage Taken 15016 | . 108 234 . 107 62 475 674 492 . 1831 812 1326 182 661 254 608 1076 2495 106 284 . 257 866 1005 21 218 69 793 Core 1781 | . 33 49 . 13 . 29 36 31 . 128 121 77 . 104 15 34 117 252 7 4 . 42 205 204 . 58 18 204 Absorbed by Shields 911 | . . . . . . . . . . . . . . . . 4 . 490 113 304 . . . . . . . . Reduced by Siege Mode 14 | . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . Core Remaining (%) 79 | 100 . . . 62 100 . . . . . 50 90 . . . . 73 . . . . 73 . 68 . . 94 87 Volleys Fired 548 | . 13 44 . 6 19 28 33 32 . 56 35 59 26 18 15 1 25 86 11 22 . . . 10 . 8 . 1 Largest 2 | . 2 2 . 2 2 2 2 2 . 2 2 2 2 2 2 1 2 2 2 2 . . . 1 . 1 . 1 Hottest 153 | . 70 100 . 45 110 110 96 110 . 110 73 73 73 73 100 25 73 153 96 96 . . . 94 . 150 . . Shots Fired 950 | . 25 62 . 12 38 50 59 45 . 84 61 118 45 33 28 1 40 164 22 43 1 . . 10 . 8 . 1 Gun 255 | . 25 36 . 12 38 48 . 23 . 26 . 19 . . . . . 28 . . . . . . . . . . Cannon 632 | . . . . . . 2 59 18 . 54 54 99 45 30 28 1 28 130 22 43 1 . . 10 . 8 . . Launcher 37 | . . . . . . . . 4 . 4 7 . . 3 . . 12 6 . . . . . . . . . 1 Special 26 | . . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 516 | . 13 36 . 12 26 2 59 18 . 56 28 40 19 15 12 . 13 101 22 43 1 . . . . . . . Thermal 288 | . 12 26 . . . 22 . . . . 26 78 26 15 13 1 15 45 . . . . . . . 8 . 1 Explosive 36 | . . . . . . . . 4 . 4 7 . . 3 . . 12 6 . . . . . . . . . . Electromagnetic 110 | . . . . . 12 26 . 23 . 24 . . . . 3 . . 12 . . . . . 10 . . . . Robot Hit Streak 40 | . 5 12 . 4 7 17 11 10 . 18 7 32 11 40 11 . 14 16 14 18 . . . 1 . . . . Robot Miss Streak 5 | . 5 3 . 1 3 1 3 4 . 4 4 3 1 1 2 . 1 4 2 1 . . . 2 . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 2 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 692 | . 14 29 . 8 21 45 41 30 . 50 34 87 38 29 21 . 25 139 14 42 7 . 1 16 1 . . . Core Hits 366 | . 7 14 . 3 11 21 19 21 . 24 25 24 15 12 7 . 39 71 7 20 2 . . 11 . 1 . 12 Critical Hits 16 | . . 3 . 1 1 . 2 . . . . 1 . . . . 1 3 1 1 1 . . 1 . . . . Critical Kills 8 | . . 1 . . . . 1 . . . . 1 . . . . . 3 1 . . . . 1 . . . . Critical Parts Destroyed 8 | . . 2 . 1 1 . 1 . . . . . . . . . 1 . . 1 1 . . . . . . . Melee Attacks 83 | . . . . . . . . . . . . . . . . . . 11 . 6 7 . 15 33 3 3 2 3 Kinetic 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 78 | . . . . . . . . . . . . . . . . . . 11 . 6 7 . 15 33 3 3 . . Sneak Attacks 4 | . . . . . . . . . . . . . . . . . . 2 . . . . . 1 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 39238 | . 193 450 . 129 305 720 1174 1081 . 1271 1928 2977 1447 1148 680 . 2663 6090 328 1696 759 . 40 910 136 6 . 13107 Guns 3047 | . 193 449 . 129 305 693 . 245 . 212 . 325 . . . . . 496 . . . . . . . . . . Cannons 14816 | . . . . . . 27 1174 243 . 892 1098 2619 1333 899 680 . 779 3418 328 1150 . . . 176 . . . . Explosions 18575 | . . . . . . . . 593 . 167 830 . 114 249 . . 1884 1631 . . . . . . . . . 13107 Melee 2737 | . . . . . . . . . . . . . . . . . . 522 . 546 759 . 40 734 136 . . . Ramming 63 | . . 1 . . . . . . . . . 33 . . . . . 23 . . . . . . . 6 . . Kinetic 9998 | . 94 449 . 129 253 27 1174 243 . 892 512 918 391 402 257 . 322 2457 328 1150 . . . . . . . . Thermal 20596 | . 99 . . . . 376 . 101 . . 586 2026 1056 497 364 . 457 1927 . . . . . . . . . 13107 Explosive 4587 | . . . . . . . . 492 . 167 830 . . 249 . . 1884 965 . . . . . . . . . . Electromagnetic 1257 | . . . . . 52 317 . 245 . 212 . . . . 59 . . 196 . . . . . 176 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 2737 | . . . . . . . . . . . . . . . . . . 522 . 546 759 . 40 734 136 . . . Highest Corruption 13 | . . . . . . . 13 13 13 . . . 3 3 3 3 . 6 6 6 6 6 . 5 . . . . Average Corruption 6 | . . . . . . . 12 13 13 . . . 2 3 3 3 . 4 6 6 6 6 . 4 . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 193 | . . . . . . . 19 50 4 . . . 4 14 15 . . 30 18 19 17 3 . . . . . . Message Errors 48 | . . . . . . . 