Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.16 @ 21:55:10 Player: Valguris Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (428) 2140 Value Destroyed (23222) 23222 Prototype IDs (136) 2720 Alien Tech Used (11) 2200 Bonus (40862) 40862 TOTAL SCORE: 82444 Bonus ------- Pacifist 200 Triggered High Security 500 High Alert Combat Kills 7997 Follower Combat Kills 3520 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1380 Used Core Reset Matrix 3000 Scanned by Researcher 500 Acquired SGEMP 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Friendly Fire -935 Cogmind --------- Core Integrity 0/1850 Matter 300/300 Energy 238/240 System Corruption 18% Temperature Cool (0) Movement Core (100) Ox1 Location -1/Command Parts ------- > --- POWER (2) -------- Zero-point Reactor > --- PROPULSION (5) --- (None) > --- UTILITY (15) ----- Large Storage Unit Dimensional Manipulator Experimental Core Analyzer Advanced Armor Integrity Analyzer Nanoactuators Beam Splitter > --- WEAPON (3) ------- Vibroblade Plasma Lance > --- INVENTORY (10) --- Large Storage Unit Quantum Shading Machine Long-range Sensor Array Experimental Terrain Scanner Experimental Targeting Computer Transdimensional Reconstructor Core Cannon Omega Cannon Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Advanced Melee Analysis Suite Experimental Core Analyzer Advanced Armor Integrity Analyzer Nanoactuators Nanoactuators Advanced Transmission Jammer Reaction Control System Advanced Phase Shifter Phase Armor Experimental Thermal Shield EM Dispersion Field > --- WEAPON ----------- Vibroblade Enhanced Force Lance Enhanced Force Lance > --- INVENTORY -------- Vortex Chain Reactor Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Zionite Biocell Array Long-range Sensor Array Experimental Terrain Scanner Nanoactuators Experimental Utility Shielding Advanced Focal Shield Deep Network Scanner Transdimensional Reconstructor Transdimensional Reconstructor Integrity Redistributor Matter Drive Core Cannon Sigix Terminator [Rating: 219] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Reactor Improved Quantum Reactor Propulsion Combat Linear Gravjet Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Combat Linear Gravjet Utility Large Storage Unit Device Microactuators Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware System Mapper Protection Hardened Heavy Armor Plating Artifact Phase Armor Weapon Enhanced Force Lance Energy Gun Medium Laser Energy Cannon Core Cannon Ballistic Gun High-powered Shotgun Launcher Tiamat Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Great Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . . . 2 . . . . . . 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Utility 13 | . . . 2 2 . . . . 1 . . . . 1 . . . . . . 2 . . . . . . 2 . 2 . . 1 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 621 | 4 . 7 34 43 29 6 . 14 6 . 5 . 6 2 9 26 8 19 10 8 24 4 41 2 19 21 14 32 52 17 28 51 30 50 Power 40 | . . 1 4 2 . . . 1 1 . . . . 1 . 3 . 3 2 1 1 . . . 1 3 1 2 4 2 . 3 . 4 Engine 4 | . . 1 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Core 15 | . . . 2 2 . . . . 1 . . . . 1 . 3 . 3 1 1 . . . . . 1 . . . . . . . . Reactor 21 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . 1 2 1 2 4 2 . 3 . 4 Propulsion 98 | 2 . 3 13 4 11 1 . 3 2 . 1 . 3 . 6 5 . 3 3 1 4 1 7 . 1 3 1 8 4 1 . 1 1 5 Treads 10 | 2 . 3 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 7 | . . . 5 . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . Wheel 8 | . . . 2 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 73 | . . . 1 . 9 1 . 2 2 . 1 . 3 . 6 5 . 3 2 1 4 1 7 . 1 3 1 8 4 1 . 1 1 5 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 396 | . . . 13 34 18 5 . 10 3 . 3 . 3 1 3 17 8 12 5 6 17 3 27 2 17 12 10 14 27 9 20 38 28 31 Device 309 | . . . 6 29 15 4 . 7 3 . 2 . 3 1 1 12 8 12 3 6 12 . 26 2 17 10 8 7 18 7 14 30 25 21 Storage 14 | . . . 3 . 1 . . 1 . . . . . . . . . . . . 1 . 1 . . . . 1 3 . 1 . . 2 Processor 15 | . . . 2 . 1 1 . . . . . . . . . 1 . . . . . . . . . . . 1 1 1 . 4 2 1 Hackware 8 | . . . 1 2 . . . . . . . . . . . 2 . . . . 1 . . . . . . 1 . . . . . 1 Protection 39 | . . . 1 3 1 . . 2 . . 1 . . . 2 2 . . 2 . 3 3 . . . 2 2 4 5 1 . 1 1 3 Artifact 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 3 . 3 Weapon 87 | 2 . 3 4 3 . . . . . . 1 . . . . 1 . 1 . . 2 . 7 . . 3 2 8 17 5 8 9 1 10 Energy Gun 7 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 2 . . . . . Energy Cannon 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . 3 . 1 Ballistic Gun 3 | 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 Special Weapon 7 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 3 . . 1 Impact Weapon 5 | . . 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 21 | . . . 1 1 . . . . . . . . . . . . . 1 . . 1 . 2 . . 1 1 . 5 . 4 3 . 1 Piercing Weapon 32 | . . . . 1 . . . . . . 1 . . . . 1 . . . . . . 5 . . . . 5 5 4 . 3 1 6 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 64 | . . . 2 1 . . . . . . . . . . . 1 . . 6 . 2 . 3 . . 8 . 8 12 2 5 5 1 8 Parts Lost 85 | . . 8 3 2 . . . 3 . . 1 . 2 . . 3 . . . 1 4 . 1 . 4 1 6 3 7 . . 1 . 35 Power 10 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 . 2 . . . . 4 Propulsion 31 | . . 4 3 . . . . 1 . . 1 . 1 . . 2 . . . 1 3 . . . 1 . 3 . 2 . . . . 9 Utility 36 | . . . . 1 . . . 2 . . . . 1 . . 1 . . . . 1 . . . 2 1 2 2 3 . . 1 . 19 Weapon 8 | . . 3 . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 3 Highest Loss Streak 13 | . . 6 2 2 . . . 2 . . 1 . 2 . . 1 . . . 1 2 . 1 . 2 1 3 1 3 . . 1 . 13 Average Slot Usage (%) 90 | . 57 49 80 86 85 92 92 90 93 93 93 93 92 94 93 93 94 94 93 94 92 89 88 89 92 94 90 94 93 93 94 94 95 83 Core 5 | . . . 3 6 7 7 7 6 6 6 6 6 6 11 11 11 11 11 11 11 8 5 5 5 5 4 3 . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . 1 5 5 5 5 5 6 9 8 8 8 7 8 6 Treads 1 | . 28 29 17 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . . 4 13 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 21 | . . . . . 6 30 30 26 33 33 33 33 32 29 29 28 29 29 28 29 26 26 25 26 26 25 23 22 22 21 21 21 20 18 Device 20 | . . . 5 19 15 15 15 16 20 20 20 20 20 23 22 21 23 23 23 23 23 15 15 21 28 30 26 25 20 25 25 22 23 22 Storage 8 | . . . 5 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 9 10 10 10 10 10 10 9 10 13 13 13 12 11 Processor 6 | . . . 12 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 7 8 8 11 12 10 Hackware 1 | . . . 2 1 . . . . . . . . . . . 1 . . . . 1 5 4 . . . . 3 4 4 4 4 4 . Protection 5 | . . . 4 8 13 7 7 6 6 6 6 6 6 5 4 5 5 5 4 5 4 5 5 5 1 . 5 6 6 3 . . . . Slashing Weapon 5 | . . . 3 6 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 5 4 3 4 3 3 4 2 Piercing Weapon 4 | . . . . 4 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 4 5 5 5 5 3 3 4 4 3 8 9 Naked Turns 10 | . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 160 | 3 3 3 33 57 57 42 41 54 55 54 54 49 50 57 57 68 69 75 74 75 90 103 118 113 113 94 89 96 115 124 145 146 153 160 Greatest Support 177 | 3 3 3 45 56 56 44 44 50 55 55 55 55 66 66 66 72 71 76 76 76 92 108 125 125 125 126 126 146 138 145 153 148 160 177 Greatest Overweight (x) 4 | . . . 2 2 4 . . 1 . . 1 . . . . . . . 1 . . . . . . . . . . . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 22 | 4 4 4 10 10 10 6 6 10 10 10 10 10 10 10 10 10 10 10 10 10 14 14 20 16 16 16 16 16 22 22 22 22 22 22 Average Capacity 13 | 4 4 4 7 10 9 6 6 9 10 10 10 10 10 10 10 10 10 10 10 10 13 14 15 16 16 16 16 16 17 22 22 22 22 20 Most Carried 22 | 4 4 4 10 10 10 6 6 10 10 10 10 10 10 9 10 10 10 10 10 10 14 14 16 16 16 16 16 16 22 22 22 22 22 22 Average Carried 12 | 2 3 1 5 9 9 6 6 8 9 9 9 9 9 8 9 9 9 10 10 9 12 13 15 16 12 14 15 15 17 21 21 21 21 18 Final Capacity 22 | 4 4 4 10 10 6 6 6 10 10 10 10 10 10 10 10 10 10 10 10 10 14 14 16 16 16 16 16 16 22 22 22 22 22 10 Final Carried 22 | 4 4 . 