Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.31 @ 08:34:44 Player: Aon Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (14) 70 Value Destroyed (465) 465 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4335 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 126/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Shield Generator Recalibrator Improved Field Recycling Unit (39) Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Xenon Bombardment Thruster > --- UTILITY ---------- Small Storage Unit Improved Targeting Computer > --- WEAPON ----------- Missile Launcher Missile Launcher > --- INVENTORY -------- Shield Generator Recalibrator Improved Field Recycling Unit Missile Launcher [Rating: 21] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Light Treads Hover Unit Gravmag Array Flight Unit Flight Unit Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Improved Targeting Computer Protection Reflective Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Slots Evolved 8 | . . . 2 . 2 2 2 . Power 3 | . . . . . 1 1 1 . Propulsion 2 | . . . 2 . . . . . Utility 2 | . . . . . 1 1 . . Weapon 1 | . . . . . . . 1 . Parts Attached 32 | 5 1 9 3 . . 10 3 1 Power 5 | 1 . 2 . . . 2 . . Engine 4 | 1 . 1 . . . 2 . . Core 1 | . . 1 . . . . . . Reactor . | . . . . . . . . . Propulsion 13 | 2 . 4 2 . . 3 2 . Treads 4 | 2 . 2 . . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover 2 | . . . . . . . 2 . Flight 7 | . . 2 2 . . 3 . . Utility 6 | 1 1 . . . . 2 1 1 Device 3 | . 1 . . . . 1 . 1 Storage 1 | 1 . . . . . . . . Processor 1 | . . . . . . 1 . . Hackware . | . . . . . . . . . Protection 1 | . . . . . . . 1 . Artifact . | . . . . . . . . . Weapon 8 | 1 . 3 1 . . 3 . . Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 3 | 1 . 2 . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 5 | . . 1 1 . . 3 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 20 | . 1 3 2 . . 10 2 2 Power 3 | . 1 1 . . . 1 . . Propulsion 11 | . . 2 1 . . 6 1 1 Utility 3 | . . . . . . 1 1 1 Weapon 3 | . . . 1 . . 2 . . Highest Loss Streak 6 | . 1 3 1 . . 6 2 2 To Critical Strikes . | . . . . . . . . . Average Backups 5 | 1 3 6 7 7 7 4 3 3 Power . | . 1 1 2 2 2 . . . Propulsion 2 | . 2 4 3 2 2 . . . Utility 1 | . . . . 1 1 2 3 3 Weapon . | . . . . 1 1 1 . . Tool/Special . | . . . . . . . . . Unused Backups 6 | . . 3 . . . 2 . 1 Power . | . . . . . . . . . Propulsion 3 | . . 3 . . . . . . Utility 1 | . . . . . . . . 1 Weapon 1 | . . . . . . 1 . . Tool/Special 1 | . . . . . . 1 . . Average Slot Usage (%) 62 | . 68 94 81 66 54 48 15 7 Engine 3 | . 4 8 . . . 3 . . Core 4 | . . 2 11 11 9 4 . . Treads 11 | . 28 26 14 . . . . . Flight 10 | . . . 13 33 27 18 . . Device 7 | . 7 14 11 11 9 2 . . Storage 9 | . 14 14 11 11 9 7 . . Processor 2 | . . . . . . 5 6 3 Ballistic Gun 8 | . 14 21 9 . . . . . Launcher 3 | . . 4 9 . . 3 . . Peak Build Rating 21 | 5 5 10 11 9 8 21 21 16 Average Rating 8 | 3 4 7 9 8 8 11 14 7 On Entrance 6 | . 5 5 10 8 8 8 4 13 Naked Turns 39 | . . . . . . . . 39 Heaviest Build 27 | 9 9 16 16 11 11 27 4 . Greatest Support 40 | 40 40 40 40 12 12 18 30 20 Greatest Overweight (x) 3 | . . 1 . . . 3 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 Average Capacity 7 | 5 8 8 8 8 8 8 5 5 Most Carried 8 | 4 3 8 8 8 7 8 3 3 Average Carried 5 | 1 3 6 7 7 7 4 3 2 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 Final Carried 8 | 3 3 8 8 7 7 3 3 3 Class Distribution -------------------- 56% | Mutant 33% | Scavenger-Mutant 10% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Matter Collected 515 | 156 . 148 2 35 . 172 2 . Remotely . | . . . . . . . . . Salvage Created 360 | . . 