Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 17:20:31

Player: weezard

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (91)      455
Value Destroyed (2865)     2865
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (1918)               1918
              TOTAL SCORE: 7818

 Bonus
-------
High Alert Combat Kills    371
Follower Combat Kills      569
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300
Friendly Fire              -22

 Cogmind 
---------
Core Integrity             324/550
Matter                     167/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -8/Garrison

 Parts 
-------
>           --- POWER (1) --------
     Cooled Ion Engine
>           --- PROPULSION (4) ---
            Aluminum Leg
            Aluminum Leg
            Aluminum Leg
            Carbon-fiber Leg
>           --- UTILITY (4) ------
     Medium Storage Unit
   Advanced Targeting Computer
   Advanced Targeting Computer
   Hardened Medium Armor Plating
>           --- WEAPON (2) -------
  Precision Beam Rifle
   Advanced Beam Rifle
>           --- INVENTORY (10) ---
      Light Nuclear Core
            Aluminum Leg
   Improved Heat Sink
   Improved Targeting Computer
            Shield Generator
            Trap Reconfigurator
            Gauss Rifle
     Guided Missile Launcher
            Chainsword

 Peak State 
------------
>           --- POWER ------------
     Cooled Ion Engine
>           --- PROPULSION -------
            Carbon-fiber Leg
    Armored Wheel
    Armored Wheel
    Armored Wheel
>           --- UTILITY ----------
   Improved Heat Sink
     Medium Storage Unit
   Improved Signal Interpreter
            Trap Reconfigurator
>           --- WEAPON -----------
  Precision Beam Rifle
   Advanced Beam Rifle
>           --- INVENTORY --------
      Light Nuclear Core
   Improved Targeting Computer
   Hardened Medium Armor Plating
            Reactive Plating
            Shield Generator
            Shock Rifle
            Gauss Rifle
     Guided Missile Launcher
[Rating: 39]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Reactive Plating
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Battle Rifle
  Special Weapon           Plasma Cutter
  Impact Weapon            Maul

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Gar 
Slots Evolved              4    | .   .   .   .   .   4   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   
  Utility                  2    | .   .   .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             102  | 6   12  .   2   3   19  19  41  
  Power                    5    | 1   1   .   .   .   1   2   .   
    Engine                 4    | 1   1   .   .   .   1   1   .   
    Core                   1    | .   .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               15   | 2   4   .   .   .   3   1   5   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    9    | 2   2   .   .   .   .   .   5   
    Wheel                  6    | .   2   .   .   .   3   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  29   | 1   2   .   2   1   7   6   10  
    Device                 15   | .   1   .   2   .   3   5   4   
    Storage                2    | 1   1   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   1   1   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             8    | .   .   .   .   .   3   1   4   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   53   | 2   5   .   .   2   8   10  26  
    Energy Gun             33   | .   1   .   .   1   3   4   24  
    Energy Cannon          6    | .   1   .   .   .   2   3   .   
    Ballistic Gun          9    | 2   2   .   .   1   3   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         4    | .   .   .   .   .   .   3   1   
    Impact Weapon          1    | .   1   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   1   .   4   2   .   
Parts Lost                 3    | .   .   .   .   .   .   1   2   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   
  Utility                  .    | .   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   
  Highest Loss Streak      1    | .   .   .   .   .   .   1   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   97  100 100 100 98  99  97  
  Engine                   10   | .   14  14  14  14  9   7   9   
  Leg                      9    | .   22  .   .   .   .   .   17  
  Wheel                    23   | .   5   28  28  28  35  35  15  
  Device                   9    | .   11  14  14  4   8   9   8   
  Storage                  10   | .   14  14  14  14  9   9   9   
  Processor                6    | .   .   .   .   9   9   9   9   
  Protection               5    | .   .   .   .   .   8   8   8   
  Energy Gun               8    | .   4   .   .   9   1   12  17  
  Energy Cannon            5    | .   8   14  14  4   8   4   .   
  Ballistic Gun            4    | .   12  .   .   9   8   .   .   
  Impact Weapon            2    | .   2   14  14  4   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             38   | 13  22  22  22  22  38  37  35  
  Greatest Support         48   | 20  24  24  24  24  48  48  48  
  Greatest Overweight (x)  6    | .   6   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  
  Average Capacity         9    | 6   9   10  10  10  10  10  10  
  Most Carried             10   | 3   10  10  10  10  10  10  10  
  Average Carried          9    | 1   7   10  10  9   9   9   9   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  
  Final Carried            10   | 3   10  10  10  10  10  10  10  

