Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.05 @ 16:10:10 Player: alice_fexa Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (330) 1650 Value Destroyed (15919) 15919 Prototype IDs (100) 2000 Alien Tech Used (4) 800 Bonus (11324) 11324 TOTAL SCORE: 41193 Bonus ------- High Alert Combat Kills 1676 Follower Combat Kills 208 Aligned with FarCom 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 100 Found Hidden Lab 3000 Met Warlord at Research 2000 Invited to Help at Command 2000 Pursued by Intercept 1000 Friendly Fire -260 Cogmind --------- Core Integrity 1019/1600 Matter 234/300 Energy 428/526 System Corruption 45% Temperature Cool (0) Movement Treading (72) Location -1/Access Parts ------- > --- POWER (2) -------- Multi-Quantum Reactor > --- PROPULSION (6) --- Treaded Armored-Biometal Exoskeleton > --- UTILITY (13) ----- Scrap Engine Experimental Heat Sink Advanced Coolant Injector High-capacity Storage Unit Spectral Analyzer Experimental Targeting Computer Advanced Melee Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Experimental Energy Well (600) Improved Matter Compressor (0) Improved Thermal Shield AEGIS Remote Shield Antimissile System Peak State ------------ > --- POWER ------------ Multi-Quantum Reactor > --- PROPULSION ------- Treaded Armored-Biometal Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Experimental Heat Sink Advanced Cooling System High-capacity Storage Unit Spectral Analyzer Experimental Targeting Computer Experimental Armor Integrity Analyzer Advanced Kinecellerator Centrium Light Armor Plating Advanced Shield Generator Quantum Router Long-range Tractor Beam > --- WEAPON ----------- Hpw. Ballistic Graviton Construct/C Hpw. Ballistic Helical Construct/G Cycling Thermic Nova Construct/C Hvy. Kinetic Linear Construct/C > --- INVENTORY -------- Experimental Heat Sink Advanced Coolant Injector Experimental Energy Well Improved Matter Compressor Precision Matter Filter Improved Kinecellerator Improved Thermal Shield AEGIS Remote Shield Antimissile System Transdimensional Reconstructor Heavy Linear Accelerator Heavy Linear Accelerator Heavy Linear Accelerator Fusion Bomb Launcher Advanced Micro-nuke Launcher [Rating: 206] Favorites ----------- Power Constructs Engine Deuterium Engine Power Core Micro Fission Core Reactor Constructs Propulsion Constructs Treads Constructs Wheel Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Ghost Barrier Protection Layered Light Armor Plating Weapon Constructs Energy Gun Vortex Rail Energy Cannon Constructs Ballistic Gun Autogun Ballistic Cannon Constructs Launcher Advanced EMP Blaster Special Weapon Guided Remote Datajack Impact Weapon Powered Hammer Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . 4 . . . . 2 . . . . 2 . . 2 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . . . . . 1 . . . . 1 . . . . . . . 1 . Utility 11 | . . . 1 . . . 2 1 . . 2 . . . . 1 . . . . 1 . . 1 2 Weapon 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Parts Attached 319 | 6 11 . 30 1 . 2 24 6 9 3 21 6 12 10 6 26 3 6 6 2 17 29 17 44 22 Power 17 | 1 3 . 4 . . 1 1 . 1 . 2 . . . . 4 . . . . . . . . . Engine 9 | 1 3 . 3 . . . 1 . . . . . . . . 1 . . . . . . . . . Core 7 | . . . 1 . . 1 . . 1 . 2 . . . . 2 . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 29 | 2 1 . 11 . . . 6 . 5 1 2 . . . 1 . . . . . . . . . . Treads 20 | 2 1 . 6 . . . 5 . 5 . . . . . 1 . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 8 | . . . 5 . . . . . . 1 2 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Utility 174 | 1 5 . 5 1 . 1 6 3 1 1 10 3 9 5 1 16 2 6 5 1 13 20 11 33 15 Device 105 | . 3 . 2 1 . 1 2 . 1 1 6 1 8 4 . 10 2 1 2 1 9 13 5 20 12 Storage 9 | 1 2 . 2 . . . . . . . 1 . . . . 1 . . . . . . . 1 1 Processor 16 | . . . 1 . . . 2 1 . . . . . . . 1 . 1 . . 1 4 . 4 1 Hackware 3 | . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . Protection 41 | . . . . . . . 2 2 . . 3 2 1 1 1 3 . 3 3 . 3 3 5 8 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 99 | 2 2 . 10 . . . 11 3 2 1 7 3 3 5 4 6 1 . 1 1 4 9 6 11 7 Energy Gun 23 | . . . . . . . 4 3 1 1 1 . . 2 1 1 1 . 1 . 1 2 1 3 . Energy Cannon 25 | . . . 1 . . . 4 . . . 4 1 1 2 . 3 . . . . 1 5 3 . . Ballistic Gun 18 | 2 2 . 9 . . . . . . . . . . . 2 1 . . . . . . . 2 . Ballistic Cannon 9 | . . . . . . . . . . . 1 . . . . . . . . . . . . 3 5 Launcher 18 | . . . . . . . 3 . 1 . 1 2 2 . 1 1 . . . 1 1 . 1 2 2 Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Impact Weapon 3 | . . . . . . . . . . . . . . 1 . . . . . . 1 1 . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 49 | . . . 3 . . . 4 1 . 1 . . . 4 . 3 . . 3 . 1 12 8 9 . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . System Corruption 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . Parts Lost 61 | . . . 2 . . 1 2 . 3 . 7 . . . . 4 1 3 . . 5 1 . 10 22 Power 6 | . . . . . . 1 . . 1 . 1 . . . . 1 . 1 . . . . . . 1 Propulsion 8 | . . . 2 . . . 1 . 2 . 3 . . . . . . . . . . . . . . Utility 30 | . . . . . . . 1 . . . 1 . . . . 2 . 2 . . 3 1 . 7 13 Weapon 17 | . . . . . . . . . . . 2 . . . . 1 1 . . . 2 . . 3 8 Highest Loss Streak 9 | . . . 1 . . 1 1 . 2 . 3 . . . . 1 1 2 . . 4 1 . 9 7 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 76 | . 99 100 99 100 100 99 99 99 98 82 75 81 81 77 64 64 62 62 52 57 58 58 62 66 61 Engine 3 | . 14 14 9 11 11 9 7 7 2 4 3 . . . . . 2 . . . . . . . . Core 2 | . . . 1 . . 1 1 . 4 1 4 10 11 8 . 3 2 5 5 5 . . . . . Reactor 1 | . . . . . . . . . . . . . . 1 5 3 . . . . 3 4 4 3 4 Treads 7 | . 27 28 23 33 33 33 26 23 22 6 . . . . 1 1 2 5 3 . . . . 1 . Leg 1 | . . . . . . . . . . . 3 4 2 1 . 1 1 . 1 . . . . . 3 Wheel 2 | . . . 9 . . . . . . 6 4 5 8 5 . . . . . . . . . 1 . Device 17 | . 