Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.25 @ 15:37:17

Player: Kitarik02

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (40)      200
Value Destroyed (891)      891
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (27)                 27
              TOTAL SCORE: 2278

 Bonus
-------
High Alert Combat Kills    27

 Cogmind 
---------
Core Integrity             0/400
Matter                     174/300
Energy                     85/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (250) Ox4
Location                   -9/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (2) ------
    Medium Storage Unit
>          --- WEAPON (2) -------
     Light EM Pulse Cannon
>          --- INVENTORY (10) ---
     Light Treads
           Shield Generator
     Small Laser
  Improved Assault Rifle
           Datajack
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Flexi-carbon Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
>          --- WEAPON -----------
           Shotgun
  Improved Assault Rifle
>          --- INVENTORY --------
     Light Treads
           Shield Generator
     Small Laser
           Assault Rifle
  Improved Assault Rifle
           Datajack
           Mining Laser
[Rating: 21]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
Weapon                     Shotgun
  Energy Gun               Particle Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Shotgun
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   .   1   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             38   | 6   13  6   13  
  Power                    3    | 1   1   .   1   
    Engine                 3    | 1   1   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               14   | 2   5   3   4   
    Treads                 2    | .   2   .   .   
    Leg                    9    | 2   2   3   2   
    Wheel                  1    | .   1   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 2    | .   .   .   2   
  Utility                  4    | 1   2   1   .   
    Device                 1    | .   .   1   .   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   17   | 2   5   2   8   
    Energy Gun             4    | 1   3   .   .   
    Energy Cannon          2    | .   1   .   1   
    Ballistic Gun          8    | 1   .   2   5   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         2    | .   1   .   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 18   | .   4   3   11  
  Power                    3    | .   1   1   1   
  Propulsion               3    | .   1   .   2   
  Utility                  2    | .   .   1   1   
  Weapon                   10   | .   2   1   7   
  Highest Loss Streak      6    | .   2   1   6   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     85   | .   95  88  61  
  Engine                   8    | .   13  4   3   
  Treads                   10   | .   17  9   .   
  Leg                      14   | .   10  18  17  
  Device                   4    | .   .   8   8   
  Storage                  13   | .   14  14  11  
  Processor                6    | .   11  3   .   
  Energy Gun               7    | .   14  .   .   
  Energy Cannon            1    | .   2   .   .   
  Ballistic Gun            13   | .   3   25  18  
  Special Weapon           3    | .   6   2   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             21   | 14  20  21  20  
  Greatest Support         40   | 20  40  40  40  
  Greatest Overweight (x)  6    | .   .   6   6   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 7   8   10  10  
  Most Carried             10   | 6   10  10  10  
  Average Carried          7    | 3   5   9   8   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            10   | 6   10  10  6   

