Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 14:18:41 Player: Occam Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (208) 1040 Value Destroyed (5110) 5110 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (195) 195 TOTAL SCORE: 9245 Bonus ------- High Alert Combat Kills 329 Friendly Fire -134 Cogmind --------- Core Integrity 456/700 Matter 5/300 Energy 13/100 System Corruption 4% Temperature Cool (0) Movement Treading (465) Ox4 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Advanced Treads > --- UTILITY (7) ------ Improved Cooling System Huge Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Improved Signal Interpreter Improved Utility Shielding > --- WEAPON (3) ------- Heavy Assault Rifle High-powered Shotgun > --- INVENTORY (25) --- Heavy Ion Engine Advanced Treads Compact Wheel High-capacity Matter Pod (200) Improved Sensor Array Experimental Sensor Array Improved Shield Generator Authchip [Power] Authchip [Device] System Restoration Module Trap Extractor (0/4) Improved EM Shotgun Improved EM Shotgun EM Pulse Cannon Gauss Rifle Improved Grenade Launcher Heavy Rocket Launcher Improved Datajack Great Maul Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Heavy Armor Plating Recalibrator > --- WEAPON ----------- Minigun Minigun Minigun > --- INVENTORY -------- Heavy Ion Engine Advanced Treads Compact Wheel Compact Wheel Improved Cooling System High-capacity Matter Pod Structural Scanner Experimental Sensor Array Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Shield Generator Authchip [Device] Trap Extractor Improved EM Shotgun Improved EM Shotgun EM Pulse Cannon Heavy Assault Rifle Heavy Assault Rifle Minigun Gauss Rifle Rocket Launcher Improved Grenade Launcher Improved Datajack Great Maul [Rating: 47] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Structural Scanner Device Structural Scanner Storage Huge Storage Unit Processor Advanced Visual Processing Unit Protection Reflective Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Impact Weapon Great Maul Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 5 | . . . 1 . 2 2 Weapon 1 | . . . 1 . . . Parts Attached 159 | 1 8 1 46 6 55 42 Power 9 | . . . 5 . 2 2 Engine 7 | . . . 4 . 2 1 Core 2 | . . . 1 . . 1 Reactor . | . . . . . . . Propulsion 50 | . 4 . 12 . 23 11 Treads 33 | . 4 . 9 . 14 6 Leg . | . . . . . . . Wheel 17 | . . . 3 . 9 5 Hover . | . . . . . . . Flight . | . . . . . . . Utility 49 | 1 2 1 12 2 11 20 Device 23 | 1 1 . 6 1 2 12 Storage 4 | . 1 1 1 . . 1 Processor 3 | . . . . . 2 1 Hackware . | . . . . . . . Protection 19 | . . . 5 1 7 6 Artifact . | . . . . . . . Weapon 51 | . 2 . 17 4 19 9 Energy Gun 5 | . 1 . 3 . 1 . Energy Cannon . | . . . . . . . Ballistic Gun 36 | . 1 . 12 2 15 6 Ballistic Cannon . | . . . . . . . Launcher 4 | . . . . 2 2 . Special Weapon . | . . . . . . . Impact Weapon 3 | . . . . . 1 2 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 3 | . . . 2 . . 1 Unidentified Prototypes 4 | . . . 1 1 2 . Parts Lost 29 | . . . 5 1 8 15 Power 2 | . . . 1 . . 1 Propulsion 6 | . . . 1 . 2 3 Utility 12 | . . . 1 1 4 6 Weapon 9 | . . . 2 . 2 5 Highest Loss Streak 11 | . . . 3 1 2 11 To Critical Strikes 2 | . . . . . . 2 Average Slot Usage (%) 98 | . 99 100 99 99 98 94 Engine 9 | . 14 14 7 11 9 6 Core 1 | . . . 3 . . . Treads 16 | . 26 28 19 11 9 7 Wheel 4 | . . . 2 11 8 6 Device 11 | . 14 14 11 6 9 11 Storage 10 | . 14 14 11 11 9 7 Processor 3 | . . . . . 6 15 Protection 11 | . . . 10 15 18 13 Energy Gun 6 | . 14 14 9 . . . Ballistic Gun 22 | . 14 14 22 29 26 21 Naked Turns . | . . . . . . . Heaviest Build 127 | 15 30 50 100 105 113 127 Greatest Support 40 | 20 40 40 40 16 40 28 Greatest Overweight (x) 7 | . 1 1 6 6 7 7 Average Overweight (x) 3 | . . . 