5 14 1 . . . . 2 8 . . 6 6 2 3 1 . . . . . . Matter Fused 52 | . . . . . . . . 12 1 . . . 2 6 4 . . 12 2 8 5 . . . . . . . Heat Flow Errors 19 | . . . . . . . 1 4 . . . . . 3 1 . . 1 3 3 3 . . . . . . . Energy Discharges 10 | . . . . . . . 1 1 . . . . . . . . . 3 1 1 2 1 . . . . . . Data Loss (minor) 20 | . . . . . . . 1 5 1 . . . 1 1 1 . . 2 3 3 2 . . . . . . . Data Loss (major) 10 | . . . . . . . 2 4 . . . . . . . . . 1 2 . . 1 . . . . . . Misfires 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . Alerts 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Misdirections 7 | . . . . . . . 2 4 1 . . . . . . . . . . . . . . . . . . . Targeting Errors 19 | . . . . . . . 4 5 . . . . 1 2 1 . . 3 1 1 1 . . . . . . . Weapon Failures 5 | . . . . . . . 2 1 . . . . . . . . . 1 . 1 . . . . . . . . Overload Shots 5 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . 1 . . Overflow Damage 2976 | . . . . . . . . . . 65 179 223 182 26 16 . 88 214 . 153 364 . . 13 96 . . 1357 Projectiles 642 | . . . . . . . . . . 53 133 210 98 26 16 . 60 33 . . . . . 13 . . . . Explosions 1601 | . . . . . . . . . . 12 46 . 84 . . . 28 74 . . . . . . . . . 1357 Melee 733 | . . . . . . . . . . . . 13 . . . . . 107 . 153 364 . . . 96 . . . Knockbacks 69 | . . . . . . . 3 4 . 12 6 7 5 1 2 . 2 19 2 6 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 65 | . . . . . . . 3 4 . 12 5 6 5 1 2 . 2 18 2 5 . . . . . . . . Secondary 4 | . . . . . . . . . . . 1 1 . . . . . 1 . 1 . . . . . . . . Self-Inflicted Damage 376 | . . . . . . . . . . . 41 16 . 11 . . 92 213 . . . . . . . 3 . . Shots 13 | . . . . . . . . . . . 3 . . 1 . . 5 4 . . . . . . . . . . Rammed 7 | . . 1 . . . . . . . . . 1 . . . . . 4 . . . . . . . 1 . . Targets Rammed 7 | . . 1 . . . . . . . . . 1 . . . . . 4 . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 282 | . 48 50 . 19 . 12 282 217 . 232 99 199 1 226 255 . 3 228 229 149 143 . . 126 . . 90 150 Average Temperature 59 | . 16 17 . 9 . 6 119 50 . 74 42 81 1 66 41 . 1 92 107 52 70 . . 59 . . 51 66 Received Heat Transfer 3135 | . 12 133 . 39 18 204 80 81 . 402 174 273 9 117 144 81 306 570 35 220 . 30 105 12 . 36 . 54 Effects 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Interference 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Siege Activations 3 | . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . Total Turns 32 | . . . . . . . . . . . . . . . . . . 2 . 30 . . . . . . . . Longest Duration 17 | . . . . . . . . . . . . . . . . . . 2 . 17 . . . . . . . . Robots Corrupted 4 | . . . . . . 1 . . . 2 . . . . . . . 1 . . . . . . . . . . Combat Hostiles 4 | . . . . . . 1 . . . 2 . . . . . . . 1 . . . . . . . . . . Parts Fried 5 | . . . . . . 1 . 1 . . . . . . . . . 1 . . . . . 2 . . . . Impact Corruptions 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . Robots Melted 2 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . Combat Hostiles 2 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . Parts Melted 5 | . . . . . . 3 . . . . . 1 . . . . 1 . . . . . . . . . . . Heat Transferred 5985 | . 296 . . . . 740 . . . . 300 1554 575 275 225 . 250 1770 . . . . . . . . . . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Peak Influence 2421 | . 120 111 . 154 203 163 . . . . . 267 185 . . . . 832 . . . . 475 578 375 399 272 2421 Initial 324 | . . 46 . . 59 13 . . . . . . 130 . . . . 207 . . . . 40 267 324 210 224 163 Average 247 | . 58 32 . 91 112 69 . . . . . 79 113 . . . . 594 . . . . 151 385 343 285 252 749 Maximum Alert Level 5 | . . . . . 1 . . . . . . 1 . . . . . 3 . . . . 2 2 1 1 1 5 Low Security (%) 59 | . 100 100 . 100 75 100 . . . . . 95 100 . . . . . . . . . 73 . . . . 9 Level 1 17 | . . . . . 24 . . . . . . 4 . . . . . 16 . . . . 18 55 100 100 100 21 Level 2 13 | . . . . . . . . . . . . . . . . . . 44 . . . . 8 44 . . . 21 Level 3 7 | . . . . . . . . . . . . . . . . . . 