Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.16 @ 21:55:10

Player: Valguris

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (34)       6800
Robots Destroyed (428)     2140
Value Destroyed (23222)    23222
Prototype IDs (136)        2720
Alien Tech Used (11)       2200
Bonus (40862)              40862
              TOTAL SCORE: 82444

 Bonus
-------
Pacifist                   200
Triggered High Security    500
High Alert Combat Kills    7997
Follower Combat Kills      3520
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       1380
Used Core Reset Matrix     3000
Scanned by Researcher      500
Acquired SGEMP             2000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Friendly Fire              -935

 Cogmind 
---------
Core Integrity             0/1850
Matter                     300/300
Energy                     238/240
System Corruption          18%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -1/Command

 Parts 
-------
>              --- POWER (2) --------
               Zero-point Reactor
>              --- PROPULSION (5) ---
                   (None)
>              --- UTILITY (15) -----
         Large Storage Unit
               Dimensional Manipulator
  Experimental Core Analyzer
      Advanced Armor Integrity Analyzer
               Nanoactuators
               Beam Splitter
>              --- WEAPON (3) -------
               Vibroblade
               Plasma Lance
>              --- INVENTORY (10) ---
         Large Storage Unit
               Quantum Shading Machine
    Long-range Sensor Array
  Experimental Terrain Scanner
  Experimental Targeting Computer
               Transdimensional Reconstructor
               Core Cannon
               Omega Cannon

 Peak State 
------------
>              --- POWER ------------
      Improved Quantum Reactor
      Improved Quantum Reactor
>              --- PROPULSION -------
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
>              --- UTILITY ----------
         Large Storage Unit
         Large Storage Unit
         Large Storage Unit
      Advanced Melee Analysis Suite
  Experimental Core Analyzer
      Advanced Armor Integrity Analyzer
               Nanoactuators
               Nanoactuators
      Advanced Transmission Jammer
               Reaction Control System
      Advanced Phase Shifter
               Phase Armor
  Experimental Thermal Shield
               EM Dispersion Field
>              --- WEAPON -----------
               Vibroblade
      Enhanced Force Lance
      Enhanced Force Lance
>              --- INVENTORY --------
               Vortex Chain Reactor
        Cooled Antigrav System
        Cooled Antigrav System
        Cooled Antigrav System
       Zionite Biocell Array
    Long-range Sensor Array
  Experimental Terrain Scanner
               Nanoactuators
  Experimental Utility Shielding
      Advanced Focal Shield
               Deep Network Scanner
               Transdimensional Reconstructor
               Transdimensional Reconstructor
               Integrity Redistributor
               Matter Drive
               Core Cannon
               Sigix Terminator
[Rating: 219]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Improved Quantum Reactor
Propulsion                 Combat Linear Gravjet
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Combat Linear Gravjet
Utility                    Large Storage Unit
  Device                   Microactuators
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 System Mapper
  Protection               Hardened Heavy Armor Plating
  Artifact                 Phase Armor
Weapon                     Enhanced Force Lance
  Energy Gun               Medium Laser
  Energy Cannon            Core Cannon
  Ballistic Gun            High-powered Shotgun
  Launcher                 Tiamat Missile Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Heavy Flail
  Slashing Weapon          Great Axe
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Slots Evolved              18   | .   .   2   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  13   | .   .   .   2   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   2   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             621  | 4   .   7   34  43  29  6   .   14  6   .   5   .   6   2   9   26  8   19  10  8   24  4   41  2   19  21  14  32  52  17  28  51  30  50  
  Power                    40   | .   .   1   4   2   .   .   .   1   1   .   .   .   .   1   .   3   .   3   2   1   1   .   .   .   1   3   1   2   4   2   .   3   .   4   
    Engine                 4    | .   .   1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   15   | .   .   .   2   2   .   .   .   .   1   .   .   .   .   1   .   3   .   3   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Reactor                21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   2   1   2   4   2   .   3   .   4   
  Propulsion               98   | 2   .   3   13  4   11  1   .   3   2   .   1   .   3   .   6   5   .   3   3   1   4   1   7   .   1   3   1   8   4   1   .   1   1   5   
    Treads                 10   | 2   .   3   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    7    | .   .   .   5   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  8    | .   .   .   2   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  73   | .   .   .   1   .   9   1   .   2   2   .   1   .   3   .   6   5   .   3   2   1   4   1   7   .   1   3   1   8   4   1   .   1   1   5   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  396  | .   .   .   13  34  18  5   .   10  3   .   3   .   3   1   3   17  8   12  5   6   17  3   27  2   17  12  10  14  27  9   20  38  28  31  
    Device                 309  | .   .   .   6   29  15  4   .   7   3   .   2   .   3   1   1   12  8   12  3   6   12  .   26  2   17  10  8   7   18  7   14  30  25  21  
    Storage                14   | .   .   .   3   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   3   .   1   .   .   2   
    Processor              15   | .   .   .   2   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   4   2   1   
    Hackware               8    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   
    Protection             39   | .   .   .   1   3   1   .   .   2   .   .   1   .   .   .   2   2   .   .   2   .   3   3   .   .   .   2   2   4   5   1   .   1   1   3   
    Artifact               11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   3   .   3   
  Weapon                   87   | 2   .   3   4   3   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   2   .   7   .   .   3   2   8   17  5   8   9   1   10  
    Energy Gun             7    | 1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   2   .   .   .   .   .   
    Energy Cannon          9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   .   3   .   1   
    Ballistic Gun          3    | 1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   
    Special Weapon         7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   3   .   .   1   
    Impact Weapon          5    | .   .   2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        21   | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   2   .   .   1   1   .   5   .   4   3   .   1   
    Piercing Weapon        32   | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   5   .   .   .   .   5   5   4   .   3   1   6   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  64   | .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   6   .   2   .   3   .   .   8   .   8   12  2   5   5   1   8   
Parts Lost                 85   | .   .   8   3   2   .   .   .   3   .   .   1   .   2   .   .   3   .   .   .   1   4   .   1   .   4   1   6   3   7   .   .   1   .   35  
  Power                    10   | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   2   .   .   .   .   4   
  Propulsion               31   | .   .   4   3   .   .   .   .   1   .   .   1   .   1   .   .   2   .   .   .   1   3   .   .   .   1   .   3   .   2   .   .   .   .   9   
  Utility                  36   | .   .   .   .   1   .   .   .   2   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   2   1   2   2   3   .   .   1   .   19  
  Weapon                   8    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   3   
  Highest Loss Streak      13   | .   .   6   2   2   .   .   .   2   .   .   1   .   2   .   .   1   .   .   .   1   2   .   1   .   2   1   3   1   3   .   .   1   .   13  
Average Slot Usage (%)     90   | .   57  49  80  86  85  92  92  90  93  93  93  93  92  94  93  93  94  94  93  94  92  89  88  89  92  94  90  94  93  93  94  94  95  83  
  Core                     5    | .   .   .   3   6   7   7   7   6   6   6   6   6   6   11  11  11  11  11  11  11  8   5   5   5   5   4   3   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   5   5   5   5   6   9   8   8   8   7   8   6   
  Treads                   1    | .   28  29  17  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    1    | .   .   .   4   13  11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    21   | .   .   .   .   .   6   30  30  26  33  33  33  33  32  29  29  28  29  29  28  29  26  26  25  26  26  25  23  22  22  21  21  21  20  18  
  Device                   20   | .   .   .   5   19  15  15  15  16  20  20  20  20  20  23  22  21  23  23  23  23  23  15  15  21  28  30  26  25  20  25  25  22  23  22  
  Storage                  8    | .   .   .   5   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   9   10  10  10  10  10  10  9   10  13  13  13  12  11  
  Processor                6    | .   .   .   12  7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   5   5   5   5   4   7   8   8   11  12  10  
  Hackware                 1    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   5   4   .   .   .   .   3   4   4   4   4   4   .   
  Protection               5    | .   .   .   4   8   13  7   7   6   6   6   6   6   6   5   4   5   5   5   4   5   4   5   5   5   1   .   5   6   6   3   .   .   .   .   
  Slashing Weapon          5    | .   .   .   3   6   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   5   5   4   5   4   3   4   3   3   4   2   
  Piercing Weapon          4    | .   .   .   .   4   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   4   5   5   5   5   3   3   4   4   3   8   9   
Naked Turns                10   | .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             160  | 3   3   3   33  57  57  42  41  54  55  54  54  49  50  57  57  68  69  75  74  75  90  103 118 113 113 94  89  96  115 124 145 146 153 160 
  Greatest Support         177  | 3   3   3   45  56  56  44  44  50  55  55  55  55  66  66  66  72  71  76  76  76  92  108 125 125 125 126 126 146 138 145 153 148 160 177 
  Greatest Overweight (x)  4    | .   .   .   2   2   4   .   .   1   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 22   | 4   4   4   10  10  10  6   6   10  10  10  10  10  10  10  10  10  10  10  10  10  14  14  20  16  16  16  16  16  22  22  22  22  22  22  
  Average Capacity         13   | 4   4   4   7   10  9   6   6   9   10  10  10  10  10  10  10  10  10  10  10  10  13  14  15  16  16  16  16  16  17  22  22  22  22  20  
  Most Carried             22   | 4   4   4   10  10  10  6   6   10  10  10  10  10  10  9   10  10  10  10  10  10  14  14  16  16  16  16  16  16  22  22  22  22  22  22  
  Average Carried          12   | 2   3   1   5   9   9   6   6   8   9   9   9   9   9   8   9   9   9   10  10  9   12  13  15  16  12  14  15  15  17  21  21  21  21  18  
  Final Capacity           22   | 4   4   4   10  10  6   6   6   10  10  10  10  10  10  10  10  10  10  10  10  10  14  14  16  16  16  16  16  16  22  22  22  22  22  10  
  Final Carried            22   | 4   4   .   10  10  6   6   6   10  10  10  9   10  10  8   10  9   10  10  10  9   14  14  16  16  12  16  13  16  22  22  22  22  22  10  

