Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.16 @ 02:12:12 Player: Beef Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (130) 650 Value Destroyed (4850) 4850 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (489) 489 TOTAL SCORE: 11169 Bonus ------- High Alert Combat Kills 489 Cogmind --------- Core Integrity 0/1000 Matter 121/300 Energy 30/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Medium Treads Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY (9) ------ Targeting Computer Advanced Targeting Computer Core Analyzer Core Analyzer Improved Hacking Suite > --- WEAPON (3) ------- Powered Hammer > --- INVENTORY (5) ---- Advanced Cooling System Heavy Shock Bomb Launcher Powered Hammer Powered Hammer Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Makeshift Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Cooling System Enhanced Optical Array Improved Sensor Array Advanced Targeting Computer Target Analyzer Layered Heavy Armor Plating Improved Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Heavy Beamcaster Enhanced Gauss Cannon Heavy Hammer > --- INVENTORY -------- Neutrino Core Flexi-carbon Leg Improved Weapon Cycler Makeshift Cloaking Device [Rating: 84] Favorites ----------- Power Light Fission Core Engine Heavy Ion Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Armored Leg Treads Light Treads Leg Armored Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit Nuclear Pulse Thruster Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Layered Heavy Armor Plating Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 2 2 2 . . . . . . 2 Power . | . . . . . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . . . . Utility 7 | . . 2 1 1 2 . . . . . . 1 Weapon 1 | . . . . . . . . . . . . 1 Parts Attached 178 | 8 7 27 17 2 18 12 4 4 4 10 3 62 Power 16 | 1 1 4 1 . 2 1 . . . . 1 5 Engine 9 | 1 1 4 1 . 2 . . . . . . . Core 5 | . . . . . . 1 . . . . . 4 Reactor 2 | . . . . . . . . . . . 1 1 Propulsion 60 | 4 2 10 6 1 4 4 3 1 3 3 . 19 Treads 5 | 2 . . . . . . . 1 1 . . 1 Leg 32 | . . 5 6 1 4 2 1 . 2 3 . 8 Wheel 11 | 2 2 5 . . . . 1 . . . . 1 Hover 11 | . . . . . . 2 1 . . . . 8 Flight 1 | . . . . . . . . . . . . 1 Utility 53 | 1 3 6 5 1 9 5 1 1 1 4 . 16 Device 25 | . 2 2 1 . 6 1 . . 1 2 . 10 Storage 2 | 1 1 . . . . . . . . . . . Processor 19 | . . 4 3 . 3 1 1 . . 2 . 5 Hackware 3 | . . . 1 . . 1 . . . . . 1 Protection 4 | . . . . 1 . 2 . 1 . . . . Artifact . | . . . . . . . . . . . . . Weapon 49 | 2 1 7 5 . 3 2 . 2 . 3 2 22 Energy Gun 16 | 2 1 1 1 . 3 2 . 1 . . 1 4 Energy Cannon 1 | . . 1 . . . . . . . . . . Ballistic Gun 10 | . . 5 2 . . . . . . . . 3 Ballistic Cannon 3 | . . . . . . . . . . . . 3 Launcher 12 | . . . 2 . . . . 1 . 3 1 5 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 7 | . . . . . . . . . . . . 7 Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 4 . . 2 . . . . 3 . 2 Parts Lost 76 | . 3 12 5 . 18 . 1 1 . . 2 34 Power 8 | . 1 1 . . 1 . . . . . 1 4 Propulsion 20 | . 1 6 . . 4 . 1 . . . . 8 Utility 25 | . 1 2 3 . 9 . . 1 . . . 9 Weapon 23 | . . 3 2 . 4 . . . . . 1 13 Highest Loss Streak 15 | . 2 11 4 . 15 . 1 1 . . 1 5 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 96 95 97 100 88 62 93 89 93 92 92 84 Engine 3 | . 13 10 9 7 6 . . . . . . . Core 2 | . . . . . . 5 6 6 6 6 3 2 Treads 1 | . 21 . . . . . . 