 Class Distribution 
--------------------
 69% | Mutant
 20% | Scavenger-Mutant
  6% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -8/Storage
 Scavenger-Mutant | -8/Garrison

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Gar  
Matter Collected           1577 | 235  288  .    .    50   321  241  442  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3678 | .    653  92   .    99   719  1283 832  
  Parts                    195  | .    45   2    .    3    42   60   43   
Haulers Intercepted        11   | .    2    .    .    .    5    4    .    
Recyclers Shooed           1    | .    .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Gar 
Combat Hostiles Destroyed  56   | .   14  3   .   .   9   15  15  
  Melee                    2    | .   .   2   .   .   .   .   .   
  Guns                     42   | .   12  .   .   .   3   13  14  
  Cannons                  9    | .   2   .   .   .   6   1   .   
Classes Destroyed          13   | .   7   1   .   .   2   2   1   
  Worker                   3    | .   1   .   .   .   1   1   .   
  Builder                  3    | .   .   1   .   1   .   1   .   
  Hauler                   11   | .   2   .   .   .   5   4   .   
  Recycler                 5    | .   1   1   .   1   .   2   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   
  Operator                 2    | .   1   .   .   .   .   1   .   
  Watcher                  10   | .   3   .   .   .   5   2   .   
  Swarmer                  13   | .   6   3   .   .   4   .   .   
  Grunt                    18   | .   8   .   .   .   1   7   2   
  Duelist                  1    | .   .   .   .   .   .   1   .   
  Sentry                   21   | .   .   .   .   .   2   7   12  
  Hunter                   2    | .   .   .   .   .   2   .   .   
  Programmer               1    | .   .   .   .   .   .   .   1   
Best Kill Streak           5    | .   5   3   .   1   3   4   3   
  Combat Bots Only         4    | .   4   3   .   .   3   3   3   
Max Kills in Single Turn   2    | .   1   1   .   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Gar  
Hostile Shots Fired        229  | .    65   28   .    1    31   57   47   
  Missed                   43   | .    15   6    .    .    8    7    7    
Damage Taken               2278 | .    493  180  .    38   256  760  551  
  Core                     435  | .    111  70   .    28   71   98   57   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Ignored by Resistances   102  | .    .    .    .    .    26   40   36   
  Regen/Repaired (Parts)   213  | .    .    .    .    .    35   178  .    
Core Remaining (%)         58   | 100  .    .    .    16   .    .    .    
Volleys Fired              249  | .    64   .    .    7    46   62   70   
  Largest                  2    | .    2    .    .    1    2    2    2    
  Hottest                  122  | .    85   .    .    45   121  122  122  
Shots Fired                465  | .    128  .    .    7    92   124  114  
  Gun                      364  | .    107  .    .    7    46   94   110  
  Cannon                   97   | .    21   .    .    .    46   30   .    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  4    | .    .    .    .    .    .    .    4    
  Kinetic                  125  | .    77   .    .    .    41   .    7    
  Thermal                  295  | .    51   .    .    .    51   124  69   
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          45   | .    .    .    .    7    .    .    38   
  Robot Hit Streak         23   | .    8    .    .    6    8    12   23   
  Robot Miss Streak        5    | .    4    .    .    1    5    2    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    .    
Shots Hit Robots           291  | .    76   7    .    7    51   84   66   
  Core Hits                114  | .    30   1    .    1    22   38   22   
  Critical Kills           3    | .    .    1    .    .    2    .    .    
  Critical Parts Destroyed 3    | .    .    2    .    1    .    .    .    
  Critical Strikes         17   | .    1    3    .    1    2    8    2    
    Burn                   11   | .    1    .    .    .    .    8    2    
    Meltdown               1    | .    .    .    .    .    1    .    .    
    Destroy                1    | .    .    .    .    .    1    .    .    
    Smash                  4    | .    .    3    .    1    .    .    .    
Melee Attacks              14   | .    2    11   .    1    .    .    .    
  Impact                   14   | .    2    11   .    1    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    2    2    .    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5718 | .    1138 373  .    217  1104 1761 1125 
  Guns                     3929 | .    747  .    .    84   617  1356 1125 
  Cannons                  1128 | .    244  .    .    .    487  397  .    
  Explosions               24   | .    .    .    .    24   .    .    .    
  Melee                    629  | .    147  373  .    109  .    .    .    
  Ramming                  8    | .    .    .    .    .    .    8    .    
  Kinetic                  971  | .    421  .    .    .    517  .    33   
