Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.11.05 @ 16:44:56 Player: f3-rnm Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (112) 560 Value Destroyed (3004) 3004 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (554) 554 TOTAL SCORE: 7118 Bonus ------- High Alert Combat Kills 554 Cogmind --------- Core Integrity 566/700 Matter 148/300 Energy 460/460 System Corruption 0% Temperature Cool (54) Movement Treading (250) Ox1 Location -7/Deep Caves Parts ------- > --- POWER (2) -------- Cooled Ion Engine Cooled Ion Engine > --- PROPULSION (4) --- Armored Treads Armored Treads > --- UTILITY (5) ------ Cooling System Large Storage Unit Weapon Cycler > --- WEAPON (2) ------- Bore Cannon > --- INVENTORY (15) --- Makeshift Power Source Armored Huge Wheel Compact Battery (200) Seismic Detector High-powered Tractor Beam Improved EM Shotgun Arc Projector Light EM Pulse Cannon EM Pulse Cannon Rocket Launcher Rocket Launcher Power Maul Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Cooling System Large Storage Unit Weapon Cycler Heavy Armor Plating > --- WEAPON ----------- Gauss Cannon Bore Cannon > --- INVENTORY -------- Makeshift Power Source Armored Huge Wheel Compact Battery High-capacity Matter Pod Seismic Detector Hardened Light Armor Plating High-powered Tractor Beam Improved EM Shotgun Arc Projector Light EM Pulse Cannon EM Pulse Cannon Rocket Launcher Rocket Launcher Power Maul [Rating: 44] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Hover Unit Aerolev Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Transport Network Coupler Protection Heavy Armor Plating Weapon Gauss Cannon Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . Power 1 | . . . . 1 . . . Propulsion 2 | . . 1 1 . . . . Utility 3 | . . 1 1 1 . . . Weapon . | . . . . . . . . Parts Attached 87 | 6 3 37 28 3 3 6 1 Power 9 | 1 . 5 2 1 . . . Engine 9 | 1 . 5 2 1 . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 26 | 2 . 13 10 . 1 . . Treads 25 | 2 . 12 10 . 1 . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover 1 | . . 1 . . . . . Flight . | . . . . . . . . Utility 19 | 1 1 7 6 2 . 1 1 Device 5 | . . 1 2 2 . . . Storage 4 | 1 1 1 . . . 1 . Processor 2 | . . . 2 . . . . Hackware . | . . . . . . . . Protection 8 | . . 5 2 . . . 1 Artifact . | . . . . . . . . Weapon 33 | 2 2 12 10 . 2 5 . Energy Gun 4 | . . 3 . . . 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 11 | 2 1 7 1 . . . . Ballistic Cannon 12 | . . 1 6 . 2 3 . Launcher 5 | . 1 1 3 . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . 1 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 4 1 . . . . Parts Lost 20 | . 2 9 4 . . . 5 Power 2 | . . 2 . . . . . Propulsion 10 | . 1 4 3 . . . 2 Utility 4 | . . 1 1 . . . 2 Weapon 4 | . 1 2 . . . . 1 Highest Loss Streak 7 | . 2 7 1 . . . 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 78 92 96 86 92 92 91 Engine 12 | . 14 10 9 14 15 15 15 Treads 31 | . 24 32 35 30 30 30 30 Device 11 | . . 8 15 10 15 15 15 Storage 9 | . 14 11 9 7 7 7 7 Processor 1 | . . . 6 . . . . Protection 6 | . . 9 2 7 7 7 6 Ballistic Gun 7 | . 24 16 . . . . . Ballistic Cannon 9 | . . 2 17 15 15 14 14 Naked Turns . | . . . . . . . . Heaviest Build 70 | 13 29 45 59 68 68 70 70 Greatest Support 82 | 40 40 60 82 82 82 80 80 Greatest Overweight (x) 1 | . 1 . . . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 15 Most Carried 15 | 5 11 15 15 15 15 15 15 Average Carried 13 | 1 8 14 14 14 14 15 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 2 11 15 15 15 15 15 13 Class Distribution -------------------- 74% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Jun Mat Mat Mat Fac Low Zio Dee Matter Collected 3149 | 155 176 1202 1123 34 193 66 200 Remotely 1025 | . . . 