13 14 11 11 11 11 18 15 15 7 17 17 22 22 23 23 21 21 15 15 17 14 13 15 21 Storage 6 | . 14 14 11 11 11 11 9 7 7 7 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 Processor 7 | . . . 11 11 11 11 4 14 15 15 8 5 5 5 5 5 5 5 5 5 5 9 9 12 11 Hackware 1 | . . . . . . . . . . . . . . . . 1 5 5 5 5 4 4 6 5 2 Protection 5 | . . . . . . . 13 7 7 7 7 10 5 5 5 5 5 4 3 5 4 3 4 3 1 Energy Gun 3 | . . . . . . . 3 15 14 20 4 . . 6 2 . 4 5 1 4 . . 3 2 . Energy Cannon 4 | . . . 3 11 11 11 13 7 7 . 5 3 3 2 4 6 5 5 4 . 4 4 8 2 2 Ballistic Gun 4 | . 28 28 18 11 11 11 . . . . 2 6 6 2 2 2 . . . . . . . 2 2 Ballistic Cannon 1 | . . . . . . . . . . . 1 5 5 . . 1 . . . 5 . . . 6 7 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 161 | 10 32 32 57 56 56 56 68 64 64 64 100 108 100 101 97 100 88 87 92 90 124 125 128 121 161 Greatest Support 298 | 40 40 40 64 64 64 64 67 65 65 60 26 10 55 55 100 141 130 130 177 177 177 134 134 265 298 Greatest Overweight (x) 10 | . . . 5 . . . 1 . 1 3 9 10 9 10 1 1 1 . . . . . . . . Average Overweight (x) 1 | . . . 2 . . . . . . 2 5 9 3 3 . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 12 15 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 3 15 15 20 20 20 20 20 20 20 20 16 20 20 20 20 20 20 20 20 20 20 20 20 20 18 Average Carried 16 | 2 9 14 19 20 20 20 19 19 19 11 10 17 18 19 19 19 19 20 19 20 19 19 19 16 12 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 3 15 15 20 20 20 20 20 20 20 11 16 20 17 20 19 20 20 20 20 20 17 20 20 13 5 Scrap Engine Consumption 402 | . . . . . . . . . . 35 44 9 13 45 9 62 12 5 6 4 33 21 4 80 20 Constructs Created 15 | . . . . . . . . . . 4 1 2 . 1 . 1 . . . . . . 1 4 1 Constructs Modified 158 | . . . . . . . . . . 7 13 3 3 13 10 34 4 . 6 . 17 1 . 36 11 Class Distribution -------------------- 35% | Hacker-Construct 29% | Mutant 18% | Construct 11% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Storage Construct | -7/Recycling Mutant | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Warlord Construct | -4/Proximity Caves Construct | -4/Factory Hacker-Construct | -4/Upper Caves Hacker-Construct | -4/Upper Caves Hacker-Construct | -4/Zhirov Hacker-Construct | -3/Proximity Caves Hacker-Construct | -3/Research Hacker-Construct | -3/Armory Hacker-Construct | -3/Lab Hacker-Construct | -2/Research Hacker-Construct | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Matter Collected 8332 | 215 497 74 887 28 . 72 255 74 113 60 566 224 294 106 114 1069 149 116 92 127 279 198 279 1068 1376 Remotely 1574 | . . . . . . . . . . . . . . . . . . . . . . . . 599 975 Salvage Created 16618 | . 626 135 1596 188 . 176 851 141 491 162 2333 235 406 40 556 2395 634 226 482 441 1006 386 86 1253 1773 Parts 756 | . 34 13 97 7 . 8 52 8 15 6 71 15 15 2 20 107 32 7 8 15 86 15 5 43 75 Haulers Intercepted 20 | . 2 . 6 . . . 3 . 1 . 1 . . . . 2 . . . . 1 . . 2 2 Recyclers Shooed 8 | . 1 1 1 . . . . . . . 1 . . . . 1 . . . . . . . 1 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 60 | . . . . . . . . . . . . 9 2 . 10 . 22 3 4 10 . . . . . Prevented 27 | . . . . . . . . . . . . 7 7 . . . . 9 . 4 . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Combat Hostiles Destroyed 232 | . 10 5 25 3 . 4 16 1 5 2 29 7 9 1 8 22 8 2 . 7 11 7 1 18 31 Guns 74 | . 10 5 22 1 . 2 4 . 4 2 4 . 1 1 2 3 . . . 1 . . . 7 5 Cannons 103 | . . . 2 2 . 1 8 . . . 12 1 1 . 3 16 8 2 . 3 11 3 . 6 24 AOE 32 | . . . . . . . 3 . . . 3 4 7 . 3 2 . . . 1 . 2 . 5 2 Classes Destroyed 21 | . 4 1 5 . . 1 1 . . 1 1 1 1 . . . . . . 1 . 1 . 2 1 Worker 13 | . 1 . 1 . . . 2 . . . 3 . . . . 2 . . . . 1 . . . 3 Builder 14 | . . . 1 . . . . . . . 4 . . . . 2 . . . . 3 . . . 4 Tunneler 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Hauler 20 | . 2 . 6 . . . 3 . 1 . 1 . . . . 2 . . . . 1 . . 2 2 Recycler 14 | . . . 2 1 . . . 1 1 1 4 . . . . 4 . . . . . . . . . Minesweeper 2 | . . . . . . . . . . . . 1 1 . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 7 | . . . 1 . . . . 1 1 . . . . . . 3 . . . . . . . . 1 Drone 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Watcher 25 | . 2 . 2 . . . 4 . 1 . 3 . . . . 4 . . . . 2 1 . 1 5 Swarmer 33 | . . 3 4 . . . 8 . . . . 4 5 . 2 2 1 . . . 2 . . 2 . Grunt 90 | . 10 2 14 3 . 2 3 . 1 . 18 . 4 1 4 6 4 . . 3 . 3 . 3 9 Brawler 7 | . . . . . . . 1 . . . 1 . . . . . . . . 1 1 . . 1 2 Duelist 3 | . . . 1 . . 1 . . . . . . . . 1 . . . . . . . . . . Sentry 22 | . . . 6 . . . 3 1 4 1 . . . . 1 2 1 . . . 1 . . . 2 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hunter 15 | . . . . . . 1 1 . . . 4 3 . . . 2 . 2 . 2 . . . . . Programmer 38 | . . . . . . . . . . 1 6 . . . . 10 2 . . . 7 3 . . 9 Tracker 9 | . . . . . . . . . . . . . . . . . . . . . . . . 5 4 Combat Programmer 8 | . . . . . . . . . . . . . . . . . . . . . . . . 3 5 Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Decomposer 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Samaritan 7 | . . . . . . . . . . . . . 1 . 3 . 2 . . . . . . 1 . Savage 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 9 | . 4 3 6 4 . 2 5 2 3 1 7 4 5 1 3 9 3 2 . 6 5 5 1 7 5 Combat Bots Only 7 | . 4 3 5 3 . 2 4 1 2 1 5 4 5 1 3 6 3 2 . 6 4 5 1 7 4 Max Kills in Single Turn 3 | . 1 1 2 1 . 1 1 1 1 1 3 2 2 1 2 2 1 1 . 1 3 2 1 2 2 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . 1 . . . 2 2 2 . 2 2 . . . 1 . 2 . 2 2 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . A5 (-3/Lab) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Damage Taken 27499 | . 444 60 798 122 . 341 536 109 465 149 2269 421 124 138 203 2032 738 356 . 950 2397 423 432 6282 7710 Core 2355 | . 89 . 150 30 . 14 65 20 44 27 309 60 21 9 . 191 36 43 . 74 86 47 52 468 520 Absorbed by Shields 827 | . . . . . . . . . . . . . 47 99 46 . . . . . . . . 200 435 Regen/Repaired (Parts) 7869 | . 