Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.24 @ 13:10:06 Player: leek.801 Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (170) 850 Value Destroyed (4841) 4841 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (198) 198 TOTAL SCORE: 9269 Bonus ------- High Alert Combat Kills 101 Follower Combat Kills 127 Friendly Fire -30 Cogmind --------- Core Integrity 0/850 Matter 231/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Large Storage Unit Experimental Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Fission Core Power Amplifier Medium Storage Unit Compact Battery (200) Advanced Signal Interpreter Layered Medium Armor Plating System Guard System Restoration Module Sensor Drone Bay (19/20) High-powered Field Laser Heavy Machine Gun Advanced Assault Cannon Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Wheel Wheel Wheel Wheel Wheel Compact Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Targeting Computer Core Analyzer Sensor Drone Bay > --- WEAPON ----------- High-powered Field Laser Coil Gun Coil Gun > --- INVENTORY -------- Ion Engine Light Ion Engine Deuterium Engine Power Amplifier Improved Heat Sink Medium Storage Unit Layered Light Armor Plating System Restoration Module Minigun Coil Gun Coil Gun Advanced Assault Cannon Advanced Assault Cannon Missile Launcher Impact Mace [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Flight Unit Cooled VTOL Module Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Autogun Energy Gun EM Pulse Gun Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Shock Bomb Launcher Impact Weapon Heavy Hammer Slashing Weapon Katana Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 4 | . . 1 . . 2 1 Utility 3 | . . 1 . 1 . 1 Weapon 1 | . . . . 1 . . Parts Attached 128 | 7 18 15 1 42 24 21 Power 14 | 1 1 2 . 5 3 2 Engine 8 | 1 1 1 . 2 3 . Core 6 | . . 1 . 3 . 2 Reactor . | . . . . . . . Propulsion 40 | 2 6 4 . 15 9 4 Treads 7 | . 2 . . 5 . . Leg . | . . . . . . . Wheel 29 | 2 4 4 . 7 8 4 Hover . | . . . . . . . Flight 4 | . . . . 3 1 . Utility 33 | 2 3 5 1 12 4 6 Device 14 | 1 . 3 1 6 . 3 Storage 5 | 1 1 . . 2 . 1 Processor 4 | . . 1 . . 2 1 Hackware . | . . . . . . . Protection 10 | . 2 1 . 4 2 1 Artifact . | . . . . . . . Weapon 41 | 2 8 4 . 10 8 9 Energy Gun 7 | 1 2 . . 3 1 . Energy Cannon . | . . . . . . . Ballistic Gun 22 | 1 3 2 . 6 4 6 Ballistic Cannon 3 | . 1 1 . . . 1 Launcher 4 | . 1 . . 1 1 1 Special Weapon . | . . . . . . . Impact Weapon 2 | . . 1 . . 1 . Slashing Weapon 2 | . 1 . . . 1 . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . 1 . 1 1 2 2 Parts Lost 50 | . . 5 . 23 3 19 Power 5 | . . 1 . 2 1 1 Propulsion 21 | . . 2 . 9 1 9 Utility 11 | . . 1 . 6 1 3 Weapon 13 | . . 1 . 6 . 6 Highest Loss Streak 18 | . . 4 . 18 2 11 To Critical Strikes . | . . . . . . . Average Backups 15 | 2 12 21 25 20 8 12 Power 1 | . 1 1 1 . 1 1 Propulsion 4 | 1 5 5 7 6 1 . Utility 5 | . 3 5 9 7 3 5 Weapon 4 | . 2 8 8 5 2 5 Tool/Special . | . . . . . . . Unused Backups 21 | . 1 . . 10 2 8 Power 5 | . 1 . . 2 . 2 Propulsion 3 | . . . . 3 . . Utility 6 | . . . . 1 1 4 Weapon 6 | . . . . 3 1 2 Tool/Special 1 | . . . . 1 . . Average Slot Usage (%) 92 | . 100 97 100 93 84 87 Engine 6 | . 14 9 11 2 2 2 Core 2 | . . . . 5 3 3 Wheel 24 | . 25 31 33 22 16 28 Flight 4 | . . . . . 16 . Device 9 | . 5 12 11 13 8 6 Storage 9 | . 14 11 11 9 7 6 Processor 6 | . . . 11 2 10 17 Protection 4 | . 8 8 . 8 1 1 Energy Gun 5 | . 5 9 11 9 . 2 Ballistic Gun 11 | . 19 6 11 15 8 11 Ballistic Cannon 1 | . 