Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.08.06 @ 17:57:51 Player: Scyralis Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (83) 415 Value Destroyed (1722) 1722 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (64) 64 TOTAL SCORE: 4041 Bonus ------- High Alert Combat Kills 64 Cogmind --------- Core Integrity 372/550 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Core (550) Ox10 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Improved Utility Shielding Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Hacking Suite > --- WEAPON (3) ------- Datajack > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Wheel Armored Wheel > --- UTILITY ---------- Structural Scanner Improved Utility Shielding Improved Medium Armor Plating Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Plasma Cannon Plasma Cannon Plasma Cannon > --- INVENTORY -------- Improved Medium Armor Plating Datajack [Rating: 33] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Wheel Armored Wheel Utility Medium Armor Plating Device Structural Scanner Processor Terrain Scan Processor Hackware Hacking Suite Protection Medium Armor Plating Weapon Rocket Launcher Energy Gun Heavy EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Flail Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . 2 . 1 Weapon 1 | . . . . 1 Parts Attached 54 | 5 9 21 7 12 Power 10 | 1 2 3 1 3 Engine 7 | 1 . 3 1 2 Core 3 | . 2 . . 1 Reactor . | . . . . . Propulsion 8 | 2 2 3 1 . Treads . | . . . . . Leg . | . . . . . Wheel 8 | 2 2 3 1 . Hover . | . . . . . Flight . | . . . . . Utility 21 | . 4 10 3 4 Device 8 | . . 7 1 . Storage . | . . . . . Processor 1 | . . 1 . . Hackware 1 | . . . 1 . Protection 11 | . 4 2 1 4 Artifact . | . . . . . Weapon 15 | 2 1 5 2 5 Energy Gun 1 | . . 1 . . Energy Cannon 4 | . . . . 4 Ballistic Gun 2 | 2 . . . . Ballistic Cannon . | . . . . . Launcher 3 | . 1 1 1 . Special Weapon . | . . . . . Impact Weapon 3 | . . 2 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . . 1 . 1 Unidentified Prototypes . | . . . . . Parts Lost 15 | . . 5 5 5 Power 3 | . . 1 1 1 Propulsion 3 | . . . 1 2 Utility 6 | . . 3 3 . Weapon 3 | . . 1 . 2 Highest Loss Streak 5 | . . 2 5 2 Average Slot Usage (%) 91 | . 95 96 85 76 Engine 7 | . 3 9 5 7 Core 2 | . 9 . . . Wheel 20 | . 27 21 19 11 Device 13 | . . 18 19 7 Processor 4 | . . 8 . . Hackware 2 | . . . 3 9 Protection 19 | . 24 15 15 27 Energy Gun 1 | . . 2 . . Energy Cannon 1 | . . . . 5 Ballistic Gun 4 | . 16 2 . . Launcher 5 | . 11 5 . . Impact Weapon 8 | . . 10 21 3 Naked Turns . | . . . . . Heaviest Build 46 | 8 25 30 27 46 Greatest Support 33 | 26 26 33 31 31 Greatest Overweight (x) 15 | . 7 1 1 15 Average Overweight (x) . | . . . . 2 Largest Inventory Capacity 4 | 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 Most Carried 4 | 2 3 4 4 4 Average Carried 1 | . . 2 2 1 Final Capacity 4 | 4 4 4 4 4 Final Carried 3 | . 3 3 1 . Class Distribution -------------------- 60% | Mutant 19% | Hacker-Mutant 13% | Assassin 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hacker-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 1368 | 254 296 631 92 95 Remotely . | . . . . . Salvage Created 2280 | . 480 1202 206 392 Parts 139 | . 30 85 5 19 Haulers Intercepted 8 | . 2 4 . 2 Recyclers Shooed 5 | . 1 4 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 51 | . 7 31 6 7 Melee 9 | . . 7 . 2 Guns 7 | . 3 4 . . Cannons 3 | . . . . 3 AOE 25 | . 4 18 3 . Classes Destroyed 11 | . 6 4 . 1 Worker 8 | . 2 3 3 . Builder 4 | . 1 2 1 . Tunneler 4 | . 1 1 1 1 Hauler 8 | . 2 4 . 2 Recycler 4 | . 2 2 . . Watcher 4 | . . 4 . . Swarmer 18 | . . 13 3 2 Grunt 22 | . 7 10 3 2 Brawler 1 | . . 1 . . Sentry 9 | . . 7 . 2 Hunter 1 | . . . . 1 Best Kill Streak 21 | . 8 21 5 2 Combat Bots Only 13 | . 3 13 3 2 Max Kills in Single Turn 5 | . 2 5 2 1 Gunslinging . | . . . . . Exploded 4 | . 1 4 2 . Melee 1 | . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 2506 | . 244 882 429 951 Core 379 | . 2 120 79 178 Absorbed by Shields 141 | . . 106 35 . Core Remaining (%) 83 | 100 99 . 50 . Volleys Fired 119 | 1 46 53 2 17 Largest 3 | 2 2 2 1 3 Hottest 240 | 40 53 78 33 240 Shots Fired 176 | 2 56 81 2 35 Gun 105 | 2 50 53 . . Cannon 35 | . . . . 35 Launcher 36 | . 6 28 2 . Special . | . . . . . Kinetic 96 | 2 50 44 . . Thermal 35 | . . . . 35 Explosive 36 | . 