91 . . . . . . . . 36 458 163 137 136 66 677 221 . 416 . 1195 79 18 2404 1772 Core Remaining (%) 76 | 100 . 64 . . . 51 88 . . 87 . . . . 60 . . . . 70 . . 100 67 . Volleys Fired 912 | . 59 8 89 6 . 19 65 6 21 6 120 16 22 1 24 104 26 13 9 18 67 16 15 74 108 Largest 4 | . 2 2 2 2 . 2 2 3 3 3 3 3 3 2 2 2 2 1 1 2 1 2 3 4 4 Hottest 384 | . 46 46 91 91 . 91 136 185 185 179 249 175 175 77 132 235 280 235 235 279 234 329 384 336 189 Shots Fired 1731 | . 118 16 178 12 . 38 126 17 59 13 221 26 37 2 37 186 33 13 9 25 66 26 36 188 249 Gun 665 | . 118 16 163 6 . 19 25 11 38 13 68 5 11 2 13 49 7 . . 7 . . . 64 30 Cannon 1013 | . . . 15 6 . 19 97 6 20 . 145 10 16 . 23 136 26 13 9 13 65 26 36 117 215 Launcher 53 | . . . . . . . 4 . 1 . 8 11 10 . 1 1 . . . 5 1 . . 7 4 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 995 | . 118 16 163 6 . 19 . . . . 70 9 18 . 31 115 26 13 9 13 28 . . 128 213 Thermal 582 | . . . 15 6 . 19 122 17 58 11 109 6 9 . . 63 . . . . . 26 36 53 32 Explosive 24 | . . . . . . . . . 1 . . 4 5 . 1 1 . . . . 1 . . 7 4 Electromagnetic 72 | . . . . . . . 4 . . 2 42 7 5 . . 7 . . . 5 . . . . . Entropic 58 | . . . . . . . . . . . . . . 2 5 . 7 . . 7 37 . . . . Robot Hit Streak 24 | . 16 7 13 14 . 17 13 6 17 22 24 5 9 7 13 22 7 2 9 7 7 6 4 9 12 Robot Miss Streak 8 | . 6 1 3 . . 1 7 2 1 2 7 3 4 . 5 5 5 3 2 2 8 2 5 5 5 Penetration Max 2 | . . . . . . . . . . . . . . . . 2 . . . 2 1 . . . 1 Secondary Targets 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1116 | . 84 12 118 10 . 29 78 12 44 9 156 11 20 1 31 127 27 9 9 16 43 21 15 93 141 Core Hits 678 | . 30 7 51 6 . 7 35 4 18 14 173 11 23 1 26 62 15 5 6 13 29 7 6 61 68 Critical Kills 23 | . . . 1 1 . 1 1 . . . 1 . 1 . 2 6 . . . . 3 . 1 . 5 Critical Parts Destroyed 33 | . . . . . . . . . . . 1 1 2 . 3 11 . . . 1 1 1 1 1 10 Critical Strikes 67 | . . . 1 1 . 1 4 2 2 . 2 1 3 . 5 17 . . . 1 4 1 2 2 18 Burn 7 | . . . . . . . 3 2 2 . . . . . . . . . . . . . . . . Meltdown 5 | . . . 1 . . 1 1 . . . 1 . . . . . . . . . . . 1 . . Destroy 47 | . . . . 1 . . . . . . 1 1 3 . 3 17 . . . . 4 . 1 1 15 Blast 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Smash 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Detonate 3 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . Melee Attacks 24 | . . . . . . . . . . . . . . 4 . . . . . . 5 15 . . . Impact 23 | . . . . . . . . . . . . . . 4 . . . . . . 5 14 . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sneak Attacks 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 46447 | . 1054 184 1885 191 . 492 1846 228 844 280 4998 992 1542 15 1532 5811 1621 371 471 1049 3053 1322 468 5618 10580 Guns 8795 | . 1054 184 1678 63 . 226 354 146 556 280 1259 52 88 15 235 390 133 . . 273 . . . 1177 632 Cannons 30037 | . . . 207 128 . 266 1317 82 288 . 2790 186 341 . 956 4801 1371 371 471 385 2775 1030 468 2901 8903 Explosions 7391 | . . . . . . . 175 . . . 949 754 1113 . 341 620 117 . . 391 278 68 . 1540 1045 Melee 224 | . . . . . . . . . . . . . . . . . . . . . . 224 . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 24460 | . 1054 184 1678 63 . 226 . . . . 1312 106 232 . 1000 2660 1371 371 471 385 1012 . . 3137 9198 Thermal 11924 | . . . 207 128 . 266 1694 228 844 262 2410 132 317 . 181 2264 72 . . 75 . 1098 468 941 337 Explosive 4462 | . . . . . . . . . . . . 529 540 . 160 400 . . . . 278 . . 1540 1015 Electromagnetic 3002 | . . . . . . . 152 . . 18 1276 225 453 . . 487 45 . . 316 . . . . 30 Impact 224 | . . . . . . . . . . . . . . . . . . . . . . 224 . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 2375 | . . . . . . . . . . . . . . 15 191 . 133 . . 273 1763 . . . . Highest Corruption 79 | . . . . . . . . 2 2 2 7 7 7 7 . 8 6 6 2 2 8 11 14 79 45 Average Corruption 9 | . . . . . . . . 2 2 2 5 7 7 7 . 4 5 3 2 2 3 8 13 43 21 Corruption Purged 19 | . . . . . . . . . . . . . . . . 7 . 4 . . 3 . . 5 . Corruption Blocked 11 | . . . . . . . . . . . . . . 7 . . . . . . . . . 4 . Effects 427 | . . . . . . . . 4 9 12 49 25 18 1 . 43 25 9 4 9 33 21 14 74 77 Message Errors 105 | . . . . . . . . . 2 3 11 6 5 . . 9 9 2 1 4 6 9 4 19 15 Matter Fused 84 | . . . . . . . . 2 3 4 8 6 2 . . 13 6 3 2 2 7 . 3 12 11 Heat Flow Errors 44 | . . . . . . . . 1 2 . 9 4 2 1 . 4 2 . . . 5 2 . 5 7 Energy Discharges 55 | . . . . . . . . 1 1 1 6 5 4 . . 7 3 1 . . 5 3 1 6 11 Parts Rejected 6 | . . . . . . . . . . . . . . . . . . . . . . . . 3 3 Parts Fused 6 | . . . . . . . . . . . . . . . . 3 . . . 1 . . . 1 1 Data Loss (minor) 46 | . . . . . . . . . . 2 7 1 2 . . 5 2 2 . . 5 4 4 7 5 Data Loss (major) 26 | . . . . . . . . . . 1 5 1 2 . . 1 . 1 1 . 2 2 1 4 5 Misfires 15 | . . . . . . . . . . 1 1 1 . . . 1 2 . . 2 1 . . 4 2 Alerts 6 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . 3 1 Misdirections 6 | . . . . . . . . . . . . . . . . . . . . . . . . 4 2 Weapon Failures 28 | . . . . . . . . . 1 . 1 1 1 . . . . . . . 2 1 1 6 14 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2803 | . . . . . . . 35 . 2 . 113 98 84 . 62 430 144 . 28 1 196 245 4 316 1045 Projectiles 2105 | . . . . . . . 30 . 2 . 4 . 41 . 51 358 112 . 28 1 195 70 4 278 931 Explosions 564 | . . . . . . . 5 . . . 109 98 43 . 11 72 32 . . . 1 41 . 38 114 Melee 134 | . . . . . . . . . . . . . . . . . . . . . . 134 . . . Knockbacks 159 | . . . . . . . . . . . 26 2 3 . 6 21 7 1 1 4 11 2 . 21 54 Impact 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . Kinetic 153 | . . . . . . . . . . . 26 2 3 . 6 21 7 1 1 4 10 . . 21 51 Secondary 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 3 Self-Inflicted Damage 830 | . . . . . . . 17 . . . 87 27 . . 51 91 . . . . 51 59 . 139 308 Shots 14 | . . . . . . . 1 . . . 1 2 . . 1 1 . . . . 1 1 . 2 4 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 406 | . 