Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.16 @ 21:59:32

Player: Olafz

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (6)        1200
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (1987)               1987
              TOTAL SCORE: 5727

 Bonus
-------
Pacifist                   1987

 Cogmind 
---------
Core Integrity             0/1000
Matter                     250/300
Energy                     99/100
System Corruption          6%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (10) -----
  Improved Signal Interpreter
  Advanced Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Signal Interpreter
  Advanced System Shield
           Carbide Saw

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
  Improved Cesium-ion Thruster
>          --- UTILITY ----------
  Enhanced Optical Array
  Improved Signal Interpreter
  Advanced Signal Interpreter
           Hacking Suite
           System Shield
>          --- WEAPON -----------
               (None)
>          --- INVENTORY --------
    Cooled Cesium-ion Thruster
  Advanced System Shield
           Carbide Saw
[Rating: 25]

 Favorites 
-----------
Power                      None
Propulsion                 Surge Thruster
  Flight Unit              Surge Thruster
Utility                    System Shield
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
Weapon                     Blade Saw
  Slashing Weapon          Blade Saw

 Build                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Slots Evolved              10   | .   .   2   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   1   .   
  Utility                  8    | .   .   2   2   1   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             15   | .   .   .   2   2   5   6   
  Power                    .    | .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   1   2   3   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 6    | .   .   .   .   1   2   3   
  Utility                  8    | .   .   .   2   .   3   3   
    Device                 .    | .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   2   2   
    Hackware               4    | .   .   .   2   .   1   1   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   1   
Parts Lost                 8    | .   .   .   1   .   3   4   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   3   
  Utility                  3    | .   .   .   1   .   1   1   
  Weapon                   1    | .   .   .   .   .   1   .   
  Highest Loss Streak      2    | .   .   .   1   .   1   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     17   | .   .   .   7   23  27  17  
  Flight                   3    | .   .   .   .   7   4   1   
  Processor                5    | .   .   .   .   .   10  11  
  Hackware                 6    | .   .   .   7   7   10  3   
  Slashing Weapon          1    | .   .   .   .   7   1   .   
Peak Build Rating          25   | .   .   .   6   9   19  25  
  Average Rating           9    | .   .   .   2   8   15  13  
  On Entrance              4    | .   .   .   .   3   9   17  
Naked Turns                121  | .   33  61  27  .   .   .   
Heaviest Build             2    | .   .   .   .   2   2   .   
  Greatest Support         6    | 3   3   3   3   3   6   6   
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   
  Most Carried             4    | .   .   .   2   1   2   4   
  Average Carried          1    | .   .   .   .   .   1   3   
  Final Capacity           5    | 5   5   5   5   5   5   5   
  Final Carried            3    | .   .   .   2   .   2   3   