 Class Distribution 
--------------------
 93% | Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Jun Mat Min Mat 
Matter Collected           966  | 208 314 215 229 
  Remotely                 .    | .   .   .   .   
Salvage Created            1098 | .   477 161 460 
  Parts                    68   | .   30  2   36  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Combat Hostiles Destroyed  42   | .   12  12  18  
  Guns                     33   | .   8   11  14  
  Cannons                  5    | .   4   1   .   
  AOE                      4    | .   .   .   4   
Classes Destroyed          9    | .   4   1   4   
  Worker                   1    | .   .   .   1   
  Builder                  1    | .   .   .   1   
  Recycler                 1    | .   .   .   1   
  Operator                 1    | .   1   .   .   
  Watcher                  4    | .   3   .   1   
  Swarmer                  15   | .   3   .   12  
  Grunt                    15   | .   9   2   4   
  Sentry                   2    | .   .   .   2   
  Assembled                10   | .   .   10  .   
Best Kill Streak           8    | .   6   8   8   
  Combat Bots Only         8    | .   6   8   4   
Max Kills in Single Turn   3    | .   1   2   3   
  Gunslinging              1    | .   .   1   .   
  Exploded                 3    | .   .   .   3   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Jun  Mat  Min  Mat  
Damage Taken               2974 | .    918  547  1509 
  Core                     648  | .    187  50   411  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         52   | 100  .    5    .    
Volleys Fired              131  | .    51   32   48   
  Largest                  2    | .    2    2    2    
  Hottest                  165  | .    165  123  123  
Shots Fired                215  | .    90   49   76   
  Gun                      186  | .    71   48   67   
  Cannon                   18   | .    18   .    .    
  Launcher                 7    | .    .    .    7    
  Special                  4    | .    1    1    2    
  Kinetic                  130  | .    22   41   67   
  Thermal                  78   | .    68   8    2    
  Explosive                7    | .    .    .    7    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         9    | .    7    9    5    
  Robot Miss Streak        6    | .    5    3    6    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        9    | .    1    4    4    
    Max Gunslinging Chain  1    | .    1    1    1    
Shots Hit Robots           140  | .    51   34   55   
  Core Hits                75   | .    22   22   31   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 2    | .    .    1    1    
  Critical Strikes         5    | .    2    2    1    
    Burn                   3    | .    2    1    .    
    Destroy                2    | .    .    1    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2637 | .    805  590  1242 
  Guns                     1833 | .    588  566  679  
  Cannons                  193  | .    193  .    .    
  Explosions               558  | .    .    .    558  
  Melee                    .    | .    .    .    .    
  Ramming                  5    | .    .    .    5    
  Kinetic                  1346 | .    173  494  679  
  Thermal                  728  | .    632  96   .    
  Explosive                558  | .    .    .    558  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         4    | .    .    4    2    
  Average Corruption       3    | .    .    4    2    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  9    | .    .    9    .    
    Message Errors         1    | .    .    1    .    
    Matter Fused           2    | .    .    2    .    
    Heat Flow Errors       2    | .    .    2    .    
    Energy Discharges      1    | .    .    1    .    
    Data Loss (minor)      1    | .    .    1    .    
    Weapon Failures        2    | .    .    2    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            71   | .    .    21   50   
  Projectiles              21   | .    .    21   .    
  Explosions               50   | .    .    .    50   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      2    | .    .    .    2    
  Shots                    .    | .    .    .    .    
  Rammed                   3    | .    .    .    3    
Targets Rammed             3    | .    .    .    3    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        464  | .    464  243  19   
  Average Temperature      160  | .    185  113  5    
  Received Heat Transfer   974  | .    348  104  522  
  Effects                  7    | .    7    .    .    
    Shutdowns              2    | .    2    .    .    
    Energy Bleed           1    | .    1    .    .    
    Matter Decay           2    | .    2    .    .    
    Damage (minor)         2    | .    2    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             5    | .    4    1    .    
  Heat Transferred         1940 | .    1631 309  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Peak Influence             527  | .   249 98  527 
  Initial                  58   | .   .   58  .   
  Average                  135  | .   92  77  312 
Maximum Alert Level        2    | .   1   .   2   
  Low Security (%)         74   | 100 85  100 20  
  Level 1                  19   | .   14  .   52  
  Level 2                  6    | .   .   .   26  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   2   .   2   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   2   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Jun Mat Min Mat 
Distress Signals           5    | .   1   .   4   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              62   | .   23  12  27  
  Peak Tracking Total      8    | .   8   8   6   
  Tactical Retreats        3    | .   .   .   3   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Jun Mat Min Mat 
Machines Disabled          3    | .   3   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Jun Mat Min Mat 
Machines Accessed          8    | .   6   1   1   
  Terminals                6    | .   5   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                24   | .   16  4   4   
  Successful               12   | .   9   1   2   
  Failed                   12   | .   7   3   2   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                17   | .   13  4   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          4    | .   .   .   4   