204 31 . . 125 . . Parts 28 | . . 16 6 . . 6 . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled 5 | . . . . . . 5 . . Retrieved Matter 75 | . . . . . . 75 . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Combat Hostiles Destroyed 14 | . . 7 4 . . 3 . . Guns 7 | . . 6 1 . . . . . AOE 7 | . . 1 3 . . 3 . . Classes Destroyed 4 | . . 3 . . . 1 . . Swarmer 6 | . . 3 3 . . . . . Grunt 4 | . . 2 . . . 2 . . Sentry 3 | . . 2 1 . . . . . Hunter 1 | . . . . . . 1 . . Best Kill Streak 4 | . . 4 3 . . 3 . . Combat Bots Only 4 | . . 4 3 . . 3 . . Max Kills in Single Turn 2 | . . 1 1 . . 2 . . Gunslinging . | . . . . . . . . . Exploded 2 | . . 1 1 . . 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Hostile Shots Fired 381 | . 18 44 28 . 5 157 35 94 Missed 154 | . 5 10 7 . 3 68 18 43 Hits 227 | . 13 34 21 . 2 89 17 51 Projectile 227 | . 13 34 21 . 2 89 17 51 Critical Strikes 9 | . 1 2 . . . 4 1 1 Damage Taken 2994 | . 188 414 315 . 24 936 315 802 Core 1501 | . 45 50 130 . 18 391 147 720 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 8 | . . . . . . . 8 . Core Remaining (%) 73 | 100 . 62 . 67 96 44 . . Volleys Fired 50 | . 5 26 12 . . 7 . . Largest 2 | . 1 2 2 . . 1 . . Hottest 53 | . 20 53 53 . . 36 . . Shots Fired 67 | . 5 33 22 . . 7 . . Gun 43 | . 5 26 12 . . . . . Cannon . | . . . . . . . . . Launcher 24 | . . 7 10 . . 7 . . Special . | . . . . . . . . . Kinetic 43 | . 5 26 12 . . . . . Thermal . | . . . . . . . . . Explosive 24 | . . 7 10 . . 7 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 13 | . 4 5 7 . . 13 . . Robot Miss Streak 4 | . 1 2 4 . . 1 . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 40 | . 4 19 11 . . 6 . . Core Hits 36 | . . 16 7 . . 10 1 2 Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 1 | . . 1 . . . . . . Destroy 1 | . . 1 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 904 | . 31 306 258 . . 286 8 15 Guns 211 | . 31 131 49 . . . . . Cannons . | . . . . . . . . . Explosions 664 | . . 175 209 . . 280 . . Melee . | . . . . . . . . . Ramming 29 | . . . . . . 6 8 15 Kinetic 211 | . 31 131 49 . . . . . Thermal . | . . . . . . . . . Explosive 664 | . . 175 209 . . 280 . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 46 | . . . 46 . . . . . Projectiles . | . . . . . . . . . Explosions 46 | . . . 46 . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 112 | . . 28 51 . . 23 3 7 Shots 4 | . . 1 2 . . 1 . . Rammed 9 | . . . . . . 2 2 5 Targets Rammed 9 | . . . . . . 2 2 5 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 83 | . 4 83 71 . . 7 . . Average Temperature 26 | . 4 38 24 . . 4 . . Received Heat Transfer 1095 | . 123 126 63 . 9 378 78 318 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 134 | . . 93 129 42 . 134 49 96 Initial 42 | . . . 12 42 . . . 34 Average 22 | . . 31 52 14 . 17 1 38 Influence Increases 726 | . . 193 179 . . 223 49 82 Destroy 0b10 Robot/C 280 | . . 140 80 . . 60 . . Destroy Leader 60 | . . 20 20 . . 20 . . Successful Hack 25 | . . . . . . 14 4 7 Disable Machine 60 | . . . 15 . . 45 . . Destroy Structure 121 | . . 33 49 . . 39 . . Partial Spotted 15 | . . . 15 . . . . . Lose Combat Pursuer 165 | . . . . . . 45 45 75 Influence Decreases 630 | . . 160 103 109 . 223 . 35 Entered New Map 103 | . . . 21 67 . . . 15 Time Decay 303 | . . 130 62 42 . 69 . . Lost Part 120 | . . 30 20 . . 50 . 20 Purge Threat 104 | . . . . . . 104 . . Squads Dispatched 6 | . . . . . . 5 1 . Investigation 1 | . . . . . . 1 . . Extermination 1 | . . . . . . 1 . . Reinforcement 2 | . . . . . . 1 1 . Assault . | . . . . . . . . . Garrison 2 | . . . . . . 