2 7 . . . Leg 17 | . . 14 27 30 25 6 18 13 18 26 26 12 Wheel 2 | . 6 6 . . . . 4 6 . . . . Hover 1 | . . . . . . 8 2 . . . . 4 Device 7 | . 11 12 2 7 14 6 6 6 6 6 6 8 Storage 3 | . 14 11 9 7 6 . . . . . . . Processor 23 | . . 17 32 23 18 25 27 26 26 26 26 27 Hackware 4 | . . . 1 . . 3 6 6 6 6 6 6 Protection 3 | . . . . 7 3 1 6 6 6 6 6 2 Energy Gun 6 | . 28 4 6 . 6 3 13 12 13 . 4 2 Ballistic Gun 3 | . . 17 6 . . . . . . . . 1 Launcher 3 | . . . 2 15 6 . . . . 12 8 1 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 56 | 10 26 35 37 40 46 34 27 39 39 42 49 56 Greatest Support 84 | 40 40 32 45 60 61 61 57 32 62 72 72 84 Greatest Overweight (x) 3 | . 1 1 . . 2 . . 3 3 . . 3 Average Overweight (x) . | . . . . . . . . 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 5 5 5 5 5 Average Capacity 8 | 7 8 15 15 15 15 5 5 5 5 5 5 5 Most Carried 15 | 4 7 15 15 13 15 15 5 5 5 5 5 5 Average Carried 6 | 2 4 7 12 11 12 4 4 4 4 4 4 4 Final Capacity 15 | 8 15 15 15 15 15 5 5 5 5 5 5 5 Final Carried 15 | 4 6 12 11 13 15 5 5 5 5 5 5 4 Class Distribution -------------------- 40% | Mutant 25% | Derelict-Mutant 24% | Scavenger-Mutant 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Matter Collected 3177 | 185 140 489 313 89 278 154 30 98 65 125 60 1151 Remotely . | . . . . . . . . . . . . . Salvage Created 5191 | . 580 786 880 153 352 . . 251 391 . 343 1455 Parts 257 | . 31 36 63 11 22 . . 13 10 . 15 56 Haulers Intercepted 3 | . 1 1 1 . . . . . . . . . Recyclers Shooed 8 | . 1 2 2 . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . 5 1 . 5 . Prevented 2 | . . . . . . . . . 2 . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 107 | . 14 13 22 6 9 . . 4 . . 13 26 Melee 2 | . 1 . . . . . . . . . . 1 Guns 50 | . 13 13 16 . 5 . . 1 . . . 2 Cannons 6 | . . . . . . . . . . . . 6 AOE 48 | . . . 6 6 4 . . 3 . . 13 16 Classes Destroyed 15 | . 4 2 4 1 1 . . 1 . . . 2 Worker 5 | . . . . . . . . . . . . 5 Builder 3 | . . . . . . . . . . . . 3 Hauler 3 | . 1 1 1 . . . . . . . . . Recycler 6 | . 1 2 1 . . . . . . . . 2 Mechanic 2 | . . . . 1 . . . . . . . 1 Operator 1 | . . . 1 . . . . . . . . . Watcher 3 | . . . 1 . . . . . . . . 2 Swarmer 29 | . 5 2 7 4 . . . 4 . . 4 3 Grunt 44 | . 9 4 8 2 3 . . . . . 9 9 Brawler 5 | . . 1 2 . . . . . . . . 2 Duelist 2 | . . . 1 . . . . . . . . 1 Sentry 14 | . . 6 2 . 3 . . . . . . 3 Hunter 8 | . . . 2 . 2 . . . . . . 4 Programmer 5 | . . . . . 1 . . . . . . 4 Samaritan 5 | . . . . . . . . 2 3 . . . Best Kill Streak 9 | . 9 5 5 7 5 . . 4 . . 9 9 Combat Bots Only 9 | . 9 5 5 6 5 . . 4 . . 9 6 Max Kills in Single Turn 4 | . 1 2 4 4 2 . . 3 1 . 4 3 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . . 4 4 2 . . 3 . . 4 3 Melee 1 | . 1 . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Hostile Shots Fired 1037 | . 68 138 83 12 259 . 22 11 . . 60 384 Missed 373 | . 20 23 25 7 113 . 13 2 . . 28 142 Damage Taken 10579 | . 521 1406 934 97 1688 . 166 197 . . 623 4947 Core 1950 | . 59 334 187 13 218 . 20 60 . . 55 1004 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 138 | . . 15 123 . . . . . . . . . Core Remaining (%) 69 | 100 76 16 66 98 . . . . . . 58 . Volleys Fired 290 | . 46 58 60 6 28 1 . 12 15 . 5 59 Largest 3 | . 2 2 2 2 2 2 . 2 2 . 2 3 Hottest 162 | . 80 80 89 66 130 106 . 162 162 . 84 145 Shots Fired 550 | . 84 109 107 12 55 2 . 