Cogmind - Beta 11 X3 @@@ ROGUE MODE // 2021.04.09 @ 09:19:30 Player: Nonatreads Sucks Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (215) 1075 Value Destroyed (8619) 8619 Prototype IDs (88) 1760 Alien Tech Used (7) 1400 Bonus (52477) 52477 TOTAL SCORE: 76431 Bonus ------- High Alert Combat Kills 2168 Follower Combat Kills 7321 Network Hubs Disabled 200 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed Architect 15000 Win 3000 Friendly Fire -4112 Cogmind --------- Core Integrity 1009/1600 Matter 140/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location Near Former Tau Ceti IV Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Experimental Thermal Shield AEGIS Remote Shield AEGIS Remote Shield Potential Cannon Peak State ------------ > --- POWER ------------ Vortex Chain Reactor Vortex Chain Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads Electron Diverter > --- UTILITY ---------- Coolant Network Large Storage Unit Experimental Targeting Computer Advanced Armor Integrity Analyzer Quantum Capacitor Experimental Powered Armor Beam Splitter AEGIS Remote Shield > --- WEAPON ----------- Improved Potential Cannon > --- INVENTORY -------- Zero-point Reactor Zero-point Reactor Biometal Heavy Treads Experimental Energy Well Precision Energy Filter Zionite Weapon Casing Zionite Weapon Casing Experimental Focal Shield Experimental Thermal Shield Experimental Force Field AEGIS Remote Shield Gamma Rifle Potential Cannon [Rating: 236] Favorites ----------- Power Zero-point Reactor Engine Improved Ion Engine Power Core Neutrino Core Reactor Zero-point Reactor Propulsion Biometal Heavy Treads Treads Biometal Heavy Treads Leg Experimental Biometal Leg Wheel Compact Wheel Hover Unit Combat Linear Gravjet Flight Unit VTOL Module Utility Large Storage Unit Device System Backup Module Storage Large Storage Unit Processor Experimental Targeting Computer Hackware Advanced Hacking Suite Protection Zionite Shade Carapace Weapon Gamma Rifle Energy Gun Gamma Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Hypervelocity Railgun Ballistic Cannon AWS/Autocannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Centrium Greatsword Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Arm Lab Res Tes Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . . . 2 . . 2 . . 2 . 2 . . Power 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . Propulsion 6 | . . . . . 1 . . . . . 1 . . . . 2 . . . . . . 2 . . . . . . . . . . Utility 8 | . . . . . 2 2 . . . . 1 . . . . . . . . . . . . . . 2 . . 1 . . . . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 487 | 10 20 1 7 5 9 35 . 1 4 2 7 9 1 2 . 22 1 23 . 2 9 1 15 1 48 32 50 4 10 5 38 84 29 Power 36 | 1 1 . 1 . . . . 1 . . . . 1 . . 1 . 2 . . 1 . . . 5 2 2 1 1 . 8 8 . Engine 8 | 1 1 . 1 . . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . 1 1 . Core 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . Reactor 25 | . . . . . . . . . . . . . 1 . . . . . . . 1 . . . 3 2 2 1 1 . 7 7 . Propulsion 131 | 4 3 . . . 3 10 . . . . . 1 . 1 . 4 . 10 . . 4 . 8 1 20 16 15 . 2 1 10 16 2 Treads 46 | 2 3 . . . 3 4 . . . . . 1 . 1 . . . 2 . . . . . . 8 13 2 . 1 . . 5 1 Leg 14 | 2 . . . . . . . . . . . . . . . . . . . . . . . . 6 2 . . . . . 4 . Wheel 13 | . . . . . . 6 . . . . . . . . . 3 . 3 . . . . . . . 1 . . . . . . . Hover 35 | . . . . . . . . . . . . . . . . . . . . . 3 . 1 . 1 . 13 . 1 1 8 7 . Flight 23 | . . . . . . . . . . . . . . . . 1 . 5 . . 1 . 7 1 5 . . . . . 2 . 1 Utility 207 | 2 4 . 4 1 3 13 . . . . 3 3 . . . 11 1 7 . 2 4 . 2 . 19 8 19 3 6 4 12 50 26 Device 121 | 2 1 . . . 2 6 . . . . 3 3 . . . 7 1 2 . 2 1 . 2 . 10 5 7 3 4 2 7 31 20 Storage 14 | . . . 2 . . 1 . . . . . . . . . . . . . . 1 . . . 1 1 3 . 1 . . 4 . Processor 25 | . . . . . . 1 . . . . . . . . . 4 . 3 . . . . . . 1 . 7 . . 1 3 5 . Hackware 6 | . . . . . . 1 . . . . . . . . . . . 1 . . 1 . . . . 1 1 . . 1 . . . Protection 41 | . 3 . 2 1 1 4 . . . . . . . . . . . 1 . . 1 . . . 7 1 1 . 1 . 2 10 6 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 113 | 3 12 1 2 4 3 12 . . 4 2 4 5 . 1 . 6 . 4 . . . 1 5 . 4 6 14 . 1 . 8 10 1 Energy Gun 15 | 2 3 . . . . 6 . . . . . . . . . . . . . . . . . . 1 1 . . . . . 2 . Energy Cannon 26 | . 5 1 2 2 1 3 . . . . . . . . . . . . . . . . . . . 1 . . . . 2 8 1 Ballistic Gun 9 | 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . 7 . . . . . . Ballistic Cannon 10 | . . . . . . 1 . . 1 1 1 2 . . . 3 . 1 . . . . . . . . . . . . . . . Launcher 17 | . 4 . . 2 2 2 . . 1 . . . . . . 2 . 1 . . . . . . . . 3 . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . . . . 2 . . . . . . . . . . 1 . 2 . . . . . . . . Piercing Weapon 26 | . . . . . . . . . 1 1 1 . . . . 1 . 2 . . . 1 3 . 1 4 4 . 1 . 6 . . Special Melee Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 62 | . . . . . . . . . . . 2 . . . . . . 2 . . 5 . 1 . 5 1 1 1 5 4 7 27 1 Corrupted Parts 17 | . . . . . 3 . . . . . . . . . . . . . . . . . . . 6 1 . . . . . 7 . System Corruption 103 | . . . . . 22 . . . . . . . . . . . . . . . . . . . 38 11 . . . . . 32 . Parts Lost 70 | . . . . . 2 6 . . . . . 2 1 . 1 4 2 . . . . . . . 20 4 7 . 1 . 7 8 5 Power 9 | . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . 4 3 . Propulsion 24 | . . . . . 1 1 . . . . . . 1 . 1 1 1 . . . . . . . 14 . . . . . 1 1 2 Utility 29 | . . . . . . 3 . . . . . . . . . 1 1 . . . . . . . 6 3 6 . 1 . 2 3 3 Weapon 8 | . . . . . 1 2 . . . . . 1 . . . 1 . . . . . . . . . 1 1 . . . . 1 . Highest Loss Streak 6 | . . . . . 1 3 . . . . . 1 1 . 1 1 2 . . . . . . . 6 2 2 . 1 . 3 6 2 Average Slot Usage (%) 69 | . 99 100 73 100 96 91 38 38 38 38 44 49 52 56 58 79 73 80 64 63 67 70 78 89 79 48 75 62 76 80 94 67 59 Engine 2 | . 14 14 7 14 9 7 7 6 . . . . . . . 1 5 4 5 5 1 . . . . . . . . . 4 . . Reactor 5 | . . . . . . . . . . . . . 4 6 6 3 . . . . 3 5 5 5 3 1 3 4 7 8 8 11 7 Treads 10 | . 26 28 28 28 25 11 . . . . . 4 . 3 6 1 . 4 . . . . . . 3 15 14 . 1 . . 12 15 Leg 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 5 3 . . . . . 1 . Wheel 4 | . . . . . . 9 15 15 15 15 13 13 13 13 11 12 20 12 . . . . . . . 2 . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . . . . . . 11 17 15 . . . 8 23 23 26 30 4 . Flight 2 | . . . . . . . . . . . . . . . . 2 . 7 17 17 11 11 17 42 26 . . . . . 1 . . Device 13 | . 13 . . . 10 20 7 7 7 7 13 12 13 13 13 24 19 14 11 10 7 5 8 15 11 8 12 5 19 17 16 16 13 Storage 3 | . . . 6 14 9 8 . . . . . . . . . . . . . . . . . . . 1 3 4 4 4 4 4 3 Processor 5 | . . . . . . . . . . . . . . . . 13 17 22 11 11 11 11 10 10 11 7 13 14 13 10 12 5 8 Protection 4 | . 14 28 14 14 15 9 . . . . . . . . . . . . 5 5 5 5 2 . 4 . . . . 4 4 5 3 Energy Gun 2 | . 7 . . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 Energy Cannon 3 | . 17 28 15 27 16 7 . . . . . . . . . . . . . . . . . . . 1 . . . . . . 3 Ballistic Cannon 1 | . . . . . . . 7 7 6 7 1 3 . . . 8 2 . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 4 6 6 6 6 4 . 4 5 5 2 . 5 5 3 . 1 4 4 4 10 . . Naked Turns 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Heaviest Build 174 | 9 21 21 98 102 112 147 147 154 154 154 174 128 129 129 127 127 63 74 37 37 37 33 39 33 54 79 108 70 75 65 115 150 149 Greatest Support 305 | 40 40 40 40 40 60 60 44 44 44 44 44 44 44 44 44 82 82 86 39 39 39 48 45 33 110 280 250 85 96 85 119 305 305 Greatest Overweight (x) 42 | 2 . . 