2 6 6 6 Largest Inventory Capacity 25 | 8 15 20 25 25 25 25 Average Capacity 21 | 8 14 17 21 25 25 25 Most Carried 25 | 6 15 17 24 25 25 25 Average Carried 20 | 6 12 15 20 24 24 24 Final Capacity 25 | 8 15 20 25 25 25 25 Final Carried 25 | 6 15 17 24 24 25 19 Class Distribution -------------------- 37% | Scavenger-Tank 28% | Tank 23% | Mutant 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Tank | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 5344 | 209 408 150 1165 440 1604 1368 Remotely . | . . . . . . . Salvage Created 7442 | 173 732 250 2219 570 1823 1675 Parts 465 | 11 50 24 149 32 107 92 Haulers Intercepted 11 | . 2 . 5 . 4 . Recyclers Shooed 14 | . 4 1 2 3 2 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 131 | . 13 5 41 13 34 25 Guns 117 | . 13 5 41 9 24 25 AOE 14 | . . . . 4 10 . Classes Destroyed 17 | 2 5 1 4 1 2 2 Worker 17 | . . 2 7 1 4 3 Builder 9 | . 2 3 4 . . . Tunneler 9 | 4 . . 1 1 2 1 Hauler 11 | . 2 . 5 . 4 . Recycler 13 | 1 2 . 1 2 3 4 Mechanic 1 | . . . 1 . . . Operator 2 | . . . 1 . 1 . Watcher 15 | . 2 . 5 . 4 4 Swarmer 38 | . 6 3 11 6 9 3 Grunt 56 | . 7 2 19 5 12 11 Duelist 4 | . . . 1 1 2 . Protector 1 | . . . . . 1 . Sentry 21 | . . . 10 . 8 3 Specialist 3 | . . . . . . 3 Hunter 2 | . . . . . 2 . Programmer 5 | . . . . . . 5 Assembled 1 | . . . . 1 . . Thug 1 | . . . . 1 . . Best Kill Streak 12 | 3 7 3 7 4 12 5 Combat Bots Only 8 | . 6 3 5 3 8 4 Max Kills in Single Turn 3 | 2 1 1 3 1 3 1 Gunslinging 1 | . . . 1 . 1 . Exploded 3 | . . . . 1 3 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 723 | . 51 25 159 22 177 289 Missed 191 | . 15 7 35 6 56 72 Damage Taken 6844 | . 334 200 1372 193 1784 2961 Core 763 | . 62 61 171 17 208 244 Absorbed by Shields 86 | . . . . . . 86 Redirected to Shielding 37 | . . . . . . 37 Ignored by Resistances 151 | . . . 59 1 91 . Regen/Repaired (Parts) 238 | . 91 . 147 . . . Core Remaining (%) 66 | 100 . 50 . 53 62 . Volleys Fired 459 | 5 56 28 116 35 109 110 Largest 3 | 2 2 2 3 3 3 3 Hottest 102 | 70 70 70 102 79 79 75 Shots Fired 1252 | 10 111 56 343 87 317 328 Gun 1229 | 10 111 56 343 71 310 328 Cannon . | . . . . . . . Launcher 23 | . . . . 16 7 . Special . | . . . . . . . Kinetic 1033 | 5 56 28 235 71 310 328 Thermal 196 | 5 55 28 108 . . . Explosive 23 | . . . . 16 7 . Electromagnetic . | . . . . . . . Robot Hit Streak 15 | 7 11 8 15 5 11 13 Robot Miss Streak 9 | 1 8 3 3 3 7 9 Penetration Max . | . . . . . . . Secondary Targets 22 | . 3 1 9 1 3 5 Max Gunslinging Chain 2 | . 1 1 2 1 2 1 Shots Hit Robots 745 | 8 74 34 217 39 182 191 Core Hits 330 | 6 34 14 92 26 86 72 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 7 | . . . 2 . 5 . Critical Strikes 20 | . 6 1 7 . 5 1 Burn 12 | . 6 1 5 . . . Destroy 8 | . . . 2 . 5 1 Melee Attacks 8 | . . . . . 3 5 Impact 7 | . . . . . 3 4 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 14403 | 112 924 444 3591 865 4635 3832 Guns 12163 | 112 924 444 3560 635 2931 3557 Cannons . | . . . . . . . Explosions 2106 | . . . . 230 1692 184 Melee 91 | . . . . . . 91 Ramming 43 | . . . 31 . 12 . Kinetic 10096 | 48 449 209 2267 635 2931 3557 Thermal 2869 | 64 475 235 1293 . 618 184 Explosive 1304 | . . . . 230 1074 . Electromagnetic . | . . . . . . . Impact 91 | . . . . . . 91 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . 1 1 2 4 Average Corruption 1 | . . . 1 1 2 2 Corruption Purged 2 | . . . . . . 2 Corruption Blocked . | . . . . . . . Effects 24 | . . . . 3 11 10 Message Errors 7 | . . . . . 3 4 Matter Fused 7 | . . . . 2 4 1 Heat Flow Errors 4 | . . . . . 2 2 Energy Discharges 2 | . . . . . 2 . Data Loss (minor) 3 | . . . . 1 . 2 Misfires 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 231 | . . . . 