 Class Distribution 
--------------------
 67% | Messiah-Mutant
 29% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
           Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
   Messiah-Mutant | -6/Zion
   Messiah-Mutant | -5/Proximity Caves
   Messiah-Mutant | -5/Factory
   Messiah-Mutant | -5/Waste
   Messiah-Mutant | -5/Factory
   Messiah-Mutant | -5/Upper Caves
   Messiah-Mutant | -5/Upper Caves
   Messiah-Mutant | -5/Zhirov
   Messiah-Mutant | -4/Proximity Caves
   Messiah-Mutant | -4/Factory
   Messiah-Mutant | -4/Waste
   Messiah-Mutant | -4/Factory
   Messiah-Mutant | -4/Upper Caves
   Messiah-Mutant | -4/Upper Caves
   Messiah-Mutant | -4/Warlord
   Messiah-Mutant | -3/Proximity Caves
   Messiah-Mutant | -3/Research
   Messiah-Mutant | -3/Testing
   Messiah-Mutant | -2/Research
   Messiah-Mutant | -2/Quarantine
   Messiah-Mutant | -2/Section 7
    Messiah-Ninja | -1/Access
   Messiah-Mutant | -1/Command

 Resources                       | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-----------                Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Matter Collected           6439  | 226  .    52   325  420  290  70   .    135  60   .    45   .    50   .    110  250  40   210  99   106  222  60   420  20   180  200  175  330  517  160  310  575  300  482  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            28037 | .    .    221  822  839  728  359  .    385  291  .    64   .    90   .    886  1749 171  487  99   592  2424 130  2121 448  826  694  1103 1216 2468 671  1220 2438 1012 3483 
  Parts                    1090  | .    .    10   26   58   22   22   .    16   6    .    3    .    1    .    8    87   6    11   1    18   86   3    82   21   35   23   45   47   125  30   60   92   60   86   
Haulers Intercepted        24    | .    .    .    1    1    .    .    .    .    1    .    .    .    .    .    .    4    .    .    .    .    2    .    4    .    .    .    .    2    2    1    1    4    1    .    
Recyclers Shooed           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      250   | .    .    .    .    .    7    21   .    13   .    .    7    .    11   .    .    .    5    8    1    14   .    .    .    22   33   64   44   .    .    .    .    .    .    .    
  Prevented                34    | .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    1    5    .    .    .    .    .    4    .    20   .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Combat Hostiles Destroyed  313  | .   .   6   15  11  13  9   .   7   1   .   1   .   2   .   .   12  2   8   .   7   13  .   24  5   14  10  20  8   31  4   12  23  7   48  
  Melee                    285  | .   .   3   8   11  13  8   .   7   1   .   1   .   2   .   .   12  2   8   .   6   13  .   24  5   14  10  20  8   31  4   12  23  7   32  
  AOE                      15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  
Classes Destroyed          26   | .   .   3   5   3   2   .   .   .   .   .   .   .   .   .   .   2   1   .   .   1   .   1   1   .   .   .   1   .   3   .   .   1   .   2   
  Worker                   26   | .   .   .   2   5   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   2   1   
  Builder                  5    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   24   | .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   4   .   .   .   .   2   .   4   .   .   .   .   2   2   1   1   4   1   .   
  Recycler                 17   | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   9   .   .   .   .   .   .   2   .   1   .   1   .   .   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Operator                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   1   .   
  Watcher                  22   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   3   .   .   .   .   .   .   3   2   2   2   1   .   2   
  Swarmer                  39   | .   .   2   3   .   1   4   .   .   .   .   .   .   1   .   .   4   .   1   .   .   .   .   5   .   5   .   8   1   4   .   .   .   .   .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Grunt                    118  | .   .   3   6   2   3   4   .   4   .   .   .   .   .   .   .   1   2   1   .   6   8   .   7   3   5   6   7   5   12  .   5   10  3   15  
  Brawler                  15   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   2   .   .   1   .   7   
  Duelist                  5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   2   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Sentry                   36   | .   .   1   2   6   1   .   .   1   1   .   1   .   .   .   .   1   .   1   .   1   1   .   6   1   2   .   1   2   .   4   1   .   .   2   
  Hunter                   31   | .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   1   1   2   1   2   .   6   .   2   4   1   3   
  Programmer               39   | .   .   .   .   3   .   1   .   2   .   .   .   .   1   .   .   3   .   1   .   .   3   .   4   .   .   .   .   .   5   .   4   5   3   4   
  S7 Guard                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Combat Programmer        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Investigator             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Striker                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Executioner              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   
  Alpha 7                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     5    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Martyr                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           18   | .   .   3   3   5   6   5   .   4   3   .   1   .   1   .   .   5   2   4   .   3   7   .   5   4   3   7   5   3   6   2   4   4   5   18  
  Combat Bots Only         16   | .   .   3   3   3   6   5   .   4   1   .   1   .   1   .   .   4   2   4   .   3   4   .   5   4   3   7   5   3   6   1   4   4   5   16  
Max Kills in Single Turn   18   | .   .   1   1   1   2   1   .   1   1   .   1   .   1   .   .   1   1   1   .   1   1   1   2   1   2   1   1   1   1   1   1   1   1   18  
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  
  Melee                    2    | .   .   1   1   1   2   1   .   1   1   .   1   .   1   .   .   1   1   1   .   1   1   .   2   1   2   1   1   1   1   1   1   1   1   1   
Uniques/NPCs Destroyed     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   
  Zhirov (-1/Access)
  Svarog (-1/Access)
  Perun (-1/Access)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)