1025 . . . . Salvage Created 3210 | . 333 1750 1046 24 35 . 22 Parts 217 | . 19 124 68 4 2 . . Haulers Intercepted 3 | . . 2 1 . . . . Recyclers Shooed 2 | . 2 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 2 | . . . . . 2 . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Zio Dee Combat Hostiles Destroyed 79 | . 7 40 29 . 1 . 2 Guns 38 | . 4 34 . . . . . Cannons 28 | . . 4 21 . 1 . 2 AOE 13 | . 3 2 8 . . . . Classes Destroyed 14 | . 6 3 2 1 1 . 1 Worker 9 | . 1 3 5 . . . . Builder 11 | . 1 1 9 . . . . Tunneler 1 | . . . . 1 . . . Hauler 3 | . . 2 1 . . . . Recycler 3 | . 2 1 . . . . . Operator 2 | . 1 1 . . . . . Watcher 6 | . . 3 3 . . . . Swarmer 18 | . 3 9 6 . . . . Grunt 38 | . 4 21 13 . . . . Sentry 17 | . . 10 7 . . . . Specialist 2 | . . . 2 . . . . Hunter 1 | . . . . . 1 . . Heavy 1 | . . . 1 . . . . Assembled 2 | . . . . . . . 2 Best Kill Streak 11 | . 8 11 7 1 1 . 2 Combat Bots Only 9 | . 3 9 5 . 1 . 2 Max Kills in Single Turn 4 | . 3 2 4 1 1 . 1 Gunslinging 1 | . 1 1 . . . . . Exploded 3 | . 1 1 3 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Jun Mat Mat Mat Fac Low Zio Dee Damage Taken 7056 | . 556 2210 2034 . 66 . 2190 Core 716 | . 144 243 195 . . . 134 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 150 | . . 150 . . . . . Regen/Repaired (Parts) 565 | . . . . . . 565 . Core Remaining (%) 61 | 100 42 39 64 . . . . Volleys Fired 307 | . 28 166 78 2 3 1 29 Largest 2 | . 2 2 2 2 2 2 2 Hottest 105 | . 50 60 96 96 96 105 105 Shots Fired 564 | . 51 293 155 4 6 2 53 Gun 323 | . 46 277 . . . . . Cannon 223 | . . 12 146 4 6 2 53 Launcher 18 | . 5 4 9 . . . . Special . | . . . . . . . . Kinetic 529 | . 46 272 146 4 6 2 53 Thermal . | . . . . . . . . Explosive 18 | . 5 4 9 . . . . Electromagnetic 17 | . . 17 . . . . . Robot Hit Streak 21 | . 4 20 21 7 4 . 2 Robot Miss Streak 6 | . 4 4 3 . 1 . 6 Penetration Max 1 | . . . 1 . . . . Secondary Targets 9 | . 2 7 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 352 | . 29 205 100 1 4 . 13 Core Hits 168 | . 22 84 55 . 2 . 5 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 4 | . . 1 . . . . 3 Critical Strikes 22 | . . 2 11 1 2 . 6 Destroy 6 | . . 1 . . . . 5 Blast 16 | . . 1 11 1 2 . 1 Melee Attacks 9 | . . . . . . 9 . Impact 9 | . . . . . . 9 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8076 | . 756 2973 3922 53 87 . 285 Guns 2818 | . 273 2545 . . . . . Cannons 3405 | . . 107 2873 53 87 . 285 Explosions 1841 | . 473 319 1049 . . . . Melee . | . . . . . . . . Ramming 12 | . 10 2 . . . . . Kinetic 6053 | . 273 2482 2873 53 87 . 285 Thermal . | . . . . . . . . Explosive 1841 | . 473 319 1049 . . . . Electromagnetic 170 | . . 170 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 152 | . 13 16 117 5 . . 1 Projectiles 70 | . . . 64 5 . . 1 Explosions 82 | . 13 16 53 . . . . Melee . | . . . . . . . . Knockbacks 20 | . . . 15 . 2 . 3 Impact . | . . . . . . . . Kinetic 19 | . . . 14 . 2 . 3 Secondary 1 | . . . 1 . . . . Self-Inflicted Damage 312 | . . 132 180 . . . . Shots 8 | . . 4 4 . . . . Rammed 2 | . 2 . . . . . . Targets Rammed 3 | . 2 1 . . . . . Kicked . | . . . . . . . . Crushed 1 | . . 1 . . . . . Highest Temperature 315 | . 24 151 315 . 8 16 197 Average Temperature 42 | . 10 18 64 . 6 12 65 Received Heat Transfer 2450 | . 195 1011 612 . . . 632 Effects 3 | . . . 3 . . . . Interference 3 | . . . 3 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . 1 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Zio Dee Peak Influence 1064 | . 234 692 1064 469 . . . Initial 432 | . . 24 291 432 . . . Average 419 | . 75 328 731 448 . . . Maximum Alert Level 3 | . 1 2 3 2 . . . Low Security (%) 27 | 100 88 29 . . . . . Level 1 17 | . 11 30 2 . . . . Level 2 38 | . . 