10 10 6 6 6 10 10 10 9 10 10 8 10 9 10 10 10 9 14 14 16 16 12 16 13 16 22 22 22 22 22 10 Class Distribution -------------------- 67% | Messiah-Mutant 29% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Messiah-Mutant | -6/Zion Messiah-Mutant | -5/Proximity Caves Messiah-Mutant | -5/Factory Messiah-Mutant | -5/Waste Messiah-Mutant | -5/Factory Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Zhirov Messiah-Mutant | -4/Proximity Caves Messiah-Mutant | -4/Factory Messiah-Mutant | -4/Waste Messiah-Mutant | -4/Factory Messiah-Mutant | -4/Upper Caves Messiah-Mutant | -4/Upper Caves Messiah-Mutant | -4/Warlord Messiah-Mutant | -3/Proximity Caves Messiah-Mutant | -3/Research Messiah-Mutant | -3/Testing Messiah-Mutant | -2/Research Messiah-Mutant | -2/Quarantine Messiah-Mutant | -2/Section 7 Messiah-Ninja | -1/Access Messiah-Mutant | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Matter Collected 6439 | 226 . 52 325 420 290 70 . 135 60 . 45 . 50 . 110 250 40 210 99 106 222 60 420 20 180 200 175 330 517 160 310 575 300 482 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 28037 | . . 221 822 839 728 359 . 385 291 . 64 . 90 . 886 1749 171 487 99 592 2424 130 2121 448 826 694 1103 1216 2468 671 1220 2438 1012 3483 Parts 1090 | . . 10 26 58 22 22 . 16 6 . 3 . 1 . 8 87 6 11 1 18 86 3 82 21 35 23 45 47 125 30 60 92 60 86 Haulers Intercepted 24 | . . . 1 1 . . . . 1 . . . . . . 4 . . . . 2 . 4 . . . . 2 2 1 1 4 1 . Recyclers Shooed 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 250 | . . . . . 7 21 . 13 . . 7 . 11 . . . 5 8 1 14 . . . 22 33 64 44 . . . . . . . Prevented 34 | . . . . . . . . 2 . . . . 2 . . . 1 5 . . . . . 4 . 20 . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 313 | . . 6 15 11 13 9 . 7 1 . 1 . 2 . . 12 2 8 . 7 13 . 24 5 14 10 20 8 31 4 12 23 7 48 Melee 285 | . . 3 8 11 13 8 . 7 1 . 1 . 2 . . 12 2 8 . 6 13 . 24 5 14 10 20 8 31 4 12 23 7 32 AOE 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Classes Destroyed 26 | . . 3 5 3 2 . . . . . . . . . . 2 1 . . 1 . 1 1 . . . 1 . 3 . . 1 . 2 Worker 26 | . . . 2 5 . . . . . . . . . . . 12 . . . . . . 3 . . . . . . 1 . . 2 1 Builder 5 | . . . . 1 . . . . . . . . . . . 1 . . . . . . 1 . . . . . 1 . . . 1 . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hauler 24 | . . . 1 1 . . . . 1 . . . . . . 4 . . . . 2 . 4 . . . . 2 2 1 1 4 1 . Recycler 17 | . . . 1 . . . . . 1 . . . . . . 2 . . . . 9 . . . . . . 2 . 1 . 1 . . Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Minesweeper 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . Mechanic 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 2 Operator 6 | . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . 1 . 1 . 1 . Watcher 22 | . . . . 1 . . . . . . . . . . . 6 . . . . 3 . . . . . . 3 2 2 2 1 . 2 Swarmer 39 | . . 2 3 . 1 4 . . . . . . 1 . . 4 . 1 . . . . 5 . 5 . 8 1 4 . . . . . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Grunt 118 | . . 3 6 2 3 4 . 4 . . . . . . . 1 2 1 . 6 8 . 7 3 5 6 7 5 12 . 5 10 3 15 Brawler 15 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . 3 . . 2 . . 1 . 7 Duelist 5 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . 2 Protector 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Sentry 36 | . . 1 2 6 1 . . 1 1 . 1 . . . . 1 . 1 . 1 1 . 6 1 2 . 1 2 . 4 1 . . 2 Hunter 31 | . . . 3 . 1 . . . . . . . . . . 3 . . . . 1 . 1 1 2 1 2 . 6 . 2 4 1 3 Programmer 39 | . . . . 3 . 1 . 2 . . . . 1 . . 3 . 1 . . 3 . 4 . . . . . 5 . 4 5 3 4 S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Executioner 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 3 Alpha 7 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 Samaritan 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Thug 5 | . . . . . 4 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Savage 3 | . . . . . 1 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Martyr 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Mutant 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 18 | . . 3 3 5 6 5 . 4 3 . 1 . 1 . . 5 2 4 . 3 7 . 5 4 3 7 5 3 6 2 4 4 5 18 Combat Bots Only 16 | . . 3 3 3 6 5 . 4 1 . 1 . 1 . . 4 2 4 . 3 4 . 5 4 3 7 5 3 6 1 4 4 5 16 Max Kills in Single Turn 18 | . . 1 1 1 2 1 . 1 1 . 1 . 1 . . 1 1 1 . 1 1 1 2 1 2 1 1 1 1 1 1 1 1 18 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Melee 2 | . . 1 1 1 2 1 . 1 1 . 1 . 1 . . 1 1 1 . 1 1 . 2 1 2 1 1 1 1 1 1 1 1 1 Uniques/NPCs Destroyed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 Zhirov (-1/Access) Svarog (-1/Access) Perun (-1/Access) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Damage Taken 23337 | . . 1223 1203 912 493 358 . 471 143 . 11 . 203 . . 666 . 99 . 384 908 63 1021 252 549 317 1051 326 2662 34 437 1289 476 7786 Core 3572 | . . 385 264 127 48 52 . 56 . . . . 21 . . 42 . 12 . . . . 58 . 62 7 110 61 351 . 110 185 40 1581 Absorbed by Shields 708 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 708 Redirected to Core 707 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82 33 . 592 Core Remaining (%) 71 | 100 100 3 52 . . . . 59 . . . . 97 . . . . . . 94 . . . . . . 79 . 68 . . 67 . . Volleys Fired 16 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 5 1 . . . 4 . 5 Largest 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . . 1 . 1 Hottest 300 | . . . . . . . . . . . . . . . . . . . . . 40 . . . . . 40 90 . . . 300 . 300 Shots Fired 16 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 5 1 . . . 4 . 5 Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 4 . 4 Launcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Special 6 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 5 . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 5 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Robot Hit Streak 9 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 6 . . . . . . 9 Robot Miss Streak . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1164 | . . 53 67 60 37 18 . 18 13 2 2 . 6 . 5 86 4 22 3 19 63 5 69 13 24 22 61 33 80 20 42 109 66 142 Core Hits 602 | . . 6 12 27 20 8 . 10 4 . 1 . 2 . 3 46 4 9 1 10 36 2 37 8 18 13 29 21 51 14 20 52 31 107 Critical Hits 109 | . . . . 2 3 1 . . 1 . . . . . 1 2 . 1 1 3 6 1 8 3 1 1 7 1 11 1 8 15 9 22 Critical Kills 61 | . . . . . 3 1 . . . . . . . . 1 2 . 1 . 3 5 . 5 2 . 1 3 1 9 1 3 9 4 7 Critical Parts Destroyed 35 | . . . . 2 . . . . 1 . . . . . . . . . 1 . 1 . 3 1 1 . 4 . 2 . 5 4 2 8 Melee Attacks 1954 | . . 61 80 87 92 42 . 30 18 23 2 . 17 2 6 223 27 39 3 33 93 9 118 22 40 35 88 72 158 33 66 165 98 172 Impact 125 | . . 61 57 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 577 | . . . 23 54 49 24 . 20 3 15 . . 8 1 4 109 5 13 . 4 17 1 27 6 6 5 20 18 36 5 24 38 30 12 Piercing 1252 | . . . . 26 43 18 . 10 15 8 2 . 9 1 2 114 22 26 3 29 76 8 91 16 34 30 68 54 122 28 42 127 68 160 Sneak Attacks 153 | . . . 6 7 . . . 1 3 2 . . . . . 27 1 2 . 1 14 5 11 4 6 . 3 8 15 8 3 11 6 9 Combat Hostiles 45 | . . . . . . . . 1 . . . . . . . . . 2 . . . . 2 2 6 . 3 3 10 4 2 2 . 8 Follow-up Attacks 225 | . . 7 10 8 9 5 . 4 2 . . . 1 . . 14 . 8 . 3 8 1 15 2 4 3 9 3 15 4 7 23 17 43 Damage Inflicted 92624 | . . 817 2212 2183 1106 623 . 696 611 194 80 . 190 . 284 5647 320 1170 484 1053 4164 735 5269 1090 1928 1205 3132 2014 5353 2001 2754 8114 4475 32720 Guns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 670 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 670 Explosions 24135 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24135 Melee 67819 | . . 817 2212 2183 1106 623 . 696 611 194 80 . 190 . 284 5647 320 1170 484 1053 4164 735 5269 1090 1928 1205 3132 2014 5353 2001 2754 8114 4475 7915 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 24805 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24805 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 2286 | . . 817 1393 76 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 13946 | . . . 819 1299 463 361 . 451 72 107 . . 40 . 183 1139 . 328 . 109 388 159 773 172 372 169 571 139 682 261 1013 1633 1950 293 Piercing 51587 | . . . . 808 643 262 . 245 539 87 80 . 150 . 101 4508 320 842 484 944 3776 576 4496 918 1556 1036 2561 1875 4671 1740 1741 6481 2525 7622 Highest Corruption 17 | . 1 . 1 1 1 . . 2 . . . . 2 . . 1 1 . . . 2 . . . . 1 . . 7 . 2 1 1 17 Average Corruption 1 | . 1 . 1 1 1 . . 1 . . . . 1 . . 1 1 . . . 1 . . . . 1 . . 5 . 1 1 1 6 Corruption Purged 7 | . . . . 1 1 . . . . . . . . . . . 1 . . . 2 . . . . . . . . . 2 . . . Effects 84 | . . . 5 2 1 . . . . . . . 1 . . 3 2 . . . 6 . . . . . . . 23 . 2 5 2 32 Message Errors 20 | . . . 2 1 . . . . . . . . 1 . . 1 . . . . 3 . . . . . . . 5 . 2 1 1 3 Matter Fused 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 5 Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Discharges 11 | . . . 