 Combat                          | -11   -10   -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    
--------                   Run   | Scr   Mat   Mat   Mat   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Was   Fac   Upp   Upp   Zhi   Pro   Fac   Was   Fac   Upp   Upp   War   Pro   Res   Tes   Res   Qua   Sec   Acc   Com   
Damage Taken               23337 | .     .     1223  1203  912   493   358   .     471   143   .     11    .     203   .     .     666   .     99    .     384   908   63    1021  252   549   317   1051  326   2662  34    437   1289  476   7786  
  Core                     3572  | .     .     385   264   127   48    52    .     56    .     .     .     .     21    .     .     42    .     12    .     .     .     .     58    .     62    7     110   61    351   .     110   185   40    1581  
  Absorbed by Shields      708   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     708   
  Redirected to Core       707   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     82    33    .     592   
Core Remaining (%)         71    | 100   100   3     52    .     .     .     .     59    .     .     .     .     97    .     .     .     .     .     .     94    .     .     .     .     .     .     79    .     68    .     .     67    .     .     
Volleys Fired              16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     5     1     .     .     .     4     .     5     
  Largest                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     1     .     .     .     1     .     1     
  Hottest                  300   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     40    .     .     .     .     .     40    90    .     .     .     300   .     300   
Shots Fired                16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     5     1     .     .     .     4     .     5     
  Gun                      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannon                   9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     4     .     4     
  Launcher                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Special                  6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     5     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     5     
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Phasic                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
  Robot Hit Streak         9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     6     .     .     .     .     .     .     9     
  Robot Miss Streak        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Secondary Targets        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           1164  | .     .     53    67    60    37    18    .     18    13    2     2     .     6     .     5     86    4     22    3     19    63    5     69    13    24    22    61    33    80    20    42    109   66    142   
  Core Hits                602   | .     .     6     12    27    20    8     .     10    4     .     1     .     2     .     3     46    4     9     1     10    36    2     37    8     18    13    29    21    51    14    20    52    31    107   
  Critical Hits            109   | .     .     .     .     2     3     1     .     .     1     .     .     .     .     .     1     2     .     1     1     3     6     1     8     3     1     1     7     1     11    1     8     15    9     22    
  Critical Kills           61    | .     .     .     .     .     3     1     .     .     .     .     .     .     .     .     1     2     .     1     .     3     5     .     5     2     .     1     3     1     9     1     3     9     4     7     
  Critical Parts Destroyed 35    | .     .     .     .     2     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     1     .     3     1     1     .     4     .     2     .     5     4     2     8     
Melee Attacks              1954  | .     .     61    80    87    92    42    .     30    18    23    2     .     17    2     6     223   27    39    3     33    93    9     118   22    40    35    88    72    158   33    66    165   98    172   
  Impact                   125   | .     .     61    57    7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 577   | .     .     .     23    54    49    24    .     20    3     15    .     .     8     1     4     109   5     13    .     4     17    1     27    6     6     5     20    18    36    5     24    38    30    12    
  Piercing                 1252  | .     .     .     .     26    43    18    .     10    15    8     2     .     9     1     2     114   22    26    3     29    76    8     91    16    34    30    68    54    122   28    42    127   68    160   
  Sneak Attacks            153   | .     .     .     6     7     .     .     .     1     3     2     .     .     .     .     .     27    1     2     .     1     14    5     11    4     6     .     3     8     15    8     3     11    6     9     
    Combat Hostiles        45    | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     2     .     .     .     .     2     2     6     .     3     3     10    4     2     2     .     8     
  Follow-up Attacks        225   | .     .     7     10    8     9     5     .     4     2     .     .     .     1     .     .     14    .     8     .     3     8     1     15    2     4     3     9     3     15    4     7     23    17    43    
Damage Inflicted           92624 | .     .     817   2212  2183  1106  623   .     696   611   194   80    .     190   .     284   5647  320   1170  484   1053  4164  735   5269  1090  1928  1205  3132  2014  5353  2001  2754  8114  4475  32720 
  Guns                     .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannons                  670   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     670   
  Explosions               24135 | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     24135 
  Melee                    67819 | .     .     817   2212  2183  1106  623   .     696   611   194   80    .     190   .     284   5647  320   1170  484   1053  4164  735   5269  1090  1928  1205  3132  2014  5353  2001  2754  8114  4475  7915  
  Ramming                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  24805 | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     24805 
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   2286  | .     .     817   1393  76    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 13946 | .     .     .     819   1299  463   361   .     451   72    107   .     .     40    .     183   1139  .     328   .     109   388   159   773   172   372   169   571   139   682   261   1013  1633  1950  293   
  Piercing                 51587 | .     .     .     .     808   643   262   .     245   539   87    80    .     150   .     101   4508  320   842   484   944   3776  576   4496  918   1556  1036  2561  1875  4671  1740  1741  6481  2525  7622  
Highest Corruption         17    | .     1     .     1     1     1     .     .     2     .     .     .     .     2     .     .     1     1     .     .     .     2     .     .     .     .     1     .     .     7     .     2     1     1     17    
  Average Corruption       1     | .     1     .     1     1     1     .     .     1     .     .     .     .     1     .     .     1     1     .     .     .     1     .     .     .     .     1     .     .     5     .     1     1     1     6     
  Corruption Purged        7     | .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     2     .     .     .     .     .     .     .     .     .     2     .     .     .     
  Effects                  84    | .     .     .     5     2     1     .     .     .     .     .     .     .     1     .     .     3     2     .     .     .     6     .     .     .     .     .     .     .     23    .     2     5     2     32    
    Message Errors         20    | .     .     .     2     1     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     3     .     .     .     .     .     .     .     5     .     2     1     1     3     
    Matter Fused           8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     5     
    Heat Flow Errors       1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Energy Discharges      11    | .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     5     .     .     .     .     2     
    Parts Rejected         3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     2     
    Data Loss (minor)      10    | .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     1     .     3     
    Data Loss (major)      1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
    Misdirections          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Targeting Errors       28    | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     2     .     .     .     .     .     .     .     4     .     .     3     1     14    
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            9764  | .     .     33    341   149   24    .     .     48    82    134   .     .     13    .     .     985   .     160   .     194   564   196   614   200   136   64    270   191   451   141   24    307   291   4152  
  Projectiles              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               4014  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4014  
  Melee                    5750  | .     .     33    341   149   24    .     .     48    82    134   .     .     13    .     .     985   .     160   .     194   564   196   614   200   136   64    270   191   451   141   24    307   291   138   
Knockbacks                 10    | .     .     2     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   7     | .     .     1     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                3     | .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      574   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     574   
  Shots                    1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        1538  | .     .     .     .     .     1     11    .     25    7     1     1     .     2     54    156   231   47    184   .     25    .     .     73    200   136   .     15    316   1538  431   .     132   .     200   
  Average Temperature      63    | .     .     .     .     .     1     5     .     11    1     1     1     .     2     30    82    63    20    56    .     11    .     .     31    77    57    .     9     118   597   237   .     61    .     94    
  Received Heat Transfer   3045  | .     .     438   306   225   146   36    .     114   39    .     6     .     12    .     .     27    .     18    .     60    96    9     156   54    90    24    48    48    129   .     54    162   63    685   
  Effects                  14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     3     .     .     .     .     4     4     .     .     .     .     
    Energy Bleed           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
    Interference           8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     3     .     .     .     .     .     3     .     .     .     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
    Damage (core)          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              13    | .     .     3     8     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       20    | .     .     5     15    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     2     .     .     .     .     .     .     .     .     1     .     .     
  Heat Transferred         230   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     230   
Parts Sabotaged            3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     1     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Peak Influence             4174 | .    5    171  263  204  .    .    .    .    91   .    .    .    .    14   4    397  .    .    .    .    658  253  1387 .    .    .    .    514  949  839  980  1259 965  4174 
  Average Influence        509  | .    2    89   134  108  .    .    .    .    36   .    .    .    .    9    4    223  .    .    .    .    327  229  881  .    .    .    .    296  594  663  800  912  805  1969 
Maximum Alert Level        5    | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    1    4    .    .    .    .    2    3    3    3    4    3    5    
  Low Security (%)         35   | 100  100  100  87   99   .    .    .    .    100  .    .    .    .    100  100  46   .    .    .    .    25   .    9    .    .    .    .    32   .    .    .    .    .    .    
  Level 1                  17   | .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    53   .    .    .    .    45   100  4    .    .    .    .    31   16   .    1    .    .    .    
  Level 2                  15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   .    11   .    .    .    .    36   56   78   18   17   .    6    
  Level 3                  20   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   .    .    .    .    .    27   21   80   54   100  2    
  Level 4                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   .    .    .    .    .    .    .    .    28   .    14   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   
  High Security            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    57   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          75   | .    .    1    2    4    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    3    .    10   .    1    .    1    4    7    1    5    8    5    15   
  Investigation            18   | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    1    .    4    .    .    .    .    2    2    .    1    1    2    .    
  Extermination            16   | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    2    .    .    .    .    .    2    1    2    2    1    .    
  Reinforcement            12   | .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    1    .    .    .    .    .    .    .    1    3    .    1    
  Assault                  29   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    1    2    3    .    1    2    2    14   
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         4    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Distress Signals           27   | .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   .   .   .   .   2   .   .   2   2   14  
Communications Jammed      272  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   144 15  2   28  2   17  42  10  11  
  Distress Signals         266  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   144 15  2   27  2   17  42  5   11  
Times Spotted              630  | .   .   23  23  13  14  10  .   8   14  .   1   .   4   .   .   28  7   12  .   8   31  6   48  6   17  41  22  16  47  8   21  49  16  137 
  Peak Tracking Total      38   | .   .   11  3   2   6   4   .   5   7   .   1   .   2   .   .   5   4   6   .   4   6   3   9   2   7   14  5   4   5   2   5   7   8   38  
  Tactical Retreats        54   | .   .   4   3   1   1   2   .   .   4   .   .   .   .   .   .   3   1   2   .   .   2   .   2   1   4   3   2   2   3   .   .   9   4   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Traps Triggered            20   | .   1   .   1   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   2   .   1   .   .   .   .   1   .   4   1   .   1   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                18   | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   1   6   .   3   .   .   .   .   .   4   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Machines Disabled          44   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   6   1   .   .   .   4   .   1   .   .   .   .   2   4   .   8   14  .   3   
  Max in Single Turn       2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   1   .   1   2   .   1   
  Garrison Access          8    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Machines Accessed          94   | .   3   3   4   9   .   1   4   .   2   .   1   .   1   1   .   13  .   1   9   .   4   .   7   1   1   13  .   5   4   2   1   1   3   .   
  Terminals                15   | .   2   2   4   4   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              12   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   1   .   2   .   .   .   .   3   1   1   .   .   .   .   
  Repair Stations          9    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   1   .   .   .   .   .   .   .   2   1   .   .   .   .   
  Recycling Units          15   | .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   2   .   3   .   .   .   .   .   .   .   .   .   2   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   
  Garrison Access          9    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   1   1   .   
Total Hacks                268  | .   10  5   17  18  .   1   25  .   6   .   1   .   2   3   .   42  .   1   48  .   10  .   16  2   1   20  .   13  11  6   3   2   5   .   
  Successful               186  | .   6   3   11  8   .   1   25  .   3   .   1   .   1   1   .   25  .   1   48  .   4   .   7   2   1   20  .   5   4   4   2   1   2   .   
  Failed                   81   | .   4   2   5   10  .   .   .   .   3   .   .   .   1   2   .   17  .   .   .   .   6   .   9   .   .   .   .   8   7   2   1   1   3   .   
    Catastrophic           11   | .   .   1   .   4   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   
  Database Lockouts        2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   284  | .   7   4   13  8   .   .   .   .   2   .   .   4   1   3   .   29  .   .   .   .   13  .   39  1   .   1   .   23  25  24  35  30  16  6   
  Terminals                46   | .   9   4   17  8   .   .   .   .   4   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Fabricators              36   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   10  .   .   .   .   3   .   7   .   .   .   .   8   3   3   .   .   .   .   
  Repair Stations          31   | .   .   .   .   4   .   .   .   .   .   .   .   .   .   3   .   13  .   .   .   .   3   .   .   .   .   .   .   .   5   3   .   .   .   .   
  Recycling Units          22   | .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   4   .   4   .   .   .   .   .   .   .   .   .   4   .   
  Scanalyzers              20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   3   .   .   .   .   3   .   .   3   .   .   .   
  Garrison Access          16   | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   2   3   .   .   2   1   .   
Terminal Hacks             111  | .   2   1   7   .   .   1   25  .   1   .   1   .   1   .   .   .   .   1   48  .   .   .   .   2   1   20  .   .   .   .   .   .   .   .   
  Record                   67   | .   .   .   .   .   .   .   11  .   .   .   .   .   1   .   .   .   .   .   36  .   .   .   .   1   .   18  .   .   .   .   .   .   .   .   
  Part Schematic           9    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           8    | .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                6    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           16   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   .   .   .   .   1   .   3   .   .   .   .   3   2   2   .   .   .   .   
  Load Schematic           10   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   1   .   2   .   .   .   .   2   1   1   .   .   .   .   
  Build                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   1   1   1   .   .   .   .   
Repair Station Hacks       16   | .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   7   .   .   .   .   2   .   .   .   .   .   .   .   1   2   .   .   .   .   
  Scan Component           11   | .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   5   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Repair                   5    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       8    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   1   .   
  Retrieve Components      8    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   1   .   .   .   .   2   .   .   2   .   .   .   
  Insert Component         10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   1   .   .   .   .   2   .   .   2   .   .   .   
  Analyze                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   
  Seal Access              6    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   
Unauthorized Hacks         40   | .   6   3   9   9   .   .   .   .   3   .   .   .   .   .   .   7   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                11   | .   3   1   4   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  4    | .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 6    | .   1   1   1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         56   | .   2   2   4   7   .   .   .   .   2   .   .   .   1   1   .   12  .   .   .   .   4   .   5   1   .   .   .   5   4   2   1   1   2   .   
  Full Trace Events        10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   3   .   .   .   .   1   1   .   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  16   | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   5   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   185  | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   16  .   .   4   .   .   .   29  .   .   .   .   14  35  25  38  19  .   .   
  Parts Built              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   1   1   .   .   .   .   
    Matter                 1920 | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   596 .   .   .   .   .   .   278 .   .   .   .   278 384 384 .   .   .   .   
    Time                   567  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   223 .   .   .   .   .   .   139 .   .   .   .   69  68  68  .   .   .   .   
  Total Part Build Rating  67   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   .   .   18  .   .   .   .   18  8   8   .   .   .   .   
Parts Repaired             5    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Time                     273  | .   .   .   .   26  .   .   .   .   .   .   .   .   .   .   .   171 .   .   .   .   22  .   .   .   .   .   .   .   .   54  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     36   | .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   18  .   .   .   .   .   .   .   .   .   10  .   
Parts Scanalyzed           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
------------               Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Hacks Repelled             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   