2 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Distress Signals 2 | . . . . . 1 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 57 | . 3 6 6 . 9 11 8 14 Peak Tracking Total 10 | . 3 4 4 . 9 5 7 10 Tactical Retreats 4 | . . . . . . 2 1 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Traps Triggered 1 | . . . . . . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Machines Disabled 6 | . . 2 1 . . 3 . . Max in Single Turn 2 | . . 2 1 . . 2 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Machines Accessed 11 | . 1 . . . 1 4 3 2 Terminals 9 | . 1 . . . 1 3 2 2 Fabricators 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 21 | . 2 . . . 2 8 5 4 Successful 11 | . 2 . . . 2 3 3 1 Failed 10 | . . . . . . 5 2 3 Catastrophic 1 | . . . . . . 1 . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 19 | . 2 . . . 2 7 4 4 Fabricators 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 9 | . 2 . . . 2 2 2 1 Record 3 | . 1 . . . 1 . 1 . Open Door 1 | . . . . . . . . 1 Open DSF 1 | . . . . . . . 1 . Emergency Access Points 2 | . 1 . . . 1 . . . Unreport Threat 1 | . . . . . . 1 . . Recall Reinforcements 1 | . . . . . . 1 . . Fabricator Hacks 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 1 . . . 1 3 2 1 Full Trace Events 1 | . . . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time 58 | . . . . . . 58 . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Active Infowar (turns) 896 | . 45 387 185 147 35 97 . . Seismic 896 | . 45 387 185 147 35 97 . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Turns Passed 1450 | 78 91 387 185 147 35 304 139 84 Spaces Moved 1787 | 40 51 194 194 427 103 420 229 129 Core 178 | 4 . . . . . 82 32 60 Treads 340 | 36 51 189 64 . . . . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover 266 | . . . . . . . 197 69 Flight 1003 | . . 5 130 427 103 338 . . Fastest Speed 29 | 50 160 117 31 34 34 29 50 50 Average Speed 69 | 149 160 158 73 34 34 64 57 55 Slowest Speed 200 | 160 160 160 160 34 34 200 60 60 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 7 | . . . . 2 3 2 . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 4 18 57 21 78 19 19 9 15 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 177 | . . 66 68 . . 43 . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 177 | . . 66 68 . . 43 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Total 1921 | 57 56 246 215 427 99 444 234 143 Wait 10 | 9 . 1 . . . . . . Move 1765 | 39 50 193 193 422 96 415 228 129 Hop 7 | . . . . 2 3 2 . . Pick Up 23 | 4 . 10 3 1 . 5 . . Fast Attach 14 | 4 1 4 . . . 2 3 . Attach 16 | 1 . 3 3 . . 8 . 1 Detach 4 | . . 2 . . . 1 . 1 Swap 4 | . . 2 2 . . . . . Drop 12 | . . 5 2 2 . 2 1 . Fire 50 | . 5 26 12 . . 7 . . Melee . | . . . . . . . . . Ram 9 | . . . . . . 2 2 5 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 7 | . . . . . . . . 7 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 49 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Discovered new exit (range 6) 170 | -10/Materials | Entered Mines 266 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 308 | -10/Mines | Build established: Mutant 478 | -10/Mines | Lost 3 parts (1p2n) 533 | -10/Mines | Discovered new exit (range 16) 557 | -10/Mines | Entered Materials 557 | -9/Materials | Evolved 2 slots: Propulsion x2 737 | -9/Materials | Discovered new exit (range 16) 742 | -9/Materials | Entered Mines 802 | -9/Mines | Learned location of Recycling (-8) 840 | -9/Mines | Learned Materials trap positions 886 | -9/Mines | Discovered new exit (range 6) 889 | -9/Mines | Entered Materials 889 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 890 | -8/Materials | Loaded intel: 18 trap