2 5 . . . . Peak Build Rating 51 | 7 11 16 21 41 43 51 Average Rating 23 | 4 7 12 14 23 33 44 On Entrance 14 | . 7 9 15 15 25 31 Avg Prop Armor Cover (%) 7 | . . 3 . 3 7 . Naked Turns . | . . . . . . . Heaviest Build 104 | 14 92 99 93 104 35 60 Greatest Support 69 | 26 40 40 30 69 58 66 Greatest Overweight (x) 20 | 4 4 4 3 20 2 8 Average Overweight (x) 1 | . 2 3 3 3 . . Largest Inventory Capacity 25 | 8 25 25 25 25 10 15 Average Capacity 19 | 7 24 25 25 24 10 14 Most Carried 25 | 6 20 25 25 25 10 15 Average Carried 15 | 2 12 21 24 20 8 12 Final Capacity 25 | 8 25 25 25 10 10 15 Final Carried 25 | 6 20 25 25 10 9 13 Class Distribution -------------------- 33% | Mutant 25% | Scavenger-Mutant 13% | Sprinter 11% | Scavenger-Tank 7% | Scavenger-Gunner 4% | Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Sprinter | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 4513 | 277 457 898 51 1169 1063 598 Remotely 118 | . . . . 118 . . Salvage Created 5598 | 122 672 1027 . 1767 1075 935 Parts 356 | 6 56 80 . 97 77 40 Haulers Intercepted 4 | . 1 . . 1 2 . Recyclers Shooed 4 | . . . . 3 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 120 | . 20 22 . 41 17 20 Melee 1 | . . . . . 1 . Guns 81 | . 19 14 . 28 10 10 Cannons 9 | . 1 6 . . . 2 AOE 29 | . . 2 . 13 6 8 Classes Destroyed 18 | 2 6 2 . 4 2 2 Worker 15 | . 1 6 . 3 4 1 Builder 16 | . 2 1 . 4 7 2 Tunneler 3 | 1 . 1 . 1 . . Hauler 4 | . 1 . . 1 2 . Recycler 6 | 1 . 1 . 2 1 1 Mechanic 3 | . . 1 . . 1 1 Drone 1 | . . . . . 1 . Watcher 9 | . 1 4 . 2 1 1 Swarmer 24 | . 9 3 . 6 4 2 Grunt 61 | . 11 15 . 23 7 5 Brawler 2 | . . . . 1 . 1 Duelist 1 | . . . . . . 1 Sentry 17 | . . 4 . 9 2 2 Hunter 2 | . . . . 1 . 1 Programmer 5 | . . . . . 3 2 Heavy 1 | . . . . 1 . . Zionite 1 | . . . . 1 . . Assembled 6 | . . . . . . 6 Best Kill Streak 16 | 2 4 7 . 16 10 6 Combat Bots Only 11 | . 3 4 . 11 7 6 Max Kills in Single Turn 4 | 1 2 2 . 4 3 2 Gunslinging 1 | . 1 . . . . 1 Exploded 2 | . . 2 . 2 2 2 Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 696 | . 75 91 . 215 113 202 Missed 206 | . 21 28 . 59 41 57 Hits 490 | . 54 63 . 156 72 145 Melee 21 | . . . . 4 . 17 Projectile 469 | . 54 63 . 152 72 128 AOE 13 | . . . . . . 13 Critical Strikes 11 | . 1 . . 9 . 1 Damage Taken 7941 | . 560 787 . 2998 941 2655 Core 1696 | . 75 156 . 441 170 854 Absorbed by Shields 54 | . . . . 23 31 . Redirected to Shielding 31 | . 4 . . 27 . . Regen/Repaired (Parts) 19 | . . . . 19 . . Core Remaining (%) 65 | 100 70 . 61 19 75 . Volleys Fired 347 | 7 61 74 . 115 53 37 Largest 3 | 2 2 2 . 3 3 3 Hottest 130 | 70 70 80 . 129 73 130 Shots Fired 717 | 14 116 144 . 267 103 73 Gun 624 | 14 110 99 . 248 98 55 Cannon 53 | . 4 43 . . . 6 Launcher 40 | . 2 2 . 19 5 12 Special . | . . . . . . . Kinetic 518 | 7 79 97 . 194 89 52 Thermal 120 | 7 26 18 . 51 9 9 Explosive 32 | . 2 2 . 19 5 4 Electromagnetic 47 | . 9 27 . 3 . 8 Robot Hit Streak 16 | 3 7 15 . 15 16 15 Robot Miss Streak 9 | 2 4 9 . 4 3 2 Penetration Max . | . . . . . . . Secondary Targets 8 | . 3 . . 2 1 2 Max Gunslinging Chain 1 | . 1 . . 1 1 1 Shots Hit Robots 464 | 8 69 95 . 161 81 50 Core Hits 294 | 4 39 54 . 108 45 44 Critical Kills 4 | . 2 . . 1 . 1 Critical Parts Destroyed 7 | . . . . 3 4 . Critical Strikes 26 | . 4 5 . 8 5 4 Burn 12 | . 2 2 . 4 1 3 Destroy 8 | . 2 . . 4 1 1 Blast 3 | . . 3 . . . . Smash 3 | . . . . . 3 . Melee Attacks 76 | . 2 1 . 4 56 13 Impact 46 | . . 1 . 4 39 2 Slashing 19 | . 2 . . . 17 . Piercing 11 | . . . . . . 11 Sneak Attacks 5 | . 