22 31 . 10 118 Gun 449 | . 84 109 99 . 45 2 . 19 31 . . 60 Cannon 36 | . . . . . . . . . . . . 36 Launcher 65 | . . . 8 12 10 . . 3 . . 10 22 Special . | . . . . . . . . . . . . . Kinetic 200 | . . 93 47 . . . . . . . . 60 Thermal 247 | . 84 16 52 . 36 1 . 19 31 . . 8 Explosive 65 | . . . 8 12 10 . . 3 . . 10 22 Electromagnetic 38 | . . . . . 9 1 . . . . . 28 Robot Hit Streak 34 | . 9 11 34 8 31 32 . 13 31 . 10 11 Robot Miss Streak 4 | . 2 3 2 3 1 1 . 3 1 . 1 4 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 2 | . . 1 1 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . Shots Hit Robots 419 | . 61 72 91 5 46 2 . 15 26 . 7 94 Core Hits 267 | . 27 28 45 18 30 . . 9 11 . 28 71 Critical Kills 1 | . . . . . . . . . . . . 1 Critical Parts Destroyed 5 | . . 1 . . . . . . . . . 4 Critical Strikes 24 | . . 3 3 . . . . 3 5 . . 10 Burn 14 | . . 1 3 . . . . 3 5 . . 2 Destroy 2 | . . 2 . . . . . . . . . . Blast 3 | . . . . . . . . . . . . 3 Smash 5 | . . . . . . . . . . . . 5 Melee Attacks 27 | . . . . . . . . . . . . 27 Impact 27 | . . . . . . . . . . . . 27 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . . . . . 6 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 13079 | . 665 1029 1888 538 1278 27 . 660 596 . 1549 4849 Guns 5279 | . 665 1015 1376 . 625 27 . 296 596 . . 679 Cannons 848 | . . . . . . . . . . . . 848 Explosions 6171 | . . . 508 538 653 . . 364 . . 1549 2559 Melee 749 | . . . . . . . . . . . . 749 Ramming 32 | . . 14 4 . . . . . . . . 14 Kinetic 2592 | . . 906 575 . . . . . . . . 1111 Thermal 3585 | . 665 109 801 . 512 17 . 296 596 . . 589 Explosive 5750 | . . . 508 538 653 . . 364 . . 1549 2138 Electromagnetic 371 | . . . . . 113 10 . . . . . 248 Impact 749 | . . . . . . . . . . . . 749 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 9 | . . 1 5 . 8 8 . 9 9 9 . 5 Average Corruption 5 | . . 1 5 . 8 8 . 9 9 9 . 4 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 73 | . . 2 3 . 3 2 . 17 11 9 . 26 Message Errors 17 | . . 1 . . 1 2 . 4 4 2 . 3 Matter Fused 23 | . . . 2 . . . . 3 3 5 . 10 Heat Flow Errors 9 | . . . 1 . . . . 2 1 1 . 4 Energy Discharges 8 | . . . . . . . . 4 1 1 . 2 Parts Rejected 1 | . . . . . . . . 1 . . . . Data Loss (minor) 6 | . . 1 . . . . . 2 . . . 3 Data Loss (major) 3 | . . . . . 1 . . . 1 . . 1 Misfires 4 | . . . . . . . . . 1 . . 3 Weapon Failures 2 | . . . . . 1 . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 510 | . . . . . . . . 38 . . 1 471 Projectiles 52 | . . . . . . . . . . . . 52 Explosions 129 | . . . . . . . . 38 . . 1 90 Melee 329 | . . . . . . . . . . . . 329 Knockbacks 16 | . . . . . . . . . . . . 16 Impact 5 | . . . . . . . . . . . . 5 Kinetic 9 | . . . . . . . . . . . . 9 Secondary 2 | . . . . . . . . . . . . 2 Self-Inflicted Damage 468 | . . . 45 29 . . . 59 . . 38 297 Shots 11 | . . . 1 1 . . . 1 . . 2 6 Rammed 2 | . . . . . . . . . . . . 2 Targets Rammed 7 | . 1 2 2 . . . . . . . . 2 Kicked 4 | . . 2 2 . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . Highest Temperature 408 | . 257 30 223 6 322 . . 218 244 106 24 408 Average Temperature 79 | . 107 12 33 4 105 . . 42 98 58 13 112 Received Heat Transfer 2238 | . 225 417 288 18 342 . 54 . . . 192 702 Effects 5 | . 2 . . . 1 . . . 1 . . 1 Energy Bleed 2 | . . . . . 1 . . . 1 . . . Interference 2 | . 2 . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 6 | . . . . . . . . . . . . 6 Impact Corruptions 14 | . . . . . . . . . . . . 14 Robots Melted 1 | . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 13 | . 2 2 2 . 1 . . 2 3 . . 1 Heat Transferred 7623 | . 1525 322 1961 . 1036 37 . 703 1332 . . 707 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . 2 Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Peak Influence 1540 | . 387 142 493 411 358 55 60 . . . . 1540 Initial 224 | . . 78 50 224 200 55 38 . . . . 53 Average 276 | . 211 79 260 383 232 55 38 . . . . 527 Maximum Alert Level 4 | . 1 . 2 2 1 . . . . . . 4 Low Security (%) 59 | 100 46 100 37 . 15 100 100 . . . . 44 Level 1 19 | . 53 . 55 18 84 . . . . . . 3 Level 2 8 | . . . 6 81 . . . . . . . 14 Level 3 9 | . . . . . . . . . . . . 29 Level 4 2 | . . . . . . . . . . . . 8 Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 39 | . 3 2 3 1 8 . 1 . . . . 21 Investigation 10 | . 1 2 1 . 2 . . . . . . 4 Extermination 3 | . . . . . 1 . . . . . . 2 Reinforcement 10 | . 2 . 1 1 2 . 1 . . . . 3 Assault 7 | . . . . . . . . . . . . 7 Garrison 9 | . . . 1 . 3 . . . . . . 5 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Distress Signals 15 | . 1 2 4 . . . 2 . . . . 6 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 210 | . 19 18 34 6 11 . 5 2 . . 9 106 Peak Tracking Total 17 | . 7 8 5 4 4 . 5 4 . . 5 17 Tactical Retreats 19 | . 1 . 1 . . . . . . . 1 16 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Traps Triggered 5 | . . 1 . 1 1 . 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . 1 . . 3 Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Machines Disabled 7 | . . . 1 . 1 . . . . . . 5 Max in Single Turn 4 | . . . 1 . 1 . . . . . . 4 Garrison Access 3 | . . . 1 . . . . . . . . 2 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Machines Accessed 35 | . 1 7 4 2 4 . 7 1 . . 1 8 Terminals 21 | . 1 5 1 1 3 . 4 . . . 1 5 Fabricators 3 | . . . . . 1 . . . . . . 2 Repair Stations 2 | . . 1 1 . . . . . . . . . Recycling Units 3 | . . 1 . 1 . . 1 . . . . . Scanalyzers 2 | . . . 1 . . . 1 . . . . . Garrison Access 3 | . . . 1 . . . 1 . . . . 1 Total Hacks 79 | . 3 19 9 5 10 . 14 1 . . 2 16 Successful 35 | . . 10 6 3 2 . 7 1 . . 2 4 Failed 44 | . 3 9 3 2 8 . 7 . . . . 12 Catastrophic 7 | . 1 1 1 . 1 . 1 . . . . 2 Database Lockouts . | . . . . . . . . . . . . . Manual 10 | . . . 2 2 3 . 2 . . . . 1 Terminals 51 | . 3 14 3 3 7 . 8 . . . 2 11 Fabricators 6 | . . . . . 3 . . . . . . 3 Repair Stations 4 | . . 2 2 . . . . . . . . . Recycling Units 7 | . . 3 . 2 . . 2 . . . . . Scanalyzers 5 | . . . 3 . . . 2 . . . . . Garrison Access 5 | . . . 1 . . . 2 . . . . 2 Terminal Hacks 20 | . . 7 1 1 1 . 4 1 . . 2 3 Record 3 | . . . . . . . . . . . 2 1 Prototype ID Bank 2 | . . . . 1 . . 1 . . . . . Open Door 1 | . . . . . . . . 1 . . . . Level Access Points 1 | . . . . . . . 1 . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . Emergency Access Points 3 | . . 1 1 . . . 1 . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . Scanalyzer Index 1 | . . 1 . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . . . . Recall Investigation 2 | . . . . . 1 . . . . . . 1 Hauler Manifests 1 | . . 1 . . . . . . . . . . Zone Layout 2 | . . 1 . . . . . . . . . 1 Fabricator Hacks 2 | . . . . . 1 . . . . . . 