36 60 135 Projectiles . | . . . . . . . Explosions 231 | . . . . 36 60 135 Melee . | . . . . . . . Knockbacks 1 | . . . 1 . . . Impact 1 | . . . 1 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 144 | . . . . 20 124 . Shots 5 | . . . . 2 3 . Rammed 5 | . . . 5 . . . Targets Rammed 5 | . . . 5 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 506 | 18 129 192 178 83 506 433 Average Temperature 68 | 9 34 58 39 21 92 117 Received Heat Transfer 1599 | . 99 84 489 36 657 234 Effects 7 | . . . . . 1 6 Shutdowns 2 | . . . . . . 2 Energy Bleed 3 | . . . . . . 3 Damage (minor) 1 | . . . . . . 1 Damage (core) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . 1 . . . . . Combat Hostiles . | . . . . . . . Parts Melted 9 | 1 2 2 4 . . . Heat Transferred 6581 | 185 1850 740 3256 . 450 100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 686 | 25 368 70 558 331 686 596 Initial 215 | . 16 7 1 211 92 215 Average 276 | 11 144 36 269 237 418 348 Maximum Alert Level 2 | . 1 . 2 1 2 2 Low Security (%) 37 | 100 75 100 35 32 12 12 Level 1 37 | . 24 . 47 67 32 51 Level 2 24 | . . . 17 . 55 36 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 25 | . 3 . 6 . 4 12 Investigation 14 | . 3 . 4 . 2 5 Extermination 4 | . . . . . . 4 Reinforcement 2 | . . . 1 . 1 . Assault 2 | . . . 1 . 1 . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 4 | . 1 . 2 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 192 | . 21 5 59 16 47 44 Peak Tracking Total 12 | . 5 3 6 4 7 12 Tactical Retreats 11 | . . . 3 1 5 2 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 5 | . . . 2 . 2 1 Indirectly . | . . . . . . . Trap Hack Attempts 44 | . . . 44 . . . Triggered . | . . . . . . . Disarmed 1 | . . . 1 . . . Reprogrammed 4 | . . . 4 . . . Reused 3 | . . . . . . 3 Traps Extracted 4 | . . . 4 . . . Installed 3 | . . . . . . 3 Triggered 3 | . . . . . . 3 Most Traps Carried 4 | . . . 4 4 4 4 Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 6 | . . . . . 3 3 Max in Single Turn 3 | . . . . . 3 3 Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 42 | . 7 . 12 1 15 7 Terminals 28 | . 6 . 8 1 10 3 Fabricators 2 | . . . . . . 2 Repair Stations 5 | . 1 . 1 . 2 1 Recycling Units 1 | . . . 1 . . . Scanalyzers 4 | . . . 2 . 2 . Garrison Access 2 | . . . . . 1 1 Total Hacks 129 | . 23 . 37 1 44 24 Successful 53 | . 8 . 21 1 13 10 Failed 74 | . 14 . 16 . 30 14 Catastrophic 14 | . 1 . 1 . 9 3 Database Lockouts 2 | . 1 . . . 1 . Manual 69 | . 18 . 17 1 24 9 Terminals 90 | . 19 . 25 1 33 12 Fabricators 7 | . . . . . . 7 Repair Stations 16 | . 4 . 5 . 4 3 Recycling Units 1 | . . . 1 . . . Scanalyzers 12 | . . . 6 . 6 . Garrison Access 3 | . . . . . 1 2 Terminal Hacks 20 | . 3 . 8 1 6 2 Robot Analysis 8 | . 2 . 4 . 2 . Prototype ID Bank 3 | . . . 2 . 1 . Terminal Index 3 | . 1 . 1 . . 1 Unreport Threat 3 | . . . 1 . 2 . Locate Traps 1 | . . . . . . 1 Hauler Manifests 1 | . . . . . 1 . Zone Layout 1 | . . . . 1 . . Fabricator Hacks 3 | . . . . . . 3 Network Status 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Repair Station Hacks 8 | . 2 . 4 . 1 1 Scan Component 5 | . 1 . 2 . 1 1 Repair 3 | . 1 . 2 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 8 | . . . 5 . 3 . Insert Component 4 | . . . 2 . 2 . Analyze 4 | . . . 3 . 1 . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks 13 | . 3 . 4 . 2 4 Terminals 10 | . 3 . 3 . 2 2 Botnet 8 | . 2 . 2 . 2 2 Operators 2 | . 1 . 1 . . . Fabricators 2 | . . . . . . 2 Recompile 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Tunnel 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 38 | . 6 . 11 . 14 7 Full Trace Events 10 | . 3 . 3 . 2 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 2 . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 1 . 