1 . . . 4 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12324 | 76 984 1643 . 4946 2452 2223 Guns 6712 | 76 732 1064 . 2618 1283 939 Cannons 553 | . 35 435 . . . 83 Explosions 4274 | . 117 98 . 2253 605 1201 Melee 555 | . 44 . . . 511 . Ramming 230 | . 56 46 . 75 53 . Kinetic 5369 | 51 465 1043 . 1877 1072 861 Thermal 1866 | 25 225 175 . 1069 211 161 Explosive 3587 | . 92 98 . 1893 605 899 Electromagnetic 717 | . 102 281 . 32 . 302 Impact 411 | . . . . . 411 . Slashing 144 | . 44 . . . 100 . Piercing . | . . . . . . . Highest Corruption 8 | . 3 . . 4 1 8 Average Corruption 1 | . 2 . . 1 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 21 | . 1 . . 10 6 4 Message Errors 5 | . . . . 1 4 . Matter Fused 4 | . . . . 1 2 1 Heat Flow Errors 4 | . 1 . . 3 . . Energy Discharges 4 | . . . . 2 . 2 Data Loss (minor) 1 | . . . . 1 . . Data Loss (major) 1 | . . . . 1 . . Alerts 1 | . . . . . . 1 Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 453 | . 4 . . 123 308 18 Projectiles . | . . . . . . . Explosions 141 | . . . . 123 . 18 Melee 312 | . 4 . . . 308 . Knockbacks 9 | . . 7 . . 1 1 Impact 1 | . . . . . 1 . Kinetic 7 | . . 6 . . . 1 Secondary 1 | . . 1 . . . . Self-Inflicted Damage 169 | . 26 37 . 44 26 36 Shots 3 | . . 1 . 1 . 1 Rammed 17 | . 5 3 . 5 4 . Targets Rammed 17 | . 5 3 . 5 4 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 402 | 90 253 146 . 182 144 402 Average Temperature 56 | 45 74 38 . 36 28 209 Received Heat Transfer 1880 | . 183 357 . 871 108 361 Effects 5 | . 2 . . . . 3 Shutdowns 2 | . . . . . . 2 Interference 2 | . 2 . . . . . Matter Decay 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . . . . 1 1 . Combat Hostiles . | . . . . . . . Parts Fried 6 | . . . . 2 3 1 Impact Corruptions 8 | . . . . 1 7 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . . . 4 1 Heat Transferred 4172 | 74 740 666 . 1841 370 481 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 1 . . . . 1 Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Maximum Alert Level 2 | . . 2 . 2 2 1 Low Security (%) 62 | 100 100 42 100 23 87 13 Level 1 33 | . . 52 . 61 8 86 Level 2 4 | . . 5 . 15 3 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 461 | 5 198 421 159 461 455 361 Initial 222 | . . 73 159 . 176 222 Average 164 | . 112 209 27 261 105 267 Influence Increases 4387 | 10 629 780 . 1507 876 585 Destroy 0b10 Robot/C 2400 | . 400 440 . 960 320 280 Destroy 0b10 Robot/NC 290 | 10 25 70 . 70 85 30 Destroy Leader 656 | . 94 118 . 276 86 82 Allied During Kill 69 | . . . . 69 . . Successful Hack 59 | . . 11 . 6 15 27 Disable Machine 150 | . . 30 . 60 . 60 Destroy Structure 163 | . 5 21 . 36 55 46 Partial Spotted 75 | . 15 . . . 60 . Lose Combat Pursuer 525 | . 90 90 . 30 255 60 Influence Decreases 4262 | 10 455 545 409 1119 809 915 Entered New Map 796 | . . 101 250 . 212 233 Time Decay 2572 | 10 455 400 159 509 557 482 Lost Part 494 | . . 44 . 230 30 190 Lost Ally 100 | . . . . 80 10 10 Purge Threat 300 | . . . . 300 . . Squads Dispatched 41 | . 5 4 . 14 12 6 Investigation 9 | . 2 1 . 3 2 1 Extermination 8 | . . . . . 5 3 Reinforcement 17 | . 3 3 . 5 5 1 Assault . | . . . . . . . Garrison 7 | . . . . 6 . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 6 | . . . . 1 4 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 9 | . 1 2 . 4 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 222 | . 35 39 . 65 45 38 Peak Tracking Total 13 | . 5 6 . 13 6 8 Tactical Retreats 22 | . 5 4 . 2 7 4 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 14 | . 