Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.03 @ 20:31:23 Player: opdo Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (4) 800 Robots Destroyed (19) 95 Value Destroyed (753) 753 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 5088 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 559/1000 Matter 5/300 Energy 238/240 System Corruption 38% Temperature Cool (0) Movement Core (2100) Ox41 Location -5/Factory Parts ------- > --- POWER (2) -------- Nuclear Core > --- PROPULSION (4) --- Light Treads Overtuned Huge Scrapsphere > --- UTILITY (8) ------ Improved Heat Sink Advanced Heat Sink Huge Storage Unit Advanced Terrain Scanner Improved Target Analyzer Improved Medium Armor Plating Force Field System Shield > --- WEAPON (3) ------- Heavy Particle Cannon Junk Cannon > --- INVENTORY (25) --- Proton Cannon Minigun Light Cannon Slug Cannon Grenade Launcher Improved Plasma Cutter Powered Hammer DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Overtuned Medium Treads Armored Wheel Overtuned Huge Scrapsphere > --- UTILITY ---------- Scrap Suit Huge Storage Unit Experimental Sensor Array Core Analyzer Force Field System Shield Makeshift System Shield > --- WEAPON ----------- Dispersion Rifle Overtuned Railgun Slug Cannon > --- INVENTORY -------- Nuclear Core Light Treads Overtuned Huge Scrapsphere Advanced Terrain Scanner Force Field System Shield Makeshift Laser Proton Cannon Heavy Particle Cannon Minigun Light Cannon Proton Missile Launcher Grenade Launcher Improved Plasma Cutter Junk Cannon Powered Hammer Power Maul DRS Beacon [Rating: 88] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility Huge Storage Unit Device Experimental Sensor Array Storage Huge Storage Unit Processor Improved Target Analyzer Hackware System Shield Protection Propulsion Shielding Weapon Light Cannon Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Subdweller Machine Gun Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Junk Cannon Impact Weapon Power Maul Build | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Slots Evolved 10 | . . . . 10 Power 1 | . . . . 1 Propulsion 2 | . . . . 2 Utility 6 | . . . . 6 Weapon 1 | . . . . 1 Parts Attached 45 | 6 1 6 7 25 Power 6 | 1 . . 3 2 Engine 3 | 1 . . 1 1 Core 3 | . . . 2 1 Reactor . | . . . . . Propulsion 9 | 2 . 2 2 3 Treads 4 | 2 . . 1 1 Leg . | . . . . . Wheel 5 | . . 2 1 2 Hover . | . . . . . Flight . | . . . . . Utility 16 | 1 1 1 1 12 Device 7 | . . . 1 6 Storage 2 | 1 1 . . . Processor 2 | . . . . 2 Hackware 3 | . . . . 3 Protection 2 | . . 1 . 1 Artifact . | . . . . . Weapon 14 | 2 . 3 1 8 Energy Gun 3 | 2 . . . 1 Energy Cannon 2 | . . 1 . 1 Ballistic Gun 2 | . . 1 1 . Ballistic Cannon 2 | . . 1 . 1 Launcher 2 | . . . . 2 Special Weapon 1 | . . . . 1 Impact Weapon 2 | . . . . 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 18 | . . 2 . 16 Power 2 | . . . . 2 Propulsion 4 | . . 1 . 3 Utility 6 | . . . . 6 Weapon 6 | . . 1 . 5 Highest Loss Streak 16 | . . 2 . 16 To Critical Strikes 1 | . . . . 1 Average Backups 16 | 1 9 14 19 13 Power 1 | . 1 1 1 . Propulsion 3 | . 1 2 4 1 Utility 2 | . 1 . 2 1 Weapon 9 | . 5 10 10 8 Tool/Special . | . . . . . Unused Backups 29 | . . . 20 9 Power 1 | . . . 1 . Propulsion 7 | . . . 5 2 Utility 6 | . . . 4 2 Weapon 14 | . . . 10 4 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 93 | . 85 90 99 73 Engine 7 | . 14 14 6 1 Core 5 | . . . 7 4 Treads 14 | . 28 19 13 4 Wheel 11 | . . 8 14 8 Device 6 | . . . 6 17 Storage 12 | . 14 14 14 5 Hackware 1 | . . . . 7 Protection 5 | . . 5 7 1 Energy Gun 4 | . 28 18 . . Ballistic Gun 9 | . . 4 14 2 Ballistic Cannon 9 | . . 