39 . . . . . . . . . 15 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 29 | . 1 . . . 1 2 . . . . . 4 . . . . . 5 . . . . 2 5 1 1 1 6 Investigation 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 Extermination 5 | . . . . . . . . . . . . 1 . . . . . 1 . . . . 1 2 . . . . Reinforcement 16 | . 1 . . . 1 2 . . . . . 2 . . . . . 1 . . . . . 2 1 1 1 4 Assault 4 | . . . . . . . . . . . . . . . . . . 3 . . . . . 1 . . . . Garrison 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . 1 . . . . . 1 . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Distress Signals 14 | . . . . . . . . . . . . 1 . . . . . 2 . . . . 1 3 . 1 . 6 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 410 | . 7 10 . 5 8 6 12 8 . 8 21 21 5 12 6 12 19 45 4 6 . 5 31 39 2 18 4 96 Peak Tracking Total 21 | . 3 4 . 3 3 4 4 4 . 3 8 5 3 4 4 11 6 6 3 4 . 4 16 15 1 11 3 21 Tactical Retreats 47 | . . 1 . . . . . . . 1 4 5 . 2 2 . . 3 . . . 3 4 2 . 5 . 15 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Traps Triggered 5 | . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 16 | . . . . . . . 1 . . . . . . 1 . 13 1 . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Machines Disabled 30 | . . . . . . 1 . . . 2 . 2 1 . . 1 . 10 . . . . . 6 . 2 1 4 Max in Single Turn 5 | . . . . . . 1 . . . 1 . 1 1 . . 1 . 5 . . . . . 1 . 1 1 4 Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Machines Accessed 39 | . 1 1 1 . 3 2 1 . . . . 1 1 . 1 1 . 4 . . 5 . 1 9 1 4 . 2 Terminals 21 | . 1 . . . 3 2 1 . . . . 1 1 . . . . 1 . . . . . 5 . 4 . 2 Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Repair Stations 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Total Hacks 104 | . 3 1 1 . 10 5 1 . . . . 2 2 . 1 1 . 7 . . 18 . 2 32 1 11 . 6 Successful 55 | . . 1 1 . 4 . 1 . . . . 2 1 . 1 1 . 3 . . 18 . 2 12 1 4 . 3 Failed 49 | . 3 . . . 6 5 . . . . . . 1 . . . . 4 . . . . . 20 . 7 . 3 Catastrophic 16 | . 1 . . . 2 1 . . . . . . . . . . . 2 . . . . . 7 . 2 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 44 | . 3 . . . 9 5 . . 4 . . 2 2 . . 1 . 2 . . . . . 7 . 7 . 2 Terminals 64 | . 3 . . . 10 5 1 . . . . 2 2 . . . . 2 . . . . . 22 . 11 . 6 Fabricators 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . Repair Stations 8 | . . . . . . . . . . . . . . . . . . 4 . . . . . 4 . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Scanalyzers 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Terminal Hacks 37 | . . 1 1 . 3 . 1 . . . . 1 . . 1 1 . . . . 18 . . 3 . 4 . 3 Record 12 | . . . 1 . . . 1 . . . . . . . . . . . . . 6 . . 1 . 1 . 2 Part Schematic 5 | . . . . . . . . . . . . 1 . . . . . . . . 4 . . . . . . . Robot Analysis 5 | . . . . . 1 . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Open Door 3 | . . 1 . . . . . . . . . . . . 1 1 . . . . . . . . . . . . Level Access Points 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 Branch Access Points 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Unreport Threat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler Manifests 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . . Scan Component 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Repair 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Scanalyzer 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Insert Component 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 7 | . . . . . 1 . . . . . . 1 1 . . . . 1 . . . . . 3 . . . . Terminals 6 | . . . . . 1 . . . . . . 1 1 . . . . 1 . . . . . 2 . . . . Assimilate 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Botnet 3 | . . . . . 1 . . . . . . . 1 . . . . 1 . . . . . . . . . . Disrupt 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 1 . . . 3 2 1 . . . . 1 1 . . . . 3 . . . . 1 7 . 4 . 1 Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . . . 1 . . . . . . . . 4 . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Matter 146 | . . . . . . . . . . . . . . . . . . . . . . . 