Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.08.06 @ 17:57:51

Player: Scyralis

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (83)      415
Value Destroyed (1722)     1722
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (64)                 64
              TOTAL SCORE: 4041

 Bonus
-------
High Alert Combat Kills    64

 Cogmind 
---------
Core Integrity             372/550
Matter                     300/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (550) Ox10
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
    Cooled Ion Engine
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (5) ------
  Improved Utility Shielding
  Improved Medium Armor Plating
  Improved Medium Armor Plating
  Improved Medium Armor Plating
           Hacking Suite
>          --- WEAPON (3) -------
           Datajack
>          --- INVENTORY (4) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
           Wheel
   Armored Wheel
>          --- UTILITY ----------
           Structural Scanner
  Improved Utility Shielding
  Improved Medium Armor Plating
  Improved Medium Armor Plating
           Hacking Suite
>          --- WEAPON -----------
           Plasma Cannon
           Plasma Cannon
           Plasma Cannon
>          --- INVENTORY --------
  Improved Medium Armor Plating
           Datajack
[Rating: 33]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Wheel                    Armored Wheel
Utility                    Medium Armor Plating
  Device                   Structural Scanner
  Processor                Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Rocket Launcher
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Flail
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  3    | .   .   2   .   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             54   | 5   9   21  7   12  
  Power                    10   | 1   2   3   1   3   
    Engine                 7    | 1   .   3   1   2   
    Core                   3    | .   2   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 2   2   3   1   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  8    | 2   2   3   1   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  21   | .   4   10  3   4   
    Device                 8    | .   .   7   1   .   
    Storage                .    | .   .   .   .   .   
    Processor              1    | .   .   1   .   .   
    Hackware               1    | .   .   .   1   .   
    Protection             11   | .   4   2   1   4   
    Artifact               .    | .   .   .   .   .   
  Weapon                   15   | 2   1   5   2   5   
    Energy Gun             1    | .   .   1   .   .   
    Energy Cannon          4    | .   .   .   .   4   
    Ballistic Gun          2    | 2   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   1   1   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          3    | .   .   2   1   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   2    | .   .   1   .   1   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 15   | .   .   5   5   5   
  Power                    3    | .   .   1   1   1   
  Propulsion               3    | .   .   .   1   2   
  Utility                  6    | .   .   3   3   .   
  Weapon                   3    | .   .   1   .   2   
  Highest Loss Streak      5    | .   .   2   5   2   
Average Slot Usage (%)     91   | .   95  96  85  76  
  Engine                   7    | .   3   9   5   7   
  Core                     2    | .   9   .   .   .   
  Wheel                    20   | .   27  21  19  11  
  Device                   13   | .   .   18  19  7   
  Processor                4    | .   .   8   .   .   
  Hackware                 2    | .   .   .   3   9   
  Protection               19   | .   24  15  15  27  
  Energy Gun               1    | .   .   2   .   .   
  Energy Cannon            1    | .   .   .   .   5   
  Ballistic Gun            4    | .   16  2   .   .   
  Launcher                 5    | .   11  5   .   .   
  Impact Weapon            8    | .   .   10  21  3   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             46   | 8   25  30  27  46  
  Greatest Support         33   | 26  26  33  31  31  
  Greatest Overweight (x)  15   | .   7   1   1   15  
  Average Overweight (x)   .    | .   .   .   .   2   
Largest Inventory Capacity 4    | 4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   
  Most Carried             4    | 2   3   4   4   4   
  Average Carried          1    | .   .   2   2   1   
  Final Capacity           4    | 4   4   4   4   4   
  Final Carried            3    | .   3   3   1   .   