19 . 36 45 . 3 51 370 255 234 226 176 186 123 135 199 406 195 159 246 220 199 197 225 176 Average Temperature 80 | . 8 . 13 24 . 3 25 76 80 83 84 89 92 89 58 39 118 127 73 96 76 115 141 82 62 Received Heat Transfer 2906 | . 243 18 216 87 . 54 189 24 177 36 529 . 38 46 20 118 148 30 . 105 159 . . 117 552 Effects 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Interference 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . . . . . 3 2 . . . 1 . . . 2 . . . . . Combat Hostiles 8 | . . . . . . . . . . . 3 2 . . . 1 . . . 2 . . . . . Parts Fried 29 | . . . . . . . . . . . 6 6 2 . . 7 . . . 2 . 4 . 2 . Impact Corruptions 5 | . . . . . . . . . . . . . . . . . . . . . . 4 . . 1 Robots Melted 13 | . . . 1 . . 1 1 1 1 . 7 . . . . . . . . . . . 1 . . Combat Hostiles 13 | . . . 1 . . 1 1 1 1 . 7 . . . . . . . . . . . 1 . . Parts Melted 54 | . . . 2 . . 1 4 4 11 1 13 . . . . 8 . . . . . 1 5 2 2 Heat Transferred 17605 | . . . 370 222 . 481 3269 592 1776 355 5160 200 400 . 150 2360 50 . . 50 . 450 203 999 518 Parts Sabotaged 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . 1 . . . . . 1 . . 2 2 . . . . 1 . . . Missiles Intercepted 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Peak Influence 1024 | . 239 126 472 246 . 95 270 114 146 52 732 . . . . 465 . . . . 556 292 . 486 1024 Initial 339 | . . 6 48 156 . . 37 96 24 31 . . . . . 63 . . . . 339 117 . . 291 Average 229 | . 63 78 275 238 . 43 137 86 82 24 284 . . . . 199 . . . . 380 185 . 183 584 Maximum Alert Level 3 | . 1 . 2 1 . . 1 . . . 3 . . . . 2 . . . . 2 1 . 2 3 Low Security (%) 56 | 100 92 100 38 10 . 100 77 100 100 100 49 . . . . 56 . . . . 8 66 . 57 . Level 1 22 | . 7 . 39 89 . . 22 . . . 9 . . . . 30 . . . . 41 33 . 32 28 Level 2 17 | . . . 21 . . . . . . . 38 . . . . 12 . . . . 49 . . 10 36 Level 3 3 | . . . . . . . . . . . 2 . . . . . . . . . . . . . 34 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 59 | . 2 . 2 . . . . 1 . . 6 . . . . 15 . . . . 8 2 . 9 14 Investigation 10 | . 1 . 1 . . . . . . . 1 . . . . 4 . . . . . 1 . . 2 Extermination 19 | . . . . . . . . 1 . . 3 . . . . 6 . . . . 4 1 . . 4 Reinforcement 11 | . 1 . 1 . . . . . . . 2 . . . . 4 . . . . 3 . . . . Assault 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Garrison 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Intercept 16 | . . . . . . . . . . . . . . . . . . . . . . . . 9 7 Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Construction Impeded 3 | . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Distress Signals 16 | . 1 . 2 . . . 2 . . . 3 . . . . . . . . . . . . 6 2 Communications Jammed 6 | . . . . . . . . . . . . . . . . 3 . . . 2 1 . . . . Distress Signals 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Times Spotted 391 | . 20 4 32 3 . 4 29 2 6 2 42 8 9 25 8 35 7 5 . 18 28 11 1 35 57 Peak Tracking Total 13 | . 5 3 5 3 . 3 5 2 3 1 6 5 5 13 5 4 3 3 . 8 11 3 1 8 9 Tactical Retreats 25 | . . . 1 . . . . . . . 4 1 . . . 3 . . . 5 4 . . 4 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Traps Triggered 11 | . 1 . 1 . . . . 1 . . 2 . . . . 2 . . . . 2 . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 24 | . . . . . . . . . . . . 1 . 20 . . . 3 . . . . . . . Most Traps Carried 2 | . . . . . . . . . . . . 2 2 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Machines Disabled 41 | . . . 1 1 . . 6 . . . 4 . . . . 6 . . 3 . 6 3 3 4 4 Max in Single Turn 2 | . . . 1 1 . . 2 . . . 2 . . . . 1 . . 1 . 1 1 1 1 1 Garrison Access 3 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Machines Accessed 78 | . 8 . 2 . 2 1 8 2 4 8 6 1 . 4 . 15 . 1 4 . 2 3 1 2 4 Terminals 47 | . 7 . 2 . . 1 7 2 4 5 3 . . . . 9 . 1 . . 1 1 . . 4 Fabricators 5 | . . . . . . . . . . . 1 . . . . . . . . . 1 2 . 1 . Repair Stations 2 | . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . Recycling Units 6 | . . . . . . . . . . 3 . . . . . 3 . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Garrison Access 5 | . . . . . . . 1 . . . 2 . . . . 1 . . . . . . . 1 . Total Hacks 204 | . 23 . 6 . 2 3 20 7 10 13 13 1 . 10 . 40 . 1 17 . 15 10 1 3 9 Successful 104 | . 16 . 1 . 2 3 10 5 4 7 5 1 . 10 . 11 . 1 17 . 5 4 1 1 . Failed 100 | . 7 . 5 . . . 10 2 6 6 8 . . . . 29 . . . . 10 6 . 2 9 Catastrophic 29 | . 2 . 1 . . . 2 . 2 3 4 . . . . 10 . . . . 1 1 . . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 92 | . 14 . 6 . 1 1 15 7 4 3 6 . . . . 16 . . . . 8 3 1 . 7 Terminals 135 | . 19 . 6 . . 3 19 7 10 10 7 . . . . 29 . 1 . . 13 2 . . 9 Fabricators 13 | . . . . . . . . . . . 2 . . . . . . . . . 2 8 . 1 . Repair Stations 7 | . 4 . . . . . . . . . . . . . . 3 . . . . . . . . . Recycling Units 8 | . . . . . . . . . . 3 . . . . . 5 . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . Garrison Access 8 | . . . . . . . 1 . . . 4 . . . . 1 . . . . . . . 2 . Terminal Hacks 73 | . 11 . . . 2 3 7 3 3 5 1 1 . 10 . 4 . 1 17 . 4 . 1 . . Record 13 | . . . . . 1 1 . . . . . . . 4 . . . 1 5 . . . 1 . . Part Schematic 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . Robot Analysis 10 | . 3 . . . . . 1 . . 2 . . . . . . . . 4 . . . . . . Prototype ID Bank 13 | . 2 . . . . . 1 . . 1 . . . 5 . . . . 4 . . . . . . Open Door 4 | . . . . . . . . . 2 . . 1 . 1 . . . . . . . . . . . Branch Access Points 5 | . . . . . . . 1 1 . . 1 . . . . 1 . . . . 1 . . . . Terminal Index 4 | . . . . . . . 1 1 . . . . . . . 1 . . . . 1 . . . . Alert Level 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 8 | . 1 . . . . . 1 1 . 1 . . . . . 2 . . . . 2 . . . . Locate Traps 3 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 7 | . 3 . . . . 1 1 . 1 1 . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . 1 . . . . . . . . . . 3 . 1 . Network Status 3 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks 4 | . 