2 2 2 6 3 3 3 3 3 2 2 2 4 4 . 1 . . 2 . 1 . 10 2 1 . . . . 42 . Average Overweight (x) 1 | . . . . 2 1 2 3 3 2 2 2 1 2 2 2 1 . . . . . . . . . . . . . . . 4 . Largest Inventory Capacity 25 | 5 5 5 25 25 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 20 20 20 15 15 15 15 Average Capacity 11 | 5 5 5 14 25 25 24 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 13 20 15 15 15 15 14 Most Carried 25 | 5 5 5 20 18 24 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 20 20 19 15 15 15 15 Average Carried 10 | 1 4 4 11 17 18 22 5 5 4 4 4 5 5 5 5 4 4 4 5 5 4 4 4 5 3 3 10 17 14 14 14 14 14 Final Capacity 25 | 5 5 5 25 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 20 20 15 15 15 15 5 Final Carried 23 | 5 5 5 16 17 23 5 5 5 5 5 5 5 5 5 5 5 4 5 5 5 5 5 5 5 2 5 19 19 15 14 15 15 5 Class Distribution -------------------- 38% | Mutant 37% | Generator-Mutant 7% | Scavenger-Mutant 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Extension Mutant | -6/Cetus Mutant | -6/Archives Mutant | -6/Hub_04(d) Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Hacker-Scout | -5/Zhirov Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Scavenger-Scout | -4/Waste Scavenger-Scout | -4/Factory Scavenger-Mutant | -3/Research Gunner | -3/Armory Mutant | -3/Lab Infiltrator-Mutant | -2/Research Hacker-Mutant | -2/Testing Generator-Ninja | -1/Access Generator-Mutant | -1/Command Generator-Mutant | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Arm Lab Res Tes Acc Com Ac0 Matter Collected 7502 | 315 270 20 60 75 133 589 . 10 . 60 . 150 15 20 . 515 . 220 48 20 . . 263 . 540 268 1227 . 83 89 408 1939 165 Remotely 792 | 201 140 . . . . 62 . . . . . . . . . . . . . . . . . . . . . . . . . 389 . Salvage Created 10367 | 122 526 10 . 238 571 987 . . . . . 173 . 64 139 776 . 805 . . . . 885 . 468 416 1538 . 333 89 597 658 972 Parts 495 | 8 45 1 . 10 34 46 . . . . . 1 . 9 9 40 . 28 . . . . 34 . 17 15 80 . 9 5 35 29 40 Haulers Intercepted 6 | . 1 . . . 2 . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . Recyclers Shooed 13 | . 1 . . . 2 2 . . . . . . . . . 2 . . . . . . 1 . 1 . . . . . 2 2 . Parts Field Recycled 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . Retrieved Matter 126 | . . . . . . . . . . . . . . . . 14 . 112 . . . . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . . 9 20 1 21 . . . . . . . . . . . . . . . . . . . . . . . Prevented 9 | . . . . . . . 4 . . 5 . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Arm Lab Res Tes Acc Com Ac0 Combat Hostiles Destroyed 124 | . 13 . . 7 7 15 . . . . . . . . . 6 . 4 . . . . 7 . 5 7 25 . 4 1 5 1 17 Melee 30 | . . . . . . . . . . . . . . . . . . 2 . . . . 7 . 4 . 7 . 4 1 5 . . Guns 19 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . 3 11 . . . . . 1 Cannons 35 | . 4 . . 2 4 5 . . . . . . . . . 5 . 2 . . . . . . . 4 . . . . . 1 8 AOE 32 | . 9 . . 5 2 5 . . . . . . . . . 1 . . . . . . . . . . 7 . . . . . 3 Classes Destroyed 20 | 2 6 . . . 1 3 . . . . . . . . 1 1 . . . . . . . . . . 5 . . . . 1 . Worker 23 | . 1 . . . 1 5 . . . . . . . . . 6 . 1 . . . . 5 . . . . . . 1 . 3 . Builder 13 | . 2 . . . 1 2 . . . . . 1 . . . 4 . 1 . . . . . . 1 . . . . . 1 . . Tunneler 6 | 2 . 1 . 1 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hauler 6 | . 1 . . . 2 . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . Recycler 21 | 1 . . . 1 2 5 . . . . . 1 . . . 1 . 3 . . . . 3 . . . . . . . 2 2 . Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Operator 4 | . . . . . . 1 . . . . . . . 2 . . . 1 . . . . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Watcher 11 | . 3 . . . 2 . . . . . . . . . . . . 1 . . . . 1 . 1 . 1 . . . 2 . . Swarmer 33 | . 3 . . . 3 8 . . . . . . . . . . . . . . . . 5 . . . 10 . . . 4 . . Grunt 34 | . 10 . . 7 2 . . . . . . . . . . 2 . . . . . . . . 2 3 5 . 3 . . . . Brawler 4 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Duelist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Sentry 6 | . . . . . 2 3 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hunter 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Programmer 24 | . . . . . . 2 . . . . . . . . . 3 . 4 . . . . 2 . 2 3 5 . 1 1 1 . . Enhanced Grunt 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Enhanced Hunter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-Light 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Z-EX 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Martyr 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 8 | 3 6 1 . 4 6 6 . . . . . 1 . 1 . 5 . 3 . . . . 8 . 2 4 6 . 3 2 3 3 4 Combat Bots Only 6 | . 4 . . 3 3 4 . . . . . . . . . 2 . 2 . . . . 3 . 2 4 6 . 3 1 3 1 4 Max Kills in Single Turn 3 | 1 3 1 . 2 3 2 . . . . . 1 . 1 2 2 . 1 . . . . 1 . 1 1 2 . 1 1 1 1 1 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploded 3 | . 3 . . 2 1 1 . . . . . . . . . 1 . . . . . . . . . . 2 . . . . . 1 Melee 1 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . 1 . 1 1 1 . . Uniques/NPCs Destroyed 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 4 7V-RTL (-4/Factory) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Arm Lab Res Tes Acc Com Ac0 Damage Taken 23380 | . 95 . . 177 506 1044 15 12 . 172 50 323 278 . 108 1226 104 181 . 101 . 147 683 . 3967 3573 4292 . 222 . 1010 1038 4056 Core 1983 | . 7 . . . 54 79 . . . 17 . 28 . . . 76 . 40 . 28 . . 104 . 363 400 273 . 56 . 109 100 249 Absorbed by Shields 3904 | . . . . . . . . . . . . 11 . . . . . . . . . . . . . . 525 . 35 . . 681 2652 Reduced by Siege Mode 566 | . . . . . . . . . . . . . . . . . . . . . . . . . . 52 317 . . . . . 197 Core Remaining (%) 81 | 100 . . . 97 90 . . . . 86 . . . . 96 . . . . . . 85 . . 53 . . 48 . 96 . . 63 Volleys Fired 402 | 15 21 . . 11 29 45 . . . . . . . . . 18 3 . . . . . 2 . 38 24 46 . . . 3 32 115 Largest 3 | 1 2 . . 2 2 3 . . . . . . . . . 3 1 . . . . . 1 . 1 1 3 . . . 1 1 1 Hottest 240 | 20 112 . . 112 112 240 . . . . . . . . . 164 57 . . . . . 30 . 60 113 120 . . . 200 200 200 Shots Fired 596 | 15 33 . . 17 40 103 . . . 1 . . . . . 33 3 7 . . . . 2 . 34 24 121 . . . 3 45 115 Gun 304 | 15 9 . . . . 60 . . . . . . . . . . . . . . . . . . 34 6 114 . . . . 29 37 Cannon 247 | . 16 . . 12 32 32 . . . 1 . . . . . 29 3 7 . . . . . . . 18 . . . . 3 16 78 Launcher 43 | . 8 . . 5 8 11 . . . . . . . . . 4 . . . . . . . . . . 7 . . . . . . Special 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Kinetic 169 | 15 . . . . . . . . . 1 . . . . . 29 3 7 . . . . . . . . 114 . . . . . . Thermal 217 | . 4 . . . 3 92 . . . . . . . . . . . . . . . . . . . 24 . . . . 3 13 78 Explosive 39 | . 8 . . 5 8 11 . . . . . . . . . . . . . . . . . . . . 7 . . . . . . Electromagnetic 169 | . 21 . . 12 29 . . . . . . . . . . 4 . . . . . . . . 34 . . . . . . 32 37 Robot Hit Streak 31 | 7 6 . . 16 18 12 . . . 1 . . . . . 8 . 7 . . . . 1 . 15 18 15 . . . . 11 31 Robot Miss Streak 4 | 1 2 . . . 3 4 . . . . . . . . . 2 . . . . . . 1 . 2 2 3 . . . . 1 1 Penetration Max 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . Secondary Targets 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . Max Gunslinging Chain 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Capacitor 132 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 115 Autonomous 8 | . . . . . . . . . . 1 . . . . . . . 7 . . . . . . . . . . . . . . . Shots Hit Robots 593 | 12 15 . . 