6 28 2 . Electromagnetic 9 | . . 9 . . Robot Hit Streak 22 | 2 22 10 1 16 Robot Miss Streak 4 | . 3 4 1 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 209 | 2 43 93 26 45 Core Hits 95 | . 24 59 4 8 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 102 | . . 56 28 18 Impact 102 | . . 56 28 18 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 14 | . . 5 6 3 Combat Hostiles . | . . . . . Follow-up Attacks 11 | . . 7 4 . Damage Inflicted 7227 | 20 960 3678 1217 1352 Guns 994 | 20 485 489 . . Cannons 741 | . . . . 741 Explosions 2629 | . 470 1922 237 . Melee 2858 | . . 1267 980 611 Ramming 5 | . 5 . . . Kinetic 906 | 20 485 401 . . Thermal 769 | . . 28 . 741 Explosive 2601 | . 470 1894 237 . Electromagnetic 88 | . . 88 . . Impact 2858 | . . 1267 980 611 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 626 | . . 276 214 136 Projectiles 12 | . . . . 12 Explosions 41 | . . 31 10 . Melee 573 | . . 245 204 124 Knockbacks 14 | . . 7 4 3 Impact 14 | . . 7 4 3 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 58 | . 15 43 . . Shots 5 | . 1 4 . . Rammed 1 | . 1 . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 525 | . 77 54 . 525 Average Temperature 99 | . 30 15 . 203 Received Heat Transfer 956 | . 171 270 254 261 Effects 6 | . . . . 6 Shutdowns 1 | . . . . 1 Interference 2 | . . . . 2 Short Circuit 2 | . . . . 2 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 20 | . . 7 8 5 Impact Corruptions 32 | . . 14 12 6 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . . . 5 Heat Transferred 1450 | . . 50 . 1400 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 512 | . 158 512 178 262 Average Influence 192 | . 70 282 95 144 Maximum Alert Level 2 | . . 2 . 1 Low Security (%) 61 | 100 100 36 100 66 Level 1 23 | . . 34 . 33 Level 2 14 | . . 28 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 2 2 . 1 Investigation 5 | . 2 2 . 1 Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 3 | . . 3 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 73 | . 10 42 10 11 Peak Tracking Total 6 | . 3 6 4 4 Tactical Retreats 2 | . . . 2 . Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 4 | . . 4 . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 6 | . . 6 . . Max in Single Turn 2 | . . 2 . . Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 17 | . 4 9 1 3 Terminals 12 | . 3 7 1 1 Fabricators . | . . . . . Repair Stations 2 | . 1 1 . . Recycling Units . | . . . . . Scanalyzers 2 | . . 1 . 1 Garrison Access 1 | . . . . 1 Total Hacks 57 | . 15 33 4 5 Successful 36 | . 11 20 2 3 Failed 21 | . 4 13 2 2 Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 24 | . 5 15 3 1 Terminals 39 | . 7 26 4 2 Fabricators . | . . . . . Repair Stations 14 | . 8 6 . . Recycling Units . | . . . . . Scanalyzers 2 | . . 1 . 1 Garrison Access 2 | . . . . 2 Terminal Hacks 22 | . 5 14 2 1 Robot Schematic 1 | . . 1 . . Robot Analysis 5 | . 2 2 . 1 Prototype ID Bank 1 | . 1 . . . Level Access Points 2 | . . 1 1 . Terminal Index 1 | . . 1 . . Alert Level 1 | . . 1 . . Unreport Threat 5 | . 1 4 . . Locate Traps 1 | . . 1 . . Disarm Traps 1 | . . 1 . . Patrol Status 1 | . . . 1 . Transport Status 2 | . 1 1 . . Registered Components 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 10 | . 6 4 . . Scan Component 5 | . 3 2 . . Repair 5 | . 3 2 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 7 | . . 5 . 2 Terminals 1 | . . 1 . . Assimilate 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . 1 . 1 Extract 2 | . . 1 . 1 Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 3 6 1 2 Full Trace Events 3 | . 1 2 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired 1 | . . 1 . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 6 | . . 4 . 2 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 5 | . 3 2 . . Time 160 | . 102 58 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 . . Highest-Rated Group 10 | . . 10 . . Highest-Rated Ally 10 | . . 10 . . Total Orders 1 | . . 1 . . GOTO 1 | . . 1 . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total 5 | . 2 2 . 1 Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 2734 | 47 510 1378 302 497 Spaces Moved 1816 | 43 279 1029 231 234 Core 45 | 11 3 . . 