146 . . . . . Time 24 | . . . . . . . . . . . . . . . . . . . . . . . 24 . . . . . Total Part Build Rating 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Time 54 | . . . . . . . . . . . . . . . . . . . . . . . . 54 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Total Allies 8 | . . 4 . . . . . . 3 . . . . . . . . . . . . . . 1 . . . . Largest Group 4 | . . 4 3 3 3 . . . 3 3 . . . . . . . . . . . . . 1 . . . . Highest-Rated Group 84 | . . 71 40 40 40 . . . 84 84 . . . . . . . . . . . . . 26 . . . . Highest-Rated Ally 31 | . . 31 16 16 16 . . . 31 31 . . . . . . . . . . . . . 26 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 99 | . . 1 . 16 37 . . . . 45 . . . . . . . . . . . . . . . . . . Total Damage 1526 | . . 20 . 186 511 . . . . 809 . . . . . . . . . . . . . . . . . . Kills 13 | . . 1 . 3 4 . . . . 5 . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Robot Analysis Total 5 | . . . . . 1 . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 15 | . . 1 . . . . 1 1 2 . 1 . . 1 2 . 1 . 3 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Turns Passed 19536 | . 182 1382 507 155 542 591 1108 1003 1436 1781 1025 964 754 652 602 584 1010 1428 643 516 649 204 292 633 130 292 35 436 Spaces Moved 12388 | 1 115 703 339 89 274 259 549 500 793 657 519 361 246 337 300 326 323 622 379 263 200 314 467 1145 282 694 74 1257 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 4112 | . . . . . 141 259 549 500 793 605 . 4 . . . . . 502 379 263 117 . . . . . . . Legs 3969 | 1 115 703 339 89 133 . . . . 52 519 357 246 337 300 326 323 120 . . 9 . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 4307 | . . . . . . . . . . . . . . . . . . . . . 74 314 467 1145 282 694 74 1257 Fastest Speed 27 | 120 120 120 150 150 150 180 180 180 180 150 170 170 150 170 170 150 150 154 160 160 35 65 30 27 28 34 34 31 Average Speed 122 | 120 120 147 150 150 160 180 180 180 180 178 170 171 170 177 177 159 155 159 160 160 123 65 48 35 30 34 34 31 Slowest Speed 240 | 120 120 180 150 150 180 180 200 180 180 180 170 240 190 210 210 190 156 180 160 160 180 65 135 117 103 34 34 34 Overloaded Moves 12 | . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 14 | . . . . . . . . . . . . . . . . . . . . . . . 5 1 . . . 8 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 45 | 2 24 73 84 17 23 8 74 63 80 71 71 9 7 54 38 63 56 16 72 48 62 61 22 90 8 71 9 37 Regions Visited 28 Branch Regions 19 Pre-discovered Areas 12 | . . 1 1 . . . . . 3 . 1 . . 1 . . . . 1 1 3 . . . . . . . Known Exits Taken 10 | . . . . . 1 1 1 1 1 . 1 . . . . . . . . . . . 1 . 1 1 1 . Unknown Exits Taken 18 | 1 1 1 1 1 . . . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 . 1 . . . . Scrap Searched 22 | . . 3 . . . . 2 3 4 . 3 . . 1 2 . 1 . 2 1 . . . . . . . . Spaces Dug 31 | . . . . . . . . . . . . . . . . . . . . . . . 8 10 2 7 1 3 Terrain Destroyed 1129 | . . 1 . . . . 8 45 . 18 103 16 13 41 6 . 72 107 3 4 1 . 8 10 2 8 1 662 Melee 25 | . . . . . . . . . . . . . . . . . . . . . . . 8 10 2 1 1 3 Projectile 100 | . . 1 . . . . 8 2 . 6 21 16 5 3 6 . 4 13 3 4 1 . . . . 7 . . AOE 1004 | . . . . . . . . 43 . 12 82 . 8 38 . . 68 94 . . . . . . . . . 659 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Total 15696 | . 134 945 338 101 346 339 611 554 802 1189 599 586 548 358 342 392 791 889 394 305 598 313 503 1303 319 738 78 1281 Wait 1941 | . . 155 . . 6 20 12 1 . 400 28 135 224 2 13 35 413 74 2 14 346 . 1 51 7 2 . . Move 12331 | . 114 702 338 88 273 258 548 499 792 656 518 360 245 336 299 325 322 621 378 262 199 313 456 1142 281 693 73 1240 Hop 14 | . . . . . . . . . . . . . . . . . . . . . . . 5 1 . . . 8 Pick Up 177 | . 3 14 . 1 22 12 7 5 . 21 2 5 20 . 4 5 8 18 . . 2 . 5 15 5 3 . . Fast Attach 116 | . 2 1 . . 4 3 1 3 5 5 2 2 3 . 2 5 1 11 1 . 12 . 6 15 8 8 2 14 Attach 64 | . . . . 1 8 3 5 2 . 10 . 4 2 . 2 1 1 3 . . 