Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.02 @ 13:09:41 Player: mogwok Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (85) 425 Value Destroyed (2039) 2039 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (857) 857 TOTAL SCORE: 5441 Bonus ------- High Alert Combat Kills 108 Follower Combat Kills 49 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 91/300 Energy 85/100 System Corruption 0% Temperature Cool (9) Movement Core (300) Ox5 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Heavy Ion Engine Small Matter Pod (0) Experimental Sensor Array Kinecellerator Hacking Suite Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Improved EM Pulse Cannon Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Compact Wheel Improved Heat Sink Advanced Sensor Array Experimental Sensor Array Advanced Targeting Computer Kinecellerator Hacking Suite [Rating: 28] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Compact Wheel Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 2 | . . 1 . 1 . Weapon 1 | . . . . 1 . Parts Attached 76 | 6 8 18 11 30 3 Power 9 | 1 1 3 . 4 . Engine 7 | 1 1 3 . 2 . Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 23 | 2 . 4 4 12 1 Treads . | . . . . . . Leg 3 | . . . . 2 1 Wheel 20 | 2 . 4 4 10 . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 3 4 1 3 2 Device 4 | . . 2 . 1 1 Storage 3 | 1 1 1 . . . Processor 5 | . . 1 1 2 1 Hackware . | . . . . . . Protection 2 | . 2 . . . . Artifact . | . . . . . . Weapon 30 | 2 4 7 6 11 . Energy Gun 15 | 2 4 7 1 1 . Energy Cannon 1 | . . . . 1 . Ballistic Gun 3 | . . . 1 2 . Ballistic Cannon 8 | . . . 2 6 . Launcher 3 | . . . 2 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 3 . . . Parts Lost 26 | . . 4 2 13 7 Power 1 | . . . . 1 . Propulsion 13 | . . 2 1 7 3 Utility 2 | . . 1 . . 1 Weapon 10 | . . 1 1 5 3 Highest Loss Streak 4 | . . 2 2 4 4 Average Slot Usage (%) 96 | . 98 97 99 93 78 Engine 9 | . 14 11 11 4 9 Core 1 | . . . . 4 . Wheel 28 | . 28 31 32 24 5 Device 2 | . . 10 1 2 2 Storage 10 | . 14 11 11 9 9 Processor 14 | . . . 20 24 23 Protection 4 | . 13 10 . . . Energy Gun 9 | . 27 21 . 1 . Ballistic Cannon 11 | . . . 19 18 18 Naked Turns . | . . . . . . Heaviest Build 40 | 10 18 33 37 40 37 Greatest Support 42 | 32 32 42 42 42 30 Greatest Overweight (x) 3 | . . . 1 3 2 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 10 | 6 8 10 10 10 10 Average Capacity 9 | 5 7 8 10 10 10 Most Carried 10 | 6 8 10 10 10 9 Average Carried 8 | 3 7 8 9 9 8 Final Capacity 10 | 6 8 10 10 10 10 Final Carried 10 | 6 8 10 10 9 5 Class Distribution -------------------- 78% | Mutant 16% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Gunner | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Mat Min Mat Gar Matter Collected 2218 | 234 106 158 420 1300 . Remotely . | . . . . . . Salvage Created 2596 | . 181 859 342 1145 69 Parts 149 | . 11 38 37 57 6 Haulers Intercepted 3 | . 1 2 . . . Recyclers Shooed 4 | . 1 2 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Combat Hostiles Destroyed 55 | . 4 8 12 26 5 Guns 18 | . 4 6 . 8 . Cannons 27 | . . . 4 18 5 AOE 10 | . . 2 8 . . Classes Destroyed 11 | . 4 2 2 3 . Worker 5 | . 1 1 . 3 . Builder 5 | . . . 3 2 . Tunneler 1 | . . . 1 . . Hauler 3 | . 1 2 . . . Recycler 9 | . . 5 2 2 . Operator 1 | . . . . 1 . Watcher 6 | . 2 2 . 2 . Swarmer 22 | . 4 . 10 4 4 Grunt 26 | . . 8 2 16 . Sentry 6 | . . . . 5 1 Hunter 1 | . . . . 1 . Best Kill Streak 8 | . 3 7 8 5 4 Combat Bots Only 5 | . 3 2 5 5 4 Max Kills in Single Turn 3 | . 1 1 3 2 1 Gunslinging . | . . . . . . Exploded 2 | . . 1 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Damage Taken 3791 | . 129 460 326 1889 987 Core 677 | . 