4 14 2 Peak Build Rating 88 | 6 7 11 40 88 Average Rating 27 | 5 6 8 24 68 On Entrance 12 | . 6 7 11 40 Avg Prop Armor Cover (%) 10 | . . 12 10 6 Naked Turns . | . . . . . Heaviest Build 128 | 13 88 93 97 128 Greatest Support 40 | 40 40 40 20 32 Greatest Overweight (x) 41 | . 2 4 8 41 Average Overweight (x) 5 | . . 3 6 3 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 23 | 7 17 25 25 25 Most Carried 25 | 3 12 18 25 22 Average Carried 19 | 1 9 14 23 15 Final Capacity 25 | 8 25 25 25 25 Final Carried 24 | 3 12 17 24 8 Scrap Suit Usage (%) 8 | . . . . 55 Class Distribution -------------------- 85% | Mutant 6% | Derelict-Scrapper 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Scraptown Derelict-Scrapper | -5/Factory Resources | -11 -10 -10 -7 -5 ----------- Run | Yrd Mat Sub Scr Fac Matter Collected 646 | 260 10 73 60 243 Remotely . | . . . . . Salvage Created 661 | 23 76 133 . 429 Parts 41 | 2 11 6 . 22 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 7 | . . 7 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Combat Hostiles Destroyed 13 | . . 3 . 10 Melee 5 | . . . . 5 Guns 3 | . . 2 . 1 Cannons 2 | . . 1 . 1 AOE 2 | . . . . 2 Classes Destroyed 7 | 1 2 1 . 3 Builder 4 | . 2 . . 2 Tunneler 1 | 1 . . . . Hauler 1 | . 1 . . . Grunt 5 | . . . . 5 Sentry 1 | . . . . 1 Programmer 4 | . . . . 4 Subdweller 3 | . . 3 . . Best Kill Streak 4 | 1 3 1 . 4 Combat Bots Only 3 | . . 1 . 3 Max Kills in Single Turn 3 | 1 1 1 . 3 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Scr Fac Hostile Shots Fired 235 | . 5 39 . 191 Missed 69 | . 2 10 . 57 Hits 166 | . 3 29 . 134 Melee 12 | . . . . 12 Projectile 154 | . 3 29 . 122 AOE 2 | . . . . 2 Critical Strikes 18 | . . 2 . 16 Part Disruptions 1 | . . . . 1 Damage Taken 3453 | . 32 667 . 2754 Core 612 | . . 171 . 441 Absorbed by Shields 415 | . . . . 415 Redirected to Shielding 48 | . . 48 . . Regen/Repaired (Parts) 170 | . . . 170 . Core Remaining (%) 65 | 100 . . 31 . Volleys Fired 61 | 2 10 18 . 31 Largest 3 | 2 2 2 . 3 Hottest 168 | 90 90 100 . 168 Shots Fired 111 | 4 20 35 . 52 Gun 66 | 4 20 23 . 19 Cannon 35 | . . 12 . 23 Launcher 10 | . . . . 10 Special . | . . . . . Kinetic 38 | . . 6 . 32 Thermal 63 | 4 20 29 . 10 Explosive 7 | . . . . 7 Electromagnetic 3 | . . . . 3 Robot Hit Streak 11 | 1 6 11 . 6 Robot Miss Streak 4 | 2 3 1 . 4 Penetration Max 2 | . . . . 2 Secondary Targets . | . . . . . Shots Hit Robots 88 | 1 12 29 . 46 Core Hits 39 | 1 4 7 . 27 Critical Kills 2 | . . . . 2 Critical Parts Destroyed 6 | . . . . 6 Critical Strikes 11 | . . 2 . 9 Burn 2 | . . 2 . . Destroy 4 | . . . . 4 Smash 5 | . . . . 5 Melee Attacks 39 | . . . . 39 Impact 39 | . . . . 39 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Follow-up Attacks . | . . . . . Damage Inflicted 2812 | 13 151 436 . 2212 Guns 918 | 13 146 258 . 501 Cannons 451 | . . 178 . 273 Explosions 479 | . . . . 479 Melee 959 | . . . . 959 Ramming 5 | . 5 . . . Kinetic 725 | . . 82 . 643 Thermal 644 | 13 146 354 . 131 Explosive 290 | . . . . 290 Electromagnetic 189 | . . . . 189 Impact 959 | . . . . 959 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 38 | . . . . 38 Average Corruption 24 | . . . . 24 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 28 | . . . . 28 Message Errors 7 | . . . . 7 Matter Fused 11 | . . . . 11 Heat Flow Errors 2 | . . . . 2 Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Misfires 2 | . . . . 2 Alerts 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 344 | . . . . 344 Projectiles . | . . . . . Explosions . | . . . . . Melee 344 | . . . . 344 Knockbacks 4 | . . 1 . 3 Impact 2 | . . . . 