  Thermal                  3843 | .    570  .    .    24   587  1753 909  
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          267  | .    .    .    .    84   .    .    183  
  Impact                   629  | .    147  373  .    109  .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    1    4    5    
  Average Corruption       3    | .    .    .    .    .    1    3    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  56   | .    .    .    .    .    5    15   36   
    Message Errors         13   | .    .    .    .    .    2    4    7    
    Matter Fused           14   | .    .    .    .    .    2    6    6    
    Heat Flow Errors       9    | .    .    .    .    .    .    1    8    
    Energy Discharges      8    | .    .    .    .    .    .    1    7    
    Data Loss (minor)      8    | .    .    .    .    .    1    2    5    
    Data Loss (major)      2    | .    .    .    .    .    .    .    2    
    Misfires               1    | .    .    .    .    .    .    1    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            402  | .    87   202  .    109  4    .    .    
  Projectiles              4    | .    .    .    .    .    4    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    398  | .    87   202  .    109  .    .    .    
Knockbacks                 1    | .    .    1    .    .    .    .    .    
  Impact                   1    | .    .    1    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      31   | .    .    .    .    28   .    3    .    
  Shots                    1    | .    .    .    .    1    .    .    .    
  Rammed                   2    | .    .    .    .    .    .    2    .    
Targets Rammed             2    | .    .    .    .    .    .    2    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        648  | .    268  .    .    36   150  279  648  
  Average Temperature      77   | .    66   .    .    22   23   71   164  
  Received Heat Transfer   840  | .    174  .    .    .    36   369  261  
  Effects                  24   | .    .    .    .    .    .    3    21   
    Shutdowns              1    | .    .    .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    .    .    1    
    Interference           6    | .    .    .    .    .    .    3    3    
    Matter Decay           2    | .    .    .    .    .    .    .    2    
    Short Circuit          3    | .    .    .    .    .    .    .    3    
    Damage (minor)         2    | .    .    .    .    .    .    .    2    
    Damage (major)         9    | .    .    .    .    .    .    .    9    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    4    .    .    .    .    .    
  Impact Corruptions       11   | .    3    7    .    1    .    .    .    
Robots Melted              3    | .    .    .    .    .    1    1    1    
  Combat Hostiles          2    | .    .    .    .    .    .    1    1    
  Parts Melted             19   | .    .    .    .    .    1    10   8    
  Heat Transferred         8251 | .    1369 .    .    .    1036 3885 1961 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Gar  
Peak Influence             1199 | .    356  230  .    67   316  455  1199 
  Initial                  295  | .    .    71   .    .    3    109  295  
  Average                  355  | .    211  135  .    35   165  240  824  
Maximum Alert Level        4    | .    1    1    .    .    1    2    4    
  Low Security (%)         45   | 100  52   67   .    100  75   38   .    
  Level 1                  28   | .    47   32   .    .    24   57   9    
  Level 2                  6    | .    .    .    .    .    .    3    21   
  Level 3                  13   | .    .    .    .    .    .    .    49   
  Level 4                  5    | .    .    .    .    .    .    .    19   
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          9    | .    3    .    .    .    1    5    .    
  Investigation            3    | .    1    .    .    .    1    1    .    
  Extermination            .    | .    .    .    .    .    .    .    .    
  Reinforcement            3    | .    2    .    .    .    .    1    .    
  Assault                  .    | .    .    .    .    .    .    .    .    
  Garrison                 3    | .    .    .    .    .    .    3    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Gar 
Distress Signals           5    | .   .   .   .   .   2   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              88   | .   24  3   .   3   21  21  16  
  Peak Tracking Total      4    | .   4   3   .   3   4   3   4   
  Tactical Retreats        2    | .   2   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Gar 
Traps Triggered            10   | .   1   .   .   .   1   2   6   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Reconfigurated       15   | .   .   .   .   .   3   3   9   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto Gar 
Machines Disabled          10   | .   1   .   .   .   4   3   2   
  Max in Single Turn       1    | .   1   .   .   .   1   1   1   
  Garrison Relay           2    | .   .   .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        3    | .   .   .   .   .   .   3   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Gar 