33 64 18 357 205 Absorbed by Shields . | . . . . . . Core Remaining (%) 88 | 100 86 . 79 . . Volleys Fired 267 | . 24 68 35 119 21 Largest 3 | . 2 2 2 3 3 Hottest 154 | . 90 96 92 154 122 Shots Fired 540 | . 48 132 64 263 33 Gun 234 | . 48 132 8 46 . Cannon 295 | . . . 45 217 33 Launcher 11 | . . . 11 . . Special . | . . . . . . Kinetic 313 | . . . 45 235 33 Thermal 107 | . 24 64 1 18 . Explosive 11 | . . . 11 . . Electromagnetic 109 | . 24 68 7 10 . Robot Hit Streak 14 | . 5 14 11 11 10 Robot Miss Streak 5 | . 5 4 3 5 3 Penetration Max 2 | . . . . 2 . Secondary Targets 1 | . . . . 1 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 282 | . 21 81 20 138 22 Core Hits 128 | . 9 33 21 55 10 Critical Hits 20 | . . . . 20 . Critical Kills 7 | . . . . 7 . Critical Parts Destroyed 13 | . . . . 13 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5909 | . 349 1205 929 2919 507 Guns 1862 | . 289 1062 15 496 . Cannons 3030 | . . . 190 2333 507 Explosions 1011 | . 60 143 718 90 . Melee . | . . . . . . Ramming 6 | . . . 6 . . Kinetic 3282 | . . . 190 2585 507 Thermal 1116 | . 201 777 . 138 . Explosive 718 | . . . 718 . . Electromagnetic 787 | . 148 428 15 196 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 80 | . . 36 6 32 6 Projectiles 38 | . . . . 32 6 Explosions 42 | . . 36 6 . . Melee . | . . . . . . Knockbacks 36 | . . . 1 24 11 Impact . | . . . . . . Kinetic 35 | . . . 1 24 10 Secondary 1 | . . . . . 1 Self-Inflicted Damage 87 | . 32 37 18 . . Shots 3 | . 1 1 1 . . Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 346 | . 210 187 120 310 346 Average Temperature 88 | . 61 19 34 106 144 Received Heat Transfer 1425 | . . 159 51 837 378 Effects 8 | . . . . 6 2 Energy Bleed 4 | . . . . 3 1 Interference 3 | . . . . 2 1 Short Circuit 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted 1 | . 1 . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 1 . 1 . Heat Transferred 2682 | . 460 1815 . 407 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . 2 4 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Peak Influence 517 | . 228 177 276 517 395 Initial 330 | . . 25 61 17 330 Average 176 | . 44 61 162 336 357 Maximum Alert Level 2 | . 1 . 1 2 1 Low Security (%) 63 | 100 98 100 67 19 . Level 1 25 | . 1 . 32 45 100 Level 2 10 | . . . . 34 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 1 3 . 5 . Investigation 4 | . 1 . . 3 . Extermination . | . . . . . . Reinforcement 5 | . . 3 . 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 3 | . . 2 . 1 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Distress Signals 3 | . . 1 . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 91 | . 11 16 16 38 10 Peak Tracking Total 9 | . 3 5 3 5 9 Tactical Retreats 13 | . 5 . 1 6 1 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 12 | . 12 . . . . Reused 3 | . 3 . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 3 | . 3 . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Mat Min Mat Gar Machines Disabled 15 | . 2 2 4 7 . Max in Single Turn 3 | . 2 1 1 3 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Machines Accessed 16 | . 5 4 . 7 . Terminals 8 | . 3 2 . 3 . Fabricators . | . . . . . . Repair Stations 4 | . 1 1 . 2 . Recycling Units 2 | . 1 1 . . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 67 | . 21 11 . 35 . Successful 49 | . 17 6 . 26 . Failed 18 | . 4 5 . 9 . Catastrophic 3 | . . 1 . 2 . Database Lockouts . | . . . . . . Manual 18 | . 4 8 . 6 . Terminals 22 | . 7 6 . 9 . Fabricators . | . . . . . . Repair Stations 22 | . 11 2 . 9 . Recycling Units 6 | . 3 3 . . . Scanalyzers 14 | . . . . 14 . Garrison Access 3 | . . . . 3 . Terminal Hacks 10 | . 5 1 . 4 . Prototype ID Bank 1 | . . . . 1 . Level Access Points 2 | . . 