Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.04 @ 15:30:20 Player: Azken Zutik Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (1) 5 Value Destroyed (10) 10 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5535 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 981/1150 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (4) ------ Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Treads Light Treads Compact Wheel Peak State ------------ > --- POWER ------------ Backup Power I Backup Power I > --- PROPULSION ------- VTOL Module Improved Flight Unit Improved Flight Unit Improved Flight Unit Nuclear Pulse Thruster > --- UTILITY ---------- Advanced System Shield > --- WEAPON ----------- Backup Laser I Backup Laser I > --- INVENTORY -------- Light Treads Light Treads Compact Wheel [Rating: 26] Favorites ----------- Power Backup Power I Engine Backup Power I Propulsion Improved Flight Unit Flight Unit Improved Flight Unit Utility Advanced System Shield Hackware Advanced System Shield Weapon Backup Laser I Energy Gun Backup Laser I Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Sto Rec Fac Fac DSF Fac Fac Upp Slots Evolved 12 | . . 2 . . 4 2 . 2 2 . Power 2 | . . . . . 1 . . 1 . . Propulsion 8 | . . 2 . . 3 1 . 1 1 . Utility 2 | . . . . . . 1 . . 1 . Weapon . | . . . . . . . . . . . Parts Attached 9 | . 1 1 5 . . 1 . 1 . . Power 1 | . . . 1 . . . . . . . Engine 1 | . . . 1 . . . . . . . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 6 | . . 1 4 . . 1 . . . . Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 6 | . . 1 4 . . 1 . . . . Utility 1 | . . . . . . . . 1 . . Device . | . . . . . . . . . . . Storage . | . . . . . . . . . . . Processor . | . . . . . . . . . . . Hackware 1 | . . . . . . . . 1 . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 1 | . 1 . . . . . . . . . Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 1 | . 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . Parts Lost 11 | . 1 . 1 . . . . 1 8 . Power 2 | . . . . . . . . . 2 . Propulsion 6 | . . . 1 . . . . 1 4 . Utility . | . . . . . . . . . . . Weapon 3 | . 1 . . . . . . . 2 . Highest Loss Streak 9 | . 1 . 1 . . . . 1 9 . To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 40 | . 2 11 40 55 61 56 60 53 25 . Engine 7 | . . . 7 11 15 13 13 11 4 . Flight 27 | . . 11 33 44 30 29 33 29 10 . Energy Gun 3 | . . . . . 15 13 13 11 5 . Naked Turns 59 | . 59 . . . . . . . . . Heaviest Build 4 | . . . 3 3 4 4 4 4 4 . Greatest Support 25 | 3 3 4 19 19 19 25 25 25 20 . Greatest Overweight (x) . | . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 5 | . 5 5 5 5 5 5 5 5 5 . Average Capacity 5 | . 5 5 5 5 5 5 5 5 5 . Most Carried 5 | . 5 4 4 3 3 3 3 3 3 . Average Carried 3 | . 4 4 3 3 3 3 3 3 3 . Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 4 3 3 3 3 3 3 3 3 Class Distribution -------------------- 71% | Sprinter 28% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -9/Storage Sprinter | -9/Recycling Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/DSF Sprinter | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 ----------- Run | Scr Mat Mat Sto Rec Fac Fac DSF Fac Fac Upp Matter Collected 297 | 182 38 . . 67 . . 10 . . . Remotely . | . . . . . . . . . . . Salvage Created 20 | . 20 . . . . . . . . . Parts 3 | . 3 . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Sto Rec Fac Fac DSF Fac Fac Upp Combat Hostiles Destroyed 1 | . 1 . . . . . . . . . Guns 1 | . 1 . . . . . . . . . Classes Destroyed 1 | . 1 . . . . . . . . . Swarmer 1 | . 1 . . . . . . . . . Best Kill Streak 1 | . 1 . . . . . . . . . Combat Bots Only 1 | . 1 . . . . . . . . . Max Kills in Single Turn 1 | . 1 . . . . . . . . . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -------- Run | Scr Mat Mat Sto Rec Fac Fac DSF Fac Fac Upp Damage Taken 1139 | . 322 34 286 . . . . 88 409 . Core 635 | . 215 23 209 . . . . 19 169 . Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 75 | 100 14 . . 42 100 . 100 98 . . Volleys Fired 9 | . 9 . . . . . . . . . Largest 1 | . 1 . . . . . . . . . Hottest 20 | . 20 . . . . . . . . . Shots Fired 9 | . 9 . . . . . . . . . Gun 9 | . 9 . . . . . . . . . Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 9 | . 9 . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 3 | . 3 . . . . . . . . . Robot Miss Streak 4 | . 4 . . . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 4 | . 4 . . . . . . . . . Core Hits 1 | . 1 . . . . . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 65 | . 60 . . . . . . 5 . . Guns 60 | . 60 . . . . . . . . . Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 5 | . . . . . . . . 5 . . Kinetic 60 | . 60 . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 2 | . . . . . . . . 2 . . Shots . | . . . . . . . . . . . Rammed 1 | . . . . . . . . 1 . . Targets Rammed 1 | . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 19 | . . . 19 1 . . . 1 . . Average Temperature 5 | . . . 7 1 . . . 1 . . Received Heat Transfer 222 | . 30 18 108 . . . . 27 39 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Sto Rec Fac Fac DSF Fac Fac Upp Peak Influence 988 | . 64 41 74 163 988 483 341 213 129 . Initial 967 | . . 26 16 28 967 483 341 178 99 . Average 161 | . 27 33 45 104 983 483 341 198 101 . Maximum Alert Level 3 | . . . . . 3 2 1 1 . . Low Security (%) 82 | . 100 100 100 100 . . . 49 100 . Level 1 8 | . . . . . . . 100 50 . . Level 2 3 | . . . . . . 100 . . . . Level 3 5 | . . . . . 100 . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 9 | . 1 2 1 . . . . 3 2 . Investigation 5 | . 1 1 1 . . . . 2 . . Extermination . | . . . . . . . . . . . Reinforcement 4 | . . 1 . . . . . 1 2 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Sto Rec Fac Fac DSF Fac Fac Upp Distress Signals 2 | . 1 . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 65 | . 10 5 10 11 1 . 13 7 8 . Peak Tracking Total 10 | . 9 4 10 5 1 . 9 6 5 . Tactical Retreats 3 | . 1 . . . . . . . 2 . Traps | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Sto Rec Fac Fac DSF Fac Fac Upp Traps Triggered 2 | . 1 . . . . . . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 ---------- Run | Scr Mat Mat Sto Rec Fac Fac DSF Fac Fac Upp Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Sto Rec Fac Fac DSF Fac Fac Upp Machines Accessed 13 | . 1 3 2 1 1 1 . 4 . . Terminals 12 | . 1 3 2 1 . 1 . 4 . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 30 | . 3 10 4 4 2 1 . 6 . . Successful 5 | . 1 . 1 . 1 1 . 1 . . Failed 25 | . 2 10 3 4 1 . . 5 . . Catastrophic 10 | . . 5 . 2 . . . 3 . . Database Lockouts . | . . . . . . . . . . . Manual 25 | . 3 11 5 3 . . . 3 . . Terminals 28 | . 3 10 4 4 . 1 . 6 . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 4 | . 1 . 1 . . 1 . 1 . . Open DSF 2 | . . . . . . 1 . 1 . . Level Access Points 1 | . 1 . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . . . . Refit 1 | . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . 1 3 1 1 . . . 4 . . Full Trace Events 5 | . . 2 1 1 . . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 ------------ Run | Scr Mat Mat Sto Rec Fac Fac DSF Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -------- Run | Scr Mat Mat Sto Rec Fac Fac DSF Fac Fac Upp Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Sto Rec Fac Fac DSF Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 ------------- Run | Scr Mat Mat Sto Rec Fac Fac DSF Fac Fac Upp Turns Passed 551 | . 77 19 109 148 33 18 15 65 67 . Spaces Moved 1617 | 1 114 44 305 509 112 57 56 232 187 . Core 142 | 1 114 . . . . . . . 27 . Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1475 | . . 44 305 509 112 57 56 232 160 . Fastest Speed 27 | 50 50 40 29 29 29 27 27 27 29 . Average Speed 32 | 50 50 40 33 29 29 28 27 27 36 . Slowest Speed 50 | 50 50 40 40 29 29 29 27 29 50 . Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 16 | . . . 6 8 . . 1 1 . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 23 | 2 34 9 48 71 4 3 70 11 7 1 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . 1 . 1 . . 1 . . . . Unknown Exits Taken 6 | 1 . 1 . 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Sto Rec Fac Fac DSF Fac Fac Upp Total 1613 | . 124 44 304 500 112 57 54 232 186 . Wait . | . . . . . . . . . . . Move 1576 | . 113 43 292 492 111 56 53 230 186 . Hop 16 | . . . 6 8 . . 1 1 . . Pick Up 2 | . 1 . 1 . . . . . . . Fast Attach 5 | . . . 