Machines Accessed          16   | .   2   .   .   1   4   7   2   
  Terminals                12   | .   2   .   .   1   3   4   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   1   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Total Hacks                44   | .   5   .   .   1   17  17  4   
  Successful               23   | .   3   .   .   1   8   9   2   
  Failed                   21   | .   2   .   .   .   9   8   2   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   .   
  Terminals                31   | .   5   .   .   1   15  6   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   .   .   2   6   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   5   .   
Terminal Hacks             16   | .   3   .   .   1   6   4   2   
  Record                   8    | .   .   .   .   1   6   1   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   1   .   
  Open Door                2    | .   .   .   .   .   .   2   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   
  Locate Traps             1    | .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   2   4   .   
  Scan Component           3    | .   .   .   .   .   1   2   .   
  Repair                   3    | .   .   .   .   .   1   2   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   2   .   .   .   4   6   1   
  Full Trace Events        3    | .   .   .   .   .   1   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   1   2   .   
  Time                     102  | .   .   .   .   .   32  70  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Sto Gar 
Used RIF Installer         1    | .   .   .   .   .   .   .   1   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    11   | .   .   .   .   .   .   .   11  
  Machine Destruction      7    | .   .   .   .   .   .   .   7   
  Programmers              4    | .   .   .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   1   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Sto Gar 
Total Allies               13   | .   .   3   .   .   .   10  .   
  Largest Group            10   | .   .   3   3   3   2   10  9   
  Highest-Rated Group      173  | .   .   40  40  40  32  173 157 
  Highest-Rated Ally       29   | .   .   16  16  16  16  29  29  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               104  | .   .   4   .   5   25  7   63  
  Total Damage             1340 | .   .   54  .   61  307 104 814 
  Kills                    28   | .   .   3   .   3   6   2   14  
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Gar  
Turns Passed               5840 | 75   1061 346  244  542  1034 971  1567 
Spaces Moved               4172 | 50   711  328  247  562  743  572  959  
  Core                     6    | 5    1    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     983  | 45   513  .    .    .    .    .    425  
  Wheels                   3183 | .    197  328  247  562  743  572  534  
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   90   90   90   90   90   
  Average Speed            97   | 113  112  90   90   90   90   90   103  
  Slowest Speed            350  | 120  350  90   90   90   90   90   120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       61   | 4    81   49   64   94   65   69   69   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    
  Known Exits Taken        4    | .    1    .    .    1    1    1    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    .    .    .    
Scrap Searched             1    | .    .    .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          15   | .    .    .    .    5    5    5    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               10   | .    .    .    .    .    5    5    .    
  AOE                      5    | .    .    .    .    5    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Gar  
Total                      5410 | 65   853  357  269  588  1017 859  1402 
  Wait                     766  | 7    40   17   18   12   185  168  319  
  Move                     4165 | 49   710  327  246  561  742  571  959  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  33   | 3    11   1    .    2    8    4    4    
  Fast Attach              35   | 6    6    .    2    .    11   6    4    
  Attach                   6    | .    .    .    .    .    3    1    2    
  Detach                   5    | .    2    .    1    .    1    .    1    
  Swap                     61   | .    6    .    .    3    5    12   35   
  Drop                     50   | .    12   1    2    2    16   9    8    
  Fire                     249  | .    64   .    .    7    46   62   70   
  Melee                    14   | .    2    11   .    1    .    .    .    
  Ram                      2    | .    .    .    .    .    .    2    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   3    | .    .    .    .    .    .    3    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            21   | .    .    .    .    .    .    21   .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-8/Storage (discovered 2 exits: *Rec / Gar)
-8/Garrison (discovered 2 exits: *Fac x2)