1 . 1 . Alert Level 1 | . . . . 1 . Locate Traps 4 | . 3 . . 1 . Reprogram Traps 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 19 | . 10 2 . 7 . Scan Component 10 | . 5 1 . 4 . Repair 9 | . 5 1 . 3 . Recycling Unit Hacks 2 | . 1 1 . . . Report Inventory 2 | . 1 1 . . . Scanalyzer 14 | . . . . 14 . Insert Component 7 | . . . . 7 . Analyze 7 | . . . . 7 . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 3 | . 1 2 . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 1 2 . . . Monitor 1 | . . 1 . . . Reject 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 15 | . 5 3 . 7 . Full Trace Events 2 | . . . . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . . . 6 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 9 | . 5 1 . 3 . Time 277 | . 130 26 . 121 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 6 | . . . . 6 . Part Schematics Acquired 6 | . . . . 6 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Mat Min Mat Gar Used RIF Installer 1 | . . . . . 1 Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Total Allies 2 | . . . 2 . . Largest Group 2 | . . . 2 2 . Highest-Rated Group 39 | . . . 39 39 . Highest-Rated Ally 31 | . . . 31 31 . Total Orders . | . . . . . . Ally Attacks 29 | . . . 4 25 . Total Damage 528 | . . . 85 443 . Kills 3 | . . . 2 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Mat Min Mat Gar Turns Passed 4971 | 61 1047 793 1450 1505 115 Spaces Moved 3520 | 47 798 549 1070 1006 50 Core 4 | 4 . . . . . Treads . | . . . . . . Legs 12 | . . . . . 12 Wheels 3504 | 43 798 549 1070 1006 38 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 86 86 86 120 Average Speed 94 | 95 100 93 89 96 120 Slowest Speed 120 | 100 100 100 100 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 49 | 4 88 40 100 45 17 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 3 | . . . 3 . . Spaces Dug 9 | . . . 6 3 . Terrain Destroyed 143 | . 51 9 51 32 . Melee . | . . . . . . Projectile 43 | . . . 11 32 . AOE 100 | . 51 9 40 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Total 4638 | 59 1002 699 1496 1304 78 Wait 678 | 1 151 43 368 114 1 Move 3516 | 46 797 548 1069 1006 50 Hop . | . . . . . . Pick Up 44 | 6 11 7 5 15 . Fast Attach 43 | 6 5 12 3 17 . Attach 18 | . 1 4 1 9 3 Detach 8 | . 1 3 . 2 2 Swap 15 | . 2 2 7 4 . Drop 48 | . 10 12 7 18 1 Fire 267 | . 24 68 35 119 21 Melee . | . . . . . . Ram 1 | . . . 1 . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 14) 62 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 14) 307 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 8) 526 | -10/Materials | Repaired Lgt. Armor Plating 553 | -10/Materials | Repaired Med. Laser 581 | -10/Materials | Repaired EM Pulse Gun 608 | -10/Materials | Repaired Wheel 882 | -10/Materials | Repaired Hcp. Battery 1098 | -10/Materials | Discovered new exit (range 8) 1109 | -10/Materials | Entered another Materials area 1109 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1482 | -9/Materials | Repaired Med. Laser 1706 | -9/Materials | Identified exit to Materials 1723 | -9/Materials | Discovered new exit (range 13) 1902 | -9/Materials | Entered Mines 1924 | -9/Mines | Discovered exit to Materials (range 9) 1967 | -9/Mines | Discovered exit to Materials (range 12) 2052 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2124 | -9/Mines | Learned Materials emergency access door positions 2570 | -9/Mines | Learned 2 Materials zone layouts 2586 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2590 | -9/Mines | Found Prototype Device 3352 | -9/Mines | Entered Materials 3352 | -8/Materials | Accompanied by 2 allies 3352 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3357 