5 . 3 6 4 2 . 2 Detach 73 | . . . . . . 1 . . . 7 3 1 5 . 1 4 5 14 1 . 10 . 5 9 3 2 . 2 Swap 93 | . . 11 . 2 1 3 1 8 . 10 8 13 1 2 2 6 8 12 . 1 . . 1 3 . . . . Drop 246 | . 2 17 . 3 13 11 4 4 5 24 3 6 22 . 4 10 8 35 1 . 17 . 6 18 8 13 1 11 Fire 548 | . 13 44 . 6 19 28 33 32 . 56 35 59 26 18 15 1 25 86 11 22 . . . 10 . 8 . 1 Melee 83 | . . . . . . . . . . . . . . . . . . 11 . 6 7 . 15 33 3 3 2 3 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kick 3 | . . 1 . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . Crush 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -7/Deep Caves -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: [*Upp] / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Testing -2/Research -2/Quarantine (discovered 2 exits: Acc / *Sec) -2/Section 7 -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Discovered new exit (range 9) 130 | -10/Materials | Discovered new exit (range 16) 183 | -10/Materials | Entered Mines 193 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 314 | -10/Mines | Build established: Mutant 359 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 496 | -10/Mines | Excavation squad dispatched 496 | -10/Mines | A large section of the Mines collapsed 746 | -10/Mines | Excavation squad dispatched 853 | -10/Mines | Received a Mining Laser from a helpful Derelict 856 | -10/Mines | Learned location of Storage (-9) 940 | -10/Mines | Discovered new exit (range 8) 1070 | -10/Mines | Discovered new exit (range 4) 1085 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1554 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1554 | -10/Mines | Discovered new exit (range 5) 1565 | -10/Mines | Entered Exiles 1565 | -10/Exiles | Accompanied by 3 allies 1585 | -10/Exiles | Discovered new exit (range 15) 1601 | -10/Exiles | Met 8R-AWN 1627 | -10/Exiles | Met EX-HEX 1670 | -10/Exiles | Met EX-BIN 1778 | -10/Exiles | Met EX-DEC 1792 | -10/Exiles | Learned location of Zion (-7) 1866 | -10/Exiles | Visited The Gauntlet 2059 | -10/Exiles | Discovered new exit (range 10) 2072 | -10/Exiles | Entered Mines 2072 | -9/Mines | Accompanied by 3 allies 2134 | -9/Mines | Assembled infested the area 2139 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2196 | -9/Mines | Discovered new exit (range 12) 2227 | -9/Mines | Entered Materials 2227 | -8/Materials | Accompanied by 3 allies 2227 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2435 | -8/Materials | Identified exit to Factory 2530 | -8/Materials | Build established: Scavenger-Mutant 2769 | -8/Materials | Entered Factory 2769 | -7/Factory | Evolved 2 slots: Utility x2 3204 | -7/Factory | Discovered new exit (range 12) 3259 | -7/Factory | Identified exit to Lower Caves 3360 | -7/Factory | Entered Lower Caves 3570 | -7/Lower Caves | Encountered a Warlord checkpoint 4108 | -7/Lower Caves | System corruption reached 10% 4151 | -7/Lower Caves | Lost 4 parts (1p3u) 4170 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 4221 | -7/Lower Caves | Attacked by a faux Warlord 4404 | -7/Lower Caves | Build established: Hauler-Mutant 4447 | -7/Lower Caves | Discovered new exit (range 10) 4466 | -7/Lower Caves | Identified exit to Lower Caves 4468 | -7/Lower Caves | Entered another Lower Caves area 4573 | -7/Lower Caves | Learned Factory trap positions 4659 | -7/Lower Caves | Discovered new exit (range 5) 4668 | -7/Lower Caves | Identified exit to Factory 5336 | -7/Lower Caves | Discovered new exit (range 8) 5346 | -7/Lower Caves | Identified exit to Zion 5471 | -7/Lower Caves | Entered Zion 5557 | -7/Zion | Build established: Scavenger-Mutant 5571 | -7/Zion | System corruption cleaned by Quarantine Array 5778 | -7/Zion | Learned Factory emergency access door positions 6114 | -7/Zion | Received a visual enhancement algorithm 6152 | -7/Zion | Gained Derelict followers 6365 | -7/Zion | Learned Factory garrison access intel 