2 . . . . . . . . . . . . . 1 . . . 1 . . . . . . . 5 . . . . 2 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 Data Loss (minor) 10 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . 4 . . 1 . 3 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Targeting Errors 28 | . . . . 1 . . . . . . . . . . . 2 1 . . . 2 . . . . . . . 4 . . 3 1 14 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 9764 | . . 33 341 149 24 . . 48 82 134 . . 13 . . 985 . 160 . 194 564 196 614 200 136 64 270 191 451 141 24 307 291 4152 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 4014 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4014 Melee 5750 | . . 33 341 149 24 . . 48 82 134 . . 13 . . 985 . 160 . 194 564 196 614 200 136 64 270 191 451 141 24 307 291 138 Knockbacks 10 | . . 2 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 7 | . . 1 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 574 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 574 Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 1538 | . . . . . 1 11 . 25 7 1 1 . 2 54 156 231 47 184 . 25 . . 73 200 136 . 15 316 1538 431 . 132 . 200 Average Temperature 63 | . . . . . 1 5 . 11 1 1 1 . 2 30 82 63 20 56 . 11 . . 31 77 57 . 9 118 597 237 . 61 . 94 Received Heat Transfer 3045 | . . 438 306 225 146 36 . 114 39 . 6 . 12 . . 27 . 18 . 60 96 9 156 54 90 24 48 48 129 . 54 162 63 685 Effects 14 | . . . . . . . . . . . . . . . . 3 . . . . . . . 3 . . . . 4 4 . . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Interference 8 | . . . . . . . . . . . . . . . . 2 . . . . . . . 3 . . . . . 3 . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Damage (core) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 13 | . . 3 8 . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . Impact Corruptions 20 | . . 5 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . . . . . . . . . . . . . . . . . . . . 4 . . 2 . . . . . . . . 1 . . Heat Transferred 230 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 230 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Peak Influence 4174 | . 5 171 263 204 . . . . 91 . . . . 14 4 397 . . . . 658 253 1387 . . . . 514 949 839 980 1259 965 4174 Average Influence 509 | . 2 89 134 108 . . . . 36 . . . . 9 4 223 . . . . 327 229 881 . . . . 296 594 663 800 912 805 1969 Maximum Alert Level 5 | . . . 1 1 . . . . . . . . . . . 1 . . . . 2 1 4 . . . . 2 3 3 3 4 3 5 Low Security (%) 35 | 100 100 100 87 99 . . . . 100 . . . . 100 100 46 . . . . 25 . 9 . . . . 32 . . . . . . Level 1 17 | . . . 12 . . . . . . . . . . . . 53 . . . . 45 100 4 . . . . 31 16 . 1 . . . Level 2 15 | . . . . . . . . . . . . . . . . . . . . . 29 . 11 . . . . 36 56 78 18 17 . 6 Level 3 20 | . . . . . . . . . . . . . . . . . . . . . . . 37 . . . . . 27 21 80 54 100 2 Level 4 6 | . . . . . . . . . . . . . . . . . . . . . . . 37 . . . . . . . . 28 . 14 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 75 | . . 1 2 4 . . . . . . . . . . . 8 . . . . 3 . 10 . 1 . 1 4 7 1 5 8 5 15 Investigation 18 | . . . 1 . . . . . . . . . . . . 4 . . . . 1 . 4 . . . . 2 2 . 1 1 2 . Extermination 16 | . . . . 3 . . . . . . . . . . . 2 . . . . 1 . 2 . . . . . 2 1 2 2 1 . Reinforcement 12 | . . 1 1 1 . . . . . . . . . . . 2 . . . . 1 . 1 . . . . . . . 1 3 . 1 Assault 29 | . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . 1 2 3 . 1 2 2 14 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . 1 . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Distress Signals 27 | . . 1 . . . . . . 1 . . . . . . . . . . . 3 . 2 . . . . . 2 . . 2 2 14 Communications Jammed 272 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 144 15 2 28 2 17 42 10 11 Distress Signals 266 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 144 15 2 27 2 17 42 5 11 Times Spotted 630 | . . 23 23 13 14 10 . 8 14 . 1 . 4 . . 28 7 12 . 8 31 6 48 6 17 41 22 16 47 8 21 49 16 137 Peak Tracking Total 38 | . . 11 3 2 6 4 . 5 7 . 1 . 2 . . 5 4 6 . 4 6 3 9 2 7 14 5 4 5 2 5 7 8 38 Tactical Retreats 54 | . . 4 3 1 1 2 . . 4 . . . . . . 3 1 2 . . 2 . 2 1 4 3 2 2 3 . . 9 4 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Traps Triggered 20 | . 1 . 1 2 . . . . 1 . . . . 1 . . . . . . 2 . 1 . . . . 1 . 4 1 . 1 4 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Triggered 18 | . . . . . . . . 4 . . . . . . . . 1 6 . 3 . . . . . 4 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Disabled 44 | . . . . 1 . . . . . . . . . . . 6 1 . . . 4 . 1 . . . . 2 4 . 8 14 . 3 Max in Single Turn 2 | . . . . 1 . . . . . . . . . . . 1 1 . . . . . . . . . . 1 1 . 1 2 . 1 Garrison Access 8 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Accessed 94 | . 3 3 4 9 . 1 4 . 2 . 1 . 1 1 . 13 . 1 9 . 4 . 7 1 1 13 . 5 4 2 1 1 3 . Terminals 15 | . 2 2 4 4 . . . . 1 . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Fabricators 12 | . . . . . . . . . 1 . . . . . . 3 . . . . 1 . 2 . . . . 3 1 1 . . . . Repair Stations 9 | . . . . 1 . . . . . . . . . 1 . 3 . . . . 1 . . . . . . . 2 1 . . . . Recycling Units 15 | . 1 1 . 1 . . . . . . . . . . . 5 . . . . 2 . 3 . . . . . . . . . 2 . Scanalyzers 4 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . 1 . . . Garrison Access 9 | . . . . 3 . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 1 . . 1 1 . Total Hacks 268 | . 10 5 17 18 . 1 25 . 6 . 1 . 2 3 . 42 . 1 48 . 10 . 16 2 1 20 . 13 11 6 3 2 5 . Successful 186 | . 6 3 11 8 . 1 25 . 3 . 1 . 1 1 . 25 . 1 48 . 4 . 7 2 1 20 . 5 4 4 2 1 2 . Failed 81 | . 4 2 5 10 . . . . 3 . . . 1 2 . 17 . . . . 6 . 9 . . . . 8 7 2 1 1 3 . Catastrophic 11 | . . 1 . 4 . . . . . . . . 1 1 . 1 . . . . . . 2 . . . . 1 . . . . . . Database Lockouts 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 284 | . 7 4 13 8 . . . . 2 . . 4 1 3 . 29 . . . . 13 . 39 1 . 1 . 23 25 24 35 30 16 6 Terminals 46 | . 9 4 17 8 . . . . 4 . . . 2 . . . . . . . . . . 2 . . . . . . . . . . Fabricators 36 | . . . . . . . . . 2 . . . . . . 10 . . . . 3 . 7 . . . . 8 3 3 . . . . Repair Stations 31 | . . . . 4 . . . . . . . . . 3 . 13 . . . . 3 . . . . . . . 5 3 . . . . Recycling Units 22 | . 1 1 . 1 . . . . . . . . . . . 7 . . . . 4 . 4 . . . . . . . . . 4 . Scanalyzers 20 | . . . . . . . . . . . . . . . . 11 . . . . . . 3 . . . . 3 . . 3 . . . Garrison Access 16 | . . . . 5 . . . . . . . . . . . 1 . . . . . . 2 . . . . 2 3 . . 2 1 . Terminal Hacks 111 | . 2 1 7 . . 1 25 . 1 . 1 . 1 . . . . 1 48 . . . . 2 1 20 . . . . . . . . Record 67 | . . . . . . . 11 . . . . . 1 . . . . . 36 . . . . 1 . 18 . . . . . . . . Part Schematic 9 | . . . . . . . 5 . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Robot Schematic 7 | . . . . . . . 6 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Robot Analysis 8 | . 1 1 2 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . 3 . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Open Door 6 | . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . 1 2 . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 16 | . . . . . . . . . 1 . . . . . . 4 . . . . 1 . 3 . . . . 3 2 2 . . . . Load Schematic 10 | . . . . . . . . . 1 . . . . . . 2 . . . . 1 . 2 . . . . 2 1 1 . . . . Build 6 | . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . 1 1 1 . . . . Repair Station Hacks 16 | . . . . 3 . . . . . . . . . 1 . 7 . . . . 2 . . . . . . . 1 2 . . . . Scan Component 11 | . . . . 2 . . . . . . . . . 1 . 5 . . . . 1 . . . . . . . 1 1 . . . . Repair 5 | . . . . 1 . . . . . . . . . . . 2 . . . . 1 . . . . . . . . 1 . . . . Recycling Unit Hacks 8 | . 1 1 . . . . . . . . . . . . . 1 . . . . 1 . 3 . . . . . . . . . 1 . Retrieve Components 8 | . 1 1 . . . . . . . . . . . . . 1 . . . . 1 . 3 . . . . . . . . . 1 . Scanalyzer 15 | . . . . . . . . . . . . . . . . 10 . . . . . . 1 . . . . 2 . . 2 . . . Insert Component 10 | . . . . . . . . . . . . . . . . 5 . . . . . . 1 . . . . 2 . . 2 . . . Analyze 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . Seal Access 6 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . Unauthorized Hacks 40 | . 6 3 9 9 . . . . 3 . . . . . . 7 . . . . . . 3 . . . . . . . . . . . Terminals 11 | . 3 1 4 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Track 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 6 | . 