 Allies                          | -11   -10   -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    
--------                   Run   | Scr   Mat   Mat   Mat   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Was   Fac   Upp   Upp   Zhi   Pro   Fac   Was   Fac   Upp   Upp   War   Pro   Res   Tes   Res   Qua   Sec   Acc   Com   
Total Allies               96    | .     .     .     .     .     2     .     .     1     .     .     .     4     .     .     .     1     .     .     .     .     6     19    7     .     .     1     2     5     .     3     .     .     12    33    
  Largest Group            22    | .     .     .     .     .     2     2     .     1     .     .     .     4     4     1     1     1     .     .     .     .     5     22    21    1     .     1     2     3     2     3     3     .     8     21    
  Highest-Rated Group      1774  | .     .     .     .     .     40    40    .     94    .     .     .     152   152   37    37    37    .     .     .     .     480   1052  979   70    .     50    111   233   140   342   342   .     664   1774  
  Highest-Rated Ally       268   | .     .     .     .     .     20    20    .     94    .     .     .     39    39    37    37    37    .     .     .     .     96    96    96    70    .     50    64    103   70    114   114   .     122   268   
Zionite Dispatches         13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     2     .     2     .     .     .     .     3     .     1     .     .     4     .     
  Heavy                    2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     
  Light                    3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Hacker                   4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     2     .     
  Melee Resupply           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Defense Resupply         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Infowar Resupply         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Zionite Resupply         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
Total Orders               46    | .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     1     .     .     .     10    1     .     7     .     1     10    .     2     .     .     6     .     1     5     
  STAY                     2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     
  GOTO                     20    | .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     1     .     .     .     7     .     .     3     .     .     4     .     .     .     .     2     .     .     1     
  FOLLOW                   9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     3     .     .     3     
  DROP                     3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     1     .     
  EXPLORE                  7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     3     .     .     3     .     .     .     .     .     .     .     .     
  RETURN                   5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     .     1     .     .     .     .     .     .     
Ally Attacks               724   | .     .     .     .     .     .     3     .     5     .     .     .     .     19    .     .     5     .     .     .     .     46    77    237   10    .     2     4     8     5     .     39    .     .     264   
  Total Damage             31388 | .     .     .     .     .     .     101   .     91    .     .     .     .     358   .     .     98    .     .     .     .     1792  4127  6370  233   .     139   131   808   208   .     1458  .     .     15474 
  Kills                    97    | .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     12    6     25    2     .     .     .     2     2     .     5     .     .     38    
Allies Corrupted           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
Allies Melted              1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Robot Analysis Total       8    | .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    16   | .   .   .   .   .   1   2   .   1   .   1   2   2   1   .   .   .   1   2   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
Drone Launches             18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   10  .   1   4   .   1   .   .   .   .   .   .   
  Drone Recoveries         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   1   .   .   .   .   .   .   
Zionite Intel Received     51   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   2   .   8   .   .   .   .   3   7   6   9   9   1   1   
  Main Access              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   
  Emergency Access         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   
  Guard Positions          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Component Stockpiles     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   
  Prototype Stockpiles     5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   1   .   1   .   .   
  Component Schematics     6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   1   1   1   .   .   .   
  Prototype Schematics     8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   1   2   2   .   .   
  Unaware Schematics       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Unaware Analyses         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   1   1   .   
  Trap Installations       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Active Terminals         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   
  Active Garrisons         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Depthwide Sectors/0      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Turns Passed               23612 | 34   55   256  1261 1337 1387 657  33   713  178  412  416  877  889  30   202  1793 812  759  104  703  640  364  1121 674  825  671  902  681  1200 515  723  1177 566  645  
Spaces Moved               32068 | 48   104  215  702  870  1467 1131 77   843  255  835  919  1240 1048 62   295  2526 1137 1200 163  1342 881  622  1740 1199 1418 1008 1379 1010 1591 908  930  1596 716  591  
  Core                     704   | 48   104  215  337  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   31    | .    .    .    31   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     8     | .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2040  | .    .    .    326  870  844  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    29285 | .    .    .    .    .    623  1131 77   843  255  835  919  1240 1048 62   295  2526 1137 1200 163  1342 881  622  1740 1199 1418 1008 1379 1010 1591 908  930  1596 716  591  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            16    | 50   50   50   50   100  43   43   43   43   40   40   40   40   40   42   42   42   44   44   44   44   44   44   44   44   44   44   44   30   36   36   36   42   36   16   
  Average Speed            47    | 50   50   50   83   101  76   43   43   72   40   40   40   40   42   42   42   42   44   44   44   44   44   44   44   44   44   44   46   40   41   41   41   42   44   43   
  Slowest Speed            290   | 50   50   50   165  110  290  43   43   115  40   40   103  40   45   42   42   44   44   44   110  44   44   44   44   44   44   48   52   52   45   42   42   132  132  148  
  Overloaded Moves         181   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   16   1    127  .    1    19   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       65    | 4    20   31   47   27   96   94   68   96   9    99   99   92   99   2    97   64   92   97   62   99   25   97   40   99   98   96   98   32   94   23   82   66   18   24   
  Regions Visited          34
    Branch Regions         20
  Pre-discovered Areas     19    | .    .    .    .    .    .    .    1    .    .    1    .    3    .    .    .    6    .    .    3    .    .    .    .    .    .    1    .    .    .    2    .    2    .    .    
  Known Exits Taken        27    | .    .    .    1    1    1    1    1    1    1    1    1    1    1    .    .    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             58    | .    .    .    .    .    9    4    .    3    .    7    4    4    3    .    .    .    5    3    .    5    .    .    .    5    4    .    2    .    .    .    .    .    .    .    
Spaces Dug                 289   | .    .    .    .    3    28   10   .    4    1    14   .    .    3    1    .    60   15   5    .    5    5    4    12   1    3    4    9    13   27   9    9    22   20   2    
Terrain Destroyed          1113  | .    .    .    .    3    28   10   .    4    1    14   .    .    3    1    .    60   15   5    .    5    5    4    12   1    3    4    9    13   27   9    9    30   20   818  
  Melee                    283   | .    .    .    .    3    28   10   .    4    1    14   .    .    3    1    .    60   15   5    .    5    5    4    12   1    3    4    9    13   27   9    9    16   20   2    
  Projectile               17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    3    
  AOE                      813   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    813  

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Total                      38659 | 55   107  281  1260 1274 1667 1271 76   924  316  883  967  1620 1476 65   367  3088 1412 1399 189  1424 1070 701  1934 1314 1559 1193 1555 1240 1997 1009 1221 1963 898  884  
  Wait                     3801  | .    .    3    423  251  71   101  .    20   38   29   34   378  406  .    52   329  242  153  .    37   58   60   18   98   88   108  89   106  185  29   178  136  43   38   
  Move                     32025 | 47   103  214  701  869  1466 1130 76   842  254  834  918  1239 1041 62   294  2524 1136 1199 162  1341 881  621  1739 1198 1417 1007 1378 1009 1590 906  929  1595 715  588  
  Hop                      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  171   | 4    2    2    17   14   5    .    .    12   2    2    3    2    2    .    3    10   2    .    2    1    12   2    11   .    1    7    .    11   12   4    5    6    5    10   
  Fast Attach              242   | 4    .    1    18   8    3    .    .    3    .    .    1    .    2    .    3    7    .    1    10   .    4    3    14   .    1    12   2    20   32   12   17   31   14   19   
  Attach                   111   | .    .    6    6    5    10   .    .    4    2    .    2    .    1    2    .    4    1    .    .    1    6    .    1    .    4    5    3    5    7    2    .    8    4    22   
  Detach                   50    | .    .    .    4    3    5    .    .    2    .    .    .    .    .    .    .    1    1    .    .    .    .    .    2    .    .    4    .    2    4    1    1    9    4    7    
  Swap                     280   | .    .    .    10   30   16   6    .    7    4    .    2    .    3    .    6    15   7    18   1    7    14   1    27   2    14   4    9    8    13   3    12   19   12   10   
  Drop                     291   | .    2    2    12   19   11   1    .    8    .    2    5    1    2    .    4    13   1    1    11   2    5    6    27   .    .    15   1    21   31   13   25   26   14   10   
  Fire                     16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    5    1    .    .    .    4    .    5    
  Melee                    1558  | .    .    53   69   75   74   33   .    26   16   16   2    .    16   1    5    184  22   27   3    29   76   8    91   16   34   30   68   57   123  28   54   129  74   119  
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            94    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    13   .    .    .    .    .    .    .    .    11   .    .    13   56   
  Rewire                   7     | .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Trap                     5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    4    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Sto / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: *Dee / *Pro)
-5/Proximity Caves
-5/Factory (discovered 2 exits: Fac / Upp)
-5/Waste
-5/Factory (discovered 3 exits: *Fac x2 / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: Res x2)
-4/Waste
-4/Factory (discovered 5 exits: *Res x4 / *Upp)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 2 exits: *Tes x2)
-3/Testing
-2/Research (discovered 4 exits: Acc x3 / *Qua)
-2/Quarantine
-2/Section 7
-1/Access
-1/Command