 Class Distribution 
--------------------
 60% | Mutant
 19% | Hacker-Mutant
 13% | Assassin
  4% | Skirmisher

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
        Mutant | -9/Mines
 Hacker-Mutant | -8/Materials

 Resources                      | -11  -10  -9   -9   -8   
-----------                Run  | Scr  Mat  Mat  Min  Mat  
Matter Collected           1368 | 254  296  631  92   95   
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2280 | .    480  1202 206  392  
  Parts                    139  | .    30   85   5    19   
Haulers Intercepted        8    | .    2    4    .    2    
Recyclers Shooed           5    | .    1    4    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  51   | .   7   31  6   7   
  Melee                    9    | .   .   7   .   2   
  Guns                     7    | .   3   4   .   .   
  Cannons                  3    | .   .   .   .   3   
  AOE                      25   | .   4   18  3   .   
Classes Destroyed          11   | .   6   4   .   1   
  Worker                   8    | .   2   3   3   .   
  Builder                  4    | .   1   2   1   .   
  Tunneler                 4    | .   1   1   1   1   
  Hauler                   8    | .   2   4   .   2   
  Recycler                 4    | .   2   2   .   .   
  Watcher                  4    | .   .   4   .   .   
  Swarmer                  18   | .   .   13  3   2   
  Grunt                    22   | .   7   10  3   2   
  Brawler                  1    | .   .   1   .   .   
  Sentry                   9    | .   .   7   .   2   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           21   | .   8   21  5   2   
  Combat Bots Only         13   | .   3   13  3   2   
Max Kills in Single Turn   5    | .   2   5   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   1   4   2   .   
  Melee                    1    | .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  
Damage Taken               2506 | .    244  882  429  951  
  Core                     379  | .    2    120  79   178  
  Absorbed by Shields      141  | .    .    106  35   .    
Core Remaining (%)         83   | 100  99   .    50   .    
Volleys Fired              119  | 1    46   53   2    17   
  Largest                  3    | 2    2    2    1    3    
  Hottest                  240  | 40   53   78   33   240  
Shots Fired                176  | 2    56   81   2    35   
  Gun                      105  | 2    50   53   .    .    
  Cannon                   35   | .    .    .    .    35   
  Launcher                 36   | .    6    28   2    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  96   | 2    50   44   .    .    
  Thermal                  35   | .    .    .    .    35   
  Explosive                36   | .    6    28   2    .    
  Electromagnetic          9    | .    .    9    .    .    
  Robot Hit Streak         22   | 2    22   10   1    16   
  Robot Miss Streak        4    | .    3    4    1    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           209  | 2    43   93   26   45   
  Core Hits                95   | .    24   59   4    8    
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              102  | .    .    56   28   18   
  Impact                   102  | .    .    56   28   18   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            14   | .    .    5    6    3    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        11   | .    .    7    4    .    
Damage Inflicted           7227 | 20   960  3678 1217 1352 
  Guns                     994  | 20   485  489  .    .    
  Cannons                  741  | .    .    .    .    741  
  Explosions               2629 | .    470  1922 237  .    
  Melee                    2858 | .    .    1267 980  611  
  Ramming                  5    | .    5    .    .    .    
  Kinetic                  906  | 20   485  401  .    .    
  Thermal                  769  | .    .    28   .    741  
  Explosive                2601 | .    470  1894 237  .    
  Electromagnetic          88   | .    .    88   .    .    
  Impact                   2858 | .    .    1267 980  611  
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            626  | .    .    276  214  136  
  Projectiles              12   | .    .    .    .    12   
  Explosions               41   | .    .    31   10   .    
  Melee                    573  | .    .    245  204  124  
Knockbacks                 14   | .    .    7    4    3    
  Impact                   14   | .    .    7    4    3    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      58   | .    15   43   .    .    
  Shots                    5    | .    1    4    .    .    
  Rammed                   1    | .    1    .    .    .    
Targets Rammed             1    | .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        525  | .    77   54   .    525  
  Average Temperature      99   | .    30   15   .    203  
  Received Heat Transfer   956  | .    171  270  254  261  
  Effects                  6    | .    .    .    .    6    
    Shutdowns              1    | .    .    .    .    1    
    Interference           2    | .    .    .    .    2    
    Short Circuit          2    | .    .    .    .    2    
    Damage (core)          1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              20   | .    .    7    8    5    
