Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.29 @ 17:25:59 Player: kamecchi Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (84) 420 Value Destroyed (2700) 2700 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (216) 216 TOTAL SCORE: 4936 Bonus ------- High Alert Combat Kills 216 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (81) Movement Walking (180) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Heat Sink Medium Storage Unit High-capacity Storage Unit > --- WEAPON (3) ------- Particle Gun Light Assault Rifle > --- INVENTORY (16) --- Aluminum Leg Aluminum Leg Improved Aluminum Leg Heat Sink Peak State ------------ > --- POWER ------------ Improved Ion Engine Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Cooling System High-capacity Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Light EM Pulse Cannon Light EM Pulse Cannon Mini Grenade Launcher > --- INVENTORY -------- Ion Engine Ion Engine Improved Ion Engine Aluminum Leg Heat Sink Medium Storage Unit Light Armor Plating Hardened Light Armor Plating Hardened Medium Armor Plating Shock Rifle Light EM Pulse Cannon Heavy Assault Rifle [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Terrain Scan Processor Protection Weapon Shielding Weapon Light EM Pulse Cannon Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 1 | . . 1 . Weapon 1 | . . 1 . Parts Attached 101 | 8 19 34 40 Power 18 | 1 2 7 8 Engine 14 | 1 2 7 4 Core 4 | . . . 4 Reactor . | . . . . Propulsion 25 | 2 5 6 12 Treads . | . . . . Leg 25 | 2 5 6 12 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 20 | 1 5 9 5 Device 3 | . . 2 1 Storage 5 | 1 3 . 1 Processor 2 | . 1 1 . Hackware . | . . . . Protection 10 | . 1 6 3 Artifact . | . . . . Weapon 38 | 4 7 12 15 Energy Gun 12 | 3 1 3 5 Energy Cannon 9 | . 1 5 3 Ballistic Gun 11 | 1 5 . 5 Ballistic Cannon 3 | . . 3 . Launcher 3 | . . 1 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 44 | . 6 9 29 Power 10 | . 1 3 6 Propulsion 8 | . 1 1 6 Utility 6 | . . 1 5 Weapon 20 | . 4 4 12 Highest Loss Streak 16 | . 2 4 16 Average Slot Usage (%) 94 | . 99 94 91 Engine 10 | . 14 10 8 Core 2 | . . . 7 Leg 24 | . 28 21 25 Device 3 | . . 2 7 Storage 13 | . 16 11 13 Processor 3 | . 8 2 . Protection 9 | . 2 16 5 Energy Gun 6 | . 9 7 3 Energy Cannon 8 | . 1 11 11 Ballistic Gun 8 | . 15 2 8 Ballistic Cannon 3 | . . 7 . Naked Turns . | . . . . Heaviest Build 68 | 13 46 61 68 Greatest Support 39 | 20 20 20 39 Greatest Overweight (x) 14 | 2 2 4 14 Average Overweight (x) 1 | . 1 2 1 Largest Inventory Capacity 16 | 6 16 12 16 Average Capacity 12 | 5 12 12 13 Most Carried 12 | 6 12 12 12 Average Carried 9 | 5 7 11 9 Final Capacity 16 | 6 12 12 16 Final Carried 11 | 6 7 11 4 Class Distribution -------------------- 36% | Mutant 26% | Scavenger-Mutant 21% | Scavenger-Tank 11% | Scavenger-Gunner 3% | Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1729 | 246 268 624 591 Remotely . | . . . . Salvage Created 3209 | . 641 1051 1517 Parts 178 | . 41 66 71 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 71 | . 17 23 31 Melee 1 | . . . 1 Guns 31 | . 11 4 16 Cannons 28 | . 5 17 6 AOE 9 | . 1 2 6 Classes Destroyed 10 | . 4 5 1 Worker 2 | . 1 1 . Builder 2 | . . 1 1 Hauler 1 | . . . 1 Recycler 1 | . . 1 . Operator 2 | . . 1 1 Watcher 5 | . 1 4 . Swarmer 14 | . 5 5 4 Grunt 46 | . 12 13 21 Brawler 1 | . . 1 . Sentry 10 | . . 4 6 Best Kill Streak 7 | . 5 6 7 Combat Bots Only 6 | . 5 5 6 Max Kills in Single Turn 4 | . 2 2 4 Gunslinging . | . . . . Exploded 3 | . 1 1 3 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 5828 | . 1084 1358 3386 Core 901 | . 160 174 567 Absorbed by Shields . | . . . . Core Remaining (%) 64 | 100 36 56 . Volleys Fired 252 | 1 70 88 93 Largest 3 | 2 2 3 3 Hottest 168 | 80 80 168 168 Shots Fired 537 | 2 126 193 216 Gun 319 | 2 113 56 148 Cannon 213 | . 