6390 | -7/Zion | Learned location of Data Miner (-6) 6442 | -7/Zion | Learned location of Quarantine (-2) 6629 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6820 | -7/Zion | Build established: Hauler-Mutant 6871 | -7/Zion | Opened final containment barrier to the Deep Caves 6900 | -7/Zion | Discovered new exit (range 3) 6900 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 6902 | -7/Zion | Identified exit to Deep Caves 6907 | -7/Zion | Entered Deep Caves 6907 | -7/Deep Caves | Accompanied by 3 allies 7042 | -7/Deep Caves | Z-Facility disabled 7105 | -7/Deep Caves | Attacked by Z-Imprinter 7141 | -7/Deep Caves | Destroyed Z-Imprinter 7177 | -7/Deep Caves | Lost 7 parts (4n3u) 7180 | -7/Deep Caves | Found Prototype Protection 7180 | -7/Deep Caves | Identified Zio. Weapon Casing 7185 | -7/Deep Caves | Found Zio. Weapon Casing 7713 | -7/Deep Caves | Spotted as-05214 7757 | -7/Deep Caves | Destroyed as-05214 7765 | -7/Deep Caves | Found GOLEM Unit 7782 | -7/Deep Caves | Lost 3 parts (1p1u1w) 7813 | -7/Deep Caves | Exposed GOLEM chamber 7817 | -7/Deep Caves | Found GOLEM Unit 7844 | -7/Deep Caves | Found GOLEM Unit 7855 | -7/Deep Caves | Found GOLEM Unit 8216 | -7/Deep Caves | Discovered new exit (range 6) 8325 | -7/Deep Caves | Build established: Hauler-Golem 8688 | -7/Deep Caves | Entered Proximity Caves 9636 | -6/Proximity Caves | Build established: Hauler-Mutant 9713 | -6/Proximity Caves | Entered Factory 9713 | -6/Factory | Evolved 2 slots: Utility x2 9714 | -6/Factory | Loaded intel: 118 trap records 9716 | -6/Factory | Loaded intel: 4 garrison access locations 9781 | -6/Factory | Found Hvy. Insulated Plating 10189 | -6/Factory | Garrison activated, responded to threat 10657 | -6/Factory | Discovered new exit (range 7) 10677 | -6/Factory | Entered another Factory area 10677 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 11285 | -5/Factory | Discovered new exit (range 15) 11431 | -5/Factory | Entered Upper Caves 11458 | -5/Upper Caves | Build established: Hauler-Golem 11605 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11946 | -5/Upper Caves | Spotted B-75 Beast 12046 | -5/Upper Caves | Discovered new exit (range 7) 12061 | -5/Upper Caves | Learned location of Armory (-4) 12083 | -5/Upper Caves | Entered another Upper Caves area 12084 | -5/Upper Caves | Encountered a Warlord checkpoint 12569 | -5/Upper Caves | Learned Factory trap positions 12663 | -5/Upper Caves | Discovered new exit (range 7) 12685 | -5/Upper Caves | Entered Warlord 12752 | -5/Warlord | System corruption cleaned by Quarantine Array 12894 | -5/Warlord | Met Warlord 12919 | -5/Warlord | Warlord's base attacked by MAIN.C 12921 | -5/Warlord | Found Prototype Reactor 12928 | -5/Warlord | Found Prototype Device 12929 | -5/Warlord | Identified Exp. Cloaking Device 13113 | -5/Warlord | Opened side exit 13213 | -5/Warlord | Build established: Hauler-Mutant 13224 | -5/Warlord | Spotted Executioner 13233 | -5/Warlord | Spotted Executioner 13252 | -5/Warlord | Discovered new exit (range 13) 13269 | -5/Warlord | Warlord forces counterattacked 13269 | -5/Warlord | Entered Proximity Caves 14007 | -4/Proximity Caves | Build established: Hauler-Golem 14065 | -4/Proximity Caves | Learned Research emergency access door positions 14256 | -4/Proximity Caves | Destroyed 7 combat bots 14262 | -4/Proximity Caves | Discovered new exit (range 15) 14279 | -4/Proximity Caves | Entered Factory 14279 | -4/Factory | Evolved 2 slots: Utility x2 14280 | -4/Factory | Identified exit to Armory 14281 | -4/Factory | Loaded intel: 114 trap records 14506 | -4/Factory | Lost 3 parts (3u) 14529 | -4/Factory | First assault squad dispatched 14620 | -4/Factory | Spotted B-86 Titan 14641 | -4/Factory | Destroyed B-86 Titan 15030 | -4/Factory | Build established: Scavenger-Golem 15683 | -4/Factory | Discovered new exit (range 15) 15707 | -4/Factory | Entered