Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.30 @ 20:05:53

Player: Archaic

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (49)      245
Value Destroyed (1441)     1441
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (362)                362
              TOTAL SCORE: 5168

 Bonus
-------
Follower Combat Kills      62
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             569/700
Matter                     250/300
Energy                     78/100
System Corruption          4%
Temperature                Cool (18)
Movement                   Walking (130)
Location                   -7/Factory

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (5) ---
      Improved Titanium Leg
      Improved Titanium Leg
      Improved Titanium Leg
>              --- UTILITY (4) ------
        Medium Storage Unit
>              --- WEAPON (3) -------
               Spear
>              --- INVENTORY (10) ---
         Light Deuterium Engine
         Light Angular Momentum Engine
      Advanced Weight Redist. System
  Experimental Sensor Array
      Advanced Targeting Computer
         Heavy Laser
               Rocket Launcher

 Peak State 
------------
>              --- POWER ------------
         Micro Nuclear Core
>              --- PROPULSION -------
               Carbon-fiber Leg
      Improved Titanium Leg
      Improved Titanium Leg
      Improved Titanium Leg
      Improved Titanium Leg
>              --- UTILITY ----------
      Improved Heat Sink
        Medium Storage Unit
      Advanced Weight Redist. System
      Improved Medium Armor Plating
>              --- WEAPON -----------
               AWS/Gauss
               Spear
>              --- INVENTORY --------
         Light Deuterium Engine
         Light Angular Momentum Engine
      Improved Titanium Leg
  Experimental Sensor Array
      Advanced Targeting Computer
               Pulse Rifle
               Pulse Rifle
         Heavy Laser
               Rocket Launcher
[Rating: 57]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Titanium Leg
  Leg                      Improved Titanium Leg
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Protection               Improved Medium Armor Plating
Weapon                     AWS/Gauss
  Energy Gun               Beam Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            AWS/Gauss
  Launcher                 Rocket Launcher
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   2   .   .   .   .   1   
  Utility                  2    | .   .   .   .   .   .   .   1   1   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   
Parts Attached             48   | 6   .   9   10  6   1   2   8   6   
  Power                    5    | 1   .   1   1   .   .   .   1   1   
    Engine                 3    | 1   .   .   1   .   .   .   1   .   
    Core                   2    | .   .   1   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               18   | 2   .   3   4   3   .   2   2   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    18   | 2   .   3   4   3   .   2   2   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  9    | 1   .   3   .   1   .   .   3   1   
    Device                 4    | .   .   2   .   1   .   .   .   1   
    Storage                4    | 1   .   1   .   .   .   .   2   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   16   | 2   .   2   5   2   1   .   2   2   
    Energy Gun             9    | 1   .   2   3   .   .   .   1   2   
    Energy Cannon          1    | .   .   .   .   1   .   .   .   .   
    Ballistic Gun          3    | 1   .   .   1   .   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   1   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   .   .   
Parts Lost                 10   | .   .   .   4   .   .   .   .   6   
  Power                    2    | .   .   .   1   .   .   .   .   1   
  Propulsion               3    | .   .   .   1   .   .   .   .   2   
  Utility                  2    | .   .   .   .   .   .   .   .   2   
  Weapon                   3    | .   .   .   2   .   .   .   .   1   
  Highest Loss Streak      6    | .   .   .   3   .   .   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   85  100 95  100 95  88  90  82  
  Engine                   8    | .   14  8   4   11  11  11  9   .   
  Core                     2    | .   .   5   6   .   .   .   .   6   
  Leg                      37   | .   28  28  40  44  44  44  36  37  
  Device                   10   | .   .   14  11  11  11  11  9   6   
  Storage                  10   | .   14  14  11  11  11  11  9   7   
  Protection               2    | .   .   .   .   .   .   .   9   6   
  Energy Gun               9    | .   14  25  18  13  7   .   2   .   
  Energy Cannon            1    | .   .   .   .   5   7   .   .   .   
  Ballistic Gun            5    | .   14  2   3   .   3   11  9   6   
  Piercing Weapon          2    | .   .   .   .   .   .   .   6   7   
Peak Build Rating          57   | 6   6   16  23  31  40  41  52  57  
  Average Rating           33   | 4   6   11  17  26  34  40  50  52  
  On Entrance              23   | .   6   6   16  23  31  40  41  49  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             40   | 11  11  22  26  30  30  30  40  36  
  Greatest Support         75   | 20  20  25  45  60  60  65  75  75  
  Greatest Overweight (x)  2    | 2   .   1   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   10  10  10  10  10  25  10  
  Average Capacity         9    | 7   8   9   10  10  10  10  10  10  
  Most Carried             10   | 4   6   10  10  10  10  10  10  10  
  Average Carried          9    | 1   2   9   8   9   9   9   9   9   
  Final Capacity           10   | 8   8   10  10  10  10  10  10  10  
  Final Carried            10   | 2   6   10  10  10  10  10  9   7   