 History 
---------
  Turn | Location           | Event
     6 | -11/Scrapyard      | Discovered new exit (range 13)
    35 | -11/Scrapyard      | Entered Materials
    83 | -10/Materials      | Discovered new exit (range 16)
    90 | -10/Materials      | Entered another Materials area
    90 | -9/Materials       | Evolved 2 slots: Propulsion x2
   257 | -9/Materials       | Core integrity fell below 50%
   305 | -9/Materials       | Build established: Mutant
   313 | -9/Materials       | Core integrity fell below 20%
   341 | -9/Materials       | Discovered new exit (range 10)
   343 | -9/Materials       | Lost 6 parts (1p2n3w)
   346 | -9/Materials       | Entered another Materials area
   346 | -8/Materials       | Evolved 2 slots: Utility x2
   446 | -8/Materials       | Central database locked down
  1573 | -8/Materials       | Discovered new exit (range 16)
  1606 | -8/Materials       | Identified exit to Factory
  1607 | -8/Materials       | Entered Factory
  1607 | -7/Factory         | Evolved 2 slots: Utility x2
  1880 | -7/Factory         | Repaired Broken Hvy. Flail
  1892 | -7/Factory         | Discovered new exit (range 15)
  1914 | -7/Factory         | Identified exit to Factory
  2704 | -7/Factory         | Discovered new exit (range 7)
  2744 | -7/Factory         | Identified exit to Storage
  2885 | -7/Factory         | Discovered new exit (range 15)
  2942 | -7/Factory         | Identified exit to Lower Caves
  2944 | -7/Factory         | Entered Lower Caves
  2950 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  3815 | -7/Lower Caves     | Attacked by a faux Warlord
  3946 | -7/Lower Caves     | Discovered new exit (range 7)
  3952 | -7/Lower Caves     | Identified exit to Lower Caves
  3995 | -7/Lower Caves     | Learned Factory terminal intel
  4331 | -7/Lower Caves     | Entered another Lower Caves area
  4331 | -7/Lower Caves     | Accompanied by 2 allies
  4358 | -7/Lower Caves     | Discovered exit to Factory (range 8)
  4816 | -7/Lower Caves     | Discovered new exit (range 16)
  4849 | -7/Lower Caves     | Identified exit to Data Miner
  4966 | -7/Lower Caves     | Learned 8 Factory zone layouts
  4988 | -7/Lower Caves     | Entered Data Miner
  4988 | -7/Data Miner      | Discovered new exit (range 6)
  4991 | -7/Data Miner      | Identified exit to Proximity Caves
  4997 | -7/Data Miner      | Met Data Miner
  5004 | -7/Data Miner      | Learned location of Section 7 (-2)
  5004 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  5012 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  5021 | -7/Data Miner      | Entered Proximity Caves
  5100 | -6/Proximity Caves | Escorted by Enhanced Grunt
  5106 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  5374 | -6/Proximity Caves | Spotted B-75 Beast
  5502 | -6/Proximity Caves | Discovered exit to Factory (range 9)
  5505 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves
  5734 | -6/Proximity Caves | Entered Factory
  5734 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5735 | -6/Factory         | Identified exit to Lower Caves
  5736 | -6/Factory         | Identified exit to Factory
  5737 | -6/Factory         | Loaded intel: 20 terminal locations
  5912 | -6/Factory         | Entered Lower Caves
  5913 | -6/Lower Caves     | Identified exit to Lower Caves
  6078 | -6/Lower Caves     | Learned location of Zion (-6)
  6179 | -6/Lower Caves     | Encountered a Warlord checkpoint
  6324 | -6/Lower Caves     | Entered another Lower Caves area
  6325 | -6/Lower Caves     | Encountered a Warlord checkpoint
  6329 | -6/Lower Caves     | Discovered exit to Factory (range 15)
  6444 | -6/Lower Caves     | Learned location of 1 exit from Factory
  6503 | -6/Lower Caves     | Learned Factory terminal intel
  6690 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6709 | -6/Lower Caves     | Discovered new exit (range 6)
  6710 | -6/Lower Caves     | Identified exit to Zion
  6740 | -6/Lower Caves     | Entered Zion
  6751 | -6/Zion            | Given A8's code to call for help
  6764 | -6/Zion            | Discovered new exit (range 13)
  6769 | -6/Zion            | Identified exit to Proximity Caves
  6803 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
  6834 | -6/Zion            | Learned location of Extension (-6)
  6892 | -6/Zion            | Received a visual enhancement algorithm
  6913 | -6/Zion            | Opened final containment barrier to the Deep Caves
  6920 | -6/Zion            | Discovered new exit (range 3)
  6920 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
  6920 | -6/Zion            | Identified exit to Deep Caves
  7038 | -6/Zion            | Learned Factory emergency access door positions
  7177 | -6/Zion            | Imprinted
  7179 | -6/Zion            | Declared Zion's savior
  7468 | -6/Zion            | Build established: Messiah-Mutant
  7617 | -6/Zion            | Entered Proximity Caves
  7617 | -5/Proximity Caves | Accompanied by 4 allies
  7817 | -5/Proximity Caves | Discovered exit to Factory (range 14)
  8107 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
  8506 | -5/Proximity Caves | Entered Factory
  8506 | -5/Factory         | Accompanied by 1 ally
  8506 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
  8507 | -5/Factory         | Identified exit to Upper Caves
  8508 | -5/Factory         | Identified exit to Factory
  8510 | -5/Factory         | Loaded intel: 19 terminal locations
  8536 | -5/Factory         | Sucked down chute
  8536 | -5/Factory         | Entered Waste
  8536 | -5/Waste           | The area was eerily silent
  8550 | -5/Waste           | 1 allies followed down the chute
  8559 | -5/Waste           | Found Unknown Protection
  8559 | -5/Waste           | Identified Damper Plating
  8660 | -5/Waste           | Discovered new exit (range 11)
  8673 | -5/Waste           | Found Enh. Force Lance
  8685 | -5/Waste           | Identified exit to Factory
  8738 | -5/Waste           | Entered Factory
  8738 | -5/Factory         | Accompanied by 1 ally
  8978 | -5/Factory         | Retrieved Zion intel report: Trap Installations
  9058 | -5/Factory         | Incoming investigation squad redirected
  9180 | -5/Factory         | Discovered exit to Upper Caves (range 6)
  9314 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
  9315 | -5/Factory         | Zion Defense Resupply teleported in
  9425 | -5/Factory         | Spotted B-75 Beast
  9572 | -5/Factory         | Retrieved Zion intel report: Component Stockpiles
  9585 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
  9695 | -5/Factory         | Discovered exit to Factory (range 11)
  9737 | -5/Factory         | Fabricated Combat Drone Bay?
  9751 | -5/Factory         | Retrieved Zion intel report: Emergency Access
  9895 | -5/Factory         | Discovered exit to Factory (range 3)
  9955 | -5/Factory         | Repaired Broken Cmb. Linear Gravjet?
 10069 | -5/Factory         | Incoming investigation squad redirected
 10108 | -5/Factory         | Repaired Enh. Force Lance?
 10193 | -5/Factory         | Terminal network hard line cut
 10259 | -5/Factory         | Fabricated Adv. Reaction Control System?
 10531 | -5/Factory         | Entered Upper Caves
 10542 | -5/Upper Caves     | Encountered a Warlord checkpoint
 10796 | -5/Upper Caves     | Learned location of 1 exit from Factory
 10978 | -5/Upper Caves     | Discovered new exit (range 11)
 11109 | -5/Upper Caves     | Spotted B-75 Beast
 11341 | -5/Upper Caves     | Identified exit to Upper Caves
 11343 | -5/Upper Caves     | Entered another Upper Caves area
 11379 | -5/Upper Caves     | Discovered exit to Factory (range 10)
 11524 | -5/Upper Caves     | Learned Factory emergency access door positions
 11611 | -5/Upper Caves     | Learned location of 1 exit from Factory
 11808 | -5/Upper Caves     | Discovered new exit (range 13)
 11850 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 11858 | -5/Upper Caves     | Identified exit to Zhirov
 12061 | -5/Upper Caves     | Ambushed by wild Derelicts
 12102 | -5/Upper Caves     | Entered Zhirov
 12102 | -5/Zhirov          | Discovered new exit (range 3)
 12103 | -5/Zhirov          | Identified exit to Proximity Caves
 12110 | -5/Zhirov          | Met Zhirov
 12118 | -5/Zhirov          | Learned location of Quarantine (-2)
 12118 | -5/Zhirov          | Learned location of Testing (-3)
 12118 | -5/Zhirov          | Learned location of Command (-1)
 12127 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 12134 | -5/Zhirov          | Found Alien Artifact
 12134 | -5/Zhirov          | Identified Integrated Reactor
 12134 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+2%)
 12145 | -5/Zhirov          | Found Alien Artifact
 12206 | -5/Zhirov          | Entered Proximity Caves
 12374 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 12417 | -4/Proximity Caves | Discovered exit to Factory (range 15)
 12508 | -4/Proximity Caves | Learned 12 Research zone layouts
 12909 | -4/Proximity Caves | Entered Factory
 12909 | -4/Factory         | Accompanied by 2 allies
 12909 | -4/Factory         | Evolved 2 slots: Utility x2
 12910 | -4/Factory         | Identified exit to Research
 13025 | -4/Factory         | Repaired Hrd. Heavy Armor Plating
 13190 | -4/Factory         | Retrieved Zion intel report: Trap Installations
 13202 | -4/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 13203 | -4/Factory         | Zion Light squad teleported in
 13271 | -4/Factory         | Found Prototype Hackware
 13318 | -4/Factory         | Identified Exp. Hacking Suite
 13475 | -4/Factory         | Zion Light squad teleported in
 13549 | -4/Factory         | Manually triggered Chute Trap
 13549 | -4/Factory         | Sucked down chute
 13549 | -4/Factory         | Entered Waste
 13550 | -4/Waste           | Met a frightened Derelict
 13570 | -4/Waste           | Spotted C-40 Crusher
 13597 | -4/Waste           | Allies destroyed C-40 Crusher
 13603 | -4/Waste           | Found Damper Plating
 13611 | -4/Waste           | Spotted C-40 Crusher
 13611 | -4/Waste           | Spotted C-40 Crusher
 13620 | -4/Waste           | Spotted C-40 Crusher
 13627 | -4/Waste           | Allies destroyed C-40 Crusher
 13627 | -4/Waste           | Spotted C-40 Crusher
 13657 | -4/Waste           | Allies destroyed C-40 Crusher
 13680 | -4/Waste           | Allies destroyed C-40 Crusher
 13690 | -4/Waste           | Allies destroyed C-40 Crusher
 13691 | -4/Waste           | Found Damper Plating
 13698 | -4/Waste           | Spotted C-40 Crusher
 13710 | -4/Waste           | 6 allies followed down the chute
 13713 | -4/Waste           | Allies destroyed C-40 Crusher
 13716 | -4/Waste           | Found Damper Plating
 13747 | -4/Waste           | Discovered new exit (range 15)
 13794 | -4/Waste           | Warlord forces began an assault
 13864 | -4/Waste           | Identified exit to Factory
 13913 | -4/Waste           | Entered Factory
 13913 | -4/Factory         | Accompanied by 20 allies
 13962 | -4/Factory         | Zion Melee Resupply teleported in
 13965 | -4/Factory         | Found Prototype Slashing Weapon
 13965 | -4/Factory         | Identified Vibroblade
 14009 | -4/Factory         | Spotted B-86 Titan
 14027 | -4/Factory         | Retrieved Zion intel report: Unaware Analyses
 14087 | -4/Factory         | Retrieved Zion intel report: Component Stockpiles
 14112 | -4/Factory         | Retrieved Zion intel report: Main Access
 14148 | -4/Factory         | Found Prototype Processor
 14172 | -4/Factory         | Identified Exp. Targeting Computer