39 46 100 . . . Level 3 15 | . . . 50 . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 1 6 5 1 . . . Investigation 5 | . . 2 2 1 . . . Extermination . | . . . . . . . . Reinforcement 8 | . 1 4 3 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Zio Dee Distress Signals 9 | . 1 5 3 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 118 | . 16 54 38 2 1 . 7 Peak Tracking Total 6 | . 4 6 6 2 1 . 3 Tactical Retreats 4 | . . 1 . . . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Zio Dee Traps Triggered 4 | . 1 1 2 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Jun Mat Mat Mat Fac Low Zio Dee Machines Disabled 7 | . 1 . 5 . . . 1 Max in Single Turn 2 | . 1 . 2 . . . 1 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Zio Dee Machines Accessed 10 | . 2 4 3 1 . . . Terminals 9 | . 2 3 3 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 21 | . 3 9 7 2 . . . Successful 10 | . 3 5 2 . . . . Failed 11 | . . 4 5 2 . . . Catastrophic 2 | . . . 2 . . . . Database Lockouts . | . . . . . . . . Manual 12 | . 4 5 3 . . . . Terminals 19 | . 3 7 7 2 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . 2 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 3 3 2 . . . . Part Schematic 1 | . . . 1 . . . . Robot Analysis 3 | . 2 1 . . . . . Branch Access Points 2 | . 1 1 . . . . . Terminal Index 1 | . . 1 . . . . . Alert Level 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . 2 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . . 4 2 1 . . . Full Trace Events 3 | . . 1 1 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 4 | . . . . . . 4 . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 16 | . . 1 1 . . 14 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Jun Mat Mat Mat Fac Low Zio Dee Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Jun Mat Mat Mat Fac Low Zio Dee Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Zio Dee Robot Analysis Total 3 | . 2 1 . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Jun Mat Mat Mat Fac Low Zio Dee Turns Passed 6728 | 91 550 2275 1369 228 486 1538 191 Spaces Moved 3336 | 57 258 1003 659 133 278 881 67 Core 12 | 12 . . . . . . . Treads 3324 | 45 258 1003 659 133 278 881 67 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 158 163 163 170 170 Average Speed 164 | 136 174 160 160 163 168 170 170 Slowest Speed 240 | 160 240 160 163 163 170 170 170 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 42 | 4 57 80 50 3 39 85 18 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 10 | . . . . . 7 3 . Spaces Dug 4 | . . . 2 . . 2 . Terrain Destroyed 205 | . . 39 131 2 1 2 30 Melee 2 | . . . . . . 2 . Projectile 86 | . . . 53 2 1 . 30 AOE 117 | . . 39 78 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Zio Dee Total 4050 | 70 310 1416 817 141 293 900 103 Wait 173 | . 11 139 16 . 1 1 5 Move 3329 | 56 257 1002 658 132 277 880 67 Hop . | . . . . . . . . Pick Up 78 | 8 9 37 17 2 4 1 . Fast Attach 13 | . . 6 6 1 . . . Attach 29 | 6 . 13 7 2 . . 1 Detach 1 | . . . 1 . . . . Swap 45 | . 3 18 15 . 3 6 . Drop 63 | . . 34 19 2 5 2 1 Fire 307 | . 28 166 78 2 3 1 29 Melee 9 | . . . . . . 9 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 3 | . 2 1 . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 15) 92 | -11/Junkyard | Entered Materials 300 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 16) 526 | -10/Materials | Core integrity fell below 50% 642 | -10/Materials | Entered another Materials area 642 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1083 | -9/Materials | Identified exit to Mines 1374 | -9/Materials | Destroyed 9 combat bots 1384 | -9/Materials | Lost 7 parts (1p4n1u1w) 2044 | -9/Materials | Discovered new exit (range 4) 2131 | -9/Materials | Core integrity fell below 50% 