14 19 74 . . . 1 . 2 . 6 . 34 . 25 . . . . 37 . 60 21 107 . 8 2 21 34 101 Core Hits 408 | 5 26 . . 13 26 54 . . . . . . . 2 2 26 . 13 . . . . 17 . 26 15 84 . 6 1 12 17 63 Critical Hits 85 | . . . . . . . . . . . . . . . . 9 . 4 . . . . 5 . 1 . 38 . 1 1 1 3 22 Critical Kills 30 | . . . . . . . . . . . . . . . . 2 . 4 . . . . 5 . 1 . 12 . 1 1 . . 4 Critical Parts Destroyed 40 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . 24 . . . 1 1 8 Melee Attacks 446 | . . . . . . . . . . . 8 104 . 8 2 26 . 27 2 1 . 1 56 . 57 1 33 14 11 5 74 16 . Impact 105 | . . . . . . . . . . . 8 95 . 1 1 . . . . . . . . . . . . . . . . . . Slashing 41 | . . . . . . . . . . . . . . . . . . . . . . . 27 . 14 . . . . . . . . Piercing 298 | . . . . . . . . . . . . 9 . 6 1 25 . 27 2 1 . 1 29 . 43 1 33 14 11 5 74 16 . Sneak Attacks 66 | . . . . . . . . . . . . 2 . 5 . 13 . 11 . . . . 13 . 6 . . . . 1 6 9 . Combat Hostiles 6 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 4 . . . . . . . . Follow-up Attacks 12 | . . . . . . . . . . . . . . . . . . . . . . . 5 . 2 . . . . . 3 2 . Damage Inflicted 44619 | 100 847 9 . 1019 1318 2422 . . . 94 . 203 . 472 183 2224 . 2234 . . . . 3228 . 2452 863 3180 . 370 201 1774 3439 17987 Guns 3360 | 100 107 . . . . 1121 . . . . . . . . . . . . . . . . . . 163 142 821 . . . . 311 595 Cannons 14613 | . 273 . . 257 439 615 . . . 94 . . . . . 549 . 847 . . . . . . . 676 . . . . . 962 9901 Explosions 12880 | . 463 . . 739 875 643 . . . . . . . . 183 380 . . . . . . . . . . 1552 . . . . 554 7491 Melee 13456 | . . . . . . . . . . . . 203 . 472 . 1295 . 1387 . . . . 3228 . 2259 . 807 . 370 201 1774 1460 . Ramming 310 | . 4 9 . 23 4 43 . . . . . . . . . . . . . . . . . . 30 45 . . . . . 152 . Kinetic 2411 | 100 . . . . . . . . . 94 . . . . . 549 . 847 . . . . . . . . 821 . . . . . . Thermal 21695 | . 38 . . 146 69 1736 . . . . . . . . . 13 . . . . . . . . . 818 . . . . . 1483 17392 Explosive 4057 | . 463 . . 593 806 643 . . . . . . . . . . . . . . . . . . . . 1552 . . . . . . Electromagnetic 2690 | . 342 . . 257 439 . . . . . . . . . 183 367 . . . . . . . . 163 . . . . . . 344 595 Impact 203 | . . . . . . . . . . . . 203 . . . . . . . . . . . . . . . . . . . . . Slashing 2950 | . . . . . . . . . . . . . . . . . . . . . . . 1665 . 1285 . . . . . . . . Piercing 10303 | . . . . . . . . . . . . . . 472 . 1295 . 1387 . . . . 1563 . 974 . 807 . 370 201 1774 1460 . Highest Corruption 72 | . . . . . 22 4 . . . . . . . . 1 2 10 10 8 5 5 4 5 12 72 25 25 25 3 7 . 31 . Average Corruption 15 | . . . . . 5 2 . . . . . . . . 1 1 8 8 6 5 4 4 5 5 24 8 24 25 2 4 . 18 . Corruption Purged 55 | . . . . . . 4 . . . . . . . . . 1 . 3 3 . 1 . . . . . 2 . . . . 41 . Effects 621 | . . . . . 18 14 . . . . . . . . . 3 6 33 3 4 3 4 1 1 90 13 75 11 3 3 . 336 . Message Errors 143 | . . . . . 5 4 . . . . . . . . . 2 . 7 1 1 . . . . 21 6 5 2 . . . 89 . Matter Fused 119 | . . . . . 5 1 . . . . . . . . . . 4 7 . 1 1 2 . . 18 2 11 2 1 2 . 62 . Heat Flow Errors 68 | . . . . . 4 2 . . . . . . . . . 1 . 3 . . . . . . 10 . 7 1 1 . . 39 . Energy Discharges 62 | . . . . . 2 1 . . . . . . . . . . . 1 . 1 1 . 1 . 3 2 9 2 . 1 . 38 . Parts Rejected 6 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 2 . 2 . . . . . . Data Loss (minor) 75 | . . . . . 2 5 . . . . . . . . . . . 7 1 1 1 2 . . 5 2 9 . 1 . . 39 . Data Loss (major) 26 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . 3 . 3 . . . . 18 . Misfires 19 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 . . . . 14 . Alerts 12 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . 2 1 . . . . . 7 . Misdirections 79 | . . . . . . . . . . . . . . . . . 1 5 . . . . . . 20 . 20 4 . . . 29 . Weapon Failures 12 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 5 . 5 . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4742 | . 38 . . 31 74 23 . . . 42 . 143 . 117 6 464 . 613 . . . . 717 . 256 . 134 . . 123 372 509 1080 Projectiles 1167 | . 38 . . 7 3 7 . . . 42 . . . . . . . 273 . . . . . . . . . . . . . 6 791 Explosions 532 | . . . . 24 71 16 . . . . . . . . 6 2 . . . . . . . . . . 124 . . . . . 289 Melee 3043 | . . . . . . . . . . . . 143 . 117 . 462 . 340 . . . . 717 . 256 . 10 . . 123 372 503 . Knockbacks 19 | . . . . . . . . . . . . 2 . . . 5 . 6 . . . . . . . . . . . . . 6 . Impact 8 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 6 . Kinetic 10 | . . . . . . . . . . . . . . . . 5 . 5 . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Self-Inflicted Damage 1089 | . . . . 64 59 98 . . . . . . . . 109 87 . . . . . . . . 3 19 151 . . . . 10 489 Shots 27 | . . . . 2 2 3 . . . . . . . . 1 3 . . . . . . . . . . 3 . . . . . 13 Rammed 27 | . 2 . . 4 1 2 . . . . . . . . . . . . . . . . . . 3 13 . . . . . 2 . Targets Rammed 86 | . 3 1 . 4 1 3 . . . . . . . . . . . . . . . . . . 4 13 . . . . . 57 . Kicked 56 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 55 . Crushed 3 | . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 416 | . 186 . . 255 262 354 . . . . . . . . . 276 24 164 . 1 . . 92 2 234 . 205 82 416 5 96 290 102 Average Temperature 68 | . 51 . . 94 60 109 . . . . . . . . . 137 14 74 . 1 . . 28 1 49 . 49 41 118 5 15 70 21 Received Heat Transfer 1676 | . 42 . . 63 117 78 . . . 51 12 27 36 . . 132 . 27 . 18 . 21 54 . 90 378 289 . 27 . 72 28 114 Effects 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 14 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 5 . . . . . 5 Total Turns 222 | . . . . . . . . . . . . . . . . . . . . . . . . . 11 44 123 . . . . . 44 Longest Duration 36 | . . . . . . . . . . . . . . . . . . . . . . . . . 11 20 36 . . . . . 21 Robots Corrupted 8 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 4 Combat Hostiles 6 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 4 Parts Fried 30 | . 3 . . 1 1 . . . . . . 3 . . 1 3 . . . . . . . . 1 . . . . . . 4 13 Impact Corruptions 6 | . . . . . . . . . . . . 5 . . . . . 1 . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Melted 8 | . 1 . . . . 4 . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Heat Transferred 10290 | . 111 . . 200 100 3301 . . . . . . . . . 50 . . . . . . . . . 777 . . . . . 526 5225 Parts Sabotaged 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . 2 1 . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Arm Lab Res Tes Acc Com Ac0 Peak Influence 1999 | 15 237 56 . 200 235 374 . . . . 438 334 358 280 417 402 160 560 . . . . 648 225 713 1142 1999 . 278 202 785 1825 . Initial 599 | . 9 51 . . 78 102 . . . . 272 214 160 143 98 203 137 98 . . . . 75 210 157 215 599 . . 156 120 502 . Average 317 | 10 131 54 . 50 150 180 . . . . 340 93 263 249 240 214 144 339 . . . . 332 220 454 521 1065 . 125 176 429 1279 . Maximum Alert Level 5 | . 1 . . 1 1 1 . . . . 2 1 1 1 2 2 . 2 . . . . 2 1 3 4 5 . 1 1 3 5 . Low Security (%) 24 | 100 61 100 . 85 54 54 . . . . . 80 35 23 42 34 100 16 . . . . 30 . 5 . . . 68 77 18 . . Level 1 17 | . 38 . . 14 45 45 . . . . 62 19 64 76 39 62 . 46 . . . . 37 100 19 45 . . 31 23 22 . . Level 2 10 | . . . . . . . . . . . 37 . . . 17 2 . 37 . . . . 32 . 68 27 22 . . . 53 . . Level 3 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 16 37 . . . 5 . . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 10 27 . . . . . . Level 5 43 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . . 98 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 55 | . 4 . . 1 4 2 . . . 1 1 2 . . 2 6 . 6 . . . . 1 . 8 4 3 . 1 . 4 5 . Investigation 12 | . 4 . . . . . . . . . . 1 . . . . . 2 . . . . . . 1 1 . . . . 1 2 . Extermination 12 | . . . . . . 1 . . . . 1 . . . . 1 . 2 . . . . . . 2 1 2 . . . 2 . . Reinforcement 16 | . . . . . 3 1 . . . . . 1 . . . 2 . 2 . . . . 1 . 2 1 . . 1 . 1 1 . Assault 9 | . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . 3 . 1 . . . . 2 . Garrison 6 | . . . . . 1 . . . . . . . . . 1 3 . . . . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . 2 . . . . . . 1 . . . 2 . . . . . . . . . 1 . . 1 . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Arm Lab Res Tes Acc Com Ac0 Distress Signals 37 | . 1 . . . 2 . . . . . 1 1 1 . . 1 . 2 . . . . 2 . 3 1 2 . . . 2 18 . Communications Jammed 48 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 . . Distress Signals 48 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 . . Times Spotted 575 | . 17 . . 10 13 23 5 7 . 25 7 20 13 7 4 19 5 25 1 5 . 13 42 2 48 44 83 . 16 5 47 24 45 Peak Tracking Total 26 | . 5 . . 3 5 3 5 6 . 8 4 3 5 1 2 6 5 6 1 5 . 8 11 2 10 20 26 . 6 3 11 6 5 Tactical Retreats 58 | . . . . 1 3 1 . . . 1 . 2 1 . . 2 . 3 . . . 4 3 . 5 8 7 . 4 . 9 3 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Arm Lab Res Tes Acc Com Ac0 Traps Triggered 25 | . 1 . . . 1 2 . . . . . 8 . . . 1 . . . . . . 3 . 2 . 2 . . . . 5 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Arm Lab Res Tes Acc Com Ac0 Machines Disabled 50 | . . . . . . 7 . . . . . . . 2 2 5 . 4 . . . . . . 1 . 11 4 . 1 1 6 6 Max in Single Turn 2 | . . . . . . 2 . . . . . . . . 1 1 . . . . . . . . . . 2 1 . 1 1 2 1 Garrison Access 3 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . 1 . . . . . . . . Network Hub 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Arm Lab Res Tes Acc Com Ac0 Machines Accessed 31 | . 7 . 2 . . 4 . . 1 . . . . . . 1 . 2 1 . 4 . 3 . 1 1 3 . . . 1 . . Terminals 9 | . 5 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 8 | . . . . . . . . . . . . . . . . 1 . . . . . . 3 . 1 1 2 . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Recycling Units 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Total Hacks 99 | . 20 . 2 . . 14 . . 1 . . . . . . 2 . 5 1 . 17 . 11 . 3 9 13 . . . 1 . . Successful 56 | . 9 . 2 . . 3 . . 1 . . . . . . 1 . 1 1 . 17 . 8 . . 4 8 . . . 1 . . Failed 43 | . 11 . . . . 11 . . . . . . . . . 1 . 4 . . . . 3 . 3 5 5 . . . . . . Catastrophic 10 | . 2 . . . . 3 . . . . . . . . . 1 . 2 . . . . . . . 1 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 167 | . 11 . 1 . . 5 . . . . 10 13 6 . 3 6 . 27 . . . . 11 . 8 9 13 . 4 10 24 6 . Terminals 29 | . 15 . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 33 | . . . . . . . . . . . . . . . . 2 . . . . . . 11 . 3 9 8 . . . . . . Repair Stations 5 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . 1 . . Recycling Units 10 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Terminal Hacks 28 | . 4 . 2 . . 3 . . 1 . . . . . . . . . 1 . 17 . . . . . . . . . . . . Record 6 | . . . 1 . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Part Schematic 5 | . . . . . . . . . 1 . . . . . . . . . . . 4 . . . . . . . . . . . . Robot Analysis 6 | . 2 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Prototype ID Bank 5 | . . . . . . 1 . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 12 | . . . . . . . . . . . . . . . . 1 . . . . . . 6 . . 3 2 . . . . . . Load Schematic 6 | . . . . . . . . . . . . . . . . 1 . . . . . . 3 . . 1 1 . . . . . . Build 6 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . 2 1 . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks 8 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . Recycle Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Process 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Report Inventory 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Retrieve Components 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . 2 . . . . . . . . . . . . . . . . 1 . . . . 2 . . 1 1 . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 1 . . . . . . Prioritize 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Jam 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 5 . . . . 4 . . . . . . . . . 1 . 1 . . . . 2 . 1 1 2 . . . . . . Full Trace Events 4 | . 3 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . 1 . . . . . . . . . . . 4 . . . . . . . . . . . . Parts Built 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 1 . . . . . . Matter 1755 | . . . . . . . . . . . . . . . . . . . . . . . 702 . . 702 351 . . . . . . Time 747 | . . . . . . . . . . . . . . . . . . . . . . . 374 . . 280 93 . . . . . . Total Part Build Rating 35 | . . . . . . . . . . . . . . . . . . . . . . . 14 . . 14 7 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recycled Matter 87 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 87 . . . . . . Retrieved Matter 87 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 87 . . . . . . Retrieved Components 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Arm Lab Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . Non-combat 3 | . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . find_chute 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . check_alert 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . 2 . 4 . . . . . . . . . . 1 . . . . . . . . . . Allies Hacked 8 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . . 1 4 . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Arm Lab Res Tes Acc Com Ac0 Total Allies 104 | . . . . 1 . . . . 14 2 . 15 6 . . 2 . 5 . . . . 5 . 1 4 9 . 4 . 8 28 . Largest Group 14 | . . . . 1 . . . . 14 14 1 6 6 4 4 2 . 3 . . . . 4 . 1 2 8 . 3 . 2 13 . Highest-Rated Group 1581 | . . . . 31 . . . . 427 427 30 302 495 305 305 170 . 141 . . . . 156 . 180 150 567 . 225 . 244 1581 . Highest-Rated Ally 269 | . . . . 31 . . . . 47 47 30 156 123 95 95 86 . 47 . . . . 47 . 180 75 96 . 75 . 122 269 . Zionite Dispatches 25 | . . . . . . . . . . . . 4 1 . . 1 . 2 . . . . 1 . 1 2 5 . 2 . 6 . . Heavy 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Light 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . Fire 2 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Hacker 7 | . . . . . . . . . . . . 2 . . . . . 2 . . . . . . . 1 1 . 1 . . . . Demo 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Defense Resupply 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Infowar Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Hover Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 96 | . . . . . . . 8 4 1 9 11 8 8 3 . . . . . . . . 4 . 9 3 15 . 1 . 4 8 . STAY 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . FOLLOW 8 | . . . . . . . . . . 1 1 1 . . . . . . . . . . . . . . 1 . . . . 4 . DROP 9 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 3 . 1 . 4 . . EXPLORE 8 | . . . . . . . . . . . 1 . 1 1 . . . . . . . . . . . 2 3 . . . . . . RETURN 67 | . . . . . . . 8 4 1 8 9 6 7 2 . . . . . . . . 4 . 9 1 8 . . . . . . Ally Attacks 1239 | . . . . 3 . . 21 33 . 105 42 170 93 60 17 17 . 80 . . . . 73 . 117 26 113 . 15 . 6 248 . Total Damage 44242 | . . . . 62 . . 481 526 . 3671 1165 4182 1887 1065 478 802 . 1080 . . . . 1303 . 2802 1247 2872 . 951 . 558 19110 . Kills 227 | . . . . 1 . . 