 14195 | -4/Factory         | Incoming investigation squad redirected
 14267 | -4/Factory         | Retrieved Zion intel report: Emergency Access
 14322 | -4/Factory         | Spotted B-86 Titan
 14333 | -4/Factory         | Allies destroyed B-86 Titan
 14381 | -4/Factory         | Retrieved Zion intel report: Component Schematics
 14413 | -4/Factory         | First assault squad dispatched
 14511 | -4/Factory         | Incoming investigation squad redirected
 14541 | -4/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 14572 | -4/Factory         | Incoming assault squad redirected
 14780 | -4/Factory         | Retrieved Zion intel report: Component Schematics
 14808 | -4/Factory         | Found Tesla Bomb Launcher
 14858 | -4/Factory         | Fabricated Cmb. Linear Gravjet (x2)
 14969 | -4/Factory         | Incoming assault squad redirected
 14976 | -4/Factory         | Discovered new exit (range 10)
 14982 | -4/Factory         | Retrieved Zion intel report: Active Garrisons
 14983 | -4/Factory         | Zion Hacker squad teleported in
 14999 | -4/Factory         | Identified exit to Upper Caves
 15034 | -4/Factory         | Entered Upper Caves
 15034 | -4/Upper Caves     | Accompanied by 1 ally
 15656 | -4/Upper Caves     | Discovered new exit (range 6)
 15662 | -4/Upper Caves     | Identified exit to Upper Caves
 15708 | -4/Upper Caves     | Entered another Upper Caves area
 15753 | -4/Upper Caves     | Discovered exit to Research (range 10)
 16000 | -4/Upper Caves     | Learned Research garrison access intel
 16185 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 16284 | -4/Upper Caves     | Discovered new exit (range 5)
 16294 | -4/Upper Caves     | Identified exit to Warlord
 16533 | -4/Upper Caves     | Entered Warlord
 16548 | -4/Warlord         | System corruption cleaned by Quarantine Array
 16672 | -4/Warlord         | Learned 4 Access zone layouts
 16672 | -4/Warlord         | Learned 4 Quarantine zone layouts
 16673 | -4/Warlord         | Learned Testing security intel
 16673 | -4/Warlord         | Learned Factory scanalyzer intel
 16673 | -4/Warlord         | Learned Research fabricator intel
 16701 | -4/Warlord         | Visited the Vortex Lab
 16706 | -4/Warlord         | Found Prototype Energy Gun
 16706 | -4/Warlord         | Identified Vortex Rifle
 16708 | -4/Warlord         | Found Vortex Rifle
 16710 | -4/Warlord         | Found Prototype Energy Gun
 16710 | -4/Warlord         | Identified Vortex Rail
 16722 | -4/Warlord         | Warlord's base attacked by MAIN.C
 16751 | -4/Warlord         | Rebuked by Warlord
 16756 | -4/Warlord         | Opened Warlord's prototype stash
 16759 | -4/Warlord         | Found Prototype Reactor
 16759 | -4/Warlord         | Identified Vortex Chain Reactor
 16764 | -4/Warlord         | Found Prototype Device
 16764 | -4/Warlord         | Identified Exp. Cloaking Device
 16775 | -4/Warlord         | Found Prototype Device
 16775 | -4/Warlord         | Identified System Purifier
 16789 | -4/Warlord         | Found Prototype Hackware
 16792 | -4/Warlord         | Found Prototype Processor
 16891 | -4/Warlord         | Opened side exit
 17037 | -4/Warlord         | Warlord forces counterattacked
 17044 | -4/Warlord         | Spotted Striker
 17119 | -4/Warlord         | Discovered new exit (range 9)
 17122 | -4/Warlord         | Identified exit to Proximity Caves
 17138 | -4/Warlord         | Spotted Executioner
 17198 | -4/Warlord         | Destroyed 7 combat bots
 17204 | -4/Warlord         | Entered Proximity Caves
 17295 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
 17459 | -3/Proximity Caves | Spotted B-86 Titan
 17854 | -3/Proximity Caves | Lost 3 parts (1p2n)
 17961 | -3/Proximity Caves | Discovered exit to Research (range 12)
 18106 | -3/Proximity Caves | Entered Research
 18106 | -3/Research        | Evolved 2 slots: Utility x2
 18107 | -3/Research        | Identified exit to Testing
 18109 | -3/Research        | Loaded intel: 4 fabricator locations
 18110 | -3/Research        | Loaded intel: 4 garrison access locations
 18157 | -3/Research        | Zion Zionite Resupply teleported in
 18162 | -3/Research        | Found Prototype Energy Cannon
 18162 | -3/Research        | Identified Zio. Alpha Cannon
 18181 | -3/Research        | Found Zio. Alpha Cannon
 18201 | -3/Research        | Identified System Mapper
 18285 | -3/Research        | Zion Heavy squad teleported in
 18332 | -3/Research        | Found Prototype Device
 18332 | -3/Research        | Identified Exp. Shield Generator
 18364 | -3/Research        | Fabricated Cmb. Linear Gravjet (x2)
 18393 | -3/Research        | Incoming assault squad redirected
 18555 | -3/Research        | Retrieved Zion intel report: Component Schematics
 18565 | -3/Research        | Spotted B-86 Titan
 18578 | -3/Research        | Incoming assault squad redirected
 18587 | -3/Research        | Found Exp. Hacking Suite
 18605 | -3/Research        | Retrieved Zion intel report: Component Stockpiles
 18614 | -3/Research        | Found Prototype Device
 18614 | -3/Research        | Identified EM Dispersion Field
 18623 | -3/Research        | Found Enh. Force Lance
 18628 | -3/Research        | Identified Spectral Analyzer
 18628 | -3/Research        | Identified Transdimensional Reconstructor
 18741 | -3/Research        | Spotted B-86 Titan
 18761 | -3/Research        | Retrieved Zion intel report: Guard Positions
 18762 | -3/Research        | Zion Hacker squad teleported in
 18787 | -3/Research        | Entered Testing
 18787 | -3/Testing         | Accompanied by 2 allies
 18805 | -3/Testing         | Found Prototype Ballistic Gun
 18805 | -3/Testing         | Identified Hyp. Multirail
 18865 | -3/Testing         | Discovered new exit (range 16)
 18880 | -3/Testing         | Retrieved Zion intel report: Prototype Schematics
 18898 | -3/Testing         | Retrieved Zion intel report: Component Schematics
 18990 | -3/Testing         | Fabricated Centrium Heavy Armor Plating?
 19037 | -3/Testing         | First assault squad dispatched
 19065 | -3/Testing         | Incoming assault squad redirected
 19272 | -3/Testing         | Lost 3 parts (1p1n1u)
 19388 | -3/Testing         | Found Prototype Device
 19388 | -3/Testing         | Identified Exp. Thermal Shield
 19434 | -3/Testing         | Retrieved Zion intel report: Guard Positions
 19491 | -3/Testing         | Found Prototype Energy Gun
 19491 | -3/Testing         | Identified Tachyon Dispersion Ray
 19519 | -3/Testing         | Spotted Striker
 19579 | -3/Testing         | Spotted Alpha 7
 19580 | -3/Testing         | Destroyed Alpha 7
 19589 | -3/Testing         | Found Prototype Energy Gun
 19589 | -3/Testing         | Identified Enh. Gamma Rifle
 19597 | -3/Testing         | Stole the SGEMP Prototype
 19621 | -3/Testing         | Retrieved Zion intel report: Active Terminals
 19629 | -3/Testing         | Found Enh. Force Lance
 19635 | -3/Testing         | Retrieved Zion intel report: Prototype Schematics
 19649 | -3/Testing         | Incoming investigation squad redirected
 19684 | -3/Testing         | Found Prototype Energy Cannon
 19684 | -3/Testing         | Identified Potential Cannon
 19686 | -3/Testing         | Found Prototype Energy Cannon
 19686 | -3/Testing         | Identified Imp. Potential Cannon
 19711 | -3/Testing         | Found Prototype Energy Cannon
 19711 | -3/Testing         | Identified Hpw. Disruptor Cannon
 19770 | -3/Testing         | Retrieved Zion intel report: Component Stockpiles
 19844 | -3/Testing         | Retrieved Zion intel report: Prototype Stockpiles
 19987 | -3/Testing         | Identified exit to Research
 19987 | -3/Testing         | Entered Research
 19987 | -2/Research        | Evolved 2 slots: Utility x2
 20063 | -2/Research        | Fabricated EM Dispersion Field?
 20074 | -2/Research        | Retrieved Zion intel report: Prototype Schematics
 20175 | -2/Research        | Retrieved Zion intel report: Prototype Stockpiles
 20195 | -2/Research        | Retrieved Zion intel report: Depthwide Sectors/0
 20211 | -2/Research        | Retrieved Zion intel report: Emergency Access
 20258 | -2/Research        | Found Prototype Processor
 20304 | -2/Research        | Retrieved Zion intel report: Component Schematics
 20328 | -2/Research        | Spotted B-90 Cyclops
 20396 | -2/Research        | Repaired Centrium Heavy Armor Plating
 20472 | -2/Research        | Discovered new exit (range 11)
 20478 | -2/Research        | Identified exit to Quarantine
 20492 | -2/Research        | Retrieved Zion intel report: Main Access
 20492 | -2/Research        | Identified exit to Access
 20493 | -2/Research        | Zion Light squad teleported in
 20502 | -2/Research        | Entered Quarantine
 20502 | -2/Quarantine      | Accompanied by 3 allies
 20502 | -2/Quarantine      | Spotted Alpha 7
 20512 | -2/Quarantine      | Allies destroyed Alpha 7
 20522 | -2/Quarantine      | Found Alien Launcher
 20537 | -2/Quarantine      | Retrieved Zion intel report: Active Terminals
 20548 | -2/Quarantine      | Found Alien Artifact
 20548 | -2/Quarantine      | Identified Stasis Generator
 20595 | -2/Quarantine      | Found Alien Artifact
 20595 | -2/Quarantine      | Identified Phase Armor
 20609 | -2/Quarantine      | Retrieved Zion intel report: Unaware Analyses
 20613 | -2/Quarantine      | Retrieved Zion intel report: Unaware Schematics
 20621 | -2/Quarantine      | Found Alien Artifact
 20621 | -2/Quarantine      | Identified Matter Drive
 20654 | -2/Quarantine      | Cryocooling Duct disabled
 20669 | -2/Quarantine      | Ambient heat levels rising (+20)
 20669 | -2/Quarantine      | Non-combat units ordered to evacuate
 20669 | -2/Quarantine      | Retrieved Zion intel report: Component Schematics
 20689 | -2/Quarantine      | Identified Exp. Melee Analysis Suite
 20723 | -2/Quarantine      | Found Alien Energy Cannon
 20732 | -2/Quarantine      | Found Alien Artifact
 20732 | -2/Quarantine      | Identified Core Reset Matrix
 20732 | -2/Quarantine      | Identified Sigix Terminator
 20732 | -2/Quarantine      | Identified Core Cannon
 20732 | -2/Quarantine      | Used Core Reset Matrix
 20736 | -2/Quarantine      | Detected hypermatrix surge
 20736 | -2/Quarantine      | Sensed 3 artifacts in vicinity
 20765 | -2/Quarantine      | Retrieved Zion intel report: Trap Installations
 20888 | -2/Quarantine      | Retrieved Zion intel report: Prototype Schematics
 20891 | -2/Quarantine      | Retrieved Zion intel report: Emergency Access
 21038 | -2/Quarantine      | First assault squad dispatched
 21053 | -2/Quarantine      | Incoming assault squad redirected
 21155 | -2/Quarantine      | Retrieved Zion intel report: Prototype Schematics
 21171 | -2/Quarantine      | Retrieved Zion intel report: Unaware Analyses
 21190 | -2/Quarantine      | Spotted Fortress
 21223 | -2/Quarantine      | Discovered new exit (range 6)
 21225 | -2/Quarantine      | Identified exit to Section 7
 21225 | -2/Quarantine      | Entered Section 7
 21226 | -2/Section 7       | Sensed 17 artifacts in vicinity
 21245 | -2/Section 7       | Spotted B-90 Cyclops
 21290 | -2/Section 7       | Discovered exit to Access (range 16)
 21325 | -2/Section 7       | Retrieved Zion intel report: Trap Installations
 21345 | -2/Section 7       | Found Integrated Dissipator
 21345 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+2%)
 21358 | -2/Section 7       | Retrieved Zion intel report: Prototype Schematics
 21362 | -2/Section 7       | Spotted S7 Guard
 21386 | -2/Section 7       | Destroyed S7 Guard
 21393 | -2/Section 7       | Found Integrated Heat Negator
