Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.31 @ 21:51:40 Player: Roadie Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (34) 170 Value Destroyed (1161) 1161 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3151 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 255/300 Energy 325/325 System Corruption 0% Temperature Cool (9) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (4) ------ Cooling System Signal Interpreter Actuator Array Power Shielding > --- WEAPON (2) ------- Heavy Mace Heavy Flail > --- INVENTORY (5) ---- Improved Heat Sink Advanced Targeting Computer Medium Laser Advanced Beam Cannon Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Small Storage Unit Signal Interpreter Actuator Array > --- WEAPON ----------- Heavy Flail Heavy Flail > --- INVENTORY -------- Improved Heat Sink Advanced Targeting Computer Medium Laser Minigun Improved Grenade Launcher Heavy Mace [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Minigun Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Impact Weapon Heavy Flail Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . 1 . . Propulsion 1 | . . . . 1 Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 49 | 5 10 8 4 22 Power 10 | 1 1 1 2 5 Engine 7 | 1 1 1 2 2 Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 17 | 2 3 3 1 8 Treads . | . . . . . Leg 12 | . 3 . 1 8 Wheel 5 | 2 . 3 . . Hover . | . . . . . Flight . | . . . . . Utility 10 | . 4 2 . 4 Device 6 | . 3 1 . 2 Storage 1 | . 1 . . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 12 | 2 2 2 1 5 Energy Gun 3 | 2 1 . . . Energy Cannon 1 | . . . . 1 Ballistic Gun 3 | . . 2 . 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 4 | . . . 1 3 Slashing Weapon 1 | . 1 . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 23 | . 2 . 4 17 Power 7 | . . . 2 5 Propulsion 7 | . . . . 7 Utility 4 | . 1 . . 3 Weapon 5 | . 1 . 2 2 Highest Loss Streak 5 | . 1 . 2 5 To Critical Strikes . | . . . . . Average Backups 6 | 2 4 7 7 6 Power . | . . . . . Propulsion 1 | . 1 1 1 . Utility 1 | . . 2 2 2 Weapon 3 | . 1 3 4 3 Tool/Special . | . . . . . Unused Backups 10 | . 2 2 1 5 Power . | . . . . . Propulsion 3 | . 1 2 . . Utility 4 | . . . 1 3 Weapon 3 | . 1 . . 2 Tool/Special . | . . . . . Average Slot Usage (%) 81 | . 90 90 91 72 Engine 11 | . 14 13 15 8 Core 1 | . . . . 2 Leg 14 | . 14 13 16 13 Wheel 4 | . 13 9 5 . Device 10 | . 10 11 11 9 Storage 9 | . 13 11 11 6 Processor 7 | . . 10 11 9 Protection 3 | . . . . 6 Energy Gun 4 | . 15 8 . . Ballistic Gun 6 | . . 6 20 5 Impact Weapon 5 | . . . . 11 Slashing Weapon 3 | . 8 8 . . Peak Build Rating 26 | 5 7 14 14 26 Average Rating 12 | 3 6 10 13 16 On Entrance 7 | . 5 7 14 10 Avg Prop Armor Cover (%) 21 | . . . . 21 Naked Turns . | . . . . . Heaviest Build 28 | 7 13 20 20 28 Greatest Support 60 | 26 26 32 26 60 Greatest Overweight (x) 7 | . . . . 7 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 5 8 8 8 8 Average Capacity 7 | 5 7 8 8 7 Most Carried 8 | 5 7 8 8 8 Average Carried 6 | 3 4 7 7 6 Final Capacity 8 | 5 8 8 8 5 Final Carried 8 | 5 6 8 8 5 Class Distribution -------------------- 84% | Mutant 8% | Gladiator 5% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 911 | 215 110 120 225 241 Remotely . | . . . . . Salvage Created 1189 | . 227 120 157 685 Parts 47 | . 14 8 11 14 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 30 | . 5 5 5 15 Melee 9 | . 5 . . 4 Guns 10 | . . 