 Class Distribution 
--------------------
 47% | Scavenger-Mutant
 46% | Mutant
  4% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Matter Collected           639  | 245 15  97  112 50  .   52  68  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1710 | .   .   321 224 107 .   .   809 249 
  Parts                    116  | .   .   16  21  3   .   .   67  9   
Haulers Intercepted        2    | .   .   .   1   .   .   .   1   .   
Recyclers Shooed           2    | .   .   .   .   .   .   .   2   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  38   | .   .   9   9   3   .   .   12  5   
  Melee                    4    | .   .   .   .   .   .   .   3   1   
  Guns                     29   | .   .   9   5   2   .   .   9   4   
  AOE                      4    | .   .   .   4   .   .   .   .   .   
Classes Destroyed          8    | .   .   2   4   .   .   .   1   1   
  Worker                   1    | .   .   .   1   .   .   .   .   .   
  Builder                  5    | .   .   .   .   .   .   .   5   .   
  Hauler                   2    | .   .   .   1   .   .   .   1   .   
  Watcher                  3    | .   .   .   1   .   .   .   2   .   
  Swarmer                  12   | .   .   3   7   1   .   .   1   .   
  Grunt                    18   | .   .   6   1   2   .   .   6   3   
  Sentry                   7    | .   .   .   1   .   .   .   5   1   
  Programmer               1    | .   .   .   .   .   .   .   .   1   
Best Kill Streak           6    | .   .   3   6   2   .   .   6   3   
  Combat Bots Only         4    | .   .   3   4   2   .   .   3   3   
Max Kills in Single Turn   3    | .   .   1   3   2   .   .   2   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   
  Exploded                 3    | .   .   .   3   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        223  | .    .    40   70   6    .    .    17   90   
  Missed                   61   | .    .    11   15   3    .    .    4    28   
Damage Taken               2105 | .    19   332  521  47   .    .    191  995  
  Core                     245  | .    .    38   58   .    .    .    18   131  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   112  | .    .    .    112  .    .    .    .    .    
Core Remaining (%)         91   | 100  .    84   .    .    .    85   96   .    
Volleys Fired              68   | .    .    26   25   4    .    .    1    12   
  Largest                  2    | .    .    2    2    2    .    .    1    2    
  Hottest                  143  | .    .    112  112  143  .    .    63   126  
Shots Fired                187  | .    .    52   48   8    .    .    51   28   
  Gun                      181  | .    .    52   46   4    .    .    51   28   
  Cannon                   4    | .    .    .    .    4    .    .    .    .    
  Launcher                 2    | .    .    .    2    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  77   | .    .    7    10   .    .    .    50   10   
  Thermal                  101  | .    .    38   36   8    .    .    1    18   
  Explosive                2    | .    .    .    2    .    .    .    .    .    
  Electromagnetic          7    | .    .    7    .    .    .    .    .    .    
  Robot Hit Streak         15   | .    .    12   5    3    .    .    13   15   
  Robot Miss Streak        4    | .    .    2    4    1    .    .    4    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    2    .    .    .    .    .    2    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    1    
  Autonomous               61   | .    .    .    .    .    .    .    50   11   
Shots Hit Robots           142  | .    .    35   26   5    .    .    41   35   
  Core Hits                73   | .    .    18   17   3    .    .    25   10   
  Critical Kills           1    | .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    .    2    .    
  Critical Strikes         9    | .    .    3    1    2    .    .    2    1    
    Burn                   5    | .    .    2    1    1    .    .    .    1    
    Meltdown               1    | .    .    .    .    1    .    .    .    .    
    Destroy                2    | .    .    .    .    .    .    .    2    .    
    Corrupt                1    | .    .    1    .    .    .    .    .    .    
Melee Attacks              21   | .    .    .    .    .    .    .    11   10   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 21   | .    .    .    .    .    .    .    11   10   
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           3426 | .    .    466  598  122  .    .    1441 799  
  Guns                     2743 | .    .    466  359  70   .    .    1273 575  
  Cannons                  52   | .    .    .    .    52   .    .    .    .    
  Explosions               239  | .    .    .    239  .    .    .    .    .    
  Melee                    392  | .    .    .    .    .    .    .    168  224  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  1676 | .    .    45   74   .    .    .    1273 284  
  Thermal                  1144 | .    .    390  341  122  .    .    .    291  
  Explosive                183  | .    .    .    183  .    .    .    .    .    
  Electromagnetic          31   | .    .    31   .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 392  | .    .    .    .    .    .    .    168  224  
Highest Corruption         4    | .    .    .    .    .    .    .    .    4    
  Average Corruption       3    | .    .    .    .    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            21   | .    .    .    .    .    .    .    4    17   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    21   | .    .    .    .    .    .    .    4    17   
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      65   | .    .    .    65   .    .    .    .    .    
  Shots                    2    | .    .    .    2    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        231  | .    .    231  12   90   .    .    .    117  
  Average Temperature      57   | .    .    70   6    33   .    .    .    72   
  Received Heat Transfer   480  | .    .    135  36   24   .    .    72   213  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    .    .    
  Parts Melted             7    | .    .    1    2    2    .    .    .    2    
  Heat Transferred         3036 | .    .    1147 901  322  .    .    .    666  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Peak Influence             303  | .   9   138 303 223 .   34  231 183 
  Initial                  117  | .   .   3   .   117 .   .   .   71  
  Average                  78   | .   7   60  202 113 .   21  88  76  
Maximum Alert Level        1    | .   .   .   1   1   .   .   1   .   
  Low Security (%)         94   | 100 100 100 50  94  .   100 95  100 
  Level 1                  5    | .   .   .   49  5   .   .   4   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   1   .   .   1   .   .   1   1   
  Investigation            3    | .   1   .   .   1   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Distress Signals           5    | .   .   .   1   .   .   .   4   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              55   | .   .   11  11  4   .   .   19  10  
  Peak Tracking Total      7    | .   .   3   6   2   .   .   6   7   
  Tactical Retreats        4    | .   .   .   1   .   .   .   2   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Traps Triggered            2    | .   2   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Machines Disabled          6    | .   .   .   4   .   .   .   2   .   