1 1 1 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Report 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 56 | . 2 2 4 7 . . . . 2 . . . 1 1 . 12 . . . . 4 . 5 1 . . . 5 4 2 1 1 2 . Full Trace Events 10 | . . . . . . . . . . . . . . . . 2 . . . . 1 . 3 . . . . 1 1 . 1 . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 16 | . . . . . . . 6 . . . . . . . . . . . . . . . . 1 . . . . . . 4 5 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 185 | . . . . . . . 5 . . . . . . . . 16 . . 4 . . . 29 . . . . 14 35 25 38 19 . . Parts Built 8 | . . . . . . . . . . . . . . . . 2 . . . . . . 2 . . . . 2 1 1 . . . . Matter 1920 | . . . . . . . . . . . . . . . . 596 . . . . . . 278 . . . . 278 384 384 . . . . Time 567 | . . . . . . . . . . . . . . . . 223 . . . . . . 139 . . . . 69 68 68 . . . . Total Part Build Rating 67 | . . . . . . . . . . . . . . . . 15 . . . . . . 18 . . . . 18 8 8 . . . . Parts Repaired 5 | . . . . 1 . . . . . . . . . . . 2 . . . . 1 . . . . . . . . 1 . . . . Time 273 | . . . . 26 . . . . . . . . . . . 171 . . . . 22 . . . . . . . . 54 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 36 | . 2 2 . . . . . . . . . . . . . 1 . . . . 3 . 18 . . . . . . . . . 10 . Parts Scanalyzed 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . parse_system 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Robots Rewired 5 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacks Repelled 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total Allies 96 | . . . . . 2 . . 1 . . . 4 . . . 1 . . . . 6 19 7 . . 1 2 5 . 3 . . 12 33 Largest Group 22 | . . . . . 2 2 . 1 . . . 4 4 1 1 1 . . . . 5 22 21 1 . 1 2 3 2 3 3 . 8 21 Highest-Rated Group 1774 | . . . . . 40 40 . 94 . . . 152 152 37 37 37 . . . . 480 1052 979 70 . 50 111 233 140 342 342 . 664 1774 Highest-Rated Ally 268 | . . . . . 20 20 . 94 . . . 39 39 37 37 37 . . . . 96 96 96 70 . 50 64 103 70 114 114 . 122 268 Zionite Dispatches 13 | . . . . . . . . . . . . . . . . 1 . . . . 2 . 2 . . . . 3 . 1 . . 4 . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Light 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . . . Hacker 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 2 . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Total Orders 46 | . . . . . 1 1 . . . . . . . . . 1 . . . 10 1 . 7 . 1 10 . 2 . . 6 . 1 5 STAY 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 GOTO 20 | . . . . . 1 1 . . . . . . . . . 1 . . . 7 . . 3 . . 4 . . . . 2 . . 1 FOLLOW 9 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 3 . . 3 DROP 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . EXPLORE 7 | . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . 3 . . . . . . . . RETURN 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . 1 . . . . . . Ally Attacks 724 | . . . . . . 3 . 5 . . . . 19 . . 5 . . . . 46 77 237 10 . 2 4 8 5 . 39 . . 264 Total Damage 31388 | . . . . . . 101 . 91 . . . . 358 . . 98 . . . . 1792 4127 6370 233 . 139 131 808 208 . 1458 . . 15474 Kills 97 | . . . . . . . . . . . . . 5 . . . . . . . 12 6 25 2 . . . 2 2 . 5 . . 38 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Allies Melted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Robot Analysis Total 8 | . 1 1 2 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Derelict Logs Recovered 16 | . . . . . 1 2 . 1 . 1 2 2 1 . . . 1 2 . 1 . . . 1 1 . . . . . . . . . Drone Launches 18 | . . . . . . . . . . . . . . . . . . . . 2 . . 10 . 1 4 . 1 . . . . . . Drone Recoveries 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . 1 . . . . . . Zionite Intel Received 51 | . . . . . . . . . . . . . . . . 5 . . . . 2 . 8 . . . . 3 7 6 9 9 1 1 Main Access 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . Emergency Access 4 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . 1 1 . . . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Component Stockpiles 4 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 1 . . . . . Prototype Stockpiles 5 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . 1 1 . 1 . . Component Schematics 6 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 1 1 1 . . . Prototype Schematics 8 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 1 2 2 . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Unaware Analyses 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 1 1 . Trap Installations 4 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 1 . . Active Terminals 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Turns Passed 23612 | 34 55 256 1261 1337 1387 657 33 713 178 412 416 877 889 30 202 1793 812 759 104 703 640 364 1121 674 825 671 902 681 1200 515 723 1177 566 645 Spaces Moved 32068 | 48 104 215 702 870 1467 1131 77 843 255 835 919 1240 1048 62 295 2526 1137 1200 163 1342 881 622 1740 1199 1418 1008 1379 1010 1591 908 930 1596 716 591 Core 704 | 48 104 215 337 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 31 | . . . 31 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 8 | . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 2040 | . . . 326 870 844 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 29285 | . . . . . 623 1131 77 843 255 835 919 1240 1048 62 295 2526 1137 1200 163 1342 881 622 1740 1199 1418 1008 1379 1010 1591 908 930 1596 716 591 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 16 | 50 50 50 50 100 43 43 43 43 40 40 40 40 40 42 42 42 44 44 44 44 44 44 44 44 44 44 44 30 36 36 36 42 36 16 Average Speed 47 | 50 50 50 83 101 76 43 43 72 40 40 40 40 42 42 42 42 44 44 44 44 44 44 44 44 44 44 46 40 41 41 41 42 44 43 Slowest Speed 290 | 50 50 50 165 110 290 43 43 115 40 40 103 40 45 42 42 44 44 44 110 44 44 44 44 44 44 48 52 52 45 42 42 132 132 148 Overloaded Moves 181 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 16 1 127 . 1 19 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 65 | 4 20 31 47 27 96 94 68 96 9 99 99 92 99 2 97 64 92 97 62 99 25 97 40 99 98 96 98 32 94 23 82 66 18 24 Regions Visited 34 Branch Regions 20 Pre-discovered Areas 19 | . . . . . . . 1 . . 1 . 3 . . . 6 . . 3 . . . . . . 1 . . . 2 . 2 . . Known Exits Taken 27 | . . . 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 58 | . . . . . 9 4 . 3 . 7 4 4 3 . . . 5 3 . 5 . . . 5 4 . 2 . . . . . . . Spaces Dug 289 | . . . . 3 28 10 . 4 1 14 . . 3 1 . 60 15 5 . 5 5 4 12 1 3 4 9 13 27 9 9 22 20 2 Terrain Destroyed 1113 | . . . . 3 28 10 . 4 1 14 . . 3 1 . 60 15 5 . 5 5 4 12 1 3 4 9 13 27 9 9 30 20 818 Melee 283 | . . . . 3 28 10 . 4 1 14 . . 3 1 . 60 15 5 . 5 5 4 12 1 3 4 9 13 27 9 9 16 20 2 Projectile 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . 3 AOE 813 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 813 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total 38659 | 55 107 281 1260 1274 1667 1271 76 924 316 883 967 1620 1476 65 367 3088 1412 1399 189 1424 1070 701 1934 1314 1559 1193 1555 1240 1997 1009 1221 1963 898 884 Wait 3801 | . . 3 423 251 71 101 . 20 38 29 34 378 406 . 52 329 242 153 . 37 58 60 18 98 88 108 89 106 185 29 178 136 43 38 Move 32025 | 47 103 214 701 869 1466 1130 76 842 254 834 918 1239 1041 62 294 2524 1136 1199 162 1341 881 621 1739 1198 1417 1007 1378 1009 1590 906 929 1595 715 588 Hop 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Pick Up 171 | 4 2 2 17 14 5 . . 12 2 2 3 2 2 . 3 10 2 . 2 1 12 2 11 . 1 7 . 11 12 4 5 6 5 10 Fast Attach 242 | 4 . 1 18 8 3 . . 3 . . 1 . 2 . 3 7 . 1 10 . 4 3 14 . 1 12 2 20 32 12 17 31 14 19 Attach 111 | . . 6 6 5 10 . . 4 2 . 2 . 1 2 . 4 1 . . 1 6 . 1 . 4 5 3 5 7 2 . 8 4 22 Detach 50 | . . . 4 3 5 . . 2 . . . . . . . 1 1 . . . . . 2 . . 4 . 2 4 1 1 9 4 7 Swap 280 | . . . 10 30 16 6 . 7 4 . 2 . 3 . 6 15 7 18 1 7 14 1 27 2 14 4 9 8 13 3 12 19 12 10 Drop 291 | . 2 2 12 19 11 1 . 8 . 2 5 1 2 . 4 13 1 1 11 2 5 6 27 . . 15 1 21 31 13 25 26 14 10 Fire 16 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 5 1 . . . 4 . 5 Melee 1558 | . . 53 69 75 74 33 . 26 16 16 2 . 16 1 5 184 22 27 3 29 76 8 91 16 34 30 68 57 123 28 54 129 74 119 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 94 | . . . . . . . . . . . . . . . . 1 . . . . 13 . . . . . . . . 11 . . 13 56 Rewire 7 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Trap 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Miscellaneous 5 | . . . . . . . . . . . . . . . . . . . . 