5 5 . Cannons 2 | . . . . 2 Classes Destroyed 6 | . 2 2 . 2 Worker 1 | . . 1 . . Watcher 3 | . 2 . . 1 Swarmer 6 | . . 4 2 . Grunt 21 | . 5 1 3 12 Duelist 1 | . . . . 1 Sentry 2 | . . . . 2 Best Kill Streak 4 | . 3 4 3 3 Combat Bots Only 4 | . 3 4 3 3 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 314 | . 37 27 48 202 Missed 81 | . 9 4 14 54 Hits 233 | . 28 23 34 148 Melee 15 | . . . 2 13 Projectile 218 | . 28 23 32 135 Critical Strikes 13 | . . . . 13 Actively Blocked 1 | . . . . 1 Damage Taken 3490 | . 312 214 437 2527 Core 735 | . 66 9 106 554 Absorbed by Shields . | . . . . . Redirected to Shielding 13 | . . . . 13 Regen/Repaired (Parts) 34 | . 34 . . . Core Remaining (%) 81 | 100 73 . 71 . Volleys Fired 37 | . 5 15 17 . Largest 2 | . 2 2 2 . Hottest 90 | . 90 50 50 . Shots Fired 71 | . 7 30 34 . Gun 71 | . 7 30 34 . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 64 | . . 30 34 . Thermal 5 | . 5 . . . Explosive . | . . . . . Electromagnetic 2 | . 2 . . . Robot Hit Streak 7 | . 1 7 7 . Robot Miss Streak 3 | . 1 3 2 . Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 113 | . 24 18 23 48 Core Hits 27 | . 7 6 7 7 Critical Kills . | . . . . . Critical Parts Destroyed 5 | . . . . 5 Critical Strikes 6 | . . . . 6 Smash 6 | . . . . 6 Melee Attacks 103 | . 26 . . 77 Impact 77 | . . . . 77 Slashing 26 | . 26 . . . Piercing . | . . . . . Sneak Attacks 1 | . 1 . . . Combat Hostiles . | . . . . . Follow-up Attacks 4 | . . . . 4 Damage Inflicted 3491 | . 569 356 412 2154 Guns 793 | . 25 356 412 . Cannons . | . . . . . Explosions . | . . . . . Melee 2698 | . 544 . . 2154 Ramming . | . . . . . Kinetic 768 | . . 356 412 . Thermal 25 | . 25 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact 2154 | . . . . 2154 Slashing 544 | . 544 . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 438 | . 23 . . 415 Projectiles . | . . . . . Explosions . | . . . . . Melee 438 | . 23 . . 415 Knockbacks 18 | . . . . 18 Impact 16 | . . . . 16 Kinetic . | . . . . . Secondary 2 | . . . . 2 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 60 | . 60 50 48 21 Average Temperature 18 | . 25 20 14 9 Received Heat Transfer 1596 | . 174 33 192 1197 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 10 | . . . . 10 Combat Hostiles 9 | . . . . 9 Parts Fried 7 | . . . . 7 Impact Corruptions 21 | . . . . 21 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 2 . . . Heat Transferred 74 | . 74 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 165 | . 65 95 95 165 Initial 28 | . . 2 28 17 Average 38 | . 21 15 51 51 Influence Increases 1111 | . 194 125 195 597 Destroy 0b10 Robot/C 600 | . 100 100 100 300 Destroy 0b10 Robot/NC 20 | . 10 5 . 5 Destroy Leader 146 | . 24 20 20 82 Disable Machine 30 | . 15 . . 15 Lose Combat Pursuer 315 | . 45 . 75 195 Influence Decreases 959 | . 187 57 225 490 Entered New Map 80 | . . 5 47 28 Time Decay 660 | . 167 52 148 293 Lost Part 219 | . 20 . 30 169 Squads Dispatched 11 | . 2 1 . 8 Investigation 3 | . 1 1 . 1 Extermination . | . . . . . Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison 6 | . . . . 6 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 2 | . . . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 66 | . 13 7 13 33 Peak Tracking Total 10 | . 3 5 3 10 Tactical Retreats 13 | . 1 . 3 9 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 5 | . . 4 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 2 | . 1 . . 1 Max in Single Turn 1 | . 