 21393 | -2/Section 7       | Installed Integrated Heat Negator, increased core heat dissipation (+2%)
 21467 | -2/Section 7       | Found Integrated Dissipator
 21467 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+2%)
 21475 | -2/Section 7       | First assault squad dispatched
 21501 | -2/Section 7       | Incoming assault squad redirected
 21524 | -2/Section 7       | Incoming investigation squad redirected
 21548 | -2/Section 7       | Found Integrated Reactor
 21548 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+2%)
 21585 | -2/Section 7       | Retrieved Zion intel report: Prototype Stockpiles
 21617 | -2/Section 7       | Found Integrated Reactor
 21617 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+2%)
 21630 | -2/Section 7       | Retrieved Zion intel report: Unaware Analyses
 21635 | -2/Section 7       | Spotted Executioner
 21635 | -2/Section 7       | Spotted Executioner
 21649 | -2/Section 7       | Retrieved Zion intel report: Unaware Schematics
 21649 | -2/Section 7       | Retrieved Zion intel report: Depthwide Sectors/0
 21653 | -2/Section 7       | Found Transdimensional Reconstructor
 21675 | -2/Section 7       | Destroyed Executioner
 21680 | -2/Section 7       | Found Prototype Processor
 21680 | -2/Section 7       | Identified Exp. Targeting Computer
 21682 | -2/Section 7       | Found Prototype Processor
 21682 | -2/Section 7       | Identified Exp. Core Analyzer
 21763 | -2/Section 7       | Retrieved Zion intel report: Main Access
 21906 | -2/Section 7       | Spotted B-99 Colossus
 21925 | -2/Section 7       | Found Integrity Redistributor
 21925 | -2/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-199)
 21939 | -2/Section 7       | Retrieved Zion intel report: Active Garrisons
 21950 | -2/Section 7       | Found LRC Armor
 21950 | -2/Section 7       | Installed LRC Armor, increased core integrity (+250)
 21985 | -2/Section 7       | Found Integrity Redistributor
 22142 | -2/Section 7       | Retrieved Zion intel report: Prototype Schematics
 22187 | -2/Section 7       | Destroyed Executioner
 22402 | -2/Section 7       | Entered Access
 22402 | -1/Access          | Evolved 2 slots: Utility x1, Weapon x1
 22403 | -1/Access          | Attacked by Zhirov
 22403 | -1/Access          | Destroyed Zhirov
 22425 | -1/Access          | Destroyed Svarog
 22447 | -1/Access          | Destroyed Perun
 22448 | -1/Access          | Found Prototype Device
 22448 | -1/Access          | Identified Exp. Terrain Scanner
 22455 | -1/Access          | Found Prototype Hackware
 22460 | -1/Access          | Found Unknown Protection
 22460 | -1/Access          | Identified Adv. Powered Armor
 22598 | -1/Access          | Zion Infowar Resupply teleported in
 22690 | -1/Access          | First assault squad dispatched
 22716 | -1/Access          | Incoming assault squad redirected
 22789 | -1/Access          | Build established: Messiah-Ninja
 22903 | -1/Access          | Discovered new exit (range 8)
 22904 | -1/Access          | Retrieved Zion intel report: Unaware Analyses
 22905 | -1/Access          | Zion Hacker squad teleported in
 22928 | -1/Access          | Zion Hacker squad teleported in
 22950 | -1/Access          | Zion Heavy squad teleported in
 22951 | -1/Access          | Identified exit to Command
 22968 | -1/Access          | Entered Command
 22968 | -1/Command         | Accompanied by 8 allies
 22973 | -1/Command         | Disengaged cave seal
 23070 | -1/Command         | Retrieved Zion intel report: Active Terminals
 23080 | -1/Command         | Used Integrity Redistributor, redistributed integrity from core (-126)
 23120 | -1/Command         | Spotted Alpha 7
 23124 | -1/Command         | Spotted Alpha 7
 23124 | -1/Command         | Spotted Striker
 23130 | -1/Command         | Allies destroyed Striker
 23130 | -1/Command         | Spotted Executioner
 23136 | -1/Command         | Destroyed Alpha 7
 23138 | -1/Command         | High security lockdown imminent
 23140 | -1/Command         | Destroyed Alpha 7
 23148 | -1/Command         | Spotted Executioner
 23148 | -1/Command         | Spotted Striker
 23148 | -1/Command         | Spotted Executioner
 23148 | -1/Command         | Spotted Executioner
 23148 | -1/Command         | Spotted B-99 Colossus
 23155 | -1/Command         | Destroyed Striker
 23156 | -1/Command         | Allies destroyed Executioner
 23158 | -1/Command         | Destroyed Executioner
 23169 | -1/Command         | Allies destroyed Executioner
 23185 | -1/Command         | Spotted B-99 Colossus
 23189 | -1/Command         | Allies destroyed B-99 Colossus
 23218 | -1/Command         | High security lockdown engaged
 23264 | -1/Command         | Identified Deep Network Scanner
 23290 | -1/Command         | Spotted M Guard
 23290 | -1/Command         | Spotted M Guard
 23291 | -1/Command         | Spotted Combat Programmer
 23291 | -1/Command         | Spotted Combat Programmer
 23311 | -1/Command         | Build established: Messiah-Mutant
 23326 | -1/Command         | Destroyed M Guard
 23328 | -1/Command         | Spotted Executioner
 23328 | -1/Command         | Spotted Executioner
 23331 | -1/Command         | Destroyed Combat Programmer
 23333 | -1/Command         | Found Prototype Reactor
 23333 | -1/Command         | Identified Zero-point Reactor
 23346 | -1/Command         | Destroyed M Guard
 23356 | -1/Command         | Destroyed Executioner
 23367 | -1/Command         | Destroyed Executioner
 23389 | -1/Command         | System corruption reached 10%
 23406 | -1/Command         | Lost 4 parts (4u)
 23409 | -1/Command         | Spotted Investigator
 23413 | -1/Command         | Spotted Striker
 23414 | -1/Command         | Core integrity fell below 50%
 23415 | -1/Command         | Spotted Striker
 23417 | -1/Command         | Scanned by Researcher
 23421 | -1/Command         | Destroyed Investigator
 23428 | -1/Command         | Destroyed 16 combat bots
 23432 | -1/Command         | Crushed by falling debris
 23443 | -1/Command         | Fired Sigix Terminator
 23443 | -1/Command         | Destroyed Striker
 23444 | -1/Command         | Allies destroyed Striker
 23449 | -1/Command         | Emitted hypermatrix ping
 23451 | -1/Command         | Allies destroyed Combat Programmer
 23451 | -1/Command         | Destroyed all MAIN.C guards
 23454 | -1/Command         | Assembled emerged from beneath the floor
 23464 | -1/Command         | Destroyed 15 combat bots
 23474 | -1/Command         | Lost 12 parts (2p4n6u)
 23491 | -1/Command         | Met MAIN.C
 23506 | -1/Command         | 0b10 Conduit disabled
 23509 | -1/Command         | Destroyed MAIN.C Shell
 23511 | -1/Command         | MAIN.C activated Command garrisons
 23526 | -1/Command         | Spotted Striker
 23536 | -1/Command         | Destroyed MAIN.C
 23538 | -1/Command         | P-80 Master assimilated allied G-73 Enforcer
 23539 | -1/Command         | Found Unknown Device
 23539 | -1/Command         | Identified Antimissile System
 23541 | -1/Command         | Destroyed Striker
 23545 | -1/Command         | Found Zero-point Reactor
 23548 | -1/Command         | Spotted Executioner
 23548 | -1/Command         | Found Beam Splitter
 23552 | -1/Command         | Found Prototype Ballistic Cannon
 23553 | -1/Command         | Found Exp. Targeting Computer
 23558 | -1/Command         | Spotted B-99 Colossus
 23560 | -1/Command         | Lost 3 parts (1u2w)
 23578 | -1/Command         | Spotted Executioner
 23594 | -1/Command         | Found Prototype Protection
 23594 | -1/Command         | Identified Zio. Heavy Carapace
 23596 | -1/Command         | Core integrity fell below 20%
 23613 | -1/Command         | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
23608_ Slug penetrates Earth.
23608_ Slug penetrates H-88 Terminator.
23609_ P-80 Master resets P-80 Master, system corruption cleaned.
23609_ Cmb. Linear Gravjet destroyed.
23609_ Penetrated by Slug.
23609_ Cld. Antigrav System destroyed.
23609_ Penetrated by Slug.
23609_ Critical hit.
23609_ Cld. Antigrav System destroyed.
23609_ Plasma Lance destroyed.
23610_ The unstable cave ceiling collapses.
23610_ Penetrated by Slug. <x3>
23610_ Slug penetrates Reinforced Barrier.
23610_ Zio. Heavy DM Reactor destroyed.
23611_ Penetrated by Slug. <x3>
23612_ Slug penetrates B-74 Champion.
23612_ Slug penetrates Earth.
23613_ Slug penetrates P-80 Master.
23613_ Penetrated by Slug. <x2>
23613_ Cld. Antigrav System destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           132
Energy Generation          93
Energy Capacity            1440
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Range         30
Terrain Scan Density       10
Jamming Range              16
Additional Mass Support    25
Armor Coverage             1200
Resistance: KI             30
Resistance: TH             75
Resistance: EM             90
Utility Shielding          90
Point Defense Rating       240
Melee Speed Boost          50
Phase Shifting             15
Evasion (%)                85
Melee Accuracy             8
Core Analysis              15
Armor Integrity Analysis   66
Recoil Reduction           4
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
                Exp. Q-thruster | -2/Quarantine | Z-intel
               Enh. Force Rifle | -2/Quarantine | Z-intel
         Adv. Matter Compressor | -2/Quarantine | Z-intel
          Cld. Impulse Thruster | -2/Quarantine | Z-intel
   Centrium Heavy Armor Plating | -2/Quarantine | Z-intel
                  Beam Splitter | -2/Quarantine | Z-intel
              Exp. Focal Shield | -2/Quarantine | Z-intel
        Cld. Antimatter Reactor | -2/Quarantine | Z-intel
 Gravity Neutralizing Apparatus | -2/Quarantine | Z-intel
             Cld. Proton Cannon | -2/Quarantine | Z-intel
          Exp. Coolant Injector | -2/Quarantine | Z-intel
           Particle Accelerator | -2/Quarantine | Z-intel
               Adv. Energy Well | -2/Quarantine | Z-intel
              Lrn. Phase Cannon | -2/Quarantine | Z-intel
      Exp. Melee Analysis Suite | -2/Quarantine | Z-intel
                Cld. Q-thruster | -2/Quarantine | Z-intel
       Tactical Quantum Warhead | -2/Quarantine | Z-intel
     Enh. Armored Medium Treads | -2/Quarantine | Z-intel
            Cld. Linear Gravjet | -2/Quarantine | Z-intel
        Imp. Matter Neutralizer | -2/Quarantine | Z-intel
          Exp. Reclamation Unit | -2/Quarantine | Z-intel
                  Energy Mantle | -2/Quarantine | Z-intel
              Cld. Plasma Rifle | -2/Quarantine | Z-intel
            Exp. Cooling System | -2/Section 7  | Z-intel
           Cld. Antigrav System | -2/Section 7  | Z-intel
              Enh. Biometal Leg | -2/Section 7  | Z-intel
                Diametric Drive | -2/Section 7  | Z-intel
      Hellfire Missile Launcher | -2/Section 7  | Z-intel
             Imp. Energy Mantle | -2/Section 7  | Z-intel
           Hvy. Hardcell Cannon | -2/Section 7  | Z-intel
              Electron Diverter | -2/Section 7  | Z-intel
          Com. Particle Reactor | -2/Section 7  | Z-intel
                     Vibroblade | -2/Section 7  | Z-intel
           Imp. Diametric Drive | -2/Section 7  | Z-intel
            EM Disruption Field | -2/Section 7  | Z-intel
               Imp. Energy Well | -2/Section 7  | Z-intel
                 Exp. Heat Sink | -2/Section 7  | Z-intel
             Hvy. Gatling Laser | -2/Section 7  | Z-intel
      Exp. Field Recycling Unit | -2/Section 7  | Z-intel
             Prc. Energy Filter | -2/Section 7  | Z-intel
       Adv. Variable Charge Gun | -2/Section 7  | Z-intel
            Exp. Thermal Shield | -2/Section 7  | Z-intel