13 135 65 Launcher 5 | . . 2 3 Special . | . . . . Kinetic 266 | . 77 84 105 Thermal 41 | . . 6 35 Explosive 5 | . . 2 3 Electromagnetic 225 | 2 49 101 73 Robot Hit Streak 18 | . 11 9 18 Robot Miss Streak 6 | . 6 4 5 Penetration Max . | . . . . Secondary Targets 3 | . . . 3 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 332 | . 69 106 157 Core Hits 142 | . 31 40 71 Critical Hits 4 | . 1 . 3 Critical Kills 2 | . . . 2 Critical Parts Destroyed 2 | . 1 . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5888 | . 985 2039 2864 Guns 2419 | . 634 310 1475 Cannons 2749 | . 225 1507 1017 Explosions 688 | . 126 216 346 Melee . | . . . . Ramming 32 | . . 6 26 Kinetic 1734 | . 327 483 924 Thermal 802 | . 126 194 482 Explosive 415 | . . 69 346 Electromagnetic 2905 | . 532 1287 1086 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 11 | . 4 11 . Average Corruption 7 | . 3 10 . Corruption Purged . | . . . . Effects 56 | . 20 36 . Message Errors 10 | . 7 3 . Matter Fused 7 | . 2 5 . Heat Flow Errors 8 | . 1 7 . Energy Discharges 5 | . 3 2 . Data Loss (minor) 7 | . 2 5 . Data Loss (major) 2 | . . 2 . Misdirections 3 | . . 3 . Targeting Errors 13 | . 5 8 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 92 | . . 70 22 Projectiles 87 | . . 70 17 Explosions 5 | . . . 5 Melee . | . . . . Knockbacks 9 | . . 8 1 Impact 1 | . . . 1 Kinetic 8 | . . 8 . Secondary . | . . . . Self-Inflicted Damage 220 | . 37 72 111 Shots 6 | . 1 2 3 Rammed 10 | . . 2 8 Targets Rammed 10 | . . 2 8 Kicked . | . . . . Crushed . | . . . . Highest Temperature 523 | 18 190 523 356 Average Temperature 114 | 12 39 141 113 Received Heat Transfer 2313 | . 387 369 1557 Effects 17 | . . 13 4 Shutdowns 4 | . . 4 . Energy Bleed 3 | . . 2 1 Interference 5 | . . 3 2 Matter Decay 1 | . . 1 . Short Circuit 2 | . . 2 . Damage (minor) 2 | . . 1 1 Siege Activations . | . . . . Robots Corrupted 2 | . . . 2 Combat Hostiles 2 | . . . 2 Parts Fried 13 | . . 12 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . . 3 Heat Transferred 1571 | . 150 311 1110 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . 1 2 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 546 | . 281 484 546 Initial 204 | . . 79 204 Average 263 | . 159 252 388 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 37 | 100 65 44 . Level 1 41 | . 34 36 56 Level 2 20 | . . 18 43 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 18 | . 6 5 7 Investigation 8 | . 3 3 2 Extermination . | . . . . Reinforcement 7 | . 3 2 2 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . 1 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 116 | . 26 45 45 Peak Tracking Total 8 | . 6 4 8 Tactical Retreats 12 | . 1 7 4 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 7 | . 6 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 3 | . . 3 . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 7 | . 2 5 . Max in Single Turn 2 | . 1 2 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 14 | . 4 8 2 Terminals 11 | . 4 6 1 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers 2 | . . 1 1 Garrison Access . | . . . . Total Hacks 57 | . 15 31 11 Successful 37 | . 9 20 8 Failed 20 | . 6 11 3 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 43 | . 15 23 5 Fabricators . | . . . . Repair Stations 4 | . . 4 . Recycling Units . | . . . . Scanalyzers 10 | . . 4 6 Garrison Access . | . . . . Terminal Hacks 27 | . 9 14 4 Record 12 | . 2 7 3 Level Access Points 1 | . . 1 . Branch Access Points 1 | . 1 . . Emergency Access Points 1 | . . 1 . Terminal Index 1 | . . 1 . Alert Level 4 | . 2 1 1 Locate Traps 1 | . . 1 . Reprogram Traps 1 | . . 1 . Dispatch Records 1 | . 1 . . Maintenance Status 1 | . 