2 . . . Time 90 | . 26 . 64 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . 2 . 1 . Part Schematics Acquired 3 | . . . 2 . 1 . Parts Damaged 1 | . . . . . 1 . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 1 | . . . . 1 . . Largest Group 1 | . . . . 1 . . Highest-Rated Group 31 | . . . . 31 . . Highest-Rated Ally 31 | . . . . 31 . . Total Orders . | . . . . . . . Ally Attacks 4 | . . . . 4 . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total 8 | . 2 . 4 . 2 . Derelict Logs Recovered 3 | . . 1 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 12591 | 65 1318 1340 4008 970 3229 1661 Spaces Moved 5130 | 16 646 617 1452 449 1344 606 Core . | . . . . . . . Treads 2266 | . 590 617 1056 . 1 2 Legs 72 | 16 56 . . . . . Wheels 2792 | . . . 396 449 1343 604 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 160 175 190 190 190 Average Speed 200 | 120 157 199 226 190 194 205 Slowest Speed 480 | 120 190 240 320 190 320 480 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 69 | 3 96 96 100 82 90 17 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . . . 1 1 . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 30 | . . . . 12 15 3 Terrain Destroyed 206 | . . . . 91 93 22 Melee 6 | . . . . . 3 3 Projectile . | . . . . . . . AOE 200 | . . . . 91 90 19 Terrain Rammed 1 | . . . . . 1 . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 6551 | 51 846 674 1928 497 1735 820 Wait 552 | 30 108 24 201 3 154 32 Move 5124 | 15 645 616 1451 448 1343 606 Hop . | . . . . . . . Pick Up 87 | . 16 3 28 3 28 9 Fast Attach 22 | 1 . . 9 . 5 7 Attach 36 | . 3 . 7 1 12 13 Detach 11 | . 2 . 3 . 4 2 Swap 101 | . 5 1 30 5 38 22 Drop 98 | . 11 2 34 2 38 11 Fire 459 | 5 56 28 116 35 109 110 Melee 8 | . . . . . 3 5 Ram 1 | . . . . . 1 . Kick . | . . . . . . . Crush 5 | . . . 5 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 47 | . . . 44 . . 3 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Zio]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 2) 66 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 526 | -10/Materials | Repaired Assault Rifle 535 | -10/Materials | Discovered new exit (range 6) 695 | -10/Materials | Discovered new exit (range 7) 803 | -10/Materials | Discovered new exit (range 9) 878 | -10/Materials | Central database locked down 1084 | -10/Materials | Discovered new exit (range 16) 1241 | -10/Materials | Discovered new exit (range 16) 1384 | -10/Materials | Entered Mines 1440 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1753 | -10/Mines | Learned 2 Materials zone layouts 1838 | -10/Mines | Discovered new exit (range 10) 2505 | -10/Mines | Discovered new exit (range 12) 2724 | -10/Mines | Entered Materials 2724 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3203 | -9/Materials | Build established: Tank 3360 | -9/Materials | Discovered new exit (range 16) 3586 | -9/Materials | Build established: Scavenger-Tank 3639 | -9/Materials | Discovered new exit (range 10) 3765 | -9/Materials | Repaired Hvy. Assault Rifle 3843 | -9/Materials | Repaired Hvy. Assault Rifle 4444 | -9/Materials | Discovered new exit (range 15) 6280 | -9/Materials | Discovered new exit (range 16) 6324 | -9/Materials | First assault squad dispatched 6459 | -9/Materials | Lost 3 parts (1p2w) 6732 | -9/Materials | Entered Mines 6740 | -9/Mines | Discovered new exit (range 15) 6740 | -9/Mines | Discovered new exit (range 13) 6822 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 6826 | -9/Mines | Found Prototype Device 6834 | -9/Mines | Learned location of Zion (-7) 6927 | -9/Mines | Discovered new exit (range 10) 6955 | -9/Mines | Received a Mining Laser from a helpful Derelict 7222 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 