1 . . 4 . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / *Sto / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / Upp) -5/Waste -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Res x2) -4/Waste -4/Factory (discovered 5 exits: *Res x4 / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 4 exits: Acc x3 / *Qua) -2/Quarantine -2/Section 7 -1/Access -1/Command History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 13) 35 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Discovered new exit (range 16) 90 | -10/Materials | Entered another Materials area 90 | -9/Materials | Evolved 2 slots: Propulsion x2 257 | -9/Materials | Core integrity fell below 50% 305 | -9/Materials | Build established: Mutant 313 | -9/Materials | Core integrity fell below 20% 341 | -9/Materials | Discovered new exit (range 10) 343 | -9/Materials | Lost 6 parts (1p2n3w) 346 | -9/Materials | Entered another Materials area 346 | -8/Materials | Evolved 2 slots: Utility x2 446 | -8/Materials | Central database locked down 1573 | -8/Materials | Discovered new exit (range 16) 1606 | -8/Materials | Identified exit to Factory 1607 | -8/Materials | Entered Factory 1607 | -7/Factory | Evolved 2 slots: Utility x2 1880 | -7/Factory | Repaired Broken Hvy. Flail 1892 | -7/Factory | Discovered new exit (range 15) 1914 | -7/Factory | Identified exit to Factory 2704 | -7/Factory | Discovered new exit (range 7) 2744 | -7/Factory | Identified exit to Storage 2885 | -7/Factory | Discovered new exit (range 15) 2942 | -7/Factory | Identified exit to Lower Caves 2944 | -7/Factory | Entered Lower Caves 2950 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3815 | -7/Lower Caves | Attacked by a faux Warlord 3946 | -7/Lower Caves | Discovered new exit (range 7) 3952 | -7/Lower Caves | Identified exit to Lower Caves 3995 | -7/Lower Caves | Learned Factory terminal intel 4331 | -7/Lower Caves | Entered another Lower Caves area 4331 | -7/Lower Caves | Accompanied by 2 allies 4358 | -7/Lower Caves | Discovered exit to Factory (range 8) 4816 | -7/Lower Caves | Discovered new exit (range 16) 4849 | -7/Lower Caves | Identified exit to Data Miner 4966 | -7/Lower Caves | Learned 8 Factory zone layouts 4988 | -7/Lower Caves | Entered Data Miner 4988 | -7/Data Miner | Discovered new exit (range 6) 4991 | -7/Data Miner | Identified exit to Proximity Caves 4997 | -7/Data Miner | Met Data Miner 5004 | -7/Data Miner | Learned location of Section 7 (-2) 5004 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5012 | -7/Data Miner | Received God Mode back door access code from Data Miner 5021 | -7/Data Miner | Entered Proximity Caves 5100 | -6/Proximity Caves | Escorted by Enhanced Grunt 5106 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5374 | -6/Proximity Caves | Spotted B-75 Beast 5502 | -6/Proximity Caves | Discovered exit to Factory (range 9) 5505 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 5734 | -6/Proximity Caves | Entered Factory 5734 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5735 | -6/Factory | Identified exit to Lower Caves 5736 | -6/Factory | Identified exit to Factory 5737 | -6/Factory | Loaded intel: 20 terminal locations 5912 | -6/Factory | Entered Lower Caves 5913 | -6/Lower Caves | Identified exit to Lower Caves 6078 | -6/Lower Caves | Learned location of Zion (-6) 6179 | -6/Lower Caves | Encountered a Warlord checkpoint 6324 | -6/Lower Caves | Entered another Lower Caves area 6325 | -6/Lower Caves | Encountered a Warlord checkpoint 6329 | -6/Lower Caves | Discovered exit to Factory (range 15) 6444 | -6/Lower Caves | Learned location of 1 exit from Factory 6503 | -6/Lower Caves | Learned Factory terminal intel 6690 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6709 | -6/Lower Caves | Discovered new exit (range 6) 6710 | -6/Lower Caves | Identified exit to Zion 6740 | -6/Lower Caves | Entered Zion 6751 | -6/Zion | Given A8's code to call for help 6764 | -6/Zion | Discovered new exit (range 13) 6769 | -6/Zion | Identified exit to Proximity Caves 6803 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 6834 | -6/Zion | Learned location of Extension (-6) 6892 | -6/Zion | Received a visual enhancement algorithm 6913 | -6/Zion | Opened final containment barrier to the Deep Caves 6920 | -6/Zion | Discovered new exit (range 3) 6920 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 6920 | -6/Zion | Identified exit to Deep Caves 7038 | -6/Zion | Learned Factory emergency access door positions 7177 | -6/Zion | Imprinted 7179 | -6/Zion | Declared Zion's savior 7468 | -6/Zion | Build established: Messiah-Mutant 7617 | -6/Zion | Entered Proximity Caves 7617 | -5/Proximity Caves | Accompanied by 4 allies 7817 | -5/Proximity Caves | Discovered exit to Factory (range 14) 8107 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8506 | -5/Proximity Caves | Entered Factory 8506 | -5/Factory | Accompanied by 1 ally 8506 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8507 | -5/Factory | Identified exit to Upper Caves 8508 | -5/Factory | Identified exit to Factory 8510 | -5/Factory | Loaded intel: 19 terminal locations 8536 | -5/Factory | Sucked down chute 8536 | -5/Factory | Entered Waste 8536 | -5/Waste | The area was eerily silent 8550 | -5/Waste | 1 allies followed down the chute 8559 | -5/Waste | Found Unknown Protection 8559 | -5/Waste | Identified Damper Plating 8660 | -5/Waste | Discovered new exit (range 11) 8673 | -5/Waste | Found Enh. Force Lance 8685 | -5/Waste | Identified exit to Factory 8738 | -5/Waste | Entered Factory 8738 | -5/Factory | Accompanied by 1 ally 8978 | -5/Factory | Retrieved Zion intel report: Trap Installations 9058 | -5/Factory | Incoming investigation squad redirected 9180 | -5/Factory | Discovered exit to Upper Caves (range 6) 9314 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 9315 | -5/Factory | Zion Defense Resupply teleported in 9425 | -5/Factory | Spotted B-75 Beast 9572 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 9585 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 9695 | -5/Factory | Discovered exit to Factory (range 11) 9737 | -5/Factory | Fabricated Combat Drone Bay? 9751 | -5/Factory | Retrieved Zion intel report: Emergency Access 9895 | -5/Factory | Discovered exit to Factory (range 3) 9955 | -5/Factory | Repaired Broken Cmb. Linear Gravjet? 10069 | -5/Factory | Incoming investigation squad redirected 10108 | -5/Factory | Repaired Enh. Force Lance? 10193 | -5/Factory | Terminal network hard line cut 10259 | -5/Factory | Fabricated Adv. Reaction Control System? 10531 | -5/Factory | Entered Upper Caves 10542 | -5/Upper Caves | Encountered a Warlord checkpoint 10796 | -5/Upper Caves | Learned location of 1 exit from Factory 10978 | -5/Upper Caves | Discovered new exit (range 11) 11109 | -5/Upper Caves | Spotted B-75 Beast 11341 | -5/Upper Caves | Identified exit to Upper Caves 11343 | -5/Upper Caves | Entered another Upper Caves area 11379 | -5/Upper Caves | Discovered exit to Factory (range 10) 11524 | -5/Upper Caves | Learned Factory emergency access door positions 11611 | -5/Upper Caves | Learned location of 1 exit from Factory 11808 | -5/Upper Caves | Discovered new exit (range 13) 11850 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11858 | -5/Upper Caves | Identified exit to Zhirov 12061 | -5/Upper Caves | Ambushed by wild Derelicts 12102 | -5/Upper Caves | Entered Zhirov 12102 | -5/Zhirov | Discovered new exit (range 3) 12103 | -5/Zhirov | Identified exit to Proximity Caves 12110 | -5/Zhirov | Met Zhirov 12118 | -5/Zhirov | Learned location of Quarantine (-2) 12118 | -5/Zhirov | Learned location of Testing (-3) 12118 | -5/Zhirov | Learned location of Command (-1) 12127 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12134 | -5/Zhirov | Found Alien Artifact 12134 | -5/Zhirov | Identified Integrated Reactor 12134 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 12145 | -5/Zhirov | Found Alien Artifact 12206 | -5/Zhirov | Entered Proximity Caves 12374 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12417 | -4/Proximity Caves | Discovered exit to Factory (range 15) 12508 | -4/Proximity Caves | Learned 12 Research zone layouts 12909 | -4/Proximity Caves | Entered Factory 12909 | -4/Factory | Accompanied by 2 allies 12909 | -4/Factory | Evolved 2 slots: Utility x2 12910 | -4/Factory | Identified exit to Research 13025 | -4/Factory | Repaired Hrd. Heavy Armor Plating 13190 | -4/Factory | Retrieved Zion intel report: Trap Installations 13202 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 13203 | -4/Factory | Zion Light squad teleported in 13271 | -4/Factory | Found Prototype Hackware 13318 | -4/Factory | Identified Exp. Hacking Suite 13475 | -4/Factory | Zion Light squad teleported in 13549 | -4/Factory | Manually triggered Chute Trap 13549 | -4/Factory | Sucked down chute 13549 | -4/Factory | Entered Waste 13550 | -4/Waste | Met a frightened Derelict 13570 | -4/Waste | Spotted C-40 Crusher 13597 | -4/Waste | Allies destroyed C-40 Crusher 13603 | -4/Waste | Found Damper Plating 13611 | -4/Waste | Spotted C-40 Crusher 13611 | -4/Waste | Spotted C-40 Crusher 13620 | -4/Waste | Spotted C-40 Crusher 13627 | -4/Waste | Allies destroyed C-40 Crusher 13627 | -4/Waste | Spotted C-40 Crusher 13657 | -4/Waste | Allies destroyed C-40 Crusher 13680 | -4/Waste | Allies destroyed C-40 Crusher 13690 | -4/Waste | Allies destroyed C-40 Crusher 13691 | -4/Waste | Found Damper Plating 13698 | -4/Waste | Spotted C-40 Crusher 13710 | -4/Waste | 6 allies followed down the chute 13713 | -4/Waste | Allies destroyed C-40 Crusher 13716 | -4/Waste | Found Damper Plating 13747 | -4/Waste | Discovered new exit (range 15) 13794 | -4/Waste | Warlord forces began an assault 13864 | -4/Waste | Identified exit to Factory 13913 | -4/Waste | Entered Factory 13913 | -4/Factory | Accompanied by 20 allies 13962 | -4/Factory | Zion Melee Resupply teleported in 13965 | -4/Factory | Found Prototype Slashing Weapon 13965 | -4/Factory | Identified Vibroblade 14009 | -4/Factory | Spotted B-86 Titan 14027 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 14087 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 14112 | -4/Factory | Retrieved Zion intel report: Main Access 14148 | -4/Factory | Found Prototype Processor 14172 | -4/Factory | Identified Exp. Targeting Computer 14195 | -4/Factory | Incoming investigation squad redirected 14267 | -4/Factory | Retrieved Zion intel report: Emergency Access 14322 | -4/Factory | Spotted B-86 Titan 14333 | -4/Factory | Allies destroyed B-86 Titan 14381 | -4/Factory | Retrieved Zion intel report: Component Schematics 14413 | -4/Factory | First assault squad dispatched 14511 | -4/Factory | Incoming investigation squad redirected 14541 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 14572 | -4/Factory | Incoming assault squad redirected 14780 | -4/Factory | Retrieved Zion intel report: Component Schematics 14808 | -4/Factory | Found Tesla Bomb Launcher 14858 | -4/Factory | Fabricated Cmb. Linear Gravjet (x2) 14969 | -4/Factory | Incoming assault squad redirected 14976 | -4/Factory | Discovered new exit (range 10) 14982 | -4/Factory | Retrieved Zion intel report: Active Garrisons 14983 | -4/Factory | Zion Hacker squad teleported in 14999 | -4/Factory | Identified exit to Upper Caves 15034 | -4/Factory | Entered Upper Caves 15034 | -4/Upper Caves | Accompanied by 1 ally 15656 | -4/Upper Caves | Discovered new exit (range 6) 15662 | -4/Upper Caves | Identified exit to Upper Caves 15708 | -4/Upper Caves | Entered another Upper Caves area 15753 | -4/Upper Caves | Discovered exit to Research (range 10) 16000 | -4/Upper Caves | Learned Research garrison access intel 16185 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 16284 | -4/Upper Caves | Discovered new exit (range 5) 16294 | -4/Upper Caves | Identified exit to Warlord 16533 | -4/Upper Caves | Entered Warlord 16548 | -4/Warlord | System corruption cleaned by Quarantine Array 16672 | -4/Warlord | Learned 4 Access zone layouts 16672 | -4/Warlord | Learned 4 Quarantine zone layouts 16673 | -4/Warlord | Learned Testing security intel 16673 | -4/Warlord | Learned Factory scanalyzer intel 16673 | -4/Warlord | Learned Research fabricator intel 16701 | -4/Warlord | Visited the Vortex Lab 16706 | -4/Warlord | Found Prototype Energy Gun 16706 | -4/Warlord | Identified Vortex Rifle 16708 | -4/Warlord | Found Vortex Rifle 16710 | -4/Warlord | Found Prototype Energy Gun 16710 | -4/Warlord | Identified Vortex Rail 16722 | -4/Warlord | Warlord's base attacked by MAIN.C 16751 | -4/Warlord | Rebuked by Warlord 16756 | -4/Warlord | Opened Warlord's prototype stash 16759 | -4/Warlord | Found Prototype Reactor 16759 | -4/Warlord | Identified Vortex Chain Reactor 16764 | -4/Warlord | Found Prototype Device 16764 | -4/Warlord | Identified Exp. Cloaking Device 16775 | -4/Warlord | Found Prototype Device 16775 | -4/Warlord | Identified System Purifier 16789 | -4/Warlord | Found Prototype Hackware 16792 | -4/Warlord | Found Prototype Processor 16891 | -4/Warlord | Opened side exit 17037 | -4/Warlord | Warlord forces counterattacked 17044 | -4/Warlord | Spotted Striker 17119 | -4/Warlord | Discovered new exit (range 9) 17122 | -4/Warlord | Identified exit to Proximity Caves 17138 | -4/Warlord | Spotted Executioner 17198 | -4/Warlord | Destroyed 7 combat bots 17204 | -4/Warlord | Entered Proximity Caves 17295 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 17459 | -3/Proximity Caves | Spotted B-86 Titan 17854 | -3/Proximity Caves | Lost 3 parts (1p2n) 17961 | -3/Proximity Caves | Discovered exit to Research (range 12) 18106 | -3/Proximity Caves | Entered Research 18106 | -3/Research | Evolved 2 slots: Utility x2 18107 | -3/Research | Identified exit to Testing 18109 | -3/Research | Loaded intel: 4 fabricator locations 18110 | -3/Research | Loaded intel: 4 garrison access locations 18157 | -3/Research | Zion Zionite Resupply teleported in 18162 | -3/Research | Found Prototype Energy Cannon 18162 | -3/Research | Identified Zio. Alpha Cannon 18181 | -3/Research | Found Zio. Alpha Cannon 18201 | -3/Research | Identified System Mapper 18285 | -3/Research | Zion Heavy squad teleported in 18332 | -3/Research | Found Prototype Device 18332 | -3/Research | Identified Exp. Shield Generator 18364 | -3/Research | Fabricated Cmb. Linear Gravjet (x2) 18393 | -3/Research | Incoming assault squad redirected 18555 | -3/Research | Retrieved Zion intel report: Component Schematics 18565 | -3/Research | Spotted B-86 Titan 18578 | -3/Research | Incoming assault squad redirected 18587 | -3/Research | Found Exp. Hacking Suite 18605 | -3/Research | Retrieved Zion intel report: Component Stockpiles 18614 | -3/Research | Found Prototype Device 18614 | -3/Research | Identified EM Dispersion Field 18623 | -3/Research | Found Enh. Force Lance 18628 | -3/Research | Identified Spectral Analyzer 18628 | -3/Research | Identified Transdimensional Reconstructor 18741 | -3/Research | Spotted B-86 Titan 18761 | -3/Research | Retrieved Zion intel report: Guard Positions 18762 | -3/Research | Zion Hacker squad teleported in 18787 | -3/Research | Entered Testing 18787 | -3/Testing | Accompanied by 2 allies 18805 | -3/Testing | Found Prototype Ballistic Gun 18805 | -3/Testing | Identified Hyp. Multirail 18865 | -3/Testing | Discovered new exit (range 16) 18880 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 18898 | -3/Testing | Retrieved Zion intel report: Component Schematics 18990 | -3/Testing | Fabricated Centrium Heavy Armor Plating? 19037 | -3/Testing | First assault squad dispatched 19065 | -3/Testing | Incoming assault squad redirected 19272 | -3/Testing | Lost 3 parts (1p1n1u) 19388 | -3/Testing | Found Prototype Device 19388 | -3/Testing | Identified Exp. Thermal Shield 19434 | -3/Testing | Retrieved Zion intel report: Guard Positions 19491 | -3/Testing | Found Prototype Energy Gun 19491 | -3/Testing | Identified Tachyon Dispersion Ray 19519 | -3/Testing | Spotted Striker 19579 | -3/Testing | Spotted Alpha 7 19580 | -3/Testing | Destroyed Alpha 7 19589 | -3/Testing | Found Prototype Energy Gun 19589 | -3/Testing | Identified Enh. Gamma Rifle 19597 | -3/Testing | Stole the SGEMP Prototype 19621 | -3/Testing | Retrieved Zion intel report: Active Terminals 19629 | -3/Testing | Found Enh. Force Lance 19635 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 19649 | -3/Testing | Incoming investigation squad redirected 19684 | -3/Testing | Found Prototype Energy Cannon 19684 | -3/Testing | Identified Potential Cannon 19686 | -3/Testing | Found Prototype Energy Cannon 19686 | -3/Testing | Identified Imp. Potential Cannon 19711 | -3/Testing | Found Prototype Energy Cannon 19711 | -3/Testing | Identified Hpw. Disruptor Cannon 19770 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 19844 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 19987 | -3/Testing | Identified exit to Research 19987 | -3/Testing | Entered Research 19987 | -2/Research | Evolved 2 slots: Utility x2 20063 | -2/Research | Fabricated EM Dispersion Field? 