3 . . . . . . . . . . . . . . 1 . . . . . . . . . Scan Component 3 | . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . . . . 1 . . . . . 3 . . . . . . . . . Retrieve Components 4 | . . . . . . . . . . 1 . . . . . 3 . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . Seal Access 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . Unauthorized Hacks 15 | . 2 . 1 . . . 2 2 1 1 2 . . . . 2 . . . . 1 1 . . . Terminals 14 | . 2 . 1 . . . 2 2 1 1 1 . . . . 2 . . . . 1 1 . . . Assimilate 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Botnet 13 | . 2 . 1 . . . 2 2 1 1 . . . . . 2 . . . . 1 1 . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . . 1 1 . . . . . . 1 . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 59 | . 8 . 2 . . 1 6 2 4 8 5 . . . . 13 . . . . 2 3 . 1 4 Full Trace Events 6 | . . . . . . . . . . . . . . . . 4 . . . . . 1 . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 93 | . . . . . . . . . . . . . . . . . . . . . . 93 . . . Total Part Build Rating 7 | . . . . . . . . . . . . . . . . . . . . . . 7 . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . . . . . 1 . . . . . 3 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . 3 . . . . . . . . . . . . . . . . 2 . Machine Destruction 5 | . . . . . . . 3 . . . . . . . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Total Allies 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . Largest Group 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . Highest-Rated Group 231 | . . . . . . . . . . . . . . . . . . . . . . 231 . . . Highest-Rated Ally 48 | . . . . . . . . . . . . . . . . . . . . . . 48 . . . Total Orders 5 | . . . . . . . . . . . . 1 1 . . . . . . . . 3 . . . STAY 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . EXPLORE 2 | . . . . . . . . . . . . 1 1 . . . . . . . . . . . . Ally Attacks 31 | . . . . . . . . . . . . . . . . . . . . . . 31 . . . Total Damage 1030 | . . . . . . . . . . . . . . . . . . . . . . 1030 . . . Kills 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Robot Analysis Total 10 | . 3 . . . . . 1 . . 2 . . . . . . . . 4 . . . . . . Derelict Logs Recovered 6 | . . . . . . . . . . . . 1 1 . 1 . 1 2 . . . . . . . Drone Launches 4 | . . . . . . . . . . . . 2 2 . . . . . . . . . . . . Drone Recoveries 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Turns Passed 24358 | 62 1371 139 1302 111 309 337 1721 568 554 933 2914 825 631 1148 750 2144 799 704 438 380 1564 768 290 1971 1625 Spaces Moved 14205 | 32 703 71 556 62 207 147 736 331 184 480 977 282 401 660 321 1786 394 393 178 359 1308 756 263 1757 861 Core 8 | 8 . . . . . . . . . . . . . . . . . . . . . . . . . Treads 4850 | 24 703 71 178 62 207 147 736 331 184 10 . . . . 176 503 239 393 176 . 80 . . 549 81 Legs 1854 | . . . . . . . . . . . 11 . . . . 779 149 . 1 . . . . 134 780 Wheels 3870 | . . . 378 . . . . . . 470 960 282 401 496 . 179 . . . . . . . 704 . Hover 2852 | . . . . . . . . . . . 6 . . 164 145 136 . . 1 359 652 756 263 370 . Flight 771 | . . . . . . . . . . . . . . . . 189 6 . . . 576 . . . . Fastest Speed 32 | 50 160 160 110 150 150 150 150 158 158 145 160 215 105 105 32 32 131 131 89 89 57 57 57 57 72 Average Speed 118 | 132 160 160 149 150 150 150 158 158 167 145 181 226 132 150 65 77 160 131 130 89 90 57 57 80 120 Slowest Speed 682 | 160 160 160 305 150 150 150 235 158 243 170 682 230 215 230 106 137 182 131 131 89 123 57 57 130 130 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Exploration Rate (%) 50 | 4 99 16 45 16 61 40 50 11 28 97 23 59 75 87 53 39 72 58 61 53 27 53 97 50 31 Regions Visited 25 Branch Regions 16 Pre-discovered Areas 6 | . . . . . 1 . . . . . . 1 . 1 . . . . 3 . . . . . . Known Exits Taken 5 | . . . . . . . . 1 . . 1 . . . . 1 . . . . 1 . 1 . . Unknown Exits Taken 20 | 1 1 1 1 1 1 1 1 . 1 1 . 1 1 1 1 . 1 1 1 1 . 1 . 1 . Scrap Searched 8 | . . . . . . . . . . . . 2 2 . 1 . . 3 . . . . . . . Spaces Dug 137 | . . . . . . . . . 17 . 16 . 1 4 . 21 . . . 4 27 12 . 11 24 Terrain Destroyed 971 | . . . . . . . 9 . 18 . 70 57 39 4 49 145 71 26 4 26 155 34 18 120 126 Melee 16 | . . . . . . . . . . . . . . 4 . . . . . . 4 8 . . . Projectile 552 | . . . . . . . 2 . 1 . 31 2 5 . 15 87 70 26 4 24 110 15 18 56 86 AOE 400 | . . . . . . . 7 . 17 . 39 55 34 . 34 55 1 . . 2 41 11 . 64 40 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Total 20089 | 49 858 89 885 69 206 226 1175 364 390 714 1915 446 465 812 822 2361 530 568 374 395 1617 1038 374 2172 1175 Wait 4178 | 9 63 3 143 . . 58 309 16 165 201 775 133 19 110 468 418 106 152 172 17 202 159 53 256 171 Move 14173 | 31 702 70 555 61 206 146 735 330 183 479 976 281 400 659 320 1785 393 392 177 358 1300 755 262 1756 861 Hop 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . Pick Up 156 | 3 13 4 28 . . . 18 2 5 4 14 6 1 11 1 10 1 . 3 . 7 6 6 8 5 Fast Attach 154 | 6 3 . 6 . . 1 6 2 1 1 6 . 8 7 . 14 . 6 6 . 11 22 13 29 6 Attach 73 | . . . 7 . . . 5 2 2 2 7 1 . 1 2 5 1 . 1 . 5 2 2 11 17 Detach 10 | . . . 1 . . . . . . 1 . . . 1 . . . . . . . 1 1 1 4 Swap 97 | . 8 . 17 1 . 1 13 2 6 . 8 5 4 2 4 7 2 . . 2 1 6 4 4 . Drop 275 | . 10 4 39 1 . 1 24 4 7 20 9 4 11 16 3 18 1 5 6 . 15 23 18 33 3 Fire 912 | . 59 8 89 6 . 19 65 6 21 6 120 16 22 1 24 104 26 13 9 18 67 16 15 74 108 Melee 23 | . . . . . . . . . . . . . . 4 . . . . . . 5 14 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Rewire 34 | . . . . . . . . . . . . . . . . . . . . . . 