1 1 . 1 6 5 Indirectly 1 | . . . . . . 1 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 10 | . . 2 . 4 . 4 Max in Single Turn 1 | . . 1 . 1 . 1 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 30 | . 6 6 2 9 3 4 Terminals 19 | . 5 4 1 5 2 2 Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units 3 | . 1 1 . 1 . . Scanalyzers 4 | . . 1 . 1 1 1 Garrison Access 2 | . . . . 1 . 1 Total Hacks 78 | . 16 17 4 23 9 9 Successful 40 | . 6 8 2 15 4 5 Failed 38 | . 10 9 2 8 5 4 Catastrophic 6 | . 1 2 . 1 1 1 Database Lockouts . | . . . . . . . Manual 55 | . 13 12 3 13 6 8 Terminals 55 | . 15 10 3 14 7 6 Fabricators . | . . . . . . . Repair Stations 2 | . . . . 2 . . Recycling Units 8 | . 1 5 . 2 . . Scanalyzers 9 | . . 2 . 3 2 2 Garrison Access 3 | . . . . 2 . 1 Terminal Hacks 12 | . 1 . 1 8 2 . Record 2 | . . . . 1 1 . Prototype ID Bank 1 | . . . . 1 . . Open Door 1 | . . . 1 . . . Alert Level 3 | . . . . 3 . . Unreport Threat 2 | . . . . 2 . . Locate Traps 1 | . 1 . . . . . Investigation Status 1 | . . . . 1 . . Zone Layout 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks 7 | . 1 4 . 2 . . Process 1 | . . 1 . . . . Report Inventory 3 | . 1 1 . 1 . . Retrieve Matter 2 | . . 2 . . . . Retrieve Components 1 | . . . . 1 . . Scanalyzer 5 | . . 1 . 2 1 1 Retrieve Study 5 | . . 1 . 2 1 1 Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 13 | . 4 3 1 1 1 3 Terminals 13 | . 4 3 1 1 1 3 Assimilate 2 | . 1 . . . . 1 Botnet 6 | . 2 1 . 1 1 1 Skim 5 | . 1 2 1 . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 23 | . 5 5 1 6 3 3 Full Trace Events 7 | . 4 . . 2 1 . Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 5 | . . 1 . 2 1 1 Parts Repaired 1 | . . . . 1 . . Time 38 | . . . . 38 . . Parts Recycled . | . . . . . . . Recycled Matter 29 | . . 29 . . . . Retrieved Matter 29 | . . 29 . . . . Retrieved Components 10 | . . . . 10 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies 7 | . . . 6 . . 1 Largest Group 6 | . . . 6 5 . 1 Highest-Rated Group 111 | . . . 111 80 . 10 Highest-Rated Ally 31 | . . . 31 31 . 10 Total Orders 18 | . . . . . 8 10 EXPLORE 6 | . . . . . 3 3 RETURN 12 | . . . . . 5 7 Ally Attacks 41 | . . . . 41 . . Total Damage 447 | . . . . 447 . . Kills 8 | . . . . 8 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Active Infowar (turns) 5573 | 21 586 1235 980 811 1940 . Sensors 2856 | . . 418 . 498 1940 . Seismic 2717 | 21 586 817 980 313 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches 13 | . . . . . 6 7 Drone Recoveries 12 | . . . . . 5 7 Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 9989 | 91 1508 1687 981 1841 2632 1249 Spaces Moved 6772 | 50 686 836 637 935 2568 1060 Core 24 | 19 . . . . . 5 Treads 60 | . 10 6 . 44 . . Legs . | . . . . . . . Wheels 5038 | 31 676 830 637 880 929 1055 Hover . | . . . . . . . Flight 1650 | . . . . 11 1639 . Fastest Speed 26 | 50 90 110 125 29 26 75 Average Speed 90 | 110 134 126 125 127 47 85 Slowest Speed 1335 | 250 320 320 125 1335 120 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 3 | . . . . . 3 . Potential Cave-ins 1 | . . . . . . 1 Cave-ins Triggered 1 | . . . . 1 . . Exploration Rate (%) 54 | 4 88 57 98 63 46 27 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . 1 . Scrap Searched 2 | . . . 2 . . . Spaces Dug 56 | . 1 1 . 4 41 9 Terrain Destroyed 147 | . 3 16 . 29 55 44 Melee 56 | . 1 1 . 4 41 9 Projectile 2 | . . . . . . 2 AOE 89 | . 2 15 . 25 14 33 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 9838 | 69 1143 1318 821 1365 3814 1308 Wait 2163 | . 