1 . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 8 | . 4 3 . 1 Terminals 5 | . 2 2 . 1 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 2 | . 1 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 15 | . 8 5 . 2 Successful 4 | . 2 2 . . Failed 11 | . 6 3 . 2 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 2 | . . . . 2 Terminals 10 | . 4 4 . 2 Fabricators . | . . . . . Repair Stations 3 | . 3 . . . Recycling Units 2 | . 1 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . . 2 . . Alert Level 1 | . . 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 4 3 . 1 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 1591 | . 258 321 313 699 Sensors 1333 | . . 321 313 699 Terrain 378 | . 258 1 . 119 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2324 | 57 489 321 313 1144 Spaces Moved 1111 | 44 279 184 198 406 Core 15 | 5 . . . 10 Treads . | . . . . . Legs 768 | . 112 109 151 396 Wheels 328 | 39 167 75 47 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 90 90 120 Average Speed 132 | 87 102 109 112 179 Slowest Speed 400 | 100 120 120 120 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 4 34 16 48 34 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1724 | 59 424 277 260 704 Wait 374 | 6 86 55 35 192 Move 1107 | 43 278 183 197 406 Hop . | . . . . . Pick Up 34 | 5 11 8 3 7 Fast Attach 28 | 5 1 4 3 15 Attach 13 | . 4 2 . 7 Detach 1 | . . . . 1 Swap 17 | . 6 5 2 4 Drop 19 | . 7 5 3 4 Fire 37 | . 5 15 17 . Melee 94 | . 26 . . 68 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 418 | -10/Materials | Repaired Mining Claw 511 | -10/Materials | Discovered new exit (range 15) 547 | -10/Materials | Entered another Materials area 547 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 745 | -9/Materials | Discovered new exit (range 17) 867 | -9/Materials | Identified exit to Mines 868 | -9/Materials | Entered Mines 1036 | -9/Mines | Learned 8 Materials zone layouts 1167 | -9/Mines | Discovered new exit (range 9) 1176 | -9/Mines | Identified exit to Materials 1181 | -9/Mines | Entered Materials 1181 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1182 | -8/Materials | Identified exit to Factory 1330 | -8/Materials | Garrison activated, responded to threat 1395 | -8/Materials | Lost 4 parts (1p3n) 1840 | -8/Materials | Garrison activated, responded to threat 1924 | -8/Materials | Lost 5 parts (1p1n2u1w) 2073 | -8/Materials | Core integrity fell below 50% 2092 | -8/Materials | Lost 5 parts (2p2n1u) 2108 | -8/Materials | Core integrity fell below 20% 2325 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02241_ Identified Adv. Beam Cannon. 02248_ Acquired Cooling System. 02277_ Hvy. Mace follow-up attack on G-47 Trooper. 02280_ Atomic Centrifuge disabled. 02285_ G-47 Trooper knocked back. [Achievement: That Tickles] 02288_ G-47 Trooper destroyed. 02293_ Acquired Aluminum Leg. 02302_ Hvy. Mace follow-up attack on G-47 Trooper. 02302_ Destroyed Lgt. Nuclear Core. 02302_ G-47 Trooper system corrupted by crushing effect. 02302_ G-47 Trooper knocked back. 02303_ G-47 Trooper system terminally corrupted. 02303_ Aluminum Leg destroyed. 02305_ Destroyed Imp. Heat Sink. 02305_ G-47 Trooper system corrupted by crushing effect. 02305_ G-47 Trooper knocked back. 02315_ Hvy. Mace follow-up attack on G-47 Trooper. 02318_ G-47 Trooper misfires. 02320_ G-47 Trooper knocked back. 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