1 . . Transport Status 1 | . 1 . . Zone Layout 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 2 | . . 2 . Recycling Unit Hacks . | . . . . Scanalyzer 8 | . . 4 4 Insert Component 5 | . . 2 3 Analyze 3 | . . 2 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 11 | . 3 6 2 Full Trace Events 11 | . 3 6 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . . 2 1 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 3 | . . 2 1 Part Schematics Acquired 3 | . . 2 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 3908 | 59 1102 1580 1167 Spaces Moved 1637 | 35 534 645 423 Core 14 | 13 . . 1 Treads . | . . . . Legs 1623 | 22 534 645 422 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 180 150 Average Speed 170 | 106 159 181 170 Slowest Speed 750 | 150 180 240 750 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 49 | 4 86 64 43 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 55 | . 2 21 32 Melee . | . . . . Projectile . | . . . . AOE 55 | . 2 21 32 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2300 | 51 676 891 682 Wait 188 | . 23 80 85 Move 1634 | 34 533 644 423 Hop . | . . . . Pick Up 75 | 8 17 25 25 Fast Attach 8 | 4 2 2 . Attach 51 | 2 7 14 28 Detach 3 | . 1 2 . Swap 42 | 2 10 18 12 Drop 37 | . 13 16 8 Fire 252 | 1 70 88 93 Melee . | . . . . Ram . | . . . . Kick 10 | . . 2 8 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 453 | -10/Materials | Discovered new exit (range 9) 613 | -10/Materials | Discovered new exit (range 15) 668 | -10/Materials | Identified exit to Mines 852 | -10/Materials | Core integrity fell below 50% 879 | -10/Materials | Build established: Scavenger-Mutant 958 | -10/Materials | Discovered new exit (range 3) 1162 | -10/Materials | Entered another Materials area 1162 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1725 | -9/Materials | Identified exit to Materials 1890 | -9/Materials | Build established: Mutant 2043 | -9/Materials | Discovered new exit (range 5) 2149 | -9/Materials | Lost 4 parts (2p1n1w) 2174 | -9/Materials | Discovered new exit (range 16) 2175 | -9/Materials | System corruption reached 10% 2742 | -9/Materials | Entered another Materials area 2742 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3044 | -8/Materials | Build established: Scavenger-Tank 3182 | -8/Materials | Discovered new exit (range 5) 3371 | -8/Materials | Core integrity fell below 50% 3452 | -8/Materials | Lost 16 parts (3p3n3u7w) 3502 | -8/Materials | Garrison activated, responded to threat 3787 | -8/Materials | Core integrity fell below 20% 3826 | -8/Materials | Lost 4 parts (2p2w) 3860 | -8/Materials | Build established: Scavenger-Gunner 3909 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03865_ Pulse Rifle destroyed. 03866_ K-01 Serf collects debris. 03878_ G-47 Trooper destroyed. 03878_ U-05 Engineer builds a Door. 03879_ Acquired 54 matter. 03879_ K-01 Serf collects debris. 03883_ Overheating: Energy bleed (-71). 03883_ K-01 Serf collects debris. 03888_ Imp. Ion Engine destroyed. 03889_ K-01 Serf collects debris. 03892_ Acquired 53 matter. 03893_ K-01 Serf collects debris. 03893_ Acquired 41 matter. 03894_ Hvy. Assault Rifle destroyed. 03896_ Acquired Particle Gun. 03897_ K-01 Serf collects debris. 03901_ Imp. Aluminum Leg destroyed. 03902_ K-01 Serf collects debris. 03906_ Acquired 8 matter. 03909_ K-01 Serf collects debris. 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Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Let's See Who's Tougher Challenges ------------ None Game ------ Seed DynamicCompositeSink Manual? 0 Play Time 00:52:52 Cumulative 6.7 hours Start 2020.12.29 @ 16:02:23 End 2020.12.29 @ 17:25:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 4a48db17-a5dc-4d49-a300-4960c017bc36