Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.05 @ 11:48:41

Player: Thqwib

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (76)      380
Value Destroyed (2679)     2679
Prototype IDs (31)         620
Alien Tech Used (0)        0
Bonus (992)                992
              TOTAL SCORE: 8071

 Bonus
-------
High Alert Combat Kills    584
Follower Combat Kills      120
Aligned with FarCom        300
Friendly Fire              -12

 Cogmind 
---------
Core Integrity             526/850
Matter                     15/300
Energy                     290/290
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (550) Ox10
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
  Improved Deuterium Engine
>          --- PROPULSION (3) ---
           VTOL Module
>          --- UTILITY (7) ------
  Improved Cooling System
    Medium Storage Unit
  Enhanced Optical Array
           Targeting Computer
           Core Analyzer
           Armor Integrity Analyzer
>          --- WEAPON (4) -------
           Autogun
           Autogun
      Mini Assault Cannon
>          --- INVENTORY (10) ---
     Light Nuclear Core
     Micro Nuclear Core
           Particle Charger
           Skeleton Box
  Advanced Assault Cannon
  Improved Grenade Launcher

 Peak State 
------------
>           --- POWER ------------
      Micro Nuclear Core
>           --- PROPULSION -------
     Medium Treads
     Medium Treads
>           --- UTILITY ----------
   Advanced Heat Sink
   Improved Cooling System
     Medium Storage Unit
   Advanced Visual Processing Unit
            Targeting Computer
            Core Analyzer
            Armor Integrity Analyzer
>           --- WEAPON -----------
            Plasma Cannon
            Gauss Rifle
  Precision Assault Rifle
       Mini Assault Cannon
>           --- INVENTORY --------
      Light Nuclear Core
      Light Nuclear Core
   Improved Deuterium Engine
   Improved Cooling System
            Particle Charger
            Skeleton Box
   Improved Grenade Launcher
[Rating: 54]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Titanium Leg
  Hover Unit               Gravmag System
  Flight Unit              VTOL Module
Utility                    Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Layered Light Armor Plating
Weapon                     Precision Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Precision Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Slots Evolved              8    | .   .   .   .   .   4   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   
  Utility                  5    | .   .   .   .   .   2   1   2   
  Weapon                   2    | .   .   .   .   .   2   .   .   
Parts Attached             97   | .   .   4   .   2   19  55  17  
  Power                    15   | .   .   1   .   .   4   4   6   
    Engine                 5    | .   .   1   .   .   2   1   1   
    Core                   10   | .   .   .   .   .   2   3   5   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               23   | .   .   .   .   1   4   16  2   
    Treads                 16   | .   .   .   .   .   4   12  .   
    Leg                    5    | .   .   .   .   1   .   4   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   1   
    Flight                 1    | .   .   .   .   .   .   .   1   
  Utility                  25   | .   .   1   .   1   5   14  4   
    Device                 10   | .   .   1   .   .   2   5   2   
    Storage                2    | .   .   .   .   .   1   1   .   
    Processor              8    | .   .   .   .   1   1   4   2   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   .   .   1   4   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   34   | .   .   2   .   .   6   21  5   
    Energy Gun             10   | .   .   1   .   .   2   7   .   
    Energy Cannon          2    | .   .   .   .   .   .   1   1   
    Ballistic Gun          15   | .   .   .   .   .   3   9   3   
    Ballistic Cannon       4    | .   .   .   .   .   1   3   .   
    Launcher               3    | .   .   1   .   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   4   .   
Parts Lost                 23   | .   .   .   .   .   7   6   10  
  Power                    4    | .   .   .   .   .   1   1   2   
  Propulsion               6    | .   .   .   .   .   1   2   3   
  Utility                  4    | .   .   .   .   .   2   1   1   
  Weapon                   9    | .   .   .   .   .   3   2   4   
  Highest Loss Streak      7    | .   .   .   .   .   7   3   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   85  90  100 91  90  93  87  
  Engine                   3    | .   14  14  14  14  7   1   .   
  Core                     4    | .   .   .   .   .   .   5   4   
  Treads                   13   | .   .   .   .   .   15  17  9   
  Leg                      5    | .   28  28  28  28  .   3   .   
  Device                   9    | .   .   5   14  4   6   8   12  
  Storage                  7    | .   14  14  14  14  9   7   6   
  Processor                15   | .   .   .   .   2   16  14  26  
  Protection               2    | .   .   .   .   .   .   4   .   