 Class Distribution 
--------------------
 83% | Mutant
 16% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
        Mutant | -8/Materials
        Mutant | -7/Factory
 Hacker-Mutant | -6/Factory
        Mutant | -5/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  -5  
-----------                Run  | Yrd Mat Mat Mat Fac Fac Fac 
Matter Collected           272  | 150 .   .   67  .   55  .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Hostile Shots Fired        321  | .    11   19   52   6    124  109  
  Missed                   146  | .    7    7    18   4    69   41   
Damage Taken               2638 | .    70   102  528  48   699  1191 
  Core                     2285 | .    70   102  508  11   584  1010 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         63   | 100  72   74   7    98   31   .    
Volleys Fired              .    | .    .    .    .    .    .    .    
  Largest                  .    | .    .    .    .    .    .    .    
  Hottest                  .    | .    .    .    .    .    .    .    
Shots Fired                .    | .    .    .    .    .    .    .    
  Gun                      .    | .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         .    | .    .    .    .    .    .    .    
  Robot Miss Streak        .    | .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           .    | .    .    .    .    .    .    .    
  Core Hits                .    | .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           36   | .    12   .    8    .    16   .    
  Guns                     .    | .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  36   | .    12   .    8    .    16   .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    1    .    6    
  Average Corruption       5    | .    .    .    .    1    .    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    .    3    
    Message Errors         1    | .    .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      17   | .    6    .    4    .    7    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   5    | .    1    .    1    .    3    .    
Targets Rammed             5    | .    1    .    1    .    3    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        .    | .    .    .    .    .    .    .    
  Average Temperature      .    | .    .    .    .    .    .    .    
  Received Heat Transfer   447  | .    36   6    279  .    45   81   
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Peak Influence             525  | .   .   135 121 114 525 485 
  Initial                  256  | .   .   .   56  54  55  256 
  Average                  181  | .   .   53  83  72  256 341 
Maximum Alert Level        2    | .   .   .   .   .   2   2   
  Low Security (%)         61   | 100 100 100 100 100 46  .   
  Level 1                  25   | .   .   .   .   .   25  80  
  Level 2                  12   | .   .   .   .   .   28  19  
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          7    | .   .   1   1   1   .   4   
  Investigation            1    | .   .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            5    | .   .   1   .   1   .   3   
  Assault                  1    | .   .   .   1   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac 
Distress Signals           2    | .   .   .   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              85   | .   2   9   12  4   28  30  
  Peak Tracking Total      15   | .   2   7   13  2   13  15  
  Tactical Retreats        12   | .   .   1   .   .   6   5   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Traps Triggered            5    | .   .   .   .   1   1   3   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac 
Machines Accessed          4    | .   .   .   .   .   2   2   
  Terminals                4    | .   .   .   .   .   2   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                10   | .   .   .   .   .   6   4   
  Successful               2    | .   .   .   .   .   1   1   
  Failed                   8    | .   .   .   .   .   5   3   
    Catastrophic           4    | .   .   .   .   .   2   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   10   | .   .   .   .   .   6   4   
  Terminals                10   | .   .   .   .   .   6   4   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   1   1   
  Terminals                2    | .   .   .   .   .   1   1   
    Botnet                 2    | .   .   .   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   .   .   .   2   2   
  Full Trace Events        1    | .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   1   .   .   .   
  Machine Destruction      1    | .   .   .   1   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -5  
-------------              Run  | Yrd Mat Mat Mat Fac Fac Fac 
Turns Passed               621  | 9   33  61  83  115 178 142 
Spaces Moved               1419 | 18  63  122 154 323 441 298 
  Core                     602  | 18  63  122 154 .   70  175 
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   817  | .   .   .   .   323 371 123 
  Fastest Speed            32   | 50  50  50  50  35  32  35  
  Average Speed            41   | 50  50  50  50  35  37  43  
  Slowest Speed            50   | 50  50  50  50  35  50  50  
  Overloaded Moves         2    | .   .   .   .   .   2   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            16   | .   .   .   .   6   7   3   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       18   | 3   23  20  30  11  22  17  
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   1   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac 
Total                      1424 | 17  63  121 158 318 444 303 
  Wait                     .    | .   .   .   .   .   .   .   
  Move                     1382 | 17  62  121 153 310 427 292 
  Hop                      15   | .   .   .   .   6   6   3   
  Pick Up                  7    | .   .   .   2   .   3   2   
  Fast Attach              11   | .   .   .   2   .   4   5   
  Attach                   4    | .   .   .   .   2   1   1   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   .   .   
  Drop                     .    | .   .   .   .   .   .   .   
  Fire                     .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      5    | .   1   .   1   .   3   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory (discovered 2 exits: *Upp x2)

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   10 | -11/Scrapyard | Entered Materials
   42 | -10/Materials | Discovered new exit (range 3)
   43 | -10/Materials | Entered another Materials area
   43 | -9/Materials  | Evolved 2 slots: Utility x2
  100 | -9/Materials  | Discovered new exit (range 8)
  104 | -9/Materials  | Entered another Materials area
  104 | -8/Materials  | Evolved 2 slots: Utility x2
  171 | -8/Materials  | Core integrity fell below 50%
  183 | -8/Materials  | Discovered new exit (range 9)
  184 | -8/Materials  | Core integrity fell below 20%
  187 | -8/Materials  | Entered Factory
  187 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  298 | -7/Factory    | Discovered new exit (range 11)
  302 | -7/Factory    | Entered another Factory area
  302 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  304 | -6/Factory    | Build established: Mutant
  349 | -6/Factory    | Spotted B-75 Beast
  452 | -6/Factory    | Core integrity fell below 50%
  468 | -6/Factory    | Discovered new exit (range 12)
  480 | -6/Factory    | Identified exit to Factory
  480 | -6/Factory    | Entered another Factory area
  480 | -5/Factory    | Evolved 2 slots: Utility x2
  566 | -5/Factory    | Core integrity fell below 50%
  577 | -5/Factory    | Discovered new exit (range 15)
  584 | -5/Factory    | Identified exit to Upper Caves
  594 | -5/Factory    | Discovered exit to Upper Caves (range 6)
  618 | -5/Factory    | Core integrity fell below 20%
  622 | -5/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Penetrated by Slug.
Xenon Bombardment Thruster destroyed.
Penetrated by Slug. <x2>
EXIT=FOUND
Penetrated by Slug.
EXIT=IDENTIFIED: UPPER CAVES
Penetrated by Slug.
Slug penetrates Wall.
ALERT: Hostiles spotted, dispatching reinforcements to Terminal F015.
EXIT=FOUND: UPPER CAVES
System corrupted: Matter fused (-5).
ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to
  area.
U-05 Engineer works on Matter Pump.
Connecting with Terminal...
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 0 systems.
  Awaiting botnet instructions.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Evasion (%)                63
Offensive Hacking          10
Defensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TiamatTripodLance
  Manual?         0
Play Time         00:14:17
  Cumulative      208.1 hours
  Start           2024.08.16 @ 21:47:12
  End             2024.08.16 @ 21:59:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          386
  Rogue           384
  Adventurer      2
  Explorer        0
Win Type          -
  Total           9
  Types           8/0/0/1/0/0/0/0/0
Lore%             72
Gallery%          65
Achievement%      56
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 688e9b1e-308a-41e7-8ace-6b05e2007ef8