2408 | -9/Materials | Build established: Scavenger-Mutant 2844 | -9/Materials | Discovered new exit (range 10) 2917 | -9/Materials | Entered another Materials area 2917 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3411 | -8/Materials | Discovered new exit (range 13) 3964 | -8/Materials | Build established: Mutant 4254 | -8/Materials | Discovered new exit (range 7) 4286 | -8/Materials | Entered Factory 4286 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4485 | -7/Factory | Discovered new exit (range 4) 4514 | -7/Factory | Entered Lower Caves 4829 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5000 | -7/Lower Caves | Entered Zion 5181 | -7/Zion | Discovered new exit (range 13) 5497 | -7/Zion | Visited the Megawrench Repair Shop 5497 | -7/Zion | Megawrench repaired 8 parts 5660 | -7/Zion | Received a visual enhancement algorithm 5987 | -7/Zion | Learned 4 Factory zone layouts 6529 | -7/Zion | Discovered new exit (range 5) 6531 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 6538 | -7/Zion | Entered Deep Caves 6673 | -7/Deep Caves | Attacked by Z-Imprinter 6729 | -7/Deep Caves | Self-destructed Last Messages --------------- 06684_ Z-Imprinter Prototype Hover Unit blasted off. 06684_ Z-Imprinter knocked back. 06684_ HV Slug penetrates Wall. 06689_ HV Slug penetrates Z-Imprinter. 06689_ Z-Imprinter suffers critical hit (Destroy). 06698_ Hvy. Armor Plating destroyed. 06708_ Dropped Hcp. Matter Pod. 06709_ Extracted 200 matter. 06710_ Slug penetrates Earth. 06715_ HV Slug penetrates EC-45C(z). 06715_ EC-45C(z) suffers critical hit (Destroy). 06715_ Destroyed Imp. Reaction Control System. 06719_ Gauss Cannon destroyed. 06721_ Arm. Treads destroyed. 06725_ HV Slug penetrates Z-Imprinter. 06725_ Destroyed Prototype Hover Unit. 06725_ Z-Imprinter knocked back. 06725_ HV Slug penetrates Z-Imprinter. 06726_ Hrd. Light Armor Plating destroyed. 06728_ Arm. Treads destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????#???? ???????????????????? | | ????????????##?????????? #?# ????????????????????? | | ???????????? ???????? # #????????????????????? | | ???????????? ??????#;;##????????????????????? | | ??????????? #??###@;;###??######??????????? | | ??????????? "" ; ; ### ##?????????? | | ?????????? ;;;;; #?????????? | | ?????????? #????????## | | ?????????? #???????## | | ?????????? % ##??????## | | ?????????? % ;#??????# | | ???????????"""" zI ;"??????# | | ?????????????"" % z "######## | | ?????????????"" % | | ?????????????"" | | ????????????? | | ?????????????"" ######### | | ??????????????" ###???????# | | ??????????????" ##?????????# | | ??????????????" #??????????# | | ???????????????? #??????????# | | ???????????????? #?????????# | | ????????????????? #?????????# | | ????????????????? #?????????# | | ?????????????????? ##?????????# | | ?????????????????? #??????????# | | ???????????????????? ??????????# | | ?????????????????????? ??????????# | | ????????????????????????? #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Resistance: KI 20 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Hacked Cloaking Device | -7/Zion | Archive Recalibrator | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Hyp. Coil Gun | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive S-27 Virus | -7/Zion | Archive X-62 Marksman | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlatingNetworkSegregator Manual? 0 Play Time 00:35:52 Cumulative 105.6 hours Start 2023.11.05 @ 16:08:20 End 2023.11.05 @ 16:44:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 117 Rogue 81 Adventurer 36 Explorer 0 Win Type - Total 7 Types 2/0/5/0/0/0/0/0/0 Lore% 52 Gallery% 72 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0255189b-3dd9-4135-829d-4656d2534c97