6 8 . 30 6 26 13 4 4 4 . 8 . . . . 13 . 16 8 20 . 4 . 3 53 . Allies Corrupted 12 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 1 . . . 2 6 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Arm Lab Res Tes Acc Com Ac0 Robot Analysis Total 6 | . 2 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . 1 1 2 . . . . . . . . . 1 1 . . . . . . . . . . . . . Drone Launches 213 | . . . . . . . 17 20 . 25 17 34 47 15 . . . . . . . . 6 . 14 4 14 . . . . . . Drone Recoveries 186 | . . . . . . . 11 18 6 21 16 29 39 12 . . . . . . . . 6 . 14 2 12 . . . . . . Zionite Intel Received 15 | . . . . . . . . . . . 2 1 1 . . . . 4 . . . . 1 . 1 . . . . 2 2 1 . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Guard Positions 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unaware Analyses 3 | . . . . . . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Arm Lab Res Tes Acc Com Ac0 Turns Passed 29176 | 187 899 256 676 761 761 1428 414 376 1344 579 269 2269 311 181 68 778 114 826 131 74 94 163 461 17 1529 547 990 196 191 100 799 10660 727 Spaces Moved 17079 | 94 497 157 340 151 225 673 277 250 913 346 105 1459 191 82 49 519 103 970 368 198 162 330 786 83 1393 502 736 230 225 164 1237 2904 360 Core 952 | 6 . . . . . . . . . . . . . . . . . . . . . . . . 116 317 180 . . . . 325 8 Treads 3596 | 69 453 157 340 151 225 173 . . . . . . . . . . . . . . . . . . 104 26 236 . . . . 1310 352 Legs 559 | 19 44 . . . . . . . . . . . . . . . . . . . . . . . 46 34 . . . . . 416 . Wheels 5314 | . . . . . . 500 277 250 913 346 105 1459 191 82 49 519 103 395 . . . . . . . 125 . . . . . . . Hover 3974 | . . . . . . . . . . . . . . . . . . . . . 102 330 513 . . . 320 230 225 164 1237 853 . Flight 2684 | . . . . . . . . . . . . . . . . . . 575 368 198 60 . 273 83 1127 . . . . . . . . Fastest Speed 15 | 50 120 160 160 360 260 100 145 145 130 130 130 100 130 130 130 95 93 34 34 34 34 30 15 18 15 50 32 44 41 44 36 34 50 Average Speed 139 | 145 156 160 195 360 272 173 145 145 144 144 138 122 130 130 136 114 93 63 34 34 43 41 34 18 43 77 83 44 55 44 40 337 145 Slowest Speed 2150 | 160 160 160 360 360 360 360 145 145 145 145 145 130 130 130 160 160 95 115 34 34 200 42 99 18 550 200 232 44 84 44 44 2150 148 Overloaded Moves 38 | . . . . . . . . . . . . . . . . . . . . . . 26 2 . 10 . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 26 | . . . . . . . . . . . . . . . . . . 2 1 . . . 3 . 20 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 Exploration Rate (%) 45 | 5 79 41 69 29 27 23 54 55 89 62 6 55 67 77 11 19 72 30 66 45 60 58 30 66 25 25 63 99 8 22 39 46 27 Regions Visited 33 Branch Regions 20 Pre-discovered Areas 15 | . 2 . 1 . . . . . 1 . 4 . . . . . . 4 . . 3 . . . . . . . . . . . . Known Exits Taken 10 | . . . . . . 1 . . . . 1 . . . 1 . . 1 1 1 1 1 . . 1 1 . . . . . . . Unknown Exits Taken 19 | 1 1 1 1 1 1 . 1 1 1 1 . 1 1 1 . . . . . . . . . . . . 1 1 1 1 1 1 . Scrap Searched 17 | . . 1 . 1 . . 3 2 2 2 . . . . . . . . 4 1 . 1 . . . . . . . . . . . Spaces Dug 248 | . 19 . . 22 17 10 . . . . 8 7 . . . 8 2 7 2 1 . . 9 . 13 2 18 . 2 2 56 14 29 Terrain Destroyed 1190 | . 29 . . 58 55 75 . . . . 8 7 . . 173 16 4 7 2 1 . . 9 . 13 2 93 . 2 2 56 36 542 Melee 103 | . . . . . . . . . . . 8 7 . . . 7 . 7 2 1 . . 9 . 13 1 9 . 2 2 33 2 . Projectile 28 | . . . . . 3 1 . . . . . . . . . 7 4 . . . . . . . . 1 . . . . 3 2 7 AOE 1059 | . 29 . . 58 52 74 . . . . . . . . 173 2 . . . . . . . . . . 84 . . . 20 32 535 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Arm Lab Res Tes Acc Com Ac0 Total 21106 | 130 586 162 354 342 331 838 289 263 938 424 221 1837 253 144 49 611 117 1121 368 202 184 355 888 83 2161 638 963 303 275 185 1431 3528 532 Wait 2060 | . 24 . . 169 55 30 13 12 13 59 97 200 62 53 . 18 11 76 . . . 23 25 . 594 30 50 47 18 5 43 317 16 Move 16998 | 93 496 156 339 150 224 672 276 249 912 345 104 1458 190 81 48 519 102 965 365 197 161 329 780 82 1355 501 735 229 224 163 1236 2903 359 Hop 23 | . . . . . . . . . . . . . . . . . . 2 1 . . . 3 . 17 . . . . . . . . Pick Up 155 | 7 5 2 4 2 10 19 . . 3 . 1 . . . . 1 . 5 . . 3 . 1 . 9 4 21 6 4 . 20 25 3 Fast Attach 277 | 8 7 . . . 3 16 . 1 2 1 1 7 1 2 . 16 . 18 . 2 10 . 14 1 24 25 31 1 5 4 21 48 8 Attach 128 | 2 2 1 4 1 3 11 . . 2 1 5 . . . . 1 1 5 . . . 1 1 . 22 6 8 4 4 1 14 23 5 Detach 103 | 2 1 . 4 . . 4 . . 2 1 2 . . . . 1 . 6 . . 1 1 2 . 16 7 13 . 1 4 8 25 2 Swap 91 | . 11 . 3 4 3 8 . . . . 1 2 . . . 5 . . . . . . . . 3 1 11 . 1 . 4 15 19 Drop 280 | 3 16 2 . 1 3 30 . 1 4 1 2 4 . 1 . 6 . 17 . 2 9 . 10 . 19 26 14 2 7 3 25 67 5 Fire 402 | 15 21 . . 11 29 45 . . . . . . . . . 18 3 . . . . . 2 . 38 24 46 . . . 3 32 115 Melee 401 | . . . . . . . . . . . 8 95 . 7 1 26 . 27 2 1 . 1 46 . 54 1 33 14 11 5 57 12 . Ram 17 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 13 . . . . . 2 . Kick 56 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 55 . Crush 14 | . 3 1 . 4 1 3 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Escape Stasis 61 | . . . . . . . . . . . . 56 . . . . . . . . . . . . 5 . . . . . . . . Rewire 36 | . . . . . . . . . . 16 . 15 . . . . . . . . . . 4 . . . . . . . . 1 . Trap 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Miscellaneous 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac / *Low x2 / *Ext) -6/Extension (discovered 2 exits: *Fac / *Cet) -6/Cetus (discovered 2 exits: *Fac / [*Arc]) -6/Archives (discovered 3 exits: *Fac / *Hub x2) -6/Hub_04(d) -5/Factory -5/Waste -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 3 exits: *Res / *Upp x2) -3/Research -3/Armory -3/Lab -2/Research -2/Testing -1/Access -1/Command (discovered 2 exits: [*Sur] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 188 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 501 | -10/Materials | Discovered new exit (range 15) 554 | -10/Materials | Discovered new exit (range 15) 709 | -10/Materials | Discovered new exit (range 16) 1087 | -10/Materials | Entered Mines 1159 | -10/Mines | Discovered new exit (range 11) 1225 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1287 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1287 | -10/Mines | Discovered new exit (range 5) 1343 | -10/Mines | Entered Exiles 1382 | -10/Exiles | Met 8R-AWN 1406 | -10/Exiles | Met EX-HEX 1491 | -10/Exiles | Met EX-DEC 1519 | -10/Exiles | Learned location of Zion (-7) 1631 | -10/Exiles | Met EX-BIN 1650 | -10/Exiles | Aligned with FarCom system 1652 | -10/Exiles | Given EX-Vault access code 1692 | -10/Exiles | Opened EX-Vault 1707 | -10/Exiles | Found Army-in-a-Box 1711 | -10/Exiles | Found Modified TNC 1717 | -10/Exiles | Found AWS/Autocannon 1773 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1987 | -10/Exiles | Discovered new exit (range 14) 2019 | -10/Exiles | Stole three prototypes: Modified TNC, Army-in-a-Box, AWS/Autocannon 2019 | -10/Exiles | Entered Mines 2201 | -9/Mines | Met a Derelict testing a Signal Generator 2750 | -9/Mines | Discovered new exit (range 8) 2780 | -9/Mines | Entered Materials 2780 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3260 | -8/Materials | Garrison activated, responded to threat 3455 | -8/Materials | System corruption reached 10% 3499 | -8/Materials | Discovered new exit (range 16) 3541 | -8/Materials | Entered Factory 3541 | -7/Factory | Evolved 2 slots: Utility x2 3543 | -7/Factory | FarCom data