2 Kinetic 1 | . . 1 . . Secondary 1 | . . . . 1 Self-Inflicted Damage 90 | . . . . 90 Shots 4 | . . . . 4 Rammed 2 | . 1 . . 1 Targets Rammed 2 | . 1 . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 326 | 60 210 . . 326 Average Temperature 92 | 31 89 . . 100 Received Heat Transfer 772 | . 18 135 . 619 Effects 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 1 | . . . . 1 Impact Corruptions 10 | . . . . 10 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 1560 | 37 372 966 . 185 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 106 | 5 17 . . 106 Initial . | . . . . . Average 19 | . . . . 33 Influence Increases 434 | 5 34 . . 395 Destroy 0b10 Robot/C 200 | . . . . 200 Destroy 0b10 Robot/NC 30 | 5 15 . . 10 Destroy Leader 42 | . 2 . . 40 Successful Hack 31 | . 17 . . 14 Disable Machine 15 | . . . . 15 Destroy Structure 86 | . . . . 86 Partial Spotted 30 | . . . . 30 Influence Decreases 390 | 5 34 . . 351 Time Decay 295 | 5 34 . . 256 Lost Part 80 | . . . . 80 Lost Ally 15 | . . . . 15 Squads Dispatched 5 | . 1 . . 4 Investigation . | . . . . . Extermination 1 | . . . . 1 Reinforcement 4 | . 1 . . 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Scr Fac Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 21 | . 2 7 . 12 Peak Tracking Total 6 | . 2 3 . 6 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused 1 | . . 1 . . Traps Extracted . | . . . . . Installed 1 | . . 1 . . Triggered . | . . . . . Machines | -11 -10 -10 -7 -5 ---------- Run | Yrd Mat Sub Scr Fac Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Scr Fac Machines Accessed 5 | . 1 . 1 3 Terminals 3 | . 1 . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 15 | . 7 . 1 7 Successful 9 | . 5 . 1 3 Failed 5 | . 1 . . 4 Catastrophic 1 | . . . . 1 Database Lockouts 1 | . 1 . . . Manual 11 | . 6 . . 5 Terminals 12 | . 7 . . 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 3 . 1 . Record 2 | . 1 . 1 . Robot Analysis 1 | . 1 . . . Terminal Index 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . . . 2 Report Inventory 1 | . . . . 1 Retrieve Components 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 2 . . 1 Terminals 3 | . 2 . . 1 Botnet 2 | . 1 . . 1 Skim 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 . . 3 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 1 | . . . . 1 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -7 -5 ------------ Run | Yrd Mat Sub Scr Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Scr Fac Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 1 Highest-Rated Group 46 | . . . 46 46 Highest-Rated Ally 46 | . . . 46 46 Total Orders . | . . . . . Ally Attacks 1 | . . . . 1 Total Damage 18 | . . . . 18 Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted 1 | . . . . 1 Intel | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Active Infowar (turns) 2159 | . . . 1397 762 Sensors 1843 | . . . 1397 446 Terrain 316 | . . . . 316 Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 4 | . . . 4 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -7 -5 ------------- Run | Yrd Mat Sub Scr Fac Turns Passed 5120 | 133 490 542 3184 771 Spaces Moved 2426 | 73 188 242 1628 295 Core 5 | 1 . . . 4 Treads 338 | 72 188 58 . 20 Legs . | . . . . . Wheels 2083 | . . 184 1628 271 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 150 150 104 Average Speed 192 | 158 231 190 192 176 Slowest Speed 2100 | 160 320 320 210 2100 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 4 32 15 68 9 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 15 | . . 5 10 . Spaces Dug 9 | . . . . 9 Terrain Destroyed 49 | . . . . 49 Melee 9 | . . . . 