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   76 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  432 | -10/Materials | Discovered new exit (range 8)
  767 | -10/Materials | Identified exit to Mines
  814 | -10/Materials | Discovered new exit (range 3)
  848 | -10/Materials | Build established: Scavenger-Mutant
 1098 | -10/Materials | Discovered new exit (range 16)
 1137 | -10/Materials | Entered Mines
 1232 | -10/Mines     | Build established: Mutant
 1297 | -10/Mines     | Core integrity fell below 50%
 1341 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1355 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1368 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1369 | -10/Mines     | Discovered new exit (range 5)
 1426 | -10/Mines     | Discovered new exit (range 12)
 1483 | -10/Mines     | Entered Exiles
 1483 | -10/Exiles    | Accompanied by 3 allies
 1505 | -10/Exiles    | Met 8R-AWN
 1520 | -10/Exiles    | Met EX-HEX
 1547 | -10/Exiles    | Met EX-BIN
 1561 | -10/Exiles    | Aligned with FarCom system
 1562 | -10/Exiles    | Given EX-Vault access code
 1583 | -10/Exiles    | Opened EX-Vault
 1589 | -10/Exiles    | Found Prototype Device
 1589 | -10/Exiles    | Identified Trap Reconfigurator
 1615 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1668 | -10/Exiles    | Met EX-DEC
 1700 | -10/Exiles    | Discovered new exit (range 12)
 1727 | -10/Exiles    | Left Exiles lab with Trap Reconfigurator
 1727 | -10/Exiles    | Entered Mines
 1727 | -9/Mines      | Accompanied by 3 allies
 1768 | -9/Mines      | Learned location of Zion (-6)
 1802 | -9/Mines      | Discovered new exit (range 8)
 1872 | -9/Mines      | Discovered new exit (range 12)
 1893 | -9/Mines      | Identified exit to Materials
 2093 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2255 | -9/Mines      | Core integrity fell below 20%
 2269 | -9/Mines      | Entered Materials
 2269 | -8/Materials  | Accompanied by 2 allies
 2269 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 2448 | -8/Materials  | Repaired Arm. Wheel
 2857 | -8/Materials  | Discovered new exit (range 16)
 2869 | -8/Materials  | Identified exit to Factory
 3254 | -8/Materials  | Discovered exit to Factory (range 16)
 3279 | -8/Materials  | Discovered new exit (range 11)
 3291 | -8/Materials  | Identified exit to Storage
 3303 | -8/Materials  | Entered Storage
 3440 | -8/Storage    | Repaired Reactive Plating
 3477 | -8/Storage    | Repaired Arm. Wheel
 3637 | -8/Storage    | Discovered new exit (range 3)
 3641 | -8/Storage    | Identified exit to Recycling
 3924 | -8/Storage    | Garrison activated, responded to threat
 4059 | -8/Storage    | Found Prototype Launcher
 4178 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 4196 | -8/Storage    | Identified exit to Garrison
 4274 | -8/Storage    | Entered Garrison
 4274 | -8/Garrison   | Accompanied by 9 allies
 4350 | -8/Garrison   | Triggered checkpoint
 4422 | -8/Garrison   | Triggered checkpoint
 4430 | -8/Garrison   | Triggered checkpoint
 4463 | -8/Garrison   | Lost 3 allies
 4476 | -8/Garrison   | Build established: Commander-Mutant
 4544 | -8/Garrison   | Triggered checkpoint
 4612 | -8/Garrison   | Lost 6 allies
 4624 | -8/Garrison   | Discovered exit to Factory (range 7)
 4780 | -8/Garrison   | Installed Relay Interface Framework
 4794 | -8/Garrison   | Garrison Relay disabled
 4876 | -8/Garrison   | Build established: Mutant
 5108 | -8/Garrison   | Triggered checkpoint
 5245 | -8/Garrison   | Discovered exit to Factory (range 15)
 5328 | -8/Garrison   | Build established: Scavenger-Mutant
 5532 | -8/Garrison   | Garrison Relay disabled
 5841 | -8/Garrison   | Self-destructed