  Energy Gun               8    | .   14  13  14  14  15  8   .   
  Energy Cannon            1    | .   .   .   .   .   .   1   4   
  Ballistic Gun            12   | .   14  14  14  14  16  12  10  
  Ballistic Cannon         4    | .   .   .   .   .   .   5   6   
Peak Build Rating          54   | .   6   7   8   8   20  52  54  
  Average Rating           37   | .   6   6   7   7   16  41  49  
  On Entrance              12   | 6   6   6   7   8   8   13  47  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             44   | 12  12  13  13  13  29  44  39  
  Greatest Support         84   | 20  20  20  20  20  40  84  56  
  Greatest Overweight (x)  10   | .   .   .   .   .   5   2   10  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   
Largest Inventory Capacity 10   | .   8   8   8   8   10  10  10  
  Average Capacity         9    | .   8   8   8   8   8   10  10  
  Most Carried             10   | .   8   8   8   8   10  10  9   
  Average Carried          8    | .   7   7   7   7   6   9   7   
  Final Capacity           10   | 8   8   8   8   8   10  10  10  
  Final Carried            8    | 6   8   8   7   7   8   8   6   

 Class Distribution 
--------------------
 60% | Gunner
 17% | Scavenger-Gunner
 16% | Mutant
  4% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
       Skirmisher | -8/Materials
           Gunner | -7/Factory
 Scavenger-Gunner | -6/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  
Matter Collected           2381 | 200  27   68   .    32   149  1614 291  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3195 | .    82   21   .    .    349  2444 299  
  Parts                    178  | .    6    6    .    .    17   135  14   
Haulers Intercepted        6    | .    .    .    .    .    1    5    .    
Recyclers Shooed           3    | .    .    .    .    .    .    3    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Combat Hostiles Destroyed  58   | .   4   3   .   .   6   36  9   
  Guns                     35   | .   4   1   .   .   5   21  4   
  Cannons                  19   | .   .   .   .   .   1   14  4   
  AOE                      2    | .   .   2   .   .   .   .   .   
Classes Destroyed          14   | .   2   .   .   .   3   9   .   
  Worker                   1    | .   .   .   .   .   .   1   .   
  Builder                  1    | .   .   .   .   .   .   1   .   
  Hauler                   6    | .   .   .   .   .   1   5   .   
  Recycler                 8    | .   .   .   .   .   2   6   .   
  Watcher                  2    | .   .   .   .   .   .   1   1   
  Swarmer                  14   | .   3   3   .   .   2   2   4   
  Cutter                   2    | .   .   .   .   .   2   .   .   
  Grunt                    18   | .   1   .   .   .   2   14  1   
  Duelist                  2    | .   .   .   .   .   .   1   1   
  Sentry                   5    | .   .   .   .   .   .   5   .   
  Specialist               2    | .   .   .   .   .   .   2   .   
  Hunter                   2    | .   .   .   .   .   .   2   .   
  Programmer               12   | .   .   .   .   .   .   9   3   
  Heavy                    1    | .   .   .   .   .   .   1   .   
Best Kill Streak           4    | .   3   3   .   .   3   4   4   
  Combat Bots Only         4    | .   3   3   .   .   3   3   4   
Max Kills in Single Turn   2    | .   1   2   .   .   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  
Hostile Shots Fired        412  | .    15   10   .    5    90   212  80   
  Missed                   116  | .    5    2    .    3    23   66   17   
Damage Taken               5762 | .    92   115  .    34   1409 2685 1427 
  Core                     1039 | .    10   18   .    .    437  250  324  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   153  | .    .    .    .    .    .    153  .    
Core Remaining (%)         68   | 100  .    .    .    88   20   64   .    
Volleys Fired              172  | .    11   4    .    4    21   93   39   
  Largest                  4    | .    2    2    .    2    4    4    4    
  Hottest                  236  | .    70   50   .    70   144  236  184  
Shots Fired                542  | .    22   5    .    8    76   348  83   
  Gun                      407  | .    22   4    .    8    75   263  35   
  Cannon                   133  | .    .    .    .    .    1    85   47   
  Launcher                 2    | .    .    1    .    .    .    .    1    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  363  | .    11   4    .    4    34   242  68   
  Thermal                  137  | .    11   .    .    4    42   66   14   
  Explosive                2    | .    .    1    .    .    .    .    1    
  Electromagnetic          40   | .    .    .    .    .    .    40   .    