1 Network Status 1 | . . . . . . . . . . . . 1 Build 1 | . . . . . 1 . . . . . . . Repair Station Hacks 4 | . . 2 2 . . . . . . . . . Scan Component 2 | . . 1 1 . . . . . . . . . Repair 2 | . . 1 1 . . . . . . . . . Recycling Unit Hacks 5 | . . 1 . 2 . . 2 . . . . . Report Inventory 3 | . . 1 . 1 . . 1 . . . . . Retrieve Components 2 | . . . . 1 . . 1 . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . 1 . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Broadcast 1 | . . . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 28 | . 1 7 2 1 4 . 6 . . . . 7 Full Trace Events 10 | . 1 3 1 . 2 . . . . . . 3 Feedback Events 1 | . . 1 . . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time 152 | . . . . . 152 . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . 1 1 . . . . . . . . . Time 77 | . . 26 51 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 4 | . . . . 2 . . 2 . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 1 1 2 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Turns Passed 8352 | 80 442 1159 661 222 473 294 492 471 533 1172 488 1865 Spaces Moved 5760 | 47 181 473 373 163 275 337 400 329 341 907 366 1568 Core 341 | 1 . . . . . . . . . . . 340 Treads 369 | 35 177 . . . . . . . 157 . . . Legs 3813 | . . 322 373 163 275 88 400 120 182 907 366 617 Wheels 697 | 11 4 151 . . . . . 209 2 . . 320 Hover 540 | . . . . . . 249 . . . . . 291 Flight . | . . . . . . . . . . . . . Fastest Speed 48 | 50 90 90 90 120 120 60 120 120 120 120 125 48 Average Speed 115 | 140 162 160 108 120 126 75 120 129 138 124 125 87 Slowest Speed 260 | 160 240 190 120 120 260 120 120 135 160 130 125 256 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . . Exploration Rate (%) 38 | 3 34 36 37 5 6 94 12 54 48 83 56 38 Regions Visited 12 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 4 | . . 1 1 1 . . . . . . 1 . Unknown Exits Taken 6 | 1 1 . . . . . 1 1 1 1 . . Scrap Searched 9 | . . . . . . . . 1 2 5 1 . Spaces Dug 8 | . . . . . . . . . . . . 8 Terrain Destroyed 611 | . . . 43 52 68 . . 59 . . 142 247 Melee 8 | . . . . . . . . . . . . 8 Projectile 15 | . . . . . . . . 1 . . . 14 AOE 588 | . . . 43 52 68 . . 58 . . 142 225 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Total 6888 | 58 241 769 536 177 351 383 413 350 373 951 381 1905 Wait 367 | . 3 160 48 . 13 . 1 . . 13 6 123 Move 5748 | 46 180 472 372 162 274 336 399 328 340 906 365 1568 Hop . | . . . . . . . . . . . . . Pick Up 108 | 2 3 25 19 4 15 7 3 3 4 6 2 15 Fast Attach 77 | 8 2 10 1 . 4 6 3 2 4 7 1 29 Attach 67 | . 2 13 9 2 14 4 1 1 . . 2 19 Detach 36 | 2 . 8 1 . 1 6 1 . . 2 . 15 Swap 36 | . 3 4 7 . 1 2 . 1 . 3 . 15 Drop 106 | . 1 17 17 . . 21 5 3 8 14 . 20 Fire 290 | . 46 58 60 6 28 1 . 12 15 . 5 59 Melee 27 | . . . . . . . . . . . . 27 Ram 2 | . . . . . . . . . . . . 2 Kick 4 | . . 2 2 . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . Escape Stasis 4 | . . . . 3 1 . . . . . . . Rewire 15 | . . . . . . . . . 2 . . 