3 . . 1 . 1 . . Attach 4 | . 1 1 2 . . . . . . . Detach . | . . . . . . . . . . . Swap . | . . . . . . . . . . . Drop 1 | . . . . . 1 . . . . . Fire 9 | . 9 . . . . . . . . . Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Storage -9/Recycling -7/Factory -6/Factory -6/DSF -5/Factory -4/Factory -4/Upper Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Released all parts (6) 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 30 | -10/Materials | Identified exit to Materials 55 | -10/Materials | Core integrity fell below 50% 78 | -10/Materials | Entered another Materials area 78 | -9/Materials | Evolved 2 slots: Propulsion x2 92 | -9/Materials | Discovered new exit (range 13) 97 | -9/Materials | Entered Storage 199 | -9/Storage | Identified exit to Recycling 202 | -9/Storage | Core integrity fell below 50% 204 | -9/Storage | Used back door to open Recycling access 206 | -9/Storage | Entered Recycling 219 | -9/Recycling | Spotter reported a threat 222 | -9/Recycling | Spotter reported a threat 244 | -9/Recycling | Spotter reported a threat 258 | -9/Recycling | Spotter reported a threat 263 | -9/Recycling | Spotter reported a threat 272 | -9/Recycling | Spotter reported a threat 281 | -9/Recycling | Spotter reported a threat 311 | -9/Recycling | Spotter reported a threat 316 | -9/Recycling | Spotter reported a threat 334 | -9/Recycling | Spotter reported a threat 336 | -9/Recycling | Spotter reported a threat 340 | -9/Recycling | Spotter reported a threat 351 | -9/Recycling | Discovered new exit (range 9) 354 | -9/Recycling | Entered Factory 354 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x3 382 | -7/Factory | Discovered new exit (range 16) 387 | -7/Factory | Entered another Factory area 387 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 405 | -6/Factory | Identified exit to DSF 405 | -6/Factory | Entered DSF 405 | -6/DSF | Encountered a pitched battle between 0b10 and Warlord forces 408 | -6/DSF | Spotted Striker 416 | -6/DSF | Discovered new exit (range 15) 419 | -6/DSF | Build established: Sprinter 420 | -6/DSF | Entered Factory 420 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 482 | -5/Factory | Discovered new exit (range 12) 485 | -5/Factory | Entered another Factory area 485 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 510 | -4/Factory | Spotted B-86 Titan 520 | -4/Factory | Spotted B-86 Titan 551 | -4/Factory | Discovered new exit (range 3) 552 | -4/Factory | Entered Upper Caves 552 | -4/Upper Caves | Self-destructed Last Messages --------------- 00523_ Backup Power I destroyed. 00523_ Imp. Flight Unit destroyed. 00523_ VTOL Module destroyed. 00523_ Knocked back. 00533_ Construction Platform disabled. 00533_ Slug penetrates Wall. 00536_ Backup Laser I destroyed. 00536_ Knocked back. 00536_ Penetrated by Slug. 00536_ Slug penetrates Neutrino Reactor. 00536_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00538_ O-32 Director uses terminal to summon reinforcements. 00538_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F010. 00538_ O-32 Director locks terminal. 00539_ Imp. Flight Unit destroyed. 00539_ Slug penetrates Wall. 00551_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????##??????????????????????? | | ????????????????### ??####???????????????? | | ???????????????## ## ##??????????????? | | ???????????????# #??????????????? | | ???????????????# #??????????????? | | ???????????????# @ #??????????????? | | ???????????????# ## #??????????????? | | ???????????????????#### #??????????????? | | ??????????????????????## ##??????????????? | | ???????????????????????####???????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 13 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 64 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RagnarokLaserFemtoactuators Manual? 0 Play Time 00:15:24 Cumulative 343.7 hours Start 2022.05.04 @ 15:15:04 End 2022.05.04 @ 15:30:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 122 Rogue 122 Adventurer 0 Explorer 0 Win Type - Total 7 Types 3/1/0/1/2/0/0/0/0 Lore% 66 Gallery% 79 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 31369f32-b975-4a0e-9be2-187765aea0fe