 Last Messages 
---------------
05806_ Overheating: Short circuit.
05807_ Overheating: Hrd. Medium Armor Plating damaged (-151).
05807_ Destroyed Lgt. Nuclear Core.
05810_ Imp. Heat Sink melted.
05810_ G-47 Trooper destroyed.
05813_ Aluminum Leg broken.
05813_ Overheating: Short circuit.
05814_ Overheating: Med. Storage Unit damaged (-93).
05815_ Overheating: Matter decay (-62).
05816_ Overheating: Matter decay (-31).
05817_ Overheating: Broken Aluminum Leg damaged (-19).
05817_ Overheating: Aluminum Leg damaged (-27).
05817_ Overheating: Adv. Targeting Computer damaged (-5).
05817_ Overheating: Prc. Beam Rifle damaged (-20).
05818_ Overheating: Adv. Targeting Computer damaged (-9).
05819_ Overheating: Hrd. Medium Armor Plating damaged (-29).
05819_ Overheating: Adv. Beam Rifle damaged (-29).
05819_ Overheating: Broken Aluminum Leg damaged (-11).
05819_ Overheating: Broken Cld. Ion Engine damaged (-39).
[A new version of Cogmind is available, see F1 News page.]

 Map 
-----
+----------------------------------------------------+
| ????????#         =%!                         #??? |
| ????????#          *                          #??? |
| ????????#                          =[[        #??? |
| ????????#   ########"###########"###%######   #??? |
| ????????#   #??????# #?????????# #?#[#????#   #??? |
| ????????#####??????# #?????????# #?#%#????#   #??# |
| ???????????????????# #?????????# ### ######   #??# |
| ???????????????????# #????##???#   +          #??# |
| ???????????????????# #???? #???# ##########   #??# |
| ???????????????????# #?###+###?# #????????#   #??# |
| ???????????????????# #?#// !!#?# #????????#   #??# |
| ???????????????????#[#?#// !!#?# #????????#   #### |
| ???????????????????#*###    [### #????????#   ##   |
| ???????????????????#!%[+    =+%  #????????#^  ##!% |
| ???????????????????#####    !### ##########  = %*  |
| ???????????????????????#!!  /#?#          "   %[   |
| ???????????????????????#!! //#?####### ####=       |
| ???????????????????????###"###???????# #??#=* ##^^ |
| ?????????????????????????# #?????????# #### % ##^^ |
| ?????????????????????????###?????????#  +*%!       |
| ?????????????????????????????????????####%=!       |
| ?????????????????????????????????????####[=        |
| ?????????????????????######??????????#  +%         |
| ????????????????######[[[[###????????# ####   ##   |
| ????????????????#"      !%%=#????????# #??#   ##   |
| ????????????????#"T"##!! @# ########## ####        |
| ????????????????########### "             "        |
| ??????????????????????????# #### ##########        |
| ??????????????????????????# #??# #????????##  ##   |
| ??????????????????????????# #??# #?????????#  ##   |
| ??????????????????????????# #??# ##????????#  #### |
| ??????????????????????????# #??#  #??#######  #??? |
| ??????????????????????????# #??#"##??#     "  #??? |
| ????????????????+?????????   ??  #???# #####  #??? |
| ??????????????????????????"""??# #???# #???#  #??? |
| ???????????????????????????????# #???# #???#  #??? |
| ???????????????????????????+???# #???# #####  #??? |
| ???????????????????????????????# #####"##T##  #??? |
| ???????????????????????????????#=[![*=%=%[%*  #??? |
| ???????????????????????????????+ %*%=%!*%*=!! #??? |
| ???????????????????????????????## %###"##=!####??? |
| ????????????????????????????????# =#?# ##!!#?????? |
| ????????????????????????????????#  #?# ##! #?????? |
| ????????????????????????????????#  ### ##||#?????? |
| ????????????????????????????????#  "   ##  #?????? |
| ????????????????????????????????#  ######  #?????? |
| ????????????????????????????????#  #?####  ######? |
| ????????????????????????????????#  #?#""      ""#? |
| ????????????????????????????????#  #?#"!      !"#? |
| ????????????????????????????????   #?#"!      !"#? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Evasion (%)                55
Targeting Accuracy         16

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CombatDisruptorLoader
  Manual?         0
Play Time         00:59:43
  Cumulative      19.7 hours
  Start           2024.04.04 @ 23:27:49
  End             2024.04.06 @ 17:20:31
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          24
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 781dc244-a55e-411e-b7c5-e5999a2ad923