Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.25 @ 11:53:52 Player: Elxavo Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (44) 220 Value Destroyed (1229) 1229 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3309 Bonus ------- None Cogmind --------- Core Integrity 295/550 Matter 296/300 Energy 280/280 System Corruption 14% Temperature Cool (99) Movement Walking (260) Ox2 Location -8/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (5) ------ Heat Sink Large Storage Unit Seismic Detector Hardened Medium Armor Plating > --- WEAPON (2) ------- Advanced Beam Rifle > --- INVENTORY (15) --- Improved Ion Engine Heavy Ion Engine Heavy Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Large Storage Unit Hardened Medium Armor Plating Particle Gun Heavy Particle Gun Precision Beam Rifle Advanced Beam Cannon Enhanced Autogun Flail Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Heat Sink Cooling System Large Storage Unit Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Assault Cannon > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Aluminum Leg Aluminum Leg Heat Sink Large Storage Unit Seismic Detector Hardened Medium Armor Plating Hardened Medium Armor Plating Particle Gun Heavy Particle Gun Precision Beam Rifle Advanced Beam Cannon Heavy Particle Cannon Flail [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Impact Weapon Flail Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 3 | . . 1 2 . Weapon . | . . . . . Parts Attached 37 | 8 2 10 7 10 Power 5 | 1 . 2 . 2 Engine 4 | 1 . 2 . 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 10 | 3 . 6 1 . Treads 2 | 2 . . . . Leg 8 | 1 . 6 1 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 2 1 1 4 4 Device 7 | 1 . 1 2 3 Storage 2 | 1 1 . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 10 | 2 1 1 2 4 Energy Gun 3 | . 1 1 . 1 Energy Cannon 2 | . . . 1 1 Ballistic Gun 2 | 2 . . . . Ballistic Cannon 2 | . . . 1 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . . 3 Parts Lost 13 | . . 2 . 11 Power 2 | . . 1 . 1 Propulsion 3 | . . . . 3 Utility 5 | . . . . 5 Weapon 3 | . . 1 . 2 Highest Loss Streak 5 | . . 1 . 5 To Critical Strikes . | . . . . . Average Backups 13 | 3 12 14 13 14 Power 1 | . 1 . 1 1 Propulsion 3 | 1 5 3 3 2 Utility 4 | . 2 4 5 5 Weapon 4 | . 3 4 3 5 Tool/Special . | . . . . . Unused Backups 16 | . . 5 . 11 Power 4 | . . . . 4 Propulsion 2 | . . 1 . 1 Utility 4 | . . 1 . 3 Weapon 6 | . . 3 . 3 Tool/Special . | . . . . . Average Slot Usage (%) 96 | . 100 98 99 92 Engine 7 | . 14 10 9 3 Core 2 | . . . . 5 Treads 5 | . 28 . . . Leg 22 | . . 32 27 24 Device 17 | . 14 21 18 16 Storage 10 | . 14 11 9 9 Processor 3 | . . . 8 6 Protection 4 | . . . 8 8 Energy Gun 6 | . 11 11 2 3 Energy Cannon 3 | . . . 7 6 Ballistic Gun 5 | . 16 9 . . Ballistic Cannon 4 | . . . 7 7 Peak Build Rating 31 | 7 9 21 27 31 Average Rating 21 | 5 8 18 26 27 On Entrance 12 | . 7 9 21 27 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 49 | 13 29 34 48 49 Greatest Support 45 | 40 40 45 45 45 Greatest Overweight (x) 3 | 2 . . 1 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 Most Carried 15 | 6 15 15 15 15 Average Carried 13 | 3 12 14 13 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 6 15 14 15 14 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 1077 | 321 84 208 92 372 Remotely . | . . . . . Salvage Created 1680 | 138 174 310 167 891 Parts 93 | 5 9 22 5 52 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 30 | . 5 6 1 18 Guns 13 | . 5 6 . 