  Max in Single Turn       4    | .   .   .   4   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Machines Accessed          16   | .   3   .   1   1   4   .   3   4   
  Terminals                8    | .   3   .   .   .   .   .   3   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                83   | .   10  .   5   1   49  .   8   10  
  Successful               67   | .   3   .   4   1   49  .   5   5   
  Failed                   16   | .   7   .   1   .   .   .   3   5   
    Catastrophic           2    | .   .   .   .   .   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   16   | .   5   .   .   .   1   .   7   3   
  Terminals                22   | .   10  .   .   .   .   .   8   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          9    | .   .   .   5   .   .   .   .   4   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             55   | .   2   .   .   1   49  .   2   1   
  Record                   50   | .   1   .   .   .   49  .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   1   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   4   .   .   .   .   1   
  Scan Component           3    | .   .   .   2   .   .   .   .   1   
  Repair                   2    | .   .   .   2   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   1   .   .   .   .   .   3   1   
  Terminals                5    | .   1   .   .   .   .   .   3   1   
    Botnet                 5    | .   1   .   .   .   .   .   3   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   3   .   1   .   .   .   2   4   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   .   .   .   
  Time                     58   | .   .   .   58  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   1   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Total Allies               3    | .   .   .   .   3   .   .   .   .   
  Largest Group            3    | .   .   .   .   3   3   2   2   .   
  Highest-Rated Group      40   | .   .   .   .   40  40  32  29  .   
  Highest-Rated Ally       16   | .   .   .   .   16  16  16  16  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               19   | .   .   .   .   6   .   3   10  .   
  Total Damage             189  | .   .   .   .   66  .   30  93  .   
  Kills                    4    | .   .   .   .   1   .   1   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   3   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               4981 | 76   217  985  374  519  424  612  1165 609  
Spaces Moved               3184 | 53   178  557  162  378  341  492  659  364  
  Core                     19   | 19   .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     3165 | 34   178  557  162  378  341  492  659  364  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  122  122  122  127  
  Average Speed            128  | 117  120  149  120  121  122  122  126  127  
  Slowest Speed            190  | 150  120  190  120  123  122  122  127  130  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 4    31   89   17   66   64   87   40   8    
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    .    1    1    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    .    1    1    1    1    .    
Scrap Searched             3    | .    .    2    .    1    .    .    .    .    
Spaces Dug                 3    | .    .    .    .    .    .    .    3    .    
Terrain Destroyed          69   | .    .    .    25   2    .    .    38   4    
  Melee                    3    | .    .    .    .    .    .    .    3    .    
  Projectile               41   | .    .    .    .    2    .    .    35   4    
  AOE                      25   | .    .    .    25   .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Total                      3943 | 66  181 659 296 433 352 504 974 478 
  Wait                     513  | .   .   41  80  24  .   5   281 82  
  Move                     3176 | 52  177 556 161 377 340 491 658 364 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  71   | 8   4   16  14  11  5   3   8   2   
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   
  Attach                   26   | 6   .   1   9   2   1   .   2   5   
  Detach                   1    | .   .   .   .   .   .   .   .   1   
  Swap                     22   | .   .   8   1   4   .   2   6   1   
  Drop                     45   | .   .   11  6   11  6   3   7   1   
  Fire                     68   | .   .   26  25  4   .   .   1   12  
  Melee                    21   | .   .   .   .   .   .   .   11  10  
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   77 | -11/Scrapyard | Entered Materials
  233 | -10/Materials | Discovered new exit (range 12)
  294 | -10/Materials | Entered Mines
  315 | -10/Mines     | Build established: Mutant
  366 | -10/Mines     | Met a Derelict bent on vengeance
  404 | -10/Mines     | Learned 2 Materials zone layouts
  428 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  591 | -10/Mines     | Discovered new exit (range 7)
  769 | -10/Mines     | Discovered new exit (range 10)
  897 | -10/Mines     | Learned location of 1 exit from Materials
  911 | -10/Mines     | Learned Materials stockpile data
 1127 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1153 | -10/Mines     | Build established: Scavenger-Mutant
 1279 | -10/Mines     | Entered Materials
 1279 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1280 | -9/Materials  | Identified exit to Mines
 1407 | -9/Materials  | Repaired Rocket Launcher
 1434 | -9/Materials  | Repaired Aluminum Leg
 1527 | -9/Materials  | Lost 3 parts (1p1n1w)
 1653 | -9/Materials  | Entered Mines
 1654 | -9/Mines      | Learned location of Storage (-8)
 1703 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1704 | -9/Mines      | Discovered new exit (range 5)
 1770 | -9/Mines      | Met a Derelict shopkeep closing up shop
 1843 | -9/Mines      | Discovered new exit (range 5)
 1857 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1965 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1968 | -9/Mines      | Found Prototype Device
 2172 | -9/Mines      | Entered Exiles
 2172 | -9/Exiles     | Accompanied by 3 allies
 2203 | -9/Exiles     | Discovered new exit (range 15)
 2241 | -9/Exiles     | Met 8R-AWN
 2266 | -9/Exiles     | Met EX-HEX
 2318 | -9/Exiles     | Met EX-BIN
 2347 | -9/Exiles     | Aligned with FarCom system
 2348 | -9/Exiles     | Given EX-Vault access code
 2426 | -9/Exiles     | Opened EX-Vault
 2442 | -9/Exiles     | Found Prototype Ballistic Gun
 2444 | -9/Exiles     | Identified AWS/Gauss
 2473 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2515 | -9/Exiles     | Met EX-DEC
 2528 | -9/Exiles     | Learned location of Zion (-6)
 2573 | -9/Exiles     | Discovered new exit (range 14)
 2596 | -9/Exiles     | Left Exiles lab with AWS/Gauss
 2596 | -9/Exiles     | Entered Mines
 2596 | -8/Mines      | Accompanied by 3 allies
 3192 | -8/Mines      | Discovered new exit (range 8)
 3208 | -8/Mines      | Entered Materials
 3208 | -8/Materials  | Accompanied by 2 allies
 3208 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 3810 | -8/Materials  | Build established: Mutant
 4342 | -8/Materials  | Discovered new exit (range 15)
 4373 | -8/Materials  | Entered Factory
 4373 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4878 | -7/Factory    | AWS/Gauss suddenly broke down
 4982 | -7/Factory    | Self-destructed