34 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 4 exits: [*Fac] / *Sto / Low x2) -7/Storage -7/Recycling -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 5 exits: *Res x2 / *Arm / Qua x2) -3/Armory -3/Lab -2/Research (discovered 2 exits: *Acc / Tes) -1/Access History --------- Turn | Location | Event 29 | -11/Junkyard | Discovered new exit (range 14) 63 | -11/Junkyard | Entered Materials 302 | -10/Materials | Build established: Mutant 424 | -10/Materials | Discovered new exit (range 8) 735 | -10/Materials | Discovered new exit (range 15) 802 | -10/Materials | Discovered new exit (range 17) 1000 | -10/Materials | Repaired Lgt. Treads 1129 | -10/Materials | Discovered new exit (range 16) 1394 | -10/Materials | Discovered new exit (range 12) 1434 | -10/Materials | Entered Mines 1521 | -10/Mines | Discovered new exit (range 3) 1573 | -10/Mines | Entered Materials 1573 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2665 | -9/Materials | Discovered new exit (range 14) 2840 | -9/Materials | Discovered new exit (range 6) 2875 | -9/Materials | Entered Mines 2925 | -9/Mines | Discovered new exit (range 9) 2980 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2980 | -9/Mines | Discovered new exit (range 5) 2986 | -9/Mines | Entered Exiles 3024 | -9/Exiles | Met 8R-AWN 3049 | -9/Exiles | Met EX-HEX 3088 | -9/Exiles | Met EX-BIN 3108 | -9/Exiles | Aligned with FarCom system 3109 | -9/Exiles | Given EX-Vault access code 3147 | -9/Exiles | Opened EX-Vault 3180 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3228 | -9/Exiles | Met EX-DEC 3237 | -9/Exiles | Learned location of Zion (-7) 3282 | -9/Exiles | Discovered new exit (range 10) 3295 | -9/Exiles | Entered Mines 3611 | -8/Mines | Discovered new exit (range 15) 3632 | -8/Mines | Entered Materials 3632 | -8/Materials | Evolved 2 slots: Utility x2 5252 | -8/Materials | Discovered new exit (range 7) 5353 | -8/Materials | Entered Factory 5353 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5495 | -7/Factory | Identified exit to Storage 5495 | -7/Factory | Identified exit to Lower Caves 5646 | -7/Factory | Discovered new exit (range 8) 5654 | -7/Factory | Build established: Skirmisher 5921 | -7/Factory | Entered Storage 6470 | -7/Storage | Used back door to open Recycling access 6470 | -7/Storage | Discovered new exit (range 4) 6475 | -7/Storage | Entered Recycling 6476 | -7/Recycling | Found Scrap Engine 6879 | -7/Recycling | Discovered new exit (range 20) 7058 | -7/Recycling | Build established: Construct 7408 | -7/Recycling | Entered Factory 7408 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 7703 | -5/Factory | Build established: Skirmisher 7729 | -5/Factory | Identified exit to Upper Caves 8602 | -5/Factory | Build established: Mutant 9223 | -5/Factory | Lost 3 parts (1p2n) 10322 | -5/Factory | Entered Upper Caves 10323 | -5/Upper Caves | Encountered a Warlord checkpoint 10618 | -5/Upper Caves | Learned location of Armory (-3) 10702 | -5/Upper Caves | Build established: Construct 11086 | -5/Upper Caves | Discovered new exit (range 7) 11147 | -5/Upper Caves | Entered another Upper Caves area 11288 | -5/Upper Caves | Discovered new exit (range 14) 11498 | -5/Upper Caves | Learned Factory emergency access door positions 11761 | -5/Upper Caves | Discovered new exit (range 13) 11778 | -5/Upper Caves | Entered Warlord 11814 | -5/Warlord | System corruption cleaned by Quarantine Array 11853 | -5/Warlord | Learned location of Testing (-2) 11853 | -5/Warlord | Learned Armory trap positions 11853 | -5/Warlord | Learned Armory emergency access door positions 11856 | -5/Warlord | Learned Research recycling unit intel 11919 | -5/Warlord | Visited the Vortex Lab 11925 | -5/Warlord | Found Prototype Energy Gun 11925 | -5/Warlord | Identified Vortex Rail 11930 | -5/Warlord | Found Prototype Energy Gun 11930 | -5/Warlord | Identified Vortex Shotgun 11936 | -5/Warlord | Warlord's base attacked by MAIN.C 11943 | -5/Warlord | Found Vortex Rail 12286 | -5/Warlord | Warlord forces counterattacked 12377 | -5/Warlord | Met Warlord 12453 | -5/Warlord | Found Prototype Processor 12467 | -5/Warlord | Found Prototype Device 12467 | -5/Warlord | Identified Exp. Phase Shifter 12488 | -5/Warlord | Found Prototype Hackware 12611 | -5/Warlord | Warlord base infiltrated, sounded retreat 12616 | -5/Warlord | Spotted Executioner 12772 | -5/Warlord | Spotted B-86 Titan 12787 | -5/Warlord | Spotted B-75 Beast 12830 | -5/Warlord | Discovered new exit (range 18) 12836 | -5/Warlord | Spotted Striker 12926 | -5/Warlord | Entered Proximity Caves 13454 | -4/Proximity Caves | Learned Research garrison access intel 13507 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13646 | -4/Proximity Caves | Discovered new exit (range 8) 13676 | -4/Proximity Caves | Entered Factory 13676 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14556 | -4/Factory | Garrison activated, responded to threat 15029 | -4/Factory | Identified Ghost Barrier 15184 | -4/Factory | Identified Exp. Armor Integrity Analyzer 15327 | -4/Factory | Build established: Hacker-Construct 15690 | -4/Factory | Discovered new exit (range 20) 15810 | -4/Factory | Identified exit to Upper Caves 15820 | -4/Factory | Entered Upper Caves 16067 | -4/Upper Caves | Learned location of 1 exit from Research 16575 | -4/Upper Caves | Discovered new exit (range 14) 16578 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 16619 | -4/Upper Caves | Entered another Upper Caves area 16716 | -4/Upper Caves | Encountered a Warlord checkpoint 17043 | -4/Upper Caves | Learned location of 1 exit from Research 17316 | -4/Upper Caves | Discovered new exit (range 5) 17323 | -4/Upper Caves | Entered Zhirov 17324 | -4/Zhirov | Discovered new exit (range 3) 17348 | -4/Zhirov | Met Zhirov 17376 | -4/Zhirov | Learned location of Quarantine (-3) 17376 | -4/Zhirov | Learned location of Command (-1) 17389 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17409 | -4/Zhirov | Found Alien Artifact 17409 | -4/Zhirov | Identified Integrated Dissipator 