Upper Caves 15779 | -4/Upper Caves | Learned Research emergency access door positions 15848 | -4/Upper Caves | Learned location of 1 exit from Research 15867 | -4/Upper Caves | Learned location of Testing (-3) 15910 | -4/Upper Caves | Build established: Golem 15966 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 16335 | -4/Upper Caves | Discovered new exit (range 9) 16350 | -4/Upper Caves | Entered another Upper Caves area 16487 | -4/Upper Caves | Ambushed by wild Derelicts 16636 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 16794 | -4/Upper Caves | Discovered new exit (range 8) 16795 | -4/Upper Caves | Learned Research stockpile data 16866 | -4/Upper Caves | Entered Zhirov 16866 | -4/Zhirov | Discovered new exit (range 3) 16896 | -4/Zhirov | Met Zhirov 16926 | -4/Zhirov | Learned location of Command (-1) 16940 | -4/Zhirov | Build established: Mutant 16955 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16984 | -4/Zhirov | Found Alien Artifact 16984 | -4/Zhirov | Identified Integrated Reactor 16984 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 17515 | -4/Zhirov | Entered Proximity Caves 17638 | -3/Proximity Caves | Spotted B-86 Titan 17708 | -3/Proximity Caves | Discovered new exit (range 14) 17719 | -3/Proximity Caves | Entered Research 17719 | -3/Research | Evolved 2 slots: Utility x2 17720 | -3/Research | Identified exit to Testing 17856 | -3/Research | Fabricated Adv. Signal Interpreter? 17874 | -3/Research | Found Enh. Force Lance 17877 | -3/Research | Found Enh. Force Lance 18011 | -3/Research | Entered Testing 18131 | -3/Testing | Repaired Cld. Impulse Thruster 18190 | -3/Testing | Found Prototype Energy Cannon 18190 | -3/Testing | Identified Disintegrator 18259 | -3/Testing | Found Prototype Hackware 18259 | -3/Testing | Identified Ghost Barrier 18274 | -3/Testing | Spotted PP-BLNEO5BFE5 18294 | -3/Testing | Destroyed PP-BLNEO5BFE5 18299 | -3/Testing | Found Prototype Processor 18299 | -3/Testing | Identified Exp. Target Analyzer 18303 | -3/Testing | P-80 Master assimilated allied Administrator 8a 18446 | -3/Testing | Found Prototype Energy Gun 18446 | -3/Testing | Identified Hyp. EM Gauss Rifle 18498 | -3/Testing | Crushed by falling debris 18517 | -3/Testing | Spotted Striker 18549 | -3/Testing | First assault squad dispatched 18566 | -3/Testing | Found Prototype Energy Cannon 18566 | -3/Testing | Identified Cld. Nova Cannon 18587 | -3/Testing | Spotted PH-4FHEKQ5B91 18642 | -3/Testing | Discovered new exit (range 5) 18644 | -3/Testing | Entered Research 18644 | -2/Research | Warlord forces began assault on 0b10 18644 | -2/Research | Evolved 2 slots: Propulsion x2 18734 | -2/Research | Discovered new exit (range 15) 18754 | -2/Research | Research machine network offline 18771 | -2/Research | Identified exit to Quarantine 18774 | -2/Research | Entered Quarantine 18777 | -2/Quarantine | Spotted Alpha 7 18806 | -2/Quarantine | Found Alien Launcher 18806 | -2/Quarantine | Identified Sigix Terminator 18855 | -2/Quarantine | Found Alien Impact Weapon 18855 | -2/Quarantine | Identified Core Stripper 18931 | -2/Quarantine | Identified exit to Access 19041 | -2/Quarantine | Spotted Fortress 19049 | -2/Quarantine | Build established: Hacker-Mutant 19064 | -2/Quarantine | Discovered new exit (range 6) 19065 | -2/Quarantine | Identified exit to Section 7 19066 | -2/Quarantine | Entered Section 7 19081 | -2/Section 7 | Found Alien Artifact 19081 | -2/Section 7 | Identified Core Reset Matrix 19081 | -2/Section 7 | Used Core Reset Matrix 19085 | -2/Section 7 | Sensed 19 artifacts in vicinity 19093 | -2/Section 7 | Spotted S7 Guard 19095 | -2/Section 7 | Discovered exit to Access (range 16) 19101 | -2/Section 7 | Entered Access 19101 | -1/Access | Evolved 2 slots: Propulsion x2 19155 | -1/Access | Spotted B-99 Colossus 19323 | -1/Access | Spotted B-99 Colossus 19471 | -1/Access | Identified exit to Surface 19482 | -1/Access | Build established: Hacker-Sprinter 19529 | -1/Access | Fired Sigix Terminator 19537 | *** | Heading to fleet! Last Messages --------------- 19520_ W-44 Eye sends out distress signal. 