31 Treads . | . . . . . Legs . | . . . . . Wheels 1771 | 32 276 1029 231 203 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 90 85 85 Average Speed 102 | 79 101 94 92 154 Slowest Speed 800 | 90 400 100 100 800 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 3 55 74 47 11 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 2 | . . 2 . . Terrain Destroyed 217 | . 49 148 15 5 Melee 2 | . . 2 . . Projectile 5 | . . . . 5 AOE 210 | . 49 146 15 . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 2353 | 53 452 1271 271 306 Wait 189 | . 102 77 5 5 Move 1812 | 42 278 1028 230 234 Hop . | . . . . . Pick Up 60 | 5 12 28 4 11 Fast Attach . | . . . . . Attach 43 | 5 8 14 6 10 Detach . | . . . . . Swap 11 | . 1 7 1 2 Drop 33 | . 4 19 1 9 Fire 119 | 1 46 53 2 17 Melee 85 | . . 45 22 18 Ram 1 | . 1 . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 15) 280 | -10/Materials | Discovered new exit (range 10) 307 | -10/Materials | Build established: Mutant 344 | -10/Materials | Repaired Med. Armor Plating 378 | -10/Materials | Repaired Med. Armor Plating 418 | -10/Materials | Repaired Lgt. Nuclear Core 497 | -10/Materials | Discovered new exit (range 4) 558 | -10/Materials | Entered another Materials area 558 | -9/Materials | Evolved 2 slots: Utility x2 607 | -9/Materials | Repaired Arm. Wheel 722 | -9/Materials | Discovered new exit (range 9) 804 | -9/Materials | Destroyed 13 combat bots 891 | -9/Materials | Identified exit to Materials 1521 | -9/Materials | Build established: Assassin 1669 | -9/Materials | Discovered new exit (range 7) 1760 | -9/Materials | Repaired Structural Scanner 1896 | -9/Materials | Build established: Mutant 1936 | -9/Materials | Entered Mines 2001 | -9/Mines | Learned Materials emergency access door positions 2062 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2108 | -9/Mines | Lost 5 parts (1p1n3u) 2238 | -9/Mines | Entered Materials 2238 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2437 | -8/Materials | Build established: Hacker-Mutant 2735 | -8/Materials | Self-destructed Last Messages --------------- 02549_ Gauss Rifle melted. 02549_ H-55 Commando destroyed. 02550_ Overheating: Short circuit. 02550_ Broken Structural Scanner permanently disabled. 02552_ Overheating: Core damaged (-93). 02553_ Power failure, Cld. Ion Engine shutdown. 02553_ Overheating: Short circuit. 02553_ Broken Plasma Cannon permanently disabled. 02563_ Y-45 Defender destroyed. 02566_ Overheating: System interference. 02566_ Plasma Cannon temporarily disabled. 02566_ Dropped Plasma Cannon. 02567_ Dropped Broken Plasma Cannon. 02567_ Dropped Plasma Cannon. 02568_ Dropped Broken Structural Scanner. 02598_ Acquired 30 matter. 02643_ U-05 Engineer builds a Door. 02657_ U-05 Engineer builds a Wall. 02734_ C-30 ARC bursts open, deploying its payload. 02734_ S-10 Pest unfolds itself. 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""" #= * ! #????? | | ???????????? """"" #%! #????? | | ??????????# """"" #! #????? | | ??????????# """"" # %= #????? | | ??????????# """ + % ###########????? | | ??????????# # ##?????????????? | | ??????????# # %#####??????????? | | ??????????# # = #??????????? | | ??????????# ! #!%[ #??????????? | | ??????????########## ! ==#??????????? | | ???????????????????# ==#??????????? | | ???????????????????# #??????????? | | ???????????????????# #??????????? | | ???????????????????# !#####??????????? | | ???????????????????# ]]# #???????????? | | ???????????????????# ] % #???????????? | | ???????????????????# # #???????????? | | ???????????????????# ####???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 675 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 43 Offensive Hacking 20 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Extracted Core Shielding | -9/Materials | Extracted Particle Gun | -9/Materials | Extracted Tractor Beam | -9/Materials | Extracted Salvage Targeting Computer | -8/Materials | Extracted Imp. Light Armor Plating | -8/Materials | Extracted Robot Schematics ------------------ G-34 Mercenary | -9/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExperimentalAbsorptionFlamer Manual? 0 Play Time 00:22:49 Cumulative 230.5 hours Start 2020.08.06 @ 17:38:08 End 2020.08.06 @ 17:57:51 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 92 Rogue 0 Adventurer 92 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 33 Gallery% 59 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 1e8710d1-e988-4ed6-9b2f-e253035f7772