9 Projectile 20 | . . . . 20 AOE 20 | . . . . 20 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Scr Fac Total 2718 | 83 224 285 1703 423 Wait 49 | . 14 9 . 26 Move 2422 | 72 187 241 1627 295 Hop . | . . . . . Pick Up 62 | 3 10 9 36 4 Fast Attach 12 | 6 . . . 6 Attach 23 | . 1 3 4 15 Detach . | . . . . . Swap 11 | . . 3 3 5 Drop 36 | . 1 1 33 1 Fire 61 | 2 10 18 . 31 Melee 39 | . . . . 39 Ram . | . . . . . Kick . | . . . . . Crush 2 | . 1 . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap 1 | . . 1 . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub]) -10/Subcaves -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 134 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Met a group of wandering Federalists 246 | -10/Materials | Central database locked down 246 | -10/Materials | Discovered new exit (range 14) 282 | -10/Materials | Discovered new exit (range 9) 306 | -10/Materials | Build established: Mutant 467 | -10/Materials | Discovered new exit (range 10) 624 | -10/Materials | Entered Subcaves 625 | -10/Subcaves | Continued accompanying wandering Federalists (6) 625 | -10/Subcaves | Approached by a straggling Scientist 673 | -10/Subcaves | Lost 4 allies 912 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 964 | -10/Subcaves | Core integrity fell below 50% 1166 | -10/Subcaves | Entered Scraptown 1336 | -7/Scraptown | Visited UFD Registry 1336 | -7/Scraptown | Registered with UFD as "Toolchip" 1419 | -7/Scraptown | Visited Chapter 10 1442 | -7/Scraptown | Visited Supply Room 1526 | -7/Scraptown | Visited Supply Room 1557 | -7/Scraptown | Visited Junk Cannon Lab 1573 | -7/Scraptown | Found Prototype Special Weapon 1642 | -7/Scraptown | Visited Derelict Rescue Squad 1654 | -7/Scraptown | Found DRS Beacon 1762 | -7/Scraptown | Visited Infowarlord's Domain 1778 | -7/Scraptown | Found Exp. Sensor Array 1808 | -7/Scraptown | Visited Modified Component R&D 2044 | -7/Scraptown | Visited CR-KLE's Repair Center 2085 | -7/Scraptown | Visited Comm Corps 2157 | -7/Scraptown | Visited Bundlers 2281 | -7/Scraptown | Scanned Subdweller tech in exchange for log data 2287 | -7/Scraptown | Learned Research garrison access intel 2289 | -7/Scraptown | Learned Factory terminal intel 2291 | -7/Scraptown | Learned Factory garrison access intel 2311 | -7/Scraptown | Discovered new exit (range 11) 2646 | -7/Scraptown | Visited Fellowship of the Rings 2680 | -7/Scraptown | Visited The Evicted 2722 | -7/Scraptown | Visited Cyclists 2746 | -7/Scraptown | Visited Awakened 2869 | -7/Scraptown | Visited DA-N13 Charitable Foundation 2886 | -7/Scraptown | Found DCF Scrap (29 items) 2929 | -7/Scraptown | Visited Scrap Suit Storage 2958 | -7/Scraptown | Found Scrap Suit 3377 | -7/Scraptown | Visited Botcube Research 3385 | -7/Scraptown | Found Botcube 3698 | -7/Scraptown | Botcube activated 3714 | -7/Scraptown | Botcube completed mutation into legged form, armed with 2 cannons. 4033 | -7/Scraptown | CR-KLE repaired 4 parts 4237 | -7/Scraptown | Met Optimus 4237 | -7/Scraptown | Accepted into 0bPrime 4346 | -7/Scraptown | Discovered new exit (range 3) 4350 | -7/Scraptown | Entered Factory 4350 | -5/Factory | Accompanied by 1 ally 4350 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x2, Utility x6, Weapon x1 4351 | -5/Factory | Loaded intel: 26 terminal locations 4352 | -5/Factory | Loaded intel: 4 garrison access locations 4739 | -5/Factory | Build established: Derelict-Scrapper 4758 | -5/Factory | System corruption reached 10% 4790 | -5/Factory | System corruption reached 30% 4827 | -5/Factory | Lost 16 parts (2p3n6u5w) 4933 | -5/Factory | Identified Junk Cannon 5121 | -5/Factory | Self-destructed Last Messages --------------- malfunctioning. 