records 920 | -8/Materials | Discovered new exit (range 13) 924 | -8/Materials | Entered Factory 924 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1055 | -7/Factory | Lost 4 parts (1p2n1u) 1127 | -7/Factory | Garrison activated, responded to threat 1177 | -7/Factory | Lost 6 parts (4n2w) 1212 | -7/Factory | Discovered new exit (range 15) 1213 | -7/Factory | Core integrity fell below 50% 1228 | -7/Factory | Entered another Factory area 1228 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 1366 | -6/Factory | Identified exit to Garrison 1367 | -6/Factory | Entered Garrison 1385 | -6/Garrison | Triggered checkpoint 1429 | -6/Garrison | Core integrity fell below 50% 1448 | -6/Garrison | Core integrity fell below 20% 1451 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- LOCATION=GARRISON GOAL=ESCAPE Beams of light sweep through the air. An alarm sounds. Critical hit (Burn: +37). Connecting with Garrison Terminal... G-50 Soldier suffers critical hit (Burn). Gravmag Array destroyed. Imp. Targeting Computer destroyed. Y-54 Guardian springs to life. Connecting with Door Terminal... >>Open(Door) Sealed Heavy Doors opened. Attempting to rewire 9D-MOI(g). Attempting to rewire OK-3I2(g). Attempting to rewire 9D-MOI(g). Attempting to rewire 31-QBD(b). Slammed into G-50 Soldier. Destabilizing: Core damaged (-25). Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????? ???? | | ??????????????????????????????????????????? ??? | | ??????????????????????????????????????????? #??? | | ??????????????????????????????????????????? ##?? | | ??????????????????????????????????????????# ??? | | ?????????#######??????????????????????????# ??? | | ?????????# #??????????????????????????# ??? | | ?????????# #??????????????????????????# #??? | | ????????## ####??????????????????????????# #??? | | ????????#T ##?????????????????????????# #??? | | ????????## #?????????????????????????# #??? | | ?????????# #?????????????????????????# #??? | | ?????????# ##?????????????????????????# #??? | | ?????????##### #??????????????????????????# #??? | | ??????????####Y############################ #??? | | ??????????# g c #??? | | ??????????# ggggg #??? | | ??????????# @ #??? | | ??????????# #################### ######### #??? | | ??????????# #??????????????????# ###?????# #??? | | ??????????#####??????????????????# #?????# #??? | | ?????????????????????????????????# #?????# #??? | | ?????????????????????????????????# #?????# #??? | | ?????????????????????????????????# ###????## #??? | | ?????????????????????????????????# #??????#" #??? | | ?????????????????????????????????# #??????#T #??? | | ?????????????????????????????????# ###????#""#??? | | ?????????????????????????????????# #"#????####??? | | ?????????????????????????????????# "#??????????? | | ?????????????????????????????????# "#??????????? | | ?????????????????????????????????# "#??????????? | | ?????????????????????????????????# #"#??????????? | | ?????????????????????????????????# ###??????????? | | ?????????????????????????????????####????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 19 Energy Capacity 310 Matter Stores 243 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 10 Evasion (%) 64 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Oops Challenges ------------ None Game ------ Seed RegenerativePlasmaExtractor Manual? 0 Play Time 00:29:52 Cumulative 5.7 hours Start 2025.07.31 @ 08:05:59 End 2025.07.31 @ 08:34:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 7 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 14 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 47630f3f-1db7-48e6-8c69-dfc7d316eb78