 Robot Schematics 
------------------
 T-07 Excavator | -2/Section 7 | Z-intel
  G-73 Enforcer | -2/Section 7 | Z-intel
 R-10 Processor | -2/Section 7 | Z-intel
 R-06 Scavenger | -2/Section 7 | Z-intel
  A-15 Conveyor | -2/Section 7 | Z-intel

 Fabricated
------------
             Combat Drone Bay | x1 | -5/Factory  
 Adv. Reaction Control System | x1 | -5/Factory  | Preloaded
          Cmb. Linear Gravjet | x2 | -4/Factory  
          Cmb. Linear Gravjet | x2 | -3/Research 
 Centrium Heavy Armor Plating | x1 | -3/Testing  
          EM Dispersion Field | x1 | -2/Research 

 Alien Tech Used 
-----------------
Integrated Reactor
Stasis Generator
Phase Armor
Matter Drive
Core Reset Matrix
Integrated Dissipator
Integrated Heat Negator
Core Cannon
Integrity Redistributor
LRC Armor
Sigix Terminator

 Achievements 
--------------
Ambidextrous
Gladiator
Melee Specialist

 Challenges 
------------
None

 Game 
------
Seed              DynamicCoilFirepult
  Manual?         0
Play Time         09:01:00
  Cumulative      1101.1 hours
  Start           2020.03.15 @ 13:29:43
  End             2020.03.16 @ 21:55:10
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          382
  Rogue           382
  Adventurer      0
  Explorer        0
Win Type          -
  Total           250
  Types           214/6/11/3/3/2/11
Lore%             99
Gallery%          100
Achievement%      93
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 86065bfe-b7ab-42e4-b06a-c69549bcd930