  Robot Hit Streak         19   | .    4    2    .    4    19   19   17   
  Robot Miss Streak        7    | .    4    1    .    1    5    7    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    .    2    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    .    
Shots Hit Robots           329  | .    10   3    .    6    46   218  46   
  Core Hits                153  | .    6    3    .    2    21   104  17   
  Critical Kills           1    | .    .    .    .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         14   | .    2    .    .    .    4    5    3    
    Burn                   9    | .    2    .    .    .    4    3    .    
    Meltdown               1    | .    .    .    .    .    .    .    1    
    Blast                  3    | .    .    .    .    .    .    1    2    
    Corrupt                1    | .    .    .    .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           6856 | .    139  148  .    86   554  4813 1116 
  Guns                     4655 | .    139  25   .    86   529  3433 443  
  Cannons                  2005 | .    .    .    .    .    20   1312 673  
  Explosions               168  | .    .    123  .    .    .    45   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  28   | .    .    .    .    .    5    23   .    
  Kinetic                  4176 | .    51   25   .    34   213  3018 835  
  Thermal                  1878 | .    88   .    .    52   336  1121 281  
  Explosive                168  | .    .    123  .    .    .    45   .    
  Electromagnetic          606  | .    .    .    .    .    .    606  .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    1    2    2    
  Average Corruption       1    | .    .    .    .    .    1    1    1    
  Corruption Purged        2    | .    .    .    .    .    .    2    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  23   | .    .    .    .    .    2    18   3    
    Message Errors         5    | .    .    .    .    .    .    4    1    
    Matter Fused           7    | .    .    .    .    .    1    5    1    
    Heat Flow Errors       3    | .    .    .    .    .    .    3    .    
    Energy Discharges      2    | .    .    .    .    .    .    2    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    .    
    Data Loss (major)      3    | .    .    .    .    .    1    2    .    
    Misfires               2    | .    .    .    .    .    .    1    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            97   | .    .    32   .    .    .    12   53   
  Projectiles              65   | .    .    .    .    .    .    12   53   
  Explosions               32   | .    .    32   .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 17   | .    .    .    .    .    .    6    11   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  17   | .    .    .    .    .    .    6    11   
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      104  | .    .    30   .    .    .    74   .    
  Shots                    2    | .    .    1    .    .    .    1    .    
  Rammed                   3    | .    .    .    .    .    1    2    .    
Targets Rammed             3    | .    .    .    .    .    1    2    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        441  | .    54   .    .    51   216  441  .    
  Average Temperature      83   | .    23   .    .    24   76   93   .    
  Received Heat Transfer   1164 | .    18   .    .    21   279  531  315  
  Effects                  4    | .    .    .    .    .    .    4    .    
    Energy Bleed           1    | .    .    .    .    .    .    1    .    
    Interference           3    | .    .    .    .    .    .    3    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    .    1    1    
  Combat Hostiles          2    | .    .    .    .    .    .    1    1    
  Parts Melted             11   | .    .    .    .    .    5    5    1    
  Heat Transferred         4821 | .    407  .    .    148  1258 2483 525  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -6   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  
Peak Influence             1354 | .    114  122  .    96   193  1354 742  
  Initial                  658  | .    .    44   .    .    37   31   658  
  Average                  377  | .    65   120  .    84   66   402  511  
Maximum Alert Level        4    | .    .    .    .    .    .    4    3    
  Low Security (%)         46   | .    100  100  .    100  100  50   .    
  Level 1                  15   | .    .    .    .    .    .    12   36   
  Level 2                  20   | .    .    .    .    .    .    16   47   
  Level 3                  8    | .    .    .    .    .    .    7    15   
  Level 4                  8    | .    .    .    .    .    .    13   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          24   | .    1    .    .    .    3    16   4    
  Investigation            3    | .    .    .    .    .    1    2    .    
  Extermination            12   | .    .    .    .    .    .    9    3    
  Reinforcement            8    | .    1    .    .    .    2    4    1    
  Assault                  1    | .    .    .    .    .    .    1    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    1    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    1    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Distress Signals           7    | .   .   .   .   .   3   3   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              107  | .   5   12  .   3   18  50  19  
  Peak Tracking Total      17   | .   3   17  .   3   6   4   7   
  Tactical Retreats        9    | .   .   1   .   .   5   2   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Traps Triggered            7    | .   .   .   .   .   .   5   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Machines Disabled          7    | .   .   .   .   1   1   4   1   
  Max in Single Turn       1    | .   .   .   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Machines Accessed          24   | .   2   .   1   .   4   17  .   