2 Cannons 17 | . . . 1 16 Classes Destroyed 11 | 2 3 3 . 3 Worker 2 | . . . . 2 Builder 1 | . . 1 . . Tunneler 3 | 3 . . . . Hauler 1 | . . . . 1 Recycler 4 | 1 . . 2 1 Watcher 3 | . 2 . . 1 Swarmer 7 | . 3 . . 4 Grunt 10 | . 2 2 . 6 Brawler 2 | . . 1 . 1 Sentry 10 | . . 3 1 6 Hunter 1 | . . . . 1 Best Kill Streak 5 | 3 3 2 2 5 Combat Bots Only 5 | . 3 2 1 5 Max Kills in Single Turn 2 | 1 1 1 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 185 | . 27 30 . 128 Missed 41 | . 7 5 . 29 Hits 144 | . 20 25 . 99 Projectile 144 | . 20 25 . 99 Critical Strikes 7 | . . 1 . 6 Damage Taken 2437 | . 204 521 . 1712 Core 345 | . 53 37 . 255 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 157 | . . 73 . 84 Core Remaining (%) 89 | 100 78 90 . . Volleys Fired 115 | 8 18 25 3 61 Largest 2 | 2 2 2 2 2 Hottest 136 | 40 85 105 108 136 Shots Fired 223 | 16 36 48 6 117 Gun 118 | 16 36 48 . 18 Cannon 105 | . . . 6 99 Launcher . | . . . . . Special . | . . . . . Kinetic 107 | 16 24 17 3 47 Thermal 110 | . 12 25 3 70 Explosive . | . . . . . Electromagnetic 6 | . . 6 . . Robot Hit Streak 12 | 4 6 12 4 10 Robot Miss Streak 6 | 4 5 6 1 5 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 129 | 9 21 34 4 61 Core Hits 63 | 5 10 12 3 33 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . 1 . 1 Burn 1 | . . 1 . . Blast 1 | . . . . 1 Melee Attacks 7 | . . . . 7 Impact 7 | . . . . 7 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2734 | 121 293 559 95 1666 Guns 1077 | 121 293 483 . 180 Cannons 1581 | . . . 95 1486 Explosions 76 | . . 76 . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1107 | 121 181 124 45 636 Thermal 1489 | . 112 297 50 1030 Explosive 76 | . . 76 . . Electromagnetic 62 | . . 62 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 14 | . . 4 . 14 Average Corruption 5 | . . 3 . 7 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 30 | . . 12 . 18 Message Errors 8 | . . 4 . 4 Matter Fused 4 | . . 4 . . Heat Flow Errors 3 | . . 2 . 1 Energy Discharges 4 | . . 1 . 3 Parts Fused 1 | . . 1 . . Data Loss (minor) 5 | . . . . 5 Data Loss (major) 1 | . . . . 1 Alerts 2 | . . . . 2 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 118 | . . 85 . 33 Projectiles 33 | . . . . 33 Explosions 85 | . . 85 . . Melee . | . . . . . Knockbacks 4 | . . . . 4 Impact . | . . . . . Kinetic 4 | . . . . 4 Secondary . | . . . . . Self-Inflicted Damage 186 | . . 186 . . Shots 2 | . . 2 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 261 | . 144 249 . 261 Average Temperature 66 | . 53 68 . 70 Received Heat Transfer 825 | . 54 141 . 630 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 1 1 . . Heat Transferred 2701 | . 259 777 74 1591 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 150 | 5 70 80 30 150 Initial 24 | . . . 24 8 Average 37 | 1 17 16 8 65 Influence Increases 1044 | 20 135 225 40 624 Destroy 0b10 Robot/C 600 | . 100 120 20 360 Destroy 0b10 Robot/NC 70 | 20 10 5 10 25 Destroy Leader 188 | . 24 40 10 114 Successful Hack 40 | . . 16 . 24 Disable Machine 60 | . . 30 . 30 Destroy Structure 41 | . 1 14 . 26 Lose Combat Pursuer 45 | . . . . 45 Influence Decreases 959 | 20 135 167 78 559 Entered New Map 46 | . . . 34 12 Time Decay 783 | 20 135 147 44 437 Lost Part 130 | . . 20 . 110 Squads Dispatched 6 | . 1 1 . 4 Investigation 2 | . . 1 . 1 Extermination . | . . . . . Reinforcement 4 | . 1 . . 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 4 | . . . . 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 50 | . 