7261 | -9/Mines | Learned Materials emergency access door positions 7303 | -9/Mines | Identified Exp. Sensor Array 7488 | -9/Mines | Excavation squad dispatched 7488 | -9/Mines | A large section of the Mines collapsed 7611 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 7662 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 7702 | -9/Mines | Entered Materials 7702 | -8/Materials | Evolved 2 slots: Utility x2 8365 | -8/Materials | Discovered new exit (range 3) 8380 | -8/Materials | Build established: Tank 8715 | -8/Materials | Build established: Scavenger-Tank 8951 | -8/Materials | Central database locked down 9186 | -8/Materials | Build established: Tank 9702 | -8/Materials | First assault squad dispatched 9756 | -8/Materials | Discovered new exit (range 18) 9820 | -8/Materials | Destroyed 8 combat bots 10931 | -8/Materials | Identified exit to Factory 10931 | -8/Materials | Entered Factory 10931 | -7/Factory | Evolved 2 slots: Utility x2 11215 | -7/Factory | Discovered new exit (range 19) 11244 | -7/Factory | Build established: Skirmisher 11252 | -7/Factory | Identified exit to Factory 11805 | -7/Factory | Garrison activated, responded to threat 11849 | -7/Factory | Lost 3 parts (1n2u) 12115 | -7/Factory | Build established: Tank 12197 | -7/Factory | Discovered new exit (range 5) 12205 | -7/Factory | Identified exit to Lower Caves 12493 | -7/Factory | Cargo convoy interrupted 12592 | -7/Factory | Self-destructed Last Messages --------------- 12549_ Slug penetrates Wall. 12554_ X-57 Shotgunner destroyed. 12555_ Slug penetrates Wall. 12558_ H-55 Commando triggered Shock Trap. 12558_ The floor emits a surge of raw power. 12559_ System corrupted: Component data lost. 12559_ Acquired 67 matter. 12562_ X-67 Chaingunner triggered Shock Trap. 12562_ The floor emits a surge of raw power. 12563_ Critical hit (Destroy). 12565_ Minigun destroyed. 12569_ Acquired Hpw. Shotgun. 12574_ Com. Wheel destroyed. 12574_ X-57 Shotgunner destroyed. 12580_ Hrd. Medium Armor Plating destroyed. 12586_ Adv. Treads destroyed. 12587_ Slug penetrates Wall. 12588_ Construction Platform disabled. 12589_ Critical hit (Destroy). 12589_ Hvy. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????#+???????""""""" # = # | | ????????? ???? # # | | ???????? """"""""" # # | | ???????? # # | | ???????? """"""""" # # | | ??????? # * # | | ??????? 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""" #?????? | | ????????????########%! """ #?????? | | ???????????????????# %""" #?????? | | ???????????????????# #?????? | | ???????????????????# """ #?????? | | ???????????????????# ^""" #?????? | | ???????????????????+ ?"" ?????? | | ?????????????????? # ??? ?????? | | ?????????????????" #?????" ?????? | | ?????????????????????????" ????? | | ?????????????????????????" ????? | | ????????????????????????? ????? | | ?????????????????????????? ???? | | ?????????????????????????? ???? | | ?????????????????????????? ???? | | ?????????????????????????? ????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 675 Resistance: KI 20 Resistance: TH 10 Utility Shielding 66 Evasion (%) 55 Recoil Reduction 2 Authchip Count 2 Trap Extractor Capacity 4 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Reflective Plating | -9/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisposableSystemExoskeleton Manual? 0 Play Time 01:27:41 Cumulative 280.6 hours Start 2024.05.04 @ 12:48:56 End 2024.05.04 @ 14:18:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 178 Rogue 34 Adventurer 144 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0/0/0 Lore% 63 Gallery% 75 Achievement% 62 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: e4331887-3bea-45e0-a8cc-efd2f4e816e8