  Terminals                16   | .   2   .   .   .   3   11  .   
  Fabricators              2    | .   .   .   .   .   .   2   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   1   2   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                64   | .   6   .   1   .   15  42  .   
  Successful               36   | .   4   .   1   .   9   22  .   
  Failed                   28   | .   2   .   .   .   6   20  .   
    Catastrophic           4    | .   1   .   .   .   1   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   26   | .   6   .   1   .   7   12  .   
  Terminals                46   | .   6   .   .   .   12  28  .   
  Fabricators              4    | .   .   .   .   .   .   4   .   
  Repair Stations          7    | .   .   .   .   .   .   7   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   3   3   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             15   | .   2   .   1   .   4   8   .   
  Record                   2    | .   .   .   .   .   .   2   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   1   .   .   
  Open DSF                 2    | .   .   .   .   .   .   2   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   
  Maintenance Status       1    | .   .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   1   .   
  Registered Components    2    | .   .   .   .   .   1   1   .   
  Zone Layout              2    | .   .   .   .   .   .   2   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   3   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   
  Build                    2    | .   .   .   .   .   .   2   .   
Repair Station Hacks       5    | .   .   .   .   .   .   5   .   
  Scan Component           3    | .   .   .   .   .   .   3   .   
  Repair                   2    | .   .   .   .   .   .   2   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   3   2   .   
  Insert Component         2    | .   .   .   .   .   1   1   .   
  Analyze                  3    | .   .   .   .   .   2   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   2   .   .   .   2   4   .   
  Terminals                8    | .   2   .   .   .   2   4   .   
    Botnet                 8    | .   2   .   .   .   2   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   2   .   .   .   4   15  .   
  Full Trace Events        3    | .   1   .   .   .   1   1   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   1   1   .   
  Parts Built              4    | .   .   .   .   .   .   4   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   67   | .   .   .   .   .   .   67  .   
  Total Part Build Rating  16   | .   .   .   .   .   .   16  .   
Parts Repaired             2    | .   .   .   .   .   .   2   .   
  Time                     60   | .   .   .   .   .   .   60  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   1   1   .   
  Part Schematics Acquired 2    | .   .   .   .   .   1   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Total Allies               3    | .   .   3   .   .   .   .   .   
  Largest Group            3    | .   .   3   3   3   3   .   .   
  Highest-Rated Group      40   | .   .   40  40  40  40  .   .   
  Highest-Rated Ally       16   | .   .   16  16  16  16  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               28   | .   .   .   .   21  7   .   .   
  Total Damage             333  | .   .   .   .   245 88  .   .   
  Kills                    4    | .   .   .   .   3   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  
Turns Passed               7163 | .    184  283  270  68   493  4403 1462 
Spaces Moved               3006 | 1    106  154  224  44   235  1887 355  
  Core                     31   | .    .    .    .    .    1    .    30   
  Treads                   2015 | .    .    .    .    .    234  1495 286  
  Legs                     921  | 1    106  154  224  44   .    392  .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    34   | .    .    .    .    .    .    .    34   
  Flight                   5    | .    .    .    .    .    .    .    5    
  Fastest Speed            120  | 120  120  120  120  120  160  130  160  
  Average Speed            157  | 120  120  120  120  120  160  158  200  
  Slowest Speed            595  | 120  120  120  120  120  300  270  595  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       29   | 2    32   35   62   17   29   47   11   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    .    1    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    
Spaces Dug                 16   | .    .    .    .    .    .    .    16   
Terrain Destroyed          44   | .    .    8    .    .    .    16   20   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               24   | .    .    .    .    .    .    11   13   
  AOE                      20   | .    .    8    .    .    .    5    7    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  
Total                      5069 | .    141  246  226  51   302  3067 1036 