9 9 2 30 Peak Tracking Total 5 | . 3 3 3 5 Tactical Retreats 3 | . . . . 3 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 3 | . . 2 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 4 | . . 2 . 2 Max in Single Turn 2 | . . 2 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 10 | . 1 4 . 5 Terminals 7 | . 1 2 . 4 Fabricators . | . . . . . Repair Stations 3 | . . 2 . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 24 | . 2 10 . 12 Successful 11 | . 1 4 . 6 Failed 13 | . 1 6 . 6 Catastrophic 2 | . . . . 2 Database Lockouts . | . . . . . Manual 1 | . . . . 1 Terminals 14 | . 2 4 . 8 Fabricators . | . . . . . Repair Stations 10 | . . 6 . 4 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 1 1 . 3 Emergency Access Points 1 | . . . . 1 Locate Traps 1 | . . . . 1 Hauler Manifests 1 | . 1 . . . Zone Layout 2 | . . 1 . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . . 3 . 3 Scan Component 4 | . . 2 . 2 Repair 2 | . . 1 . 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 1 3 . 5 Full Trace Events 2 | . . 1 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 2 | . . 1 . 1 Time 70 | . . 32 . 38 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Active Infowar (turns) 1951 | 53 462 704 237 495 Terrain 700 | . . 698 2 . Seismic 1951 | 53 462 704 237 495 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 2815 | 147 462 704 237 1265 Spaces Moved 1195 | 70 214 347 105 459 Core 6 | 6 . . . . Treads 275 | 61 214 . . . Legs 914 | 3 . 347 105 459 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 120 120 120 Average Speed 150 | 151 160 120 174 164 Slowest Speed 330 | 160 160 120 190 330 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 28 | 4 34 37 10 59 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . . 1 Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 3 | . . . . 3 Terrain Destroyed 35 | . . 12 . 23 Melee 3 | . . . . 3 Projectile 20 | . . . . 20 AOE 12 | . . 12 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 1969 | 91 297 591 152 838 Wait 544 | . 54 185 32 273 Move 1191 | 69 213 346 104 459 Hop . | . . . . . Pick Up 42 | 6 9 11 4 12 Fast Attach 8 | 7 . 1 . . Attach 14 | . . 4 3 7 Detach . | . . . . . Swap 27 | 1 2 7 5 12 Drop 21 | . 1 12 1 7 Fire 115 | 8 18 25 3 61 Melee 7 | . . . . 7 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 148 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 527 | -10/Materials | Discovered new exit (range 12) 544 | -10/Materials | Discovered new exit (range 16) 610 | -10/Materials | Entered another Materials area 610 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1235 | -9/Materials | Discovered new exit (range 14) 1301 | -9/Materials | Repaired Particle Gun 1314 | -9/Materials | Entered another Materials area 1314 | -8/Materials | Evolved 2 slots: Utility x2 1424 | -8/Materials | Discovered new exit (range 11) 1551 | -8/Materials | Entered Storage 1766 | -8/Storage | Repaired Carbon-fiber Leg 2153 | -8/Storage | Learned location of Armory (-3) 2504 | -8/Storage | Crushed by falling debris 2504 | -8/Storage | System corruption reached 10% 2554 | -8/Storage | Lost 5 parts (1p1n3u) 2816 | -8/Storage | Self-destructed Last Messages --------------- 02643_ R-06 Scavenger destroyed. 02644_ K-01 Serf collects debris. 02649_ U-05 Engineer builds a Door. 02650_ K-01 Serf collects debris. 02652_ Acquired 44 matter. 02658_ U-05 Engineer builds a Wall. 02671_ K-01 Serf cleans the Transfer Shaft. 02677_ System corrupted: Heat flow error (+220). 02696_ 4XW9XU=J