Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.30 @ 20:05:53 Player: Archaic Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (49) 245 Value Destroyed (1441) 1441 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (362) 362 TOTAL SCORE: 5168 Bonus ------- Follower Combat Kills 62 Aligned with FarCom 300 Cogmind --------- Core Integrity 569/700 Matter 250/300 Energy 78/100 System Corruption 4% Temperature Cool (18) Movement Walking (130) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (4) ------ Medium Storage Unit > --- WEAPON (3) ------- Spear > --- INVENTORY (10) --- Light Deuterium Engine Light Angular Momentum Engine Advanced Weight Redist. System Experimental Sensor Array Advanced Targeting Computer Heavy Laser Rocket Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Weight Redist. System Improved Medium Armor Plating > --- WEAPON ----------- AWS/Gauss Spear > --- INVENTORY -------- Light Deuterium Engine Light Angular Momentum Engine Improved Titanium Leg Experimental Sensor Array Advanced Targeting Computer Pulse Rifle Pulse Rifle Heavy Laser Rocket Launcher [Rating: 57] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Protection Improved Medium Armor Plating Weapon AWS/Gauss Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun AWS/Gauss Launcher Rocket Launcher Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 3 | . . . 2 . . . . 1 Utility 2 | . . . . . . . 1 1 Weapon 1 | . . . . . . . 1 . Parts Attached 48 | 6 . 9 10 6 1 2 8 6 Power 5 | 1 . 1 1 . . . 1 1 Engine 3 | 1 . . 1 . . . 1 . Core 2 | . . 1 . . . . . 1 Reactor . | . . . . . . . . . Propulsion 18 | 2 . 3 4 3 . 2 2 2 Treads . | . . . . . . . . . Leg 18 | 2 . 3 4 3 . 2 2 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 9 | 1 . 3 . 1 . . 3 1 Device 4 | . . 2 . 1 . . . 1 Storage 4 | 1 . 1 . . . . 2 . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 1 | . . . . . . . 1 . Artifact . | . . . . . . . . . Weapon 16 | 2 . 2 5 2 1 . 2 2 Energy Gun 9 | 1 . 2 3 . . . 1 2 Energy Cannon 1 | . . . . 1 . . . . Ballistic Gun 3 | 1 . . 1 . 1 . . . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . 1 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . Parts Lost 10 | . . . 4 . . . . 6 Power 2 | . . . 1 . . . . 1 Propulsion 3 | . . . 1 . . . . 2 Utility 2 | . . . . . . . . 2 Weapon 3 | . . . 2 . . . . 1 Highest Loss Streak 6 | . . . 3 . . . . 6 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 92 | . 85 100 95 100 95 88 90 82 Engine 8 | . 14 8 4 11 11 11 9 . Core 2 | . . 5 6 . . . . 6 Leg 37 | . 28 28 40 44 44 44 36 37 Device 10 | . . 14 11 11 11 11 9 6 Storage 10 | . 14 14 11 11 11 11 9 7 Protection 2 | . . . . . . . 9 6 Energy Gun 9 | . 14 25 18 13 7 . 2 . Energy Cannon 1 | . . . . 5 7 . . . Ballistic Gun 5 | . 14 2 3 . 3 11 9 6 Piercing Weapon 2 | . . . . . . . 6 7 Peak Build Rating 57 | 6 6 16 23 31 40 41 52 57 Average Rating 33 | 4 6 11 17 26 34 40 50 52 On Entrance 23 | . 6 6 16 23 31 40 41 49 Naked Turns . | . . . . . . . . . Heaviest Build 40 | 11 11 22 26 30 30 30 40 36 Greatest Support 75 | 20 20 25 45 60 60 65 75 75 Greatest Overweight (x) 2 | 2 . 1 . . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 25 | 8 8 10 10 10 10 10 25 10 Average Capacity 9 | 7 8 9 10 10 10 10 10 10 Most Carried 10 | 4 6 10 10 10 10 10 10 10 Average Carried 9 | 1 2 9 8 9 9 9 9 9 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 Final Carried 10 | 2 6 10 10 10 10 10 9 7 Class Distribution -------------------- 47% | Scavenger-Mutant 46% | Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 639 | 245 15 97 112 50 . 52 68 . Remotely . | . . . . . . . . . Salvage Created 1710 | . . 321 224 107 . . 809 249 Parts 116 | . . 16 21 3 . . 67 9 Haulers Intercepted 2 | . . . 1 . . . 1 . Recyclers Shooed 2 | . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 38 | . . 9 9 3 . . 12 5 Melee 4 | . . . . . . . 3 1 Guns 29 | . . 9 5 2 . . 9 4 AOE 4 | . . . 4 . . . . . Classes Destroyed 8 | . . 2 4 . . . 1 1 Worker 1 | . . . 1 . . . . . Builder 5 | . . . . . . . 5 . Hauler 2 | . . . 1 . . . 1 . Watcher 3 | . . . 