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3409 | -8/Materials | Repaired Lgt. Cannon 3462 | -8/Materials | Repaired Hvy. Ion Engine 3811 | -8/Materials | Repaired Kinecellerator 4086 | -8/Materials | Core integrity fell below 50% 4123 | -8/Materials | Discovered new exit (range 16) 4124 | -8/Materials | Lost 4 parts (1n3w) 4203 | -8/Materials | Identified Exp. Sensor Array 4527 | -8/Materials | Build established: Gunner 4672 | -8/Materials | Lost 3 parts (1p2n) 4764 | -8/Materials | Discovered new exit (range 7) 4766 | -8/Materials | Identified exit to Factory 4857 | -8/Materials | Identified exit to Garrison 4857 | -8/Materials | Entered Garrison 4863 | -8/Garrison | Installed Relay Interface Framework 4917 | -8/Garrison | Core integrity fell below 20% 4956 | -8/Garrison | Lost 3 parts (1n2w) 4972 | -8/Garrison | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 04922_ Imp. Light Cannon destroyed. 04924_ Discarded Visual Processing Unit. 04924_ Imp. Light Cannon destroyed. 04925_ Com. Wheel destroyed. 04926_ Overheating: Energy bleed (-43). 04926_ S-10 Pest destroyed. 04928_ S-10 Pest knocked back. 04930_ Destroyed Flight Unit. 04932_ Overheating: System interference. 04932_ Assault Cannon temporarily disabled. 04943_ S-10 Pest destroyed. 04949_ G-50 Soldier knocked back. 04958_ Imp. Heat Sink destroyed. 04960_ Carbon-fiber Leg destroyed. 04960_ G-47 Trooper knocked back. 04962_ G-50 Soldier knocked back. 04965_ Carbon-fiber Leg destroyed. 04968_ Y-45 Defender destroyed. 04969_ Assault Cannon destroyed. 04972_ Dropped Hvy. Armor Plating. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????#????????? | | ??????????????????????????????????????? ##???"###? | | ??????????????????????????????????????? ?? ? | | ??????????????????????????????????????? ??? ? | | ??????????????????????????????????????? ?? ?? | | ?????????????????????????????????????? #? #??? | | ?????????????????????????????????????? ## ##?? | | ?????????????????????????????????????? ??? | | ?????????????????????????????????????? ???? | | ????????????????????????????????????? ?????? | | ????????????????????????????????????? ???????? | | ?????????????????????????????????????=% #???? #??? | | ??????????????????????????########### * ## ## | | ??????????????????????????# *% | | ??????????????????????????# =%[ | | ??????????????????????????# ######## | | ??????????????????????????# #???????#+### #### | | ??????????????????????????# #?????????#???? #??? | | ??????????????????????????# #???????????????????? | | ?????????????????########## ######??????????????? | | ?????????????????# @gg + #?????????? | | ?????????????????# gY ######??????????????? | | ?????????????????# ##### ###???????????????????? | | ?????????????????# #???# #?????????????????????? | | ?????????????????## ##???# #?????????????????????? | | ?????????????????#" "#???# #?????????????????????? | | ?????????????????#" "#???# #?????????????????????? | | ?????????????????#" "#???# #?????????????????????? | | ?????????????????#"""#???# #?????????????????????? | | ?????????????????#####???# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ??????????????????????????#??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 42 Targeting Accuracy 16 Kinecelleration 30 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Com. Wheel | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Wheel | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RegenerativeDataDriver Manual? 0 Play Time 00:56:03 Cumulative 61.4 hours Start 2022.03.02 @ 11:34:16 End 2022.03.02 @ 13:09:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 45 Achievement% 28 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c4f70168-06f5-4cc5-8f92-86c5be6243e7