335 344 180 182 1000 122 Move 6760 | 49 685 835 636 934 2561 1060 Hop 3 | . . . . . 3 . Pick Up 93 | 6 14 20 1 23 14 15 Fast Attach 54 | 7 2 2 . 16 19 8 Attach 58 | . . 7 . 23 21 7 Detach 25 | . . . . 7 14 4 Swap 128 | . 33 20 3 28 20 24 Drop 81 | . 6 12 1 28 19 15 Fire 347 | 7 61 74 . 115 53 37 Melee 76 | . 2 1 . 4 56 13 Ram 17 | . 5 3 . 5 4 . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 30 | . . . . . 30 . Rewire 3 | . . . . . . 3 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory (discovered 3 exits: [*Fac] / *Low x2) History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 14) 92 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 12) 656 | -10/Materials | Discovered new exit (range 16) 926 | -10/Materials | Discovered new exit (range 8) 1507 | -10/Materials | Discovered new exit (range 15) 1600 | -10/Materials | Entered another Materials area 1600 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2332 | -9/Materials | Lost 4 parts (1p1n1u1w) 2737 | -9/Materials | Build established: Scavenger-Mutant 2816 | -9/Materials | Discovered new exit (range 16) 2853 | -9/Materials | Discovered new exit (range 15) 2870 | -9/Materials | Discovered new exit (range 14) 3184 | -9/Materials | Identified exit to Mines 3224 | -9/Materials | Identified exit to Materials 3250 | -9/Materials | Identified exit to Storage 3287 | -9/Materials | Entered Mines 3358 | -9/Mines | Discovered exit to Materials (range 7) 3407 | -9/Mines | Learned Materials terminal intel 3413 | -9/Mines | Found the Drone Emporium 3419 | -9/Mines | Found Prototype Device 3420 | -9/Mines | Identified Sensor Drone Bay 3504 | -9/Mines | Discovered exit to Materials (range 8) 3881 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3916 | -9/Mines | Received a Mining Laser from a helpful Derelict 4268 | -9/Mines | Entered Materials 4268 | -8/Materials | Accompanied by 5 allies 4268 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4269 | -8/Materials | Identified exit to Factory 4270 | -8/Materials | Loaded intel: 12 terminal locations 4273 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 4570 | -8/Materials | Build established: Scavenger-Skirmisher 4707 | -8/Materials | Garrison activated, responded to threat 4742 | -8/Materials | Lost 5 allies 4745 | -8/Materials | Destroyed 11 combat bots 4807 | -8/Materials | Crushed by falling debris 4860 | -8/Materials | Lost 18 parts (2p6n5u5w) 4863 | -8/Materials | Core integrity fell below 50% 5082 | -8/Materials | Repaired Lgt. Nuclear Core 5217 | -8/Materials | Discovered exit to Factory (range 16) 5244 | -8/Materials | Garrison activated, responded to threat 5500 | -8/Materials | Build established: Scavenger-Tank 5869 | -8/Materials | Core integrity fell below 20% 6109 | -8/Materials | Entered Factory 6109 | -7/Factory | Evolved 2 slots: Propulsion x2 6152 | -7/Factory | Discovered new exit (range 15) 6275 | -7/Factory | Discovered new exit (range 6) 6365 | -7/Factory | Build established: Sprinter 8047 | -7/Factory | Build established: Scavenger-Mutant 8437 | -7/Factory | Discovered new exit (range 15) 8669 | -7/Factory | Destroyed 7 combat bots 8741 | -7/Factory | Entered another Factory area 8741 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8756 | -6/Factory | Discovered new exit (range 28) 8819 | -6/Factory | Identified exit to Lower Caves 8878 | -6/Factory | Garrison activated, responded to threat 8912 | -6/Factory | Build established: Scavenger-Gunner 