  Impact Corruptions       32   | .    .    14   12   6    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             5    | .    .    .    .    5    
  Heat Transferred         1450 | .    .    50   .    1400 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             512  | .   158 512 178 262 
  Average Influence        192  | .   70  282 95  144 
Maximum Alert Level        2    | .   .   2   .   1   
  Low Security (%)         61   | 100 100 36  100 66  
  Level 1                  23   | .   .   34  .   33  
  Level 2                  14   | .   .   28  .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   2   2   .   1   
  Investigation            5    | .   2   2   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           3    | .   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              73   | .   10  42  10  11  
  Peak Tracking Total      6    | .   3   6   4   4   
  Tactical Retreats        2    | .   .   .   2   .   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 4    | .   .   4   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          6    | .   .   6   .   .   
  Max in Single Turn       2    | .   .   2   .   .   
  Garrison Access          1    | .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          17   | .   4   9   1   3   
  Terminals                12   | .   3   7   1   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   1   1   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              2    | .   .   1   .   1   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                57   | .   15  33  4   5   
  Successful               36   | .   11  20  2   3   
  Failed                   21   | .   4   13  2   2   
    Catastrophic           1    | .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   24   | .   5   15  3   1   
  Terminals                39   | .   7   26  4   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          14   | .   8   6   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              2    | .   .   1   .   1   
  Garrison Access          2    | .   .   .   .   2   
Terminal Hacks             22   | .   5   14  2   1   
  Robot Schematic          1    | .   .   1   .   .   
  Robot Analysis           5    | .   2   2   .   1   
  Prototype ID Bank        1    | .   1   .   .   .   
  Level Access Points      2    | .   .   1   1   .   
  Terminal Index           1    | .   .   1   .   .   
  Alert Level              1    | .   .   1   .   .   
  Unreport Threat          5    | .   1   4   .   .   
  Locate Traps             1    | .   .   1   .   .   
  Disarm Traps             1    | .   .   1   .   .   
  Patrol Status            1    | .   .   .   1   .   
  Transport Status         2    | .   1   1   .   .   
  Registered Components    1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       10   | .   6   4   .   .   
  Scan Component           5    | .   3   2   .   .   
  Repair                   5    | .   3   2   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   
  Seal Access              1    | .   .   .   .   1   
Unauthorized Hacks         7    | .   .   5   .   2   
  Terminals                1    | .   .   1   .   .   
    Assimilate             1    | .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              2    | .   .   1   .   1   
    Extract                2    | .   .   1   .   1   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         12   | .   3   6   1   2   
  Full Trace Events        3    | .   1   2   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   1   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   6    | .   .   4   .   2   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             5    | .   3   2   .   .   
  Time                     160  | .   102 58  .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   2   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               1    | .   .   1   .   .   
  Largest Group            1    | .   .   1   .   .   
  Highest-Rated Group      10   | .   .   10  .   .   
  Highest-Rated Ally       10   | .   .   10  .   .   
Total Orders               1    | .   .   1   .   .   
  GOTO                     1    | .   .   1   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       5    | .   2   2   .   1   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Scr  Mat  Mat  Min  Mat  
Turns Passed               2734 | 47   510  1378 302  497  
Spaces Moved               1816 | 43   279  1029 231  234  
  Core                     45   | 11   3    .    .    31   
  Treads                   .    | .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   1771 | 32   276  1029 231  203  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   85   85   
  Average Speed            102  | 79   101  94   92   154  
  Slowest Speed            800  | 90   400  100  100  800  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       38   | 3    55   74   47   11   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 2    | .    .    2    .    .    
Terrain Destroyed          217  | .    49   148  15   5    
  Melee                    2    | .    .    2    .    .    
  Projectile               5    | .    .    .    .    5    
  AOE                      210  | .    49   146  15   .    