20074 | -2/Research | Retrieved Zion intel report: Prototype Schematics 20175 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 20195 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/0 20211 | -2/Research | Retrieved Zion intel report: Emergency Access 20258 | -2/Research | Found Prototype Processor 20304 | -2/Research | Retrieved Zion intel report: Component Schematics 20328 | -2/Research | Spotted B-90 Cyclops 20396 | -2/Research | Repaired Centrium Heavy Armor Plating 20472 | -2/Research | Discovered new exit (range 11) 20478 | -2/Research | Identified exit to Quarantine 20492 | -2/Research | Retrieved Zion intel report: Main Access 20492 | -2/Research | Identified exit to Access 20493 | -2/Research | Zion Light squad teleported in 20502 | -2/Research | Entered Quarantine 20502 | -2/Quarantine | Accompanied by 3 allies 20502 | -2/Quarantine | Spotted Alpha 7 20512 | -2/Quarantine | Allies destroyed Alpha 7 20522 | -2/Quarantine | Found Alien Launcher 20537 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 20548 | -2/Quarantine | Found Alien Artifact 20548 | -2/Quarantine | Identified Stasis Generator 20595 | -2/Quarantine | Found Alien Artifact 20595 | -2/Quarantine | Identified Phase Armor 20609 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 20613 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 20621 | -2/Quarantine | Found Alien Artifact 20621 | -2/Quarantine | Identified Matter Drive 20654 | -2/Quarantine | Cryocooling Duct disabled 20669 | -2/Quarantine | Ambient heat levels rising (+20) 20669 | -2/Quarantine | Non-combat units ordered to evacuate 20669 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 20689 | -2/Quarantine | Identified Exp. Melee Analysis Suite 20723 | -2/Quarantine | Found Alien Energy Cannon 20732 | -2/Quarantine | Found Alien Artifact 20732 | -2/Quarantine | Identified Core Reset Matrix 20732 | -2/Quarantine | Identified Sigix Terminator 20732 | -2/Quarantine | Identified Core Cannon 20732 | -2/Quarantine | Used Core Reset Matrix 20736 | -2/Quarantine | Detected hypermatrix surge 20736 | -2/Quarantine | Sensed 3 artifacts in vicinity 20765 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 20888 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 20891 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 21038 | -2/Quarantine | First assault squad dispatched 21053 | -2/Quarantine | Incoming assault squad redirected 21155 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 21171 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 21190 | -2/Quarantine | Spotted Fortress 21223 | -2/Quarantine | Discovered new exit (range 6) 21225 | -2/Quarantine | Identified exit to Section 7 21225 | -2/Quarantine | Entered Section 7 21226 | -2/Section 7 | Sensed 17 artifacts in vicinity 21245 | -2/Section 7 | Spotted B-90 Cyclops 21290 | -2/Section 7 | Discovered exit to Access (range 16) 21325 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 21345 | -2/Section 7 | Found Integrated Dissipator 21345 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 21358 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 21362 | -2/Section 7 | Spotted S7 Guard 21386 | -2/Section 7 | Destroyed S7 Guard 21393 | -2/Section 7 | Found Integrated Heat Negator 21393 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+2%) 21467 | -2/Section 7 | Found Integrated Dissipator 21467 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 21475 | -2/Section 7 | First assault squad dispatched 21501 | -2/Section 7 | Incoming assault squad redirected 21524 | -2/Section 7 | Incoming investigation squad redirected 21548 | -2/Section 7 | Found Integrated Reactor 21548 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 21585 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 21617 | -2/Section 7 | Found Integrated Reactor 21617 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 21630 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 21635 | -2/Section 7 | Spotted Executioner 21635 | -2/Section 7 | Spotted Executioner 21649 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 21649 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/0 21653 | -2/Section 7 | Found Transdimensional Reconstructor 21675 | -2/Section 7 | Destroyed Executioner 21680 | -2/Section 7 | Found Prototype Processor 21680 | -2/Section 7 | Identified Exp. Targeting Computer 21682 | -2/Section 7 | Found Prototype Processor 21682 | -2/Section 7 | Identified Exp. Core Analyzer 21763 | -2/Section 7 | Retrieved Zion intel report: Main Access 21906 | -2/Section 7 | Spotted B-99 Colossus 21925 | -2/Section 7 | Found Integrity Redistributor 21925 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-199) 21939 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 21950 | -2/Section 7 | Found LRC Armor 21950 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 21985 | -2/Section 7 | Found Integrity Redistributor 22142 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 22187 | -2/Section 7 | Destroyed Executioner 22402 | -2/Section 7 | Entered Access 22402 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 22403 | -1/Access | Attacked by Zhirov 22403 | -1/Access | Destroyed Zhirov 22425 | -1/Access | Destroyed Svarog 22447 | -1/Access | Destroyed Perun 22448 | -1/Access | Found Prototype Device 22448 | -1/Access | Identified Exp. Terrain Scanner 22455 | -1/Access | Found Prototype Hackware 22460 | -1/Access | Found Unknown Protection 22460 | -1/Access | Identified Adv. Powered Armor 22598 | -1/Access | Zion Infowar Resupply teleported in 22690 | -1/Access | First assault squad dispatched 22716 | -1/Access | Incoming assault squad redirected 22789 | -1/Access | Build established: Messiah-Ninja 22903 | -1/Access | Discovered new exit (range 8) 22904 | -1/Access | Retrieved Zion intel report: Unaware Analyses 22905 | -1/Access | Zion Hacker squad teleported in 22928 | -1/Access | Zion Hacker squad teleported in 22950 | -1/Access | Zion Heavy squad teleported in 22951 | -1/Access | Identified exit to Command 22968 | -1/Access | Entered Command 22968 | -1/Command | Accompanied by 8 allies 22973 | -1/Command | Disengaged cave seal 23070 | -1/Command | Retrieved Zion intel report: Active Terminals 23080 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-126) 23120 | -1/Command | Spotted Alpha 7 23124 | -1/Command | Spotted Alpha 7 23124 | -1/Command | Spotted Striker 23130 | -1/Command | Allies destroyed Striker 23130 | -1/Command | Spotted Executioner 23136 | -1/Command | Destroyed Alpha 7 23138 | -1/Command | High security lockdown imminent 23140 | -1/Command | Destroyed Alpha 7 23148 | -1/Command | Spotted Executioner 23148 | -1/Command | Spotted Striker 23148 | -1/Command | Spotted Executioner 23148 | -1/Command | Spotted Executioner 23148 | -1/Command | Spotted B-99 Colossus 23155 | -1/Command | Destroyed Striker 23156 | -1/Command | Allies destroyed Executioner 23158 | -1/Command | Destroyed Executioner 23169 | -1/Command | Allies destroyed Executioner 23185 | -1/Command | Spotted B-99 Colossus 23189 | -1/Command | Allies destroyed B-99 Colossus 23218 | -1/Command | High security lockdown engaged 23264 | -1/Command | Identified Deep Network Scanner 23290 | -1/Command | Spotted M Guard 23290 | -1/Command | Spotted M Guard 23291 | -1/Command | Spotted Combat Programmer 23291 | -1/Command | Spotted Combat Programmer 23311 | -1/Command | Build established: Messiah-Mutant 23326 | -1/Command | Destroyed M Guard 23328 | -1/Command | Spotted Executioner 23328 | -1/Command | Spotted Executioner 23331 | -1/Command | Destroyed Combat Programmer 23333 | -1/Command | Found Prototype Reactor 23333 | -1/Command | Identified Zero-point Reactor 