  Wait                     1706 | .    23   82   .    .    11   969  621  
  Move                     2999 | .    105  153  223  43   234  1886 355  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  35   | .    2    1    1    .    8    21   2    
  Fast Attach              49   | .    .    1    .    1    7    36   4    
  Attach                   25   | .    .    .    .    .    9    9    7    
  Detach                   3    | .    .    .    .    .    2    .    1    
  Swap                     23   | .    .    3    .    1    3    10   6    
  Drop                     54   | .    .    2    2    2    6    41   1    
  Fire                     172  | .    11   4    .    4    21   93   39   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    3    | .    .    .    .    .    1    2    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  152 | -10/Materials | Discovered new exit (range 8)
  185 | -10/Materials | Entered Mines
  218 | -10/Mines     | Assembled infested the area
  219 | -10/Mines     | Learned location of Storage (-7)
  248 | -10/Mines     | Discovered new exit (range 15)
  302 | -10/Mines     | Build established: Mutant
  347 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  416 | -10/Mines     | Discovered new exit (range 14)
  431 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  459 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  460 | -10/Mines     | Discovered new exit (range 5)
  468 | -10/Mines     | Entered Exiles
  468 | -10/Exiles    | Accompanied by 3 allies
  497 | -10/Exiles    | Met 8R-AWN
  515 | -10/Exiles    | Met EX-HEX
  555 | -10/Exiles    | Met EX-BIN
  568 | -10/Exiles    | Aligned with FarCom system
  569 | -10/Exiles    | Given EX-Vault access code
  599 | -10/Exiles    | Opened EX-Vault
  606 | -10/Exiles    | Found Skeleton Box
  631 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  668 | -10/Exiles    | Met EX-DEC
  726 | -10/Exiles    | Discovered new exit (range 12)
  738 | -10/Exiles    | Left Exiles lab with Skeleton Box
  738 | -10/Exiles    | Entered Mines
  738 | -9/Mines      | Accompanied by 3 allies
  788 | -9/Mines      | Learned location of 1 exit from Materials
  799 | -9/Mines      | Discovered new exit (range 5)
  806 | -9/Mines      | Entered Materials
  806 | -8/Materials  | Accompanied by 3 allies
  806 | -8/Materials  | Evolved 4 slots: Utility x2, Weapon x2
  807 | -8/Materials  | Identified exit to Factory
 1246 | -8/Materials  | Core integrity fell below 50%
 1295 | -8/Materials  | Lost 7 parts (1p1n2u3w)
 1299 | -8/Materials  | Entered Factory
 1299 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1791 | -7/Factory    | Fabricated Hpw. Shock Rifle (x2)
 1941 | -7/Factory    | Build established: Gunner
 2190 | -7/Factory    | Fabricated Imp. Light Armor Plating?
 2285 | -7/Factory    | Cargo convoy interrupted
 5460 | -7/Factory    | Repaired Prc. Assault Rifle
 5553 | -7/Factory    | Repaired Adv. Heat Sink
 5666 | -7/Factory    | Discovered new exit (range 8)
 5675 | -7/Factory    | Lost 3 parts (1n1u1w)
 5699 | -7/Factory    | First assault squad dispatched
 5702 | -7/Factory    | Entered another Factory area
 5702 | -6/Factory    | Evolved 2 slots: Utility x2
 5944 | -6/Factory    | Build established: Scavenger-Gunner
 6851 | -6/Factory    | Lost 4 parts (1p2n1w)
 7011 | -6/Factory    | Lost 3 parts (1p2w)
 7164 | -6/Factory    | Self-destructed

 Last Messages 
---------------
07047_ Acquired 22 matter.
07049_ K-01 Serf collects debris.
07054_ K-01 Serf cleans the Assembly Bed.
07059_ Acquired Gravmag System.
07061_ K-01 Serf collects debris.
07063_ Acquired Autogun.
07064_ Acquired 26 matter.
07066_ K-01 Serf collects debris.
07069_ Acquired 3 matter.
07070_ K-01 Serf collects debris.
07093_ Discarded Adv. Visual Processing Unit.
07094_ Dropped Imp. Cooling System.
07119_ R-10 Processor collects Imp. Cooling System.
07138_ G-50 Soldier knocked back.
07139_ System corrupted: Matter fused (-2).
07141_ Acquired 5 matter.
07146_ Adv. Heat Sink destroyed.
07150_ Critical hit (Burn: +37).
07152_ Gravmag System destroyed.
07155_ Critical hit (Burn: +37). <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         5
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           3
Particle Charging          15

 Item Schematics 
-----------------
 Imp. Light Armor Plating | -8/Materials | Scanalyzed
             Gauss Cannon | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
         Hpw. Shock Rifle | x2 | -7/Factory | Preloaded
 Imp. Light Armor Plating | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SchematicStasisStorm
  Manual?         0
Play Time         01:01:54
  Cumulative      84.0 hours
  Start           2025.01.05 @ 10:30:11
  End             2025.01.05 @ 11:48:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          65
  Rogue           65
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          52
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: b2af68a4-c6e4-4cd7-bd0a-52d6ea3b1a73