9012 | -6/Factory | Discovered exit to Lower Caves (range 6) 9238 | -6/Factory | Found Prototype Processor 9238 | -6/Factory | Identified Exp. Targeting Computer 9388 | -6/Factory | Lost 5 parts (5n) 9640 | -6/Factory | Spotted B-75 Beast 9700 | -6/Factory | Discovered new exit (range 5) 9932 | -6/Factory | Build established: Mutant 9932 | -6/Factory | Assembled infested ambush trap array 9977 | -6/Factory | Core integrity fell below 50% 9986 | -6/Factory | Core integrity fell below 20% 9990 | -6/Factory | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 09974_ as-30079 destroyed. 09974_ Coil Gun+ destroyed. 09974_ as-19847 destroyed. 09975_ as-80606 destroyed. 09976_ as-80420 destroyed. 09979_ U-05 Engineer lays Concrete. 09980_ as-40644 destroyed. 09980_ E-15 Imp destroyed. 09981_ U-05 Engineer builds a Door. 09981_ U-05 Engineer destroyed. 09982_ U-05 Engineer lays Concrete. 09983_ Nuclear Reactor explodes. 09983_ U-05 Engineer destroyed. 09985_ Nuclear Reactor explodes. 09985_ R-10 Processor collects Rnf. Deuterium Engine. 09987_ The unstable cave ceiling collapses. 09987_ Core Analyzer destroyed. 09988_ R-10 Processor collects Mace. 09990_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | #####+####+#####+# """ ## "Y """" # # | | + """ ## "" """" + # | | ######## # ## = # # | | #??????# # ##############+## # | | #??????# ########???####### # ##### | | #??????# #??????????# # # #???? | | #####+##########+#??????????# # # #???? | | ??# #??????????# " " # + +???? | | ??# #??????????# " " # # ##???? | | ??# #??????????# " " #####"# #????? | | ??# ] ! #??????????# " " #???# #????? | | ??# #??????????# " " ##### #????? | | ??# #??######### " " + = #????? | | ??################??# g/ ## " " # #????? | | ???????????????????## %* ## " " # """" #????? | | ???????????????????# ! ## " " # """" #????? | | ???????????????????# g # # """" ####?? | | ???????????????????# ###"%" = | | ???????????????????# * | | ??????????????????## !%R d ### ## | | ?????????????????## #??###### ##? | | ????????????????## d # T#### #???????? #?? | | ???????????????### # #### # #?????????#?? | | ???????????????# # #???????????? | | ???????????????# # #???????????? | | ???????????????## @ ! p #???????????? | | ????????????????## # #???????????? | | ?????????????????## # #???????????? | | ?????????????????# ## #???????????? | | ?????????????????### # # ###### #???????????? | | ???????????????????##########????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ????????????????????????????????? +???????????? | | ????????????????????????????????? #???????????? | | ????????????????????????????????? #???????????? | | ????????????????????????????????? #???????????? | | ?????????????????????????????????? ????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 20 Energy Capacity 310 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 300 Core Shielding 20 Evasion (%) 64 Targeting Accuracy 18 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 62% | -8/Materials Studied --------- Autogun | -9/Materials | Hacked Wheel | -8/Materials | Hacked Imp. Treads | -8/Materials | Hacked Minigun | -7/Factory | Hacked Coil Gun | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BoltSchematicBattery Manual? 0 Play Time 05:31:16 Cumulative 179.6 hours Start 2026.08.24 @ 22:19:22 End 2026.09.24 @ 13:10:06 Sessions 41 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 152 Rogue 152 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc0f8061-ede7-443c-a7e3-2fab2f708681