13 Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory (discovered 5 exits: Fac x4 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x3 / *Upp) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Destroyed 9 combat bots 320 | -10/Materials | Build established: Mutant 448 | -10/Materials | Discovered new exit (range 16) 523 | -10/Materials | Entered another Materials area 523 | -9/Materials | Evolved 2 slots: Utility x2 565 | -9/Materials | Repaired Wheel 882 | -9/Materials | Core integrity fell below 50% 937 | -9/Materials | Lost 11 parts (1p5n2u3w) 1150 | -9/Materials | Build established: Scavenger-Mutant 1181 | -9/Materials | Identified exit to Mines 1400 | -9/Materials | Core integrity fell below 20% 1656 | -9/Materials | Discovered new exit (range 15) 1680 | -9/Materials | Identified exit to Materials 1682 | -9/Materials | Entered another Materials area 1682 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1780 | -8/Materials | Build established: Mutant 1798 | -8/Materials | Repaired Imp. Assault Rifle 2105 | -8/Materials | Garrison activated, responded to threat 2174 | -8/Materials | Lost 4 parts (3u1w) 2330 | -8/Materials | Discovered new exit (range 12) 2342 | -8/Materials | Identified exit to Factory 2343 | -8/Materials | Entered Factory 2343 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2379 | -7/Factory | Discovered new exit (range 15) 2478 | -7/Factory | Identified exit to Factory 2565 | -7/Factory | Entered another Factory area 2565 | -6/Factory | Evolved 2 slots: Utility x2 2784 | -6/Factory | Garrison activated, responded to threat 2908 | -6/Factory | Lost 15 parts (1p4n6u4w) 2908 | -6/Factory | Crushed by falling debris 2939 | -6/Factory | Lost 3 parts (3u) 3038 | -6/Factory | Sucked down chute 3038 | -6/Factory | Entered Waste 3038 | -6/Waste | The area was eerily silent 3213 | -6/Waste | Discovered new exit (range 12) 3332 | -6/Waste | Entered Factory 3339 | -6/Factory | Build established: Scavenger-Mutant 3343 | -6/Factory | Identified exit to Factory 3735 | -6/Factory | Build established: Mutant 3814 | -6/Factory | Discovered new exit (range 9) 3824 | -6/Factory | Entered Lower Caves 3923 | -6/Lower Caves | Encountered a Warlord checkpoint 3982 | -6/Lower Caves | Learned location of 1 exit from Factory 4273 | -6/Lower Caves | Discovered new exit (range 9) 4295 | -6/Lower Caves | Entered another Lower Caves area 4406 | -6/Lower Caves | Discovered exit to Factory (range 16) 4414 | -6/Lower Caves | Build established: Scavenger-Mutant 4571 | -6/Lower Caves | Learned location of 1 exit from Factory 4694 | -6/Lower Caves | Encountered a Warlord checkpoint 4778 | -6/Lower Caves | Discovered new exit (range 14) 4828 | -6/Lower Caves | Entered Zion 4890 | -6/Zion | Found Prototype Launcher 4890 | -6/Zion | Identified Gui. Missile Launcher 4897 | -6/Zion | Found Prototype Launcher 4897 | -6/Zion | Identified Rocket Array 4950 | -6/Zion | Discovered new exit (range 11) 5087 | -6/Zion | System corruption cleaned by Quarantine Array 5259 | -6/Zion | Given A8's code to call for help 5300 | -6/Zion | Build established: Derelict-Mutant 5334 | -6/Zion | Learned Factory trap positions 5422 | -6/Zion | Learned location of 1 exit from Factory 5691 | -6/Zion | Found Prototype Device 5691 | -6/Zion | Identified Phasing AFG 6000 | -6/Zion | Entered Proximity Caves 6038 | -5/Proximity Caves | Destroyed 9 combat bots 6202 | -5/Proximity Caves | Spotted B-75 Beast 6322 | -5/Proximity Caves | Discovered exit to Factory (range 5) 6488 | -5/Proximity Caves | Entered Factory 6488 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6489 | -5/Factory | Identified exit to Factory 6489 | -5/Factory | Identified exit to Upper Caves 6490 | -5/Factory | Loaded intel: 110 trap records 7053 | -5/Factory | Discovered exit to Factory (range 10) 7408 | -5/Factory | Garrison activated, responded to threat 7416 | -5/Factory | Build established: Hacker-Mutant 7441 | -5/Factory | Lost 4 parts (1n2u1w) 7571 | -5/Factory | Garrison activated, responded to threat 7615 | -5/Factory | Cargo convoy interrupted 7621 | -5/Factory | Lost 3 parts (1p1n1w) 7688 | -5/Factory | First assault squad dispatched 8001 | -5/Factory | Core integrity fell below 50% 8036 | -5/Factory | Lost 3 parts (1p1n1w) 8122 | -5/Factory | Lost 5 parts (3n2u) 8272 | -5/Factory | Core integrity fell below 20% 8305 | -5/Factory | Lost 3 parts (3w) 8353 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08274_ Hvy. Missile Launcher destroyed. 08274_ Knocked back. 08274_ Hvy. Missile Launcher destroyed. 08276_ Penetrated by Slug. 08277_ The unstable cave ceiling collapses. 08277_ Acquired 2 matter. 08279_ The unstable cave ceiling collapses. 08283_ Connecting with Terminal... 08288_ ALERT: Significant disruption in Zone 6T, assault force dispatched. 08322_ Acquired Hvy. Shock Bomb Launcher. 08327_ Critical hit (Burn: +37). 08327_ Slug penetrates Wall. 08331_ Enh. Flexi-carbon Leg destroyed. 08344_ System Guard destroyed. 08344_ Acquired 9 matter. 08346_ Penetrated by Slug. 08346_ Armor Integrity Analyzer destroyed. 08346_ Cloaking Device destroyed. 08346_ Critical hit (Blast). 08347_ Enh. Optical Array destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ######?????????????????????????????????????????? | | ! #?????????????????????????????????????????? | | ! #?????????????????????????????????????????? | | ############???????#########??????????????? | | + #????# #??????????????? | | [ ############???????#@ #??????????????? | | [ #???????????# ?????# #??????????????? | | #???????????# ?????# #??????????????? | | #????####???# ?????# #??????????????? | | #??? ### ###### ##?????????????? | | #+### #?????????????? | | ] #?????????????? | | !!! #?????????????? | | < H !!! #?????????????? | | % ^ !! ! #?????????????? | | ^ % #?????????????? | | ##+### ^ ^ #?????????????? | | ??? ##### #?????????????? | | """"??#########???# s #?????????????? | | """??????????????## ^""ss""" #?????????????? | | """"?????????????# "" s""" #?????????????? | | """??????????????# ^ """ """ #?????????????? | | """??????????????# """ +?????????????? | | """??????????????# """ #?????????????? | | """??????????????# !#?????????????? | | ??????????????# #?????????????? | | ###????????######## ######## #?????????????? | | #####????# #??????? #?????????????? | | " + #????# #??????? #?????????????? | | " ### #????# #??????? ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 310 Cloak Strength 3 Corruption Containment 12 Armor Coverage 600 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 24 Target Analysis 5 Core Analysis 9 Armor Integrity Analysis 30 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 24 Item Schematics ----------------- VSS Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ConstructWeaponGreatsword Manual? 0 Play Time 01:08:41 Cumulative 62.6 hours Start 2024.07.16 @ 01:05:28 End 2024.07.16 @ 02:12:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 53 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0cb48255-6594-4d34-9c55-2974126b97a7