17409 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 17426 | -4/Zhirov | Found Alien Artifact 17761 | -4/Zhirov | Entered Proximity Caves 17768 | -3/Proximity Caves | Spotter reported a threat 17787 | -3/Proximity Caves | Spotted B-86 Titan 18125 | -3/Proximity Caves | Discovered new exit (range 11) 18141 | -3/Proximity Caves | Entered Research 18141 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 18142 | -3/Research | Identified exit to Research 18142 | -3/Research | Identified exit to Quarantine 18143 | -3/Research | Loaded intel: 4 recycling unit locations 18144 | -3/Research | Loaded intel: 4 garrison access locations 18430 | -3/Research | Search patrols dispatched 19001 | -3/Research | Found Fusion Bomb Launcher 19037 | -3/Research | Discovered exit to Research (range 13) 19141 | -3/Research | First assault squad dispatched 19336 | -3/Research | Identified exit to Armory 19366 | -3/Research | Crushed by falling debris 19422 | -3/Research | Lost 4 parts (3u1w) 19705 | -3/Research | Entered Armory 19706 | -3/Armory | Loaded intel: 47 trap records 19714 | -3/Armory | Found Unknown Device 19714 | -3/Armory | Identified Antimissile System 19922 | -3/Armory | Fabricated Exp. Optical Array (x1) 20072 | -3/Armory | Found Prototype Processor 20072 | -3/Armory | Identified Spectral Analyzer 20075 | -3/Armory | Found Prototype Processor 20075 | -3/Armory | Identified Exp. Signal Interpreter 20079 | -3/Armory | Found Prototype Device 20079 | -3/Armory | Identified Exp. Terrain Scanner 20082 | -3/Armory | Found Prototype Device 20082 | -3/Armory | Identified Exp. ECM Suite 20110 | -3/Armory | Found Unknown Piercing Weapon 20110 | -3/Armory | Identified Enh. Force Lance 20324 | -3/Armory | Identified Transdimensional Reconstructor 20324 | -3/Armory | Warped through subspace to slip node 20324 | -3/Armory | Discovered new exit (range 1) 20363 | -3/Armory | System corruption reached 10% 20473 | -3/Armory | Entered Lab 20473 | -3/Lab | Discovered exit to Research (range 9) 20482 | -3/Lab | Unable to decrypt terminal 20482 | -3/Lab | Opened the door to a hidden lab 20483 | -3/Lab | Gained access to the hidden lab's interior 20483 | -3/Lab | Detected by scanners 20489 | -3/Lab | Confronted by A5 20522 | -3/Lab | Destroyed A5 20531 | -3/Lab | Found Prototype Protection 20531 | -3/Lab | Identified Med. Regenerative Plating 20555 | -3/Lab | Found Alien Artifact 20555 | -3/Lab | Identified Integrated Mediator 20555 | -3/Lab | Installed Integrated Mediator, increased core attachment efficiency. 20563 | -3/Lab | Found Alien Artifact 20563 | -3/Lab | Identified Core Regenerator 20563 | -3/Lab | Used Core Regenerator, restored core integrity (+278) 20582 | -3/Lab | Found Prototype Energy Gun 20582 | -3/Lab | Identified Tachyon Dispersion Ray 20590 | -3/Lab | Found Prototype Device 20590 | -3/Lab | Identified AEGIS Remote Shield 20604 | -3/Lab | Unable to decrypt terminal 20623 | -3/Lab | Found Transdimensional Reconstructor 20637 | -3/Lab | Found Prototype Hackware 20637 | -3/Lab | Identified Quantum Router 20749 | -3/Lab | Found Prototype Special Weapon 20749 | -3/Lab | Identified Gui. Remote Datajack 20763 | -3/Lab | Entered Research 20763 | -2/Research | Warlord forces began assault on 0b10 20763 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 20764 | -2/Research | Identified exit to Testing 20873 | -2/Research | Research machine network offline 20947 | -2/Research | Met up with Warlord 21064 | -2/Research | Borebot progress halted 21133 | -2/Research | Found Prototype Launcher 21133 | -2/Research | Identified Adv. Micro-nuke Launcher 21135 | -2/Research | Found Adv. Micro-nuke Launcher 21245 | -2/Research | Spotted Tracker 21246 | -2/Research | Spotted Tracker 21256 | -2/Research | Destroyed Tracker 21259 | -2/Research | Spotted Combat Programmer 21269 | -2/Research | Destroyed Tracker 21299 | -2/Research | Destroyed Combat Programmer 21304 | -2/Research | Found Prototype Energy Gun 21304 | -2/Research | Identified Immobilizer 21414 | -2/Research | Found Prototype Processor 21414 | -2/Research | Identified Exp. Melee Analysis Suite 21531 | -2/Research | Borebot progress halted 21531 | -2/Research | Borebot progress halted 21576 | -2/Research | Spotted Executioner 21597 | -2/Research | Found Prototype Processor 21597 | -2/Research | Identified Exp. Core Analyzer 21601 | -2/Research | Spotted Executioner 21611 | -2/Research | Spotted Executioner 21709 | -2/Research | Found Prototype Device 21709 | -2/Research | Identified Adv. Kinecellerator 21766 | -2/Research | Warlord invited to help at Command 21811 | -2/Research | Spotted Tracker 21812 | -2/Research | Spotted Tracker 21815 | -2/Research | Destroyed Tracker 21837 | -2/Research | Spotted Combat Programmer 21838 | -2/Research | Destroyed Tracker 21840 | -2/Research | Spotted Striker 21841 | -2/Research | Spotted Combat Programmer 21854 | -2/Research | System corruption reached 10% 21900 | -2/Research | Spotted Striker 21902 | -2/Research | Spotted Striker 21933 | -2/Research | Destroyed Combat Programmer 21939 | -2/Research | Destroyed Striker 21951 | -2/Research | Lost 9 parts (6u3w) 21960 | -2/Research | Destroyed 7 combat bots 22063 | -2/Research | System corruption reached 30% 22095 | -2/Research | Spotted Striker 22097 | -2/Research | Spotted Striker 22136 | -2/Research | Warlord destroyed during the assault 22257 | -2/Research | Found Adv. Kinecellerator 22260 | -2/Research | Found Exp. Targeting Computer 22273 | -2/Research | Spotted Striker 22307 | -2/Research | Spotted Tracker 22317 | -2/Research | Destroyed Tracker 22371 | -2/Research | Spotted Combat Programmer 22379 | -2/Research | Destroyed Combat Programmer 22514 | -2/Research | Spotted Striker 22515 | -2/Research | Spotted Executioner 22564 | -2/Research | Destroyed Executioner 22570 | -2/Research | Destroyed Striker 22696 | -2/Research | Discovered new exit (range 4) 22734 | -2/Research | Entered Access 22734 | -1/Access | Evolved 2 slots: Utility x2 22825 | -1/Access | Found Antimissile System 23229 | -1/Access | Intercept squad dispatched 23254 | -1/Access | Spotted Tracker 23257 | -1/Access | Spotted Tracker 23268 | -1/Access | Destroyed Tracker 23272 | -1/Access | Destroyed Tracker 23293 | -1/Access | Spotted Combat Programmer 23303 | -1/Access | Spotted Combat Programmer 23309 | -1/Access | System corruption reached 10% 23318 | -1/Access | Destroyed Combat Programmer 23325 | -1/Access | Destroyed Combat Programmer 23352 | -1/Access | Lost 3 parts (3u) 23513 | -1/Access | First assault squad dispatched 23605 | -1/Access | Spotted B-99 Colossus 23761 | -1/Access | Intercept squad dispatched 23770 | -1/Access | Spotted Tracker 23771 | -1/Access | Spotted Tracker 23771 | -1/Access | Spotted Tracker 23796 | -1/Access | Destroyed Tracker 23796 | -1/Access | Destroyed Tracker 23796 | -1/Access | Spotted Combat Programmer 23819 | -1/Access | Spotted Combat Programmer 23820 | -1/Access | Spotted Combat Programmer 23840 | -1/Access | System corruption reached 30% 23852 | -1/Access | Lost 7 parts (3u4w) 23853 | -1/Access | Destroyed Combat Programmer 23873 | -1/Access | Destroyed Combat Programmer 23877 | -1/Access | Destroyed Combat Programmer 23911 | -1/Access | Lost 3 parts (1p2u) 24186 | -1/Access | Build established: Skirmisher 24286 | -1/Access | Warped through subspace 24359 | -1/Access | Self-destructed Last Messages --------------- 24340_ K-01 Serf collects debris. 24344_ Slug penetrates G-73 Enforcer. 24344_ G-73 Enforcer knocked back. 24345_ K-01 Serf collects debris. 24346_ System corrupted: Hvy. Linear Accelerator jammed. 24347_ K-01 Serf collects debris. 24349_ G-73 Enforcer knocked back. 24351_ K-01 Serf collects debris. 24351_ G-73 Enforcer knocked back. 24352_ K-01 Serf collects debris. 24353_ C-30 ARC bursts open, deploying its payload. 24353_ S-43 Plague unfolds itself. 24354_ G-73 Enforcer destroyed. 24355_ System corrupted: Energy discharge (-157). 24355_ K-01 Serf collects debris. 24356_ G-73 Enforcer destroyed. 24356_ K-01 Serf collects debris. 24358_ Hvy. Linear Accelerator destroyed. 24358_ K-01 Serf collects debris. 24358_ R-10 Processor collects Hvy. Laser. Map ----- +----------------------------------------------------+ | "" #????????????????? ???????????????????? | | #??????????????? ?????????????????????? | | ] #?????????????? #??????????????????????? | | #???????????? #???? ???????????????? | | ####+#############+### # ! ??????????????? | | + ?????????????????? | | % #??????????????????????? | | != #??????????????????????? | | % % #??????????????????????? | | #####"###########+########??????????????????????? | | ????###?????# #?????????????????????????? | | ?????????????# = #?????????????????????????? | | ?????????????# #?????????????????????????? | | ?????????????# #?????????????????????????? | | ?????????????# #?????????????????????????? | | ?????????????# "" "" #?????????????????????????? | | ?????????????# ""T"" #?????????????????????????? | | ?????????????# """ ##????????????????????????? | | ?????????????##############??????????????????????? | | ??????????????# %% #??????????????????????? | | ??????????????# %k % #??????????????????????? | | ??????????????# % #??????????????????????? | | ??????????????# kss #??????????????????????? | | ??????????????# % %%*% #??????????????????????? | | ??????????????# %ssgs%#??????????????????????? | | ??????????????# % % % %g@#??????????????????????? | | ??????????????#########R###??????????????????????? | | ????????????????# ##### #?????????????????? | | ????????????????# % #?????????????????? | | ????????????????# #######?????????????????? | | ????????????????# ########?????##?????????? | | ??????########### #???? ]#?????????? | | ##????# ^ #??? #?????????? | | #????# ^ ^ #?? #?????????? | | #????# ^ #? #?????????? | | #######++####+### # #?????????? | | ## # # #?????????? | | ## # ####+##??????????? | | ## """"""" # ### %### | | ## """"""" # + | | ## # ################ % ### | | ## # #??????????????## ##??????????? | | ##########+######+#???????????????# #???????????? | | ??????# #???????????????# #???????????? | | ??????# #???????????????# #???????????? | | ####### #???????????????# #?#??##?????? | | # #???????????????# ######"###### | | # #???????? !????# | | % # #??????? != # | | + """"""" #?????????? + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 129 Coolant Potential 200 Energy Generation 67 Energy Capacity 1405 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Range 30 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 10 Resistance: EM 25 Weapon Shielding 90 Point Defense Rating 240 Phase Shifting 20 Evasion (%) 81 Targeting Accuracy 12 Melee Accuracy 8 Armor Integrity Analysis 50 Recoil Reduction 6 Matter Filtering 50 Kinecelleration 50 Defensive Hacking 45 Item Schematics ----------------- Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Exp. Optical Array | x1 | -3/Armory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Integrated Mediator Core Regenerator Achievements -------------- None Challenges ------------ None Game ------ Seed CloakHoverPick Manual? 0 Play Time 02:47:55 Cumulative 1224.0 hours Start 2023.05.04 @ 22:12:09 End 2023.05.05 @ 16:10:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 886 Rogue 846 Adventurer 40 Explorer 0 Win Type - Total 143 Types 70/7/42/2/1/4/14/2/1 Lore% 95 Gallery% 96 Achievement% 82 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9eb3494f-9e44-49e6-8619-02142fd1ee74