05025_ U-05 Engineer lays Concrete. 05031_ System corrupted: Matter fused (-9). 05035_ U-05 Engineer builds a Door. 05046_ U-05 Engineer lays Concrete. 05048_ 6R=31 &456/B:&GIF9:7ME%E#B YV 05048_ U-05 Engineer builds a Wall. 05053_ U-05 Engineer lays Concrete. 05067_ K-01 Serf collects debris. 05071_ System corrupted: Substantial component data lost. 05077_ U-05 Engineer builds a Wall. 05090_ System corrupted: Matter fused (-10). 05105_ System corrupted: FCS attempts to trigger Hvy. Particle Cannon. 05105_ System corrupted: Hvy. Particle Cannon misfires. 05105_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 05121_ P&|A:WMQ5KAVJQEOBY8KU9SCMT G&2 Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #### ##??????????????????????????????????????????? | | #???????????"????????????????????????????? | | ###????????????????????? ????????????????????????? | | ??????????????? ? ??? ?????#?????????????????????? | | ?????????????? ???? ?????????????????????????????? | | ????? ??????#??###+####???#?#?#??????????????????? | | #### ??????????# #?#?????#??? ???????????????? | | #?????## ##?#????????????????????????? | | #??##??# #???????????????????????????? | | #????#?# ##?? ??#????????????????????? | | ? ? ? #????????????????#??????????? | | ##############?# #?#????#?#??????????????????? | | #?#??##### ### #????????###?? ?????????????? | | #" """"" #?? ??????#? ???????????????? | | ?# ""T"" ##???"""??#?????????????????? | | #? #????"T"?? ???????#??#??????? | | #?? #?# ?"?"????????? ??????????? | | ????"""""""" # #?? ?????????? ????? ? ?????? | | ???? ?? # #????????#? ???????????????? | | ########## # # ##??#????????? ?????????????? | | ?# # #????? ?#????????? ????????? | | ## # ###### ##u ????????? | | + """""" #% @ R ????????? | | ## """""" %+ ????????? | | # """"""" # ^ g????????? | | # """"" # #######+##########?????????? | | # # # ? ????? ???#?#??????????? | | # """"" #########?? ?? ??????????????????? | | # """" ###??##?????? ?""?????????????????? | | # """ ###???????"????""??????#?#?????????? | | # = """" #???#???#?"?????"??????????????????? | | # * #??##???????""???"?????????????????? | | ##############????????? ? ?? ??????????????????? | | #??##?#???###?????###??"????""??????????????????? | | ###???#???#??????#?#????""??"?""????#???????????? | | ##?????????#?????#?????????? ???"??#???#?????????? | | ##???##?????????????#?? ??"??"""?????????????????? | | ?#?#??##????#?????????# ????? ???????????????????? | | ?#?#?#???#?????????#?????????????#?#?????????????? | | ?????????#????#??#?#???##???????#????????????????? | | ???????????????##????#???????????????????????????? | | ??????#?#????#?#?????????????????????????????????? | | ??#??????#?##?#??????????????????????????????????? | | ?#??????#???#?????##?????????????????????????????? | | ???#??#??##?????????#?#??????????????????????????? | | #???????#??#??????????#??????????????????????????? | | ????????????#???#????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 25 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 40 Target Analysis 6 Core Analysis 6 Recoil Reduction 2 Defensive Hacking 21 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiningLaserChainsword Manual? 0 Play Time 00:25:31 Cumulative 135.1 hours Start 2025.12.03 @ 20:10:02 End 2025.12.03 @ 20:31:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 338 Rogue 336 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 80 Gallery% 63 Achievement% 42 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9b94f1b9-782c-4c91-baaf-fd76b60ca635