1 . . . 2 . Swarmer 12 | . . 3 7 1 . . 1 . Grunt 18 | . . 6 1 2 . . 6 3 Sentry 7 | . . . 1 . . . 5 1 Programmer 1 | . . . . . . . . 1 Best Kill Streak 6 | . . 3 6 2 . . 6 3 Combat Bots Only 4 | . . 3 4 2 . . 3 3 Max Kills in Single Turn 3 | . . 1 3 2 . . 2 2 Gunslinging 1 | . . . . . . . . 1 Exploded 3 | . . . 3 . . . . . Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 223 | . . 40 70 6 . . 17 90 Missed 61 | . . 11 15 3 . . 4 28 Damage Taken 2105 | . 19 332 521 47 . . 191 995 Core 245 | . . 38 58 . . . 18 131 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 112 | . . . 112 . . . . . Core Remaining (%) 91 | 100 . 84 . . . 85 96 . Volleys Fired 68 | . . 26 25 4 . . 1 12 Largest 2 | . . 2 2 2 . . 1 2 Hottest 143 | . . 112 112 143 . . 63 126 Shots Fired 187 | . . 52 48 8 . . 51 28 Gun 181 | . . 52 46 4 . . 51 28 Cannon 4 | . . . . 4 . . . . Launcher 2 | . . . 2 . . . . . Special . | . . . . . . . . . Kinetic 77 | . . 7 10 . . . 50 10 Thermal 101 | . . 38 36 8 . . 1 18 Explosive 2 | . . . 2 . . . . . Electromagnetic 7 | . . 7 . . . . . . Robot Hit Streak 15 | . . 12 5 3 . . 13 15 Robot Miss Streak 4 | . . 2 4 1 . . 4 1 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . 2 . . . . . 2 Max Gunslinging Chain 1 | . . 1 . . . . . 1 Autonomous 61 | . . . . . . . 50 11 Shots Hit Robots 142 | . . 35 26 5 . . 41 35 Core Hits 73 | . . 18 17 3 . . 25 10 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 2 | . . . . . . . 2 . Critical Strikes 9 | . . 3 1 2 . . 2 1 Burn 5 | . . 2 1 1 . . . 1 Meltdown 1 | . . . . 1 . . . . Destroy 2 | . . . . . . . 2 . Corrupt 1 | . . 1 . . . . . . Melee Attacks 21 | . . . . . . . 11 10 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 21 | . . . . . . . 11 10 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3426 | . . 466 598 122 . . 1441 799 Guns 2743 | . . 466 359 70 . . 1273 575 Cannons 52 | . . . . 52 . . . . Explosions 239 | . . . 239 . . . . . Melee 392 | . . . . . . . 168 224 Ramming . | . . . . . . . . . Kinetic 1676 | . . 45 74 . . . 1273 284 Thermal 1144 | . . 390 341 122 . . . 291 Explosive 183 | . . . 183 . . . . . Electromagnetic 31 | . . 31 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 392 | . . . . . . . 168 224 Highest Corruption 4 | . . . . . . . . 4 Average Corruption 3 | . . . . . . . . 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 1 | . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 21 | . . . . . . . 4 17 Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 21 | . . . . . . . 4 17 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 65 | . . . 65 . . . . . Shots 2 | . . . 2 . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 231 | . . 231 12 90 . . . 117 Average Temperature 57 | . . 70 6 33 . . . 72 Received Heat Transfer 480 | . . 135 36 24 . . 72 213 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Melted 7 | . . 1 2 2 . . . 2 Heat Transferred 3036 | . . 1147 901 322 . . . 666 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Peak Influence 303 | . 9 138 303 223 . 34 231 183 Initial 117 | . . 3 . 117 . . . 71 Average 78 | . 7 60 202 113 . 21 88 76 Maximum Alert Level 1 | . . . 1 1 . . 1 . Low Security (%) 94 | 100 100 100 50 94 . 100 95 100 Level 1 5 | . . . 49 5 . . 4 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 4 | . 1 . . 1 . . 1 1 Investigation 3 | . 1 . . 1 . . . 1 Extermination . | . . . . . . . . . Reinforcement 1 | . . . . . . . 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 5 | . . . 1 . . . 4 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 55 | . . 11 11 4 . . 19 10 Peak Tracking Total 7 | . . 3 6 2 . . 6 7 Tactical Retreats 4 | . . . 1 . . . 2 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 2 | . 2 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 6 | . . . 4 . . . 2 . Max in Single Turn 4 | . . . 4 . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 16 | . 3 . 1 1 4 . 3 4 Terminals 8 | . 3 . . . . . 3 2 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 1 . . . . 1 Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 Garrison Access . | . . . . . . . . . Total Hacks 83 | . 