flow suspended 3853 | -7/Factory | Lost 3 parts (1n2u) 4457 | -7/Factory | Identified exit to Storage 4457 | -7/Factory | Identified exit to Lower Caves 4494 | -7/Factory | Build established: Scavenger-Tank 4969 | -7/Factory | Entered Lower Caves 5156 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5179 | -7/Lower Caves | Learned Factory stockpile data 5249 | -7/Lower Caves | Build established: Mutant 5322 | -7/Lower Caves | Discovered new exit (range 8) 5383 | -7/Lower Caves | Entered another Lower Caves area 5383 | -7/Lower Caves | Accompanied by 5 allies 5545 | -7/Lower Caves | Encountered a Warlord checkpoint 5699 | -7/Lower Caves | Learned location of 1 exit from Factory 5744 | -7/Lower Caves | Discovered new exit (range 11) 5759 | -7/Lower Caves | Entered Zion 5759 | -7/Zion | Accompanied by 6 allies 5815 | -7/Zion | Given the Hacking Drone Bay 5824 | -7/Zion | Found Prototype Device 5862 | -7/Zion | Found Prototype Device 6053 | -7/Zion | Learned location of 1 exit from Factory 6265 | -7/Zion | Learned 8 Factory zone layouts 6528 | -7/Zion | Gained Derelict followers 6588 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6684 | -7/Zion | Imprinted 6686 | -7/Zion | Declared Zion's savior 6813 | -7/Zion | Gained Derelict followers 6887 | -7/Zion | Learned location of Data Miner (-6) 6980 | -7/Zion | Found CR-A16's Pointy Stick 7077 | -7/Zion | Discovered new exit (range 8) 7103 | -7/Zion | Entered Proximity Caves 7103 | -6/Proximity Caves | Accompanied by 14 allies 7219 | -6/Proximity Caves | Spotted B-75 Beast 7319 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7476 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7658 | -6/Proximity Caves | Discovered new exit (range 10) 7682 | -6/Proximity Caves | Entered Factory 7682 | -6/Factory | Accompanied by 1 ally 7682 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7683 | -6/Factory | Identified exit to Lower Caves 7683 | -6/Factory | Identified exit to Extension 7684 | -6/Factory | Identified exit to Factory 7685 | -6/Factory | Identified Hacking Drone Bay 7686 | -6/Factory | Identified Phasing AFG 7801 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 7826 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 7951 | -6/Factory | Entered Extension 8029 | -6/Extension | Zion Fire squad teleported in 8202 | -6/Extension | Retrieved Zion intel report: Unaware Analyses 8278 | -6/Extension | Zion Hacker squad teleported in 8323 | -6/Extension | Spotted B-75 Beast 8336 | -6/Extension | Spotted B-75 Beast 8428 | -6/Extension | Rescued a captive Derelict 8491 | -6/Extension | Zion Hacker squad teleported in 8632 | -6/Extension | Zion Defense Resupply teleported in 9207 | -6/Extension | Terminal network hard line cut 9825 | -6/Extension | Rescued A7 10033 | -6/Extension | Allies destroyed B-75 Beast 10045 | -6/Extension | Allies destroyed B-75 Beast 10179 | -6/Extension | Discovered new exit (range 16) 10180 | -6/Extension | Discovered exit to Factory (range 15) 10220 | -6/Extension | Entered Cetus 10220 | -6/Cetus | Accompanied by 2 allies (A7) 10225 | -6/Cetus | Acquired a Cetus Manufacturing Module code from A7 10236 | -6/Cetus | Spotted Cetus Guard 10236 | -6/Cetus | Spotted Cetus Guard 10238 | -6/Cetus | Spotted Cetus Guard 10238 | -6/Cetus | Spotted Cetus Guard 10250 | -6/Cetus | Allies destroyed Cetus Guard 10251 | -6/Cetus | Allies destroyed Cetus Guard 10264 | -6/Cetus | Allies destroyed Cetus Guard 10266 | -6/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 10273 | -6/Cetus | Allies destroyed Cetus Guard 10319 | -6/Cetus | Discovered exit to Factory (range 16) 10427 | -6/Cetus | Zion Light squad teleported in 10448 | -6/Cetus | Started Cetus Manufacturing Module 10455 | -6/Cetus | Retrieved Zion intel report: Unaware Analyses 10473 | -6/Cetus | Manufactured an Enhanced Grunt 10489 | -6/Cetus | Discovered new exit (range 15) 10498 | -6/Cetus | Manufactured an Enhanced Grunt 10523 | -6/Cetus | Manufactured an Enhanced Grunt 10531 | -6/Cetus | Entered Archives 10531 | -6/Archives | Accompanied by 4 allies 10614 | -6/Archives | Discovered new exit (range 16) 10644 | -6/Archives | Discovered exit to Factory (range 15) 10689 | -6/Archives | Discovered new exit (range 15) 10712 | -6/Archives | Entered Hub_04(d) 10712 | -6/Hub_04(d) | Accompanied by 4 allies 10736 | -6/Hub_04(d) | Discovered exit to Factory (range 9) 10740 | -6/Hub_04(d) | Garrison activated, responded to threat 10763 | -6/Hub_04(d) | Network Hub disabled 10780 | -6/Hub_04(d) | Entered Factory 10780 | -5/Factory | Accompanied by 1 ally 10780 | -5/Factory | Evolved 2 slots: Propulsion x2 11032 | -5/Factory | Garrison activated, responded to threat 11137 | -5/Factory | Zion Heavy squad teleported in 11558 | -5/Factory | Manually triggered Chute Trap 11558 | -5/Factory | Sucked down chute 11558 | -5/Factory | Entered Waste 11564 | -5/Waste | Spotted C-40 Crusher 11573 | -5/Waste | EMP discharged 11573 | -5/Waste | System corruption reached 10% 11592 | -5/Waste | Spotted C-40 Crusher 11617 | -5/Waste | Spotted C-40 Crusher 11620 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11621 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 11630 | -5/Waste | Spotted C-40 Crusher 11652 | -5/Waste | Spotted C-40 Crusher 11664 | -5/Waste | Discovered new exit (range 10) 11672 | -5/Waste | Entered Factory 11749 | -5/Factory | Zion Hacker squad teleported in 12026 | -5/Factory | Zion Hacker squad teleported in 12298 | -5/Factory | Discovered new exit (range 9) 12302 | -5/Factory | Identified exit to Factory 12396 | -5/Factory | Retrieved Zion intel report: Guard Positions 12437 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 12455 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 12470 | -5/Factory | Discovered exit to Factory (range 13) 12482 | -5/Factory | Retrieved Zion intel report: Active Garrisons 12488 | -5/Factory | Build established: Scout 12489 | -5/Factory | Discovered new exit (range 8) 12492 | -5/Factory | Identified exit to Upper Caves 12498 | -5/Factory | Entered Upper Caves 12549 | -5/Upper Caves | Learned 4 Factory zone layouts 12624 | -5/Upper Caves | Discovered new exit (range 16) 12628 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12629 | -5/Upper Caves | Identified exit to Upper Caves 12629 | -5/Upper Caves | Entered another Upper Caves area 12645 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12699 | -5/Upper Caves | Spotted ZA-OTN(f) 12699 | -5/Upper Caves | Spotted OT-KLN(f) 12699 | -5/Upper Caves | Spotted 1C-2JS(f) 12700 | -5/Upper Caves | Encountered a Master Thief 12700 | -5/Upper Caves | Encountered a Master Thief 12700 | -5/Upper Caves | Encountered a Master Thief 12700 | -5/Upper Caves | Discovered new exit (range 12) 12700 | -5/Upper Caves | Spotted S6-XIX(f) 12701 | -5/Upper Caves | Encountered a Master Thief 12703 | -5/Upper Caves | Identified exit to Zhirov 12703 | -5/Upper Caves | Entered Zhirov 12703 | -5/Zhirov | Discovered new exit (range 3) 12710 | -5/Zhirov | Met Zhirov 12718 | -5/Zhirov | Found Alien Artifact 12718 | -5/Zhirov | Identified Integrated Dissipator 12718 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 12760 | -5/Zhirov | Found Alien Artifact 12781 | -5/Zhirov | Learned location of Quarantine (-3) 12781 | -5/Zhirov | Learned location of Testing (-2) 12781 | -5/Zhirov | Learned location of Command (-1) 12785 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12797 | -5/Zhirov | Identified exit to Proximity Caves 12797 | -5/Zhirov | Entered Proximity Caves 12880 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12958 | -4/Proximity Caves | Discovered exit to Factory (range 7) 12960 | -4/Proximity Caves | Entered Factory 12960 | -4/Factory | Evolved 2 slots: Propulsion x2 12961 | -4/Factory | Identified exit to Research 13006 | -4/Factory | Build established: Hacker-Scout 13071 | -4/Factory | Retrieved Zion intel report: Emergency Access 13072 | -4/Factory | Zion Fire squad teleported in 13144 | -4/Factory | Fabricated Assault Drone Bay? 13168 | -4/Factory | Fabricated Assault Drone Bay? 13182 | -4/Factory | Found Prototype Slashing Weapon 13182 | -4/Factory | Identified Centrium Greatsword 13185 | -4/Factory | Found Centrium Greatsword 13421 | -4/Factory | Sucked down chute 13421 | -4/Factory | Entered Waste 13423 | -4/Waste | Spotted C-40 Crusher 13425 | -4/Waste | Spotted C-40 Crusher 13429 | -4/Waste | Spotted C-40 Crusher 13430 | -4/Waste | Spotted C-40 Crusher 13434 | -4/Waste | Discovered new exit (range 14) 13436 | -4/Waste | EMP discharged 13436 | -4/Waste | System corruption reached 10% 13437 | -4/Waste | Identified exit to Factory 13438 | -4/Waste | Entered Factory 13511 | -4/Factory | Discovered exit to Research (range 11) 13572 | -4/Factory | Spotted B-86 Titan 13583 | -4/Factory | Discovered new exit (range 15) 13600 | -4/Factory | Retrieved Zion intel report: Branch Access 13600 | -4/Factory | Identified exit to Upper Caves 13601 | -4/Factory | Zion hero teleported in (7V-RTL) 13617 | -4/Factory | Build established: Scavenger-Scout 13938 | -4/Factory | First assault squad dispatched 14149 | -4/Factory | Found Adv. Powered Armor 14150 | -4/Factory | Found Adv. Powered Armor 14369 | -4/Factory | P-70 Sage assimilated allied 7V-RTL 14447 | -4/Factory | Lost 6 parts (5n1u) 14504 | -4/Factory | System corruption reached 30% 14515 | -4/Factory | Identified Transdimensional Reconstructor 14515 | -4/Factory | Warped through subspace 14741 | -4/Factory | Destroyed 7V-RTL 14744 | -4/Factory | Lost 4 parts (2n2u) 14798 | -4/Factory | Terminal network hard line cut 14878 | -4/Factory | Build established: Scavenger-Mutant 14967 | -4/Factory | Entered Research 14967 | -3/Research | Evolved 2 slots: Utility x2 14968 | -3/Research | Identified exit to Armory 14977 | -3/Research | Lost 5 parts (4n1u) 15170 | -3/Research | Fabricated Assault Drone Bay? 15305 | -3/Research | Fabricated Assault Drone Bay? 15367 | -3/Research | Local fabrication network quarantined 15400 | -3/Research | Zion Demo squad teleported in 15401 | -3/Research | Garrison activated, responded to threat 15417 | -3/Research | System corruption reached 10% 15435 | -3/Research | Zion Hacker squad teleported in 15514 | -3/Research | Entered Armory 15562 | -3/Armory | Zion Infowar Resupply teleported in 15766 | -3/Armory | Fabricated Assault Drone Bay (x1) 16010 | -3/Armory | Zion Explosive Resupply teleported in 16014 | -3/Armory | First assault squad dispatched 16072 | -3/Armory | Energy Cycler disabled 16080 | -3/Armory | Build established: Gunner 16148 | -3/Armory | Found Gamma Bomb Array 16151 | -3/Armory | Found Gamma Bomb Array 16342 | -3/Armory | Zion Light squad teleported in 16346 | -3/Armory | Zion Hacker squad teleported in 16408 | -3/Armory | Zion Hover Resupply teleported in 16433 | -3/Armory | Spotted B-86 Titan 16449 | -3/Armory | Core integrity fell below 50% 16501 | -3/Armory | Discovered new exit (range 4) 16504 | -3/Armory | Entered Lab 16507 | -3/Lab | Discovered new exit (range 9) 16512 | -3/Lab | Hidden lab's door opened automatically 16512 | -3/Lab | Sensor layout match revealed 16537 | -3/Lab | Gained access to the hidden lab's interior 16546 | -3/Lab | Found Transdimensional Reconstructor 16554 | -3/Lab | Found Alien Artifact 16554 | -3/Lab | Identified Integrated Reactor 16554 | -3/Lab | Installed Integrated Reactor, increased core energy generation (+10) 16570 | -3/Lab | Found Alien Artifact 16577 | -3/Lab | Found Alien Artifact 16653 | -3/Lab | Found Prototype Energy Cannon 16655 | -3/Lab | Found Prototype Device 16658 | -3/Lab | Found Prototype Hackware 16700 | -3/Lab | Entered Research 16700 | -2/Research | Evolved 2 slots: Power x1, Utility x1 16713 | -2/Research | Identified AEGIS Remote Shield 16744 | -2/Research | Spotted B-90 Cyclops 16761 | -2/Research | Build established: Mutant 16765 | -2/Research | Zion Infowar Resupply teleported in 16770 | -2/Research | Found Prototype Device 16770 | -2/Research | Identified Exp. Cloaking Device 16772 | -2/Research | Found Prototype Device 16772 | -2/Research | Identified Exp. ECM Suite 16824 | -2/Research | Zion Hacker squad teleported in 16825 | -2/Research | Found Quantum Capacitor 16885 | -2/Research | Discovered new exit (range 8) 16891 | -2/Research | Entered Testing 16902 | -2/Testing | Found Prototype Device 16902 | -2/Testing | Identified Exp. Transmission Jammer 16905 | -2/Testing | Found Exp. Transmission Jammer 16906 | -2/Testing | Identified Quantum Router 16925 | -2/Testing | Retrieved Zion intel report: Guard Positions 16946 | -2/Testing | Found Prototype Processor 16946 | -2/Testing | Identified Exp. Core Analyzer 16959 | -2/Testing | Retrieved Zion intel report: Unaware Schematics 16959 | -2/Testing | Discovered new exit (range 10) 16991 | -2/Testing | Entered Access 16991 | -1/Access | Evolved 2 slots: Power x2 17094 | -1/Access | Found Enh. Force Lance 17097 | -1/Access | Found Enh. Force Lance 17099 | -1/Access | Found Enh. Force Lance 17118 | -1/Access | Zion Zionite Resupply teleported in 17126 | -1/Access | Found Prototype Protection 17126 | -1/Access | Identified Zio. Heavy Carapace 17152 | -1/Access | Zion Hover Resupply teleported in 17167 | -1/Access | Zion Melee Resupply teleported in 17301 | -1/Access | Lost 3 parts (1p1n1u) 17382 | -1/Access | Build established: Generator-Ninja 17399 | -1/Access | Retrieved Zion intel report: Emergency Access 17470 | -1/Access | Zion Heavy squad teleported in 17526 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/-1 17527 | -1/Access | Zion Demo squad teleported in 17625 | -1/Access | Identified Core Regenerator 17625 | -1/Access | Used Core Regenerator, restored core integrity (+109) 17750 | -1/Access | Identified Potential Cannon 17761 | -1/Access | Zion Trap Resupply teleported in 17789 | -1/Access | Discovered new exit (range 5) 17790 | -1/Access | Entered Command 17806 | -1/Command | Disengaged cave seal 17829 | -1/Command | Build established: Generator-Mutant 17916 | -1/Command | Identified Core Reset Matrix 17916 | -1/Command | Used Core Reset Matrix 17939 | -1/Command | Retrieved Zion intel report: Active Terminals 17947 | -1/Command | Spotted M Guard 17947 | -1/Command | Spotted M Guard 17947 | -1/Command | Spotted Combat Programmer 17960 | -1/Command | Spotted Combat Programmer 17962 | -1/Command | Destroyed Combat Programmer 17963 | -1/Command | Allies destroyed Combat Programmer 17990 | -1/Command | Found Prototype Reactor 18002 | -1/Command | Allies destroyed M Guard 18002 | -1/Command | All MAIN.C guards destroyed 18004 | -1/Command | Found Corrupted AEGIS Remote Shield 18006 | -1/Command | Found Corrupted