23346 | -1/Command | Destroyed M Guard 23356 | -1/Command | Destroyed Executioner 23367 | -1/Command | Destroyed Executioner 23389 | -1/Command | System corruption reached 10% 23406 | -1/Command | Lost 4 parts (4u) 23409 | -1/Command | Spotted Investigator 23413 | -1/Command | Spotted Striker 23414 | -1/Command | Core integrity fell below 50% 23415 | -1/Command | Spotted Striker 23417 | -1/Command | Scanned by Researcher 23421 | -1/Command | Destroyed Investigator 23428 | -1/Command | Destroyed 16 combat bots 23432 | -1/Command | Crushed by falling debris 23443 | -1/Command | Fired Sigix Terminator 23443 | -1/Command | Destroyed Striker 23444 | -1/Command | Allies destroyed Striker 23449 | -1/Command | Emitted hypermatrix ping 23451 | -1/Command | Allies destroyed Combat Programmer 23451 | -1/Command | Destroyed all MAIN.C guards 23454 | -1/Command | Assembled emerged from beneath the floor 23464 | -1/Command | Destroyed 15 combat bots 23474 | -1/Command | Lost 12 parts (2p4n6u) 23491 | -1/Command | Met MAIN.C 23506 | -1/Command | 0b10 Conduit disabled 23509 | -1/Command | Destroyed MAIN.C Shell 23511 | -1/Command | MAIN.C activated Command garrisons 23526 | -1/Command | Spotted Striker 23536 | -1/Command | Destroyed MAIN.C 23538 | -1/Command | P-80 Master assimilated allied G-73 Enforcer 23539 | -1/Command | Found Unknown Device 23539 | -1/Command | Identified Antimissile System 23541 | -1/Command | Destroyed Striker 23545 | -1/Command | Found Zero-point Reactor 23548 | -1/Command | Spotted Executioner 23548 | -1/Command | Found Beam Splitter 23552 | -1/Command | Found Prototype Ballistic Cannon 23553 | -1/Command | Found Exp. Targeting Computer 23558 | -1/Command | Spotted B-99 Colossus 23560 | -1/Command | Lost 3 parts (1u2w) 23578 | -1/Command | Spotted Executioner 23594 | -1/Command | Found Prototype Protection 23594 | -1/Command | Identified Zio. Heavy Carapace 23596 | -1/Command | Core integrity fell below 20% 23613 | -1/Command | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 23608_ Slug penetrates Earth. 23608_ Slug penetrates H-88 Terminator. 23609_ P-80 Master resets P-80 Master, system corruption cleaned. 23609_ Cmb. Linear Gravjet destroyed. 23609_ Penetrated by Slug. 23609_ Cld. Antigrav System destroyed. 23609_ Penetrated by Slug. 23609_ Critical hit. 23609_ Cld. Antigrav System destroyed. 23609_ Plasma Lance destroyed. 23610_ The unstable cave ceiling collapses. 23610_ Penetrated by Slug. 23610_ Slug penetrates Reinforced Barrier. 23610_ Zio. Heavy DM Reactor destroyed. 23611_ Penetrated by Slug. 23612_ Slug penetrates B-74 Champion. 23612_ Slug penetrates Earth. 23613_ Slug penetrates P-80 Master. 23613_ Penetrated by Slug. 23613_ Cld. Antigrav System destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????#??????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ????????????????????????? ?????????????????????# | | ????????????????????????? #??????????????????### | | ??????????????????? ?? #????????????????#?# " | | ???????????????###? ## #% #????????????????????# | | ???????????????# # %*%#????????????????????# | | ??????????????? =*p% ???????????????????# | | ???????????????# #%g!# ###?????????????# | | ????????###????# %!%*% ###??????????# | | ???????## ##???# h!%[ ##?????????# | | ???????#" "##??? ==%### #????????## | | ?###?###""""#####;;; !!%!! ##??#???##" | | ?#=### # ; ; [ %h%! # #??????# " | | ##%!###=*" ";;;###;;=% !%[=## #?????# ## | | !![%%=%]%= "%%% * =%%[ # ###??????# | | [%%*=!|=] "% g ; p= # #???????# | | % =[ ![ ! =%[ ### ##??????# | | #####%""""";;;;;;; ; !*! #??????# | | ????# ;p ; * # # #??????# | | ????#""" ";;;;;;;; !%!; !%[ # # """ #####??# | | ???# " " ; ; * !@% # [!! " #??# | | ???# " " ; ;;b; !%%=[ !*=[ #### | | ???# " " ; ; shphbb*% [h[ %=%%!!% / % | | ??# " " " ; h =!=%%* %= =%%*=| / | | ??# " " ; hgw%!%W!%b=% =*!*!% " | | ??# " " " ; [bp%=%%* % %*==[ " | | ??## " " " ; %g%]d*% %*!m% " | | ???# " " " ; ;=%l*%= ! !W #### | | ???# " " " ;;;;;;d|/%!= #??# | | ???## " " " !*!=% # ###??# | | ????? " " " ;!=i[ # #????# | | ????????" " %[%=!* ###????# | | ??????????? ;[=%!= ##?????## | | ??????????? ;=%[=%= #???????# | | ???????????? ;[=%=! ##???????# | | ????????????? ;%%*" #?????#??# | | ??????????????? *! " #???### ## | | ????????????????? " " #????# =% | | ???????????????????? " " ??????#????# ![ | | ?????????????????????# ?" " ?????????????# | | ????????????????????????? #?????????#?????# | | ?????????????????????????? ?????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# " | | ????????????????????????????????????????????####+# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 132 Energy Generation 93 Energy Capacity 1440 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 30 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 25 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 75 Resistance: EM 90 Utility Shielding 90 Point Defense Rating 240 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 85 Melee Accuracy 8 Core Analysis 15 Armor Integrity Analysis 66 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Exp. Q-thruster | -2/Quarantine | Z-intel Enh. Force Rifle | -2/Quarantine | Z-intel Adv. Matter Compressor | -2/Quarantine | Z-intel Cld. Impulse Thruster | -2/Quarantine | Z-intel Centrium Heavy Armor Plating | -2/Quarantine | Z-intel Beam Splitter | -2/Quarantine | Z-intel Exp. Focal Shield | -2/Quarantine | Z-intel Cld. Antimatter Reactor | -2/Quarantine | Z-intel Gravity Neutralizing Apparatus | -2/Quarantine | Z-intel Cld. Proton Cannon | -2/Quarantine | Z-intel Exp. Coolant Injector | -2/Quarantine | Z-intel Particle Accelerator | -2/Quarantine | Z-intel Adv. Energy Well | -2/Quarantine | Z-intel Lrn. Phase Cannon | -2/Quarantine | Z-intel Exp. Melee Analysis Suite | -2/Quarantine | Z-intel Cld. Q-thruster | -2/Quarantine | Z-intel Tactical Quantum Warhead | -2/Quarantine | Z-intel Enh. Armored Medium Treads | -2/Quarantine | Z-intel Cld. Linear Gravjet | -2/Quarantine | Z-intel Imp. Matter Neutralizer | -2/Quarantine | Z-intel Exp. Reclamation Unit | -2/Quarantine | Z-intel Energy Mantle | -2/Quarantine | Z-intel Cld. Plasma Rifle | -2/Quarantine | Z-intel Exp. Cooling System | -2/Section 7 | Z-intel Cld. Antigrav System | -2/Section 7 | Z-intel Enh. Biometal Leg | -2/Section 7 | Z-intel Diametric Drive | -2/Section 7 | Z-intel Hellfire Missile Launcher | -2/Section 7 | Z-intel Imp. Energy Mantle | -2/Section 7 | Z-intel Hvy. Hardcell Cannon | -2/Section 7 | Z-intel Electron Diverter | -2/Section 7 | Z-intel Com. Particle Reactor | -2/Section 7 | Z-intel Vibroblade | -2/Section 7 | Z-intel Imp. Diametric Drive | -2/Section 7 | Z-intel EM Disruption Field | -2/Section 7 | Z-intel Imp. Energy Well | -2/Section 7 | Z-intel Exp. Heat Sink | -2/Section 7 | Z-intel Hvy. Gatling Laser | -2/Section 7 | Z-intel Exp. Field Recycling Unit | -2/Section 7 | Z-intel Prc. Energy Filter | -2/Section 7 | Z-intel Adv. Variable Charge Gun | -2/Section 7 | Z-intel Exp. Thermal Shield | -2/Section 7 | Z-intel Robot Schematics ------------------ T-07 Excavator | -2/Section 7 | Z-intel G-73 Enforcer | -2/Section 7 | Z-intel R-10 Processor | -2/Section 7 | Z-intel R-06 Scavenger | -2/Section 7 | Z-intel A-15 Conveyor | -2/Section 7 | Z-intel Fabricated ------------ Combat Drone Bay | x1 | -5/Factory Adv. Reaction Control System | x1 | -5/Factory | Preloaded Cmb. Linear Gravjet | x2 | -4/Factory Cmb. Linear Gravjet | x2 | -3/Research Centrium Heavy Armor Plating | x1 | -3/Testing EM Dispersion Field | x1 | -2/Research Alien Tech Used ----------------- Integrated Reactor Stasis Generator Phase Armor Matter Drive Core Reset Matrix Integrated Dissipator Integrated Heat Negator Core Cannon Integrity Redistributor LRC Armor Sigix Terminator Achievements -------------- Ambidextrous Gladiator Melee Specialist Challenges ------------ None Game ------ Seed DynamicCoilFirepult Manual? 0 Play Time 09:01:00 Cumulative 1101.1 hours Start 2020.03.15 @ 13:29:43 End 2020.03.16 @ 21:55:10 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 382 Rogue 382 Adventurer 0 Explorer 0 Win Type - Total 250 Types 214/6/11/3/3/2/11 Lore% 99 Gallery% 100 Achievement% 93 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 86065bfe-b7ab-42e4-b06a-c69549bcd930