  Recycling Units          3    | .   3   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   6   1   .   
  Record                   5    | .   4   1   .   
  Prototype ID Bank        1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   
  Scan Component           2    | .   .   .   2   
Recycling Unit Hacks       3    | .   3   .   .   
  Recycle Component        1    | .   1   .   .   
  Process                  1    | .   1   .   .   
  Retrieve Matter          1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   4   1   1   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             1    | .   1   .   .   
  Recycled Matter          84   | .   84  .   .   
  Retrieved Matter         84   | .   84  .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Jun Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Jun Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Jun Mat Min Mat 
Turns Passed               1700 | 85  796 422 397 
Spaces Moved               930  | 65  423 254 188 
  Core                     30   | 14  .   2   14  
  Treads                   312  | .   279 33  .   
  Legs                     588  | 51  144 219 174 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            135  | 104 146 129 128 
  Slowest Speed            350  | 120 160 350 350 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       33   | 4   57  48  24  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          35   | .   .   .   35  
  Melee                    .    | .   .   .   .   
  Projectile               1    | .   .   .   1   
  AOE                      34   | .   .   .   34  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Jun Mat Min Mat 
Total                      1144 | 82  508 295 259 
  Wait                     .    | .   .   .   .   
  Move                     927  | 64  422 253 188 
  Hop                      .    | .   .   .   .   
  Pick Up                  35   | 12  16  2   5   
  Fast Attach              1    | .   .   1   .   
  Attach                   22   | 6   7   2   7   
  Detach                   .    | .   .   .   .   
  Swap                     15   | .   6   3   6   
  Drop                     10   | .   6   2   2   
  Fire                     131  | .   51  32  48  
  Melee                    .    | .   .   .   .   
  Ram                      3    | .   .   .   3   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
    3 | -11/Junkyard  | Discovered new exit (range 15)
   86 | -11/Junkyard  | Entered Materials
  320 | -10/Materials | Build established: Mutant
  334 | -10/Materials | Discovered new exit (range 9)
  341 | -10/Materials | Core integrity fell below 50%
  820 | -10/Materials | Discovered new exit (range 8)
  882 | -10/Materials | Entered Mines
  891 | -10/Mines     | Core integrity fell below 20%
  939 | -10/Mines     | Assembled infested the area
  944 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1024 | -10/Mines     | Destroyed 8 combat bots
 1191 | -10/Mines     | Found a hidden stash of uninstalled traps
 1291 | -10/Mines     | Discovered new exit (range 8)
 1297 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1304 | -10/Mines     | Entered Materials
 1304 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1664 | -9/Materials  | Core integrity fell below 50%
 1671 | -9/Materials  | Lost 6 parts (1p2n1u2w)
 1694 | -9/Materials  | Core integrity fell below 20%
 1701 | -9/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
01644_ R-06 Scavenger collects Terrain Scan Processor.
01646_ Acquired 46 matter.
01648_ K-01 Serf collects debris.
01651_ S-10 Pest destroyed.
01651_ K-01 Serf collects debris. <x4>
01665_ G-34 Mercenary destroyed.
01665_ Switching to secondary target: Y-45 Defender.
01666_ K-01 Serf collects debris. <x3>
01673_ W-16 Scout sends out distress signal.
01674_ Lgt. Assault Rifle destroyed.
01675_ K-01 Serf collects debris. <x3>
01680_ Critical hit (Burn: +37).
01681_ K-01 Serf collects debris. <x2>
01687_ Assault Rifle destroyed.
01688_ K-01 Serf collects debris.
01691_ Slammed into Y-45 Defender. <x2>
01695_ Critical hit (Burn: +37).
01695_ Slammed into Y-45 Defender.
01695_ Destabilizing: System corrupted (+2).
01699_ Acquired Lgt. EM Pulse Cannon.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????#############???????????????? |
| ?????????????????????#           #???????????????? |
| ?????????????????????#           ##??????????????? |
| ?????????????????????#            #??????????????? |
| ???   ???????????#???# ]]]       #???????????????? |
| ??#   #??????????# ??# ]]]       #???????????????? |
| ??#   #??????????# ??# ]]@       #???????????????? |
| ??#   #??????????#  ?#    Y      #???????????????? |
| ??#   #??????????#   ####;########???????????????? |
| ??#   #??????????#   ##     ######???????????????? |
| ??#   #??????????#               #???????????????? |
| ??#   #??????????#               #???????????????? |
| ??#   #??????????#               #???????????????? |
| ??#   #??????????######   kk##   #???????????????? |
| ??#   ###########?????##   ##?   #???????????????? |
| ??#   ##        #??????#   #???  + ??????????????? |
| ??#   ##    """ #??????#=Y #???? #   ????????????? |
| ??#   ##    """ ########%[ #?????#??  ???????????? |
| ??#   ##    """ #     ##!=%#?????????????????????? |
| ??#    +        #     % ==*#?????????????????????? |
| ??#   ##""" """ +       =  #?????????????????????? |
| ??#   ##"R  """ #    %=%[  #?????????????????????? |
| ??#   ##""" """ #    =######?????????????????????? |
| ??#   ##        ##   ##??????????????????????????? |
| ###   ############   #???????????????????????????? |
|       #??????????#   + ??????????????????????????? |
|    =  #??????????#   #  ?????????????????????????? |
| %%    #??????????#   #   ????????????????????????? |
| ###   #??????????#   #?   ???????????????????????? |
|   #   #??????????#   #?####??????????????????????? |
|   #   #??????????+   #???????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call

 Challenges 
------------
None

 Game 
------
Seed              CryofiberZioniteSegregator
  Manual?         0
Play Time         00:22:06
  Cumulative      3.9 hours
  Start           2023.09.25 @ 15:17:23
  End             2023.09.25 @ 15:37:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          8
Achievement%      9
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9c2a1646-2047-4f4d-ab74-d2f0dc7badf7