Prototype Reactor 18009 | -1/Command | Found Corrupted Prototype Energy Cannon 18040 | -1/Command | First assault squad dispatched 18113 | -1/Command | Met MAIN.C 18114 | -1/Command | 0b10 Conduit disabled 18125 | -1/Command | System corruption reached 10% 18130 | -1/Command | Allies destroyed MAIN.C Shell 18130 | -1/Command | MAIN.C activated Command garrisons 18139 | -1/Command | Allies destroyed MAIN.C 18140 | -1/Command | Found Prototype Reactor 18140 | -1/Command | Identified Zero-point Reactor (x3) 18143 | -1/Command | Found Prototype Protection 18143 | -1/Command | Identified Exp. Powered Armor 18151 | -1/Command | Found Prototype Protection 18151 | -1/Command | Identified Zio. Weapon Casing 18161 | -1/Command | Spotted B-99 Colossus 18166 | -1/Command | Allies destroyed B-99 Colossus 18168 | -1/Command | Lost 6 parts (3p1n1u1w) 18168 | -1/Command | Found Prototype Processor 18169 | -1/Command | Found Prototype Device 18274 | -1/Command | Found Prototype Energy Cannon 18274 | -1/Command | Identified Imp. Potential Cannon 18292 | -1/Command | Found Prototype Device 18292 | -1/Command | Identified Exp. Weapon Cycler 18295 | -1/Command | Found Prototype Device 18295 | -1/Command | Identified Beam Splitter 18299 | -1/Command | Identified Exp. Shock Absorption System 18303 | -1/Command | Found Prototype Device 18303 | -1/Command | Identified Exp. Force Field 18305 | -1/Command | Identified Exp. Targeting Computer 18432 | -1/Command | Build established: Scavenger-Mutant 18788 | -1/Command | Found Prototype Protection 18788 | -1/Command | Identified Zio. Shade Carapace 18794 | -1/Command | Found Zio. Shade Carapace 18799 | -1/Command | Found Corrupted Prototype Energy Cannon 19058 | -1/Command | System corruption reached 30% 19200 | -1/Command | Found Prototype Reactor 19200 | -1/Command | Identified Vortex Chain Reactor 19324 | -1/Command | Build established: Generator-Mutant 19600 | -1/Command | Found Prototype Device 19600 | -1/Command | Identified Exp. Focal Shield 19905 | -1/Command | Found Exp. Focal Shield 26454 | -1/Command | Found Zio. Weapon Casing 26620 | -1/Command | Spotted Alpha 7 26673 | -1/Command | Found Prototype Processor 26674 | -1/Command | Identified Exp. Core Analyzer 26679 | -1/Command | Discovered new exit (range 8) 26682 | -1/Command | Found Corrupted Exp. Targeting Computer 27265 | -1/Command | Found Vortex Chain Reactor 28439 | -1/Command | Warped through subspace to slip node 28439 | -1/Command | Discovered new exit (range 4) 28444 | -1/Command | Found Zio. Weapon Casing 28450 | -1/Command | Entered Access_0 28451 | -1/Access_0 | Architect warped through subspace 28451 | -1/Access_0 | Sensed 4 artifacts in vicinity 28453 | -1/Access_0 | Destroyed A8 28521 | -1/Access_0 | Architect warped through subspace 28565 | -1/Access_0 | Found Core Expander 28565 | -1/Access_0 | Installed Core Expander, added new Propulsion slot 28573 | -1/Access_0 | Architect warped through subspace 28617 | -1/Access_0 | Architect warped through subspace 28643 | -1/Access_0 | Found Integrated Dissipator 28643 | -1/Access_0 | Installed Integrated Dissipator, increased core heat dissipation (+20) 28657 | -1/Access_0 | Architect warped through subspace 28693 | -1/Access_0 | Architect warped through subspace 28694 | -1/Access_0 | A6 warped into view 28701 | -1/Access_0 | Destroyed A6 28723 | -1/Access_0 | Architect warped through subspace 28759 | -1/Access_0 | Architect warped through subspace 28802 | -1/Access_0 | Found Corrupted Prototype Device 28810 | -1/Access_0 | Architect warped through subspace 28818 | -1/Access_0 | Subspace Access Node disabled 28832 | -1/Access_0 | Architect warped through subspace 28860 | -1/Access_0 | Architect warped through subspace 28883 | -1/Access_0 | Architect warped through subspace 28892 | -1/Access_0 | Subspace Access Node disabled 28908 | -1/Access_0 | Architect warped through subspace 28935 | -1/Access_0 | Architect warped through subspace 28944 | -1/Access_0 | Architect warped through subspace 28975 | -1/Access_0 | Architect warped through subspace 28993 | -1/Access_0 | Subspace Access Node disabled 29007 | -1/Access_0 | Architect warped through subspace 29037 | -1/Access_0 | Architect warped through subspace 29071 | -1/Access_0 | Architect warped through subspace 29087 | -1/Access_0 | Architect warped through subspace 29100 | -1/Access_0 | Architect warped through subspace 29113 | -1/Access_0 | Architect warped through subspace 29123 | -1/Access_0 | Architect warped through subspace 29130 | -1/Access_0 | Architect warped through subspace 29136 | -1/Access_0 | A5 warped into view 29143 | -1/Access_0 | Destroyed A5 29144 | -1/Access_0 | Architect warped through subspace 29157 | -1/Access_0 | Subspace Access Node disabled 29171 | -1/Access_0 | Destroyed Architect 29172 | -1/Access_0 | Architect triggered a singularity event 29172 | -1/Access_0 | Released all parts (15) 29173 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 29173 | -1/Access_0 | Warped through subspace to slip node 29173 | -1/Access_0 | Discovered new exit (range 8) 29177 | *** | Escaped singularity! Last Messages --------------- 29172_ Released Adv. Armor Integrity Analyzer. 29172_ Released Vortex Chain Reactor. 29172_ Released Quantum Capacitor. 29172_ Released Exp. Targeting Computer. 29172_ Released Lrg. Storage Unit. 29172_ Released Adv. Heavy Siege Treads. 29172_ Released Biometal Heavy Treads. 29172_ Released Imp. Potential Cannon. 29172_ Released Biometal Heavy Treads. 29172_ Released Exp. Powered Armor. 29172_ Released Beam Splitter. 29172_ Released Prc. Energy Filter. 29173_ A0_COM: 10. 29173_ Acquired Hpw. Transdimensional Reconstructor. 29173_ Warped through subspace, drawn to slip node. 29173_ EXIT=FOUND 29174_ A0_COM: 9. 29175_ A0_COM: 8. 29176_ A0_COM: 7. 29177_ A0_COM: 6. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 182 Energy Generation 121 Energy Capacity 1970 Matter Stores 357 Matter Capacity 800 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 3 Jamming Range 22 Cloak Strength 4 Power Amplification 40 Armor Coverage 1600 Resistance: KI 30 Resistance: TH 75 Resistance: EX 75 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 90 Weapon Shielding 100 Reclamation Efficiency 20 Melee Speed Boost 20 Evasion (%) 68 Targeting Accuracy 24 Melee Accuracy 16 Launcher Accuracy 20 Core Analysis 10 Armor Integrity Analysis 45 Recoil Reduction 8 Matter Filtering 30 Energy Filtering 50 Particle Charging 15 Overload Amplification 100 Offensive Hacking 28 Defensive Hacking 25 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Assault Drone Bay | x1 | -4/Factory Assault Drone Bay | x1 | -4/Factory Assault Drone Bay | x1 | -3/Research Assault Drone Bay | x1 | -3/Research Assault Drone Bay | x1 | -3/Armory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Integrated Reactor Core Regenerator Core Reset Matrix Core Expander High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed DeepTargetingProtection Manual? 0 Play Time 03:31:51 Cumulative 1964.5 hours Start 2021.04.09 @ 04:51:41 End 2021.04.09 @ 09:19:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2579 Rogue 2571 Adventurer 0 Explorer 8 Win Type 6 Total 218 Types 44/27/85/3/3/5/48/2/1 Lore% 100 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 83f3260d-1bcd-461a-8bdd-3560a6ea31ca