 Actions                        | -11  -10  -9   -9   -8   
---------                  Run  | Scr  Mat  Mat  Min  Mat  
Total                      2353 | 53   452  1271 271  306  
  Wait                     189  | .    102  77   5    5    
  Move                     1812 | 42   278  1028 230  234  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  60   | 5    12   28   4    11   
  Fast Attach              .    | .    .    .    .    .    
  Attach                   43   | 5    8    14   6    10   
  Detach                   .    | .    .    .    .    .    
  Swap                     11   | .    1    7    1    2    
  Drop                     33   | .    4    19   1    9    
  Fire                     119  | 1    46   53   2    17   
  Melee                    85   | .    .    45   22   18   
  Ram                      1    | .    1    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   48 | -11/Scrapyard | Entered Materials
  246 | -10/Materials | Discovered new exit (range 15)
  280 | -10/Materials | Discovered new exit (range 10)
  307 | -10/Materials | Build established: Mutant
  344 | -10/Materials | Repaired Med. Armor Plating
  378 | -10/Materials | Repaired Med. Armor Plating
  418 | -10/Materials | Repaired Lgt. Nuclear Core
  497 | -10/Materials | Discovered new exit (range 4)
  558 | -10/Materials | Entered another Materials area
  558 | -9/Materials  | Evolved 2 slots: Utility x2
  607 | -9/Materials  | Repaired Arm. Wheel
  722 | -9/Materials  | Discovered new exit (range 9)
  804 | -9/Materials  | Destroyed 13 combat bots
  891 | -9/Materials  | Identified exit to Materials
 1521 | -9/Materials  | Build established: Assassin
 1669 | -9/Materials  | Discovered new exit (range 7)
 1760 | -9/Materials  | Repaired Structural Scanner
 1896 | -9/Materials  | Build established: Mutant
 1936 | -9/Materials  | Entered Mines
 2001 | -9/Mines      | Learned Materials emergency access door positions
 2062 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2108 | -9/Mines      | Lost 5 parts (1p1n3u)
 2238 | -9/Mines      | Entered Materials
 2238 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2437 | -8/Materials  | Build established: Hacker-Mutant
 2735 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02549_ Gauss Rifle melted.
02549_ H-55 Commando destroyed.
02550_ Overheating: Short circuit.
02550_ Broken Structural Scanner permanently disabled.
02552_ Overheating: Core damaged (-93).
02553_ Power failure, Cld. Ion Engine shutdown.
02553_ Overheating: Short circuit.
02553_ Broken Plasma Cannon permanently disabled.
02563_ Y-45 Defender destroyed.
02566_ Overheating: System interference.
02566_ Plasma Cannon temporarily disabled.
02566_ Dropped Plasma Cannon.
02567_ Dropped Broken Plasma Cannon.
02567_ Dropped Plasma Cannon.
02568_ Dropped Broken Structural Scanner.
02598_ Acquired 30 matter.
02643_ U-05 Engineer builds a Door.
02657_ U-05 Engineer builds a Wall. <x2>
02734_ C-30 ARC bursts open, deploying its payload.
02734_ S-10 Pest unfolds itself. <x3>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
Additional Mass Support    9
Armor Coverage             675
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          66
Evasion (%)                43
Offensive Hacking          20

 Item Schematics 
-----------------
         Lgt. Armor Plating | -9/Materials | Extracted
             Core Shielding | -9/Materials | Extracted
               Particle Gun | -9/Materials | Extracted
               Tractor Beam | -9/Materials | Extracted
 Salvage Targeting Computer | -8/Materials | Extracted
   Imp. Light Armor Plating | -8/Materials | Extracted

 Robot Schematics 
------------------
 G-34 Mercenary | -9/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ExperimentalAbsorptionFlamer
  Manual?         0
Play Time         00:22:49
  Cumulative      230.5 hours
  Start           2020.08.06 @ 17:38:08
  End             2020.08.06 @ 17:57:51
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          92
  Rogue           0
  Adventurer      92
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             33
Gallery%          59
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 1e8710d1-e988-4ed6-9b2f-e253035f7772