10 . 5 1 49 . 8 10 Successful 67 | . 3 . 4 1 49 . 5 5 Failed 16 | . 7 . 1 . . . 3 5 Catastrophic 2 | . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . Manual 16 | . 5 . . . 1 . 7 3 Terminals 22 | . 10 . . . . . 8 4 Fabricators . | . . . . . . . . . Repair Stations 9 | . . . 5 . . . . 4 Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . . . . 2 Garrison Access . | . . . . . . . . . Terminal Hacks 55 | . 2 . . 1 49 . 2 1 Record 50 | . 1 . . . 49 . . . Open Door 1 | . . . . 1 . . . . Alert Level 1 | . . . . . . . 1 . Unreport Threat 1 | . . . . . . . 1 . Locate Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 5 | . . . 4 . . . . 1 Scan Component 3 | . . . 2 . . . . 1 Repair 2 | . . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . . . . . 2 Insert Component 1 | . . . . . . . . 1 Analyze 1 | . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 5 | . 1 . . . . . 3 1 Terminals 5 | . 1 . . . . . 3 1 Botnet 5 | . 1 . . . . . 3 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 3 . 1 . . . 2 4 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . Time 58 | . . . 58 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies 3 | . . . . 3 . . . . Largest Group 3 | . . . . 3 3 2 2 . Highest-Rated Group 40 | . . . . 40 40 32 29 . Highest-Rated Ally 16 | . . . . 16 16 16 16 . Total Orders . | . . . . . . . . . Ally Attacks 19 | . . . . 6 . 3 10 . Total Damage 189 | . . . . 66 . 30 93 . Kills 4 | . . . . 1 . 1 2 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 4981 | 76 217 985 374 519 424 612 1165 609 Spaces Moved 3184 | 53 178 557 162 378 341 492 659 364 Core 19 | 19 . . . . . . . . Treads . | . . . . . . . . . Legs 3165 | 34 178 557 162 378 341 492 659 364 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 122 122 122 127 Average Speed 128 | 117 120 149 120 121 122 122 126 127 Slowest Speed 190 | 150 120 190 120 123 122 122 127 130 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 45 | 4 31 89 17 66 64 87 40 8 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . . . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . Scrap Searched 3 | . . 2 . 1 . . . . Spaces Dug 3 | . . . . . . . 3 . Terrain Destroyed 69 | . . . 25 2 . . 38 4 Melee 3 | . . . . . . . 3 . Projectile 41 | . . . . 2 . . 35 4 AOE 25 | . . . 25 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 3943 | 66 181 659 296 433 352 504 974 478 Wait 513 | . . 41 80 24 . 5 281 82 Move 3176 | 52 177 556 161 377 340 491 658 364 Hop . | . . . . . . . . . Pick Up 71 | 8 4 16 14 11 5 3 8 2 Fast Attach . | . . . . . . . . . Attach 26 | 6 . 1 9 2 1 . 2 5 Detach 1 | . . . . . . . . 1 Swap 22 | . . 8 1 4 . 2 6 1 Drop 45 | . . 11 6 11 6 3 7 1 Fire 68 | . . 26 25 4 . . 1 12 Melee 21 | . . . . . . . 11 10 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 12) 294 | -10/Materials | Entered Mines 315 | -10/Mines | Build established: Mutant 366 | -10/Mines | Met a Derelict bent on vengeance 404 | -10/Mines | Learned 2 Materials zone layouts 428 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 591 | -10/Mines | Discovered new exit (range 7) 769 | -10/Mines | Discovered new exit (range 10) 897 | -10/Mines | Learned location of 1 exit from Materials 911 | -10/Mines | Learned Materials stockpile data 1127 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1153 | -10/Mines | Build established: Scavenger-Mutant 1279 | -10/Mines | Entered Materials 1279 | -9/Materials | Evolved 2 slots: Propulsion x2 1280 | -9/Materials | Identified exit to Mines 1407 | -9/Materials | Repaired Rocket Launcher 1434 | -9/Materials | Repaired Aluminum Leg 1527 | -9/Materials | Lost 3 parts (1p1n1w) 1653 | -9/Materials | Entered Mines 1654 | -9/Mines | Learned location of Storage (-8) 1703 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1704 | -9/Mines | Discovered new exit (range 5) 1770 | -9/Mines | Met a Derelict shopkeep closing up shop 1843 | -9/Mines | Discovered new exit (range 5) 1857 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1965 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1968 | -9/Mines | Found Prototype Device 2172 | -9/Mines | Entered Exiles 2172 | -9/Exiles | Accompanied by 3 allies 2203 | -9/Exiles | Discovered new exit (range 15) 2241 | -9/Exiles | Met 8R-AWN 2266 | -9/Exiles | Met EX-HEX 2318 | -9/Exiles | Met EX-BIN 2347 | -9/Exiles | Aligned with FarCom system 2348 | -9/Exiles | Given EX-Vault access code 2426 | -9/Exiles | Opened EX-Vault 2442 | -9/Exiles | Found Prototype Ballistic Gun 2444 | -9/Exiles | Identified AWS/Gauss 2473 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2515 | -9/Exiles | Met EX-DEC 2528 | -9/Exiles | Learned location of Zion (-6) 2573 | -9/Exiles | Discovered new exit (range 14) 2596 | -9/Exiles | Left Exiles lab with AWS/Gauss 2596 | -9/Exiles | Entered Mines 2596 | -8/Mines | Accompanied by 3 allies 3192 | -8/Mines | Discovered new exit (range 8) 3208 | -8/Mines | Entered Materials 3208 | -8/Materials | Accompanied by 2 allies 3208 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3810 | -8/Materials | Build established: Mutant 4342 | -8/Materials | Discovered new exit (range 15) 4373 | -8/Materials | Entered Factory 4373 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4878 | -7/Factory | AWS/Gauss suddenly broke down 4982 | -7/Factory | Self-destructed Last Messages --------------- 04954_ ALERT: Cargo convoy en route, clear transfer corridor. 04955_ Assembly Bed disabled. 04956_ Aluminum Leg melted. 04956_ G-47 Trooper destroyed. 04956_ Switching to secondary target: H-61 Shepherd. 04957_ Carbon-fiber Leg destroyed. 04957_ Pulse Rifle blasted off. 04957_ Knocked back. 04960_ Imp. Medium Armor Plating destroyed. 04960_ K-01 Serf collects debris. 04967_ Imp. Titanium Leg destroyed. 04969_ Destroyed Lgt. Angular Momentum Engine. 04969_ Pulse Rifle destroyed. 04970_ Imp. Heat Sink destroyed. 04970_ K-01 Serf collects debris. 04976_ Penetrated by Slug. 04976_ Mic. Nuclear Core destroyed. 04977_ System corrupted: Imp. Titanium Leg rejected. 04979_ K-01 Serf collects debris. 04979_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????#???? | | ?????????????????????????????????????????##### ### | | ?????????????????????????????????????????? | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# ### | | ?????????????????????????????????????????????? ??? | | ?????????????????????????????????????????????# #?? | | ?????????????????????????????????????????????# #?? | | ?????????????????????????????????????????????# #?? | | ?????????????????????????????????????????????# #?? | | ?????????????????????????????????????????????# #?? | | ?????????????????????????????????????????????# #?? | | ?????????????????????????????????????????????# #?? | | ?????????????????????????????????????????????# #?? | | ?????????????????????????????????????????????# ### | | ?????????????????????????????????????????????# | | ???????????##########????????????????????????# ### | | ???????????? #???????????????????##???# #?? | | ????????????? #??????????????????# #?### ### | | ????????????? 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"" [% #?#T #?????# % ###+### | | ???????????? =*%#?## #?????# #?????? | | ???????????##########??# #?????# #?????? | | ??????????????????????## ##????# #?????? | | ????????????????####### #????# #?????? | | ????????? g #????# =#?????? | | ????????? #????# #?????? | | ????????? #????# #?????? | | ?????????? #######/## #????###########?????? | | ??????????????????= ?#######????????????????????? | | ????????????????? ????###??????????????????????? | | ???????????????? ??????????????????????????????? | | ??????????????? ??????????????????????????????? | | ??????????????# ???????????????????????????????? | | ??????????????# ????????????????????????????????? | | ??????????????# ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FireShrapnelScreen Manual? 0 Play Time 00:41:10 Cumulative 14.4 hours Start 2025.01.30 @ 16:50:04 End 2025.01.30 @ 20:05:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 16 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6fe6afe3-1ac7-479c-9acb-a26c46e96789