19527_ O-32 Director sends out distress signal. 19527_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 19529_ Sigix Terminator expended. 19529_ Destroyed Unknown Wheel. 19529_ Destroyed Unknown Device. 19529_ Destroyed Unknown Wheel. 19529_ Destroyed Unknown Device. 19529_ R-10 Processor destroyed. 19529_ Destroyed Unknown Wheel. 19529_ Destroyed Unknown Engine. 19529_ Destroyed Unknown Special Weapon. 19529_ Destroyed Unknown Wheel. 19529_ Destroyed Unknown Device. 19529_ U-05 Engineer destroyed. 19529_ K-01 Serf destroyed. 19533_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A010. 19536_ The Access Shell folds into the floor. [Achievement: Home At Last?] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? #? | | ????????????????????????????????????????????? #? | | ?????????????????????????????????????????????* #? | | ??????????####?????????????????????????????? #? | | ??????????# ??????????????????????????????? #? | | ??????????# ??????????????????????????????? #? | | ??????????# #??????????????????????????????? #? | | ??????????/ #??????????????????????????????? #? | | ??????????# ####################+############/##? | | ??????????# #? | | ??????????# #? | | ??????????# #? | | ??????????# #? | | ??????????# """;;;;;;;;;;;;;"############## #? | | ??????????# " ????????????# #? | | ????#####"" " ????????????# ## | | ; ?????????????# | | ????###"""" ; ??????????????# | | ?????? "!!; ;;; ???????????????# | | ????? " ;;;;;;; ;;;;;;#######?????????# "" | | ????? " "?????????# "" | | ???? " "??????????# "" | | ???? " "??????????# "" | | ??? ; "????????? "" | | ??? ; "" "????????? | | ?? ; @" "???????? | | ? ; "??????? | | ; ""?????? ####+#### | | " "??????? # | | " "???????? ?# | | " ;;;;;;; ;;;;;;;;##??????????# " | | " ; ;;; #???????????# """ | | """""""""" ; ##???????????# """ | | " " ; #????????????# " | | " " ; ###???????????# | | " " " ;;###"######???????? ?? | | ?# " " ## ] ###########+#### | | ?# = " " #### # | | ?+ =! " " ####??# = ! # | | ?# # "####?????# # | | ?# # ##???????## # | | ?# ?# #????????#" # | | ########### #????????## """""" # | | #?????????# """""" # | | #?????????# """""" # ####### | | #?????????# """""" # #?????# | | #?????????# """""" # #?????# | | #?????????# + #?????# | | #?????????# # #?????# | | """""" +?????????# # #?????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Coolant Potential 65 Energy Generation 59 Energy Capacity 2590 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Density 210 ECM Strength 3 Cloak Strength 4 Additional Mass Support 30 Corruption Prevention 20 Armor Coverage 750 Resistance: KI 20 Resistance: TH 30 Resistance: EX 15 Resistance: EM 30 Resistance: I 15 Resistance: S 15 Resistance: P 15 Power Shielding 90 Utility Shielding 66 Weapon Shielding 100 Phase Shifting 8 Evasion (%) 86 Targeting Accuracy 8 Target Analysis 12 Core Analysis 10 Recoil Reduction 4 Particle Charging 30 Salvage Targeting 2 Stasis Canceling 1 Offensive Hacking 12 Defensive Hacking 34 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Signal Interpreter | x2 | -3/Research Alien Tech Used ----------------- Integrated Reactor Sigix Terminator Core Stripper Core Reset Matrix Achievements -------------- Home At Last? Challenges ------------ None Game ------ Seed FactoryGreatThrusters Manual? 0 Play Time 03:55:47 Cumulative 226.9 hours Start 2021.06.25 @ 18:56:08 End 2021.06.26 @ 19:13:17 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 122 Rogue 120 Adventurer 1 Explorer 1 Win Type 2 Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 65 Gallery% 79 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e183c7e7-7d20-4938-871c-a05ba46e952f