 Last Messages 
---------------
04954_ ALERT: Cargo convoy en route, clear transfer corridor.
04955_ Assembly Bed disabled.
04956_ Aluminum Leg melted.
04956_ G-47 Trooper destroyed.
04956_ Switching to secondary target: H-61 Shepherd.
04957_ Carbon-fiber Leg destroyed.
04957_ Pulse Rifle blasted off.
04957_ Knocked back.
04960_ Imp. Medium Armor Plating destroyed.
04960_ K-01 Serf collects debris. <x3>
04967_ Imp. Titanium Leg destroyed.
04969_ Destroyed Lgt. Angular Momentum Engine.
04969_ Pulse Rifle destroyed.
04970_ Imp. Heat Sink destroyed.
04970_ K-01 Serf collects debris.
04976_ Penetrated by Slug.
04976_ Mic. Nuclear Core destroyed.
04977_ System corrupted: Imp. Titanium Leg rejected.
04979_ K-01 Serf collects debris.
04979_ Knocked back.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????#     |
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| ?????????????       #??????????????????# #?### ### |
| ????????????? """"% #?#################"####     # |
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| ????????????  """" %+ =%            g         "    |
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| ????????????  """ H ###    ########+#####+##  =%*# |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          18
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             225
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FireShrapnelScreen
  Manual?         0
Play Time         00:41:10
  Cumulative      14.4 hours
  Start           2025.01.30 @ 16:50:04
  End             2025.01.30 @ 20:05:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           16
  Adventurer      14
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          21
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6fe6afe3-1ac7-479c-9acb-a26c46e96789